If the game was truly realistic there would be a constant swarm of tyrannids attacking every wave defense point at the same time and lots more carnifexes as the hive mind would see that they work well. And the swarms of gargoyles would swoop down at everything and probably kill you. the game wouldnt be very playable.
@@novagreyson261 funnily enough they did bother with Gadriel and Charon, which you can see in the Joytoy figures and cutscenes. Not for the rest of the company though.
If the final boss fight ended with Draigo appearing out if nowhere and ripping Imurah's limbs off while stating "Arms do not exist in my reality" this game would have been an easy 10/10 for me.
Worth noting also that Tyranids do not die when the synapse dies. They go feral. When the marine time kill the Tyrant, the Tyranids would have simply gone more aggressive and uncoordinated or have ran away
Having two sets of AI behaviour would be interesting. It'll be sort of like how the grunts panic after the Elite dies in Halo, which was a touch that I really liked as a kid.
I personally like how the system works right now, but yeah, I was asking that question when they repeatedly said the swarm would go feral without the Hive Tyrant, yet instead of going feral, they all just kick the bucket. Also, I might be wrong with what I read, but I could've sworn that if a Hive Tyrant dies, the hive mind will just make a stronger and smarter replacement.
@@Heret1kus It would make sense that thed'd just keep doing what they were doing right before the daze, just a bit more confuzed and disorganized. Because even with the confusion and pain, their feral instincts and genetic makeup would still tell them who's ally, who's food, who's danger, and most importantly, where a new synapse could be re-linked. I mean, they have intel and images of their enemies and goals burned into their bugbrains right before getting out of the egg. Btw, glorious fights ahead of you, battle brother! I play halo to this day and warhammer40k bros are my brothers in arms, along with doom, helldivers, DRG, Minecrafters/ W.ofWarships and various others' manly alien/undead/pest control's games fans.
@@jmann6368 I dunno what the modern fluff is, but in older fluff the Hive Tyrants weren't THAT uncommon like is depicted in Space Marine 2. In Epic 40k, they were sold in packs of 3, and you could take up to 3 to lead a single detachment and you might have 3 or 4 detachments making up an army (though they were pretty expensive if you wanted to max out on them at 50pts each). It was the Norn Queens that were much more rare.
@@Shade01982 Tyranid's are of equivalent or greater speed to Astartes depending on their purpose, especially the higher bioforms, it's why they are so dangerous. A Tyranid Warrior by itself is a match in many ways for your average Astartes in regards to combat stats, with the Astartes mainly doing better in terms of tactical decision making due to their armour systems, and even that is counteracted by the Hive Mind or local synapse creatures it acts through being effectively tactical geniuses with extremely fast processing times in their own right. 2 or 3 Tyranid Warriors ganging up on a single Astartes when they aren't in a defensible position can easily lead to their death. Literally ANY of the Tyranid bioforms can kill an Astartes given the chance, they are all extremely lethal with the Astartes mainly having to rely on strong defensive positions to deal with any significant number of them. Astartes are often overhyped, they are definitely superhuman, but in a very well rounded way. Tyranid's are just hard-geared towards killing shit, and with evolutions during the Indomitus Crusade, they were more dangerous than ever.
It's rarely noticed, but rubrics shouldn't be as tall as Primaris. Such proportions are solely due to the relatively new large sculpts in the tabletop.
I thought most chaos marines got juiced by chaos, which made them larger than firstborn by the time 40k rolls around? Or at least that's GW's explanation for Legionnaires being truescale as well.
2:55 If we really want to nitpick (which is what this video is all about), it aktchully does make sense the Gargoyles are keeping up. 2000kph might be the Corvus Blackstar's maximum speed, but it absolutely does have to slow down well below it to make a landing. That said, if the game was lore accurate, the Gargoyles would still be a non-issue. The pilot would inform the squad commander of the heavy enemy presence in the air around the landing site, and being that Titus is by all accounts and intelligent and flexible tactician he would order a new, more viable LZ a short distance outside the facility (such as, let's say, that Imperial Guard holdout that Titus sees in the distance, less than five hundred meters from the path he actually takes in the first five minutes of the tutorial) and have the Kill Team make the rest of the distance on foot. Instead of trying to stick to the original plan and pushing straight through a swarm of Gargoyles.
Dev: so we want to restrict customization for lore reasons Also dev: your bolt guns will do tickle dmg if it's not headshot and will eat up half a mag just to bring down one hive warrior or rubric
To be fair, as much as the boltguns should be able to make mincemeat out of any gaunt or tzaangor in one shot, nids and rubrics should be able to tank quite a few of them. Perhaps not as much as of right now, but then again, we shouldn't be able to solo half a dozen of them at a time either.
@@noddy1973 I reiterate that they take more than they should but if it was lore accurate both the warriors and the rubrics would also hit much harder, be much harder to hit and just all around be a death sentence the moment they outnumber you like they do in the game.
The Hive Tyrant would also stop just standing there like a fool while a giant statue is slowly collapsing on it. It should already know that explosives have been planted inside the statue, or at least that a space marine force did something suspicious inside, from any of the lower Tyranid forms which saw the planting of the explosives. At the first sound of explosives it should have long since dodged away from that position, or perhaps even not stood in the shadow of the statue at all.
Or at least it should be more dynamic, maybe cutscene if engine dosent allow it. Better than putting explosive it would be to put beacon that will guif low attidute fighters to come in second after HT go above beacon on open space (middle of the bridge) It was sad how slow and stupid HT was. :(
@@Aftar2 “It was sad how slow and stupid the hive tyrant was.” Agreed; especially when we later see up-close-and-personal just how fast she can be, and that’s *after* she’s been impaled by a girder, had a *massive* statue dropped on her, and fallen off of a bridge that’s *hundreds* of feet above the ground!
Eh, I don't know, if we go by lore any Tyranid suddenly becomes braindead and just lets their opponent kill them after villain monologuing at the worst moment. The Hive Tyrant would probably pick Titus up, very slowly, and then let itself get shot in the face. Or it would just find the explosives and sit on them until they detonated because why not...
I sort of wished they added small random easter eggs to the game. Stuff like enemy hazardous weapons self destructing, psykers exploding and even Kaldor appearing as an ally for a minute before disappearing. Would really sell the universe and the RNG-ness of the tabletop well imo. In the book I referenced, Kaldor specifically reappeared in the middle of a Thousand Sons ritual as well, so it would have been quite fitting. Thanks for watching!!
"Kaldor Draigo! Please, help us defeat this Lord of Change. You have done it before and surely can-" "I have already defeated him!" "Wha-what?" "Now I must go, my planet needs meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee." Poof
the thing is, with warp daemons being basically out of time, that could genuinely happen kaldor draigo appears, sees a warp entity, and just goes "oh him? killed him already just wait a couple hours this is the last time we'll see him"
World eaters with grappling hooks make sense. Their ships, especially Angron's, have hooks used to catch, drag in, and hold in place ships for close Ranged and boarding combat, so it is an actual strategy they use.
FIRE THE URSUS CLAWS No but seriously I’m pretty sure your average Nail-Rage stricken son of Angron would prefer sprinting at top speed towards whatever they intend to spill the blood and organs of
In whatever book Angron and Perturabo fight, I think one of the World Eaters is climbing a wall and somehow gets chains around an Iron Warriors neck. And he's so Gods Damned berzerked out of his mind he's headbutting the Iron Warrior while he's dangling there.
Yeah, its weird how thousand sons and their sorcerers and demons still even manages to manifest in real space with the shadow in the warp in place. But I expect its only due to the invasion being just from a splinter fleet instead of a full on hive fleet tendril.
Well, on the tabletop the Melta only has a 18" range with full damage only at 9". Meanwhile the standard Bolter has 24" with some primaris version are able to go 30 (and in 9th even 36") My bigger issue is, that the Melta is a single target gun.
Might be worth mentioning that each of those Thousand Sons sorcerers is a Space Marine veteran with MILLENNIA of successful experience, access to superior technology forgotten by the Imperium, and who also happen to be some of the most powerful Psykers in the galaxy. Good luck with that!
It's possible that the only true Thousand Nerd was the dickhead masterminding it. Other sorcerors may be potential aspirants or fresher stock from after the Heresy.
@@ryanbentley1965 not that they have no consciense its more that they are beyond insane , they are just husks of themselves now the only ones who have still a semblence of sanity are the more powerful mages like imurah for exemple
If any 3 person team could, it would be a space marine team. The 1st Company Veterans would most likely have individuals capable of such feats. Or other named characters.
youve got a whole squad of named space marines + 1 who is blessed and watched over by the emperor himself. the rest of 2nd company was definitely feeling the loss of many battle brothers. Titus especially is in a class of his own and I dont really have an issue with his feats at all since he is blessed by the emperor himself, I don't even know of another marine that has that. yeah a NORMAL squad of marines would never be able to do what we do, much less kill a hive tyrant, but we really wouldnt have a game otherwise. Whats BS is when Saber says they prioritize LORE accuracy when that is clearly not true in the current power fantasy of the game. Lets pick 1, either lore accurate, or power fantasy out the wazzoo.
Your sentence missed something very important.... Saber can only suggest and ask if something can be added. Games Workshop had to give the thumbs up on everything in SM2. and we all know how much Games Workshop knows it's own lore at this point. Lol
@@jedi9986 Considering the amount of Warriors, Lictors and Raveners you fight, let alone Carnifex's. No, The first three were are evolved to pretty much fight Marines and Marine equivilant or atleast be capable of it, and Carnifex's were evolved to fight tanks
Point of order, bolt rounds do not work similar to grenade launchers. They work like naval and anti-tank high explosive shells, where they have a time delay fuze once they hit something so they detonate inside the target. The modern 40k interpretation where they have a 2ish meter blast radius remains one of the most infuriating things. As is the enshittening of the plasma pistol. Just gimme my rapid fire Gets Hot! back, you bastards. I have 2+ saves for a reason!
Yeah thinking back, the grenade analogy wasn't a good one. Its closer to an irl autocannon shell than anything. I feel like plasma deserves an entire video tbh.
@S1030dan No? A bolt shell is very short for it's caliber. It's like that Russian 12.7x55mm cartridge. It is, TECHNICALLY, .50 cal. But it's half the length of BMG and with the muzzle energy to remind you of that.
@@tetsatou2815 If are talking about the whole Bolt, Casing and Warhead. Then its short because the casing needs to hold only enough propellant to get the warhead out of the bolter. Now since the warhead has its own engine/propellant it gets faster and more penetrative the farther the target is, its kill potential stay pretty much the same. I used the 20mm as an analogy because its pretty much the same caliber as a Bolter, and 20mm shells come in various sizes and muzzle velocities. Take a short 20mm APHE shell give the head a propellant/engine, and you got a bolter shell.
The Astartes Mod is the best I've seen so far, I might check it out. The 40k fan modding community is one of the most passionate so I definitely want to give them more attention.
Meltas being described as "quiet" is some advanced sarcasm. Technically, a melta being fired may be mechanically somewhat quiet, in theory. Whatever it hits getting explosively vapourized sure as shit ain't gonna be any sane definition of "quiet", though. It's like a silenced grenade launcher, only it also flash-fries a blindingly bright line into the air between muzzle and target with every trigger pull, so you aren't gonna keep the firing position hard to track either.
I totally agree with you, though the source does note that its supposedly so quiet that its a preferred weapon to bring on infiltration missions. Same logic as stealthy seven foot tall fully armored space marines I suppose.
Dying while crossing the Rubicon is a 10/10 mod to me, because all I could think of when I was playing the first mission was how funny and completely on-brand for the Deathwatch it would be if Titus finished the mission and just fuckin' died because it was a suicide mission, there was never a plan to extract, and a Blackshield's entire job is to make a heroic sacrifice for redemption.
One they didn't mention, Rubricae are going to go down hard. They are way more durable than a typical flesh marine. And Scarab Occult Terminators are super terrifying.
The source he’s citing is from 2005. Meltas haven’t been depicted as firing a long range beam in like 15+ years. They’re close to mid range weapons with a wide area “wave” blast that generates a shrieking sound from the heat in every single modern depiction.
In the Grey Knights 8th Edition codex, it mentions him being randomly pulled along with whatever daemons the cultists were trying to summon. In the Psychic Awakening Book I referenced it was the 3rd Brotherhood lighting a beacon in the middle of a Thousand Sons ritual which brought him into Sortiarius (unintentionally, the GK were expecting more daemons).
Everyone saying that it's lore accurate that the dudes can get their ass beat by the number of of nids and chaos marines is wrong. Titus isn't an average space marien. He's named. Gotta be worth more points.
Titus, Gadriel, Chairon, Valius, Vespasius, Decimus, Staban, Scipius, Quartus... that's nine named Ultramarines! And they can all show up with their helmets off!
Pretty sure you squad mate who disobeyed multiple orders and endangered the entire mission to go on a rampage wouldn’t just get an “oh well” from his commanding officer either
Kaldor Draigo and Marneus Calgar in the same cutscene. That would be a sight to see. I am now also going to rig my Thousand Sons-figurine with a high explosive-shrapnel charge with an impact-fuze. "For added realism."
0:11 wrong we see that he is favored by the emperor , 1. The sisters get a power buff because of their faith it’s all over the lore, look at their Primarch he literally came back from the dead
Don't forget thousand sons rubric marines being able to perform magic. Which should only be possible through their sorcerer masters which are rarely around
TBH Melta can work as a great short range crowd control weapon If we're talking the Multi-Melta as wielded by a Dreadnought, back in 2nd ed. It had the flamer template. Remember templates? Good times
1:19 What "Codex Compliant markings?" According to the codex, markings CAN be displayed on the knees, but they don't have to be. Also, the example you showed are non-codex compliant chapters.
Man, that random Starcraft cinematic thrown in there makes me want to play as a Sons of Korhal / Royal Guard Marine in the defense of Korhal Space Marine style
It was great video, I really do hope at some point Dev's will add more attacks/abilities to enemies. Rather than jack their HP up based on difficulty, give them new tools also. Lictors with Hooks and Raveners with deathsplinters would be amazing Also Thousands sons need more love, Magnus bois deserve it!
as insane as khorne worshippers are, the world eaters would fucking LOVE their own personal ursus claws. its amazing that they didnt think of it centuries ago lol.
1:36 Counterpoint: Ursus Claws were a signature world eaters weapon for their starships and their associated titan legio, so it shouldn’t be a stretch for someone to miniaturize it or just recover, use and/or copy from primaris reavers. I can totally see World eaters running to the nearest dark Mechanicus hell forge with a captured grapnel hook. “How did we not think of this sooner?”
The lore innacuracy that really get my nerve is when you meet other squad in the ship between mission. Not a single sergent presents and every single group of marine have random number on their shoulder pads, even when you see 10 of them in line. No red helmet and random squad number on each shoulder
Kaldor draigo appearing in the background in one of the operations hackings and slashing both tyranids and thousand sons would be an awesome easter egg or the squad seeing him then being utterly baffled at one space marine absolutely Massacring a whole horde of bugs and traitors effortlessly
About the first point I just want to add that since WH40k is basically a 'willpower universe' it's extremely unlikely, if impossible, that Titus dies by crossing the rubicon. It'd even be possible to write the improvement in survival rates as literally people now beleiving it's more possible and thus surviving more often (though that's not the route they're taking it doesn't seem)
Imagine the cultist doing their summon, to then have to face Marneus Calgar with a lot of blueberries reinforcements, plus Kaldor Draigo and some templars with him while also fighting Primaris Demetrian Titus at the same time 😂😂😂😂
Also brother varellus should NOT have died from those injuries i mean it should definitely hurt but a space marine should be able to survive that ( yes i have heard that he's been put in a dreadnought but even that is B.S)
uhh i recall one implant was able to put brain into statis so apothecary can revive marine at later date.... but with rearbar in brain that might be tad more complicated due to brain implant damages... putting such veteran into dread is more efficient way to use him.
You get to the final boss You see the sorcerer, dying Standing over him, a silver warrior declares : I must go now, my planet needs meeeeeeeeeeeeeeeeeeeee
They really fubled the bag by making enemies bullet sponges. A bolt guns rocket to the shield or a dorect hit center mass should always be a one shot kill. Give me hordes to shoot at, not sponges. I WANT TO RUN OUT OF AMMO AND GRIT MY TEETH PUNCHING THE XENOS FOR THAT AMMO BOX BEHIND THEM. Never understood why game devs take rhe bullet sponge approuch in a HORDE game.
being part of the team that makes the game lore compliant must be a nightmare😂😂 “read 80 of these Horus heresy books, 40 40k books, all the current codexes and also half of that information might conflict anyway good luck and make sure the games fun”
I actually finally started playing yesterday with friends who know nothing of 40k. The first thing I thought to myself silently was "Man, Titus almost died and immediately became Primarus in such a short time without rest. I know Astartes are tough but God damn. Shouldn't he have died from all that?". My friends of course did not think of such a thing and enjoyed the game very much. I think SM2 couldn't rush a lot of the lore and is newby friendly
Mhhh, lore accurate SM2! Getting chopped up by all the tyranid warriors. Getting chopped up by the lictors. Getting chopped up by the carnifexes. Getting exploded by the zoanthropes. Getting even more exploded by the neurothrope. Getting chopped up AND exploded by the hive tyrant. Fun! =D
Hormogaunts should've died with just 1 or two shots at max, 5 shots to kill a simple gaunt is a travesty. As for warriors and chaos astartes, they need to take half of the bolter rounds required to kill them right now.
@@sunshineskystar also, a bolter shot should have a small aoe explosion effect on impact, which would also help with horde clearing and killing of targets.
Still a cool version you made man! Rules for songs like this are different with two vocalists. Keep trying this with new releases, I've never seen someone go for songs they've never heard.
Seriously, darktides bolters are great. The bolters from "boltgun" are even more satisfying. You could definitely say that tyranids are tougher than pox walkers tho, so that could help explain the bolters feeling weaker but you could also say the darktide bolters are made for normal humans.
That movement speed point is the main issue with the game from an immersion standpoint, IMO. Just the bouncy rolls are really egregious when you'd probably expect to see super fast lunges that deal damage to things they hit.
I don't generally like how the dodge rolling in the game looks either. Most of the time in co-op its fun and fine, then suddenly you'll be plunged in some SHTF scenario and I'm confronted with a bunch of spacemarines rolling around on the ground. Its comical to look at but very immersion breaking.
@@Heret1kus dark souls influence runs strong in the game dev mindset I guess. They can fix it next time, which they will get because they made an actually good game that pumped GW's stocks by like 50%
My newest Busting 40k Myths video is out now if anyone wants to check it out ruclips.net/video/3jfC06GD3sg/видео.html
If the game was truly realistic there would be a constant swarm of tyrannids attacking every wave defense point at the same time and lots more carnifexes as the hive mind would see that they work well. And the swarms of gargoyles would swoop down at everything and probably kill you. the game wouldnt be very playable.
@knatureknight7504 Probably yeah. Personally I'm looking forward to the horde mode announced for 2025. Very curious to see how hectic it will be.
1:25 "kneepad is now codex compliant"
*Shows a codex Divergent chapter*
teehee
indeed the Ultramarines dont even do the kneepads the company is on the shoulderpad trims and the squad is on the strategic designation pad
@@novagreyson261 funnily enough they did bother with Gadriel and Charon, which you can see in the Joytoy figures and cutscenes.
Not for the rest of the company though.
It's on the right kneepad on the pic lol..
>Left knee pad
On the right leg apparently :^)
3:05 *Kaldor Draigo appears*
“Lieutenant Titus, have you ever eaten a tangerine?”
Would you like to try one?
If he says those lines, then Calgar better be doin’ some fisting. 👊
He's at the final mission prep meeting with Calgar like "WE WILL PROVIDE THE HAMS!"
If the final boss fight ended with Draigo appearing out if nowhere and ripping Imurah's limbs off while stating "Arms do not exist in my reality" this game would have been an easy 10/10 for me.
*warp dust snorting from a slain slaaneshi cultist intensifies* Warp Dust, Lieutenant, USE IT.
Worth noting also that Tyranids do not die when the synapse dies. They go feral. When the marine time kill the Tyrant, the Tyranids would have simply gone more aggressive and uncoordinated or have ran away
Having two sets of AI behaviour would be interesting. It'll be sort of like how the grunts panic after the Elite dies in Halo, which was a touch that I really liked as a kid.
I personally like how the system works right now, but yeah, I was asking that question when they repeatedly said the swarm would go feral without the Hive Tyrant, yet instead of going feral, they all just kick the bucket. Also, I might be wrong with what I read, but I could've sworn that if a Hive Tyrant dies, the hive mind will just make a stronger and smarter replacement.
@@Heret1kus
It would make sense that thed'd just keep doing what they were doing right before the daze, just a bit more confuzed and disorganized. Because even with the confusion and pain, their feral instincts and genetic makeup would still tell them who's ally, who's food, who's danger, and most importantly, where a new synapse could be re-linked.
I mean, they have intel and images of their enemies and goals burned into their bugbrains right before getting out of the egg.
Btw, glorious fights ahead of you, battle brother!
I play halo to this day and warhammer40k bros are my brothers in arms, along with doom, helldivers, DRG, Minecrafters/ W.ofWarships and various others' manly alien/undead/pest control's games fans.
@@jmann6368 I dunno what the modern fluff is, but in older fluff the Hive Tyrants weren't THAT uncommon like is depicted in Space Marine 2. In Epic 40k, they were sold in packs of 3, and you could take up to 3 to lead a single detachment and you might have 3 or 4 detachments making up an army (though they were pretty expensive if you wanted to max out on them at 50pts each). It was the Norn Queens that were much more rare.
In the game Titus says they should be less organized when the leader dies.
Space marine 2 gets update to be lore accurate, GPUs everywhere blow up due to the sheer amount of tyranids they have to render.
Also most players rage quit after they get surrounded by 15 Tyranid Warriors moving at their intended speed and instantly eviscerated lol.
maybe they should optimize the game properly as well
@@AveSicarius Space Marine players would also move significantly faster if it was lore accurate...
@@Shade01982
Tyranid's are of equivalent or greater speed to Astartes depending on their purpose, especially the higher bioforms, it's why they are so dangerous. A Tyranid Warrior by itself is a match in many ways for your average Astartes in regards to combat stats, with the Astartes mainly doing better in terms of tactical decision making due to their armour systems, and even that is counteracted by the Hive Mind or local synapse creatures it acts through being effectively tactical geniuses with extremely fast processing times in their own right.
2 or 3 Tyranid Warriors ganging up on a single Astartes when they aren't in a defensible position can easily lead to their death. Literally ANY of the Tyranid bioforms can kill an Astartes given the chance, they are all extremely lethal with the Astartes mainly having to rely on strong defensive positions to deal with any significant number of them.
Astartes are often overhyped, they are definitely superhuman, but in a very well rounded way. Tyranid's are just hard-geared towards killing shit, and with evolutions during the Indomitus Crusade, they were more dangerous than ever.
@@Shade01982 not to forget a powersword not needing 10 hits before killing a medium enemy.
Ahaha... The non-zero chance of Kaldor Draigo showing up is the best one, imo.
It's rarely noticed, but rubrics shouldn't be as tall as Primaris. Such proportions are solely due to the relatively new large sculpts in the tabletop.
Eh, Primaris were just a conceit to move everything to truescale anyway. I expect all marines will be Primaris sized going forward.
Just wait until they retcon all space marines either primaris or firstborn to be the same size.
Oh right now that you mentioned it, it is unnatural how the Rubrics who were firstborns is so tall
I thought most chaos marines got juiced by chaos, which made them larger than firstborn by the time 40k rolls around? Or at least that's GW's explanation for Legionnaires being truescale as well.
Also big hats.
2:55 If we really want to nitpick (which is what this video is all about), it aktchully does make sense the Gargoyles are keeping up. 2000kph might be the Corvus Blackstar's maximum speed, but it absolutely does have to slow down well below it to make a landing.
That said, if the game was lore accurate, the Gargoyles would still be a non-issue. The pilot would inform the squad commander of the heavy enemy presence in the air around the landing site, and being that Titus is by all accounts and intelligent and flexible tactician he would order a new, more viable LZ a short distance outside the facility (such as, let's say, that Imperial Guard holdout that Titus sees in the distance, less than five hundred meters from the path he actually takes in the first five minutes of the tutorial) and have the Kill Team make the rest of the distance on foot. Instead of trying to stick to the original plan and pushing straight through a swarm of Gargoyles.
Feel free to nitpick away, its part of the fun of 40k.
Imagine actually pushing a Corvus Blackstar or a Thunderhawk to mach 1.6. Must be a pretty wild ride
@@HPMlangdale that's what the seats and braces are for
Dev: so we want to restrict customization for lore reasons
Also dev: your bolt guns will do tickle dmg if it's not headshot and will eat up half a mag just to bring down one hive warrior or rubric
Lore accurate enemies plus tabletop accurate boltguns haha (why are bolters strength 4 again? Orks are t5 now)
To be fair, as much as the boltguns should be able to make mincemeat out of any gaunt or tzaangor in one shot, nids and rubrics should be able to tank quite a few of them.
Perhaps not as much as of right now, but then again, we shouldn't be able to solo half a dozen of them at a time either.
@@versok2999 yeah it's understandable they can tank a few, but half a mag out of heavy bolt rifle???
@@versok2999 half a mag isn't a few rounds
@@noddy1973 I reiterate that they take more than they should but if it was lore accurate both the warriors and the rubrics would also hit much harder, be much harder to hit and just all around be a death sentence the moment they outnumber you like they do in the game.
The Hive Tyrant would also stop just standing there like a fool while a giant statue is slowly collapsing on it. It should already know that explosives have been planted inside the statue, or at least that a space marine force did something suspicious inside, from any of the lower Tyranid forms which saw the planting of the explosives.
At the first sound of explosives it should have long since dodged away from that position, or perhaps even not stood in the shadow of the statue at all.
Big guy was just depressed lmao
Or at least it should be more dynamic, maybe cutscene if engine dosent allow it.
Better than putting explosive it would be to put beacon that will guif low attidute fighters to come in second after HT go above beacon on open space (middle of the bridge)
It was sad how slow and stupid HT was. :(
Yeah a imperial knight should have fought it
@@Aftar2 “It was sad how slow and stupid the hive tyrant was.” Agreed; especially when we later see up-close-and-personal just how fast she can be, and that’s *after* she’s been impaled by a girder, had a *massive* statue dropped on her, and fallen off of a bridge that’s *hundreds* of feet above the ground!
Eh, I don't know, if we go by lore any Tyranid suddenly becomes braindead and just lets their opponent kill them after villain monologuing at the worst moment. The Hive Tyrant would probably pick Titus up, very slowly, and then let itself get shot in the face. Or it would just find the explosives and sit on them until they detonated because why not...
Kaldor Drago showing up at the end of the campaign would've been absolutely awesome
I sort of wished they added small random easter eggs to the game. Stuff like enemy hazardous weapons self destructing, psykers exploding and even Kaldor appearing as an ally for a minute before disappearing. Would really sell the universe and the RNG-ness of the tabletop well imo.
In the book I referenced, Kaldor specifically reappeared in the middle of a Thousand Sons ritual as well, so it would have been quite fitting.
Thanks for watching!!
He probably didn't because we already got a tast of being a secondary character due to a certain Epic Dreadnought
Would be cool, but will he provide the hams?
@@Hallow_the_fur and the Chapter Master, lol
@@Heret1kus, I think they're weapon get advance because innovation=Heresy.
"Kaldor Draigo! Please, help us defeat this Lord of Change. You have done it before and surely can-"
"I have already defeated him!"
"Wha-what?"
"Now I must go, my planet needs meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee."
Poof
the thing is, with warp daemons being basically out of time, that could genuinely happen
kaldor draigo appears, sees a warp entity, and just goes "oh him? killed him already just wait a couple hours this is the last time we'll see him"
World eaters with grappling hooks make sense. Their ships, especially Angron's, have hooks used to catch, drag in, and hold in place ships for close Ranged and boarding combat, so it is an actual strategy they use.
FIRE THE URSUS CLAWS
No but seriously I’m pretty sure your average Nail-Rage stricken son of Angron would prefer sprinting at top speed towards whatever they intend to spill the blood and organs of
They could have given them the barbed hook lash that rampager squads use in 30k but I'm sure they didn't want to make new animations for that.
In whatever book Angron and Perturabo fight, I think one of the World Eaters is climbing a wall and somehow gets chains around an Iron Warriors neck. And he's so Gods Damned berzerked out of his mind he's headbutting the Iron Warrior while he's dangling there.
@@hunterkillerxyzbut tbf Khorne would approve of the usage of grappling hooks against fleeing targets.
what gets me is the world eater using a bolter
Yeah, its weird how thousand sons and their sorcerers and demons still even manages to manifest in real space with the shadow in the warp in place.
But I expect its only due to the invasion being just from a splinter fleet instead of a full on hive fleet tendril.
Yeah, I assumed its a small splinter fleet as well.
I could also see the Hivemind basically allowing it by withdrawing its present somewhat ... so that pray can fight pray and weaken one another
Actully in battle of ball it has been shown that a dedicated daemonic incursion can overcome and even push back the shadow in the warp
@@Ower8xi should pray thats not the case
@@filipbitala2624 wasn't that because the great rift opened?
0:53 yeah honestly I was confused how SM2 depicted the melta as more of a close range weapon
this was how it was portrayed in SM1 and Boltgun as well
Mainly because the game needed a shotgun type gun for balance between weapon types
@@karatsukiawildfemboy2326 Yup that's pretty much it.
I agree, however, on the tabletop meltas aren't exactly long range weapons. 12", like pistols or flamethrowers or plaguespitters
Well, on the tabletop the Melta only has a 18" range with full damage only at 9". Meanwhile the standard Bolter has 24" with some primaris version are able to go 30 (and in 9th even 36")
My bigger issue is, that the Melta is a single target gun.
Might be worth mentioning that each of those Thousand Sons sorcerers is a Space Marine veteran with MILLENNIA of successful experience, access to superior technology forgotten by the Imperium, and who also happen to be some of the most powerful Psykers in the galaxy. Good luck with that!
not necessarily millennia of experience since time moves differently in the warp but a terrifying foe non the less 😂
It's possible that the only true Thousand Nerd was the dickhead masterminding it. Other sorcerors may be potential aspirants or fresher stock from after the Heresy.
They are rubric marines without consciousness
@@ryanbentley1965 not that they have no consciense its more that they are beyond insane , they are just husks of themselves now the only ones who have still a semblence of sanity are the more powerful mages like imurah for exemple
@whirligig_saw imhrah isn't a rubric marine. Psykers were not affected by the curse in the same way.
And most importantly, 3 marines wouldn't be able to take the type of challenges game throws at you. It's purely videogame logic
To be honest even all of the 2nd Company Marines there would likely struggle to.
If any 3 person team could, it would be a space marine team. The 1st Company Veterans would most likely have individuals capable of such feats. Or other named characters.
youve got a whole squad of named space marines + 1 who is blessed and watched over by the emperor himself. the rest of 2nd company was definitely feeling the loss of many battle brothers. Titus especially is in a class of his own and I dont really have an issue with his feats at all since he is blessed by the emperor himself, I don't even know of another marine that has that.
yeah a NORMAL squad of marines would never be able to do what we do, much less kill a hive tyrant, but we really wouldnt have a game otherwise. Whats BS is when Saber says they prioritize LORE accuracy when that is clearly not true in the current power fantasy of the game. Lets pick 1, either lore accurate, or power fantasy out the wazzoo.
Your sentence missed something very important.... Saber can only suggest and ask if something can be added. Games Workshop had to give the thumbs up on everything in SM2.
and we all know how much Games Workshop knows it's own lore at this point. Lol
@@jedi9986 Considering the amount of Warriors, Lictors and Raveners you fight, let alone Carnifex's. No, The first three were are evolved to pretty much fight Marines and Marine equivilant or atleast be capable of it, and Carnifex's were evolved to fight tanks
Point of order, bolt rounds do not work similar to grenade launchers. They work like naval and anti-tank high explosive shells, where they have a time delay fuze once they hit something so they detonate inside the target. The modern 40k interpretation where they have a 2ish meter blast radius remains one of the most infuriating things. As is the enshittening of the plasma pistol. Just gimme my rapid fire Gets Hot! back, you bastards. I have 2+ saves for a reason!
Yeah thinking back, the grenade analogy wasn't a good one. Its closer to an irl autocannon shell than anything. I feel like plasma deserves an entire video tbh.
@@Heret1kus an autocannon but with hypersonic rounds
Just take a 20mm autocannon, with APHE shells. Thats gonna be the best analogy for the Bolter, Gyrojet aside.
@S1030dan No? A bolt shell is very short for it's caliber. It's like that Russian 12.7x55mm cartridge. It is, TECHNICALLY, .50 cal. But it's half the length of BMG and with the muzzle energy to remind you of that.
@@tetsatou2815 If are talking about the whole Bolt, Casing and Warhead. Then its short because the casing needs to hold only enough propellant to get the warhead out of the bolter.
Now since the warhead has its own engine/propellant it gets faster and more penetrative the farther the target is, its kill potential stay pretty much the same.
I used the 20mm as an analogy because its pretty much the same caliber as a Bolter, and 20mm shells come in various sizes and muzzle velocities.
Take a short 20mm APHE shell give the head a propellant/engine, and you got a bolter shell.
Titus is just build different, even Leandros was flabbergasted when Titus survived the rubicon surgery
"left kneepad"
_right pad is painted_
Funnily enough I commented on this in my latest video.
Lol, could you imagine Imurah's face when he tries to summon rubrics on you and he gets roflstomped by Draigo instead?
Imagine if someone made a mod of this for space marine 2
The Astartes Mod is the best I've seen so far, I might check it out. The 40k fan modding community is one of the most passionate so I definitely want to give them more attention.
This is very well performed. May the Omnissiah bless this networt.
Meltas being described as "quiet" is some advanced sarcasm. Technically, a melta being fired may be mechanically somewhat quiet, in theory. Whatever it hits getting explosively vapourized sure as shit ain't gonna be any sane definition of "quiet", though. It's like a silenced grenade launcher, only it also flash-fries a blindingly bright line into the air between muzzle and target with every trigger pull, so you aren't gonna keep the firing position hard to track either.
I totally agree with you, though the source does note that its supposedly so quiet that its a preferred weapon to bring on infiltration missions. Same logic as stealthy seven foot tall fully armored space marines I suppose.
@@Heret1kusthe source that’s NINETEEN years old?
@@SpartanAltair15 So long as nothing hard retcons something in 40k, it'll always be canon. Age of source does not necessarily matter.
@@eyeballpapercut4400 when contradicted in dozens of newer sources, yes, age does matter.
immagine being Calcar during his cinematic entrance just to be overshadowed by Kaldor Daigo randomly screaming out of a portal in the background
Dying while crossing the Rubicon is a 10/10 mod to me, because all I could think of when I was playing the first mission was how funny and completely on-brand for the Deathwatch it would be if Titus finished the mission and just fuckin' died because it was a suicide mission, there was never a plan to extract, and a Blackshield's entire job is to make a heroic sacrifice for redemption.
One they didn't mention, Rubricae are going to go down hard. They are way more durable than a typical flesh marine. And Scarab Occult Terminators are super terrifying.
Good to know the melta shoots an actual concentrated beam, instead of a shotgun like burst. I thought of it as headcannon for me for a long time
The source he’s citing is from 2005. Meltas haven’t been depicted as firing a long range beam in like 15+ years. They’re close to mid range weapons with a wide area “wave” blast that generates a shrieking sound from the heat in every single modern depiction.
@SpartanAltair15 Well that sucks, but thanks. I'll continue sticking to my headcanon then.
I need more of this content.
Shoutout to the 30k world eater drip in the thumbnail I have the exact same drip on my assault
Thank you!!!
Same here brother
2:59 im pretty that only applies when a grey knight squad is already present on the area.
In the Grey Knights 8th Edition codex, it mentions him being randomly pulled along with whatever daemons the cultists were trying to summon.
In the Psychic Awakening Book I referenced it was the 3rd Brotherhood lighting a beacon in the middle of a Thousand Sons ritual which brought him into Sortiarius (unintentionally, the GK were expecting more daemons).
Only slightly related but it's so badass when he shows up in chaos gate
Everyone saying that it's lore accurate that the dudes can get their ass beat by the number of of nids and chaos marines is wrong. Titus isn't an average space marien. He's named. Gotta be worth more points.
Hes also watched over and blessed by Him on terra. Hes in a class of his own
Titus, Gadriel, Chairon, Valius, Vespasius, Decimus, Staban, Scipius, Quartus... that's nine named Ultramarines! And they can all show up with their helmets off!
>"lore accurate"
>Tabletop rules
He's not just named. He's a named Ultramarine. Doesn't get more plot armor than that 😂
Imurah: With this Power, I can summon...
*Kaldor appeared*
Imurah:Ffffffffffffuuuuuuuuuuuuuckkkkkkkkkkkkkk
I genuinely love all of these changes and honestly wish they were how the game was built in the first place
You would die first mission 😆
Pretty sure you squad mate who disobeyed multiple orders and endangered the entire mission to go on a rampage wouldn’t just get an “oh well” from his commanding officer either
That Draigo chance sounds like a mod we need
Kaldor Draigo and Marneus Calgar in the same cutscene.
That would be a sight to see.
I am now also going to rig my Thousand Sons-figurine with a high explosive-shrapnel charge with an impact-fuze.
"For added realism."
Kaldor Draigo spawns. The entire imperial force is now resupplied with hams!
0:11 wrong we see that he is favored by the emperor , 1. The sisters get a power buff because of their faith it’s all over the lore, look at their Primarch he literally came back from the dead
If Space Marine 2 were lore accurate, gameplay would be a slideshow because the blood and meat particles would wreck your GPU like fruit in a blender.
At some point you have enough tyranids to not render those you can’t see
Kaldor Draigo sometimes randomly appearing during cultist summoning rituals and murdering them is still my favorite little tidbit from the lore
I don't what the fuck I watched, but it's still a very cool compilaion.
Then that Literally Who sergeant would've taken a bigger IED before dying like a wimp.
You’re pretty good 😄
Dope and interesting lore
Thanks! 😄
I think the six lictors thing has been handed over to von ryans leapers(worse lictors)
It was.
Don't forget thousand sons rubric marines being able to perform magic. Which should only be possible through their sorcerer masters which are rarely around
4th and 5th Editiion codexes. Reallly? Who let the gramps out of his bed? Where`s his pills?
If it was lore accurate 3 space marines stand no chance against realistic Tyranid numbers
you forget that these are 3 NAMED space marines.
TBH
Melta can work as a great short range crowd control weapon
If we're talking the Multi-Melta as wielded by a Dreadnought, back in 2nd ed. It had the flamer template.
Remember templates? Good times
The codex astartes supports this video.
Image if instead or the Lord of Change, it is Kaldor Draigo who appears and shows Imurah that he, too, has a beard
1:19 What "Codex Compliant markings?" According to the codex, markings CAN be displayed on the knees, but they don't have to be. Also, the example you showed are non-codex compliant chapters.
*Gargoyles have guns*
Man, that random Starcraft cinematic thrown in there makes me want to play as a Sons of Korhal / Royal Guard Marine in the defense of Korhal Space Marine style
2:58 Can you imagine that!? Imurah would be shitting himself with Calgar and Draigo coming after him.
It was great video, I really do hope at some point Dev's will add more attacks/abilities to enemies. Rather than jack their HP up based on difficulty, give them new tools also. Lictors with Hooks and Raveners with deathsplinters would be amazing
Also Thousands sons need more love, Magnus bois deserve it!
"Lictors can spawn in groups of up to six"
Sweet God-Emperor, no!
I think it would be hilarious if on occasion the shadow in the warp would kill one or two of them. That would be great.
as insane as khorne worshippers are, the world eaters would fucking LOVE their own personal ursus claws. its amazing that they didnt think of it centuries ago lol.
Also if the Thousand Sons manage to fully summon a greater daemon it’s basically game over for the marines on the planet.
1:36 Counterpoint: Ursus Claws were a signature world eaters weapon for their starships and their associated titan legio, so it shouldn’t be a stretch for someone to miniaturize it or just recover, use and/or copy from primaris reavers.
I can totally see World eaters running to the nearest dark Mechanicus hell forge with a captured grapnel hook. “How did we not think of this sooner?”
Khorne grapple hook makes sense to me... you get right stuck into the carnage real quick Xp
The lore innacuracy that really get my nerve is when you meet other squad in the ship between mission.
Not a single sergent presents and every single group of marine have random number on their shoulder pads, even when you see 10 of them in line. No red helmet and random squad number on each shoulder
Kaldor draigo appearing in the background in one of the operations hackings and slashing both tyranids and thousand sons would be an awesome easter egg
or the squad seeing him then being utterly baffled at one space marine absolutely Massacring a whole horde of bugs and traitors effortlessly
Ok Leandros.
About the first point I just want to add that since WH40k is basically a 'willpower universe' it's extremely unlikely, if impossible, that Titus dies by crossing the rubicon. It'd even be possible to write the improvement in survival rates as literally people now beleiving it's more possible and thus surviving more often (though that's not the route they're taking it doesn't seem)
This would go so insanely hard as a campaign mod ngl. Many of the change aren't even that far-fetched, save for the new enemies and attacks.
Love the armor in the thumbnail brother
1:39 HOW ABOUT *NO!?*
Imagine the cultist doing their summon, to then have to face Marneus Calgar with a lot of blueberries reinforcements, plus Kaldor Draigo and some templars with him while also fighting Primaris Demetrian Titus at the same time 😂😂😂😂
Also brother varellus should NOT have died from those injuries i mean it should definitely hurt but a space marine should be able to survive that
( yes i have heard that he's been put in a dreadnought but even that is B.S)
uhh i recall one implant was able to put brain into statis so apothecary can revive marine at later date.... but with rearbar in brain that might be tad more complicated due to brain implant damages... putting such veteran into dread is more efficient way to use him.
Varellus and Dread Valtus are two different marines
Awesome video idea, I love that you have the source for all of them too 😊
Thank you!!
You get to the final boss
You see the sorcerer, dying
Standing over him, a silver warrior declares : I must go now, my planet needs meeeeeeeeeeeeeeeeeeeee
pffft hahaha
Oh look, another video that's poping off! :D
Yay! Thank you everyone!!
They really fubled the bag by making enemies bullet sponges. A bolt guns rocket to the shield or a dorect hit center mass should always be a one shot kill. Give me hordes to shoot at, not sponges. I WANT TO RUN OUT OF AMMO AND GRIT MY TEETH PUNCHING THE XENOS FOR THAT AMMO BOX BEHIND THEM.
Never understood why game devs take rhe bullet sponge approuch in a HORDE game.
Yeah could've gone the helldivers route, where higher difficulties doesn't impact stats but just adds more and bigger enemies
being part of the team that makes the game lore compliant must be a nightmare😂😂 “read 80 of these Horus heresy books, 40 40k books, all the current codexes and also half of that information might conflict anyway good luck and make sure the games fun”
When Ultramarines aren't actually ultramarine blue, reeeeeeeeeee
HAVE YOU EVER TASTED... A TANGARINE?
If Spookston made Warhammer 40k videos instead
*Spacemarine dies from CAS*
I actually finally started playing yesterday with friends who know nothing of 40k. The first thing I thought to myself silently was "Man, Titus almost died and immediately became Primarus in such a short time without rest. I know Astartes are tough but God damn. Shouldn't he have died from all that?".
My friends of course did not think of such a thing and enjoyed the game very much. I think SM2 couldn't rush a lot of the lore and is newby friendly
Drago couldn't be added to the game due to lacking assets needed to render the specific vertices of a tangerine
like it when World Eatera Psykers randomly explode when there is a shadow in the warp
"Lictors can now spawn in groups of six"
Ah hell nah, at that point just exterminatus every planet in the system, just to be sure.
You know what the shadow of the warp thing never actually crossed my mind. That is interesting
1:47 probably would be retconned to Von Ryan's Leapers
" .75 caliber "
FOOKIN HERESEYYYYYYY !
lore accuracy only works if your name is John Warhammer
Additionally; most enemy attacks will one shot you.
Mhhh, lore accurate SM2! Getting chopped up by all the tyranid warriors. Getting chopped up by the lictors. Getting chopped up by the carnifexes. Getting exploded by the zoanthropes. Getting even more exploded by the neurothrope. Getting chopped up AND exploded by the hive tyrant. Fun! =D
Somehow rippers actually made of asbestos sounds even more terrifying
Do be fair - bolt weapons do work as intendet against baseline humans - they die in one shot.
Hormogaunts should've died with just 1 or two shots at max, 5 shots to kill a simple gaunt is a travesty. As for warriors and chaos astartes, they need to take half of the bolter rounds required to kill them right now.
@@sunshineskystar also, a bolter shot should have a small aoe explosion effect on impact, which would also help with horde clearing and killing of targets.
@@Rustie3000bolters are not rocket launchers, they are explosives yes but not as potent
Draigo appearing would have been insane.
Still a cool version you made man!
Rules for songs like this are different with two vocalists.
Keep trying this with new releases, I've never seen someone go for songs they've never heard.
Those were rippers?! Makes a lot more sense than rats
Titus and his squad only roll 6 and above, how? The emperor thats how. 😅😂
Yo, is that Pre-Heresy World Eaters I see in the thumbnail? Absolutely based
Heck yeah! Thank you!!
Good an cool as always
A random kaldor draigo on the field would be devastating to the Chaos space marines.
Seriously, darktides bolters are great. The bolters from "boltgun" are even more satisfying. You could definitely say that tyranids are tougher than pox walkers tho, so that could help explain the bolters feeling weaker but you could also say the darktide bolters are made for normal humans.
way less than i imagined ngl, they did a great job on this game
That movement speed point is the main issue with the game from an immersion standpoint, IMO. Just the bouncy rolls are really egregious when you'd probably expect to see super fast lunges that deal damage to things they hit.
I don't generally like how the dodge rolling in the game looks either. Most of the time in co-op its fun and fine, then suddenly you'll be plunged in some SHTF scenario and I'm confronted with a bunch of spacemarines rolling around on the ground.
Its comical to look at but very immersion breaking.
@@Heret1kus dark souls influence runs strong in the game dev mindset I guess. They can fix it next time, which they will get because they made an actually good game that pumped GW's stocks by like 50%