no it's not. but your wishes will not be granted. competitive games have long lifespans, and in order for the game to live that long they need supplemental income. you already bought the game, so players need to buy items that have no impact on game play, which are cosmetics. silly cosmetics sell better, so we cant expect realistic art styles to exist in competitive games.
@@dominiccianciola2115 Yeah, but I feel like whenever I complain about it I veer into the "Esports slop" crowd even though I think mechanically the game is more fun now
I miss old Siege. That vote to kick was serious. I miss Casual because quick match took the skill and thrill out of finding obj. T hunt was scary (insert C4 and Bomber breathing noises)
Old siege had the best aesthetic. It looked tactical and gritty but had fun and addictive gameplay. Sometimes what makes a game memorable is just a great art direction. Some players wanna get immersed in a cool game with a cool aesthetic. (Think like CODMW 2019. That game's gameplay was decisive in the fanbase to say the least, but oh man that tacticool artstyle. The way the reloads were based off of real military reload techniques, the way the operators looked like real operators, CLEAN HOUSE. Dude, PEAK tacticool.) I think Siege use to have a great aesthetic, but when they made changes to the game to make it "more competitive" they didn't just change the gameplay, it changed the experience too. - No longer are you just playing as operators whom were carefully selected from elite CTUs around the globe. But now, you play as random dudes who's only qualifications are "they made a cool gadget" and "They can shoot guns," And most of these guys look like lame airsofters. Like even though the base ops might not wear the most period accurate equipment(looking at you tachanka), there were still at least based off of some kind of real life images of their units. It gave a sense of authenticity, like you were playing as the some of the most elite units in history, like SAS, GIGN, GSG9, etc... IT WAS COOL but now Rainbow Six(the unit) just feels like the military avengers or something smh. - They also changed the old simple and clean hud that worked well with the serious tone, and made into a more colorful and more "esports" like design. The same thing also happened to the main menu as well. They even removed the awesome intro. You know the one with the suit up sequence into the R6 logo before slowly revealing the title of the latest update. That shit was so badass, but now the only place you can see it is on youtube, or in the demo version you can play while downloading the game on console. - A lastly they also changed the graphics too. Looking at the old game, it almost looked like a battlefield game, it was so much more prettier. But they had to change it for complaints about visual clarity, which I totally get, but man its unfortunate they had to trash the ENTIRE lighting system and replace it with a new one. But tbh... i don't really want to see current siege to try to commit to making itself gritty and tactical again. I could complain all i want about how old siege good, new siege bad, but the thing is siege is still relatively popular, so I don't really see ubisoft have any reason to do that. They got a new generation of fans that like siege just the way it is(mostly anyway), so I've just come to accept that the siege that i really liked, isn't ever coming back. Unless of course they decided to make a new game that fully commits to being authentic and tactical again. (Edit: Whoops thats a lot of words. TLDR: I really like the way old siege looked, I liked the tactical aesthetic, but a lot of people are into the newer version and that is fine.)
Yea, Siege changed from a "tactical FPS shooter" to a "generic competitive eSport shooter". The game now, at least for me, is no different to that of CSGO because of how most people play this game. I started from year 1 and stopped at the end of year 8. Starting from year 6, 7 ish - I feel that the game shifted heavily into TDM meta and even until now, no change. I am tired of starting the game and having to do 6-8 reinforcements and opening most of the rotation holes and angles. I am tired of people not knowing what operator they are playing. I am tired of people not knowing what game mode they are playing other than "TDM". I am tired of people being dumb, greedy for kills. I feel like the most well-rounded, competence player base of this game mostly left, leaving most ranked games a chore to play because it is constantly "silvers, golds" VS "emeralds, diamonds, champions", people say ranked 2.0 visual rank bla bla bla but they can't explain the skill gap differences between two teams. For me, Siege is a dead game, as in a walking dead, no soul, just a walking corpse ... and just because it still walks, sometimes walk far, people tout "Siege is alive and well, suck on these numbers" - just big numbers, miserable experience.
@@namkhanhng1802 To call siege a "generic competitive shooter" feels wrong because this game clearly doesn't feel generic at all. Unlike Valorant and CS where they can be compared apple to apple and are "generic" to the competitive esport. Siege is its own niche, it's the only shooter that does its own thing. The game that I mentioned above does not have destructions and site set ups that siege has.
I'm assuming most of the frustration is from R6 looking too much like its competitors such as the recent CoDs now, where it feels like they're all going through an identity crisis and everything has to look more kid-friendly, trendy and vibrant instead of sticking to something gritty and unapologetic. And especially in R6's case, most people probably enjoyed it because of its artstyle at the time, and having that be changed in any sense probably makes people feel betrayed and alienated from what originally caught their attention. And in term of Ubisoft I don't think anyone's surprised they played it safe, they wanna be just like everyone else now which is contrast to how early titles of theirs were. I don't think it's entirely the gameplay that's the problem, it's changing things that people didn't want to have changed that most likely is.
Finally, G, Ive been trying to say that Ubisoft's initial marketing of Siege was deceptive, and that "Old Siege" was not truly designed to play how it was advertised. The rose tinted glasses people that will be in the comments dont realize that the old Siege was an illusion that was going to turn into a big esports game, no matter what the devs did or what they changed about it (lighting, ops, maps, etc)...
We've all known this, this isn't anything new at all. Not one person will have rose tinted glasses, this is VERY well known and has been a joke in the community in the beggining. You are preaching what everyone has been saying since 2015 Ubisoft is known for false advertising, and they did A LOT of false advertising for siege. The players known this game was no where near what Ubisoft wanted it to be. Has nothing to do with E-Sport players, it's simply the community continually letting Ubisoft get away with all the bullshit they do.
I mean...the devs quite literally had control of whether or not the game could of fostered an e-sports scene. What with proper balancing and community outreach. Sure, a dedicated enough playerbase will make any broken video game into an e-sports scene, but EXPECTING a game to go down that path from the beginning seems just like a lucky guess people claimed to make.
I remember when the Medal of Honor reboot came out and people were legitimately mad you could play as the Taliban in multiplayer. I'm disappointed Patriots never released but it's very understandable given the media environment at the time. Great video btw.
God that's a throwback. Yes I remember that getting on the news. It's why Modern Warfare made an effort to be fantastical and over the top like an action movie rather than a simulation. It was still a compelling action movie though.
Hi G! I'm a newbie to Siege and I've been seeing a lot of those nostalgic people, and for a while it discouraged me from spending the (very) arduous time learning the game. Seeing people constantly say the game is dead, being killed by Ubi, used to be "slow and tactical" etc. was pretty scary, to say the least. Your recent talk videos about your fireside chat with the devs, and the opinionated vids including this one has encouraged me to keep playing. I appreciate your channel so much as someone just getting to know the siege comm online, so thank you! :) If I can ask, would you say Macie Jay fits in this camp of nostalgic oldheads? Especially what he says about one shot headshot etc. as he does also reminisce about a time of "slow and tactical" siege. Thanks again!
Macie is referencing the utility simulator era of 2020, to which that point is valid. However, general malaise with the gaming industry especially live service has caused a lot of arguments to be lumped into each other. Macie laments a slow Siege that is gone because the utility is not as important as it was in 2020. Rage gamers lament a slow Siege that is gone because the game HAD utility to begin with. It's a sort of weird "gamer populism" that has infected much of the internet particularly millennials and gen xers, often rife with rose-tinted glasses about the industry as it stood during their teenage years or childhood. Their arguments often ignore the fact that their generation of old cynics at the time got just as upset about Rainbow Six Vegas, likening it to a mainstream Gears of War clone. The "John Gunguy" games got mad fun of just like the "uwu Fortnite" games get made fun of now.
As much as I respect Macie, he’s unfortunately coping a little hard with that take. He’s never been a mechanically gifted player to begin with and getting rid of 1SHS would ultimately be the final nail in the coffin for nerfing gunplay.
as someone who played beta on xbox, played thru till y5s1/2, then quit till last season: This game feels like the best it has ever been. I know the season’s content and ubi’s moral concerns are ruining things here but, if yall played white noise, parabellum, any of those seasons around when ela and zof were added, you would know we are in a great spot now with op balance. its not gonna be perfect, but man this game is way nicer to get into and play than before
I don't personally agree with the whole if a game is multi-player only it better be competitively viable as games like tf2 kinda make this argument irrelevant but in sieges case I feel like there is a argument to be made.
@@GGEidk man ready or not is pretty graphic especially with the daycare level and other levels later on. I think they definitely could have pulled it off, and if they had to, pull back a little with the imagery and themes, like what they did with the launch of seige. But since then they have completely removed the soul of what the game originally was from a thematic standpoint, a serious and gritty high stakes shooter. Still my favorite game to this day but the soul it once had is gone.
That’s what pissed me off the most about the pink glasses squad Like old siege was….BAD Very little operators which made every round play the same , the lighting which “loOkEd cOoL” but was ruining the gameplay most of the time , the spawn peeking shtshow which was only fun for whoever was peeking and etc Also everyone forgot that at launch smokes literally didn’t work ?
In my own opinion what changed my opinion on siege was the skill difference and balance in gunfights. I think what people want when they say bring back old siege is to bring back more variety in gunfights. In my prospective of siege in the past the games felt varied because there were bad players, average players and skillful players on both sides. New siege feels different because people have more experience in gameplay making matches more sweaty. And additions such as tdm as a gamemode made the average skill rate even higher and harder for someone to contend with.
The old game was a glitchy mess with some under-optimized features. R6 has favored a fraction of its playerbase by excessively catering to esports players. Both can be true.
If the game was reverted back to vanilla at this very moment the playerbase would be throwing a fit over the Beaulo mechanics exampled in this video. The reality is Siege players didn't realize they stunk at FPS games because they'd been playing variety games growing up when FPS sweats almost exclusively grew up on FPS games.
I just remember seeing Jaegers videos on stuff that used to be the in game, before they either got nerfed or changed, and I just remember watching that video and going "Damn, it must've sucked to play that version of siege" I vastly prefer how it is now, because old siege looks rough
It had its charm but it was made to reinforce that the mechanics were supposed to take a backseat to the strategic game. Siege ragers whining about pro league don't acknowledge that pro league players were upset on multiple occasions with Ubisoft's decision to slow the game down.
@GGE The aesthetics of a product will tend to reflect the userbase; tac shooters attract the gun dude bro demographic; vibrant cartoony games on the other hand attract zoomers and players that are more interested in the game mechanics. These players are more likely to then cultivate a competitive scene. The gameplay can change all you want but what I hear from people in the dude bro gun larp groups is that inconsistency in lighting, style and tone is what's so bothersome to most. Maps and gameplay can and should adhere to appeasing the players that play the game but for a while now the feel and aesthetics of "NU"Siege have shifted so much from the original grit, that now everything feels so washed and stale for basically everyone. Exactly like with the MW1 - MW2 - MW3 Reboot cycle that you pointed out.
I think they're getting back to it. They canonically shot the guy behind the tournament thing on screen. Can't get much more of a dramatic shift than that.
I think my biggest complaint about modern Siege is the Nighthaven defection story arc (which may come back cause that hasn't been fully resolved) is it only lasted a year proper (not counting the building tensions while they were under Team Rainbow's banner). Like we could have gotten an extra year out of that. But otherwise, I always was find with Siege shifting its design philosophy from trying to appear tacticool to actually being about quick strategic decision making and team cohesion made it a stronger game. Like I came back after peacing out in Year 4, and a ton of the changes have made it a better game. Still gonna miss my proper bullet holes over bullet decals but the game definitely is still a blast.
I pre ordered it back then on the ps4, it might not have been good but it was without a doubt my favorite time in the games history. I loved yacht, favela and all of that old stuff. I think that your biggest issue here is not addressing the idea of skill creep, as the game has been out the skill floor and competition in the game has increased drastically which has removed any real player freedoms when it comes to viability. When nobody knows what they are doing creative situations arise to solve new problems. Now it feels systematic and stagnate.
Only thing i disagree with you about is saying Siege was dead at launch, the Steam numbers might not have been great but the game was a very popular console game at the time i do remember that. It was consistently in Xbox's most played games list on their website
I think this video is very good, and I like it a lot. I think a big part of the disconnect is that you are making a pragmatic argument about what had to be, and the people you're arguing with (the not stupid ones) are complaining that it has to be that way. I can speak for myself when I say that my response to "cs had to change characters to not get in trouble" is "i agree, but that suuuucks". I agree that these changes are made out of risk aversion, but I think risk aversion is tearing apart mainstream gaming and film when it comes to the *art* of it
Don't get me wrong I think there is a place for it. You just have to approach it with a bit of tact and self awareness. Shit if they got Jocko Willink in the building as a consultant to help them work on their PvE content, I think that would be a great PR move and also not a half bad creative decision.
Totally this. Ubi used to make cool and innovative games, but now make slop and avoid any politics as to not offend anyone. It really sucks to see even established series like Counter-Strike sell out to be more marketable and commercialized.
ok despite the video i watched a short with your old voice and oh my god, this is like.. this is so much more, its so goated you sound so energetic and lively and its just GRAH
Huh. It does make sense when you put it like that. People want the gritty, grimy easthetic of yore, but ignore the fact that modern Siege is leagues more tactical than prehistoric Siege used to be. While also conveniently ignoring its huge pricetag of 60 dolans for what is essentially meant as a side dish. Doesn't mean that modern Siege has no pricing issues (looking at you, PS Plus), but a base price of 20 dollars makes the game a lot more interesting to buy than basically three times that price. Anyway, great video G. Spot-on commentary is what I watch you for.
Esports slop does have its negatives in the game but I don’t blame Ubisoft entirely for the state of the game. The player base is equally to blame for a lot of the issues.
I really do not like the game today because it FEELs too "run and gun" style. Between the increased speed differences in sprinting, the faster movement in general, the ADS recoil perspective changes, and faster deployment of gadgets, it just doesnt feel the same anymore. Yes its more competitive, but it doesnt fill the chaotic close quarters vibe anymore. The focus has shifted to better gunplay in general compared to unique problem solving when approaching a defenders position.
i think the term "tactical" is just an aesthetic to a lot of people who don't care what words mean. just look at modern warfare 2019, it's still an arcade-y shooter at heart but it was supposedly tactical because you could put on quadnods and hold your gun up while you sprint
Siege has been my main game since beta. Although the game BARELY worked and was not at all balanced, the atmosphere and tone was more immersive. It was casual fun! less obvious cheating mixed with silly bugs allowed people to enjoy despite the shortcomings. As time went on, people found exploits, the game went from casual fun to competitive abuse. Ubi double downed on Esports and metas started to develop. The cracks became more obvious and after 2 years they replaced the f***ing dev team! The game feels too clean, sterile and safe. Balance changes are small, often questionable (if we even get any) while less content being added to the game as time goes on sucks. Map/operator bans, less overall content and lack of needed balance changes has led to a repetitive and stale game state. Players get comfortable with what they have because change is hard, but change is what pushes the game forward. This game has been stagnating for some time now and the future looks bleak. This isn't the Rainbow I fell in love with, it's the hollowed out shell of a game that used to exist, replaced with a soulless corporate shadow of mediocracy
Not super related, but thank you for having Division 1 gameplay for these last few vids. That game is so damn cool and I don’t really see people talk about it a ton. I still go back about once every year and a half and make a new character just to play it again. I feel like we haven’t got a game like that since, even with Division 2
I expected standard G's shitetalking R6. I got a video where he talks about US politics as if it was the entire world. I assume when you said "2016 elections", you meant the 2016 Polish Parliament elections. Yeah, a lot of stuff happened after that, but I don't think it had any effect on R6...
@@GGE I'm pretty sure USA is not the only country which likes their military to be represented in a certain way. Why would only US policy be important for a company that isn't even from the same continent?
@@sven679they didn’t say ‘likes.’ The U.S. impacts the whole world. It’s how a lot of things are seen, through a U.S. lens. That’s just a fact, with the most powerful military in the world
Rainbow is a directly analogous to NATO. What happens here affects the way a license like Rainbow is depicted or how comfortable creatives may be with tackling certain subject material.
I swear if we could get the old arstyle, destruction, dark maps, more cinematic graphics, i wouldn't care about how the game plays, i still probably would enjoy playing the game till this day, even alone. Now i only play it with my friend.
i have the fire skin on my account i started playing siege last year i played the beta and i was like "this isn't rainbow six. this is just COD with destruction" and never picked it up til my friends were like yo its less shite
I think esports has just become a radioactive topic amongst "casual" gamers. The misconception is always that the game used to be fun and chill but then the devs turned it into an unfun sweatfest to cater to the elite one percenter esports players. The reality is actually that the skill level of any deep competitive game rises exponentially with time in this age of instant information and social media. And Siege is a 10 year old game.This necessitates changes from the devs to keep the game from breaking. Esports is just the logical endpoint of a competitive game, and we're the reason why. People just love nostalgia and yearn for the days when most players were bad at the game.
The Nostalgia for me is more figuring out what siege was and could be and playing with groups of people who were also figuring it out. The majority of the game and player base are different because the players don't want to play like old siege and the maps have been the same for years
As someone who played both the closed and open betas, playing both on console and PC, and stuck with the game through Burnt Horizon before taking a break. I'm not just looking through rose tinted glasses when I say the game was more fun back then. Gadgets felt impactful back then for most operators, and gunplay was also more fun. Most operators gadgets don't feel like they matter as much as they used to, and the gunplay feels awful. The "utility meta" started because Ubi added a bunch of crap that forced players to focus on utility until Ubi nerfed a ton of gadgets into being pointless. The gadgets being pointless was what led to the "gunfight meta" and in my opinion Ubi took the wrong approach to curbing that by nerfing all of the recoil and ADS speeds across the board. Currently Siege has the most recoil of any FPS game in the industry right now. Ubi doesn't seem to understand how to balance game mechanics. Everything gets nerfed and it is so fucking frustrating. Even when things get buffed or tweaked for a desired outcome, those same things just get nerfed next update. If a certain playstyle picks up too much traction it gets patched out of existence. I understand that sometimes nerfs are necessary but when it's the only thing that seems to happen it ends up feeling more like a punishment for going against the intended gameplay loop than anything else. I want to play Siege, I do really like the core game. But with how balance is handled and how atrocious the cheating problem is, I honestly can't enjoy the game now. I'm shocked people still play the game to be entirely honest.
I loved OG siege, it was in my opinion very refreshing from COD ( I started playing Skull Rain ) but I recently came back to the game and even though it was still fun, it was to fast paced and there wasn’t very much strategy it was just people running around and just popping heads because they’ve spend countless hours in terrorist hunts locking onto heads ( the last time I tried to come back it was Dread Factor and in the new ranked 2.0 I managed to be ranked Dimond 3). The game just felt to kill oriented to me, it didn’t really feel like the same game I picked up when I was 10… I’m not gonna sit here and say the game is trash because it isn’t, I just feel like somewhere along the lines of social media/ influence and monetization/ corporate greed the game kinda just lost its claim to fame and became something I’m not exactly sure how to explain, I might be tripping but if you disagree feel free to let me know!
I kinda agree but I’m only started to play during deadly omen with some friends and so far the only thing I bring to the game is game sense I suck at shooting right now but we will see if that changes . I have one friend constantly talking about how much better old siege was and as someone who has played multiple live service games for years I think rainbow is one of the better ones Like destiny1 - 2 had sooo many ups and downs and I’d say worse downs higher ups. Rainbow has been far more consistent, maybe not a great thing for the longest term players but for me watching gameplay and a little here and there on console, they game feels way better to play, like before it was like a dark souls game the way it felt intentionally hard to play. They should make better LTMS tho
I have FIRE on my account and I will thank you not to draw attention to my wasted days playing this game for 9 years. I’ll also thank you to clean my bedsores and make sure the nurses aren’t stealing money!! When is my grandson coming to see me? It’s been months! What’s that? I don’t have a grandson? All I have is a FIRE skin from The Before Time? Fine. Tell the nurses I’m ready for my sponge bath. 😞
I didn’t play the super old siege, but I miss how it was when I started playing back in Blood Orchid and White noise… I just hate the aesthetic of the current siege, not even the gameplay that much.
Haven't watched the video yet, but I think that most people who ask for "Old Siege" aren't asking for old siege as in gameplay/balance wise, I think they want to revert back to a day when the game tried taking a more grounded/tacticool stylistic design rather than whatever the current cosmetic team is doing, there's a reason why even the luchador caveira skin was flamed on release, because back then people wanted it to remain tacticool and not have overly silly designs for cosmetics, personally I'm glad to see R6 doing well(-ish) in the current day despite all of it's issues it's currently having
Overall, still a better game back then, and peaked during the 2017-2018 era. Siege changed from a tactical FPS shooter with an atmospheric graphic to a competitive eSport FPS shooter with watered down graphics, bland music, bland everything. Started from year 1 and quit the game at the end of year 8 because nowadays, almost everyone just spawn in and start shooting, no one knows what op they are playing, no one knows what game mode they are playing. The skill gap increases because most of the well-rounded players left, so every ranked game its "silver, golds" VS "emeralds, diamonds and champs" (people say visual rank bla bla bla but can't explain the actual skill gap). Siege is a walking dead of a game, no soul, just the corpse. People say "Siege player count is all time high" but then the actual experience is miserable because most of the player base were replaced by younger, dumber generation that is no way comparable to the young generation from 2015.
@@namkhanhng1802 it was always TDM since the beginning. They just haven't figured it out back then. In fact, it's even less TDM now since they increases the time to aim down sight, making gunfights a little slower.
I still have nightmares of Ash and Ela quick leaning and dropshotting. I vastly prefer the gameplay of Siege today. But, I do miss the original, cohesive aesthetic. I really wish silly skins in serious games did not take off, but we can thank Valve and Fortnite for that. Also regarding the White Masks, it would’ve been cool to have a campaign dedicated to stopping them. You don’t just gas a university and not talk about it in anyway. I just hope we get another proper PvE Rainbow Six game in the future.
I have fallen away from siege in the last couple years because the gameplay loop of ranked finally crumbled for me(and the generally poor feel to casual matchmaking which feels like it keeps putting me in lobbies that are too good for me and esp my friends) and maybe doing 10 mans again would fix me i definitely miss the 10 mans i was apart of with your community. But maybe im also a nostalgic nancy and the game and the overall community changed too much for me and i cant keep up
It's definitely a matter of the change in art style. I do miss the old menus and lightning. Made the game look more gritty and grounded. However on the matter of Patriots....while I understand the reasoning...I disagree with it. Topics such as domestic terrorism should be portayed in media....respectfully of course...but they should. I am aware of the backlash the game had (especially from right wing media like Fox... because quite frankly...the main villains did resemble right wing extremist groups.) but that should not stop a medium from portraying a topic that isn't portayed that much in media....but oh well capitalism is gonna capitalism and what isn't profitable may as well wither and burn.
i just miss the old graphics and operation screens, i dont mind the game evolving i really just miss the old hud wish they had an option to toggle between new hud and old hud.
I mean tbf, those steam charts back then don't show the ENTIRE playerbase from other platforms, so we really can't tell if the game was gonna die in those times unless we have more data to back that up....then again Ubi probably wouldn't have gone so hard into e-sports if it wasn't dying. It could've had just been a niche hit with tacticool gamers and content creators like Insurgency Sandstorm and Ready or Not, but tbf those two games didn't exist back then. Also, maybe I'm ignorant to marketing and war politics, but didn't COD4 get its assed chewed out by modern media back in the day for the "No Russian" mission? It had as much tact for real world issues as a sledgehammer, yet the game sold like hot cakes for its suggestive political material. It's partly the reason why its remembered and reveared so well by the COD community because it was possibly their first introduction into COD games. Same could go with the GTA series as well! Sometimes all publicity is good publicity, you know?
man this is such a good channel run by such a good guy with such smart ideas, I really wish more people listened in as much as they did when he was making operator guides when I was 12. appreciate you sticking around g, I'll watch till you stop uploading
It's sucks that you're correct because I wish old siege was back soo bad! Not saying its bad that you're telling the truth, but man I just love tactical shooters like Insurgency Sandstorm that take real world material and mechanics and put it in the hands of the players. Old Siege had a grounded but unique art style from the U.I. to the character icons and even their character intros! I think its more of just a preference that I like slightly broken but fun shooters, to ones that are micro balanced for (sometimes) esports or changes that go against the original artstyle like night maps. Its why i dont prefer esports to where imo it min-max's the fun and "gaming" nature for people that want to be pretend cops. Plus, as much as i complained back then about dying to beulo peeking sweats, that was just me venting about being bad. I felt that siege had the perfect artstyle back then with solid gunplay and gadgets, but then siege jumped the shark and made it more sterile and marketable to a wider audience. Which imo, i always prefer niche art style audiences over gigantic inoffensive ones. I hope my massive nostalgic rambling made sense! 👍
Dude the old artstyle was oo good but hey at leadt the game is fun so it really isnt an issue Another thing, did anyone wlse notice the BOSG being absolutely broken recently? Im onetapped in the shoulder/ center mass as 2 speed ops by vigil and this fucking sucks
american after make other country "bad" guy: it's fine the same american after make conflict around internal and their own countrymen as "bad" guy: please ban or rework the game there's a reason why almost the rest of the world care about your country politic, because it will affect our favourite big game (i mean, almost every big game from freedom oil country?)
Siege went through so much shit from it's inception mostly because of Ubisoft and how they managed the franchise. The entire game cycle was Ubisoft makes something broken af-> players use the broken shit all season-> Ubisoft fixes the broken thing-> Ubisoft adds new broken shit. Every new operator was busted and pay to win from release. Ubisoft thought they could do this forever without the need for changing much of the game. Instead reality exists and the issues just compounded culminating in an insanely dense overpopulated section of operators with their own unique meta and then defenders trying to guess the operator selection on pure chance. The issue still exists and it is the issue that other character fps games faced since the dawn of time there is a threshold for too many of the same variation making collaboration impossible to balance.
I see near the end of your videos that you tend to show division gameplay. Do you ever intend about talking about that game? It seems to do a similar thing to Siege where it isn't trying to be provoking. Maybe the wrong word but playing TD1 and TD2 for the first times in the last two weeks, it feels very bad guy bad, but with a ton of untapped potential in every narrative sense. TD2 has been incredibly fun at least, and im addicted. Feels like learning Destiny all over again.
Division 2 is really fun, but lately then ran out of resources for it and are forcing a story because the people working on it convinced ubi it could still make money.
I have played since December 2015, I got the game for free with my GPU which I bougth at that time; and I can confirm that the playerbase was pretty small, it was not uncommom to recognize a lot of other players from previous games. R6 Siege was also very fun back then because no one of us knew what we were doing, we were all still learning.
your argument is valid but it has a different value than what its portrayed as. Rainbow six and League of Legends are easy examples of games that got better due to quality improvement but overtime when initially a game is formed for esports it does go to a point years on where it does get ruined by esports slop because of balancing. League and Rainbow are both games that are pretty much competitive balanced based on how they both used to be. Rainbow only releases operators nowadays reliant on meta and what's missing in an area, Riot Games does the same for League. There's is a frame period like a "golden age" where balance from esports and content is pumped properly but gets overwhelmed afterwards over time due to competitive demand. For rainbow this was prob late 2017-2018 where it held a golden age. League has survived for so long due to its marketing and understanding of what people want not just the high up play. Ubisoft doesn't understand this with Rainbow. It doesn't feel like a game you can be good at but have fun anymore, nowadays it feels like a linear competitive straight forward meta pick game. So it's not "esports slob" per say but rather both Ubisoft and the high player base.
Is it so bad of me to want the art style and tone of 2015-2016 with the tactical gameplay mechanics of now?
So you are saying you just dont like the art.
Not at all! The old art style was cool!
no it's not. but your wishes will not be granted.
competitive games have long lifespans, and in order for the game to live that long they need supplemental income.
you already bought the game, so players need to buy items that have no impact on game play, which are cosmetics.
silly cosmetics sell better, so we cant expect realistic art styles to exist in competitive games.
@@dominiccianciola2115 Yeah, but I feel like whenever I complain about it I veer into the "Esports slop" crowd even though I think mechanically the game is more fun now
@@GGE Music was great too, especially the Beta theme song. Highly recommend giving it a listen if you weren't around for the beta
Those clips of players trying to recreate the OG trailer is hysterical and perfectly shows Siege was never meant to actually be played that way lmao
It least in the siege that was released or if things would have gone differently
Because the game has been updated to what it is today. If they actually went the route the trailer depicted, the gameplay would be way different
I miss old Siege. That vote to kick was serious. I miss Casual because quick match took the skill and thrill out of finding obj. T hunt was scary (insert C4 and Bomber breathing noises)
Old siege had the best aesthetic. It looked tactical and gritty but had fun and addictive gameplay.
Sometimes what makes a game memorable is just a great art direction. Some players wanna get immersed in a cool game with a cool aesthetic. (Think like CODMW 2019. That game's gameplay was decisive in the fanbase to say the least, but oh man that tacticool artstyle. The way the reloads were based off of real military reload techniques, the way the operators looked like real operators, CLEAN HOUSE. Dude, PEAK tacticool.) I think Siege use to have a great aesthetic, but when they made changes to the game to make it "more competitive" they didn't just change the gameplay, it changed the experience too.
- No longer are you just playing as operators whom were carefully selected from elite CTUs around the globe. But now, you play as random dudes who's only qualifications are "they made a cool gadget" and "They can shoot guns," And most of these guys look like lame airsofters. Like even though the base ops might not wear the most period accurate equipment(looking at you tachanka), there were still at least based off of some kind of real life images of their units. It gave a sense of authenticity, like you were playing as the some of the most elite units in history, like SAS, GIGN, GSG9, etc... IT WAS COOL but now Rainbow Six(the unit) just feels like the military avengers or something smh.
- They also changed the old simple and clean hud that worked well with the serious tone, and made into a more colorful and more "esports" like design. The same thing also happened to the main menu as well. They even removed the awesome intro. You know the one with the suit up sequence into the R6 logo before slowly revealing the title of the latest update. That shit was so badass, but now the only place you can see it is on youtube, or in the demo version you can play while downloading the game on console.
- A lastly they also changed the graphics too. Looking at the old game, it almost looked like a battlefield game, it was so much more prettier. But they had to change it for complaints about visual clarity, which I totally get, but man its unfortunate they had to trash the ENTIRE lighting system and replace it with a new one.
But tbh... i don't really want to see current siege to try to commit to making itself gritty and tactical again. I could complain all i want about how old siege good, new siege bad, but the thing is siege is still relatively popular, so I don't really see ubisoft have any reason to do that. They got a new generation of fans that like siege just the way it is(mostly anyway), so I've just come to accept that the siege that i really liked, isn't ever coming back. Unless of course they decided to make a new game that fully commits to being authentic and tactical again.
(Edit: Whoops thats a lot of words. TLDR: I really like the way old siege looked, I liked the tactical aesthetic, but a lot of people are into the newer version and that is fine.)
Yea, Siege changed from a "tactical FPS shooter" to a "generic competitive eSport shooter". The game now, at least for me, is no different to that of CSGO because of how most people play this game.
I started from year 1 and stopped at the end of year 8. Starting from year 6, 7 ish - I feel that the game shifted heavily into TDM meta and even until now, no change. I am tired of starting the game and having to do 6-8 reinforcements and opening most of the rotation holes and angles. I am tired of people not knowing what operator they are playing. I am tired of people not knowing what game mode they are playing other than "TDM". I am tired of people being dumb, greedy for kills.
I feel like the most well-rounded, competence player base of this game mostly left, leaving most ranked games a chore to play because it is constantly "silvers, golds" VS "emeralds, diamonds, champions", people say ranked 2.0 visual rank bla bla bla but they can't explain the skill gap differences between two teams.
For me, Siege is a dead game, as in a walking dead, no soul, just a walking corpse ... and just because it still walks, sometimes walk far, people tout "Siege is alive and well, suck on these numbers" - just big numbers, miserable experience.
@@namkhanhng1802 To call siege a "generic competitive shooter" feels wrong because this game clearly doesn't feel generic at all. Unlike Valorant and CS where they can be compared apple to apple and are "generic" to the competitive esport.
Siege is its own niche, it's the only shooter that does its own thing. The game that I mentioned above does not have destructions and site set ups that siege has.
you cooked
In the video he explained it as generic to tactical@@namkhanhng1802
I'm assuming most of the frustration is from R6 looking too much like its competitors such as the recent CoDs now, where it feels like they're all going through an identity crisis and everything has to look more kid-friendly, trendy and vibrant instead of sticking to something gritty and unapologetic. And especially in R6's case, most people probably enjoyed it because of its artstyle at the time, and having that be changed in any sense probably makes people feel betrayed and alienated from what originally caught their attention. And in term of Ubisoft I don't think anyone's surprised they played it safe, they wanna be just like everyone else now which is contrast to how early titles of theirs were. I don't think it's entirely the gameplay that's the problem, it's changing things that people didn't want to have changed that most likely is.
Finally, G, Ive been trying to say that Ubisoft's initial marketing of Siege was deceptive, and that "Old Siege" was not truly designed to play how it was advertised. The rose tinted glasses people that will be in the comments dont realize that the old Siege was an illusion that was going to turn into a big esports game, no matter what the devs did or what they changed about it (lighting, ops, maps, etc)...
Same people probably said "Counter Strike sucks" back in 2013
We've all known this, this isn't anything new at all.
Not one person will have rose tinted glasses, this is VERY well known and has been a joke in the community in the beggining.
You are preaching what everyone has been saying since 2015
Ubisoft is known for false advertising, and they did A LOT of false advertising for siege.
The players known this game was no where near what Ubisoft wanted it to be.
Has nothing to do with E-Sport players, it's simply the community continually letting Ubisoft get away with all the bullshit they do.
I mean...the devs quite literally had control of whether or not the game could of fostered an e-sports scene. What with proper balancing and community outreach.
Sure, a dedicated enough playerbase will make any broken video game into an e-sports scene, but EXPECTING a game to go down that path from the beginning seems just like a lucky guess people claimed to make.
"sweetie, its time for another gregor video saying all of the things that the siege community wants but will never implement."
"yes honey"
Yo, funny comment, but just so you know. Gregor goes by G/Gwen now
I remember when the Medal of Honor reboot came out and people were legitimately mad you could play as the Taliban in multiplayer. I'm disappointed Patriots never released but it's very understandable given the media environment at the time. Great video btw.
God that's a throwback. Yes I remember that getting on the news. It's why Modern Warfare made an effort to be fantastical and over the top like an action movie rather than a simulation. It was still a compelling action movie though.
honestly my only issue is the ranked play, it’s a weird addiction that cas or standard just don’t bring
I’ve always thought they needed more progression besides the battlepasses or overall leveling
Hi G! I'm a newbie to Siege and I've been seeing a lot of those nostalgic people, and for a while it discouraged me from spending the (very) arduous time learning the game. Seeing people constantly say the game is dead, being killed by Ubi, used to be "slow and tactical" etc. was pretty scary, to say the least. Your recent talk videos about your fireside chat with the devs, and the opinionated vids including this one has encouraged me to keep playing. I appreciate your channel so much as someone just getting to know the siege comm online, so thank you! :)
If I can ask, would you say Macie Jay fits in this camp of nostalgic oldheads? Especially what he says about one shot headshot etc. as he does also reminisce about a time of "slow and tactical" siege. Thanks again!
Macie is referencing the utility simulator era of 2020, to which that point is valid. However, general malaise with the gaming industry especially live service has caused a lot of arguments to be lumped into each other. Macie laments a slow Siege that is gone because the utility is not as important as it was in 2020. Rage gamers lament a slow Siege that is gone because the game HAD utility to begin with. It's a sort of weird "gamer populism" that has infected much of the internet particularly millennials and gen xers, often rife with rose-tinted glasses about the industry as it stood during their teenage years or childhood. Their arguments often ignore the fact that their generation of old cynics at the time got just as upset about Rainbow Six Vegas, likening it to a mainstream Gears of War clone. The "John Gunguy" games got mad fun of just like the "uwu Fortnite" games get made fun of now.
As much as I respect Macie, he’s unfortunately coping a little hard with that take. He’s never been a mechanically gifted player to begin with and getting rid of 1SHS would ultimately be the final nail in the coffin for nerfing gunplay.
as someone who played beta on xbox, played thru till y5s1/2, then quit till last season: This game feels like the best it has ever been. I know the season’s content and ubi’s moral concerns are ruining things here but, if yall played white noise, parabellum, any of those seasons around when ela and zof were added, you would know we are in a great spot now with op balance. its not gonna be perfect, but man this game is way nicer to get into and play than before
Source: guy who was locked in the plat 1/2 dungeons back in the day
I don't personally agree with the whole if a game is multi-player only it better be competitively viable as games like tf2 kinda make this argument irrelevant but in sieges case I feel like there is a argument to be made.
nya mreaow mrrp purrr~~
raaaawh!! (scawwry)
For real tho, they would've been chewed alive if they released they game as patriots.
Can you imagine that game coming out now? Christ.
@@GGE Yeah id play the shit out of it just like ready or not.
Ready Or Not is more tame than Patriots was going to be.
@@GGEidk man ready or not is pretty graphic especially with the daycare level and other levels later on. I think they definitely could have pulled it off, and if they had to, pull back a little with the imagery and themes, like what they did with the launch of seige. But since then they have completely removed the soul of what the game originally was from a thematic standpoint, a serious and gritty high stakes shooter. Still my favorite game to this day but the soul it once had is gone.
It's not just the graphic nature as stated in the video. It also has to do with the character and affiliations of the subjects depicted.
That’s what pissed me off the most about the pink glasses squad
Like old siege was….BAD
Very little operators which made every round play the same , the lighting which “loOkEd cOoL” but was ruining the gameplay most of the time , the spawn peeking shtshow which was only fun for whoever was peeking and etc
Also everyone forgot that at launch smokes literally didn’t work ?
Yeah spawn peeking on night maps was something special, or trying to fight someone on rappel
In my own opinion what changed my opinion on siege was the skill difference and balance in gunfights. I think what people want when they say bring back old siege is to bring back more variety in gunfights. In my prospective of siege in the past the games felt varied because there were bad players, average players and skillful players on both sides. New siege feels different because people have more experience in gameplay making matches more sweaty. And additions such as tdm as a gamemode made the average skill rate even higher and harder for someone to contend with.
The old game was a glitchy mess with some under-optimized features. R6 has favored a fraction of its playerbase by excessively catering to esports players. Both can be true.
I wasn't around for og siege but if it was half as good as people say it is i don't know how ubisoft messed up this bad
If the game was reverted back to vanilla at this very moment the playerbase would be throwing a fit over the Beaulo mechanics exampled in this video. The reality is Siege players didn't realize they stunk at FPS games because they'd been playing variety games growing up when FPS sweats almost exclusively grew up on FPS games.
I just remember seeing Jaegers videos on stuff that used to be the in game, before they either got nerfed or changed, and I just remember watching that video and going
"Damn, it must've sucked to play that version of siege"
I vastly prefer how it is now, because old siege looks rough
It had its charm but it was made to reinforce that the mechanics were supposed to take a backseat to the strategic game. Siege ragers whining about pro league don't acknowledge that pro league players were upset on multiple occasions with Ubisoft's decision to slow the game down.
@GGE The aesthetics of a product will tend to reflect the userbase; tac shooters attract the gun dude bro demographic; vibrant cartoony games on the other hand attract zoomers and players that are more interested in the game mechanics. These players are more likely to then cultivate a competitive scene.
The gameplay can change all you want but what I hear from people in the dude bro gun larp groups is that inconsistency in lighting, style and tone is what's so bothersome to most.
Maps and gameplay can and should adhere to appeasing the players that play the game but for a while now the feel and aesthetics of "NU"Siege have shifted so much from the original grit, that now everything feels so washed and stale for basically everyone. Exactly like with the MW1 - MW2 - MW3 Reboot cycle that you pointed out.
I think they're getting back to it. They canonically shot the guy behind the tournament thing on screen. Can't get much more of a dramatic shift than that.
John Gunguy
My favourite reoccurring G’s Gaming Experience extended lore character
this fella never misses how do they do that???
Honestly what I miss about old Siege was everyone just being really bad. That made it feel much more like the trailers
I think my biggest complaint about modern Siege is the Nighthaven defection story arc (which may come back cause that hasn't been fully resolved) is it only lasted a year proper (not counting the building tensions while they were under Team Rainbow's banner). Like we could have gotten an extra year out of that.
But otherwise, I always was find with Siege shifting its design philosophy from trying to appear tacticool to actually being about quick strategic decision making and team cohesion made it a stronger game. Like I came back after peacing out in Year 4, and a ton of the changes have made it a better game.
Still gonna miss my proper bullet holes over bullet decals but the game definitely is still a blast.
It doesn’t have to be popular to be loved. At least, that’s how I see it.
I pre ordered it back then on the ps4, it might not have been good but it was without a doubt my favorite time in the games history. I loved yacht, favela and all of that old stuff. I think that your biggest issue here is not addressing the idea of skill creep, as the game has been out the skill floor and competition in the game has increased drastically which has removed any real player freedoms when it comes to viability. When nobody knows what they are doing creative situations arise to solve new problems. Now it feels systematic and stagnate.
When I say I want old siege back. I want the siege that I started playing. Back in year 3 season 2.
That’s middle siege lol
The fruity deuces was immaculate 👌
Only thing i disagree with you about is saying Siege was dead at launch, the Steam numbers might not have been great but the game was a very popular console game at the time i do remember that. It was consistently in Xbox's most played games list on their website
playing siege with your bros in a skype call was vibe
I think this video is very good, and I like it a lot. I think a big part of the disconnect is that you are making a pragmatic argument about what had to be, and the people you're arguing with (the not stupid ones) are complaining that it has to be that way. I can speak for myself when I say that my response to "cs had to change characters to not get in trouble" is "i agree, but that suuuucks". I agree that these changes are made out of risk aversion, but I think risk aversion is tearing apart mainstream gaming and film when it comes to the *art* of it
Don't get me wrong I think there is a place for it. You just have to approach it with a bit of tact and self awareness. Shit if they got Jocko Willink in the building as a consultant to help them work on their PvE content, I think that would be a great PR move and also not a half bad creative decision.
Totally this. Ubi used to make cool and innovative games, but now make slop and avoid any politics as to not offend anyone. It really sucks to see even established series like Counter-Strike sell out to be more marketable and commercialized.
I keep seeing division gameplay in your videos and im like “wow this is the only time ive seen a person play the division”
ok despite the video i watched a short with your old voice and oh my god, this is like.. this is so much more, its so goated you sound so energetic and lively and its just GRAH
👐
Hey G, if you ever want to try old Siege you can look up Operation Throwback. It would be great to see what changed over the years and why.
Huh. It does make sense when you put it like that. People want the gritty, grimy easthetic of yore, but ignore the fact that modern Siege is leagues more tactical than prehistoric Siege used to be. While also conveniently ignoring its huge pricetag of 60 dolans for what is essentially meant as a side dish. Doesn't mean that modern Siege has no pricing issues (looking at you, PS Plus), but a base price of 20 dollars makes the game a lot more interesting to buy than basically three times that price.
Anyway, great video G. Spot-on commentary is what I watch you for.
Esports slop does have its negatives in the game but I don’t blame Ubisoft entirely for the state of the game. The player base is equally to blame for a lot of the issues.
BRENNAN LEE MULLIGAN SCREEN TIME
the G stands in "G's Gaming Experiance" stands for gangster
I really do not like the game today because it FEELs too "run and gun" style.
Between the increased speed differences in sprinting, the faster movement in general, the ADS recoil perspective changes, and faster deployment of gadgets, it just doesnt feel the same anymore.
Yes its more competitive, but it doesnt fill the chaotic close quarters vibe anymore. The focus has shifted to better gunplay in general compared to unique problem solving when approaching a defenders position.
If devs care too much about their game pissing someone off, it will be so worthless nobody will give a damn.
i think the term "tactical" is just an aesthetic to a lot of people who don't care what words mean. just look at modern warfare 2019, it's still an arcade-y shooter at heart but it was supposedly tactical because you could put on quadnods and hold your gun up while you sprint
When looking outside a window from a far was just a white void
Siege has been my main game since beta.
Although the game BARELY worked and was not at all balanced, the atmosphere and tone was more immersive. It was casual fun! less obvious cheating mixed with silly bugs allowed people to enjoy despite the shortcomings.
As time went on, people found exploits, the game went from casual fun to competitive abuse.
Ubi double downed on Esports and metas started to develop. The cracks became more obvious and after 2 years they replaced the f***ing dev team!
The game feels too clean, sterile and safe. Balance changes are small, often questionable (if we even get any) while less content being added to the game as time goes on sucks.
Map/operator bans, less overall content and lack of needed balance changes has led to a repetitive and stale game state.
Players get comfortable with what they have because change is hard, but change is what pushes the game forward. This game has been stagnating for some time now and the future looks bleak.
This isn't the Rainbow I fell in love with, it's the hollowed out shell of a game that used to exist, replaced with a soulless corporate shadow of mediocracy
Not super related, but thank you for having Division 1 gameplay for these last few vids. That game is so damn cool and I don’t really see people talk about it a ton. I still go back about once every year and a half and make a new character just to play it again. I feel like we haven’t got a game like that since, even with Division 2
W vid
Glad you enjoyed it.
I expected standard G's shitetalking R6.
I got a video where he talks about US politics as if it was the entire world.
I assume when you said "2016 elections", you meant the 2016 Polish Parliament elections. Yeah, a lot of stuff happened after that, but I don't think it had any effect on R6...
Eurobros when American defense policy has implications for the way the military is represented in media that is consumed globally!
@@GGE I'm pretty sure USA is not the only country which likes their military to be represented in a certain way.
Why would only US policy be important for a company that isn't even from the same continent?
@@sven679they didn’t say ‘likes.’ The U.S. impacts the whole world. It’s how a lot of things are seen, through a U.S. lens. That’s just a fact, with the most powerful military in the world
@@sven679U.S. player base is far larger aswell
Rainbow is a directly analogous to NATO. What happens here affects the way a license like Rainbow is depicted or how comfortable creatives may be with tackling certain subject material.
5k people on PC the XBOX numbers was actually pretty big if I remember
I swear if we could get the old arstyle, destruction, dark maps, more cinematic graphics, i wouldn't care about how the game plays, i still probably would enjoy playing the game till this day, even alone. Now i only play it with my friend.
Hostage should be the main ranked game mode
Favorite ending to a video ever tbh
i have the fire skin on my account
i started playing siege last year
i played the beta and i was like "this isn't rainbow six. this is just COD with destruction" and never picked it up til my friends were like yo its less shite
i remember R6 at release was almost dead on arrival, i forgot why it was revived but yea rose-tinted glasses.
I think esports has just become a radioactive topic amongst "casual" gamers. The misconception is always that the game used to be fun and chill but then the devs turned it into an unfun sweatfest to cater to the elite one percenter esports players. The reality is actually that the skill level of any deep competitive game rises exponentially with time in this age of instant information and social media. And Siege is a 10 year old game.This necessitates changes from the devs to keep the game from breaking. Esports is just the logical endpoint of a competitive game, and we're the reason why. People just love nostalgia and yearn for the days when most players were bad at the game.
Maybe not Joe, but Putin is definitely on that soul diet sadly
Just recently too that's the thing
The Nostalgia for me is more figuring out what siege was and could be and playing with groups of people who were also figuring it out.
The majority of the game and player base are different because the players don't want to play like old siege and the maps have been the same for years
My entire history of siege (health to I keep picking up and putting down the game. But I have been here. Has been
Positive I genuinely enjoy the game
As someone who played both the closed and open betas, playing both on console and PC, and stuck with the game through Burnt Horizon before taking a break. I'm not just looking through rose tinted glasses when I say the game was more fun back then.
Gadgets felt impactful back then for most operators, and gunplay was also more fun. Most operators gadgets don't feel like they matter as much as they used to, and the gunplay feels awful. The "utility meta" started because Ubi added a bunch of crap that forced players to focus on utility until Ubi nerfed a ton of gadgets into being pointless. The gadgets being pointless was what led to the "gunfight meta" and in my opinion Ubi took the wrong approach to curbing that by nerfing all of the recoil and ADS speeds across the board. Currently Siege has the most recoil of any FPS game in the industry right now. Ubi doesn't seem to understand how to balance game mechanics. Everything gets nerfed and it is so fucking frustrating. Even when things get buffed or tweaked for a desired outcome, those same things just get nerfed next update. If a certain playstyle picks up too much traction it gets patched out of existence. I understand that sometimes nerfs are necessary but when it's the only thing that seems to happen it ends up feeling more like a punishment for going against the intended gameplay loop than anything else.
I want to play Siege, I do really like the core game. But with how balance is handled and how atrocious the cheating problem is, I honestly can't enjoy the game now. I'm shocked people still play the game to be entirely honest.
I loved OG siege, it was in my opinion very refreshing from COD ( I started playing Skull Rain ) but I recently came back to the game and even though it was still fun, it was to fast paced and there wasn’t very much strategy it was just people running around and just popping heads because they’ve spend countless hours in terrorist hunts locking onto heads ( the last time I tried to come back it was Dread Factor and in the new ranked 2.0 I managed to be ranked Dimond 3). The game just felt to kill oriented to me, it didn’t really feel like the same game I picked up when I was 10… I’m not gonna sit here and say the game is trash because it isn’t, I just feel like somewhere along the lines of social media/ influence and monetization/ corporate greed the game kinda just lost its claim to fame and became something I’m not exactly sure how to explain, I might be tripping but if you disagree feel free to let me know!
I kinda agree but I’m only started to play during deadly omen with some friends and so far the only thing I bring to the game is game sense I suck at shooting right now but we will see if that changes .
I have one friend constantly talking about how much better old siege was and as someone who has played multiple live service games for years I think rainbow is one of the better ones
Like destiny1 - 2 had sooo many ups and downs and I’d say worse downs higher ups.
Rainbow has been far more consistent, maybe not a great thing for the longest term players but for me watching gameplay and a little here and there on console, they game feels way better to play, like before it was like a dark souls game the way it felt intentionally hard to play.
They should make better LTMS tho
sometimes i feel like the siege community doesn't know what they truly want
and then COD's just like "yeah we have a 9/11 mission what about it?"
I have FIRE on my account and I will thank you not to draw attention to my wasted days playing this game for 9 years.
I’ll also thank you to clean my bedsores and make sure the nurses aren’t stealing money!!
When is my grandson coming to see me? It’s been months!
What’s that?
I don’t have a grandson?
All I have is a FIRE skin from The Before Time?
Fine.
Tell the nurses I’m ready for my sponge bath. 😞
I didn’t play the super old siege, but I miss how it was when I started playing back in Blood Orchid and White noise… I just hate the aesthetic of the current siege, not even the gameplay that much.
Love your vids G, it's been awesome always having your input!
Thanks!
Haven't watched the video yet, but I think that most people who ask for "Old Siege" aren't asking for old siege as in gameplay/balance wise, I think they want to revert back to a day when the game tried taking a more grounded/tacticool stylistic design rather than whatever the current cosmetic team is doing, there's a reason why even the luchador caveira skin was flamed on release, because back then people wanted it to remain tacticool and not have overly silly designs for cosmetics, personally I'm glad to see R6 doing well(-ish) in the current day despite all of it's issues it's currently having
Agreed. But they should say that.
I genuinely think if siege had its current gameplay loop woth the original art direction this would be the perfect game
I disagree about the lack of human sacrifices. They are happening, I just haven’t been caught yet.
My Fire skin lets me get my pension benefits early
Overall, still a better game back then, and peaked during the 2017-2018 era.
Siege changed from a tactical FPS shooter with an atmospheric graphic to a competitive eSport FPS shooter with watered down graphics, bland music, bland everything.
Started from year 1 and quit the game at the end of year 8 because nowadays, almost everyone just spawn in and start shooting, no one knows what op they are playing, no one knows what game mode they are playing. The skill gap increases because most of the well-rounded players left, so every ranked game its "silver, golds" VS "emeralds, diamonds and champs" (people say visual rank bla bla bla but can't explain the actual skill gap).
Siege is a walking dead of a game, no soul, just the corpse. People say "Siege player count is all time high" but then the actual experience is miserable because most of the player base were replaced by younger, dumber generation that is no way comparable to the young generation from 2015.
Rose tinted glasses live in action. The game felt more tactical because the game was new and everyone was bad and figuring things out.
@@honeycrisp808 yet, the game is more TDM than ever before, that is not "figured it out" means.
@@namkhanhng1802 it was always TDM since the beginning. They just haven't figured it out back then.
In fact, it's even less TDM now since they increases the time to aim down sight, making gunfights a little slower.
@@polinttalu7102Not really, but OK?
Nice premiere
nice watching!
Nice commenting!
@@ZorroCeleste1 Nice replying!
I still have nightmares of Ash and Ela quick leaning and dropshotting. I vastly prefer the gameplay of Siege today. But, I do miss the original, cohesive aesthetic. I really wish silly skins in serious games did not take off, but we can thank Valve and Fortnite for that.
Also regarding the White Masks, it would’ve been cool to have a campaign dedicated to stopping them. You don’t just gas a university and not talk about it in anyway. I just hope we get another proper PvE Rainbow Six game in the future.
G my homie, I can listen to you yap 15-20 mins everyday
Love that G seems to be having fun making videos ❤
I have fallen away from siege in the last couple years because the gameplay loop of ranked finally crumbled for me(and the generally poor feel to casual matchmaking which feels like it keeps putting me in lobbies that are too good for me and esp my friends) and maybe doing 10 mans again would fix me i definitely miss the 10 mans i was apart of with your community. But maybe im also a nostalgic nancy and the game and the overall community changed too much for me and i cant keep up
I used to watch this channel called Gregor before I quit rainbow 6 and have been wondering for a few videos why this guy sounds so much like him. 😂😂
It's definitely a matter of the change in art style. I do miss the old menus and lightning. Made the game look more gritty and grounded.
However on the matter of Patriots....while I understand the reasoning...I disagree with it. Topics such as domestic terrorism should be portayed in media....respectfully of course...but they should. I am aware of the backlash the game had (especially from right wing media like Fox... because quite frankly...the main villains did resemble right wing extremist groups.) but that should not stop a medium from portraying a topic that isn't portayed that much in media....but oh well capitalism is gonna capitalism and what isn't profitable may as well wither and burn.
I've played on and off since beta, siege at launch was pretty broken lol. It gradually got a lot better with ups and downs.
Division gameplay at the end Greg let’s go!
*cough*
"joe biden not having human sacrifices done for him"
Dont let him into the rabbit hole he is still pure
i just miss the old graphics and operation screens, i dont mind the game evolving i really just miss the old hud wish they had an option to toggle between new hud and old hud.
Fire and Peacock weapon skins stay strapped
outside of the lack of new content and the apex legend-fication of siege, i've been really enjoying the game (standard gamer here)
I mean tbf, those steam charts back then don't show the ENTIRE playerbase from other platforms, so we really can't tell if the game was gonna die in those times unless we have more data to back that up....then again Ubi probably wouldn't have gone so hard into e-sports if it wasn't dying. It could've had just been a niche hit with tacticool gamers and content creators like Insurgency Sandstorm and Ready or Not, but tbf those two games didn't exist back then.
Also, maybe I'm ignorant to marketing and war politics, but didn't COD4 get its assed chewed out by modern media back in the day for the "No Russian" mission? It had as much tact for real world issues as a sledgehammer, yet the game sold like hot cakes for its suggestive political material. It's partly the reason why its remembered and reveared so well by the COD community because it was possibly their first introduction into COD games.
Same could go with the GTA series as well! Sometimes all publicity is good publicity, you know?
I was one of those 5 people who pre ordered the game lol salute to the og beta players
commenting for the algorithm, love the videos lately G!
man this is such a good channel run by such a good guy with such smart ideas, I really wish more people listened in as much as they did when he was making operator guides when I was 12.
appreciate you sticking around g, I'll watch till you stop uploading
Great war hammer reference
It's sucks that you're correct because I wish old siege was back soo bad! Not saying its bad that you're telling the truth, but man I just love tactical shooters like Insurgency Sandstorm that take real world material and mechanics and put it in the hands of the players.
Old Siege had a grounded but unique art style from the U.I. to the character icons and even their character intros! I think its more of just a preference that I like slightly broken but fun shooters, to ones that are micro balanced for (sometimes) esports or changes that go against the original artstyle like night maps.
Its why i dont prefer esports to where imo it min-max's the fun and "gaming" nature for people that want to be pretend cops. Plus, as much as i complained back then about dying to beulo peeking sweats, that was just me venting about being bad. I felt that siege had the perfect artstyle back then with solid gunplay and gadgets, but then siege jumped the shark and made it more sterile and marketable to a wider audience. Which imo, i always prefer niche art style audiences over gigantic inoffensive ones.
I hope my massive nostalgic rambling made sense! 👍
WARHAMMER MENTIONED 🗣️🗣️🗣️🔥🔥🔥🔥
I need a Patriots video game!!! It looks like ut would be awesome!
I had a feeling it was never going to cone go fruition
Dude the old artstyle was oo good but hey at leadt the game is fun so it really isnt an issue
Another thing, did anyone wlse notice the BOSG being absolutely broken recently? Im onetapped in the shoulder/ center mass as 2 speed ops by vigil and this fucking sucks
G 40K lore videos when
You’re still trying to get the cybertruck sight to work? how is it going after all these months later?
Just saying the old siege wasn’t at all tactical and the most fast way prove that was bandit and Jager spawn campaign and peaking your ass
american after make other country "bad" guy: it's fine
the same american after make conflict around internal and their own countrymen as "bad" guy: please ban or rework the game
there's a reason why almost the rest of the world care about your country politic, because it will affect our favourite big game (i mean, almost every big game from freedom oil country?)
I'm proud of you G :)
Thanks
@@mazerien6903 pridemonth is over; you gotta bring wrath for them
Siege went through so much shit from it's inception mostly because of Ubisoft and how they managed the franchise. The entire game cycle was Ubisoft makes something broken af-> players use the broken shit all season-> Ubisoft fixes the broken thing-> Ubisoft adds new broken shit. Every new operator was busted and pay to win from release. Ubisoft thought they could do this forever without the need for changing much of the game. Instead reality exists and the issues just compounded culminating in an insanely dense overpopulated section of operators with their own unique meta and then defenders trying to guess the operator selection on pure chance. The issue still exists and it is the issue that other character fps games faced since the dawn of time there is a threshold for too many of the same variation making collaboration impossible to balance.
I see near the end of your videos that you tend to show division gameplay. Do you ever intend about talking about that game? It seems to do a similar thing to Siege where it isn't trying to be provoking. Maybe the wrong word but playing TD1 and TD2 for the first times in the last two weeks, it feels very bad guy bad, but with a ton of untapped potential in every narrative sense. TD2 has been incredibly fun at least, and im addicted. Feels like learning Destiny all over again.
Division 2 is really fun, but lately then ran out of resources for it and are forcing a story because the people working on it convinced ubi it could still make money.
Damn Daniel
I think the lighting was cool and the artstyle was fuckin rad asf 😎
is the game you talked about and showed at the end Metro Exodus? one of them at least
I have played since December 2015, I got the game for free with my GPU which I bougth at that time; and I can confirm that the playerbase was pretty small, it was not uncommom to recognize a lot of other players from previous games.
R6 Siege was also very fun back then because no one of us knew what we were doing, we were all still learning.
your argument is valid but it has a different value than what its portrayed as. Rainbow six and League of Legends are easy examples of games that got better due to quality improvement but overtime when initially a game is formed for esports it does go to a point years on where it does get ruined by esports slop because of balancing. League and Rainbow are both games that are pretty much competitive balanced based on how they both used to be. Rainbow only releases operators nowadays reliant on meta and what's missing in an area, Riot Games does the same for League. There's is a frame period like a "golden age" where balance from esports and content is pumped properly but gets overwhelmed afterwards over time due to competitive demand. For rainbow this was prob late 2017-2018 where it held a golden age. League has survived for so long due to its marketing and understanding of what people want not just the high up play. Ubisoft doesn't understand this with Rainbow. It doesn't feel like a game you can be good at but have fun anymore, nowadays it feels like a linear competitive straight forward meta pick game. So it's not "esports slob" per say but rather both Ubisoft and the high player base.