This is really good. I was mind blown, really showing just how inexperienced I'am at the game. I did not catch that difference in blocking in the first example and it made sense as you broke it down. This looked like it took alot of work to make this, it is really well done.
Jaycen T.Storme To be honest, it's not so bad editing wise. The hard part is matching the script to the game play but I'm getting better at it. Anyways, I'm glad it got you thinking! That's all I really wanted to do! Thanks for the comment.
This is an amazing guide. I never thought of using jab strings like this or watching just how the opponent was blocking. you definitely just got a new subscriber.
Dude so much props. I've been watching FGC content for over a decade and I love seeing people do innovative things with their combo and tutorial videos. Very inspiring.
Usually when i watch this kind of video i always need to keep pausing to be able to read the phrases, but you let enough time in every sentence :) thanks for paying attention to the details. And i learned something :)
You are quickly becoming my FAVORITE source of SF information. I've been playing for 5 years, and I still always learn something new when I watch your vids. Add that to the fact that you use Ryu and Sakura to demonstrate, your editing and effects are buttery smooth, and you always have a track on that I instantly want to add to my playlist, and it's a slam dunk. Thank you for all that you do!
OmegaNitro Dude, awesome! Your welcome! I'm really stoked these subjects are reaching out to people and starting discussion or inspiring people to train. I think if you show people how to develop strategies, they will quit training like a robot street fighter player and have way more fun playing the game. So I am trying to avoid character specific subjects in the newcomer lessons and just talk about fighting game subjects and how it applies to USF4. And everyone likes good music.. SLAM DUNK!! Thanks for the support
Excellent stuff! I'm a long time player and I love to analyze fighting games, but I end up becoming more of a lab monster than a seasoned well rounded fighter. I never thought about looking at how opponents stand in response to true blockstrings and using that to read what they are trying to do. I will definitely apply this!
Awesome video. Great editing, music, and the content is great as well, I hope more people start making content that focuses more on playing the game than purely tech and combos.
Pretty good video. It was informative. I would like to point out that I'd prefer if the speech bubble did not shake up and down. My head feels like it's about to get a headache.
nubzaquer I think if you understand the concepts in this video, you should be able to answer these questions looking at it from a defensive side. For example, it's as simple as expecting a walk back then just back dashing to safety and if your opponent expects the back dash he could gamble a dash forward. It's a constant game of possibilities and there is normally always an answer to something, it just depends on the skill of each player and how far the mind games will go. If your comfortable enough with your character, then it's just about watching your opponents habits and reacting in correct ways. But obviously you will always be put in situations that are just rock, paper, scissors.
Very nice video. Definitely geared towards the better player which is nice. Stuff like this does not work against the average online scrub who will always do something stupid on wakeup. Frame trapping bad players is a waste of time lol.
Jay Rego Trainings slow and steady. I started traveling to some locals, 2hrs away, haha. I think it'll be worth it though. Just seeing and hearing the dudes play helped
***** Thanks! I have never thought about streaming. Just doesn't seem like there would be enough viewers. I also don't get as much time to play lately.
Geass Machine Hmmm not really. Just takes more and more practice to improve that skill. Find ways to use training mode to create random scenarios. Like what I have done in my dash punch video. ruclips.net/video/kAi_VeRXvbs/видео.html I make it so when you knock Balrog down its a random dash punch instead of just working on one dash punch. This helps reacting to things you aren't prepared for. You can use those kind of techniques with DP too.
Ricardo Antonio yes but in a non risky way as most players only think of pressure in the - frametrap/throw/block choices that are risky this video is explaining multiple pressure ideas that dont lose to reversals like throw/frametrap do its not so much the rock/paper/scissors but more so showing theres more choices to make than frametrap/throw/block when you are on the offense pressing an opponent
Ricardo Antonio also the pay out damage and positioning afterwards may not be as good as landing a counter hit into a big combo but you're also putting yourself in less risk as a defensive response such as Ryu DP-Ultra 1 will not beat these choices like it would against frametrap/throw
Rob Zheng Thanks for the explanation. So it's like playing rock, paper, scissors with no risk involved, you're just watching what your opponent is doing on defense and making reads based of that. Forcing your opponent to block your block string while putting them in a situation where their only option is to block. Its true, the only drawback is that the damage output isn't very high. I personally prefer playing the guessing game cause of its high reward, but its great to look at different philosophies of approaching the game. Great video!
Ricardo Antonio yea l agree overall l rather go for more damage with some risk. But theres some matches where the opponent round 1 was DPing A LOT and so just always hoping to block DP and punish isn't the best offense when he isn't DPing. A situation where this tactic in this video is useful tho is if both me and my opponent are at low life. Then l can still apply pressure and possibly take the win without the risk of being hit by a reversal and losing the game. Of course, on the flip side, if we were to face a player who is simply just blocking, we're not getting potential throw damage and set ups. But yea, def a dope video and interesting perspective
The thing is that actually this is a tool that makes aggresive styles more efficient, at any point you can do this instead of going for setups, and your opp will be like "what?" at least some a couple of seconds, if you are just vortexing, your offensive will get old, specially in long matches, while reads never get old, because they are based on what your opp is doing rather that practice mode sequences.
Hi Jay, this video is great. Do you mind if I feature it on my blog? fighting99.com Of course I'll link to your stuff and talk up how great your other videos are as well. Thanks, Driftwood
I really learned a lot! Please, if you could, check my channel where I uploaded some of my fights. If you could give me some advice on some matchups I'll be very grateful! Thanks for the lesson bro!
These are perfect for the sort of guides that should be integrated into SF5 for new people
Andy B Dream job!!!.. Capcom are you around? haha :D
Absolutely agree
Isn’t that a coincidence, I’m trying to learn SFV with this guide six years later. Its a very helpful guide.
This is really good. I was mind blown, really showing just how inexperienced I'am at the game. I did not catch that difference in blocking in the first example and it made sense as you broke it down. This looked like it took alot of work to make this, it is really well done.
Jaycen T.Storme To be honest, it's not so bad editing wise. The hard part is matching the script to the game play but I'm getting better at it. Anyways, I'm glad it got you thinking! That's all I really wanted to do! Thanks for the comment.
“Its like a finger pointing away to the moon. Don't concentrate on the finger or you will miss all that heavenly glory.”
-Bruce Lee
One of the best tutorials I've seen in a while. One of my favorite aspects of fighting games is the metagame and getting inside your opponent's head.
zombieord Me too! That's why I always try to make sure my videos always have a section on applying the concepts in real matches.
This is an amazing guide. I never thought of using jab strings like this or watching just how the opponent was blocking. you definitely just got a new subscriber.
Dude so much props. I've been watching FGC content for over a decade and I love seeing people do innovative things with their combo and tutorial videos. Very inspiring.
Peter Quiambao Jr. Yo thanks man. That's awesome to hear. I wasn't sure how this one was going to turn out and hearing stuff like this makes me glad.
Usually when i watch this kind of video i always need to keep pausing to be able to read the phrases, but you let enough time in every sentence :) thanks for paying attention to the details. And i learned something :)
You are quickly becoming my FAVORITE source of SF information. I've been playing for 5 years, and I still always learn something new when I watch your vids.
Add that to the fact that you use Ryu and Sakura to demonstrate, your editing and effects are buttery smooth, and you always have a track on that I instantly want to add to my playlist, and it's a slam dunk.
Thank you for all that you do!
OmegaNitro Dude, awesome! Your welcome!
I'm really stoked these subjects are reaching out to people and starting discussion or inspiring people to train. I think if you show people how to develop strategies, they will quit training like a robot street fighter player and have way more fun playing the game. So I am trying to avoid character specific subjects in the newcomer lessons and just talk about fighting game subjects and how it applies to USF4. And everyone likes good music.. SLAM DUNK!!
Thanks for the support
Excellent stuff! I'm a long time player and I love to analyze fighting games, but I end up becoming more of a lab monster than a seasoned well rounded fighter. I never thought about looking at how opponents stand in response to true blockstrings and using that to read what they are trying to do. I will definitely apply this!
Awesome video. Great editing, music, and the content is great as well, I hope more people start making content that focuses more on playing the game than purely tech and combos.
TheSassageKing Thanks man. I've used your videos countless times when training haha. They are really well done.
I wish more games had these sort of tutorials built in. I really learned a lot, great video!
def well done and l like how you did the editing work as well
glad it was straight forward too
Fantastic video man, going to watch all of your vids
Your videos are amazing! Thank you for taking the time to put all this together. I'm feeling really inspired to get better!
Paul Buonomo No problem! Get in the lab! SFV is coming.
this is some S-tier video editing
Love the quality of your videos, keep em going.
Pretty good video. It was informative.
I would like to point out that I'd prefer if the speech bubble did not shake up and down. My head feels like it's about to get a headache.
Really great stuff. Keep up the awesome work!!
What kind of genre is the back ground music ?
I just stumbled upon this. You did a great job.
Thank you kindly. Good luck with the training
This was excellent. Do you think you'd be able to make a video on dealing with this type of pressure?
nubzaquer I think if you understand the concepts in this video, you should be able to answer these questions looking at it from a defensive side. For example, it's as simple as expecting a walk back then just back dashing to safety and if your opponent expects the back dash he could gamble a dash forward. It's a constant game of possibilities and there is normally always an answer to something, it just depends on the skill of each player and how far the mind games will go. If your comfortable enough with your character, then it's just about watching your opponents habits and reacting in correct ways. But obviously you will always be put in situations that are just rock, paper, scissors.
how to make the perfect hadouken and movement ryu is difficult to predict
i have leaky defense..its frustrating.
That was really great! Thanks for this awesome video. :-)
Very nice video. Definitely geared towards the better player which is nice. Stuff like this does not work against the average online scrub who will always do something stupid on wakeup. Frame trapping bad players is a waste of time lol.
amazing editing
Dude this is what I need!!!!!!
zach ferguson Perfect! How's the training going? Are you on your way to being the world's best potato?
Jay Rego Trainings slow and steady. I started traveling to some locals, 2hrs away, haha. I think it'll be worth it though. Just seeing and hearing the dudes play helped
Awesome video
great video man
Damn Jay your vids are so good! Do you ever stream?
***** Thanks! I have never thought about streaming. Just doesn't seem like there would be enough viewers. I also don't get as much time to play lately.
Fantastic
Jay Rego Sweet editing! How did you get the text bubbles to move with Ryu's bobbing neutral stance??
Thank you. I used After Effects to track it and made the vector bubbles in Illustrator.
When i'll win EVO 20XX i will return here and thanks you
Geass Machine The confidence is real!! haha thanks dude!
Your welcome, do you have any advice or training to the reflex of dp ?
Geass Machine Hmmm not really. Just takes more and more practice to improve that skill. Find ways to use training mode to create random scenarios. Like what I have done in my dash punch video.
ruclips.net/video/kAi_VeRXvbs/видео.html
I make it so when you knock Balrog down its a random dash punch instead of just working on one dash punch. This helps reacting to things you aren't prepared for. You can use those kind of techniques with DP too.
"Rego" mean "ass" in portuguese hehe, cool video, thank you :)
Sooo you just basically explained the concept of rock, paper, scissors.
Ricardo Antonio yes but in a non risky way as most players only think of pressure in the - frametrap/throw/block choices that are risky
this video is explaining multiple pressure ideas that dont lose to reversals like throw/frametrap do
its not so much the rock/paper/scissors but more so showing theres more choices to make than frametrap/throw/block when you are on the offense pressing an opponent
Ricardo Antonio also the pay out damage and positioning afterwards may not be as good as landing a counter hit into a big combo but you're also putting yourself in less risk as a defensive response such as Ryu DP-Ultra 1 will not beat these choices like it would against frametrap/throw
Rob Zheng Thanks for the explanation. So it's like playing rock, paper, scissors with no risk involved, you're just watching what your opponent is doing on defense and making reads based of that. Forcing your opponent to block your block string while putting them in a situation where their only option is to block. Its true, the only drawback is that the damage output isn't very high. I personally prefer playing the guessing game cause of its high reward, but its great to look at different philosophies of approaching the game. Great video!
Ricardo Antonio yea l agree overall l rather go for more damage with some risk. But theres some matches where the opponent round 1 was DPing A LOT and so just always hoping to block DP and punish isn't the best offense when he isn't DPing.
A situation where this tactic in this video is useful tho is if both me and my opponent are at low life. Then l can still apply pressure and possibly take the win without the risk of being hit by a reversal and losing the game. Of course, on the flip side, if we were to face a player who is simply just blocking, we're not getting potential throw damage and set ups.
But yea, def a dope video and interesting perspective
The thing is that actually this is a tool that makes aggresive styles more efficient, at any point you can do this instead of going for setups, and your opp will be like "what?" at least some a couple of seconds, if you are just vortexing, your offensive will get old, specially in long matches, while reads never get old, because they are based on what your opp is doing rather that practice mode sequences.
4:25 Ssssshhhhhiiiiimmmmmmyyyyyyy
10/10
Hi Jay, this video is great. Do you mind if I feature it on my blog? fighting99.com
Of course I'll link to your stuff and talk up how great your other videos are as well.
Thanks,
Driftwood
TheFighting99 Not a problem at all. I would love if you did. Thanks for asking.
Thanks man. I'll link it here when I'm done!
Jay Rego Thanks again! www.fighting99.com/videos/newcomer-lessons-a-series-by-jay-rego/
TheFighting99 What a great write up! It's such a pleasure to be mentioned in this post. I appreciate the support.
I really learned a lot! Please, if you could, check my channel where I uploaded some of my fights. If you could give me some advice on some matchups I'll be very grateful! Thanks for the lesson bro!
Guilherme Quadros Yeah when I get a moment I can take a look and see if I notice anything. :D
Jay Rego Thanks a lot man!