for any magical effect, such as spells, i really like to use something called a vfx graph. it can take a while to learn, but for me personally, it was the most fun thing ive ever done in unity. i made like a pixelated electric beam effect thing, and it looks SUPER cool.
@wizardshrimpgames what I did to learn vfx graph is just look up any random tutorial on how to do one specific visual effect, like I watched a video on how to make an electric arc, then I followed it step by step, and that taught me a lot. Then, from what you know, you can start making your own effects. To make an effect pixelated, you can make sure the visual effect type is particle, not line particle, and then for every particle, you can snap it to a grid by doing something with rounding. I’ve seen other tutorials just use a base pixel art that they manually create and just use them as particles, and you can do that it looks fine, but i think that having everything fully generated in the vfx graph would look better, as it makes every part of the effect animate procedurally, although it may take a little longer to get just right. If you need clarification on anything I can help.
Might I recommend a game for you? It's called UnEpic, and not a whole bunch of people know about it, but I love it. It's got that blurry pixel art style, but it feels more deliberate than forgetting to change a Unity setting. The whole game looks awesome and it's an incredibly fun experience. It takes a lot of inspiration (story-wise) from mythology and either well-known, or a bit more obscure media. I'd give it a try, or at least look it up.
There's actually a really good tumblr thread about how very old games had their pixel art designed with the scan lines and horizontal blurring of CRT monitors in mind! I can't put links in a youtube comment ofc, but I def recommend googling it, it's easy enough to find with keywords like "tumblr crt monitor pixel art"
Id like to add that you should change pixels per inch setting to whatever size 1 unit in your game will be. For example if 1 block size in your game is 16x16 then pixels per inch should be 16 for pixel art and all art should be the same size
this is only applicable if your trying to emulate the pixel style's original restraints. a lot of games nowadays just use it as an aesthetic style so that isn't really necessary.
@@wildfire_ Its a good rule of thumb to try to follow, scaling for effect or rotating isn't that bad but just randomly having sprites that have differently sized pixels more often than not looks awful
if anyone saw this animation and thought “but how do i make it actually swirl?” imagine several hula hoops that get smaller as they go down, is kind needs to spin and do something that would be an illusion irl
@@user-postaldude64No problem! Aseprite is one of the best apps to make pixel art! I'd say 2nd place, right in front of Pixel Studio and behind Smack Studio!
i think since 2022, unity have aseprite importer. so you didnt have to export it as spritesheed, just save your ase file at unity folder then you can use it, even better while you update in your aseprite it will update in your scene
It's serviceable at best. Like. The Unity part is on point. But you'd definitely need another tutorial to make a good looking spell. And be able to draw well. This give the vibe that the art part is not important at all. But like... Yeah to do a prototype and to do a small game. This is enouth. But for any semi serious project that will take more than a month. Maybe you should worry about the imperfections.
@@spectralspectra2282 No I’m pretty new been watching guides on different engines. Is there something I should know about unity?? I also have UE5 downloaded but was trying to do some sort of indie game as I’ve been making pixel art for quite a while
This is very interesting, even though I don't know how to use Unity or develop sprites for games. Out of curiosity, how do I apply the pixel effect to my drawings on Procreate? Do I use a smaller format to make it look pixelated or something else?
There is no "point" plenty of successful and beautiful games don't maintain this consistently. If you are a good artist then it doesn't matter you can use the differences tastefully to the point where users won't even thinking about it.
@test-zg4hv I agree thank you! I also am definitely _not_ a good artist so even if I tried to maintain consistency I would fail 😂 I always say i'm a game dev, not an artist
I Wonder what the fire and lightning spells look like.Whoever wonders where they where they where in the part where he said name the animation whatever you want in the background
funnily enough blurry pixel art is how i learned this was a thing
Idk why but
875 and no replies lemme fix that
@@waelgamal6045there is nothing left to reply about. It was a simple comment and if you agree you just like. Please stop saying that.
@@Manny73211 this is my first time and I'm never doing it again
@@waelgamal6045 Lmfao 😂
@@waelgamal6045 BACK IN THE BUBBLE WITH YOU!
for any magical effect, such as spells, i really like to use something called a vfx graph. it can take a while to learn, but for me personally, it was the most fun thing ive ever done in unity. i made like a pixelated electric beam effect thing, and it looks SUPER cool.
@@thomasdewierdo9325 sounds really cool! Do you have a recommendation for a tutorial for this kind of stuff?
@wizardshrimpgames what I did to learn vfx graph is just look up any random tutorial on how to do one specific visual effect, like I watched a video on how to make an electric arc, then I followed it step by step, and that taught me a lot. Then, from what you know, you can start making your own effects. To make an effect pixelated, you can make sure the visual effect type is particle, not line particle, and then for every particle, you can snap it to a grid by doing something with rounding. I’ve seen other tutorials just use a base pixel art that they manually create and just use them as particles, and you can do that it looks fine, but i think that having everything fully generated in the vfx graph would look better, as it makes every part of the effect animate procedurally, although it may take a little longer to get just right. If you need clarification on anything I can help.
@@thomasdewierdo9325 That's pretty smart ngl (or maybe I'm pretty stupid)
Thank u bro, not about the animation tutorial since I'm using rigs but for the filter mode all my pics were blurry and this saved me.
blurry pixel art has a nostalgic feeling to me idk why
Some old games that try to be more realistic but have low image size use it to make it look more detailed. Like mario 64
Might I recommend a game for you? It's called UnEpic, and not a whole bunch of people know about it, but I love it. It's got that blurry pixel art style, but it feels more deliberate than forgetting to change a Unity setting. The whole game looks awesome and it's an incredibly fun experience. It takes a lot of inspiration (story-wise) from mythology and either well-known, or a bit more obscure media. I'd give it a try, or at least look it up.
There's actually a really good tumblr thread about how very old games had their pixel art designed with the scan lines and horizontal blurring of CRT monitors in mind! I can't put links in a youtube comment ofc, but I def recommend googling it, it's easy enough to find with keywords like "tumblr crt monitor pixel art"
Could also be old flash games.
That, and it looks nostalgic in terms of the 80s or 2000s.
You just taught me more about Aseprite and Unity than any of the tutorials i watched
Thanks fellow shrimp! I will use this tutorial wisely.
I will use it for evil 😈
Id like to add that you should change pixels per inch setting to whatever size 1 unit in your game will be. For example if 1 block size in your game is 16x16 then pixels per inch should be 16 for pixel art and all art should be the same size
this is only applicable if your trying to emulate the pixel style's original restraints. a lot of games nowadays just use it as an aesthetic style so that isn't really necessary.
@@wildfire_ Its a good rule of thumb to try to follow, scaling for effect or rotating isn't that bad but just randomly having sprites that have differently sized pixels more often than not looks awful
if anyone saw this animation and thought “but how do i make it actually swirl?” imagine several hula hoops that get smaller as they go down, is kind needs to spin and do something that would be an illusion irl
BRO I DIDN'T EVEN KNOW ABOUT THAT ONION OPTION THAT HELPS ME WITH ANIMATING ITSELF I LOVE YOU MAN
I love you too man
"it will be small enough that you wont notice the imperfections" is so real
The rolling shrimp is so goofy 😅
Imma sub because they look cool
When I saw the thumbnail, I was like: "ASTRO-?!"
I had the same thought.
never in my life have I EVER done pixel animation, but I'm watching this because it looks cool
it looks like astro from dandysworld
A-A-ASTROOO
My brain is so rotted with Dandy's World. I legit thought that was Astro when I saw the thumbnail at first glance.
i play dandys world too lol
I mean your not alone 😭
Same- XD
When I looked at the thumbnail I did not think that was a spell
Same I thought it was a weird blue sperm
I'm subscibing, liking, and saving this so I can come back to study when I want to make stuff like this
My room is also aggressively layed out. Great video (and super long too)!
Oh my god...looks easier than I thought...
ah yes "tweak it a bit" i completely understand what to do now
thanks for this man
I thought it was an amogusperm💀
This was when I first heard about Aseprite. Thank you for introducing me to Aseprite!
Thank YOU for telling me the software name!
@@user-postaldude64No problem! Aseprite is one of the best apps to make pixel art! I'd say 2nd place, right in front of Pixel Studio and behind Smack Studio!
For no reason at all, i thought that spell was for chess bc of the background
unfortunately we are not all able to draw as good as you, genius
never said you had to
am i the only one who thought that was astro-
OMFG I THOUGHT THIS WAS GODTIER JOHN EGBERT LMAOO
Set the pixels per unit to your pixel art size
Gandalf turned into a shrimp🤣
i think since 2022, unity have aseprite importer. so you didnt have to export it as spritesheed, just save your ase file at unity folder then you can use it, even better while you update in your aseprite it will update in your scene
That's really great
This is called asperite btw
It's serviceable at best.
Like. The Unity part is on point.
But you'd definitely need another tutorial to make a good looking spell. And be able to draw well.
This give the vibe that the art part is not important at all.
But like... Yeah to do a prototype and to do a small game. This is enouth.
But for any semi serious project that will take more than a month. Maybe you should worry about the imperfections.
@@captainphoton1693 this isn't an art tutorial
@wizardshrimpgames yes. But idk. Feel like saying it's not important doesn't do service to the tutorial.
What if we can utilise that blurry image by adding filters and trying to imitate actual CRT TV?
"When it comes to conception, we are the exception"
Me watching this knowing damn well I'm never gonna use it:
"When you put it in unity"
You lost me there brother
Unity seems good for 2d indie games I was going to start learning it before something like 3d in ue5
@@Collinw3831 Yeah but have you seen what they have been up to? I wouldn't be caught dead using unity
@@spectralspectra2282 No I’m pretty new been watching guides on different engines. Is there something I should know about unity?? I also have UE5 downloaded but was trying to do some sort of indie game as I’ve been making pixel art for quite a while
I saw the lightning spell that i did not even see at the end but i wonder the fire spell tho
Omg i want to put you in my playlist 😱
This is very interesting, even though I don't know how to use Unity or develop sprites for games. Out of curiosity, how do I apply the pixel effect to my drawings on Procreate? Do I use a smaller format to make it look pixelated or something else?
@@13sinra13 I've not used procreate, have a quick Google though there's tutorials on how to make pixel art in procreate
@ Got it, thanks. I hope you have a good day.
it really is that shrimple...
Nice
"Spell"
*Touhou flashbacks*
why does my pixel format become gif, does anyone know?
unrelated but that looks like astro's head from dandys world
Cool
okay but i use construct 3
Whats the Program name for creating animations?
Aseprite
If I may ask, what Sprite Creation Software are you using?
Aseprite 😊
thx@@wizardshrimpgames
in game maker you can just use it as a gif xD
idk who Astro is, or what Dandy's World is, but I thought the thumbnail was a testicle of some sort
I NEED to know where this song originates
The point of pixel art is that all the pixels are the same size. Your inconsistent pixel sizes defeat the purpose of the medium.
@@Alzter0 merry christmas!
There is no "point" plenty of successful and beautiful games don't maintain this consistently. If you are a good artist then it doesn't matter you can use the differences tastefully to the point where users won't even thinking about it.
@test-zg4hv I agree thank you! I also am definitely _not_ a good artist so even if I tried to maintain consistency I would fail 😂 I always say i'm a game dev, not an artist
Now I can finally “END THIS NOW”
I see everyone thinking the spell was astro from dandys world. But. Am i really the only one who saw Andy? (The creator of Endacopia)
What platform are you using though?
Aseprite
Meanwhile Piskel: I'd do it for free🗿
isn't that the sprite from homestuck
i was bored so i just made x2 times bigger version of the thing your drawing
…Astro?
So thid id what Minecraft use to make animation?
We learned this pretty early on in what you call 11:th grade
Where did you make the animation in the first half ;-;
@@mikehonda9188 aseprite :)
what drawing program are you using?
aesprite
I Wonder what the fire and lightning spells look like.Whoever wonders where they where they where in the part where he said name the animation whatever you want in the background
What art editior do you use?
it's called aseprite, you can get it for £15 or you can get it free if you compile it from source
Thank you!
what program did you use for the sprite sheet?
@@imcool6139 aseprite :)
Where did you make the pixel art design?
Aseprite
SHRIMP WIZARD 🦐 🧙♀️
Wow
I THOUGHT U WERE GONNA MAKE ASSTROKE I MEAN ASTRO
John Egbert
What software are yo using
Aseprite
What is that pixel application?
So, just look at the (actual) statistics first?
Is this Pixel art program a part of Unity or something different?
separate application, aesprite
What art software?
aseprite :)
Can you tell me what the thing you created is
The sperm spell finally
what is this drawing software called
aseprite :)
What name the software
What program you Use for animation
It's called Aseprite
I was at 1:06 when I realised this thing is like 10:26 long ._.
ELIGEBETEEEEEEE⚡⚡⚡⚡
Which software ?
The first one is LibreSprite, but I don't know what the second one is
What program are you using?
Unity
And asprite for making the sprites
Cheers man
i hold zoink hostage so he neats levels faster
@@gapplyzPoor Zoink lol
@@Akyu__ i actually pay him about 200$ if he verifies a level and 130$ if he beats one
THANK YOU, MAN!!!
Spell
*Changes two letters*
It's a very long way for add one Animation
thanks
MINER ULTRA ADVENTURES ENEMY??????
How to make a Pixel Spell Animation in Aseprite* and then import it to Unity
ftfy
Thanks dude! Appreciate the feedback
baba benazm thank u for ur mama pusasy that u came from it u saved me
thats me
is that Astro (dandys world) (and it is a joke calm down dandys world haters)
❌spell
✅spe(rm) (ce)ll