Unreal Engine Control Rig Full Setup With Morph Targets

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  • Опубликовано: 12 авг 2021
  • Let me know if you guys have any questions
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    #UE4 #CONTROLRIG #RIGGING

Комментарии • 13

  • @PauloHenriqueVFX
    @PauloHenriqueVFX 2 года назад

    Nice video, im strugling trying to reverse the fit to chain on curve of a tail rig and distribute rotation for open and close all the fingers in the backward solve

  • @phuonglehong8254
    @phuonglehong8254 2 года назад +1

    Thank You!

  • @cherrykwan5131
    @cherrykwan5131 2 года назад +1

    Very good tutorial. The 2 rigging courses are the best rigging tutorial! Would love to see more useful unreal engine tutorial.

  • @malindurashmika8386
    @malindurashmika8386 Год назад

    Thank youuuu so much

  • @hotsauce7124
    @hotsauce7124 Год назад

    Question: May I ask how I can string together 3 different morphs targets of an eye blink on a blueprint slider control? Morph "A" would be the first stage of a blink, then the Morph "B" would be the second stage of the blink as the eyelid wraps around the wide part of the eye and then the Morph "C" would be the last stage of the blink with the eyelid at the bottom. When I move the blueprint slider from 0 to 1, the 3 different morphs would blend/sequence together making a seamless eye blink. In short, I would like to string three different morphs to look like it is 1 morph sequence based on a slider. And animate the eye blink in Sequencer.

  • @ablevi5774
    @ablevi5774 2 года назад +1

    HI, great tutorial. Do you know how to drive a skeletal mesh control rig that is attached to a main one? I mean, i hava a character with his own control rig (metahuman) and i want to aadd a skeletal mesh jacket with morph targets. I made a control rig for that jacket that works in standalone mode, but is not working if it is attached to the metahuman blueprint. Thanks!!

  • @Neominigan
    @Neominigan Год назад

    There was some much water in this video... But anyway i got info that i wanted. Thx. Next time - please, ad more volume to your mic and less water.

    • @razedblaze5194
      @razedblaze5194  Год назад

      It wasn’t water, it was background noise. It has been improved

  • @isaacelinamspielberg5752
    @isaacelinamspielberg5752 2 года назад +1

    Hi. I have morph tagets on my character but not able to access the morphs via "set curve value"

    • @razedblaze5194
      @razedblaze5194  2 года назад

      I think you have to refresh. Not too sure though why you do not see. But do you have access to the morphs on the skeleton?

    • @cyberaxe_lznj
      @cyberaxe_lznj 2 года назад

      @@razedblaze5194 I have same issues, no curves I can use, how do I set those up?

  • @Arthur-oy6kd
    @Arthur-oy6kd 2 года назад +1

    Name of the morphs must be without spaces! Maybe helps someone...

    • @razedblaze5194
      @razedblaze5194  2 года назад

      Yes you can use the Unreal AR kit as a reference