addition of a DPS meter is a big one, also maybe a better version of gliding, perhaps one that uses better physics? Gliding as it is now feels kinda lame and your stamina seems to run out so quickly.
An option to only target pvp players and branded players would be amazing. Targeting should also start with the closest people in front of you. Also more skill builds.
DPS meter and extremely cool morphs/mounts (like guild wars 2 skyscale/Griffin mounts) where you have to do missions, craft and work towards getting a new mount/morph skin, completely free...you can pay to skip some parts if you want to monetize this.
Hope you keep making communication vids like this, always nice to hear what's being worked on, what issues you're aware of and opening a dialogue with the community, appreciate it.
The substance transformation was a heavy p2w in KR ie funneling epic items from auction house bought with lucent into the system. They literally abolished a huge p2w mechanism by using only untradeable items. Thats such a good route for f2p players. Thank you!
"some of the materials can't be bought" Yet, give it a few months when you start to get crafting boxes in the cash shop when higher tier loot is out or a "catch up mechanic" the P2W hasn't even started in this game yet. All the T&L fanbois have zero clue what's coming to this game in the near future 😂 ofc all these content creators know but they just wanna ride the hype train and pretend it's the best MMO ever made for subs.
@@Robot256k I've been a free to play player beyond buying the AA, today my total earned lucent broke 10k With how their cash shoo is oriented, I could still purchase anything they put it in with what I've earned in the game. I've got a couple whales in my guild as well, they are legitimately just folks who have well paying jobs and have the extra income. Most of em are quite humble people.
Transmog on all gear. Break up premium skins into individual parts: helmet, armor, gloves, pants, boots and allow each piece to be used in transmog for mix and match.
Player Role Icon for Co-op dungeons. Everyone seems confused as to who's healer and who's tanking. Since carrying a great sword could mean many things, and just cuz you use wand, doesn't mean you're a healer. Is a simple fix that could potentially improve a players experience working with others.
Also a better indicator of who is the bosses / mobs main target would be great, especially for healers. Sometimes if a dps out-threats a tank, the only way to really tell is.. the dps starts taking damage or dies to a mechanic.
It's very positive to see that AGS and NCsoft are paying attention to player feedback and making changes to things that players don't like. I hope it continues like this because TL has a lot of potential.
Hey, any chance we healers hava a chance to get some contribution points for healing people while fighting world bosses and its not only damage dealers that get contribution.
@woodkidtx6201 anecdotally doesn't seem like it as tanks and healers in mine and alliance guilds have not been getting drops. Tanks have swapped to dps builds and they started getting drops.
Please introduce a Transmog System so we can wear the often nice-looking green and blue sets in endgame. An easy way to do this is to just use the lithography Book as a transmog wardrobe for the weapons and armor you throw in there
If that's their reason for not wanting to do it, then make it cost a bit of lucent or some sort of subscription. Ideally it'd just be sollent or something though
-Fix Desync, and Glide collisions/desyncs -QoL improvements for AH like viewing inventory while in AH menu Great job so far guys, really having a blast playing the game
While i support your comment, I think that's server based, our server is crowded AF also so we get the same desync issue too. Not betting they can fix the cap etc, but would be really nice.
Thank you! Game Experience is awesome so far. One wish: Please adjust the timings of Boonstone Wars and Riftstone Wars in EU. Due to the time change those wars are too early for working people and thus many guilds are losing players for the main content. The times before have been perfect, before everything was adjusted one hour earlier.
Please adjust the timings of Boonstone Wars and Riftstone Wars in EU. Due to the time change those wars are too early for working people and thus many guilds are losing players for the main content. The times before have been perfect, before everything was adjusted one hour earlier.
Aion had an interesting pve faction system for taking points on a map it can either be player owned or overrun by elite mobs or defaults to them if no one claims. I can see this being incorporated into a pve siege
- Bigger Morph Types - Make grapple lock on for console users easier - Make material farming besides expeditions a viable option - Allow Split Expeditions, so a player can send 2 into one region and 3 in another. - Let players be able to upgrade lower tier contract scrolls into higher scrolls for endgame content - Reward players that run co-op dungeons without any tokens in some form so they still get something for helping. - Allow Chat UI to be moved in Edit HUD - Improve Camera Controls in Photo Mode; the target group has a lot of interest in landscape photography. Also, allow client-side day/time cycle adjustments in Photo Mode. - Add a DPS Meter, to reflect data to allow more precise build planning for players' gear - Provide an option to disable seeing emotes in chat. - Option to disable Abyssal Token usage in dungeon to enable support of groups without gaining lower tier materials and wasting tokens
Thank you for this video, we love stuff like this. The thing I want most in Throne and Liberty is a boob slider. I feel it would help with my immersion in the game and it feels the game is tremendously lacking without it.
@@caliber5383 It's good. I've played SO many MMOs since UO and this is the first time since I played classic WoW that I've enjoyed an MMO this much. The scale of the world and the environments are absolutely PERFECT. The core PVE content needs some work, like combat and movement but the foundation for a GREAT game is there. If Amazon and NC work together to improve where it's lacking it'll be around for a long time.
@playthroneandliberty I would like to see a mercenary system, for people who want to participate in gvg, but do not belong to a large guild with additional rewards, this would also help guilds that do not have the necessary numbers of members for a battle. If your guild does not participate in any battle, you have the opportunity to join as a mercenary in a guild that participates and does not have the maximum number of members.
- Make tower fights available for 2 players. Many players play in small 2 man groups setups. The solo experience is ok, but it would be much more fun with a friend. All the mechanics I have seen, can be just scaled up for 2 players. - Also, like in Guildwars 2, allow group members to enter the story instances, even just as spectators. As mentioned earlier, a lot of people play the game with their best friend, wife, gf,bf etc. Guild Wars 2 solved the issues with multiple people interacting with the instanced events, by letting the instance owner to progress the story and give the option for the "spectators" to have the story progressed at the end if they wish, or play it again as an instance"owner"
I think having a Saurodoma Island type of event during night cycle, in every open world dungeon like Shadowed Crypts would spread groups and promote some great small scale pvp for the game.
@ I mainly run the dungeon with guildies. You can 4-5 man the entire dungeon in like 15 minutes. The boss mechanics are fun but not overly hard or punishing, and easy to learn.
can we PLEASE get a "design your own outfit using pieces you've added to your lithograph book" feature? the gear looks pretty good, but not all mismatched the way we're forced to wear it, right now. charge us lucent to make an outfit and save it to the outfit tab in the mirror... GIVE US FREEDOM!
Seeing global team making videos like this gives players hope and reassurance that our needs are met, good stuff. 1 Thing that needs to be fixed really badly is the desync, I had no problems in Early Access with it and it was one of my biggest praises was how quickly everything loads. Lately falling off of a ledge immediately pulls you back up constantly, this never happened until about a week ago. Abilities like Devastating smash have really bad rubber banding and often don't proc at all when spamming the key bind for it. The latency stuff needs to be fixed as soon as possible! :)
- Please add a feature that allows you to change direction when you jump in the air. - NEED to fix the glide animation: + Free to look around and doesn't be locked camera when you turn. + Can go higher whenever you want as long as stamina is capable of. + Fix the takeoff + landing on the glide animation so that you can still use that system even when you are not that high from the ground (reduce the required limit to transform) and you will not be stuck in the ground after you land. - Fix the time after leaving combat so that you no longer lose stamina.
-Make the AH screen a window instead, so we can look at our inventory or other things while browsing the AH. (could also just put an inv button in AH screen) -Fix the pricing preview on items (like in the trait extract window, when you preview an extract) The price shown, should only be from the last 2-3 days. A range of 100-5000 does not help in any way, shape, or form) -When we go into a screen (like the store) do not close every window (I.E. Inventory) we had open. -Add more ways to get Dungeon Tokens or Abyss tokens. -Fix the AH resetting your categories, every time you change the filter -Fix the AH favorites not being saved -Ability to extract the cosmetic from any regular gear that is found so we can mix and match our looks. -MORE SKILL PRESET TABS.............. 3 is not enough and having to change around skills to go from small scale pvp or large scale, or bossing, or pve gets really old..
I wish you guys can add the ability to walk! Sometimes I just want to walk slowly in the world to take in the view but right now you can only jog and sprint (with your morph). Walking slowly would really add to the immersion and roleplaying element of this game!
I don't really see it commented here but we really need an alliance chat. Currently it's very hard to organize anything with guilds you are friendly/allied with. Also, like everyone else is saying, allow us to transmog any gear we have acquired as an outfit over top of another piece of gear. If you want to go REALLY hard, extend the dye/style system to this transmog system as well. A PvE castle siege would be EXTREMELY cool too! Let your guild + all 3 of your allies/friendly guilds try to defend against an overwhelming force of AI. Slap some boss enemies into the horde to spice it up.
Wow I was not expecting such fast feedback improvements or open communication. Bravo, please continue this going forward. Something I would like to see changed is a way to incentivize guilds that aren't in top alliances to participate in the conflict world bosses. This could be done with a buff to those that aren't dominating the boss, a temporary guild summon stone that triggers automatically, more rewards if they successfully turn the tides in the fight just to name some ideas.
Huge Win! Being more trasparent and letting us know your next steps has huge value for us players! Gratz on clarifying obscure topics such as boss loot contribution etc. Keep up the good work and those updates on a frequent basis.
I want more 'fluff'/PVE content. Holiday events, crafting, earnable cosmetics/amitois/morphs, more life skills and expansion to cooking/fishing/expeditions.
There are other MMOs that already provide a more in depth experience in the aspects you mentioned. I'm afraid TL is more focused in getting equipment ready to do endgame stuff, whether that's PVP or PVE. If you haven't played GW2 I'd totally recommend you to check it out! The endgame is less demanding and there's a lot of chill stuff to do, plus the new housing they just implemented with the latest expansion. I actually came from GW2 to try TL because I want more engaging endgame and less fluff haha
They’ve given us holiday events, cosmetics/amitoi/morphs with the Halloween event. This is the first holiday after launch and they did an awesome job. Better in depth life skill system will definitely be implemented. The current lifeskill system was added last minute to satisfy the player base.
I just wish for a fleshed out or even a decent housing system. I enjoy the game a lot and it would be a blast to be able to properly RP. Also, it would be cool if amitois have other functionalities except for being sent on expeditions and passively healing you through leaves. Not saying Amitois should have varying skills/buffs whatnot (since I believe that's gonna make the game p2w), but just that we should be able to do something else with them. At the moment, it just feels like they're there... You collect them then that's it.
A performance mode on console is highly needed. Frame rate drops a lot during crowded events and there’s nothing we can do about it. Also more targeting options such as automatically choosing to heal the lowest hp party member in range, etc. would be really helpful in making the controller experience better.
Here are a few suggestions - let player save "favorite" searches on the auction house so we can monitor some gears easily. - change the auction window from fullscreen to window, so we can have both our inventory and the auction on the same screen, to check different traits we have and their prices. - the grappling is still a little bit buggy. - make boonstone battles instanced, the travel time to and from the stone to the teleports is usually longer than the battles.
Decrease hostile guild list to same size as alliance list. Guilds are using it to create 8-12 guild alliances by putting friendliest in hostile list and messing with settings to help them not mark those on hostile list.
As a Spanish-speaking player and core member of the largest Latin alliance in SA, we respectfully request that Amazon Game Studios consider dividing SA servers to ensure a balanced and inclusive environment for both Brazilian and non-Brazilian players. The current situation makes it challenging for our community to compete due to the high number of Brazilian players, who are well-organized and tend to dominate access to content, limiting the experience for non-Brazilian Latin players. This issue previously affected New World, leading to a significant departure of Hispanic players and impacting the community's longevity. We’re not asking to exclude anyone; rather, we believe that separate servers for Brazilian and non-Brazilian players would provide each community with the space needed to thrive independently. If you're a Spanish-speaking non-Brazilian player who supports this idea, please like this comment to show your support.
1. Give us assists on healing, not just for the dmg, healers also want to climb up the killranking without having to use an extra skillset for it 2. The player in the target must be better visible and the target system should be adapted 3. Transmog would be a dream The game is a dream but it can always be better, keep up the good work guys!
Over all my years playing games, this game hands down has the best launch. Period. The game feels great and the improvements have been spot on and quick. Thank you for your hard work and communication. Just a small suggestion, please add more guild/pvp and boss activities later in the night. Some of us are locked out of that activity because of our playing time.
@@babyboydota697 Go to bed child. People keep talking to me about dead game, yet the world is packed to the brim with people playing. Bosses are impossible to play without tweaking your settings to show minimal amount of people on the screen because everything is so jam packed.
@@indcens PLEBS LIKE YOU IS WHY THEY KEEP MAKING KOREAN GAMES LIKE THIS MASKING AS F2P FRIENDLY FOR THE POORS AND NORMIES SO THE WHALES CAN BE FED HAHAHA
Yes. Some of us work at night. And there are still plenty of people on to do them even at 4am. Lots of people from other parts of the world play on US servers for one reason or another. And even if there aren't enough people on (which there are) who cares? The option should be available for those that are on.
Some console suggestions/issues *Add more graphical options to consoles for better frames. The skill visibility setting helped a lot but we still need more options. *Add the UI editor to console dont understand why this isn’t on consoles would be nice to have. *Chat UI needs to be looked at granted with the recent update it’s a lot better but occasionally using r1 or l1 to switch chats will stop working after 1-2 clicks forcing you to use the analog stick *This isn’t a console suggestion rather for all but add transmogs!! Would be nice to use some helmet pieces with other sets or even shop ones
def agree with the graphical options. for pve scenarios limiting those outside your party as an example for pve and for pvp maybe those targetting or those hit you only appear or are limited and not as glaring
I appreciate all the hard work that’s gone into this game-it’s been a fantastic experience! However, I’d like to address some optimization issues for the Xbox Series S. It’s frustrating that certain preferences, like shadows and effects, can’t be manually activated or deactivated. During intense boss fights, the shadows frequently flicker on and off, which can be quite distracting. If the console struggles to handle shadows effectively, it might be best to disable them by default. Thank you for considering this feedback!
It'd be awesome if a gear preview system was added to the crafting page! Right now, we only see a small image of the gear before crafting, but if there were an option to see how the gear looks on my character before crafting, it'd be amazing!
Add togglable DPS meter. Like with weapons, if you want, you can hide yourself from party DPS meter, but if you want, you can actually see your DPS and DPS of other people who have it turned on.
That’s likely to bring out negative behavior rather than positive. You’ve already got people requiring absurd cp numbers for mechanics driven dungeons.
@@FriedChairs it's not about behaviour, it's about seeing where your CP goes, how your stats and skill builds affect your performance. For little kittens who don't want any toxicity being spilled on them, as I said - it can be toggleable. Requiring absurd cp numbers is just for people who want to clean them fast, no one will say anything to you if you just make your own party with 1600 minimum or join one as it's plenty of them currently. Also RMM doesn't even state any CP numbers apart from minimal requirement as well. God I swear, gamers became so vulnerable throughout the years. And now here we are, when people can't even experiment with their builds with a proper tool to measure how good it's working.
Love the changes. PLEASE PLEASE PLEASE fix the tab targeting. Its soooooo bad in its current state. Not being able to target the person in front of you with tab because tab is cycling through people 100m away is awful.
@@trrafaelams for sure, but its garbage and doesnt work well. Even when setting priority it still constantly cycles to unwanted targets. and targeting by range is even worse. It just doesnt work well. Every other tab target mmo targetting doesnt have this issue. Even Ashes of Creation in its Alpha has better more reliable tab targetting. Shouldnt be too hard of a fix
What an amazing video. It's great to see someone who actually puts some serious hours into the game talking to the community like this. As for thoughts on what can still be improved, there's one massive thing that comes to mind. Do not allow top guilds to ally with each other. The top 3 guilds on any given server need to be forced to be hostile to each other. The amount of guild collusion happening on every server is nothing short of mind boggling.
Gatekeeping peace mode bosses with eclipse has been the biggest issue I've had in this game thus far, aside from some quirky bugs like directional skills acting funky depending on your camera angle.
Glad you're cracking down on the bots and RMT! I literally have no other complaints and I've been having a blast. Gives me that go out and explore feeling I craved.
thank you for addressing some of the biggest issues with the game, altho you forgot the most important one: what's gonna happen when top guilds monopolized everything like in the Korean servers? is everyone else going to leave as well? I dont want this game to die, top guilds with them whales are killing the spirit!
3 things. The random dungeon reward is promoting not playing with your friends, which makes very little sense to be honest, It's also hardly random. You can spam queue until it procs the one you want. The Boon/Riftstone timing was not great to begin with, 6-7pm across EU, with that being an hour earlier it's destroyed attendance for those which work, pushing this 1-2 hours later would be a very helpful change. Skill presents - 3 is absolutely not enough, regardless of how you want to add it, more needs to be added. 6 Ideally. The video overall was super positive and sharing this information was amazing.
The reward for playing with friends is playing with friends. Random pug group rewards should be a little higher because the frustration is also usually higher.
@@FriedChairswhy am I forced to play with only one friend to get extra loot? Doesn’t make any sense. This system was added to carry those who can’t lear mechanics for sh*t. And it forces groups of 3/4/5/6 split and snipe each other queues
@@diogobeirao1 the point of the rewards is literally for you to NOT join with friends and help out pug groups most of us would literally not join anything sub 3k, you'd punish all new players with this behaviour. You want easy, coordinated and higher gs runs then do the party board
Amazing content! I can really feel that you play the game, you want to make changes necessary from the point of view of players, not only as a studio. From additional elements I'd love: * some easy-obtainable transmogs, not only from paid source, but from everything you find. I loved in GW2 that each skin you found was saved for you in your wardrobe and any time you wanted you could just change it. You can have free ones with some free colours available and of course have paid ones with paid colours. * more complex Amitoi expeditions - increase number of expeditions with level, give some possibility to have assured drop (majority is 0-x, which quite often actually is this 0), introduce other materials (like curry powder - I have more golden apples than curry powder, it's horrible to be gathered!). I'm not sure now why we need to go to Amitoi house to just perform a 10-second expedition launch and go back to our things (along with the fact, that while doing Abyss, going to house and returning - you will be kicked out and will appear in nearest city). * fishing - the fact that some people are randomly getting purple fishing rods (not even doing the fishing activity), while people on 10+ fishing level are still using the basic one, cause they don't get the material to upgrade: that's really weird and unfun. The system should somehow support people that want to participate in the activity, not random people. Also the red/green light needs to have better concept explained, as currently I can get a fish on my level, that just goes right or left, doesn't care what I'm doing and suddenly it's loose. * Guild shop - would be great to have some additional options to buy, based on guild level (maybe even some transmogs, which you enable by killing guild bosses)
So many years of love and dedication on this journey-countless games, endless hours, days, and years. This game feels like a breath of fresh air. It's far from perfect, but it's absolutely incredible. I’m grateful for the opportunity to play it; thank you! It’s immensely enjoyable, truly beyond words. Keep up the game improvements and continue this approach-this could become a game with expansive content that brings lasting, passive enjoyment for years to come.
Thanks for the update! As a fellow developer, a few feedback items I hope you guys listen to. Genuinely want you to succeed with good feedback! 1) More immersion - Get rid of all the menu-ness upgrade screens and keep my character placed in the world and interacting with the world in front of me in different ways, more than just the f to collect then go to a another lottery-feeling screen. Ex) Make an alchemy stand, interact with alchemy stand in various ways, smaller menu so I can feel like i'm at the table making something. 2) Fix the chat box to be a chat box only by default, its quite spammy with party loot. 3) Split up zergs make guilds have to split their forces up more so it's harder to hold locations and control. Add diminishing returns to guilds to give other guilds a shot. 4) Auction house should be a location - Similar to point #1, encourage less menus and shops, if it's a shop, make it a shop, where I have to go to inside a different building, ambience and environment matters, not everything should be built for convenience, some people want to feel like theyre part of the world by being in a unique shop or being at a unique crafter type. 5) Larger group dungeons -12 man etc 6) Larger arenas - 6 man etc. 7) Battlegrounds - say it's open world, limit the number of guild members who get to go to fight for location. Don't let everyone zerg it. 8) Don't allow everything to be traited endlessly, make loot more interesting by making some loot sellable, but non-destructive. 9) A real crafting system where you feel like you are progressing as a person who collects unique lithographs and can craft, not at a shop, you are the crafter, and have to go to a crafting table in game. It feels a lot more like you are participating in the world, instead of participating in another screen with tokens. 10) Keep the artstyle unique to throne and liberty, don't let cosmetics get too far and thus making the art of the game feel like anything. If you add cosmetics, make sure it matches the aesthetic youre shooting for or the game won't stand out with party hats everywhere. If you add a party hat, like a santa hat, make it on a cool down, so if you use it, it only lasts for an hour, make it sellable so someone could buy the 2024 santa hat and next year the 2025 santa hat, lasts an hour. instead of santa hats everywhere permanently looking like circus world, make it FEEL like Throne and Liberty, not Final Fantasy Fourty Two.
4) Are you insane? Thats an immediate complaint on every single game that does this shit. The most recent one was last epoch. People hated going to an NPC just to buy their stuff AND checking their sales. Cause you gotta undercut often
You probably never worked on a game (past unity/ue5 tutorial on yt lol), look at this ridiculous list, it's a whole redesign of most interfaces and systems. Are you paying the 100 people it needs to "fix" it your way ?
Very informative. We need more of those. What changes? 1. Boonstone and Riftsone time on North American server is way too early. Currently 7pm Est, which means that it is 5-6pm for some of our guild members. They are not even back from work. 2. Massive Alliances that just dominate servers without even a chance to compete. 3. More in game earnable transmog and more liberty to transmog items, like gloves, boots etc...
Thank you for the awesome information! I'd like to see a few things: 1) More sensibility to PvP mechanics: a) Evasion should be changed to be incremental like endurance. If I have 950 ranged evasion, but a player has 1200 ranged hit, my entire evasion shouldn't be rendered useless. This incremental approach should be across all defenses and categories. Currently, without this, it just gives top paying players massive advantages. b) Silence and Stun are particularly game-breaking because there is no cooldown timer on how often it can be applied. Dark Ages of Camelot, a great PvP game back in the day, had something called immunity timer's. If you are stunned, rooted, mezzed, etc there is a small window where you can't be again (think 15 seconds, 30 seconds). I think additionally each weapon should have the ability to spec some type of "purge" ability. What does this accomplish? More strategic gameplay, less stun/silence smashing. This requires players to bait out players purges and follow-up with CC appropriately, actively creating longer more rewarding fights. Thank you for any consideration.
Can you add Damage and Heal meters for groups? It would be nice to see what kind of damage and heal output players can do with different specs and builds as well as how to improve. There should be a way to show this in a kill log or a new tab showing boss fights etc. Would be super helpful
Nah please don't.... that would make the game even more toxic unless you only see your own results. And besides, I don't see any use for it in TL, because the PVE content is very casual.
The PVP needs immunity timer in PVP for every CC effect like back then in Dark Age of Camelot to prevent perma stun, perma sleep etc. .. E.g. if someone stuns you, you receive an immunity timer against stun for a specific amount of time. Each CC type having its own immunity timer
@@haibemoe366 Just imagined a gauntlet somewhat Like the Infinity gauntlet. So the class is a Combination of meele and magic attack. Your primary attacks are close martial arts combos, the twist ist that the gauntlet has the attributes lightning,water,Frost,fire,Soul. Selecting these attributes in the skill-specialisation gives you synergies and new playstyles (Speed, buff, debuff, aoe, heal) Focus is on movement, mana distribution
Please have different spawn times for the arch bosses. I am a father of two and can’t play until my kids are asleep. Which means 9:00pst and I’ll never get to face these exciting bosses I’ve been looking forward to. The game is amazing and keep up the good work!
Join a goood guild that raids after 9pm. That is the only way for people like you to get their targeted gear. Remember guys there is NO SHAME in leaving a guild that raids guildbosses at times that arent available to you.
W after W after W on this video!!!GREAT GREAT GREAT JOB!Listening to your community acting with moves out of the box(safe zones for PvE based players + BG for the PvP enjoyers)while not affecting the current feel of the game!!!First time of my life im seeing a video regarding an MMO that actually cares for its playerbase.WE MADE IT GUYS!!!A GAME FOR EVERYONE FOR THE YEARS TO COME!!!!! One subject that might need a bit of an investment in terms of time,is the Add-Ons,or a DPS/Healing and etc meter so you can know what you are doing exactly,unique features that might make your life easier and more "personalized" on how u want to make it "feel" better in your own style. Good job guys and thank you devs!!!!!
I like those little openworld mechanics like: - hunter attacked by the wolfs - Bridges an elevators - the catapult - Gigantrite Hope to see more of those interactions/mechanics in the future Thanks ✌️
1. Remove the Alliance system 2. Mastery Rework - Highly specific Builds require trade-offs. Example: Building Tankiness reduces overall damage 3. Perma Ban RMT 4. Rework Boonstones and Riftstones - Small/Medium/Large, 20v20 50v50 70v70. Tier the rewards from winning accordingly 20man = 20 heavy attack, 30man = 30 heavy attack, etc. 5. Add a cooldown for leaving dungeons 6. Additional Skill Presets 7. Rework Eclipse = Changes a singular zone/location to PVP, larger area of invisibility, once per day use 8. Implement a cooldown system for safe zone hopping, leaving a PvP zone gives a countdown timer where you are still attackable
Great news! Please keep going with these videos. They will keep me and many people I know playing. Good game with a lot of systemic flaws right now. Will take time to iron out as it’s new but it’s dev-player communication and action that matters most. Some changes I suggest: 1. I understand the guild pvp focus but why not introduce content/systems where strong guilds can contribute to a server in a meaningful way for the rest of the population, rather than being purely a menace to the rest of the player base? In Lineage 2 and other games I’ve played, guilds helped population to hunt down PKers, grinders and trolls, also helped server/factions capture world bosses/castles/other content. I think the current TL system pits the guild alliance against the world. That’s fine but the way the system is, these guilds will just forcequit everyone else. Let’s change the system so guilds are necessary but not overbearingly dominant. Let’s change it so guild alliances can be both loved and hated by the general player base, and not just looked at as the server menace. 2. Make it so healers can heal players not in party. This allows for small but sometimes very meaningful player interaction and de-limits healer players
Don’t feel bad. It’s no better in PVE either. World Boss Drop rates are horrible. Even if they add a new boss chest what is the % rate on getting it? How many people will get it? I’m not spending $100 on the Phantom Wolf Mask. Smh!
It compounds because the top guilds have the best contribution in pve and they can consistently lock out pvp and sometimes pve world events. Then you have folks with alts in every region buying out all the gear and reselling them for much higher which compounds the problems even more. It can take months to farm for $50 worth of upgrades for f2p players.
In addition - Leave random que as is, but add an option to select the dungeons you really need. The random que will then only look for those. You can also set a minimum of 2 or 3 dungeons if needed. Win, win and no more re-queing.
Idea I had that would make the servers more fair for smaller guilds would be to limit the alliance building to anyone in the top 20/ 30 guilds is unable to be an alliance with each other, however due to this increase the amount you're allowed. Would need to reset daily and could find someone who once was an ally is now a potential threat. As it stands, some servers are losing players due to alliances creating it impossible for other players. Love the idea with the portal to safe zone, however the eclipse skill was being used by alliances to stop players reaching the boss for their own greed. (If your in a dungeon and boss isn't there when the skill is used then just bad luck and good luck 😂) With the above people would be more inclined into making more guilds or stay playing, rather than "have to be in the top to play the game" attitude and leaving servers/ the game if unable to do so. (Losing potential buyers for the cosmetics which is the real end game 🤫)
It's very encouraging to see this level of communication and attentiveness from both teams at NCSoft and AGS. Really appreciate it and hope we get to see this as a semi-regular thing as transparency and communication lead to a better environment for all. As for the upcoming changes, they seem to be very good updates all around! All I would suggest is introducing a type of arena which only allows specific, equalised gear to be used so that we can have a more balanced way to play small scale PvP. Not wanting to take away the current arena, just add a new equalised gear mode i think would be nice. Thanks Tico!
@@FriedChairs it’s better than wasting time trying to balance a system for two different playstyles when those playstyles want nothing to do with each other. I’ve played WoW for 20 years and pvp has been a major experiment that has continuously failed and driven away players because it was implemented in a way that went at odds with pve players
hmm, I don't really see the point in it because the PvE content is very casual. The goal is to use the easy PvE content to farm your PvP armor. Meanwhile, we burn the bosses in the dungeon within 2 minutes, they can't even execute their mecs. So I'm wondering what a PvE server should look like? if you burn a dungeon boss within 2 min? The PvE server would be a very sad and unchallenging place.....
Parabéns pelo vídeo, que a Amazon e NC continue nesse padrão de cominicação e escute sempre os jogadores. A comunidade do TL agradece, em especial a Brasileira (SA). Rumo ao melhor MMO ja lançado.
I love that they're addressing issues and I look forward to them! If you're on Amos server, and need a guild, Star Slayer 🌟 wants active players to do boss raids, pvp and pve content! See ya 😊 ✨️👑 🗽 💕
In my 150-200 hours of playtime i only dropped 2 worldboss items as a tank. I did alot of dmg, dont die and try to hit the bost at first and always try to get its aggro. But i never really see purple loot for me, even when the portal is filled with like 30 players. So thanks for the contribution chest. I hope that i can atleast get my stuff that i need from there. Also thanks for the info sheet with the drop infos for each different boss modes. The only negative thing about this as a f2p player is that now with the new dungeon system (chance to get essence) and worldboss chest system, the prices in europe AH will fall down to its core. Which is great for people with alot of lucent because they can buy everything for cheap but not for f2p player because the way to earn lucent gets smaller the easier and more generous the game gets. This is not a complaint as like i said i only dropped 2 items so far and gladly aprove those changes, but i guess this will make it very hard to make lucent now from a lucky worldboss drop. Lets see if theres a chest from archbosses aswell :D
Please do this on a regular basis, it is great! Also, there will be some not black and white topics you'll be working with, and bring them to the public and discuss (like a panel debate) would be great and show how you care for this to be a success. Finally, in game clan QoL: Please make it possible to invite guild parties into a command channel. L2 had it (sure other MMOs would have to), where you can see all parties, how full they are, who participate... and clan leaders and deputies can message all at once. Just for simple things as organizing clan raid bosses, we lack this feature to see who is not invited and which parties to fill up.
Thanks for the update! If I was able to suggest anything to be changed, I would love to see changes pertaining to the readability of some HUD elements. While I don't have color blindness or any visual impairments, I find it quite difficult to quickly reference the party list or some player tags during gameplay. The party list has both health and mana as different shades of blue, making it hard to determine if a low bar is someone's health or mana - having an optional or separate color scheme for party lists would be very nice, potentially mimicking the green / blue that you can have above your own player character. Speaking of names above characters, it can be difficult to distinguish who you have targeted and where some party members are in 70-person seas of green. Any flexibility to sizing and highlighting / lighting of nameplates, especially for targeted mobs or players, would be greatly appreciated. Sorry for the wall of text, but I hope some of these changes can be considered, and thanks again for the transparency!
Great video. I will add - Please please PLEASE!! Fix the D-Sync / Buggy movement and combat related systems. I should not be sliding around on the ground, AWAY from my target and then losing the ability to hit, said target (especially found in charge related skills). Additionally, fix the flying. It's in sooo many instances, dungeons ect and I shouldn't be flying directly over a river to the other side only to be teleported back 100m+. It's insanely frustrating and clunky. Lastly, the grappling hook needs a HUGE check for reliability. I am by no means flaming you guys as you're doing a wonderful job. I'm just providing strict, evidential material given the current state of the game's mechanics whilst moving. I'm only writing this out because I care and know there's plenty of potential in the game itself. With that said, I am still having a blast playing it myself. Thank you for all you do.
Glad to hear that you guys listen to player feedback! I personally wish that no new systems would be implemented until some serious login issues are being solved. There are a lot of players stuck on loading screen or on another login problems for DAYS. Anyways, I am happy about taken actions against RMT and thrilles about upcoming new PVP content🎉
Hey! I really liked the new random matchmaking rewards. However, there are people abusing the system by running a queue and cancelling when the dungeon found is not the one they desire. This is a huge pain in the a*s for people that runs normal queues with friends since the accept window doesn't stop popping. I propose a soft queue ban when consecutive dodges occured (e.g. 1st and 2nd dodge no penalty, 3rd 5 min, 4th 15 min, 5th 30 min, 6th 24h, this ban would only take in consideration the dodges made in the last 2 h starting to count from the first dodge). I think this would prevent the system abuse.
Please work on a better Keyboard support for Xbox and ps5... Its a nightmare atm... It would be nice if you can press enter and the chat opens😊 pressing two time the map button first is annoying... The game is great and thanks for the information Video... We all hope that was not the last one. 😊
Tico please read this: create an npc or add to mirror boutique the following functionality, you can now change how an individual armor piece looks, for example i wanna change the look on my current chest piece and gloves. Any item that drops will unlock its appearence and be usable as a transmog in this addition the boutique. Now i can change the chest piece and gloves to the look i want. Of course should be available for all gear slots. Changing appearence for an item can cost for example 1 to 3 lucent. Next have the dev team develop more armor pieces, weapons as transmog and be sold on the shop at a DECENT price, so alot of ppl will buy them. Ppl will still buy the full outfits no worries, proof for this can be seen in GW2 Eso etc. Thank you and i hope you read this!
Community Question: What would you like to see changed in Throne and Liberty?
addition of a DPS meter is a big one, also maybe a better version of gliding, perhaps one that uses better physics? Gliding as it is now feels kinda lame and your stamina seems to run out so quickly.
An option to only target pvp players and branded players would be amazing.
Targeting should also start with the closest people in front of you.
Also more skill builds.
Full mouse and keyboard support for console.
DPS meter and extremely cool morphs/mounts (like guild wars 2 skyscale/Griffin mounts) where you have to do missions, craft and work towards getting a new mount/morph skin, completely free...you can pay to skip some parts if you want to monetize this.
Buff dagger, make it viable as a main melee weapon.
Hope you keep making communication vids like this, always nice to hear what's being worked on, what issues you're aware of and opening a dialogue with the community, appreciate it.
Hey its that guy. Whatsup that guy!?
no class balancing?
ded game
@@babyboydota697 There is class balancing happening right now in Korea.
🤗
@@babyboydota697 stupid comment?
low iq
It’s important we show the devs appreciation for videos like this. Please keep this up and I’ll keep supporting your game.
The substance transformation was a heavy p2w in KR ie funneling epic items from auction house bought with lucent into the system.
They literally abolished a huge p2w mechanism by using only untradeable items.
Thats such a good route for f2p players. Thank you!
Just buy Litho, craft the item and then use substance transformation? Doesn't rly change anything.
@@aBait. crafting stuff uses materials, and some of the materials cannot be bought, hence there's a limit.
"some of the materials can't be bought"
Yet, give it a few months when you start to get crafting boxes in the cash shop when higher tier loot is out or a "catch up mechanic" the P2W hasn't even started in this game yet. All the T&L fanbois have zero clue what's coming to this game in the near future 😂 ofc all these content creators know but they just wanna ride the hype train and pretend it's the best MMO ever made for subs.
@@Robot256k
I've been a free to play player beyond buying the AA, today my total earned lucent broke 10k
With how their cash shoo is oriented, I could still purchase anything they put it in with what I've earned in the game.
I've got a couple whales in my guild as well, they are legitimately just folks who have well paying jobs and have the extra income. Most of em are quite humble people.
@@Robot256kgame been out for 1 year, where u get that info? Lmao.
Transmog on all gear.
Break up premium skins into individual parts: helmet, armor, gloves, pants, boots and allow each piece to be used in transmog for mix and match.
Base the transmog on the lithograph book and suddenly even casuals have a reason to use that feature.
Player Role Icon for Co-op dungeons. Everyone seems confused as to who's healer and who's tanking. Since carrying a great sword could mean many things, and just cuz you use wand, doesn't mean you're a healer. Is a simple fix that could potentially improve a players experience working with others.
Also a better indicator of who is the bosses / mobs main target would be great, especially for healers.
Sometimes if a dps out-threats a tank, the only way to really tell is.. the dps starts taking damage or dies to a mechanic.
Also dungeon contribution results, damage taken, damage dealt, heal contribution... Would be a nice feature
They already have this. Leader can mark healer with an icon. There is a heart icon
@@catsNplanets yep and a shield icon for a tank
@@catsNplanets Should automatically do that when you select your role
WE NEED TRANSMOGS, fashion is the TRUE ENDGAME, love the game by the way
frfr truest words
Do you know if I buy an outfit if it’s unlocked on all characters? Including weapon skins from battle pass?
Ah yes, more cosmetics. Just what every new game needs.
Go play Guild Wars 😂
This
It's very positive to see that AGS and NCsoft are paying attention to player feedback and making changes to things that players don't like. I hope it continues like this because TL has a lot of potential.
NCSoft knows that Global version is their lifeline it already failed in KR lol
Ncsoft don't care what players think or feel 😂 you ever played an nc soft game? If you have you will delete this comment 😅
Hey, any chance we healers hava a chance to get some contribution points for healing people while fighting world bosses and its not only damage dealers that get contribution.
up
You healing/damage/damage Reduction is a contribution for the boss drop bro
@@woodkidtx6201 its a lie i heal every worldboss and didnt get a single piece of loot if healing counts in.
@woodkidtx6201 anecdotally doesn't seem like it as tanks and healers in mine and alliance guilds have not been getting drops. Tanks have swapped to dps builds and they started getting drops.
@@woodkidtx6201 While true, damage's contribution seems to be a bit too high compared to the rest.
Please introduce a Transmog System so we can wear the often nice-looking green and blue sets in endgame. An easy way to do this is to just use the lithography Book as a transmog wardrobe for the weapons and armor you throw in there
This is what I was thinking as well
They wont do it, they would lose profit on cosmetics
what the hell is transmog
If that's their reason for not wanting to do it, then make it cost a bit of lucent or some sort of subscription.
Ideally it'd just be sollent or something though
-Fix Desync, and Glide collisions/desyncs
-QoL improvements for AH like viewing inventory while in AH menu
Great job so far guys, really having a blast playing the game
While i support your comment, I think that's server based, our server is crowded AF also so we get the same desync issue too. Not betting they can fix the cap etc, but would be really nice.
THIS. Why the AH menu and relationships are a full screen ones? Have small windows like the rest so we can have one or more open.
Thank you! Game Experience is awesome so far.
One wish:
Please adjust the timings of Boonstone Wars and Riftstone Wars in EU. Due to the time change those wars are too early for working people and thus many guilds are losing players for the main content. The times before have been perfect, before everything was adjusted one hour earlier.
for some ppl is too early for others its too late :/ u cant have everything , im happy with the new time cz of the time zone
Please adjust the timings of Boonstone Wars and Riftstone Wars in EU. Due to the time change those wars are too early for working people and thus many guilds are losing players for the main content. The times before have been perfect, before everything was adjusted one hour earlier.
We need fights to be at arround 9 pm cet . We miss many ppl bcs of early time...
Agree. Evening is when ppl game not at 5 6 pm . Not all of us are highscholers
@djdrakespy not for everyone is 5-6 pm ^^
Would love to see a PVE Horde mode like groups of 6 players taking on 100 waves of different enemies!
Like PVE Castle Siege ?
Like pve castle siege?
PVE Castle siege would be really awesome
Aion had an interesting pve faction system for taking points on a map it can either be player owned or overrun by elite mobs or defaults to them if no one claims. I can see this being incorporated into a pve siege
It will also cleanup divide in communities abit having common goals hopefully it becomes all hands on deck rather than horde the kills
- Bigger Morph Types
- Make grapple lock on for console users easier
- Make material farming besides expeditions a viable option
- Allow Split Expeditions, so a player can send 2 into one region and 3 in another.
- Let players be able to upgrade lower tier contract scrolls into higher scrolls for endgame content
- Reward players that run co-op dungeons without any tokens in some form so they still get something for helping.
- Allow Chat UI to be moved in Edit HUD
- Improve Camera Controls in Photo Mode; the target group has a lot of interest in landscape photography. Also, allow client-side day/time cycle adjustments in Photo Mode.
- Add a DPS Meter, to reflect data to allow more precise build planning for players' gear
- Provide an option to disable seeing emotes in chat.
- Option to disable Abyssal Token usage in dungeon to enable support of groups without gaining lower tier materials and wasting tokens
Thank you for this video, we love stuff like this. The thing I want most in Throne and Liberty is a boob slider. I feel it would help with my immersion in the game and it feels the game is tremendously lacking without it.
True and based brother, blue looking out for the average Joe 🙏
you're a freak blue hahahaha
You are a man of culture blue hahaha
Brother, we stand with you. The entire player base. 🫡🇺🇸🔥
you're an dumbass blue kekw
A way to convert ingame sets of armor into costumes.
Buckle up and enjoy the ride. We've got ourselves a mmo
based bro, apes strong.
🧢
Definitely one of the best MMO’s. I’ve played in a long time.
@@Tomivee03 hey, is it really cap? Havent played but looks AMAZING. Interested to why you think this commenter is cappin
@@caliber5383 It's good. I've played SO many MMOs since UO and this is the first time since I played classic WoW that I've enjoyed an MMO this much. The scale of the world and the environments are absolutely PERFECT. The core PVE content needs some work, like combat and movement but the foundation for a GREAT game is there. If Amazon and NC work together to improve where it's lacking it'll be around for a long time.
It would be great, if you do explanation like this for every update and not only text-based.
ya mmo ganers can not read
@playthroneandliberty I would like to see a mercenary system, for people who want to participate in gvg, but do not belong to a large guild with additional rewards, this would also help guilds that do not have the necessary numbers of members for a battle. If your guild does not participate in any battle, you have the opportunity to join as a mercenary in a guild that participates and does not have the maximum number of members.
This game has so much potential. Never been this invested in an mmorpg in a long time. Thank you for hearing out the feedback of the players.
- Make tower fights available for 2 players. Many players play in small 2 man groups setups. The solo experience is ok, but it would be much more fun with a friend. All the mechanics I have seen, can be just scaled up for 2 players.
- Also, like in Guildwars 2, allow group members to enter the story instances, even just as spectators. As mentioned earlier, a lot of people play the game with their best friend, wife, gf,bf etc. Guild Wars 2 solved the issues with multiple people interacting with the instanced events, by letting the instance owner to progress the story and give the option for the "spectators" to have the story progressed at the end if they wish, or play it again as an instance"owner"
I think having a Saurodoma Island type of event during night cycle, in every open world dungeon like Shadowed Crypts would spread groups and promote some great small scale pvp for the game.
LOVE this idea!
The Halloween dungeon has been extremely fun. I love the focus on mechanics. Keep up the good work.
Your co ops for this don't just skip all the mobs loot n scoot the pumpkins and then afk at the boss till someone kills it? Boss has way to much hp
@ I mainly run the dungeon with guildies. You can 4-5 man the entire dungeon in like 15 minutes. The boss mechanics are fun but not overly hard or punishing, and easy to learn.
can we PLEASE get a "design your own outfit using pieces you've added to your lithograph book" feature? the gear looks pretty good, but not all mismatched the way we're forced to wear it, right now. charge us lucent to make an outfit and save it to the outfit tab in the mirror...
GIVE US FREEDOM!
Transmog system would be amazing like new world.
Seeing global team making videos like this gives players hope and reassurance that our needs are met, good stuff. 1 Thing that needs to be fixed really badly is the desync, I had no problems in Early Access with it and it was one of my biggest praises was how quickly everything loads. Lately falling off of a ledge immediately pulls you back up constantly, this never happened until about a week ago. Abilities like Devastating smash have really bad rubber banding and often don't proc at all when spamming the key bind for it. The latency stuff needs to be fixed as soon as possible! :)
- Please add a feature that allows you to change direction when you jump in the air.
- NEED to fix the glide animation:
+ Free to look around and doesn't be locked camera when you turn.
+ Can go higher whenever you want as long as stamina is capable of.
+ Fix the takeoff + landing on the glide animation so that you can still use that system even when you are not that high from the ground (reduce the required limit to transform) and you will not be stuck in the ground after you land.
- Fix the time after leaving combat so that you no longer lose stamina.
-Make the AH screen a window instead, so we can look at our inventory or other things while browsing the AH. (could also just put an inv button in AH screen)
-Fix the pricing preview on items (like in the trait extract window, when you preview an extract) The price shown, should only be from the last 2-3 days. A range of 100-5000 does not help in any way, shape, or form)
-When we go into a screen (like the store) do not close every window (I.E. Inventory) we had open.
-Add more ways to get Dungeon Tokens or Abyss tokens.
-Fix the AH resetting your categories, every time you change the filter
-Fix the AH favorites not being saved
-Ability to extract the cosmetic from any regular gear that is found so we can mix and match our looks.
-MORE SKILL PRESET TABS.............. 3 is not enough and having to change around skills to go from small scale pvp or large scale, or bossing, or pve gets really old..
At a bare minimum please give us the preset expansion like yesterday. KR already has something like 9 presets
AH favorites not being saved... man that pisses me off.
And also not having more presets.... GROSS.
PLS OPENWORLD DROPCHANCE LIST
I wish you guys can add the ability to walk! Sometimes I just want to walk slowly in the world to take in the view but right now you can only jog and sprint (with your morph). Walking slowly would really add to the immersion and roleplaying element of this game!
I don't really see it commented here but we really need an alliance chat. Currently it's very hard to organize anything with guilds you are friendly/allied with.
Also, like everyone else is saying, allow us to transmog any gear we have acquired as an outfit over top of another piece of gear. If you want to go REALLY hard, extend the dye/style system to this transmog system as well.
A PvE castle siege would be EXTREMELY cool too! Let your guild + all 3 of your allies/friendly guilds try to defend against an overwhelming force of AI. Slap some boss enemies into the horde to spice it up.
Wow I was not expecting such fast feedback improvements or open communication. Bravo, please continue this going forward. Something I would like to see changed is a way to incentivize guilds that aren't in top alliances to participate in the conflict world bosses. This could be done with a buff to those that aren't dominating the boss, a temporary guild summon stone that triggers automatically, more rewards if they successfully turn the tides in the fight just to name some ideas.
Huge Win! Being more trasparent and letting us know your next steps has huge value for us players! Gratz on clarifying obscure topics such as boss loot contribution etc. Keep up the good work and those updates on a frequent basis.
I want more 'fluff'/PVE content. Holiday events, crafting, earnable cosmetics/amitois/morphs, more life skills and expansion to cooking/fishing/expeditions.
There are other MMOs that already provide a more in depth experience in the aspects you mentioned. I'm afraid TL is more focused in getting equipment ready to do endgame stuff, whether that's PVP or PVE. If you haven't played GW2 I'd totally recommend you to check it out! The endgame is less demanding and there's a lot of chill stuff to do, plus the new housing they just implemented with the latest expansion. I actually came from GW2 to try TL because I want more engaging endgame and less fluff haha
They’ve given us holiday events, cosmetics/amitoi/morphs with the Halloween event. This is the first holiday after launch and they did an awesome job. Better in depth life skill system will definitely be implemented. The current lifeskill system was added last minute to satisfy the player base.
I enjoy the game mechanics of GW2 but unfortunately keep getting turn off by the art style and no OCE server every yearly attempt to get back into it.
believe they did mention housing and more life skill experiences will come.
I just wish for a fleshed out or even a decent housing system. I enjoy the game a lot and it would be a blast to be able to properly RP.
Also, it would be cool if amitois have other functionalities except for being sent on expeditions and passively healing you through leaves. Not saying Amitois should have varying skills/buffs whatnot (since I believe that's gonna make the game p2w), but just that we should be able to do something else with them. At the moment, it just feels like they're there... You collect them then that's it.
A performance mode on console is highly needed. Frame rate drops a lot during crowded events and there’s nothing we can do about it. Also more targeting options such as automatically choosing to heal the lowest hp party member in range, etc. would be really helpful in making the controller experience better.
Here are a few suggestions
- let player save "favorite" searches on the auction house so we can monitor some gears easily.
- change the auction window from fullscreen to window, so we can have both our inventory and the auction on the same screen, to check different traits we have and their prices.
- the grappling is still a little bit buggy.
- make boonstone battles instanced, the travel time to and from the stone to the teleports is usually longer than the battles.
Decrease hostile guild list to same size as alliance list. Guilds are using it to create 8-12 guild alliances by putting friendliest in hostile list and messing with settings to help them not mark those on hostile list.
every other guild outside 4 guild alliance should be considered as hostile.
As a Spanish-speaking player and core member of the largest Latin alliance in SA, we respectfully request that Amazon Game Studios consider dividing SA servers to ensure a balanced and inclusive environment for both Brazilian and non-Brazilian players. The current situation makes it challenging for our community to compete due to the high number of Brazilian players, who are well-organized and tend to dominate access to content, limiting the experience for non-Brazilian Latin players. This issue previously affected New World, leading to a significant departure of Hispanic players and impacting the community's longevity.
We’re not asking to exclude anyone; rather, we believe that separate servers for Brazilian and non-Brazilian players would provide each community with the space needed to thrive independently. If you're a Spanish-speaking non-Brazilian player who supports this idea, please like this comment to show your support.
I'm a brazilian player and I support this idea.
@@brunobahamut im a german player and i support you guys :P
this needs more support
Same thing here with OCE servers!
Australians vs Japanese guilds is insane
Add servers for non-Brazilian…
The contribution article and improvements are huge! Very excited for this. So many assumptions laying around since launch >.>
1. Give us assists on healing, not just for the dmg, healers also want to climb up the killranking without having to use an extra skillset for it
2. The player in the target must be better visible and the target system should be adapted
3. Transmog would be a dream
The game is a dream but it can always be better, keep up the good work guys!
They nerfed longbow wand healers wtf
We need ALLIANCE CHAT!
Thumbs up to get this going!!
Over all my years playing games, this game hands down has the best launch. Period. The game feels great and the improvements have been spot on and quick. Thank you for your hard work and communication. Just a small suggestion, please add more guild/pvp and boss activities later in the night. Some of us are locked out of that activity because of our playing time.
dead game 2-3mos bozo
THERES NOT EVEN BALANCE CHANGES ON CLASSES
@@babyboydota697 Go to bed child. People keep talking to me about dead game, yet the world is packed to the brim with people playing. Bosses are impossible to play without tweaking your settings to show minimal amount of people on the screen because everything is so jam packed.
@@indcens PLEBS LIKE YOU IS WHY THEY KEEP MAKING KOREAN GAMES LIKE THIS MASKING AS F2P FRIENDLY FOR THE POORS AND NORMIES SO THE WHALES CAN BE FED HAHAHA
Can we get World Boss events for late night players. Not everyone can make the early daytime events.
there is late world bosses, i’m EST and there’s a boss at 8pm, 10pm and 1am
@@Pattyc_keyeah the schedule is perfectly fine. Bro wants bosses at like 4am when nobody is on 😅
Yes. Some of us work at night. And there are still plenty of people on to do them even at 4am. Lots of people from other parts of the world play on US servers for one reason or another. And even if there aren't enough people on (which there are) who cares? The option should be available for those that are on.
This, right here. Please. Schedule for work has me missing all boss events but one in the evening during the week.
@@the8thknight well dont work at night ?
Some console suggestions/issues
*Add more graphical options to consoles for better frames. The skill visibility setting helped a lot but we still need more options.
*Add the UI editor to console dont understand why this isn’t on consoles would be nice to have.
*Chat UI needs to be looked at granted with the recent update it’s a lot better but occasionally using r1 or l1 to switch chats will stop working after 1-2 clicks forcing you to use the analog stick
*This isn’t a console suggestion rather for all but add transmogs!! Would be nice to use some helmet pieces with other sets or even shop ones
def agree with the graphical options. for pve scenarios limiting those outside your party as an example for pve and for pvp maybe those targetting or those hit you only appear or are limited and not as glaring
As of now, to "fix" the chat switching issue just keep your output channel on Whisper.
FOR REAL!
PUT *UI EDITOR* TO CONSOLE!!!! PLZ 🙏
Also need to add "reduce players on screen" especially on world bosses and archeboss, literally unplayable
They need to launch VRR support for ps5!
I appreciate all the hard work that’s gone into this game-it’s been a fantastic experience! However, I’d like to address some optimization issues for the Xbox Series S. It’s frustrating that certain preferences, like shadows and effects, can’t be manually activated or deactivated. During intense boss fights, the shadows frequently flicker on and off, which can be quite distracting. If the console struggles to handle shadows effectively, it might be best to disable them by default. Thank you for considering this feedback!
It'd be awesome if a gear preview system was added to the crafting page! Right now, we only see a small image of the gear before crafting, but if there were an option to see how the gear looks on my character before crafting, it'd be amazing!
Add togglable DPS meter. Like with weapons, if you want, you can hide yourself from party DPS meter, but if you want, you can actually see your DPS and DPS of other people who have it turned on.
That’s likely to bring out negative behavior rather than positive. You’ve already got people requiring absurd cp numbers for mechanics driven dungeons.
@@FriedChairs it's not about behaviour, it's about seeing where your CP goes, how your stats and skill builds affect your performance.
For little kittens who don't want any toxicity being spilled on them, as I said - it can be toggleable. Requiring absurd cp numbers is just for people who want to clean them fast, no one will say anything to you if you just make your own party with 1600 minimum or join one as it's plenty of them currently. Also RMM doesn't even state any CP numbers apart from minimal requirement as well.
God I swear, gamers became so vulnerable throughout the years. And now here we are, when people can't even experiment with their builds with a proper tool to measure how good it's working.
Great to see you guys listening to feedback. Keep it up.
Love the changes. PLEASE PLEASE PLEASE fix the tab targeting. Its soooooo bad in its current state. Not being able to target the person in front of you with tab because tab is cycling through people 100m away is awful.
There's an option on Configs which allows you to select the priority of tab targeting by range, or by a fixed list of priorities
@@trrafaelams for sure, but its garbage and doesnt work well. Even when setting priority it still constantly cycles to unwanted targets. and targeting by range is even worse. It just doesnt work well. Every other tab target mmo targetting doesnt have this issue. Even Ashes of Creation in its Alpha has better more reliable tab targetting. Shouldnt be too hard of a fix
We need DPS/Healing meters and duels!
What an amazing video. It's great to see someone who actually puts some serious hours into the game talking to the community like this. As for thoughts on what can still be improved, there's one massive thing that comes to mind. Do not allow top guilds to ally with each other. The top 3 guilds on any given server need to be forced to be hostile to each other. The amount of guild collusion happening on every server is nothing short of mind boggling.
Targeting with ps5 controller need to be better.
its bad with mouse and keyboard also. Doesn't respond very well when u click on target.
@@SharpAD yep
targeting in general is dog shit.
@@gigagoon get good
One of the best mmos I’ve played. Thanks
Gatekeeping peace mode bosses with eclipse has been the biggest issue I've had in this game thus far, aside from some quirky bugs like directional skills acting funky depending on your camera angle.
Well thats already been mentioned so thats good. They cant really gate keep them well anyways
Glad you're cracking down on the bots and RMT! I literally have no other complaints and I've been having a blast. Gives me that go out and explore feeling I craved.
This is so refreshing to see, developers actually listening and players reciprocating in a positive way. Feelsgood to be a part of this community!
thank you for addressing some of the biggest issues with the game, altho you forgot the most important one: what's gonna happen when top guilds monopolized everything like in the Korean servers? is everyone else going to leave as well? I dont want this game to die, top guilds with them whales are killing the spirit!
Smaller Guilds running Guild Raids is difficult due to low numbers of members. Would be cool to have an option to run like a 10 man Guild Raid
I solod Morokai. Took me a while, but did it. And my guild 8 manned Kowazan. Honestly having about 10-12 people is enough to clear any guild raid
3 things.
The random dungeon reward is promoting not playing with your friends, which makes very little sense to be honest, It's also hardly random. You can spam queue until it procs the one you want.
The Boon/Riftstone timing was not great to begin with, 6-7pm across EU, with that being an hour earlier it's destroyed attendance for those which work, pushing this 1-2 hours later would be a very helpful change.
Skill presents - 3 is absolutely not enough, regardless of how you want to add it, more needs to be added. 6 Ideally.
The video overall was super positive and sharing this information was amazing.
The reward for playing with friends is playing with friends. Random pug group rewards should be a little higher because the frustration is also usually higher.
@@FriedChairswhy am I forced to play with only one friend to get extra loot? Doesn’t make any sense. This system was added to carry those who can’t lear mechanics for sh*t.
And it forces groups of 3/4/5/6 split and snipe each other queues
@@diogobeirao1 the point of the rewards is literally for you to NOT join with friends and help out pug groups
most of us would literally not join anything sub 3k, you'd punish all new players with this behaviour. You want easy, coordinated and higher gs runs then do the party board
Amazing content! I can really feel that you play the game, you want to make changes necessary from the point of view of players, not only as a studio. From additional elements I'd love:
* some easy-obtainable transmogs, not only from paid source, but from everything you find. I loved in GW2 that each skin you found was saved for you in your wardrobe and any time you wanted you could just change it. You can have free ones with some free colours available and of course have paid ones with paid colours.
* more complex Amitoi expeditions - increase number of expeditions with level, give some possibility to have assured drop (majority is 0-x, which quite often actually is this 0), introduce other materials (like curry powder - I have more golden apples than curry powder, it's horrible to be gathered!). I'm not sure now why we need to go to Amitoi house to just perform a 10-second expedition launch and go back to our things (along with the fact, that while doing Abyss, going to house and returning - you will be kicked out and will appear in nearest city).
* fishing - the fact that some people are randomly getting purple fishing rods (not even doing the fishing activity), while people on 10+ fishing level are still using the basic one, cause they don't get the material to upgrade: that's really weird and unfun. The system should somehow support people that want to participate in the activity, not random people. Also the red/green light needs to have better concept explained, as currently I can get a fish on my level, that just goes right or left, doesn't care what I'm doing and suddenly it's loose.
* Guild shop - would be great to have some additional options to buy, based on guild level (maybe even some transmogs, which you enable by killing guild bosses)
So many years of love and dedication on this journey-countless games, endless hours, days, and years. This game feels like a breath of fresh air. It's far from perfect, but it's absolutely incredible. I’m grateful for the opportunity to play it; thank you! It’s immensely enjoyable, truly beyond words. Keep up the game improvements and continue this approach-this could become a game with expansive content that brings lasting, passive enjoyment for years to come.
Game is dead in a year, but you are a bot anyway
World bosses should offer an equal opportunity for loot, regardless of whether one is in a party or guild, and the drop rate needs to increase.
Yes!
Talking like a real noob
@@biod193 there's always a bully in every shop. I hope your mom is proud of you
There is no drop rate, there's a fixed amount of items that drop
@@Keyshawn13 b but is that amount based on individuals or for the whole group that's doing the world Boss?
some Olympiad system like in Lineage 2 would be good and the heroes can have some special skills like the weather changes for example
Thanks for the update!
As a fellow developer, a few feedback items I hope you guys listen to. Genuinely want you to succeed with good feedback!
1) More immersion - Get rid of all the menu-ness upgrade screens and keep my character placed in the world and interacting with the world in front of me in different ways, more than just the f to collect then go to a another lottery-feeling screen. Ex) Make an alchemy stand, interact with alchemy stand in various ways, smaller menu so I can feel like i'm at the table making something.
2) Fix the chat box to be a chat box only by default, its quite spammy with party loot.
3) Split up zergs make guilds have to split their forces up more so it's harder to hold locations and control. Add diminishing returns to guilds to give other guilds a shot.
4) Auction house should be a location - Similar to point #1, encourage less menus and shops, if it's a shop, make it a shop, where I have to go to inside a different building, ambience and environment matters, not everything should be built for convenience, some people want to feel like theyre part of the world by being in a unique shop or being at a unique crafter type.
5) Larger group dungeons -12 man etc
6) Larger arenas - 6 man etc.
7) Battlegrounds - say it's open world, limit the number of guild members who get to go to fight for location. Don't let everyone zerg it.
8) Don't allow everything to be traited endlessly, make loot more interesting by making some loot sellable, but non-destructive.
9) A real crafting system where you feel like you are progressing as a person who collects unique lithographs and can craft, not at a shop, you are the crafter, and have to go to a crafting table in game. It feels a lot more like you are participating in the world, instead of participating in another screen with tokens.
10) Keep the artstyle unique to throne and liberty, don't let cosmetics get too far and thus making the art of the game feel like anything. If you add cosmetics, make sure it matches the aesthetic youre shooting for or the game won't stand out with party hats everywhere. If you add a party hat, like a santa hat, make it on a cool down, so if you use it, it only lasts for an hour, make it sellable so someone could buy the 2024 santa hat and next year the 2025 santa hat, lasts an hour. instead of santa hats everywhere permanently looking like circus world, make it FEEL like Throne and Liberty, not Final Fantasy Fourty Two.
4) Are you insane? Thats an immediate complaint on every single game that does this shit. The most recent one was last epoch. People hated going to an NPC just to buy their stuff AND checking their sales. Cause you gotta undercut often
he said 1 thing wall of text dude
You probably never worked on a game (past unity/ue5 tutorial on yt lol), look at this ridiculous list, it's a whole redesign of most interfaces and systems. Are you paying the 100 people it needs to "fix" it your way ?
Very informative. We need more of those.
What changes?
1. Boonstone and Riftsone time on North American server is way too early. Currently 7pm Est, which means that it is 5-6pm for some of our guild members. They are not even back from work.
2. Massive Alliances that just dominate servers without even a chance to compete.
3. More in game earnable transmog and more liberty to transmog items, like gloves, boots etc...
Outstanding. These videos addressing the game and community should be the standard.
I love the halloween dungeon! Good job!
Thank NCSOFT and not AG, lol
Just saying!
Thank you for the awesome information! I'd like to see a few things: 1) More sensibility to PvP mechanics: a) Evasion should be changed to be incremental like endurance. If I have 950 ranged evasion, but a player has 1200 ranged hit, my entire evasion shouldn't be rendered useless. This incremental approach should be across all defenses and categories. Currently, without this, it just gives top paying players massive advantages. b) Silence and Stun are particularly game-breaking because there is no cooldown timer on how often it can be applied. Dark Ages of Camelot, a great PvP game back in the day, had something called immunity timer's. If you are stunned, rooted, mezzed, etc there is a small window where you can't be again (think 15 seconds, 30 seconds). I think additionally each weapon should have the ability to spec some type of "purge" ability. What does this accomplish? More strategic gameplay, less stun/silence smashing. This requires players to bait out players purges and follow-up with CC appropriately, actively creating longer more rewarding fights. Thank you for any consideration.
Can you add Damage and Heal meters for groups? It would be nice to see what kind of damage and heal output players can do with different specs and builds as well as how to improve. There should be a way to show this in a kill log or a new tab showing boss fights etc. Would be super helpful
Nah please don't.... that would make the game even more toxic unless you only see your own results.
And besides, I don't see any use for it in TL, because the PVE content is very casual.
@@PawsomePawwait until higher tiered dungeons are coming. Will be less casual for sure!
The PVP needs immunity timer in PVP for every CC effect like back then in Dark Age of Camelot to prevent perma stun, perma sleep etc. .. E.g. if someone stuns you, you receive an immunity timer against stun for a specific amount of time. Each CC type having its own immunity timer
Transmog!
Transmog!
Transmog!
Please, it is a must-have for every good MMO.
What a chad bro
1. Stated the problem
2. Said how they gonna fix it
Another magic dps weapon type 😎
something in mind ?
@-jc8578 maybe like a septer or like the magic orb like they had in Aion 🤔
Musical instruments like a harp for healing and buffs
@PawsomePaw that would be cool too!
@@haibemoe366 Just imagined a gauntlet somewhat Like the Infinity gauntlet. So the class is a Combination of meele and magic attack. Your primary attacks are close martial arts combos, the twist ist that the gauntlet has the attributes lightning,water,Frost,fire,Soul. Selecting these attributes in the skill-specialisation gives you synergies and new playstyles (Speed, buff, debuff, aoe, heal) Focus is on movement, mana distribution
Please have different spawn times for the arch bosses. I am a father of two and can’t play until my kids are asleep. Which means 9:00pst and I’ll never get to face these exciting bosses I’ve been looking forward to. The game is amazing and keep up the good work!
Join a goood guild that raids after 9pm.
That is the only way for people like you to get their targeted gear. Remember guys there is NO SHAME in leaving a guild that raids guildbosses at times that arent available to you.
@@Nyafrit archbosses cant be done with guild
W after W after W on this video!!!GREAT GREAT GREAT JOB!Listening to your community acting with moves out of the box(safe zones for PvE based players + BG for the PvP enjoyers)while not affecting the current feel of the game!!!First time of my life im seeing a video regarding an MMO that actually cares for its playerbase.WE MADE IT GUYS!!!A GAME FOR EVERYONE FOR THE YEARS TO COME!!!!!
One subject that might need a bit of an investment in terms of time,is the Add-Ons,or a DPS/Healing and etc meter so you can know what you are doing exactly,unique features that might make your life easier and more "personalized" on how u want to make it "feel" better in your own style.
Good job guys and thank you devs!!!!!
I like those little openworld mechanics like:
- hunter attacked by the wolfs
- Bridges an elevators
- the catapult
- Gigantrite
Hope to see more of those interactions/mechanics in the future
Thanks ✌️
1. Remove the Alliance system
2. Mastery Rework - Highly specific Builds require trade-offs. Example: Building Tankiness reduces overall damage
3. Perma Ban RMT
4. Rework Boonstones and Riftstones - Small/Medium/Large, 20v20 50v50 70v70. Tier the rewards from winning accordingly 20man = 20 heavy attack, 30man = 30 heavy attack, etc.
5. Add a cooldown for leaving dungeons
6. Additional Skill Presets
7. Rework Eclipse = Changes a singular zone/location to PVP, larger area of invisibility, once per day use
8. Implement a cooldown system for safe zone hopping, leaving a PvP zone gives a countdown timer where you are still attackable
Great news! Please keep going with these videos. They will keep me and many people I know playing.
Good game with a lot of systemic flaws right now. Will take time to iron out as it’s new but it’s dev-player communication and action that matters most. Some changes I suggest:
1. I understand the guild pvp focus but why not introduce content/systems where strong guilds can contribute to a server in a meaningful way for the rest of the population, rather than being purely a menace to the rest of the player base? In Lineage 2 and other games I’ve played, guilds helped population to hunt down PKers, grinders and trolls, also helped server/factions capture world bosses/castles/other content. I think the current TL system pits the guild alliance against the world. That’s fine but the way the system is, these guilds will just forcequit everyone else. Let’s change the system so guilds are necessary but not overbearingly dominant. Let’s change it so guild alliances can be both loved and hated by the general player base, and not just looked at as the server menace.
2. Make it so healers can heal players not in party. This allows for small but sometimes very meaningful player interaction and de-limits healer players
The game is for 1% of the players. Top 5 guilds are getting everything, the other 99% of the players get no loot from pvp events.
Top 5 guilds not is a 99% players xddd
The contest bosses yes, otherwise no
Well top 5 guilds put in the work and hours. So ofc they should be rewarded for that, of not then we care about thr game at all?
Don’t feel bad. It’s no better in PVE either. World Boss Drop rates are horrible. Even if they add a new boss chest what is the % rate on getting it? How many people will get it? I’m not spending $100 on the Phantom Wolf Mask. Smh!
It compounds because the top guilds have the best contribution in pve and they can consistently lock out pvp and sometimes pve world events. Then you have folks with alts in every region buying out all the gear and reselling them for much higher which compounds the problems even more. It can take months to farm for $50 worth of upgrades for f2p players.
In addition - Leave random que as is, but add an option to select the dungeons you really need. The random que will then only look for those.
You can also set a minimum of 2 or 3 dungeons if needed. Win, win and no more re-queing.
Idea I had that would make the servers more fair for smaller guilds would be to limit the alliance building to anyone in the top 20/ 30 guilds is unable to be an alliance with each other, however due to this increase the amount you're allowed.
Would need to reset daily and could find someone who once was an ally is now a potential threat.
As it stands, some servers are losing players due to alliances creating it impossible for other players.
Love the idea with the portal to safe zone, however the eclipse skill was being used by alliances to stop players reaching the boss for their own greed. (If your in a dungeon and boss isn't there when the skill is used then just bad luck and good luck 😂)
With the above people would be more inclined into making more guilds or stay playing, rather than "have to be in the top to play the game" attitude and leaving servers/ the game if unable to do so. (Losing potential buyers for the cosmetics which is the real end game 🤫)
It's very encouraging to see this level of communication and attentiveness from both teams at NCSoft and AGS. Really appreciate it and hope we get to see this as a semi-regular thing as transparency and communication lead to a better environment for all.
As for the upcoming changes, they seem to be very good updates all around! All I would suggest is introducing a type of arena which only allows specific, equalised gear to be used so that we can have a more balanced way to play small scale PvP. Not wanting to take away the current arena, just add a new equalised gear mode i think would be nice. Thanks Tico!
I’d like to suggest a PvE only server for people to play on to reduce the need for coexistence in the future.
This is VERY unlikely to happen. It’s easier to avoid PvP in this game than BDO.
@@FriedChairs it’s better than wasting time trying to balance a system for two different playstyles when those playstyles want nothing to do with each other. I’ve played WoW for 20 years and pvp has been a major experiment that has continuously failed and driven away players because it was implemented in a way that went at odds with pve players
I'd love this.
hmm, I don't really see the point in it because the PvE content is very casual.
The goal is to use the easy PvE content to farm your PvP armor. Meanwhile, we burn the bosses in the dungeon within 2 minutes, they can't even execute their mecs.
So I'm wondering what a PvE server should look like? if you burn a dungeon boss within 2 min?
The PvE server would be a very sad and unchallenging place.....
@@PawsomePaw thats exactly the point. pve is casual and about 90% of the game.
give us transmog for owned gears
Definitely keep up the open dialogue with the community. Lots of confidence and trust built with this communication!
Parabéns pelo vídeo, que a Amazon e NC continue nesse padrão de cominicação e escute sempre os jogadores.
A comunidade do TL agradece, em especial a Brasileira (SA).
Rumo ao melhor MMO ja lançado.
I love that they're addressing issues and I look forward to them! If you're on Amos server, and need a guild, Star Slayer 🌟 wants active players to do boss raids, pvp and pve content! See ya 😊 ✨️👑 🗽 💕
There must be a marriage and house system in the game, it would attract even more audiences
In my 150-200 hours of playtime i only dropped 2 worldboss items as a tank.
I did alot of dmg, dont die and try to hit the bost at first and always try to get its aggro. But i never really see purple loot for me, even when the portal is filled with like 30 players.
So thanks for the contribution chest. I hope that i can atleast get my stuff that i need from there. Also thanks for the info sheet with the drop infos for each different boss modes.
The only negative thing about this as a f2p player is that now with the new dungeon system (chance to get essence) and worldboss chest system, the prices in europe AH will fall down to its core. Which is great for people with alot of lucent because they can buy everything for cheap but not for f2p player because the way to earn lucent gets smaller the easier and more generous the game gets.
This is not a complaint as like i said i only dropped 2 items so far and gladly aprove those changes, but i guess this will make it very hard to make lucent now from a lucky worldboss drop.
Lets see if theres a chest from archbosses aswell :D
I normally lurk, but dang this is an amazing thing. Communication and your thoughts on certain topics is great
Please do this on a regular basis, it is great! Also, there will be some not black and white topics you'll be working with, and bring them to the public and discuss (like a panel debate) would be great and show how you care for this to be a success.
Finally, in game clan QoL: Please make it possible to invite guild parties into a command channel. L2 had it (sure other MMOs would have to), where you can see all parties, how full they are, who participate... and clan leaders and deputies can message all at once. Just for simple things as organizing clan raid bosses, we lack this feature to see who is not invited and which parties to fill up.
Thanks for the update! If I was able to suggest anything to be changed, I would love to see changes pertaining to the readability of some HUD elements. While I don't have color blindness or any visual impairments, I find it quite difficult to quickly reference the party list or some player tags during gameplay. The party list has both health and mana as different shades of blue, making it hard to determine if a low bar is someone's health or mana - having an optional or separate color scheme for party lists would be very nice, potentially mimicking the green / blue that you can have above your own player character. Speaking of names above characters, it can be difficult to distinguish who you have targeted and where some party members are in 70-person seas of green. Any flexibility to sizing and highlighting / lighting of nameplates, especially for targeted mobs or players, would be greatly appreciated. Sorry for the wall of text, but I hope some of these changes can be considered, and thanks again for the transparency!
Please more outfits and transmogs! Everyone is wearing the same thing!!! Thank you!
Make Arena friendly matches equalized non gear dependent. Also creating a bigger PvP option , Wars or 10v10 ect that you can que for.
it would be nice to have an arena were stats are equalized
Great video. I will add - Please please PLEASE!! Fix the D-Sync / Buggy movement and combat related systems. I should not be sliding around on the ground, AWAY from my target and then losing the ability to hit, said target (especially found in charge related skills). Additionally, fix the flying. It's in sooo many instances, dungeons ect and I shouldn't be flying directly over a river to the other side only to be teleported back 100m+. It's insanely frustrating and clunky. Lastly, the grappling hook needs a HUGE check for reliability. I am by no means flaming you guys as you're doing a wonderful job. I'm just providing strict, evidential material given the current state of the game's mechanics whilst moving. I'm only writing this out because I care and know there's plenty of potential in the game itself. With that said, I am still having a blast playing it myself. Thank you for all you do.
Glad to hear that you guys listen to player feedback! I personally wish that no new systems would be implemented until some serious login issues are being solved. There are a lot of players stuck on loading screen or on another login problems for DAYS. Anyways, I am happy about taken actions against RMT and thrilles about upcoming new PVP content🎉
This is probably the best update video I've ever seen! Thats what we want
Congratulations and keep it up!
Hey! I really liked the new random matchmaking rewards. However, there are people abusing the system by running a queue and cancelling when the dungeon found is not the one they desire. This is a huge pain in the a*s for people that runs normal queues with friends since the accept window doesn't stop popping. I propose a soft queue ban when consecutive dodges occured (e.g. 1st and 2nd dodge no penalty, 3rd 5 min, 4th 15 min, 5th 30 min, 6th 24h, this ban would only take in consideration the dodges made in the last 2 h starting to count from the first dodge). I think this would prevent the system abuse.
Please work on a better Keyboard support for Xbox and ps5... Its a nightmare atm... It would be nice if you can press enter and the chat opens😊 pressing two time the map button first is annoying... The game is great and thanks for the information Video... We all hope that was not the last one. 😊
Tico please read this: create an npc or add to mirror boutique the following functionality, you can now change how an individual armor piece looks, for example i wanna change the look on my current chest piece and gloves. Any item that drops will unlock its appearence and be usable as a transmog in this addition the boutique. Now i can change the chest piece and gloves to the look i want. Of course should be available for all gear slots. Changing appearence for an item can cost for example 1 to 3 lucent. Next have the dev team develop more armor pieces, weapons as transmog and be sold on the shop at a DECENT price, so alot of ppl will buy them. Ppl will still buy the full outfits no worries, proof for this can be seen in GW2 Eso etc. Thank you and i hope you read this!
current PVP Timers in Europe really need to change. Thank you though for the amazing service.