You missed a bit about Paragon of Unity. Units also get the +1 leadership if they can see your warlords unit or any unit that he's locked in combat with, so it's essentially as close to table wide as you can get!
Blood Angels, Emperor's Children and White Scars all have the same issue. You are basically always waiting for a 'perfect' charge. Blood Angels are built for it, Emperor's Children rely on it too much cause it's all they have, White Scars at least have other options.
@Hearesy not really looked in much detail, I've just always wanted the full jump army with the Fabulous HawkBoy. Will probably be running 3x15man jump assault, then a few dawnbreaker units and a few Angels tears. Thinking one unit with the grenade launcher and other with illastus to give my fist mate a taste of his own cheese xD. Few incaedius dreads, zephon and a medicae ( we play 4k for primarch games)
I feel like the only relevant Perdition Weapon is the lance, sadly. A straight upgrade from the normal Lance really. As the video explains, losing one attack from two-handed is a worthwhile tradeoff for Brutal (2) While an Axe sounds great at first blush, it sadly gets outcompeted by the Power Fist in most situations. The +1 to wound when charging is useless against T4 since the Axe's S6 would already wound on 2's, targets with T5 or 6 are rare, and against Dreadnoughts I honestly feel like a fist's 4 attacks wounding on 2 are better than the Axe's 3 wounding on 4, even taking Brutal (2) into account. Furthermore, T4 multi-wound models like most Terminators get smashed by the fist thanks to instant death, which the Axe doesn't get, thus making the fist strictly superior. And finally, Maul once again makes +1 to wound redundant and thus just isn't great for Blood Angels in general and Sword isn't great for anyone.
There are too many variables to make those comparisons really and the diff in s6 brutal and s8 are quite varied depending on target. Not that id say either perdition axe or fist is better, just both different. Worth pointing out though that both fist and axe would have the same number of attacks as fist is specialist, so in the specific situation you highlight, axe would come out on top by over 10% on average damage on the charge (but identical when not on the charge).
For the Inferno Pistol, what about popping a transport with it and then charging the contents? Is that still viable, I used to do that a bunch back in the day with my 40k Blood Angels.
I'd prefer to have a mostly balanced army list, but Blood Angels certainly don't do much for shooting (except for the Illiastus). If I wanted a pure assault army, I'd play 40k.
Another nicely done video. Looking forward to pt2!
Thanks for the break down! Looking forward to the future videos.
Thank you for the upload! I was looking forward to this one!
Really nice breakdown. For the Great Angel! Can’t wait for part two.
thanks for this
Question on Encarmine Paladin, if you give it to a Herald would he start with fear 2?
You missed a bit about Paragon of Unity. Units also get the +1 leadership if they can see your warlords unit or any unit that he's locked in combat with, so it's essentially as close to table wide as you can get!
That’s the one I always take.
@@wulfbak same, if I'm not running Sanguinius. It also works for psychic tests.
For the Algorithm!
Blood Angels, Emperor's Children and White Scars all have the same issue. You are basically always waiting for a 'perfect' charge. Blood Angels are built for it, Emperor's Children rely on it too much cause it's all they have, White Scars at least have other options.
Waiting for plastic assault type units before I restart my beloved BA.
Thinking an all jump army, Day of revelation RoW
Day of Rev is really good yeh. Especially with the right fire support.
@Hearesy not really looked in much detail, I've just always wanted the full jump army with the Fabulous HawkBoy.
Will probably be running 3x15man jump assault, then a few dawnbreaker units and a few Angels tears. Thinking one unit with the grenade launcher and other with illastus to give my fist mate a taste of his own cheese xD.
Few incaedius dreads, zephon and a medicae ( we play 4k for primarch games)
The Baal Pred upgrade gives you a twin linked gun not a double one
I feel like the only relevant Perdition Weapon is the lance, sadly. A straight upgrade from the normal Lance really. As the video explains, losing one attack from two-handed is a worthwhile tradeoff for Brutal (2)
While an Axe sounds great at first blush, it sadly gets outcompeted by the Power Fist in most situations. The +1 to wound when charging is useless against T4 since the Axe's S6 would already wound on 2's, targets with T5 or 6 are rare, and against Dreadnoughts I honestly feel like a fist's 4 attacks wounding on 2 are better than the Axe's 3 wounding on 4, even taking Brutal (2) into account.
Furthermore, T4 multi-wound models like most Terminators get smashed by the fist thanks to instant death, which the Axe doesn't get, thus making the fist strictly superior.
And finally, Maul once again makes +1 to wound redundant and thus just isn't great for Blood Angels in general and Sword isn't great for anyone.
There are too many variables to make those comparisons really and the diff in s6 brutal and s8 are quite varied depending on target. Not that id say either perdition axe or fist is better, just both different.
Worth pointing out though that both fist and axe would have the same number of attacks as fist is specialist, so in the specific situation you highlight, axe would come out on top by over 10% on average damage on the charge (but identical when not on the charge).
For the Inferno Pistol, what about popping a transport with it and then charging the contents? Is that still viable, I used to do that a bunch back in the day with my 40k Blood Angels.
not possible
Also remember you can take the assult cannons on redemptor dreads, so you can run a double melee dread that can also output a nice lvl of firepower
A like for the like God.
I'd prefer to have a mostly balanced army list, but Blood Angels certainly don't do much for shooting (except for the Illiastus). If I wanted a pure assault army, I'd play 40k.
They got Angel's Tears which is an excellent shooting unit.
Would 2 units be too many?
@@jbumgarn that depends a lot on your playgroup, I think. They are certainly good. But I don't think it's a no go to pick two good units.
nearly every generic 30k unit is a shooting-unit. so there is no need for a BA-specific one
True, but then why play BA over any other Legion? It's the unique units, traits (Legion, RoW, etc.), and paint scheme that separates them.