It's actually the commandante general that lets siege units move and shoot without the promotion. They work like great generals, which also provide that bonus. The extra movement still helps, since it lets you get onto a hill and still have movement points left to attack.
I think the Ottomans are the best due to them circumnavigating some of the conquering problems every other civ has. Wiped out the enemy forces but are being endlessly blocked by the high city strength with walls? (A frequent deity problem) Unique governor and ability gives your siege units +15 to smash through them and not get obliterated in two shots. Struggling to hold onto cities? The population not decreasing and the 4+ loyalty and +1 amenity for conquered cities makes hanging onto them a breeze. Besides city woes (the biggest obstacle in domination) Janissaries are incredibly spammable, Bazaar is a great supplement to the conquest and barbary corsairs are absolutely hilarious to use.
My Random Pool just rolled me Hammurabi and since i didnt know about him before, i was shocked to see how quickly it went forward. Factories before year 0 for example. And then i stumbled upon this awesome video too :) Nice.
I just started playing Civ 6 like a month ago and domination has been one of the harder victory types for me personally to wrap my head around just because I end up hitting a wall where I fall behind in the game because I'm focusing on producing units instead of yields if that makes sense. It took me until about a week ago to get my first Dom Victory, which was with Genghis Khan, and the game was over in like 130 turns lmfao so I think it was probably more of an anomaly than anything, but from what I've seen there's really something to be said about how powerful and overwhelming movement can be in games like this even though at first glance it might not seem that way and now I'm just super excited try out Bolivar lol
I had nearly the perfect map on my first Hammurabi play last night. Nice staring area, lots of space for me, mountain ranges and City states keeping the world at bay. Since I had never played Hammu I was very confused about why science discoveries were taking so many turns. Then I recalled a video playthrough. A few dozen turns later I got into the swing of things but then I realized - I have no iron or niter in my area and the other civs don't have the research for me to buy from them.
Last Babylon game: I spawned in an island with just Gaul and three city states. A meteor fell close by, so I got a Heavy Chariot for free. Beelined for Feudalism, using inspirations and eurekas along the way, getting to stirrups in the classical era. Gaul attacked one of the city states. I moved Amani to become suzerain of that city state, and upgraded my Heavy Chariot... Not long after I was alone in that island with five oddly-named cities and three city states.
Great video, but you missed a few juicy details. 1) Dromon! While it's value is admittedly situational, it is simply the most powerful unit in the game. It synergizes exceptionally well with Basil's religion-spreading power as it comes on line when most cities have low enough population that killing a single unit with a dromon will convert the city. It's additional range means it can snipe land units to trigger that ability. Nothing on the sea can match it in the ancient or classical eras. With a little work getting Crusade and converting holy cities and a promotion or two, they can outclass frigates for far less production cost and no niter. 2) Simon Bolivar's extra movement also allows you to promote units without using any movement points. Being able to promote a unit that nearly died on your opponent's turn, have his health restored, and immediately attack can devastate your enemy's defenses. That is unless they removed that ability in an update.
On a map with a lot of water Victoria's England is not only powerful but extremely fun to play. The continent-hopping playstyle is a lot of fun and I personally like when a civ has a dynamic style. I classify a civ as having a "dynamic strategy" when victory doesn't mean just doing the exact same thing for the entirety of the run, which is a problem that a lot of the non-DLC domination civs have (you just print units ASAP and go to war for a lot of them). With Victoria, you have to take control of your starting continent early on, buffer your science to get cartography quickly to start planning your journey from continent to continent, then you have to strike at the perfect time when you can use the combination of all your unique stuff - the dockyard, the sea dogs and of course the redcoats who are still super powerful if used correctly. You probably won't conquer the entire map in that short window (unless it's a small game), which means you then have to change up again and start thinking about pressing your production and resource advantage, which should be huge by now, to finish off whoever is left. Today I'm going to try a TSL huge Earth map on highest difficulty, with Victoria, and I'm also going to put Bolivar in the game too. I think it's going to be a fun experiment.
@@farrel_ra The hardest part was the beginning. Even on a huge TSL map, England get very little space. I had France, Poland and Russia all over me right at the start, plus Bologna was in the game. Europe was extremely crowded, and until I got off the continent I had little in the way of England's bonuses. I caught a lucky break when Poland went to war with Russia and left Russia with only one city, which I then took. I got my navy up, and I also managed to expand into west Africa, which was completely empty. Because it counted as a new continent, I got my bonuses and also managed to use my Redcoats to easily wipe out Saladin (who was the only other civ on the entire African continent). So I had control of Africa and half of Europe (shared only with Poland and Bologna). Meanwhile, in the Americas, somehow, Pedro had mostly wiped out Bolivar. I honestly have no idea how Bolivar lost so badly. I guess even on the higher difficulties the AI is still the same old AI. Taking South America was easy. Out in the far east, at this point it was just Kupe on his own, who went down easily too. Funnily enough, the last great battle was right next door. I had to beat Poland just through raw numbers (Poland had also wiped out Tamar). I used England's production bonuses to print units and just threw them at Poland's defenses for the next few hundred years, since my redcoats were no longer effective. In the end I never got my epic battle against Bolivar. Overall, I would NOT recommend any kind of TSL game for England. If you want to do it, go into the selection screen for city states, and take out Cardiff and Armagh. You'll have to hope you only get one or two other civs in Europe and keep them friendly early on. The only silver lining is that because you're an island you can't get immediately invaded at the start of the game. Dealing with Europe was the hardest thing (I'm sure there's some kind of Brexit joke to be had there too). Victoria obliterates on any other continent though.
@@TheLastWanderingBard thanks for ur thorough explanation! For the AI part, this channel has been explaining that harder difficulty only increase AI handicap against human, not increasing its intelligent what-so. Ur explanation kinda make me interested to come back playing this game.. but hv u try playing kupe on Terra map? 😅
@@farrel_ra Yes the AI staying the same and the difficulty settings relying on giving the same AI a headstart is pretty much the same story in every 4X and grand strategy game. The Victoria TSL challenge is interesting if you like the idea of being very trapped at the beginning of the challenge and having to fight your way off of your continent. But no I have never tried Kupe on a Terra map. I think I've only ever played Kupe on Archipelago. I'm guessing the Terra map is very hard for Kupe?
@@TheLastWanderingBard sorry for late reply, No its the other extreme dude.. its very ez😂 terra map make everyone start on the same continent. kupe start on water. That means, u can find another continent from beginning and claim the land for ur self🤣
I think the Ottomans are pretty much on par with the other civs. You basically get +15 strength to siege units attacking city walls and +50% production towards them. He also has loyalty bonuses to cities he captures. So loyalty is much less a problem.
This was my first PC game back in the day, civilization 1. I later played civ4, and played, and played. Lol. I would take the Romans or English. I always thought the Romans gave you the best chance to win.
I've been playing for less than a year now, but I've come to the conclusion that the strategy you use is more important than picking the best civ. You can play mano on mano against the other civs, where you continually build up a bigger and bigger army and slug it out (like my son does). OR, you can play it coy, by building up your civ without attacking (except for capturing the 1st civ you run across to give you enough space to get a larger country going) and going for the science to put you so far ahead in technology that you are making bombers while the other civs are still getting horsemen and crossbows. Skip building the middle ground units and techs and bull rush bombers, then nukes, rocketry (to launch a satellite so you can see everyone) and death robots. I always build a holy site 1st thing, to get a religion going. I try to build holy sites in at least 1/2 of my cities and use the faith points to buy settlers and builders when possible, or for military units if that option comes up. Take the 1 science for every 4 citizens following your religion, and spread your religion to the biggest cities you can find. When you get bombers going, buy missionaries (because they are cheap) and use them to light up the other cities so that your bombers can hit them. Be sure to build some armories so you can stockpile plenty of uranium and sell off niter, iron, horses, excess coal, oil and aluminum for as much gold, or luxuries as you need. Once you start nuking and clearing out dead cities with death robots it's game over. Some civs do make it easier, like Frederick of Germany. The extra districts you can make is the best feature of any civ, in my opinion. But you don't need a great military civ to win domination. One of my best domination wins was with Pericles. of all people. The extra wild card slot was a lot better than I thought it would be. Just my 2 cents.
@MFX_media it’s a lot more consistent than English actually, it’s just that you aren’t used to seeing different languages use different spellings for different sounds
@MFX_media I find it weird that you would dismiss an entire language and big part of a cultural identity as 'meh' but I guess one man's trash is another man's treasure lol
I would argue that the best early game, fun but not overpowered, base-game leader would be Harald Hadrada. Longboats are fucking amazing early-game, and the naval bonuses are really useful for land units. But, I've only been playing for a few weeks, so what do I know.
I'm surprised that Babylon is on this list ahead of the Zulu (and Aztec). The Zulu seem to have everything going for them for Domination-wise while Babylon has one good thing for Domination and still requires you to invest production to build the advanced units when you are unlikely to have unlocked the policy cards or infrastructure to build them quickly. Not that I'm an expert. I haven't tried out Byzantium or Gran Columbia but the latter at least certainly feels like it is rightfully in the top three!
In my opinion, Babylon is really in a tier of its own above Grand Columbia and Byzantium. Because of the way combat strength scales, getting a big tech advantage kinda breaks the game. One single man-at-arms can pretty much clean up a whole army of warriors on his own. Right as the game starts, you might have to chop some forests and harvet some resources to build your first army. But later in the game, Babylon also starts outpacing other civs in production, as you get the big production techs earlier than anyone else. Especially once you get factories and the Ruhr Valley, your product yields will skyrocket. Another big advantage of Babylon is that you don’t fall behind in tech by focusing on war. For other civs, there is always the risk that if you invest too much into a war that stalemates, you will fall behind in science and be unable to catch up. For Babylon that’s not a problem, as long as you just keep an eye on what you need for your next tech boosts.
Babylon is broken, above all other classes. You can rush bombards, or even biplanes. I get Biplanes hundreds of turns ahead of other players w/ Babylon.
@@standzalone8635 Now that I've played as Babylon I can see that you're probably right. I decided to try Deity for the first time, for which I picked Babylon, and managed to win with the help of some early domination. I only wiped out Gran Columbia preferring to ally with my other neighbour Sumeria and ironically won a diplomatic victory having had some practice at voting the same as other nations in World Congress and getting points that way.
It’s hard. Research some build orders and you can do it though. Generally be ready to attack your closest neighbor before turn 80. The rate at which you gain cities via conquest will make you far outpace your enemy. You can do it! :)
@@TheLastWanderingBard His strategy is also the same as Civ 5's Alexander. Get all the city states, raise a merchant army to wage war on you poor unsuspecting neighbors. It's becomes redundant when you command Himiko. Then you show the AI what an army is. Honestly, OTP💞.
And then you play as Mathias and discover that all city states in your continent decided to just not build any armies, because of reasons. Next game you play as a different leader, your neighbour is Mathias himself and suddenly CSs keep lots of units ready to serve him in that surprise war against you. RNG hates me.
The extra movement allows Simon Bolivar's siege units to move and attack without the Expert Crew promotion.
wut, that's so stupid
It's actually the commandante general that lets siege units move and shoot without the promotion. They work like great generals, which also provide that bonus. The extra movement still helps, since it lets you get onto a hill and still have movement points left to attack.
@@Franlef1 Thanks for the clarification!
@@Franlef1 but commandante generals don’t give movement bonuses anymore
@@tellietubbiesgoboom True, but Simon's leader ability does
I think the Ottomans are the best due to them circumnavigating some of the conquering problems every other civ has. Wiped out the enemy forces but are being endlessly blocked by the high city strength with walls? (A frequent deity problem) Unique governor and ability gives your siege units +15 to smash through them and not get obliterated in two shots. Struggling to hold onto cities? The population not decreasing and the 4+ loyalty and +1 amenity for conquered cities makes hanging onto them a breeze. Besides city woes (the biggest obstacle in domination) Janissaries are incredibly spammable, Bazaar is a great supplement to the conquest and barbary corsairs are absolutely hilarious to use.
Not to mention that he gets +50% productions towards those siege units.
@@bangbangyoureaboolean1324 And you can make it even 70% with Grand Vizier. Ottomans are simply amazing!
My Random Pool just rolled me Hammurabi and since i didnt know about him before, i was shocked to see how quickly it went forward. Factories before year 0 for example. And then i stumbled upon this awesome video too :) Nice.
I just started playing Civ 6 like a month ago and domination has been one of the harder victory types for me personally to wrap my head around just because I end up hitting a wall where I fall behind in the game because I'm focusing on producing units instead of yields if that makes sense. It took me until about a week ago to get my first Dom Victory, which was with Genghis Khan, and the game was over in like 130 turns lmfao so I think it was probably more of an anomaly than anything, but from what I've seen there's really something to be said about how powerful and overwhelming movement can be in games like this even though at first glance it might not seem that way and now I'm just super excited try out Bolivar lol
How are you doing now ? After 2 years, you might be a domination beast by now...?
I had nearly the perfect map on my first Hammurabi play last night. Nice staring area, lots of space for me, mountain ranges and City states keeping the world at bay. Since I had never played Hammu I was very confused about why science discoveries were taking so many turns. Then I recalled a video playthrough. A few dozen turns later I got into the swing of things but then I realized - I have no iron or niter in my area and the other civs don't have the research for me to buy from them.
Last Babylon game: I spawned in an island with just Gaul and three city states. A meteor fell close by, so I got a Heavy Chariot for free. Beelined for Feudalism, using inspirations and eurekas along the way, getting to stirrups in the classical era. Gaul attacked one of the city states. I moved Amani to become suzerain of that city state, and upgraded my Heavy Chariot...
Not long after I was alone in that island with five oddly-named cities and three city states.
Team Suleiman forever, steamrolling everyone with bombards is best feeling you can get
Great video, but you missed a few juicy details.
1) Dromon! While it's value is admittedly situational, it is simply the most powerful unit in the game. It synergizes exceptionally well with Basil's religion-spreading power as it comes on line when most cities have low enough population that killing a single unit with a dromon will convert the city. It's additional range means it can snipe land units to trigger that ability. Nothing on the sea can match it in the ancient or classical eras. With a little work getting Crusade and converting holy cities and a promotion or two, they can outclass frigates for far less production cost and no niter.
2) Simon Bolivar's extra movement also allows you to promote units without using any movement points. Being able to promote a unit that nearly died on your opponent's turn, have his health restored, and immediately attack can devastate your enemy's defenses. That is unless they removed that ability in an update.
They only nerfed the Llanero
Simon Bolivar is still pretty broken!
The A.I always lags behind me in the tech tree unless I use one of the highest difficulties, so it's fun to have Hammurabi keeping me on my toes.
On a map with a lot of water Victoria's England is not only powerful but extremely fun to play. The continent-hopping playstyle is a lot of fun and I personally like when a civ has a dynamic style.
I classify a civ as having a "dynamic strategy" when victory doesn't mean just doing the exact same thing for the entirety of the run, which is a problem that a lot of the non-DLC domination civs have (you just print units ASAP and go to war for a lot of them). With Victoria, you have to take control of your starting continent early on, buffer your science to get cartography quickly to start planning your journey from continent to continent, then you have to strike at the perfect time when you can use the combination of all your unique stuff - the dockyard, the sea dogs and of course the redcoats who are still super powerful if used correctly. You probably won't conquer the entire map in that short window (unless it's a small game), which means you then have to change up again and start thinking about pressing your production and resource advantage, which should be huge by now, to finish off whoever is left. Today I'm going to try a TSL huge Earth map on highest difficulty, with Victoria, and I'm also going to put Bolivar in the game too. I think it's going to be a fun experiment.
how was it?
@@farrel_ra The hardest part was the beginning. Even on a huge TSL map, England get very little space. I had France, Poland and Russia all over me right at the start, plus Bologna was in the game. Europe was extremely crowded, and until I got off the continent I had little in the way of England's bonuses. I caught a lucky break when Poland went to war with Russia and left Russia with only one city, which I then took. I got my navy up, and I also managed to expand into west Africa, which was completely empty. Because it counted as a new continent, I got my bonuses and also managed to use my Redcoats to easily wipe out Saladin (who was the only other civ on the entire African continent). So I had control of Africa and half of Europe (shared only with Poland and Bologna). Meanwhile, in the Americas, somehow, Pedro had mostly wiped out Bolivar. I honestly have no idea how Bolivar lost so badly. I guess even on the higher difficulties the AI is still the same old AI. Taking South America was easy. Out in the far east, at this point it was just Kupe on his own, who went down easily too. Funnily enough, the last great battle was right next door. I had to beat Poland just through raw numbers (Poland had also wiped out Tamar). I used England's production bonuses to print units and just threw them at Poland's defenses for the next few hundred years, since my redcoats were no longer effective. In the end I never got my epic battle against Bolivar.
Overall, I would NOT recommend any kind of TSL game for England. If you want to do it, go into the selection screen for city states, and take out Cardiff and Armagh. You'll have to hope you only get one or two other civs in Europe and keep them friendly early on. The only silver lining is that because you're an island you can't get immediately invaded at the start of the game. Dealing with Europe was the hardest thing (I'm sure there's some kind of Brexit joke to be had there too). Victoria obliterates on any other continent though.
@@TheLastWanderingBard thanks for ur thorough explanation! For the AI part, this channel has been explaining that harder difficulty only increase AI handicap against human, not increasing its intelligent what-so.
Ur explanation kinda make me interested to come back playing this game.. but hv u try playing kupe on Terra map? 😅
@@farrel_ra Yes the AI staying the same and the difficulty settings relying on giving the same AI a headstart is pretty much the same story in every 4X and grand strategy game.
The Victoria TSL challenge is interesting if you like the idea of being very trapped at the beginning of the challenge and having to fight your way off of your continent. But no I have never tried Kupe on a Terra map. I think I've only ever played Kupe on Archipelago. I'm guessing the Terra map is very hard for Kupe?
@@TheLastWanderingBard sorry for late reply,
No its the other extreme dude.. its very ez😂 terra map make everyone start on the same continent. kupe start on water. That means, u can find another continent from beginning and claim the land for ur self🤣
I think the Ottomans are pretty much on par with the other civs. You basically get +15 strength to siege units attacking city walls and +50% production towards them. He also has loyalty bonuses to cities he captures. So loyalty is much less a problem.
Still far from the top 10.
@@DM-dy9bq why?
Byzantium is one of my favorite civs, calvary printer truly goes brrrrrrr
This was my first PC game back in the day, civilization 1.
I later played civ4, and played, and played. Lol. I would take the Romans or English. I always thought the Romans gave you the best chance to win.
I've been playing for less than a year now, but I've come to the conclusion that the strategy you use is more important than picking the best civ. You can play mano on mano against the other civs, where you continually build up a bigger and bigger army and slug it out (like my son does). OR, you can play it coy, by building up your civ without attacking (except for capturing the 1st civ you run across to give you enough space to get a larger country going) and going for the science to put you so far ahead in technology that you are making bombers while the other civs are still getting horsemen and crossbows. Skip building the middle ground units and techs and bull rush bombers, then nukes, rocketry (to launch a satellite so you can see everyone) and death robots. I always build a holy site 1st thing, to get a religion going. I try to build holy sites in at least 1/2 of my cities and use the faith points to buy settlers and builders when possible, or for military units if that option comes up. Take the 1 science for every 4 citizens following your religion, and spread your religion to the biggest cities you can find. When you get bombers going, buy missionaries (because they are cheap) and use them to light up the other cities so that your bombers can hit them. Be sure to build some armories so you can stockpile plenty of uranium and sell off niter, iron, horses, excess coal, oil and aluminum for as much gold, or luxuries as you need. Once you start nuking and clearing out dead cities with death robots it's game over. Some civs do make it easier, like Frederick of Germany. The extra districts you can make is the best feature of any civ, in my opinion. But you don't need a great military civ to win domination. One of my best domination wins was with Pericles. of all people. The extra wild card slot was a lot better than I thought it would be. Just my 2 cents.
Double lls are pronounced as "y" in Spanish. So llanaro is pronounced yahnero.
@MFX_media Although if you have a thorough look through some English words, you find it's a tougher language to make sense of.
@MFX_media it’s a lot more consistent than English actually, it’s just that you aren’t used to seeing different languages use different spellings for different sounds
@MFX_media I find it weird that you would dismiss an entire language and big part of a cultural identity as 'meh' but I guess one man's trash is another man's treasure lol
@@captainch6182 HAHAH
Byzantium is the most beginner friendly dom civ. Absolutely broken their ability to one turn walls
I would argue that the best early game, fun but not overpowered, base-game leader would be Harald Hadrada. Longboats are fucking amazing early-game, and the naval bonuses are really useful for land units. But, I've only been playing for a few weeks, so what do I know.
Haven‘t played in a while. Now I have to go see if I can still destroy everyone with Pitati Archers.
What about Eugene? He's the purr-fect leader fur our times!
When will you make an entire tier list with every civ?
bad idea, cz there are several victory type in this game.
@@farrel_ra mate he already did one and it was quite good
@@jan-oleschlemminger4002 oh my bad long time not seeing this channel
I feel bad cuz I play Tomyris a lot. I felt like she was top 3. Just cuz I win a lot of games with her.
Are you doing a video for each victory type? Really looking to win religious games 🙏😇
yes, he is.
Thanks!
Hammurabi is in his own category. Saxy doesn't want to provide an order, but, come on!
what about this leader, what about this leader?!
I'm surprised that Babylon is on this list ahead of the Zulu (and Aztec). The Zulu seem to have everything going for them for Domination-wise while Babylon has one good thing for Domination and still requires you to invest production to build the advanced units when you are unlikely to have unlocked the policy cards or infrastructure to build them quickly. Not that I'm an expert.
I haven't tried out Byzantium or Gran Columbia but the latter at least certainly feels like it is rightfully in the top three!
In my opinion, Babylon is really in a tier of its own above Grand Columbia and Byzantium. Because of the way combat strength scales, getting a big tech advantage kinda breaks the game. One single man-at-arms can pretty much clean up a whole army of warriors on his own.
Right as the game starts, you might have to chop some forests and harvet some resources to build your first army. But later in the game, Babylon also starts outpacing other civs in production, as you get the big production techs earlier than anyone else. Especially once you get factories and the Ruhr Valley, your product yields will skyrocket.
Another big advantage of Babylon is that you don’t fall behind in tech by focusing on war. For other civs, there is always the risk that if you invest too much into a war that stalemates, you will fall behind in science and be unable to catch up. For Babylon that’s not a problem, as long as you just keep an eye on what you need for your next tech boosts.
Babylon is broken, above all other classes. You can rush bombards, or even biplanes. I get Biplanes hundreds of turns ahead of other players w/ Babylon.
@@standzalone8635 Now that I've played as Babylon I can see that you're probably right. I decided to try Deity for the first time, for which I picked Babylon, and managed to win with the help of some early domination. I only wiped out Gran Columbia preferring to ally with my other neighbour Sumeria and ironically won a diplomatic victory having had some practice at voting the same as other nations in World Congress and getting points that way.
BASIL IS REDICULOUS‼️‼️‼️‼️‼️‼️‼️💯😤
Are we playing the same game?? I’m on civ 6 and don’t have any of these leaders you are showing
You have to have the expansions
Corvino of Hungary best leader of ever in civilization without any doubts. The gap with all other leaders is unmesurable
What about your opinion on Gaul? Man at arms rush?
Man at arms rush is great. On Babylon.
Waiting for the culture one.
I’ve got it for you: 1 Peter the Great. 2 Magnificence Catherine. 3 Menelik II. Honorable mentions: Jayavarman VII and Bull Moose Teddy.
Are you Dutchsinse?
I'm going to guess Tomyris was the one you weren't going to mention? You can't beat the 2 for 1 cavalry
Gorgos hoplites are laughing
I have both expansions yet I don't have heroes, why is that?
You don’t have the frontier pass
I find it difficult to win a domination victory on deity.
It’s hard. Research some build orders and you can do it though. Generally be ready to attack your closest neighbor before turn 80. The rate at which you gain cities via conquest will make you far outpace your enemy. You can do it! :)
Mathias is a better Alexander, fight me!
I think Matthias is certainly more fun and has a more dynamic strategy.
@@TheLastWanderingBard His strategy is also the same as Civ 5's Alexander. Get all the city states, raise a merchant army to wage war on you poor unsuspecting neighbors.
It's becomes redundant when you command Himiko. Then you show the AI what an army is. Honestly, OTP💞.
And then you play as Mathias and discover that all city states in your continent decided to just not build any armies, because of reasons.
Next game you play as a different leader, your neighbour is Mathias himself and suddenly CSs keep lots of units ready to serve him in that surprise war against you.
RNG hates me.
@@rafalzonk haha
Idk man Hungary opop
Wouldnt know i only play with BBG, vanilla is so cancerous in multiplayer it's not fun.
I hate playing with Simon he always pummels the city states
It's eleanor obviously
OwO
@MFX_media FUCK YES
BuT wHaT aBoUt CyRuS
Giveaway a GS expansion pack
😭🙄
Nah Norway is Number 1
Oh so the game is totally broken now.