To be able to rotate the preview light source inside UE's Persona (or any other similar viewport), place your mouse pointer anywhere inside the viewport, then hold down the L key and then drag with left mouse button to rotate the light (L + LMB drag). You can rotate it left & right, and also up & down, and a white arrow icon will appear to signal the light's direction. You can also play around with the HDRI and the light rig it provides under the 'Preview Scene Settings' tab (upper-right corner of the screen). I would suggest setting the Directional Light Intensity to the value of 3.14, and Skylight Intensity to 1. Further down you have an option to rotate the entire 'rig' by enabling 'Rotate Sky and Directional Light' and by then typing the rotation rate value inside the 'Rotation Speed' field.
I love how the UE "+key" frame button is grayed out, and Jay keeps creating keyframes using a keyboard/mouse shortcut. Thank you for this hack; there's no way I could have figured it out otherwise.
😄 I don't know why they make it so inconsistent: the S shortcut sets a keyframe in sequencer, but when we want to do this with curves, it's the middle mouse button. Argh!
Install the Daz to Unreal plugin with Install Manager, then create a new UE project and close UE down. Open Daz Studio, head to File - Bridges - Daz to Unreal, enable Advanced and select your UE version. Pick the UE project folder and the plugin will be copied over to UE. Open your UE project again and begin sending assets from Daz Studio. Hope this helps!
To be able to rotate the preview light source inside UE's Persona (or any other similar viewport), place your mouse pointer anywhere inside the viewport, then hold down the L key and then drag with left mouse button to rotate the light (L + LMB drag). You can rotate it left & right, and also up & down, and a white arrow icon will appear to signal the light's direction.
You can also play around with the HDRI and the light rig it provides under the 'Preview Scene Settings' tab (upper-right corner of the screen). I would suggest setting the Directional Light Intensity to the value of 3.14, and Skylight Intensity to 1. Further down you have an option to rotate the entire 'rig' by enabling 'Rotate Sky and Directional Light' and by then typing the rotation rate value inside the 'Rotation Speed' field.
thanks a lot, you're a hero.
I love how the UE "+key" frame button is grayed out, and Jay keeps creating keyframes using a keyboard/mouse shortcut. Thank you for this hack; there's no way I could have figured it out otherwise.
😄 I don't know why they make it so inconsistent: the S shortcut sets a keyframe in sequencer, but when we want to do this with curves, it's the middle mouse button. Argh!
Big fekkin' thanks! This saved me so so much, since I was unable to do it in sequencer!
thank you!!!!!!!
Thank you very much! This helped me!
Thanks so much! As always
looks cool!!
the underscores happen after you "reimport with a new file" a mesh that you edited in blender
How can I install plagins to daz to unreal? 5.3.2
Install the Daz to Unreal plugin with Install Manager, then create a new UE project and close UE down. Open Daz Studio, head to File - Bridges - Daz to Unreal, enable Advanced and select your UE version. Pick the UE project folder and the plugin will be copied over to UE. Open your UE project again and begin sending assets from Daz Studio. Hope this helps!
excellent content, I would also like to see how you can enter the morphs of the buttocks and breasts when running