@@coltoncaskey5781wrong phrasing. they can totally fix it. they just won’t. their ximmers are a large part of the console player base so they rather keep them playing to maximize profit. apparently though, changes coming towards the end of the year are going to put xims into pc lobbies but we will see if that even works.
I've always been attached to this idea that siege could have a THRIVING community if they added system for map making similar to the Forge system from Halo for custom games/downloading and the community to play with and like the most popular/best made ones could be added officially I think this could alleviate peoples desires for new maps and allow them to focus on things other than make maps
Ubisoft never had that approach toward their players/games. I do not count Trackmania as Nadeo does eveything themselves. But I agree. For me this is why Halo was always replay-able compared to CoDs
Console is popping off right now. It's literally got millions of players, comp controller only tournaments, streamers, etc. You can beat xim, cronus, strike pack. Yes, it's a pain but nowhere near as bad as PC cheats
you can try extraction... its decently fun solo, especially if you dont go in with any expectations about it being like containment event or never played containment like me. i picked it up on sale for 10 bucks and ive been having fun. the forced multiplayer for the maelstrom and rotating modes is a bit of an argh when your teammates behave like theyve hit their head one too many times...
Same. I'm low gold at best in actual MMR and I had 3 back to back cheaters in a ranked game session and so I just called it there and got off. Haven't played the game since which is just really sad.
Well, it is hard. It’s very doable for the siege team to switch engines recently again my love dead by daylight recently switched to unreal 5 when the game was coded on unreal 3 so while it is going to be hard for them and they can’t switch that directly, they can make an updated version of the engine they are using and just put it over. It’s gonna take time.
Rainbow Six Siege 2 would have to be a long term investment which I just don't think the executives at Ubisoft know the meaning of. It would be great for the game but not great for the red line on the chart, which is why I think they'll never do it.
@@g00bergob94 i mean it can be doable, but it's gonna prolly end up as overwatch 2, basically no updates and basically the same game except engine change and maybe less cheaters
@@andyluan7183 Getting rid of most of the cheaters would probably be the best part. They would adapt quickly I assume and new cheats would come out but on release it would probably be cheater free which would be awesome.
@smuggy4186 because jynxzi was funny to people and deimos was a tonal role reversal. then, siege released the 2nd worst season ever and people realized how deeply flawed it is, and now counts are dwindling again.
Siege is unpopular because tbh, CS and Valorant exist, are far more accessible, and for most people has compelling and deep enough gameplay to never be bothered to touch siege.
This. It’s really hardcore even without being super hardcore on the tactical shooter part. Had a Valorant playing friend who looked at me playing Siege when I was trying to get them to join me and basically they told me straight up my gameplay looked so sweaty. I’m a Silver rank player with an average KD
i played all 3 siege CS and valorant gor a decent amount of time. i like CSfor the simple easy tactical stuff not too hard you can do it very well with your brain turned off. siege i like because its the same but on giga 200iq mode; a game that depending on the match or how you feel that day you can play with immense focus and it pays of massively. valorant is kind of a middleground between the two you have the unique abilities of siege but the cs maps and more predictable gameplay due to not being able to switch agents per round. for me this middle ground isnt exactly working out. so im mostly playing siege and CS. havent even touched valorant since i got my new pc. also valorant somehow still managed to feel more complicated than siege even tho thecharacter roster is smaller because every agent has 3-4 unique abilities. also in siege if i feel an op isnt working out midmatch, i can pivot to a different one next round. in valo; tough luck gotta feel like garbage and take the L.
Unless year 9 is an operation health year preparing for year 10, I can’t see siege making it to year 10 at this rate of decline. The lack of content only has two possibilities in my mind: 1. Ubisoft is reducing the funding for siege content. 2. Or they are making Siege 2 with a new game engine. If they make siege 2, I am fine with them spending a few years just bringing the operators from launch to year 4 season 1. Then from there, have 1-2 old ops per season and every other season, have a new operator.
I too wish to have R6S2 be like you described. Sadly I’m sure they’ll make it look a lot more like Valorant and be even less immersive. Probably go all out on the vibes of The Finals
@@Soliye. To be honest, I don’t want the gameplay to be realistic like COD MW or Ready or Not. That is not what I want from siege. I want a Counter Strike 2 type of update. (And an Overwatch 2 update would be fine if they didn’t mess up the in game economy) Keep the reticle locked in the enter of the screen. Make destruction serve for gameplay, not realism. As someone who’s played siege since Year 2, I recognize that siege was meant to be an esports game since they abandoned Rainbow Six Patriots. They collaborated with the ESL before they changed the name from Patriots to Siege. Only the trailers and situations were realistic. Another thing I want is for 3 speeds and 1 speeds to walk at different speeds while aiming like we had a year ago and prior. Siege’s movement is just way too slow now! The slow sim down sight speed is fine. But SMGs are just so strong now with the lack of movement for attackers with assault rifles in a gunfight.
@@ryanretrogamer7 Well then we're the two complete opposite. I feel like you're describing The Finals, except with the "game control" of CSGO where someone cannot flank you from a point you weren't expecting. Your point is valid tho, I feel like adding destruction, even if strict, would be great in those competitive games to add variety. But in general we don't have games like the OG vision of R6S (not talking about Patriot). CoD is FAR from that and nor is it realistic. RoN is great, as a singleplayer SWAT game. Personally I'm not into that whole competitive aspect of games, they turn me off quickly. I enjoy being allowed to play how I want. The advanced movements & map destruction was what brought me into Siege in the first place.
- Making all operators globally slower in movement - Releasing the stadium, lair, nighthaven labs, emerald plains - Effectively allowing cheaters for years en masse while spamming notifs about banned alt accounts - Reskinned recruit, remove 2+ ricky games - Microscopically fitting gameplay to suit pro leagues (yeah im sticking to this) - Fucking text chat doesnt even work half the time anymore? It worked for a long time before...? - Clear dev/pub focus on battle pass and microtransactions over keeping the game as fresh as feasible. - Weapon attachments got really weird and stupid.
IMO, new sights are 1 trillion times better and slower ops prevent "brain dead ash mains" from running and gunning the whole defense side. Every other point is valid though
I think the tough learning curve is what most stops this game from being more popular, it’s just so punishing to new players. But I love the new stuff they’ve done for new players like the map learning. It’s actually extremely helpful to learn the layouts quickly. The only thing holding stuff like this back is that they don’t have it for all the maps yet and it’s not really easy to find in menus if you don’t know it’s there. They should label it better than just training. I wish there was more beginner training stuff in general: full matches with just bots and no other real players, better tutorials for map setup, games to shoot pings and targets through floors/getting used to vertical play. Siege just has so many unique mechanics to introduce on top of one shot head shots and no respawns.
Nah the reason the game isn’t popular is because the game isn’t fun. Movement nerfed operators nerfed. Game also full of cheaters (apparently I haven’t seen any when I last played)
“Siege is too complex, the learning curve is too steep” that’s literally why I picked up the game and loved it for years. its amazing how much you can learn and improve, that should be a big selling point. also, I dont know if its a Cod issue but if you cannot grasp stuff like refrags or 2v1 angle holding/covering you are the shooter equivalent of media illiterate and its embarrassing. you cant water down the whole game no matter how much you try, why not use this as an advantage?
If this were true arena shooters would be more popular than battle royale games. Most people LOVE nonsense skillless RNG and want it to be the primary deciding factor of their gameplay in competitive games for some reason.
League is a super complex game..more complex than Siege and it's the most successful eSport because they do constanr balancing with their 200+ Character roster.
1. Getting less content, both in term of quantity and quality. 2. Heavy shift in the TDM meta makes it becomes a regular FPS game. 3. Too much cheater and XIM
Dude there’s tons of issues outside of that. Hit reg has been garbage since launch, peekers advantage is off the charts insane, the massive advantage having 200 ping gives you, most of the maps suck, it’s an endless race to the bottom in terms of agent balance. The list goes on and on for why R6 is awful. It’s sad because there game has endless amounts of potential with really good core gameplay, ubi just can’t build on it.
G i miss old siege gameplay, is good!! Fast and funny. And of the day is the most important in the game. Pro players prefer old gameplay and other things on old siege on operators, etc. For me the big siege problem is game balencement !!
Every damn match we play at least one person gets randomly disconnected because of a server connection error. We just lost a 4:4 overtime match, which we fought really hard for, just because my buddy who was the last one alive got disconnected last second. Most frustrating loss in the 7 years I've been playing this game. That's the type of shit, which breaks your spirit and takes away all the motivation to keep playing.
My problem with the game is that the devs don't know what are they doing. 80% of the balance changes are bad or changed back to the original version after 2 seasons
(Long Long Long Rant warning!) For me, my trouble with enjoying siege is that it feels like a lot of the guns don't serve a individual/specific purpose and when they do by accident (p10 roni for instance) they tend to get nerfed because they usually make for good fragging capability. Like take Cavs pistol, it serves a purpose, to down people for interrogations, or deimos revolver, too not only just balance his ability, but also for him to be able wallbang people. A good example of other games that have this same concept is Counter-strike. (aware they play differently). Take the p250, its purpose is to be a cheap eco option for eco rounds with it only being $250. Or take the m4a4 and m4a1-s....The m4a4 has a higher fire rate, but a looser spray pattern, so it serves holding close range angles and sites a lot better than the m4a1-s which purpose is more suited to mid and long angles, due too its tighter spray pattern and lower fire rate. I also don't think it's bad if multiple hold the same purpose, p250 and a five seven are very similar except 1 is much more reliable (better spray), but at a higher price of 500. obviously the implementation wouldn't be the same in siege, it would be closer too what the role of the operator is, and what purpose you would want them too serve, kind of like thatcher, his gun isn't great, but its good and reliable, its accurate and it does well too hold angles on the breach, but also leaves room for adaptability. Where as the p10 roni doesn't have as many purposes, but serves 1 purpose incredibly well which is that 1v1 capability, but doesn't do nearly as well on countering team executes. TLDR, I think have the weapons server a good purpose makes the game much easier too balance but makes thing just a tad, a little bit easier for people too learn, at least in theory, my game theory.
It doesnt need a new game engine, they are killing the game. Battle eye is an outdated system and not the best simple as that. The nerfs make no sense elas smg makes less damage has more recoil than the smg12. Any good attacker is now a slow 3 armor with big nerfs. Yet ash is still op since year 1
The game came out in 2015, i was in my early twenties. We are now in 2024, im in my early thirties, and yet somehow Siege is still trying to look cool and young and relevant to a "modern audience". Reminds me of some of my former high school friends who are still stuck in the past, unable to move on.
If i were to be able to change 3 things about Seige: Every shooter is either on Unreal 5 or something of that caliber, so we put Seige in Unreal 5 2. Stricter sanctions on Cheaters and griefers. 3. Giving Sledge his old gun and speed 2
ill do dibs on that sentiment of overhauling the engine. ffs, ubisoft released that slap in the face of a monthly subscription, they should just bite the bullet and release a siege 2 on a modern engine that can actually detect cheating in real time. if they want their money so badly, releasing it with all the current operators with a full triple A price tag would be reasonable given how big the game is. i know i would buy it and i have not touched this game in years
Cheaters are also in Qickmatch to boost the low level to play Ranked. Also in every Match maybe 1 Cheater. Ubisoft must buy a cheat and than they know how the cheat works.
The "Ranked 2.0" is ridiculus. I don't play everyday as some players do, and I don't believe that i'm so good as Diammond or Champions, because I use to be on Gold or Plat, but every ranked that I play, I play against a Champion or Diammond players. And worst thing is that MnK cheaters still massive on console.
I think siege (even if it was for a little) would have a HUGE spike in players if custom game had a complete overhaul. Think if you could set up a map (destroy walls, reinforce) and "save it" like a map edit. Or changing player speed or any customization to operators like in overwatch, where you can change ANYTHING with the heros.
How isnt it balanced for the pros? The major concerns that the pros and high ranked players have get addressed even when they go against the wishes of the casual audience. Majority of players are not high ranked or pro. My most coherent example of this is blackbeard. Speaking of which whens his next nerf?
Its really complex, I've played since beta on and off and only casually and wanted to learn ranked..I'm not a bad player either. I've never learned site setups, what default takes are, where vertically lines up, where to hold X angle etc. And then they're all different per operator. It's a lot deeper than what meets the eye, which is scary Edit: Also as a returning player, map reworks HEAVILY mess with me, what once worked no longer is viable
I really love this game and have been playing it for 7 years now, but yes it's very hard for casual player, I tried to make my brother play it, but he said it's too complex, and he prefers easy going games like COD and Valorant.
Hi G! For one congrats on your transition/coming out, but also I absolutely love this form of content, I have binged your videos at work and it helps with those long shifts. Love your content and I hope you keep it up!
Personally my friend boosted and paid someone to get him to emerald. We had a rough season all normally plat but the past 3 seasons he had been awful. The season he boosted he was jealous we hit gold 3 and that’s when he got boosted and since then I have not enjoyed playing siege I am stuck silver 5. But I’ve boosted him to plat 1. The fact he got plat 1 while me and the other carry are silver 4. Kind of kills siege for me
I think this Ubisoft needs to decide now what they want this game to be. I dont think there is much balancing to be done. Personally, i think this game should lean to a tactical slow and methodical style of gameplay. Despite the arguments I've heard about how that's never how the game was since scopes have been removed and lean/crouch spamming reduced the game during that time was also incredibly utility focused. Even after Jaeger had lost his acog he was likely the most popular defender across the board between pros, casual, and ranked. Why? Because utility was strong! It had a major impact! There was less wall denial and less hard breach so we saw more thermite, thatcher, and bandit. Back then Thatcher could destroy gadgets too. A lot of gadgets either faced steep competition or were nerfed to the point where they rarely dictated matches. This all went away probably a few seasons after Warden's release. Back then teams had to balance gun play with their gadgets which is what siege is all about. But when gadgets take a back seat the game becomes more kill focused. I miss the standoffs on both sides as both sides are utilizing their utility to prevent or open the wall. It was a skillful and always interesting dynamic which is never seen nowadays.
It's not even the actual elo anymore bro. If your hidden MMR that they matchmake off of is high enough, you're playing Diamond+ spinbotters on a Copper/Bronze acc. The sbmm is what's killing the game with these cheaters. I played on my main, Goldly. and I'm getting cheaters every single game. I have yet to have a game without cheaters in it in the 20 I've played. My alt, GuysImWalling, hasn't played in almost three years, and I recently tried ranked on it. I've had ONE single cheater in the 12 games I've played there.
Pretty much every multiplayer game with ranked matchmaking has been using MMR for a looooong time. Theoretically matchmaking is way better with hidden MMR over matching by rank. The problem almost always lies in HOW the MMR system is weighted. Is it wins? KD? Score? If I play support and make a huge impact every game but get low kills am I going to advance my mmr at a slower rate than someone who plays frag?
@user-lh6eo4kr2p that's how the OG system worked. I was getting way more points than my teammates because I was top fragging. It was a bad system, I couldn't have gotten the kills I did without my support
I really love the game but I legitimately don’t recommend the game to people because of all the known issues also another issue the game has that isn't mentioned enough imo is how poorly the game runs I think everyone has experienced game crashes that results and that results in bans from standard and ranked
I remember when I started playing in Void Edge, Siege was notorious for having amazing performance for a game boasting its graphics, sad to see how far it's fallen. I used to play the game on a Ryzen 3 with integrated graphics with a solid 60 frames, that's just possible anymore, not to mention the crashes
It’s mostly because siege isn’t free. It’s actually doing pretty good for a paid game. It’s doing even better on consoles where almost everyone has game pass which gives access to siege.
One of the worst changes Ubisoft did was get rid of the select fire feature for some weapons, it’s one thing if the weapon doesn’t have that feature in real life, it’s another if it does, I would love for that to be brought back, along with old recruits and other features to keep in the tactical shooter space instead of being another cod or battlefield which it shouldn’t be, there a lot that Ubisoft needs to do as a whole to get better, one of them is stop catering to pro players who complain about everything.
It’s because of the learning curve that is required for siege lets be honest you have to learn every map,spot, strategy because if you don’t you can get bosg sniped from a peak you didn’t know existed. The ppl who have played for a long time know every single detail on each map. Ranked is okay until ppl don’t talk and you have cheaters on opposite teams tearing you apart and you lose so much but gain so little for winning. It can be tiring to play and unmotivating when you lose.Playing with people that are randoms that are cheating sucks bc you get punished and you don’t even know the other people on your team are cheating you can’t leave the game and keep rank you either get banned for a hour for leaving or lose rank that you worked hard to get. It’s really annoying and demotivating (Emerald player experience)
For the biggest problem in Siege is the way Ubisoft balances the game and the recent changes that made the game feel like it's League but with guns instead of a complex version of CS/Valorant especially the gunfights. In CS/Valorant I'm rewarded because of mechanical skills but in Siege it's 50/50 due to Ubisoft is trying to get rid of good players specifically the ADS and Recoil Change (constantly changing)
I remember a long time ago, if the servers were not good or there was a problem, we received compensation, although a booster is not worth much, but we still received at least something. Unfortunately, this is no longer the case. And I remember that they said that they would publish information about the anticheat more often, but these will not be available either.
servers are perpetually not good this season and they have pretty much always lied about anticheat in every capacity like most modern major game studios
I started siege around 2020 and I remember the main reason I wanted to put more time into it was because my cousin paid 60$ to have me play with him. I don’t think I would have put up with spawn peaks and runouts if it wasn’t for the fact that he spent money and I felt guilty. But over 1000 hours later I still play today and though I have fun casually I gave up the ranked grind. It doesn’t feel rewarding when even in gold lobbies I have to wonder if they are walling and aim botting. I’ve had blatant cheaters in my games to the point where I just don’t care about ranked anymore. There’s nothing to prove to myself when I’m playing against literal cheaters.
The cheaters are spreading to standard, especially recently, I've been encountering cheaters once every few games. It may not be as bad as ranked, but it's still a problem.
Siege is too inconsistent with WHAT it is. I fell in love with the game at launch for it's crackhead twitchy runout nonsense with ACOG machine pistols and then even more in love with the quick lean peeks so when they made the decision to drastically slow down all the gunplay and animations I stopped playing. I know people who love R6 as a slow tac shooter brand and stopped playing as soon as they realized that the stuff I loved was in the game. CS was well established as a bomb defusal hardcore esports game at least by the game GO came out, and spent the last 15 years making tiny tweaks to that formula. VALORANT just copied CS 1.6 and added MOBA elements on top of it with the exact same rules and ideas. Siege didn't even start as a multiplayer game. It then became serious and tactical, then quickly twitchy and hyper arcade, and now has been toned back down to a slower tactical game. It went through multiple competitive game modes, and very different design directions both aesthetically and world building, and gameplay wise.
It’s a niche game, with very high ttk, which always makes the bar of entry for noobs much higher. Not only is it an fps where unless your used to something like tarkov or hell let loose; playing it like a ‘normal’ fps would kill you dead faster than you can hit the uninstall button. It’s also incredibly complicated, with a tutorial that’s completely shit. That’s two strikes against new players. Most people don’t have the time to watch a two hour r6 for noobs video, they just want to play their new fps. And what happens when they do that? They spend half the time dead. No wonder it can’t get new players, this shits got the deck stacked against you from day one.
well i stopped playing years ago because of how they handle balancing. they have a nerf philosophy, where they think the best way to handle the game is release ops in a broken state and wait until people get frustrated enough to buy them and then they nerf them into the ground. nobody feels fun to play at all. lot of my mains have changed over the years and eventually i just stopped playing because of nerfs relating to those issues. cheaters were huge when i played in the form of xims but that wasn’t too much of an issue compared to ubisoft blatantly kicking their ops down
Honestly, siege shouldn't be a COD lobby. It should have slower ADS and debatably longer prep time. If you want a game thats CS with operators, play valorant. Siege is a tactical shooter, not "let's run and gun, using 0 equipment", thats COD bro.
the gunplay should be complementary to the gadgets, the fast ads speed isn't the problem since you have ways to slow the match:like smoke gas, kapkan, frost, etc.. the real problem is the cheaters that make the game absolutely unplayable
Have you watched how the game is played professionally if you’re not playing to get better each game then you should play a casual game it’s fast paced for people who know what they’re doing
Played this game since launch and now this season with the introduction of "member ship" instead of fixing the cheater problem, i now know their intend. Milk out as much money as possbile and let it die. I stopped playing this season (I am champ rank)
Silver/Gold on Xbox. I imagine that factors into this, but I don't understand the dislike from so many. The bugs are annoying, but I LOVE this game. Every season. Even when I dislike a change they make. It's still SO good.
Siege has just died for me and my friend group due to the grind, the sweat, just how difficult it is to come home and play a few matches for fun. It's been harder and harder to find the fun for me when I play. Not to mention as someone who works a lot the rare free time i get I don't want to invest in something that makes the fun times hard to find. I hope that makes sense lol
Trying to learn over 70 different operators that takes 100s of hours to unlock and changes with each round instead of match makes the game very 'random' at first. Nobody wants to suffer for the first couple hours of playtime just so they can deal with cheaters and ubisoft's bs. These two reasons are why Valorant or Overwatch are way more appealing then Siege.
The Siege community has rigged itself in such a way, that after the current generation of players either retires, or dies, the game itself will. The majority of the community is very toxic, and therefore repells any potential new players. So in a way, the community has essentially "sterilized" itself. After they leave, who's gonna pick up the game and keep the community alive? Nobody, because they've all been chased away
If the devs wouldnt punish us with "nerfs" then bring back and undo those "nerfs" and act like its content. Like can jager just get his old stats and gun stats back?
Siege is unpopular because of a few things : Nerfs being the ONLY balancing choice the devs ever do , and the cheater situation and also the rivaling games are actually capable of holding up their end well by balancing characters better. Ubisoft only looks at numbers to balance things but they forget to consider how nerfing 1 gun now affects more than 1 operator. And finally it's also how they remove any form of reward for creativity. Cooking nades being removed , their damage thru surfaces being reduced , all that type of strats being removed makes the game too stale as in their attempt to make everything fair only by nerfing everything , it all becomes lame and boring.
Balancing is achieved via an infinite death spiral of nerfs. Anything the community gravitates to is deemed a "problem." Cheating will not be addressed because enough people play it and spend money to where they don't feel any pressure towards their bottom line.
I left siege like a year or two ago for Hunt Showdown,I still love watching the content creators cause I like them but I don't super care about siege anymore sadly
Only thing I think is weird is why is carrying your friends boosting? Are they legit? No they suck but honestly with how the game is in it state I only care about my friends and I experience so if he sucks and I’m good enough to carry to me that evens it all out. And whatever algorithm says I deserve playing with my randoms can suck it I rather carry my smooth brain friend and lose with them than lose with smooth brain randoms who I can’t even coach to getting better
Siege is unpopular (to me) because there's just too many "but"s. "We can play ranked, BUT, theres cheaters" "You can play ranked, BUT, theres hidden MMR and you'll usually match with emeralds and diamonds" "You can learn to play this op, BUT, theres a lot of different details and strats" "You can use that gun, BUT, theres no more ACOG/1.5x on it" "You can frag out with a cool character, BUT, they have harder recoil" "You can not ban Fenrir, BUT, he's really annoying to deal with" Other games may not be similar, but its a lot easier to get into. I can just boot up Val and play some ranked when I'm focused, or unranked to have fun with ranked rules. In Siege, I can play unranked, BUT, theres no bans and its only one OT round.
I think one problem siege has is the industry problem, people are realising how toxic and unhealthy playing comp live service games, and are moving towards either full on coop pve or pvpve. The community are way too competitive, no matter if you play ranked playlists or casual playlists
if they make R6S2 i feel it might go down the same way as ark survival evolved 1.5 if they dont allow people to carry over skins ops etc. the people who stuck to the game just lose all motivation cuz they have to start off fresh and it all just doesnt work as well
Cheaters of all kinds have honestly ruined this game and have killed my entire friend groups’ desire to even play ranked due to how unplayable it is. Other than that I’d say the game is still pretty fun as long as you don’t take it too seriously.
Last time i play the game was on console, i manage to get the game on Pc again, after a couple year i launched it back again (last time i played the game was on the release of Maverick). I was lost because i couldn’t recognize the menu, tried my hand at the training mission to get a grasp on the controls and decided to go for a quickmatch. I got a absolutely bodied and was berated by my team calling me a bot. Decide to go for a another, i got wallbangs 4 time back to back before i could get a single kill. Needless to say i put the game down lmao
I have about 500 hours in the game and have just returned for the first time since 2017 and even though I have an 1.8KD, I still don’t feel like I’m doing well and have no idea what’s going on half the time lol
Every time i start playing the game (i m a variety gamer, so i this would be my 3rd time playing on a 5 year span) i look up videos and there is always a video saying how the game is dying. Yet, 50k players seems pretty healthy to me. The game is on a good state, the best state i ever played it tbh
You know what I liked about this game? When it wasn’t competitive. When you could have the best time of your day in Casual. You could play literally the way you wanted and not feel restrictive. Saw something you could lay under or on top? Go ahead. A grenade landed to your feet? Tosse it back. I’d also argue the old recoil system was way less sweaty. It worked fine. You just had to care for how you engage. Out of my 1500+ hrs, it took me about 200 to realize I was not enjoying this game anymore for many reasons. And it’s the fact the game wants you to care about winning. Back then I really didn’t, I just wanted to play how I wanted in casual and do things differently. Especially with a friend group. Nothing felt more like winning than laughing. I can’t laugh playing this game anymore, unless laughing to how ridiculous it is.
This game is unpopular because even the people who play the game the most secretly hate it, and other gamers are thinking why would I wanna play a game that’s really hard has lots of cheaters and the mothership company has given up.
I have been playing this game since 2017/2018 and since that time i've heard that siege is dying and that the next few seasons are going to be the last ones. Honestly i don't think siege will die in the near future because we just saw one of the best operations the game has had (deadly omen) even with a players count peak. New blood is shit: lacks content and is full of cheaters (as every operation since launch) but i don't think that is enough to kill siege for now.
I think the main thing holding siege back outside of cheating is that it’s not really a shooter. It basically has become LOL with guns and like you said, people don’t desire or enjoy that. A rainbow 2 would need to focus on the gun play, and giving people the option to move and play more aggressively. There should be consequences to sprinting in from a noise and utility perspective, but if you have the skill to execute it, you should be given the chance to
Why does siege get criticised for releasing too little content when Valorant released only 3 agents in 2023 and two new map? Moreover, their map reworks are so minimal, it would make siege players furious. Valorant focuses more on skin releases rather than actual content, yet siege gets criticised for this. A bit unfair
Absolutely. At least last season I could send in a clip and get most the cheater reports a successful ban outcome. I haven’t heard a single thing from any of my numerous tickets this season. I’m out until cheating is fixed.
The Xim issue on console has also gotten worse where you see them in almost every ranked game.
You’re beating a dead horse man. They are never going to be able to fix xim, just accept it and keep playing or quit.
@@coltoncaskey5781wrong phrasing. they can totally fix it. they just won’t. their ximmers are a large part of the console player base so they rather keep them playing to maximize profit. apparently though, changes coming towards the end of the year are going to put xims into pc lobbies but we will see if that even works.
@@coltoncaskey5781or go to pc
It’s terrible, every ranked game I’m in atleast a few people are using them
Have had a cheater in almost every ranked game today.
Why do you keep playing?
Hoping the next game wont have a cheater
And then the only legit game is still abusing the TDM meta, making it no fun either
@@xRnbw_absolute monkeys yeah the “tdm meta” aka leaving gaps for enemy team to exploit and getting shit on for it
We're addicted
I've always been attached to this idea that siege could have a THRIVING community if they added system for map making similar to the Forge system from Halo for custom games/downloading and the community to play with and like the most popular/best made ones could be added officially I think this could alleviate peoples desires for new maps and allow them to focus on things other than make maps
Honestly speaking, Ubi hasn't been focussed on making maps in three years. One map a year is criminal
Ubisoft never had that approach toward their players/games. I do not count Trackmania as Nadeo does eveything themselves.
But I agree. For me this is why Halo was always replay-able compared to CoDs
Even on console every game I’ve faced a xim,strikepack, etc etc it’s tiring
Console is popping off right now. It's literally got millions of players, comp controller only tournaments, streamers, etc. You can beat xim, cronus, strike pack. Yes, it's a pain but nowhere near as bad as PC cheats
Most of those dudes suck and are beatable too😭. I love seeing them go negative 😭
I would love a single player rainbow game : )
I liked siege for a long while, but im pretty fatigued with live service multiplayer. Not just siege
you can try extraction...
its decently fun solo, especially if you dont go in with any expectations about it being like containment event or never played containment like me.
i picked it up on sale for 10 bucks and ive been having fun.
the forced multiplayer for the maelstrom and rotating modes is a bit of an argh when your teammates behave like theyve hit their head one too many times...
they already exist, and they’re good games, just a bit old. plenty worth checking out
@@carnifex423Vegas 2 is still the best R6 game of all time
Yeah man i meant a new one
They have the co-op r6 game.
i love the G yap sessions
Gyapp? Yeah, no worries, you're justified to kill me for saying that
@@MadameRouzgar never apologize for peak
I remember being in silver and they were cheaters💀
Same. I'm low gold at best in actual MMR and I had 3 back to back cheaters in a ranked game session and so I just called it there and got off. Haven't played the game since which is just really sad.
I'm getting cheaters in standard and mute protocol and it's so fucking blatant @.@
Well, it is hard. It’s very doable for the siege team to switch engines recently again my love dead by daylight recently switched to unreal 5 when the game was coded on unreal 3 so while it is going to be hard for them and they can’t switch that directly, they can make an updated version of the engine they are using and just put it over. It’s gonna take time.
Sure but making a new engine is too expensive. DBD didn’t have to shit out the millions to develop UE5
Rainbow Six Siege 2 would have to be a long term investment which I just don't think the executives at Ubisoft know the meaning of. It would be great for the game but not great for the red line on the chart, which is why I think they'll never do it.
@@g00bergob94 i mean it can be doable, but it's gonna prolly end up as overwatch 2, basically no updates and basically the same game except engine change and maybe less cheaters
@@andyluan7183 Getting rid of most of the cheaters would probably be the best part. They would adapt quickly I assume and new cheats would come out but on release it would probably be cheater free which would be awesome.
The game only started going downhill after Para Bellum. I remember how much fun I had back then. Now I just don't play at all.
Siege hit all time peak players 4 months ago tho
@@smuggy4186meaning?
@smuggy4186 because jynxzi was funny to people and deimos was a tonal role reversal. then, siege released the 2nd worst season ever and people realized how deeply flawed it is, and now counts are dwindling again.
I think para was still decent but after it pure trash.
Been loving the criticism of seige. I hope theyre listening to you.
Siege is unpopular because tbh, CS and Valorant exist, are far more accessible, and for most people has compelling and deep enough gameplay to never be bothered to touch siege.
This. It’s really hardcore even without being super hardcore on the tactical shooter part.
Had a Valorant playing friend who looked at me playing Siege when I was trying to get them to join me and basically they told me straight up my gameplay looked so sweaty.
I’m a Silver rank player with an average KD
i played all 3 siege CS and valorant gor a decent amount of time.
i like CSfor the simple easy tactical stuff not too hard you can do it very well with your brain turned off.
siege i like because its the same but on giga 200iq mode; a game that depending on the match or how you feel that day you can play with immense focus and it pays of massively.
valorant is kind of a middleground between the two
you have the unique abilities of siege but the cs maps and more predictable gameplay due to not being able to switch agents per round. for me this middle ground isnt exactly working out.
so im mostly playing siege and CS.
havent even touched valorant since i got my new pc.
also valorant somehow still managed to feel more complicated than siege even tho thecharacter roster is smaller because every agent has 3-4 unique abilities.
also in siege if i feel an op isnt working out midmatch, i can pivot to a different one next round. in valo; tough luck gotta feel like garbage and take the L.
Sure, nothing compares to the gameplay of siege though.
@@AbcdEf-lz6oepeople don’t want to use their brains to play games
@@bakes1324 true
Unless year 9 is an operation health year preparing for year 10, I can’t see siege making it to year 10 at this rate of decline.
The lack of content only has two possibilities in my mind:
1. Ubisoft is reducing the funding for siege content.
2. Or they are making Siege 2 with a new game engine.
If they make siege 2, I am fine with them spending a few years just bringing the operators from launch to year 4 season 1. Then from there, have 1-2 old ops per season and every other season, have a new operator.
I too wish to have R6S2 be like you described. Sadly I’m sure they’ll make it look a lot more like Valorant and be even less immersive. Probably go all out on the vibes of The Finals
@@Soliye. To be honest, I don’t want the gameplay to be realistic like COD MW or Ready or Not. That is not what I want from siege. I want a Counter Strike 2 type of update.
(And an Overwatch 2 update would be fine if they didn’t mess up the in game economy)
Keep the reticle locked in the enter of the screen. Make destruction serve for gameplay, not realism.
As someone who’s played siege since Year 2, I recognize that siege was meant to be an esports game since they abandoned Rainbow Six Patriots. They collaborated with the ESL before they changed the name from Patriots to Siege. Only the trailers and situations were realistic.
Another thing I want is for 3 speeds and 1 speeds to walk at different speeds while aiming like we had a year ago and prior. Siege’s movement is just way too slow now! The slow sim down sight speed is fine. But SMGs are just so strong now with the lack of movement for attackers with assault rifles in a gunfight.
They already clarified that Siege 2 is not in development a little while ago.
@@RexVergstrong if that is true, then Ubisoft is abandoning siege for Xdefiant.
@@ryanretrogamer7 Well then we're the two complete opposite. I feel like you're describing The Finals, except with the "game control" of CSGO where someone cannot flank you from a point you weren't expecting.
Your point is valid tho, I feel like adding destruction, even if strict, would be great in those competitive games to add variety.
But in general we don't have games like the OG vision of R6S (not talking about Patriot). CoD is FAR from that and nor is it realistic. RoN is great, as a singleplayer SWAT game.
Personally I'm not into that whole competitive aspect of games, they turn me off quickly. I enjoy being allowed to play how I want. The advanced movements & map destruction was what brought me into Siege in the first place.
⚒DEEP ROCK GALACTIC MENTIONED. ⚒
Rock and Stone!
if you dont rock and stone you aint coming home!
ROCK AND STONNEEEE
For karl
ROCK AND STONE TO THE BONE
- Making all operators globally slower in movement
- Releasing the stadium, lair, nighthaven labs, emerald plains
- Effectively allowing cheaters for years en masse while spamming notifs about banned alt accounts
- Reskinned recruit, remove 2+ ricky games
- Microscopically fitting gameplay to suit pro leagues (yeah im sticking to this)
- Fucking text chat doesnt even work half the time anymore? It worked for a long time before...?
- Clear dev/pub focus on battle pass and microtransactions over keeping the game as fresh as feasible.
- Weapon attachments got really weird and stupid.
IMO, new sights are 1 trillion times better and slower ops prevent "brain dead ash mains" from running and gunning the whole defense side. Every other point is valid though
Nighthaven labs is good, everything else i agree with
New maps are good yall just too stubborn to learn to play them. Stadium is shit tho.
@@Enigmatic.cs_ i like the sights, but i also liked the old sights too. The grip selection isnt really a selection anymore.
@@smuggy4186stadium 2022 rework is pretty interesting
I think the tough learning curve is what most stops this game from being more popular, it’s just so punishing to new players. But I love the new stuff they’ve done for new players like the map learning. It’s actually extremely helpful to learn the layouts quickly. The only thing holding stuff like this back is that they don’t have it for all the maps yet and it’s not really easy to find in menus if you don’t know it’s there. They should label it better than just training. I wish there was more beginner training stuff in general: full matches with just bots and no other real players, better tutorials for map setup, games to shoot pings and targets through floors/getting used to vertical play. Siege just has so many unique mechanics to introduce on top of one shot head shots and no respawns.
Nah the reason the game isn’t popular is because the game isn’t fun. Movement nerfed operators nerfed. Game also full of cheaters (apparently I haven’t seen any when I last played)
“Siege is too complex, the learning curve is too steep”
that’s literally why I picked up the game and loved it for years.
its amazing how much you can learn and improve, that should be a big selling point.
also, I dont know if its a Cod issue but if you cannot grasp stuff like refrags or 2v1 angle holding/covering you are the shooter equivalent of media illiterate and its embarrassing.
you cant water down the whole game no matter how much you try, why not use this as an advantage?
Same here. Unfortunately, I think we are the exceptions. I would argue the complexness discourages play more than any other factor.
And the dumbing down made a lot of people leave.
If this were true arena shooters would be more popular than battle royale games. Most people LOVE nonsense skillless RNG and want it to be the primary deciding factor of their gameplay in competitive games for some reason.
League is a super complex game..more complex than Siege and it's the most successful eSport because they do constanr balancing with their 200+ Character roster.
@@SniperGamingHD1 meanwile Ubisoft is out there nerfing operators in the ground every once in a while as their “constant balancing”
1. Getting less content, both in term of quantity and quality.
2. Heavy shift in the TDM meta makes it becomes a regular FPS game.
3. Too much cheater and XIM
Dude there’s tons of issues outside of that. Hit reg has been garbage since launch, peekers advantage is off the charts insane, the massive advantage having 200 ping gives you, most of the maps suck, it’s an endless race to the bottom in terms of agent balance. The list goes on and on for why R6 is awful. It’s sad because there game has endless amounts of potential with really good core gameplay, ubi just can’t build on it.
G i miss old siege gameplay, is good!! Fast and funny. And of the day is the most important in the game. Pro players prefer old gameplay and other things on old siege on operators, etc.
For me the big siege problem is game balencement !!
Every damn match we play at least one person gets randomly disconnected because of a server connection error. We just lost a 4:4 overtime match, which we fought really hard for, just because my buddy who was the last one alive got disconnected last second. Most frustrating loss in the 7 years I've been playing this game. That's the type of shit, which breaks your spirit and takes away all the motivation to keep playing.
My problem with the game is that the devs don't know what are they doing. 80% of the balance changes are bad or changed back to the original version after 2 seasons
(Long Long Long Rant warning!)
For me, my trouble with enjoying siege is that it feels like a lot of the guns don't serve a individual/specific purpose and when they do by accident (p10 roni for instance) they tend to get nerfed because they usually make for good fragging capability. Like take Cavs pistol, it serves a purpose, to down people for interrogations, or deimos revolver, too not only just balance his ability, but also for him to be able wallbang people.
A good example of other games that have this same concept is Counter-strike. (aware they play differently).
Take the p250, its purpose is to be a cheap eco option for eco rounds with it only being $250.
Or take the m4a4 and m4a1-s....The m4a4 has a higher fire rate, but a looser spray pattern, so it serves holding close range angles and sites a lot better than the m4a1-s which purpose is more suited to mid and long angles, due too its tighter spray pattern and lower fire rate.
I also don't think it's bad if multiple hold the same purpose, p250 and a five seven are very similar except 1 is much more reliable (better spray), but at a higher price of 500.
obviously the implementation wouldn't be the same in siege, it would be closer too what the role of the operator is, and what purpose you would want them too serve, kind of like thatcher, his gun isn't great, but its good and reliable, its accurate and it does well too hold angles on the breach, but also leaves room for adaptability.
Where as the p10 roni doesn't have as many purposes, but serves 1 purpose incredibly well which is that 1v1 capability, but doesn't do nearly as well on countering team executes.
TLDR, I think have the weapons server a good purpose makes the game much easier too balance but makes thing just a tad, a little bit easier for people too learn, at least in theory, my game theory.
It doesnt need a new game engine, they are killing the game. Battle eye is an outdated system and not the best simple as that.
The nerfs make no sense elas smg makes less damage has more recoil than the smg12.
Any good attacker is now a slow 3 armor with big nerfs.
Yet ash is still op since year 1
The game came out in 2015, i was in my early twenties. We are now in 2024, im in my early thirties, and yet somehow Siege is still trying to look cool and young and relevant to a "modern audience". Reminds me of some of my former high school friends who are still stuck in the past, unable to move on.
If i were to be able to change 3 things about Seige:
Every shooter is either on Unreal 5 or something of that caliber, so we put Seige in Unreal 5
2. Stricter sanctions on Cheaters and griefers.
3. Giving Sledge his old gun and speed 2
ill do dibs on that sentiment of overhauling the engine. ffs, ubisoft released that slap in the face of a monthly subscription, they should just bite the bullet and release a siege 2 on a modern engine that can actually detect cheating in real time. if they want their money so badly, releasing it with all the current operators with a full triple A price tag would be reasonable given how big the game is. i know i would buy it and i have not touched this game in years
Love listening to your thoughs on the game keep it up.
Cheaters are also in Qickmatch to boost the low level to play Ranked. Also in every Match maybe 1 Cheater. Ubisoft must buy a cheat and than they know how the cheat works.
The "Ranked 2.0" is ridiculus. I don't play everyday as some players do, and I don't believe that i'm so good as Diammond or Champions, because I use to be on Gold or Plat, but every ranked that I play, I play against a Champion or Diammond players. And worst thing is that MnK cheaters still massive on console.
I think siege (even if it was for a little) would have a HUGE spike in players if custom game had a complete overhaul. Think if you could set up a map (destroy walls, reinforce) and "save it" like a map edit. Or changing player speed or any customization to operators like in overwatch, where you can change ANYTHING with the heros.
I still would like to see a change in bomb locations. I think a simple change could help to keep the game fresh and new.
I would not say unpopular but infamous, and a big reason is the management from ubisoft
How isnt it balanced for the pros? The major concerns that the pros and high ranked players have get addressed even when they go against the wishes of the casual audience. Majority of players are not high ranked or pro. My most coherent example of this is blackbeard. Speaking of which whens his next nerf?
They need to add NFTs
Its really complex, I've played since beta on and off and only casually and wanted to learn ranked..I'm not a bad player either. I've never learned site setups, what default takes are, where vertically lines up, where to hold X angle etc. And then they're all different per operator. It's a lot deeper than what meets the eye, which is scary
Edit: Also as a returning player, map reworks HEAVILY mess with me, what once worked no longer is viable
I really love this game and have been playing it for 7 years now, but yes it's very hard for casual player, I tried to make my brother play it, but he said it's too complex, and he prefers easy going games like COD and Valorant.
Hi G! For one congrats on your transition/coming out, but also I absolutely love this form of content, I have binged your videos at work and it helps with those long shifts. Love your content and I hope you keep it up!
Personally my friend boosted and paid someone to get him to emerald. We had a rough season all normally plat but the past 3 seasons he had been awful. The season he boosted he was jealous we hit gold 3 and that’s when he got boosted and since then I have not enjoyed playing siege I am stuck silver 5. But I’ve boosted him to plat 1. The fact he got plat 1 while me and the other carry are silver 4. Kind of kills siege for me
I think this Ubisoft needs to decide now what they want this game to be. I dont think there is much balancing to be done. Personally, i think this game should lean to a tactical slow and methodical style of gameplay. Despite the arguments I've heard about how that's never how the game was since scopes have been removed and lean/crouch spamming reduced the game during that time was also incredibly utility focused. Even after Jaeger had lost his acog he was likely the most popular defender across the board between pros, casual, and ranked. Why? Because utility was strong! It had a major impact! There was less wall denial and less hard breach so we saw more thermite, thatcher, and bandit. Back then Thatcher could destroy gadgets too. A lot of gadgets either faced steep competition or were nerfed to the point where they rarely dictated matches. This all went away probably a few seasons after Warden's release. Back then teams had to balance gun play with their gadgets which is what siege is all about. But when gadgets take a back seat the game becomes more kill focused. I miss the standoffs on both sides as both sides are utilizing their utility to prevent or open the wall. It was a skillful and always interesting dynamic which is never seen nowadays.
17:26 I mean ,we got Outbreak.
Yes and people loved it. Which is why they could have made a much better T-hunt thingy for PvE
Ranked needs fixing,I shouldn’t just receive 20 points for winning ranked and then lose 25 when I get rare teammates
Played since Y1S3, it’s a shame how the game has declined
It's not even the actual elo anymore bro. If your hidden MMR that they matchmake off of is high enough, you're playing Diamond+ spinbotters on a Copper/Bronze acc. The sbmm is what's killing the game with these cheaters. I played on my main, Goldly. and I'm getting cheaters every single game. I have yet to have a game without cheaters in it in the 20 I've played. My alt, GuysImWalling, hasn't played in almost three years, and I recently tried ranked on it. I've had ONE single cheater in the 12 games I've played there.
Pretty much every multiplayer game with ranked matchmaking has been using MMR for a looooong time. Theoretically matchmaking is way better with hidden MMR over matching by rank. The problem almost always lies in HOW the MMR system is weighted. Is it wins? KD? Score? If I play support and make a huge impact every game but get low kills am I going to advance my mmr at a slower rate than someone who plays frag?
@user-lh6eo4kr2p that's how the OG system worked. I was getting way more points than my teammates because I was top fragging. It was a bad system, I couldn't have gotten the kills I did without my support
I really love the game but I legitimately don’t recommend the game to people because of all the known issues also another issue the game has that isn't mentioned enough imo is how poorly the game runs I think everyone has experienced game crashes that results and that results in bans from standard and ranked
I remember when I started playing in Void Edge, Siege was notorious for having amazing performance for a game boasting its graphics, sad to see how far it's fallen. I used to play the game on a Ryzen 3 with integrated graphics with a solid 60 frames, that's just possible anymore, not to mention the crashes
Still love. Just keep playing, just keep playing, just keep playing!🎶
It’s mostly because siege isn’t free. It’s actually doing pretty good for a paid game. It’s doing even better on consoles where almost everyone has game pass which gives access to siege.
One of the worst changes Ubisoft did was get rid of the select fire feature for some weapons, it’s one thing if the weapon doesn’t have that feature in real life, it’s another if it does, I would love for that to be brought back, along with old recruits and other features to keep in the tactical shooter space instead of being another cod or battlefield which it shouldn’t be, there a lot that Ubisoft needs to do as a whole to get better, one of them is stop catering to pro players who complain about everything.
It’s because of the learning curve that is required for siege lets be honest you have to learn every map,spot, strategy because if you don’t you can get bosg sniped from a peak you didn’t know existed. The ppl who have played for a long time know every single detail on each map. Ranked is okay until ppl don’t talk and you have cheaters on opposite teams tearing you apart and you lose so much but gain so little for winning. It can be tiring to play and unmotivating when you lose.Playing with people that are randoms that are cheating sucks bc you get punished and you don’t even know the other people on your team are cheating you can’t leave the game and keep rank you either get banned for a hour for leaving or lose rank that you worked hard to get. It’s really annoying and demotivating (Emerald player experience)
Me over here throughly enjoying all the Acogs that they brought back…🤞
For the biggest problem in Siege is the way Ubisoft balances the game and the recent changes that made the game feel like it's League but with guns instead of a complex version of CS/Valorant especially the gunfights. In CS/Valorant I'm rewarded because of mechanical skills but in Siege it's 50/50 due to Ubisoft is trying to get rid of good players specifically the ADS and Recoil Change (constantly changing)
I remember a long time ago, if the servers were not good or there was a problem, we received compensation, although a booster is not worth much, but we still received at least something. Unfortunately, this is no longer the case.
And I remember that they said that they would publish information about the anticheat more often, but these will not be available either.
servers are perpetually not good this season and they have pretty much always lied about anticheat in every capacity like most modern major game studios
20:42 we have been hearing that for more than 5 years and I bet we will keep hearing that 5 years more (at least)
I started siege around 2020 and I remember the main reason I wanted to put more time into it was because my cousin paid 60$ to have me play with him. I don’t think I would have put up with spawn peaks and runouts if it wasn’t for the fact that he spent money and I felt guilty. But over 1000 hours later I still play today and though I have fun casually I gave up the ranked grind. It doesn’t feel rewarding when even in gold lobbies I have to wonder if they are walling and aim botting. I’ve had blatant cheaters in my games to the point where I just don’t care about ranked anymore. There’s nothing to prove to myself when I’m playing against literal cheaters.
i miss when the operator abilites werent so scifi and immersion breaking :(
I also love not knowing what rank I'm actually in, with the mmr being completely untied to the visual rank
I’ve made a lot of friends on PlayStation because of siege but when MW19 came out mostly all of use moved
The cheaters are spreading to standard, especially recently, I've been encountering cheaters once every few games. It may not be as bad as ranked, but it's still a problem.
Siege is too inconsistent with WHAT it is. I fell in love with the game at launch for it's crackhead twitchy runout nonsense with ACOG machine pistols and then even more in love with the quick lean peeks so when they made the decision to drastically slow down all the gunplay and animations I stopped playing.
I know people who love R6 as a slow tac shooter brand and stopped playing as soon as they realized that the stuff I loved was in the game.
CS was well established as a bomb defusal hardcore esports game at least by the game GO came out, and spent the last 15 years making tiny tweaks to that formula.
VALORANT just copied CS 1.6 and added MOBA elements on top of it with the exact same rules and ideas.
Siege didn't even start as a multiplayer game. It then became serious and tactical, then quickly twitchy and hyper arcade, and now has been toned back down to a slower tactical game. It went through multiple competitive game modes, and very different design directions both aesthetically and world building, and gameplay wise.
It’s a niche game, with very high ttk, which always makes the bar of entry for noobs much higher. Not only is it an fps where unless your used to something like tarkov or hell let loose; playing it like a ‘normal’ fps would kill you dead faster than you can hit the uninstall button. It’s also incredibly complicated, with a tutorial that’s completely shit. That’s two strikes against new players. Most people don’t have the time to watch a two hour r6 for noobs video, they just want to play their new fps. And what happens when they do that? They spend half the time dead. No wonder it can’t get new players, this shits got the deck stacked against you from day one.
A gamemode locked to one map a week with ranked rules would give people a chance to focus a map and learn it. Helpful for new players
well i stopped playing years ago because of how they handle balancing. they have a nerf philosophy, where they think the best way to handle the game is release ops in a broken state and wait until people get frustrated enough to buy them and then they nerf them into the ground. nobody feels fun to play at all. lot of my mains have changed over the years and eventually i just stopped playing because of nerfs relating to those issues. cheaters were huge when i played in the form of xims but that wasn’t too much of an issue compared to ubisoft blatantly kicking their ops down
Honestly, siege shouldn't be a COD lobby. It should have slower ADS and debatably longer prep time. If you want a game thats CS with operators, play valorant. Siege is a tactical shooter, not "let's run and gun, using 0 equipment", thats COD bro.
the gunplay should be complementary to the gadgets, the fast ads speed isn't the problem since you have ways to slow the match:like smoke gas, kapkan, frost, etc.. the real problem is the cheaters that make the game absolutely unplayable
Have you watched how the game is played professionally if you’re not playing to get better each game then you should play a casual game it’s fast paced for people who know what they’re doing
This was truly a G gaming experience
Played this game since launch and now this season with the introduction of "member ship" instead of fixing the cheater problem, i now know their intend. Milk out as much money as possbile and let it die. I stopped playing this season (I am champ rank)
I'm very happy that you're uploading regularly again. These yap sessions are awesome.
Silver/Gold on Xbox. I imagine that factors into this, but I don't understand the dislike from so many. The bugs are annoying, but I LOVE this game. Every season. Even when I dislike a change they make. It's still SO good.
Siege has just died for me and my friend group due to the grind, the sweat, just how difficult it is to come home and play a few matches for fun. It's been harder and harder to find the fun for me when I play. Not to mention as someone who works a lot the rare free time i get I don't want to invest in something that makes the fun times hard to find. I hope that makes sense lol
Trying to learn over 70 different operators that takes 100s of hours to unlock and changes with each round instead of match makes the game very 'random' at first. Nobody wants to suffer for the first couple hours of playtime just so they can deal with cheaters and ubisoft's bs. These two reasons are why Valorant or Overwatch are way more appealing then Siege.
The Siege community has rigged itself in such a way, that after the current generation of players either retires, or dies, the game itself will.
The majority of the community is very toxic, and therefore repells any potential new players.
So in a way, the community has essentially "sterilized" itself. After they leave, who's gonna pick up the game and keep the community alive? Nobody, because they've all been chased away
1-3 prime days of siege.
1. Too many changes for pro league
2. If the op is fun to play, it gets nerfed.
3. Game crashes, bad cheat system, and more.
If the devs wouldnt punish us with "nerfs" then bring back and undo those "nerfs" and act like its content. Like can jager just get his old stats and gun stats back?
my ranked experience :
playing vs cheaters %90 of time
getting teammates like the ace at 4:48
Siege is unpopular because of a few things : Nerfs being the ONLY balancing choice the devs ever do , and the cheater situation and also the rivaling games are actually capable of holding up their end well by balancing characters better. Ubisoft only looks at numbers to balance things but they forget to consider how nerfing 1 gun now affects more than 1 operator. And finally it's also how they remove any form of reward for creativity. Cooking nades being removed , their damage thru surfaces being reduced , all that type of strats being removed makes the game too stale as in their attempt to make everything fair only by nerfing everything , it all becomes lame and boring.
Balancing is achieved via an infinite death spiral of nerfs. Anything the community gravitates to is deemed a "problem." Cheating will not be addressed because enough people play it and spend money to where they don't feel any pressure towards their bottom line.
I left siege like a year or two ago for Hunt Showdown,I still love watching the content creators cause I like them but I don't super care about siege anymore sadly
Only thing I think is weird is why is carrying your friends boosting? Are they legit? No they suck but honestly with how the game is in it state I only care about my friends and I experience so if he sucks and I’m good enough to carry to me that evens it all out. And whatever algorithm says I deserve playing with my randoms can suck it I rather carry my smooth brain friend and lose with them than lose with smooth brain randoms who I can’t even coach to getting better
Siege is unpopular (to me) because there's just too many "but"s.
"We can play ranked, BUT, theres cheaters"
"You can play ranked, BUT, theres hidden MMR and you'll usually match with emeralds and diamonds"
"You can learn to play this op, BUT, theres a lot of different details and strats"
"You can use that gun, BUT, theres no more ACOG/1.5x on it"
"You can frag out with a cool character, BUT, they have harder recoil"
"You can not ban Fenrir, BUT, he's really annoying to deal with"
Other games may not be similar, but its a lot easier to get into. I can just boot up Val and play some ranked when I'm focused, or unranked to have fun with ranked rules. In Siege, I can play unranked, BUT, theres no bans and its only one OT round.
I think one problem siege has is the industry problem, people are realising how toxic and unhealthy playing comp live service games, and are moving towards either full on coop pve or pvpve. The community are way too competitive, no matter if you play ranked playlists or casual playlists
if they make R6S2 i feel it might go down the same way as ark survival evolved 1.5 if they dont allow people to carry over skins ops etc.
the people who stuck to the game just lose all motivation cuz they have to start off fresh and it all just doesnt work as well
Failed to fix solo queue vs stack problem
Cheaters of all kinds have honestly ruined this game and have killed my entire friend groups’ desire to even play ranked due to how unplayable it is. Other than that I’d say the game is still pretty fun as long as you don’t take it too seriously.
Last time i play the game was on console, i manage to get the game on Pc again, after a couple year i launched it back again (last time i played the game was on the release of Maverick). I was lost because i couldn’t recognize the menu, tried my hand at the training mission to get a grasp on the controls and decided to go for a quickmatch. I got a absolutely bodied and was berated by my team calling me a bot. Decide to go for a another, i got wallbangs 4 time back to back before i could get a single kill. Needless to say i put the game down lmao
I have about 500 hours in the game and have just returned for the first time since 2017 and even though I have an 1.8KD, I still don’t feel like I’m doing well and have no idea what’s going on half the time lol
Every time i start playing the game (i m a variety gamer, so i this would be my 3rd time playing on a 5 year span) i look up videos and there is always a video saying how the game is dying. Yet, 50k players seems pretty healthy to me. The game is on a good state, the best state i ever played it tbh
Cheaters placed a knife on the chest of siege
Ubisoft pushed it in and twisted
when they took a tom clancy rainbow staple, terrorist hunt i just noped out, i and many others dont want to play pvp
You know what I liked about this game? When it wasn’t competitive. When you could have the best time of your day in Casual.
You could play literally the way you wanted and not feel restrictive. Saw something you could lay under or on top? Go ahead. A grenade landed to your feet? Tosse it back.
I’d also argue the old recoil system was way less sweaty. It worked fine. You just had to care for how you engage.
Out of my 1500+ hrs, it took me about 200 to realize I was not enjoying this game anymore for many reasons. And it’s the fact the game wants you to care about winning. Back then I really didn’t, I just wanted to play how I wanted in casual and do things differently. Especially with a friend group.
Nothing felt more like winning than laughing.
I can’t laugh playing this game anymore, unless laughing to how ridiculous it is.
The game needs a whole new engine. Plain and simple. Should’ve happened 5 years ago
nya~ mrrp meow purrrrrr
We remain silly
Hell yeah man but what are you even saying😊
@pro_154 hey what is your pfp? I used to play that all the time when I was younger
the girlies
I agree
Assassin’s Creed III engine LOL
This game is unpopular because even the people who play the game the most secretly hate it, and other gamers are thinking why would I wanna play a game that’s really hard has lots of cheaters and the mothership company has given up.
I have been playing this game since 2017/2018 and since that time i've heard that siege is dying and that the next few seasons are going to be the last ones. Honestly i don't think siege will die in the near future because we just saw one of the best operations the game has had (deadly omen) even with a players count peak. New blood is shit: lacks content and is full of cheaters (as every operation since launch) but i don't think that is enough to kill siege for now.
someone doesn’t want to do homework 😂
huh
bro this guy is old enough to have kids what you on about lmao
I wonder what kind of life could be brought to the game with something like Forge Mode
Mainly because of the skill ceiling imo
I think the main thing holding siege back outside of cheating is that it’s not really a shooter. It basically has become LOL with guns and like you said, people don’t desire or enjoy that.
A rainbow 2 would need to focus on the gun play, and giving people the option to move and play more aggressively. There should be consequences to sprinting in from a noise and utility perspective, but if you have the skill to execute it, you should be given the chance to
It's the lack of realism with these new characters for me.
ubi should have it free to play and focus on cheaters
I would Like some pre-rework maps in Custom games
Why does siege get criticised for releasing too little content when Valorant released only 3 agents in 2023 and two new map? Moreover, their map reworks are so minimal, it would make siege players furious. Valorant focuses more on skin releases rather than actual content, yet siege gets criticised for this. A bit unfair
best video of this style that I've seen from G. Everything I heard was true
Absolutely. At least last season I could send in a clip and get most the cheater reports a successful ban outcome. I haven’t heard a single thing from any of my numerous tickets this season. I’m out until cheating is fixed.
Do you think it would be a good idea to revert every nerf to any op or weapon that received a nerf due to having access to the 1.5 scope?