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S is for Stealing! Fire Emblem Thief Tier List
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- Опубликовано: 14 авг 2024
- I rank all the thieves in the Fire Emblem series based on how useful they are throughout the whole game with their stealing, looting, pillaging, and occasionally, fighting!
Chrono Cross Music:
• Video
More Tier Lists:
• How Good Are Berserker...
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Time Stamps for those who want to jump to their favorite sneaky boi
Archenea Series:
4:05 - Julian & Ricardo
FE4:
7:47 - Dew
12:30 - Patty & Daisy
Thracia:
15:50 - Lifis
19:14 - Lara
21:39 - Perne
FE6:
27:16 - Chad
31:10 - Astolfo
32:54 - Cath
FE7:
37:05 - Matthew
40:40 - Legault
1:11:59 - Jaffar
FE8:
43:24 - Colm
45:24 - Rennac
FE9:
46:53 - Volke
49:47 - Sothe
FE10:
51:11 - Sothe2
54:06 - Heather
56:18 - Volke
Awakening:
57:27 - Gaius
59:55 - Anna
Fates:
1:02:06 - Niles
1:05:39 - Shura
Three Houses:
1:09:27 - Ashe
Thank you, now accept your new name "heavy spear"
Thanks for saving me the work! I hope it didn't take you too long to make them. You're a good person :)
Wait I thought Kaze could sort of be a thief in fates? Since he can open chest as well? 🤐
@@youtubedeletedmyaccountlma2263 mekkah stated at the beginning that he is not as experienced with them, also that they are more combat units than actual thief utility
@@TheDarkSunGwyndolin ahhh thanks for the explanation. Tbh kaze just only feels like Hoshidan thief. While Niles is Noir thief
Jaffar's Killing Edge is my favorite lockpick
Oh yes i wonder Ja'far when become Assassin is he cannot open the chest with lockpick??
@@ultima214 he can use his lockpick, he just loses the ability to steal
it does unlock his ability to crit
@@Mekkkah oh so he still can open chest with lockpick but for steal ability is gone
Yes, unlocking enemy chests and rib cages and ripping their hearts out.
The fact that Shadow Dragon Marth is not on this list is a travesty.
Marth S tier. Unlimited lockpick + convoy
@@villageguardnpc7238 pwnage incarnate
Nah he is too busy in Exemblem's games commiting mass genocide
Volke is in D tier because The only chest he can open calls you a Dummy if you don't have 50g in Radiant Dawn. D for Dummy
That's actually a good answer because RD!Volke shouldn't be in D if we're talking about gameplay
@@mysmallnoman Yeah probably E. All these last minute part 4 units who aren’t laguz royals are basically worthless. You only have 10 characters to choose from to go to the tower, 4 or 5 of those slots are probably filled by Laguz royals, and you definitely have more than 6 well trained units who will be better than Volke for the tower. So his contribution to the game amounts to him maybe killing 1 or 2 enemies in 4-5. Super.
@@jonahj9519 no he's C tier, being overshadowed doesn't mean he's Useless or bad
@@mysmallnoman Oh he’s useless for sure. His stats are pretty good but as 90% of his availability is the tower and you would almost certainly have to give up a better unit to bring him to the tower, he’s worthless. You can use him if you like. His bases are good, the high crit is fun, he’s just worse than 10 other units you could bring to the tower instead, so he’s useless. Maybe if you’re doing some sort of no laguz challenge run he might be worth it, or 0% growths maybe, but otherwise he adds nothing.
@@jonahj9519 your argument literally means nothing other than " not necessary = bad "
Which doesn't say anything about his actual combat prowess
There's exactly zero chests in Fire Emblem Awakening that you have to deploy Gaius for because the first one is in his joining chapter and by the second one Anna is available, and that's just kinda Gaius' thief utility in a nutshell
I use Gaius's thieving ability more because I just prefer him over anna
Bro fr man I am currently replaying awakening and realised I literally never deployed him
This is great to listen to while I train Amelia to a General in 0% growths, thanks.
the absolute madlad
Amelia general in 0% growths doesnt sound like a good reward
@@just-mees it is simultaneously the least and most rewarding thing I have ever done
Does Amelia still get one rounded by everything as a general in 0% growths?
Another thing about Gaius, if you're playing a Min Max the Kids round of Awakening, is that he is one of the three potential fathers for Kjelle, Noire, or Nah that gives them access to Dark Flier and therefore Galeforce
If we’re assuming no grinding, which one typically does for a unit ranking, then galeforce isn’t as big a factor as it seems. Getting to level 15 prompted takes a long time, so you won’t have it for many chapters. Though really discussing “optimal play” in awakening isn’t very fun, since optimal play is to just throw a bunch of Nosferatu sorcerers at everything.
@@jonahj9519 Well yeah but Min Max the Kids runs, aka Eugenics runs, are grind city anyway
@@goldencyclone4984 oh you did say min max. I missed that part.
Galeforce with pass is a broken boss killing combo
Marth + Fire Emblem. Name a better thief, I dare you.
Lara
@@tutyss2191 Pahn with 16 con that I scrolled in my latest playthrough, no resets or rng abuse lmao. 16 con Pahn and 14 move Asbel were my favorite memes for that playthrough
Tina chugging Pure Waters.
Sothe. But mostly just because he's the Marth + Jagan of your Dawn Brigade, and is also force deployed a lot of the time.
Seth and Ryoma stealing everyone's EXP
Hey Mekkah I know that using the RUclips chat like this is kinda weird but since I always post timestamps for your videos I thought that this would be kinda useful to say.
Basically I am kinda busy right now to do timestamps and they will be delayed, sorry😅😅
But to make this comment something more useful than that, I just wanted to say that the effort you put in your videos is amazing and I hope you continue like that in the future! You deserve so many more subs and I hope that you'll be able to reach 100K by 2022! (even if it's hard lol) Good luck on the FE8 Death Mode and I hope you have a great day! :)
Niles is a so good for capturing flyers to deal with hinoka's chapter or for capturing canon fodder to draw/distract difficult enemy positions
Either of Hinoka's chapters can be trivialized pretty hilariously with a good Dark Mage/Sorcerer with Nosferatu in Chapter 11 or Vantage + Life & Death in Chapter 24. Bow Knights and Kinshi Knights do help, though.
We all know that the best thief in the series is Tina.
"Or I could use the Thief Staff"
Literal facts, she is such a fun and unique unit. Fe 5 in general has the most unique units in terms of gameplay for sure
"This is wrong"
-no one
Obviously she is the only unit that can steal 20 weight weapons like seize tomes, balista ammo and the Loptian sword.
@@alejandro_rodriguez_99 and Stone :)
Don’t know if anyone’s mentioned this about FE1 Julian and Rickard, but I think it’s hilarious how min-maxed they are to never be combat viable. Both have a 0% growth in weapon level and a base of 2, meaning that if you give either of them the only manual in the game, they will have 7 weapon level, which is 1 short of using the levin sword and 2 short of silver sword. Their bases, growths, and the in game stat boosters form a symphony of futility that makes me eternally grateful. Unless I’m forgetting someone, I think that makes them the only two characters in the series (sans GBA and Tellius dancers) that have literally no prospect of being combat viable. I wish more support characters in the series were designed this wonderfully
Funny thing my julian seems always strength blessed and ending up outperforming my other sword units in early and mid game, sometimes even late game if others get somewhat srength screwed.
Edit:
Just looked it up dude has 70% strength growth except sd
There are a significant number of people who think FE1 Julian is a good combat unit. Like, actually why.
@@epicgamer6678 people like growth units, especially if they join early
@Gustavo Tellez you mean like fe7 dancer and bard or more like the special dance skill for dancers in later titles
@Gustavo Tellez What, like Nils?
There should have been a thief triangle attack in binding blade.
Dont discuss its viability, there should have been one
And reclassed gaius to myrmidon will give you a fast unit with extra move and gigantic avoid. I do this every playthrough and I cant reccomend it enough
5 base str LMAO
@@sonpham3438 luckily it’s awakening 0 base strength ends up being like 14 after busted pair up
I just use Gaius for the +1 move pair up honestly.
Hope you gave Volke three thousand gold to put him in your tier list
People might say jaffar cant steal or use lockpicks, wdym he stole the spotlight in mekkah's latest fire emblem 7 run
He can use lockpicks
In one of my Radiant Dawn runs, I picked volke for the tower just to see how well he would do. He ended up being an amazing dragon killer with gamble, with 97 crit and 79 hit. The unique dagger you get has surprisingly good might, and this let him one round red dragons
Mekkah hearing all this Chrono Cross music is fucking great. It makes me love watching these tier lists cause i love CC so much.
I haven't played Chrono Cross yet, I've just seen gameplay of it. But I heard its really good!
I honestly believe that sacrificing Shura for a pair of Boots that you absolutely do not need for a 1-turn CQ Endgame clear is far more of an inconvenience than just having Shura in your army even as a free source of a Killer Bow and a Mend staff actually offers. Shura himself being able to one-round the Master Ninjas Ninjas in Chapter 17 is IMO far more valuable than the Boots considering your Niles or your Bow Mozu might not be strong enough to handle the MN even when trained.
As for CQ Endgame, what you really need to 1-turn clear that map is:
1. Four staff users -- two with 8 Move and one must have B staves to use the Entrap staff, one with 7 Move and 2 charges of Rescue, and one more with 9 Move plus at least one charge of the other Rescue staff. You get a bunch of units that can Heart Seal or promote into classes that can easily meet this threshold with no trouble at all. Felicia, Elise, Shigure, Dwyer, Forrest, Niles, Nina, Selena, and Shura himself can all do one or more of these. The 9 Move threshold can be achieved through pair-up, so that's yet another less need for the Boots.
2. The ability to Shelter/Sing with Azura for these staff users. Peri, Gunter, and Xander can do this at base, and Silas and any kids with a Cav parent are very likely to have this skill as well. You'll also need three other units to transfer Azura around for this trick, and literally anyone can do this.
3. Two Rallybots, which can be done by Rallyman and Izana with no investment into either. Laslow can also be one of these if trained for that purpose.
4. Corrin, because they're forced deploys, and they have a very realistic shot of killing the final boss with a hefty amount of investment, which is the route most people take. They're not actually necessary for the clear, though.
5. The actual boss-killer with a +Move Pair-up. There's a few units who can pretty realistically reach this threshold, though the most consistent are Berserkers with a Brave Axe or Sorcerers with the Lightning tome, both having a shitload of tonics and damage-stacking skills necessary to one-round the final boss. I prefer Vantage/Life & Death Sorcerer Elise!Ophelia with either a Malig or Dark Knight pair-up, which could be either of her parents or whomever her husband ends up being, though Camilla can also do this if she gets an A+ Support with Beruka or married Arthur/Keaton.
So in all you don't need Pass or the extra pair of Boots from killing Shura for a reliable 1-turn clear of CQ Endgame, and in fact Shura could even contribute to said clear depending on how your playthrough goes. As far as I've been able to tell from browsing the CQ community for the last couple of years, most of the problems people tend to have with CQ Endgame stem from a lot of misconceptions that stack up over the course of an entire run, and I think stuff like sacrificing Shura ends up directly contributing to maps like Chapter 17 and Endgame being so infamous.
Oneturning endgame is kinda pointless anyway, the two turn is much more lax and allows you to do stuff like the strat Karma did in negative growths, lowering the takumi benchmark by up to 9dmg/4spd.
Edit: 0% growths-> negative growths
@@gottlicherteppich4523 The dirty secret to 3DS FE is that the more you understand how the game works, the less necessary the common skip strategies actually become. The problem is that a whole bunch of folks who frequent SF and the subreddit still haven’t bothered to actually play Fates as its own thing and instead just treat it as if it were just another Fire Emblem game even though it’s so much deeper and more interesting than most other games in the series on a mechanical level.
Anna does have the tiki support which is pretty good because tiki can help Anna in defenses and Anna can boost her move and speed
It's the best support for her, tiki wants offense and anna wants bulk
This tier list is like watching someone clean someone else's room without understanding where anything goes. All over the place.
I don't know if I missed it in the vid, but also worth noting is Julian's unique final map "utility."
Aw cmon Mekkah, everyone knows Marth and Leif are the best thief on the series.....
Where is bridge key, door key marth? Now that's a thief
Marth, the prince of thieves from fe11 is missing from the tierlist
I was wondering where Jaffar was so I skipped around to find him and honestly, I agree with the ranking.
I think you’re undervaluing Heather for one key reason: Disarm. It’s not the most reliable thing ever, but throughout the majority of part three you can steal basically whatever weapons you want from enemies, allowing you to get earlier Storm Swords for Ike pre Ragnell among other things. It’s actually easy enough to not kill an enemy with a disarm unit thanks to the flourish skill. I have no idea if Flourish even works as the developers intended with how useless it is for combat, but it’s basically the only way to take POR shots at an enemy whose weapon you want to steal until it’s finally yours, and will even stop mastery skills from killing. Give Flourish to a unit with high skill and doubles often, like Shinon or Mia, and you’ll trigger disarm more often than you might think.
Maybe stealing equipment isn’t super necessary always, but it is a way to save money and get equipment you’re not supposed to have yet. And because of disarm, Heather has more opportunities to steal stuff than basically any other thief on this list, including Sothe, as Disarm is locked to the Greil Mercenaries, so Sothe can’t steal weapons from a disarmed enemy until Part 4.
I still wouldn’t say Heather’s one of the best thieves out there, but she also serves a valid purpose that you didn’t address. I’d probably put her in upper B tier.
TECHNICALLY I think there are ways of getting disarm to the dawn brigade. Lethe is a boss 3-6. Can't you steal it if you put it in her inventory?
Eh it's not worth it, C tier is enough for her
@@mysmallnoman Sure, but putting thieves on a tier list based on stealables is just as much a matter of the quality of stealable items as it is the amount of opportunities you have to steal. Heather has less specific important items to steal, but more potential items to steal overall which can be nice. Get some early recover staves, storm swords, extra hammers, etc. That should absolutely count for something.
@@Xane875 except the fact that her str is too awful to steal anything
@@mysmallnoman The vast majority of weapons in Radiant Dawn don't weigh more than 14, and Heather's strength is 15. Your strength only needs to be one higher than the weight of the weapon you're trying to steal. Her strength is bad for combat, but adequate for stealing. So no, not "except the fact that her str is too awful to steal anything". Because her base strength is enough to steal most weapons and staves. Maybe if you actually knew how stealing worked in Fe and had ever actually TRIED stealing weapons with Heather before you'd know that.
Lol it's actually recommended not to transfer sothe unless you rng abuse him because his rd bases are better than his por lv 20 averages
If you go to Sothe on the "Chance to Cap" page on SerenesForest for FE9, it shows Sothe's averages with and without blossom. The no blossom averages are the ones you see in the average stats page, but with blossom, he beats his RD bases in HP, Strength, Magic (for what it's worth lol), Defense, and Resistance by 1 point each, and his Luck goes up by 5. His Speed and Skill can't go higher since they cap at 20 in FE9.
@@ametaslave7314 the average page uses fixed mode growths with blossom. As for why IS made blossom work differently in fixed mode than random mode i will never know.
I was planning on getting Sothe’s stats all maxed with stat boosters when doing my maniac run with transfers as Dawn Brigade needs all the help they can get. But I wanted other units to get bonuses too like Zihark, Marcia, Boyd, etc.
I had no idea chest keys disappeared after the chapter is over in Fates until you mentioned it. I just literally never had a need for them because, as you say, it's so easy to have a good combat unit with locktouch on your team. So even though I intended to hoard them "just in case," they never came to my mind after I got them.
The +1 mov isn't just for Thieves like Gaius, Tricksters like Anna also give a +1 mov.
Other classes that give that are Griffon Riders, Bow Knights, Great Knights, and Dark Knights.
The reason that Assassins don't give +1 move is because that class is shared with Myrmidons.
Thanks for covering my husbando Shura, he's so underrated gameplay and personality wise
ANOTHER SHURA FAN, THANK YOU!!
ok Mekkah, please hear me out.
Legault is definitly better than matthew but in combat stat, so what matter is utility as a thief and aviability right? so then why Jaffar and Sothe are on the top? Also why marisa and joshua not in the tier list, since they can promote to assassin and use lockpicks?
I think Patty or Daisy's best use in Gen 2 is collecting money for the Valkyre user.
But that requires you to pair up Claude in the first place and have units die.
Just stick him with Sylvia. They're made for each other.
Nice video Mekkah
I think Yuri and Petra could’ve been on this list with Ashe! There’s not really a Thief in Golden Deer, but those 2 fit the category well. But i get you mean “Thief” has to do with items and treasure, and those 2 really don’t have an edge on Ashe in that respect
But just in terms of the Thief archetype, Petra’s canon class is the Thief line (in Three Hopes as well), and she has instruction dialogue about how people say she’s quick like a their, but she “would never be stealing”
And of course Yuri as a Trickster, I feel like he fits the “treasure” theme a bit more since he gets you access to the Fetters of Dromi
But again, FE3H doesn’t really have a traditional thief, so I get not adding them to the list!
I love listening to these while doing something
Imagine we get a thief Gotoh 💀💀
We already have a thief jagen so why not
Jaffar joins pretty late. Does that counts?
@@naiRISE766 nah because Athos is such a set in stone Gotoh
We already have one, FE10 Volke fits all the requirements.
RD!Volke says hi
Did you see his bases and stat caps ?
If Ashe counts as a thief I would say Yuri does. He may not have locktouch as his personal skill but his "canon" class is trickster which I would say counts.
48:00 That music..."Girl Who Stole the Stars," I see what you did there.
Rd sothe still takes movement penalties in desert. His move cost 2 instead of 3 like other foot units
Sothe is honestly one of the coolest "Jagens" ever designed in Fire Emblem. Imagine having an incredibly powerful character you can use as a crutch and is still useful even if you don't like using Jagens for combat. He has 1-2 range. He can switch between killing things with Kard, and setting up kills with his Bronze Knife. He gets a super effective weapon against the Laguz that are one of the biggest threats to the other Radiant Dawn members. He can open doors, chests, and steal items. Stealing items is particularly neat because the exp gain is fixed at 10%, so his high level doesn't matter, allowing Sothe to circumvent the jagen exp tax.
All things considered, Sothe is my favorite Thief and Jagen.
Argument for rennac being well, a bit higher. The dragonshield in ch 17, and i believe there's a stealable guiding ring somewhere that isn't dropped. Also deployment slots aren't really threatened due to seth, saleh, gerik, and whichever flyer you chose being all the combat you really need at all.
*Sneaks into your heart*
without Matthew. won´t you get a single Promotion until dragons gate? i guess you might be able to have a sniper .... that seems pretty valubable to me granted i´ve never played HHM without mathew. might be an intresting challange just kill of mathew in chapter 11 and see how the game goes
The enemy thief in chapter 17 will drop the knight crest if you let him pick it up. Even if he takes the crest and the silver sword he opens the chests in a way that he drops the crest. Despite that it's ridiculous to me that Mekkkkkkah put a whole tier between Matthew and Chad/Astore.
Personally I'm used to discussions of FE7 thieves in a ranked context where they're absolutely essential for more than just the funds rank of all the valuable items they steal. They also have an often overlooked bonus multiplier to their EXP gain which is very helpful in meeting that difficult requirement. Any combat Matthew can do against axe enemies in the early game (or the pirates/Warrior in Crazed Beast) helps out so much.
Another note about Shura: Move+1 Pair ups are NOT lucrative. Ninja, Master Ninja, Outlaw, Adventurers, and, MOST importantly, ALL promoted mounted units provide move +1 on pair up.
I would put Sothe and Volke on the same level personally, Volke only really has one chapter of actual utility before Sothe (chapter 10,) and what he has to steal in that chapter isn't all too impressive, asides from the short axe. Everything else is either just unnecessary money, or just something not worth using.
They both get A LOT of chapters though together that they lock pick for a lot of useful items that help immensely, chapter 13 has both a energy drop and a speed wing, which your recently acquired flier, Jill could make good use of because it heightens her doubling range, and makes her able to use the steel lance without penalty, which you know, is really nice when FE9 is very reliant on you using your fliers well if you want to not have a tedious experience.
I really wouldn't say the combat difference between them doesn't matter anyways too just simply because their weapon class is so horrible, they're really solid utility units though and whenever there's chest I use both of them, it manages to help a lot with speed of chapters, especially when you're rescue dropping them. Volke's only main advantage with his better combat is that he has a higher chance of surviving siege tomes which can be relevant in a single chapter for thieving.
No Tina? Kaga has made a bunch of wack-ass balance decisions like everything to do with Sigurd, the Again staff in FE3, giving you a Jagen/FE11 Wolf hybrid with a rechargeable Brave Weapon in chapter 3, but nothing can compare to stuffing Tina full of Pure Waters.
You should do a Kliff tier list (early game trainees or villagers with good growths)
Donnell wins.
@@williammckinney5213 donny busted
Bowzu or GTFO.
Cyril’s at least got to be up there.
tbh the best thing fates did was giving the thieves a bow it fits so much better to them then a sword
I know u were just doing conquest for Niles and Shura but I just want to point out that in rev Shura is a god and Niles sucks because he is so underleveled. Revs “amazing” balancing really changed up where these units are tiered from conquest.
Time to steal the competition
The long awaited Julian tier list!!!
Mekkah started fking dying before talking about Colm, damn
Jaffar tried to kill him for being cut from the episode
Tfw you comment before finishing the video lmao
@@zeoxyman it do be like that sometimes
What is fates dlc Anna on the list ? Because she is a level 10 bow unit you can get right after rout split
I distinctly remember having all of my locktouch units killed and not getting any gold in lategame conquest. I had to reclass one of the child units into a master ninja just so I could actually get gold. You really really need your locktouch units in fates, it's literally your only source of gold and there are almost no chest keys
I figured Mekkah wouldn't talk about just how godly Colm is in combat
You talking about Assassin Colm with Silencer?
I mean almost every unit in Fe8 can be “Godly” in combat, and next to most of the roster, Colm’s combat isn’t really that great. His bases aren’t anything to write home about, and his strength cap leaves much to be desired.
How the hell is Colm "godly" lmao?
Very low bases, and growths that only barely put him around the level of other units by the time that they all max out
@@overcooked2808 That and the 0% hit enemies can have against him
@@Anonymos185 he has good combat, almost on par with Joshua thanks to his support with Neimi.
Obviously this ignores that Joshua can build supports, isn't that good himself and requires using Neimi who is probably the worst unit in the game.
I am only going to do Berwick Saga thieves since well...Tearring Saga has a bunch of thieves and honestly...I barely use most of them besides stealing so...yea I don't have a lot experience on that hand. But for Berwick Saga this is going to be easy.
Czene: A or B Tier: This really depends on what dagger you give the Czene as in Berwick Saga, daggers ignores defense but are very weak alongside how both thieves have piss poor strength. They do have a lot of speed and can steal, however, stealing is unlike any normal Fire Emblem. Even so, she does gain a unique promotion unlike the other thief where she gains a horse. Yes, you heard that right...a mounted Thief.
Overall, she is fun to use as some of the daggers are really good with the notable one being the Assassin (God help you when you face off against...these daggers.) As they have a really high crit chance and well...dagger overall, can deal extra damage when they critical so if done right. She can one-hit kill some enemies or boss but that depends.
Thaddy: A or B Tier: This again depends on the dagger. But unlike Czene, he doesn't promote, however, he can become one of the best dodge tank thanks to his skill. But, it has a couple of restrictions and if he gets hit well...it is basically nearly dead or just dead. As both thieves can easily be killed by one to two shots. He does have a better stealing effect than Czene but overall, this depends on you as both thieves have very different playstyles.
Why are you so inconsistent in what counts against a unit?
Niles? A tier
Boots? S tier
gg
The Tharja + Gaius pair up is one of the best in the game.
Sacred Stones is a weird game because on one hand if Colm dies, you can still buy keys from the world map, or promote Joshua/Marisa to Assassin (as much as i don'y want to) and give em lockpicks
but if he dies in like ch.6 or something, getting screwed out of Stealable Items for almost half the game til Rennac joins is a major pain in the ass
i'm still a resetter, i'll consider Ironmanning when i'm good at FE, but that alone makes me not wanna ironman FE8, i don't wanna lose Colm
God how I miss Chrono Cross and its sound track
if dawn volke is here, I think jaffar could be here
JAFFAR TIER HYPE
We need to include Godess Yunaka to this 👌👌👌
Volke is the closest thing to a combat thief in FE 9 due to promoting
who needs a thracia thief when you have marty ;u;
I would personally put Gaius in A or S-tier, he always without exception becomes one of my absolute best units in Awakening.
If Chad doesn't get credit for the halberd and potentially other treasure because turn count, then Wolf and Sedgar shouldn't get credit for potentially stomping the majority of the game, because in an efficient run they don't even level. With that in mind, I definitely think Chad is the better unit of the three thieves. Marcus with D axes and the halberd in chapter 4 alone compared to no halberd is a bigger contribution than Astore's combat utility. Not to mention the fact that Chad is required for all treasure prior to chapter 7, (and even in chapter 7, you want to deploy him for the red gem) whereas Astore is always competing with Chad, door/chest keys, and later on Cath.
I don't see how Volke and Sothe can have such a big gap. Volke has only one chapter of theif utility before Sothe. The only thing I can think of is Volke potentially being able to steal certain laguz stones off untransformed laguz in maniac, but I don't believe this was taken into account.
You are never gonna get Marcus to D rank axes unless you are really grinding for it and Mekkah exepcts you to play at least somewhat quickly. And Astore's decent combat on the Western Isles is probably more relevant overall.
@@vanjagalovic3621 This is completely untrue. Marcus needs to double and kill 17 enemies in the span of two chapters with an axe. If you don't think he can do that without "grinding" I don't know what to say.
@@Aeddy35 17 enemies is quite a lot since you only get axes after chapter 1 and by the time Marcus reaches the axe bros in chapter 2 half the map is already over, so you need to dedicate 17 enemies to Marcus in 1 chapter and it's honestly more important to train Alance and Shanna by that point. Chapter 7 is the one in which D axes is more reasonable and valuable.
@@vanjagalovic3621 I don't see how your cav and Shanna getting a few extra levels is more important than trivializing what is normally the second hardest chapter in the game. The difference between one-rounding cavs vs having to use a bunch of scrubby units with bad hit is much more significant than an extra stat point on Shanna and your cav.
Where’s Marth
I really wouldn't put Julian and Rickard that high at all in FE12, in the end you pretty much only deploy them for ch6 and ch10.
ch14 is pretty chill at the point when the chests become available and they're next to Marth's itinerary so you can just grab them with him
ch16 is the bigger one I guess, you could deploy them here but if you plan to loot everything and not rush the throne room you can pretty much do it with Marth too, and if you rush the throne room you probably use thief to get the rescue staff and maybe the bullion and speedwings, you don't have the time to get a thief there
ch20 you should use the thief staff on the out of the way chests and when you go through the chests room Marth can grab one or two of them, if you didn't use the thief staff in 16 you can deplete it there to get everything
And you just don't care about the chests in 20x/22/23 (the 23 ones you can't even get on H3/4)
Cough cough Julian has a 70% attack growth
I’m surprised Nina isn’t on this list?
Also Shura at B tier is something I can live with, but he’ll always be S tier for stealing my heart.
Everytime i play fe6, I use Chad to steal Cath's lock pick then kill her. Well she steal a silver lance in my first playthrough so i really hate her and everytime i play, i kill her.
1:10:50
Anna: Are you sure about that!?
My Wyvern Master Ashe who saved my ass in my lunatic BL run by being able to hunt down and absolutely demolish siege mages begs to differ, though I suppose it's fair to say I didn't often use him as a thief.
I don't know about you but my Heather was a beast in RD she had maxed out her str skl and spd.
Finally some love for jaffar
They will attack xander just not with siegfried or javelin equiped as they dont want to get counterattacked
I always thought Petra from three houses was a thief-y type. I kept her as an assassin in my playthru for that reason >.>;;
Yuri from 3H is canonically a trickster but he’s also dlc
Rennac also comes with a Membercard so he should be the same as Legault.
I don't credits units for items they come with. I credit Legault for the member card cause he's the only person who can steal the Member Card for you, other than a Matthew that you get all the way over there. I'm also fairly certain you can kill Rennac and he'll drop the Member Card in at least 1 route but don't quote me on that.
Jaffar was the main reason I got into fire emblem. The assassins creed design really made me like fire emblem. Too bad it was just a one time fluke.
If you're still a fan of Jaffar I will gently recommend watching the semi-final episode of the 0% growths Iron Man :P
The virgin Cath and the chad Chad.
Sothe is in S tier? What the- He does his job fine as a pre promote, but he falls off so hard. It takes forever for him to promote again and he's a story character so you *have* to bring him along constantly. Then, after he does promote, his ability will stop him from killing units if it activates, which will get him killed. He's the most obnoxious unit in this whole list. The rest all know their place as utility back-line units at least.
Also: Where Jaffer?
Nooo do not put my boy Ashe in D Tier. But in context of thiefs he deserves to be there. But in all my Playthrougs (even Maddening) of 3H he was the overall MVP in combat, flying arches are simply the best.
Ashe has meh bases and meh growths and lacks any defining combat arts. In a game where everyone is "good" to some degree, he doesn't really stick out at all
Droppable items are in FE1
Colm is pronounced like “colum” as in a column and a row, or Gollum (Sméagol) with a C. It’s two syllables, not one
Lifis is the goat thief
Nina and Fates-Anna sent to the shadow realm
Difficulty of recruiting Cass not considered?
Astor is so good. They did him so dirty by not giving him the ability to promote. He could have been at the level of Rutger, Miledy and Percival.
if you make Olivia Morgans mum then Morgan can be a dancer with lock touch and that kinda makes her the best thief because she is always deployable, as well as being Morgan so insane combat stats.
Wait dancer is passed down?
@@alextorres5467 nope but she can be a Manakete or a Taguel, just cant dance for no reason at all other then to not be the most op character in any fire emblem.
@@darktyphoon2033 I think they mostly don't want to give the player two dancers at once. That's a bit of a golden rule, only 3H breaks it to an extent, because of dancing battalions.
@@CyclonSilver FE 7 has Nils and Ninian and when you have both they just dance each other to max lvl
@@darktyphoon2033 You never...
... you know what, forget about it.
0:15 You mean.. LONDONERS? :O
Julian and Rickard in FE3 are possibly the worst thieves in the entire series due to enemy thieves always giving you everything they have when they die. At many points for most valuable chests, it's always faster to just wait for enemy thieves to bring stuff to you, book 1 15, 5 and 14 are probably the most egregious examples of this, and for some instances where this doesn't apply, you also have Marth to open them or Marisha with thief staff in book 2, and Marth is usually going towards a lot of these chests anyway to seize, so it just isn't really necessary to bring along a thief just to get it instead, at least not usually. In book 2, all of the star shards (i.e. chapter 9 and chapter 12) that are out of the way can also easily be obtained by the thief staff, which will also always be faster than using a thief.
Of course I'm not implying getting literally every chest as a lot of people will in casual playthroughs, but the fact that in an efficient playthrough it's so much easier to just wait for thieves to bring you stuff, (and also keep in mind for many of these the only way you're getting those items is by killing the thief or warping anyway) makes thieves seem pretty unnecessary.
Uh...... opening doors ? Marth can't even do that
gaius is S tier in my heart and that is what matters
there are no theives in fe2 or echoes either
Thieves in FE Engage: S tier
Heather and Niles are S tier in my list because they are the most gay thieves in the franchise and that is very sneaki :3
Ashe is my boi forever. 🤗
Includes Ashe but not Yuri, uh