Dolby ATMOS Music Production With Justin Gray - Episode 6 (Dolby ATMOS Mastering Part 2)

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  • Опубликовано: 21 окт 2024

Комментарии • 21

  • @alex_ayers
    @alex_ayers 8 месяцев назад

    You put the icing on the cake when you brought up binaural trim. I have tried to understand why average loudness is a consideration for music only. Film I understand a little more, but it would help a lot to potentially push 7.1.4

  • @katet7970
    @katet7970 3 года назад

    I really like the way you explain everything.

  • @lolerie
    @lolerie 3 года назад

    Tidal also has EAC3 Atmos.

  • @joelschwartzmusic
    @joelschwartzmusic 3 года назад

    Great video Justin. Literally all I want to do is sit in your mastering room and make funny sounds into the mic while it travels overhead and behind, but maybe a production would be cool too?

  • @samdownie
    @samdownie 3 года назад

    great video Justin on how wonderful #DolbyAtmos is

    • @justingraysound
      @justingraysound  3 года назад

      Thank you. Agreed. It is a wonderful format with an inspiring future ahead

  • @Casur1N
    @Casur1N 3 года назад

    Hi! thank you for this videos they are quite useful to get started on Atmos Audio. There is something I didn't understand quite well is the delivery format.
    I know we have both DAMFs and ADM BWF but, whenever we are delivering to a distributor, which format de we have to deliver? And do take care of all the DDP JOC preparation?

    • @justingraysound
      @justingraysound  3 года назад

      ADM BWF is the deliverable. DAMF is just used to create various assets (ADM and Renders). DDP JOC is created by Dolby, from the ADM. We are not able to create DDP JOC files for delivery. It happens after the file is uploaded to a distributer. Hope that helps.

  • @darkmusic7820
    @darkmusic7820 3 года назад

    Hi? Can you make a video step by step on what DAW I need to produce music on Dolby Atmos using windows 10, and whether I can use FL studio DAW or not. Thank you.

  • @frederikgroborsch3367
    @frederikgroborsch3367 2 года назад

    Great videos! Can you do a mastering session that we can listen to in binaural?

    • @justingraysound
      @justingraysound  2 года назад

      Possibly. One issue is just getting rights to use the music I work on. I am working day and night on major releases, and I would not be given access to use those files. I will prepare something of my own. Just no time at the moment, but stay tuned and I will do something for sure

    • @justingraysound
      @justingraysound  2 года назад

      And thank you for checking them out :)

  • @happysinha
    @happysinha 3 года назад

    Thanks a lot sir means a lot for me ❤️❤️❤️❤️❤️❤️❤️

  • @shellymoreira
    @shellymoreira 3 года назад

    Very informative, great video.
    Just to mention... Nuendo can import ADM files, btw it's their recommended way to double check if the file is ok as it's supposed to be, and it is very disappointing that Nuendo don't have a Dolby binaural monitoring algorithm, there is a Ambidecoder which is nothing compared to Dolby, sounding wise.

    • @justingraysound
      @justingraysound  3 года назад +1

      Thanks Shelly. Good to know. Unfortunate about the Binaural, but in time surely the major DAW's will make updates to their workflows.

    • @SamHocking
      @SamHocking 2 года назад

      Unfortunately although you can simulate Dolby Binaural near, mid and far pretty accurately in terms of hard speaker panning, a 7.1.4 monitoring bus in Nuendo and Davinci Resolve isn't the same as the 7.1.4 bus out of the Dolbt Atmos Renderer. Even with binaural 'off' the renderer still uses panning metadata. You'll notice the balance is very different especially in the height channels when using size and rotation. This is because any 7.1.4 or 9.1.6 bus that isn't a dolby bus will work as a bed, not an object according to Dolby spec. The only way to accurately monitor from Nuendo and Davinci Resolve is to take the 7.1.4 speaker output, which is post Dolby Atmos 7.1.4 processing and then through a VST host outside the DAW to run your 7.1.4 channels through a binaural plugin which can then accurately binauralize the .4/.6 heights. The newly released Sienna Sphere has very convincing near, mid and far. It does mean you can't have the near, mid and far options though, it would be a global setting so important to turn binaural modes off in Nuendo and Davinci, or, apply a monitoring near, mid and far send within the DAW, remembering to disable them on export to ADM and any near, mid, far in your binaural plugin so only hrtf is applied,

  • @gotnidea
    @gotnidea 3 года назад

    Hi Justin, I have a few old sound tracks in ambisonic B format, 3d surround format. Is there a way I could create Dolby atmos file from them? Or do I have to rework on them?

    • @justingraysound
      @justingraysound  3 года назад

      I believe I can take your B format, decode it, and then do a re-spatialization that would be quite accurate to the original capture. A great idea, and will sound glorious when done right

  • @nicksaya
    @nicksaya Год назад

    Link to those headphones please