Motion Matching with Daz Characters in EPIC's Game Animation Sample
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- Опубликовано: 29 июн 2024
- Learn how to replace the default UEFN mannequin with your favourite Daz character in EPIC's new Game Animation Sample project. Here's an example of what you can do with this: • Motion Matching with a...
Download the project here and have a play: www.unrealengine.com/marketpl...
Watch my other Daz to Unreal videos here: • Daz to Unreal (2023-pr...
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#UnrealEngine #DazStudio - Хобби
It's really good your doing these videos bro, honestly I've needed good info on many functions required for making daz3d assets usable in any sort of interactive way. Now that you can see the changes that are required are major just to get any model working making daz3d interactive licenses irrelevant since you need to change the whole asset including the skeleton which needs to retarget to Unreal mannequins, same when using Unity engine so many adjustments must be made that it could not possibly be the same product you buy the interactive license for. If it was the case you buy the asset and license that when you port over to Unreal or Unity that it is already preconfigured to the mannequins and ready to start adding animations too with all cloth or gear simulated with the functions any gear requires, this isn't the case yet they try to make you pay for work you have to do yourself to make it interactive.
Can you do CC4? When I did it for CC4 the hands seem claw-like, the thumb is quite splayed, and the legs super wide apart compared to the other retargeted characters in the sample project.
Yes CC4 characters work the same way. I've done it on stream with this project recently: ruclips.net/user/liveig3mXKzDibg?feature=share
It's great, thanks. Could you make some videos for Unity too?
Sorry, Unity and I are not compatible ☔️
There's only so many 3D applications my brain can handle.