I greatly prefer using a AAW patrol with a tight patrol range to not waste fuel, with a huge FLOT prosecution zone and then check box for investigate outside of patrol area and uncheck the within weapons range. CAP seems to stay close to intended patrol area and will investigate and attack any unfriendlies that venture into the prosecution zone. Setting to allow the to investigate without weapon range usually ends up with what happened early to your SU-33. Also, I typically do exactly the same set up for SEAD patrols, with a tight range patrol and then put the prosecution zone over the intended area, in this case Tbilisi area. It seems that in both cases, you AAW or SEAD doesn't wander off to unintended areas as much. Cheers and love the tutorials, I've watched them all. How about a short tutorial on "why won't my aircraft do what I ask them to do" like not following the mission transit alt/speeds :)
Dare I saw that this gentleman could be CMO's Baloogan? Would be into also watching you play out some scenarios of your liking and see how you approach them. Have you considered that sort of thing? Love the content, keep it up!
You truly are the best CMO youtuber that I have seen thus far. I'm so lucky to have discovered your channel!! Please continue uploading videos like these (as long as you enjoy them)! These are all so well spoken, succinct, thorough, and overall excellent!
I also love how you use the Order of Battle to scroll through available assets. Makes things so much easier, then by clicking base to base, ship to ship.
Fantastic tutorials. I just watched a train wreck from a tuber streaming for Matrix Games, and I recommended he learn more about the game from your site. Thanks for taking the time to put all these helpful videos together. Please do some more!
My own version of the “workflow” Tanker missions - make sure your planes can get to the main area of ops Aew and Elint missions find the enemy Air superiority - shoot down enemy fighters Strike Ingress by jamming or by stealth Sead - kill enemy sams and radars Strikes on ground facilities Bring in IRST to find mobile units CAS to kill mobile units
Those last four minutes were pure Hollywood. ;) Little question: if you could time it so that the strike aircraft arrived at the same time as the anti-radiation missiles, which would the AI SAM batteries prioritise?
Based on your other tutorial I guess you forget to limit the strikes per target which would mean every plane just attacks the first target of the list?!
I have enjoyed many of your tutorials and I'm super grateful for the resources you've put out about this game, but I need to give honest feedback and say that this video fell short of my expectations. This is more of a "Let's play" than a tutorial. You're just playing the mission and explain some of your thought process along the way, but there's no structure or theory to it, which is a shame. I wish you would re-do a similar video, but run through the actual workflow in a theoretical manner (similar to a comment in here where someone listed his workflow steps).
I greatly prefer using a AAW patrol with a tight patrol range to not waste fuel, with a huge FLOT prosecution zone and then check box for investigate outside of patrol area and uncheck the within weapons range. CAP seems to stay close to intended patrol area and will investigate and attack any unfriendlies that venture into the prosecution zone. Setting to allow the to investigate without weapon range usually ends up with what happened early to your SU-33. Also, I typically do exactly the same set up for SEAD patrols, with a tight range patrol and then put the prosecution zone over the intended area, in this case Tbilisi area. It seems that in both cases, you AAW or SEAD doesn't wander off to unintended areas as much. Cheers and love the tutorials, I've watched them all. How about a short tutorial on "why won't my aircraft do what I ask them to do" like not following the mission transit alt/speeds :)
Dare I saw that this gentleman could be CMO's Baloogan?
Would be into also watching you play out some scenarios of your liking and see how you approach them. Have you considered that sort of thing?
Love the content, keep it up!
That's blasphemy :P
You truly are the best CMO youtuber that I have seen thus far. I'm so lucky to have discovered your channel!! Please continue uploading videos like these (as long as you enjoy them)! These are all so well spoken, succinct, thorough, and overall excellent!
I also love how you use the Order of Battle to scroll through available assets. Makes things so much easier, then by clicking base to base, ship to ship.
Fantastic tutorials. I just watched a train wreck from a tuber streaming for Matrix Games, and I recommended he learn more about the game from your site. Thanks for taking the time to put all these helpful videos together. Please do some more!
Perfect video again! Very educational and entertaining. Thank you for your work!
My own version of the “workflow”
Tanker missions - make sure your planes can get to the main area of ops
Aew and Elint missions find the enemy
Air superiority - shoot down enemy fighters
Strike Ingress by jamming or by stealth
Sead - kill enemy sams and radars
Strikes on ground facilities
Bring in IRST to find mobile units
CAS to kill mobile units
Those last four minutes were pure Hollywood. ;)
Little question: if you could time it so that the strike aircraft arrived at the same time as the anti-radiation missiles, which would the AI SAM batteries prioritise?
very interesting. Lot of good lessons. Is there a way to coordinate the time over target a little better than doing the manual 'loops' like you did?
Enjoyed the scenario. Very instructive.
You are utterly out of control! Thanks!
Awesome! Thank you.
What scenario is this?
Based on your other tutorial I guess you forget to limit the strikes per target which would mean every plane just attacks the first target of the list?!
Exactly, I need to do a video on the wra page.
I have enjoyed many of your tutorials and I'm super grateful for the resources you've put out about this game, but I need to give honest feedback and say that this video fell short of my expectations. This is more of a "Let's play" than a tutorial. You're just playing the mission and explain some of your thought process along the way, but there's no structure or theory to it, which is a shame.
I wish you would re-do a similar video, but run through the actual workflow in a theoretical manner (similar to a comment in here where someone listed his workflow steps).