Love the content. Are you able to make a tutorial for modular clothing or armor and animations for daz characters in unreal 5. I know it has something to do with the rig/skeleton being the same across multiple characters, but i can't wrap my head around it.
I can't wrap my head around it either 😄 I mean I get the concept, and the modular characters I have from the UE marketplace are a good example of how it works, but turning a Daz figure with clothing into such modular pieces sounds tricky. Say you had two figures, wearing two different shirts, and you want to cut off the arms for modularity; that cut would have to be at the same point in the geometry for each module to fit. Unless you make the clothing yourself, that edge loop is likely going to be at different positions, making that cut pretty much impossible.
Great video. I have a warning though: I just tried to import a DAZ G9 hair into unreal, then plug it into the cloth asset blueprint. As soon as i plugged in the hair's skeletal, UE chugs to a halt, and I've got a progress bar saying "Evaluating nodes" for the last hour. It's still at 50%, with the lower bar saying "generating cloth deformer data" so who knows if this will ever finish? Even if it does, it probably won't be worth it! 🤪
Just wanted to add, the poly count of the hair I did this was something like 400K, I should have converted it in Blender and imported as groom hair instead....
In 5.3 you have to create a new data graph and attach it to the clothing asset, then setup all nodes manually. You don’t need all the ones that they’ve added in the 5.4 template. This video explains it: ruclips.net/video/xeyQsEiBEt8/видео.htmlsi=r8v1EzcVF_Eo2We3
I need your help I think I'm going to lose my mind I might fold my laptop the other way around I'm following you while watching the video, but there's a problem in the "transper skin weight" part I put in a skeleton mesh and it looks like the character is wearing a costume But when you run the animation, the character moves and the costume is in the air, not dressed in the character (slightly above the character) You showed the character dancing properly dressed, but in my case you can't What's wrong with him? He's a Genesis 9 character
Did you setup the physics asset? The default is terrible and can distort the garments quite badly. Also, for the clothing and character to face the right way, transfer both with the option "facing right" disabled. If neither of these things work I have no idea, perhaps you've skipped a vital step somewhere. I've tried this several times with various figures and clothing assets, and aside from the frequent crashes it worked fine every time. Good luck, I'm sure you'll work it out eventually.
Thanks for this.
Incredible tutorial, thank you very much ❤
Great tutorial brother! Thanks for sharing!
AWESOME, you are the gift that keeps on giving, ty
Thanks man you save me 500000 yrs ❤❤❤
15:00 Talks about re-making the physics asset with new settings. Might need to try it out for FBX imports
Love the content. Are you able to make a tutorial for modular clothing or armor and animations for daz characters in unreal 5. I know it has something to do with the rig/skeleton being the same across multiple characters, but i can't wrap my head around it.
I can't wrap my head around it either 😄 I mean I get the concept, and the modular characters I have from the UE marketplace are a good example of how it works, but turning a Daz figure with clothing into such modular pieces sounds tricky. Say you had two figures, wearing two different shirts, and you want to cut off the arms for modularity; that cut would have to be at the same point in the geometry for each module to fit. Unless you make the clothing yourself, that edge loop is likely going to be at different positions, making that cut pretty much impossible.
Jay!
Great video. I have a warning though:
I just tried to import a DAZ G9 hair into unreal, then plug it into the cloth asset blueprint. As soon as i plugged in the hair's skeletal, UE chugs to a halt, and I've got a progress bar saying "Evaluating nodes" for the last hour. It's still at 50%, with the lower bar saying "generating cloth deformer data" so who knows if this will ever finish? Even if it does, it probably won't be worth it!
🤪
Just wanted to add, the poly count of the hair I did this was something like 400K, I should have converted it in Blender and imported as groom hair instead....
That's right, groom hair would have been the way to go.
I'm using 5.3 and the graph screen is empty, these is no nodes. Is there any workaround?
In 5.3 you have to create a new data graph and attach it to the clothing asset, then setup all nodes manually. You don’t need all the ones that they’ve added in the 5.4 template. This video explains it: ruclips.net/video/xeyQsEiBEt8/видео.htmlsi=r8v1EzcVF_Eo2We3
I need your help
I think I'm going to lose my mind
I might fold my laptop the other way around
I'm following you while watching the video, but there's a problem in the "transper skin weight" part
I put in a skeleton mesh and it looks like the character is wearing a costume
But when you run the animation, the character moves and the costume is in the air, not dressed in the character (slightly above the character)
You showed the character dancing properly dressed, but in my case you can't
What's wrong with him? He's a Genesis 9 character
Did you setup the physics asset? The default is terrible and can distort the garments quite badly. Also, for the clothing and character to face the right way, transfer both with the option "facing right" disabled. If neither of these things work I have no idea, perhaps you've skipped a vital step somewhere. I've tried this several times with various figures and clothing assets, and aside from the frequent crashes it worked fine every time. Good luck, I'm sure you'll work it out eventually.
@@WPguru How can I setup Physics Asset??
@@P_P_I_E I'm explaining that at 14:10 in this video
@@WPguru I set physics asset like you did, but still my character can't wearing the dress..