Chaos Cloth Talisman Example Overview in Unreal Engine 5.4

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  • Опубликовано: 11 дек 2024

Комментарии • 14

  • @virtualfilmer
    @virtualfilmer 5 месяцев назад +1

    Can’t wait to watch this buddy!! I wish I had more time to explore it and even try to make my own layered garments but day job is kicking my butt 😂

  • @xinpengliu
    @xinpengliu 4 месяца назад

    Cool tutorial going through the project! Really intrested in how to do the LODs in the cloth dataflow which can be used in Game production!

  • @chelo111
    @chelo111 5 месяцев назад +1

    good video broddy 👍👍

    • @chelo111
      @chelo111 5 месяцев назад

      bro you that knows a lot about unreal engine----why i cant open a new project in unreal engine 5.4 it always open my last project, it doesn't allow my to open a clean project, do you know how to fix that????

  • @iclone9337
    @iclone9337 5 месяцев назад

    ممتاز..متابع عربي للقناة من مصر

  • @dougmaisner
    @dougmaisner 5 месяцев назад

    good stuff

  • @michaelvaughan2986
    @michaelvaughan2986 Месяц назад

    How do you find the talisman project? it isn't under samples.

    • @MR3DDev
      @MR3DDev  Месяц назад +1

      IT's not, I do have a video on my channel on how to find it

  • @sahinerdem5496
    @sahinerdem5496 Месяц назад

    these complex graph is for cloth collide cloth not to overlap imho... But They don'T tell us how to use it.

  • @Arudz
    @Arudz 5 месяцев назад +1

    Damn.... So this is how its done eh.... Been spending weeks trying to figure it out but seems like there is TONS more to it than the default. Reaaaallyyy trying to avoid the marvellous designer step lolol

  • @Cloroqx
    @Cloroqx 5 месяцев назад

    This is mostly for Cinematics, right? Performance is too bad for gameplay?

    • @MR3DDev
      @MR3DDev  5 месяцев назад +1

      You can use it in UEFN so I think it should work for games. That being said I dont know what is under the hood in UEFN that makes it work well

    • @xinpengliu
      @xinpengliu 4 месяца назад

      I guess that the cloth data flow with LODs working in it is the key to make it possible for game production

    • @robertadams3925
      @robertadams3925 29 дней назад

      @@MR3DDev If you ever figure out how to get this working smoothly for games, we could definitely use an update. I've tried lowering substeps and finessing settings, did you know they're using 13 substeps on that jacket with 2 iterations? you can immediately improve the framerate by lowering that. Still trying to lower vertex count in MD when I export and other things, but if you figure it out man please share! These videos have been incredibly useful, thanks!