Progress Bars vs Texture Progress Bars in Godot 4

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  • Опубликовано: 18 янв 2025

Комментарии • 10

  • @LioGoesIndie
    @LioGoesIndie  4 месяца назад +2

    I hope this lean and easy to follow video helped a few of you to get your feet wet. Obviously there is much more to it to create more sophisticated health bars, but for projects on the beginner level this should be enough.
    If you need any help or have further questions, don't hesitate to ask here in the comments 🙂

  • @adamthemage
    @adamthemage Месяц назад

    Such a useful video, thank you!

    • @LioGoesIndie
      @LioGoesIndie  29 дней назад +1

      I'm glad it helped you on your journey 🙂

  • @sake161
    @sake161 4 месяца назад +1

    Reminds me of my Bigger brother, leaving me breathless with his tickles when I was younger... ;)

    • @LioGoesIndie
      @LioGoesIndie  4 месяца назад

      Sorry to hear this. Tickling is an act of bullying and yet we have to laugh... such a cruel method of torture 😉

  • @lukasalmeida8769
    @lukasalmeida8769 4 месяца назад

    Thanks! You save me!

  • @Cr-kz1mp
    @Cr-kz1mp 4 месяца назад +1

    we need more content about how to make
    1. enemy tracking to player
    2.charecter shoot and attack
    3.level change after complete an level
    5.and many more which i'm don't know
    please create videos about top list.
    ❤❤❤❤❤❤❤

    • @LioGoesIndie
      @LioGoesIndie  4 месяца назад +1

      Hey, there,
      These are many great points!
      While many of these things can be patched together by understanding the fundamentals of my videos of Character movement and Signals, I know that it's difficult and takes some time to learn how to connect them to bring the wanted result.
      I might create a short video series with those topics in mind. Thank you for the suggestions! 🙂

  • @hyun1539
    @hyun1539 8 дней назад +1

    how do you change the size of the texture progress bar, it is the one bad thing about it

    • @LioGoesIndie
      @LioGoesIndie  7 дней назад

      From the top of my head I don't know of a sizing feature.
      The texture progress bar pretty much needs a fitting texture in the size you ultimately want it to be. It requires a little more pre-planning.
      For example if you know your character will be the size 128 x 64 pixels for example, you should make the progress bar texture aproximately 64 pixels long if you want it to have the same width as your character. If you have a reserved place in the UI, think first how much space it will have, like 300 pixels, and design the progress bar with 300 pixels width.
      It allows for customization but also makes you bear the responsibility for sizing.