Driving Morph Targets from Control Rig in Unreal Engine

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  • Опубликовано: 8 июл 2024
  • In this episode I'll show you how to hook up Control Rig controls and use them to drive morph targets. It's the magic sauce that character animators often use in conjunction with bone controls.
    Enjoy!
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    #UnrealEngine #Animation #ControlRig
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Комментарии • 12

  • @DrkFX
    @DrkFX Месяц назад

    Great video, I'm learning Daz Expressions in Unreal recently so this content is perfect for my studies, thanks!
    One small workflow suggestion, is @2:48 when you enabled VALUE MIN/MAX you can see Max is set to 100, if you change to 1.0 you won't need the Divide later. Same with MIN for some expressions that goes from -1.0 to 1.0, you for example can change Min to -1.0 and Max to 1.0.

    • @WPguru
      @WPguru  Месяц назад +1

      Oh fantastic, that's a great idea! I had a feeling there had to be a better solution to that additional node 😊Thanks for sharing, and thanks for watching!

  • @badimagerybyjohnromine
    @badimagerybyjohnromine 2 месяца назад +2

    cool video Jay, may want to import the daz to unreal control rig to check out how they did their jcms. For facial morphs you should use the get initial value in combination so that you can mix and match facial expressions just like in face puppeteer.

    • @ThiagoLionheart
      @ThiagoLionheart 2 месяца назад +2

      I like to see you making tutorials too, i subscribed to your channel some time ago and will love learn with you and Jay some Rig Techniques, Thank you.

  • @ThiagoLionheart
    @ThiagoLionheart 2 месяца назад

    Jay i love your videos.

  • @billbaios299
    @billbaios299 26 дней назад

    Yet Another Great Video, Jay! Of course, it leads me to a request. In Unreal, how can we combine 'Eyes Up-Down' with 'Eyes Side-Side' to move the eyes in any direction using one control?

    • @WPguru
      @WPguru  26 дней назад

      Good question! I'd say add controls to the eye bones, then drive them like regular bones. Use one control to drive both eyes. Another more complex option would be a look-at target, it's usually a little box type thing in front of the character's face. As you move that, both eyes would look at that box. I have no idea how to make that happen, but I've seen it implemented.

  • @AdrianoOliveiraUFC
    @AdrianoOliveiraUFC 2 месяца назад +1

    The problem at 9:48 is SNAPPING to grid.

    • @WPguru
      @WPguru  2 месяца назад +1

      D'oh! Thanks for letting me know :-)

  • @rodrigosotoaltamirano3543
    @rodrigosotoaltamirano3543 2 месяца назад

    awesome! can this be applied to in-game animations? like, can you bake them and maybe re import them as fbx?

    • @WPguru
      @WPguru  2 месяца назад

      Yes absolutely, just like all the other control rig stuff. You can mix them in to body motions and bake multiple control rigs out into a new animation sequence.

  • @ThiagoLionheart
    @ThiagoLionheart 2 месяца назад

    Monster Smile 😂