MultiVersus - Welcome to the Testing Grounds #1 - Shields

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  • Опубликовано: 24 окт 2024

Комментарии • 870

  • @LooseCo
    @LooseCo День назад +229

    Just going by the video, I think there needs to be a much clearer indication about the status of the shield than a small meter at the bottom. It looks like you guys don't want to do the shrinking shield that smash does, which is fine, but I think the shield itself needs to give some visual indication that its power is going down. Have it change color from green to red maybe, have it start to flash when it's running out, treat it like a glass orb and have cracks visually build up over time until it shatters, etc. I don't particularly like just having a meter

    • @davidhenriques4829
      @davidhenriques4829 День назад +18

      That's a great idea

    • @alastairtut3574
      @alastairtut3574 День назад +33

      Cracks would look cool and also solve the problem of the boring shield look

    • @Jidom_101
      @Jidom_101 День назад +9

      Yep, and I think it should decrease a bit faster as well

    • @ItchyBurritoMiniAltThingy
      @ItchyBurritoMiniAltThingy День назад +3

      Hey, Heres a BETTER idea: NO SHIELDS!

    • @youcantbeatD
      @youcantbeatD День назад +3

      can't do the color changing because of game color settings, but they can do cracks like rivals

  • @Alainkrq
    @Alainkrq День назад +167

    For now please remove the shield icon in the middle of the shadowed circle effect, so we can visually appreciate how the chacracter changes their posture or gesture when activating shield

    • @ItchyBurritoMiniAltThingy
      @ItchyBurritoMiniAltThingy День назад +6

      Or do NOT add shield at all

    • @SiclabX
      @SiclabX День назад +10

      ​@@ItchyBurritoMiniAltThingywhy? r u spamer?

    • @ItchyBurritoMiniAltThingy
      @ItchyBurritoMiniAltThingy День назад +1

      @@SiclabX Because its an awful mechanic that would make the game too much like Smash and NOT its own original thing, it is also BORING and SLOW. And No I am not a spammer.

    • @fupalover
      @fupalover День назад

      ​@@ItchyBurritoMiniAltThingy your a spammer

    • @criticalsoar3907
      @criticalsoar3907 День назад +8

      ​@ItchyBurritoMiniAltThingy i think you'll appreciate if it's does get added to the game

  • @Bonaby
    @Bonaby День назад +105

    Giving every character a universal shield break attack as opposed to adding grabs; definitely unique

    • @lov_eli
      @lov_eli День назад +6

      They could just make every armour breaking attack a shield breaker too

    • @lov_eli
      @lov_eli День назад +6

      Nvm, I just saw what you were actually talking about

  • @Scouthedog1
    @Scouthedog1 День назад +228

    Adding shielding is crazy. Never thought they would, but I was literally playing the game the other day and wishing I had a shield. This should help against those Shaggy spamming side special.

    • @giannisxalkis1965
      @giannisxalkis1965 День назад +9

      Side special is reactable buddy

    • @basicbacon5951
      @basicbacon5951 День назад +29

      ​@@giannisxalkis1965"just don't get hit"

    • @clapitzme
      @clapitzme День назад

      No wayyy bro your Mario vs sonic animation was my childhood

    • @DrunkenPumpkin626
      @DrunkenPumpkin626 День назад +3

      ​@@giannisxalkis1965 react with a shield then punish them

    • @d_shadow.
      @d_shadow. День назад +3

      @@basicbacon5951 More like "You can dodge it if you're average at the game"

  • @LimeTH2
    @LimeTH2 День назад +25

    Jake not shapeshifting his hand into a medieval shield is a missed opportunity.

    • @xCheatah
      @xCheatah День назад +2

      same with steven. have him use rose's shield man

    • @fukquro
      @fukquro День назад

      they all look placeholder

    • @davibarbosa7283
      @davibarbosa7283 День назад +2

      It's just the parry animation for now, I'm sure if we like the change they'll probably enhance some of them

  • @SeriousPeopleStudios
    @SeriousPeopleStudios День назад +42

    I really hope the current reused parry animation for shields, and reused Jab 3 animations for Shield Break, are just placeholders for brand new animations. Not that they're bad, it would just be nice to have more ways a character can express themselves visually through their animations. There's more potential for cool references, having 2 new animations for every character.
    Other than that, shielding looks great! I think it's exactly what this game needs, and I hope the testing queue turns out successful!

    • @nuibaba280
      @nuibaba280 День назад +3

      How would they add those? They'd have to patch in over 60 new animations spread out across 30+ characters. That's not feasible. Same reason why universal grab would be terrible for this game.

    • @imaginaryking5276
      @imaginaryking5276 День назад +5

      I fully agree, though some characters don’t really need new shield animations since their parry animation already looks like they are shielding (Jason and shaggy for example)
      But that shield icon that appears when shielding needs to be adjusted/fixed, cause it really doesn’t look good

    • @Swing_Bonnie
      @Swing_Bonnie День назад +3

      @@nuibaba280an actual "shielding animation" shouldn't be _too_ hard to make since all you would have to do is just create a static pose to put them in shield. the shield break attack animations is probably more necessary if they can pull it off since it would probably confuse new players why their opponent's attack breaks shield and their attack doesn't.

    • @davidhenriques4829
      @davidhenriques4829 День назад +3

      That would take a lot of resources, maybe if they do one character per patch sure

    • @nuibaba280
      @nuibaba280 День назад +1

      @@Swing_Bonnie The original commenter said 2 new animations per character. That's over 60+ animations, regardless if it's supposedly "easy", the undertaking is too large.

  • @AJAXHQ
    @AJAXHQ День назад +111

    Incoming test - Shields!
    We have a full explainer on our first version of Shields prepared here so be sure to take a look leading into tomorrow. Reminder that all things are not final and will be submit to change post feedback and data from testing so be sure to try it!

    • @skyclouds24
      @skyclouds24 День назад +2

      Can yall add grab moves for those who dont have one?

    • @skyclouds24
      @skyclouds24 День назад +1

      @@AJAXHQ or give everyone a grab move for more combo variations. It would take a long time to make but it be worth it.

    • @Goku0467
      @Goku0467 День назад +4

      @@skyclouds24 7:59 bro

    • @ExoticZah
      @ExoticZah День назад

      This is perfect!

  • @GHOSTYMPA
    @GHOSTYMPA День назад +59

    bad day for Morty mains lol

    • @jonathanchavez8881
      @jonathanchavez8881 День назад

      Its always bad dont worry, PFG hates morty at this point

    • @SlN-
      @SlN- День назад +5

      Thank god.

    • @azimmeme9994
      @azimmeme9994 День назад +1

      Second time meeting you here, but I never shield (or grab) in Smash Bros so idk how to feel about this

    • @XNabiusX
      @XNabiusX День назад

      So glad ... fucking campers lol

    • @jonathanchavez8881
      @jonathanchavez8881 День назад

      @@SlN- tell me u have no brain without telling me u have no brain

  • @DarkNAKAT
    @DarkNAKAT День назад +289

    What's going on everyone it's your community manager NAKAT and today I am here to thank you for watching this video! In all seriousness thank you, and let me know what you think!

    • @sora10500
      @sora10500 День назад +3

      Android version

    • @ketchup_fox
      @ketchup_fox День назад +8

      love your work man! can't wait to see what's next!!!

    • @Azimaon
      @Azimaon День назад +4

      Yo thanks for the vid NAKAT. Watching it now.

    • @Azimaon
      @Azimaon День назад +2

      Wow shields look great! Can't wait to test it out and adjust to the new mechanic. Love the meter drain, shield break, and other plays that go along with that.

    • @bizprime8146
      @bizprime8146 День назад +4

      4 different ways to counter shields? Add Throws....I know it would take dev time, but the throw game is main counter shield/block tech. I say if your inching towards Smash Bros. Just go all they way.

  • @nosoreel5556
    @nosoreel5556 15 часов назад +5

    I thought they deliberately chose not to have shields to avoid being too much like smash bros. Like, that was the single unique thing, and now we gotta relearn everything

  • @drakewinwest9888
    @drakewinwest9888 День назад +98

    I love this game so fucking much.

  • @Dreamweaver_Skunkbag
    @Dreamweaver_Skunkbag День назад +19

    No please don’t I only play this because it doesn’t have a shield

  • @MisterLN
    @MisterLN День назад +125

    get rid of that weird shild picture, it hides the model, its useless!! show those amazing models please!

    • @Syx_Hundred
      @Syx_Hundred День назад +7

      Yes I agree, a better solution to indicate remaining shield health should be a separate shield bar at the lower portion of the shield, above the stamina bar. Easy to see without compromising the purpose.

    • @Mercgo
      @Mercgo День назад +1

      I agree

    • @PrincessTierra50
      @PrincessTierra50 День назад +1

      Agreed!

    • @ExoticZah
      @ExoticZah День назад +1

      @@PrincessTierra50Hey friend!

    • @degeneratecollector9950
      @degeneratecollector9950 День назад

      Dude what shield is that ) lol so big

  • @marcusyates3044
    @marcusyates3044 День назад +28

    5:34 Steven: "Shields are my thing!"

    • @deontajones5667
      @deontajones5667 День назад +2

      Since it's the same button will his shield change

    • @xCheatah
      @xCheatah День назад +2

      the devs hate su it appears :( many missed opportunities

  • @docwaritsaladraws
    @docwaritsaladraws День назад +19

    - How is this a timing risk? timing is not an issue, if you fail to read an attack and block it you can always roll out of it or jump out of it to cancel the shield safety.
    - Shields only work as a triangle game design, shields beats attacks, grabs beats shields and attacks beats grabs. Otherwise there is no real counter to shielding.
    - Tanking an attack with this shield seems more like an easier parry that takes a dodge point than actually shielding an attack.
    - Any character that can't combo with a shield braking attack will make this option virtually useless as the reward is way to low for the penalty risk of missing shield brake.
    - The game is already very focus on being defensive. Waiting for you opponent to miss an attack and punish them is by far the best strategy. This will only make the situation more complicated.
    - There has to be a penalty for using shields. Usually platform fighting games use "shield stun". That way you can use fast, safe moves on shields with positive frame advantage, or you can stun an enemy in their shield forcing them to tank multiple hits lowering the shield heal or braking it.
    - The dodge bar is already a complex compromise on player expression. It's suppose to drain your defensive moves, but on an offensive position, all your effective approaches drain the dodge bar. Dodge jumping and attacking are by far your best (and most fun) approach options. Draining your dodge bar is detrimental not because you can't dodge, but because you can't attack, forcing you to camp until the bar is filled again. The dodge bar ends up putting a limit on offensive mechanics more than defensive ones.
    - Personally, on the matter of blocking heavy projectiles, I wouldn't classify as "a lot of damage" losing a single point of the dodge bar. That seems like something a medium projectile should do.
    - Personally, it seems to me that purple attacks should be devastating on shields instead of being just a single point of dodge bar. It doesn't seem worth it to connect this, even with out the hitstun.
    You have been constantly saying that you want the game to be less defensive and more aggressive. While all the work putting behind the shield mechanic idea is cool and interesting, this goes completely on the oposite direction. You are blocking, the whole point of the mechanic is receive an attack first and attack second.

    • @xCheatah
      @xCheatah День назад +2

      spot on. dodge meter has been a limiter of fun imo, since the relaunch. it should not drain this quickly

    • @Rippinglotus94
      @Rippinglotus94 День назад +4

      Finally, Someone with actual constructive criticism....

    • @nuibaba280
      @nuibaba280 14 часов назад

      Thank you! Shields are terrible for this game lmao

  • @ExoticZah
    @ExoticZah День назад +9

    This is simply a huge Jason buff along with other command grab characters

    • @puzzledhypnoshroom1004
      @puzzledhypnoshroom1004 День назад +1

      Zah, I’ve quit but I’ve been looking into this shielding. What do you think about it? Do you agree with a lot that it’s horrible or it’s actually not that bad?

    • @ExoticZah
      @ExoticZah День назад +1

      @@puzzledhypnoshroom1004 I think overall it’ll be good but they have to fix certain things.

    • @puzzledhypnoshroom1004
      @puzzledhypnoshroom1004 День назад +1

      @@ExoticZah Thank you Zah. I think everybody is over exaggerating

    • @ExoticZah
      @ExoticZah День назад +1

      @@puzzledhypnoshroom1004 agreed brother Mac

    • @ExoticZah
      @ExoticZah День назад

      @@puzzledhypnoshroom1004 Mav *

  • @cringeivore3769
    @cringeivore3769 День назад +50

    This is for the people that hate fighting Taz

    • @mateushenriquepinheiro3197
      @mateushenriquepinheiro3197 День назад +2

      Yeah I get it 😂

    • @ItchyBurritoMiniAltThingy
      @ItchyBurritoMiniAltThingy День назад +4

      Taz is a bad character already though.

    • @Majinxavier
      @Majinxavier День назад +9

      ​@@ItchyBurritoMiniAltThingy taz side special is difficult to deal with for newer players

    • @ItchyBurritoMiniAltThingy
      @ItchyBurritoMiniAltThingy День назад +3

      @@Majinxavier TERRIBLE excuse, Of COURSE some ranom NEWER player is gunna die to everything, INCLUDING one of the most PREDICTABLE moves in the whole game. Smh.

    • @DynamisP
      @DynamisP День назад +2

      Whether it's a bronze Taz or a master Taz it's not going to be a fun fight

  • @multiversusclips1910
    @multiversusclips1910 День назад +20

    DO NOT ADD SHEILD,THAT WILL RUIN EVERYTHING!!!

  • @koldobika_
    @koldobika_ День назад +33

    I (respectfully) kind of don’t like it so far… I think it’s a little lazy and a weird decision to copy out of shield options from smash, and I feel like it’s a big oversight the fact that shield breaks are only grounded, making all aerial approach harder, undoing a little of the momentum changes on the air. I also feel like it dumbs down gameplay a little bit because there’s not as much complexity in tight timing for parries as well as proper spacing and reading dodges; now almost every attack is punishable by shielding in exactly the same way.
    Also, I’m not sure I like that parries are not as impactful with shielding, because most parry punishes are started by jabbing into all the typical combos for damage output, and most jab combos have kill confirms as well, so a shield punish and a parry punish is the same, but shielding is way easier (and honestly boring). I’m open to trying it out and providing more feedback, but those are my first impressions… I feel like the neutral dodge returning is a good thing, but could be a thing without shielding. But thanks to the team for putting this together and I look forward to trying it out!

    • @nuibaba280
      @nuibaba280 День назад +10

      Based, making everything a Smash knock-off is so LAME!

    • @mintyeye1203
      @mintyeye1203 День назад +11

      smash was not the first fighting game to have a block mechanic lmao

    • @nuibaba280
      @nuibaba280 День назад +2

      @@mintyeye1203 Except, MVS, with block will make it play similar to Smash regardless if it was the first or not.

    • @mintyeye1203
      @mintyeye1203 День назад +9

      @@nuibaba280 yes, it will play more like a platform fighter and less like a game of rock paper scissors

    • @nuibaba280
      @nuibaba280 День назад +4

      @@mintyeye1203 Funny since attack, block and grab is literally an RPS system lol. Your logic makes no sense. In fact, you defeated your point, you said that MVS will play like any other generic platform fighter. That is terrible and makes the game become boring and non standout.

  • @thomasquintana2763
    @thomasquintana2763 13 часов назад +1

    This is a great addition to this game. Thank you guys for recognizing that a shield would be a benefit despite all the hard work and eventual rebalancing that will come from it. I genuinely appreciate you hearing the community and trying such a big change.

  • @rjray4656
    @rjray4656 День назад +2

    this is going to make the meta unironically a projectile meta

  • @cronasan6931
    @cronasan6931 6 часов назад +1

    Words cannot describe how happy I am this is here it more then likely needs tweaking but this has been the biggest mechanic I have wanted in this game since the days during the play tests even shields should always be in these games it's jus better to not try to reinvent the wheel by taking parts outta it but by doing unique takes on the ideas given like your shield break moves I am so looking forward to this

  • @NightmareEnvy
    @NightmareEnvy 19 часов назад +5

    Also, the shield should look like the WB shield.

  • @mekiherring2088
    @mekiherring2088 День назад +24

    you know i was actually fine with no shields being in multiversus

    • @YukianesaDrive
      @YukianesaDrive 18 часов назад +1

      Just like everyone else is, I imagine!

  • @graffitisouth9994
    @graffitisouth9994 День назад +28

    Armor breakers not breaking through shields is dumb lmao

    • @obinnexx
      @obinnexx День назад

      its a shield not armor.. lmfao u seem to forget we have perks that make armored moves useless so why would they even intergrate the same system but with shields

    • @YukianesaDrive
      @YukianesaDrive 18 часов назад

      ​@obinnexx The mechanical purpose of armor breaking attacks is to counter and punish opponents who abuse and overly rely on armor.
      This is just another type of armor. It should be broken by those attacks. When it comes to armor breaking perks, only dash attacks and fully charged attacks are effected, so the player has very limited options for hlw to break that armor and should not need to worry in real time about which *type* of armor they need to break.

  • @kingtae93
    @kingtae93 День назад +21

    Finally I was so tired of getting stuck in combos and hit with spam attacks

    • @pro_chinmay8127
      @pro_chinmay8127 День назад +2

      you are still going to stuck in combos if you get caught in jabs, now your opponents just going to punish you with shields instead of dodging and running away after whiffing

  • @thearcherplays2381
    @thearcherplays2381 День назад +6

    Man I love this game but I hate sheild mechanics and this might kill the game for me tbh

  • @Melitonen
    @Melitonen 18 часов назад +3

    This is a step in the right direction. I think if you guys really want people to start playing this game more, as much as you may not want to, this game needs some more attack options like tilts or back airs

  • @xokillswitch6115
    @xokillswitch6115 12 часов назад +3

    Idk man I’m at 3900 rp in masters 1 people are so good at dodging and parrying I think this is just going to slow down play at the top tier we already have a surplus of Batman’s that sit back and only wait for you to approach and just the batarang at you I can’t imagine how painful it’ll be against players like them when they have shields I get there is the new attack but I don’t think itll do anything against a morty or Tom and Jerry playing passive with shields (just wanted to add this in I’m going to give it a full try but just how I’m imagining it sounds so unfun)

  • @PrivateDaisy
    @PrivateDaisy 17 часов назад +2

    There definetely needs to be an alternate animation on shieldbreak moves, I feel like the particle effects are not making it readable enough. Please think about this. Also Marvin's going to be miserable with shields in the game (even more than he already is), so please give him some attention

  • @Hemotept
    @Hemotept День назад +5

    Why would I ever approach someone with a shield that can just dodge out of any sort of punishment? I feel like punishing people's dodges is something more players want (and I don't mean those moves that still catch people if they dodge through them), yeah trying to come up with a solution to projectiles is important, something like making the clear the air perk baseline would do the same thing. If you want to punish shaggy side attacks make it so he can be attacked after missing it... this seems like a weird solution to a problem that can be individually fixed rather than revamping entire gameplay systems, but I get it, people are begging for shields. You guys are a few steps away of me being of the opinion of 'just copy smash and get it over with' rather than celebrating the unique way you all as a dev team tackle a platform fighter that actually stands apart from others.
    You and I both know if shields get through the first thing players are gonna do is just sit there and hold it till they can punish you out of it, burnout or no burnout. That shield block stun better be good for combos to pressure or this will just be awful for everyone. I KNOW you guys are better than this, take the tools that are lacking right now and invest in the systems you already have, like perks, dodges, and parries. These things need more love.

  • @SimplyStapha
    @SimplyStapha День назад +16

    Changes the game way too much. Back in the kitchen you go. 🗣️🤙

    • @nuibaba280
      @nuibaba280 День назад +1

      based, put this shit back in the kitchen.

  • @CeoXz
    @CeoXz День назад +16

    Next they'll be adding Final Smashes.

  • @YukianesaDrive
    @YukianesaDrive 18 часов назад +7

    The entire game was built around dodging, and ya'll even mentioned early on that you wanted the game to be more fast paced than other platform fighters that have shields.
    Now you're second guessing that decision almost a year into the release? The game does not need a universal shield, jesus christ...
    Have some confidence in your design choices.

    • @nuibaba280
      @nuibaba280 14 часов назад +1

      @@YukianesaDrive Yup, it's a bad look

    • @Caketurtle7
      @Caketurtle7 12 часов назад

      It’s called testing for a reason

    • @YukianesaDrive
      @YukianesaDrive 11 часов назад

      @@Caketurtle7 I'm aware of that, friend. But they don't put just every idea into this mode. If it has made it this far, they are really considering it.

    • @umbralflow6883
      @umbralflow6883 5 часов назад

      It might be that their data showed that, that view wasnt working out for them. So now the need to add something to get new players in. If their plan is to make it more smash adjacent then if it works it works.

  • @YouremadbigL
    @YouremadbigL День назад +33

    Video summed up: "We wanted the game to feel faster and more aggressive so we added the defensive option of using a shield! Now players won't feel compelled to always attack second; you can now Shield then attack your opponent second!!"

    • @docwaritsaladraws
      @docwaritsaladraws День назад

      Exactly on point.

    • @kylespevak6781
      @kylespevak6781 День назад +1

      @@YouremadbigL Options to beat shield? How about 1? That was the player shielding will know EXACTLY what their opponent will do and can read/punish it

  • @UnofficialViewer-n2s
    @UnofficialViewer-n2s День назад +3

    Honestly if devs experimented adding more endlag on whiff and not make them auto-cancellable into dash, shields wouldn't even been needed. It just makes the game more RPS than it already is and the execution just makes defensive options way to strong; completely nerfs mages like reindog and morty

  • @L8ton-Rocks
    @L8ton-Rocks День назад +14

    Please let there be a separate beta styled gameplay mode

    • @ss4clubdj
      @ss4clubdj День назад +5

      All I want bruh, the beta version was my favorite fighting game of all time, now it's not even top 5

    • @kylespevak6781
      @kylespevak6781 День назад +1

      Right? If they're going to give us such a defensive mechanic then give us the fully offensive mode as well

  • @CuffyGG
    @CuffyGG День назад +10

    So I have to change my button inputs to shield break on ps5? Quite difficult to press square and circle at the same time with your thumb

    • @girosmardaveiga474
      @girosmardaveiga474 День назад +1

      In Multiversus, you have two buttons that allow you to dodge. Circle and R2. It's easy to press R2 and square at the same time, if you want to shield break.

    • @CuffyGG
      @CuffyGG День назад +2

      @@girosmardaveiga474 fair, I guess it will just take me a while to get use to dodging differently

    • @Legendary31hero
      @Legendary31hero День назад

      ​@@girosmardaveiga474 Yeah but if you are like me I changed one of those buttons out for neutrals so i definitely need to change my dodge now

    • @YukianesaDrive
      @YukianesaDrive 18 часов назад

      ​@@girosmardaveiga474Muscle memory is important for a fighting game and it might not be best to confuse your brain with alternative inputs for dodging if you're used to relying on just one button.
      As another player who uses circle for dodge, I don't like this inout at all.

  • @KillianJenkins
    @KillianJenkins День назад +9

    Fix disconnection issues

  • @TheZFighter7
    @TheZFighter7 День назад +2

    I think you guys can design a better looking shield of a bubble and a symbol in the center. Please put this back to the drawing board and come back to us again.

  • @elijahthecartoonist
    @elijahthecartoonist День назад +3

    1:05 Big misopportunity to have Steven summon his actual shield for his Shield Animation.

    • @xCheatah
      @xCheatah День назад

      what I'm sayinggg

  • @IzeyQ22
    @IzeyQ22 День назад +1

    Hyper shields, shielding, parries, no more whiffs, and no more damage fatigue. Lets just make this game super easy for spammers.

  • @theedboy3778
    @theedboy3778 День назад +1

    The way they’re implementing the shield is actually pretty nice can’t wait to try it

  • @kylespevak6781
    @kylespevak6781 День назад +2

    Just restructuring the core of the game 3 seasons after launch 😂

  • @grantt4532
    @grantt4532 День назад +38

    They add shields to the live game I'm out. The reason I like MV is because it isn't like smash. Characters have more than enough mobility to not need a shield and I say that as a Jason main

    • @Frenchfries80
      @Frenchfries80 День назад +8

      Bye

    • @nuibaba280
      @nuibaba280 День назад +15

      Based. MVS would just become a boring Smash knockoff. If I wanted a game with shields I could play Rivals 2, NASB 2 or Smash Bros. I played MVS because its unique and fun.

    • @ItchyBurritoMiniAltThingy
      @ItchyBurritoMiniAltThingy День назад +5

      Facts

    • @johnybarrera9973
      @johnybarrera9973 День назад

      Hahahahahahahaha welp the game is still dead so...

    • @kylespevak6781
      @kylespevak6781 День назад +3

      Yeah it's but how they're adding such a main mechanic 3 seasons into the official launch. What happened to testing during the open beta?
      It will definitely become defensive like Smash due to the lack of grabs making them stronger, and with only 1 move that breaks shield, it'll be highly predictable and punishable

  • @madmikefollower6939
    @madmikefollower6939 День назад +30

    Give each character their own unique shield

    • @Fawlker
      @Fawlker День назад

      Well, Wonder Woman already has hers😅.

    • @alexzander1142
      @alexzander1142 День назад

      Steven universe

    • @iq-1373
      @iq-1373 День назад

      No need too

  • @Swing_Bonnie
    @Swing_Bonnie День назад +2

    Man, it actually seems like they thought this through. I have no idea if it will actually work *cough cough* auto tech *cough cough* but at least this time they are testing it first instead of what happened last time when adding a new mechanic.

  • @brendanpryde5639
    @brendanpryde5639 День назад +8

    Can’t wait to test but I can already see that one thing that may change is how much meter gets consumed when shielding. By looking it almost looks like it’s not enough. If the shield health is too high then this game will be campier than it already is. Also please, just a FRACTION of shield pushback for the love of god.
    I am in favour of shields but it’s gotta be done right.
    Also holy shit rip Morty.

  • @magmarxiogaming6717
    @magmarxiogaming6717 День назад +1

    something I think will definitely need adjusting is the scaling for some moves, supes up tilt is a good example of how annoying this can be because it's a fast and strong kill move that can allow for really frustrating wins, plus it has armor and can generally just be really problematic, out of shield options will need to be hard focused if shields were to be a permanent addition

  • @AhmaduGidado
    @AhmaduGidado День назад +7

    I didn't think I would like shields as a concept, but I love this. This really rounds out the meta for me and I can't wait to try 🤩

  • @hoodiedfellow5498
    @hoodiedfellow5498 День назад +4

    No SHIELDS

  • @ImBoredhonestly
    @ImBoredhonestly День назад +5

    That steven shaggy skin is cursed

  • @NightmareEnvy
    @NightmareEnvy 19 часов назад +3

    Early response. Don't refund if they don't take a hit. That allows an area of spam. If they use the shield it should use the energy either way.
    I'm not a fan of the idea at all but it looks like you've already put so much into it that the community is getting it either way.

  • @pro_chinmay8127
    @pro_chinmay8127 День назад +3

    Ahh yess!! more baiting and camping!!

  • @blackmagiclloyd6013
    @blackmagiclloyd6013 День назад +3

    I might reinstall now. Thank you

  • @THMCTerracraft2
    @THMCTerracraft2 День назад +2

    It's cool too be able to test this jank before it gets polished visually. I liked that this was the platform fighter where you dodge instead of shielding, but it had some problems that were made apparent after the introduction of neutral in gamma (aka the release).

  • @chrisblanco9036
    @chrisblanco9036 День назад +13

    Nice to see that we can now block our opponents’ attacks!

  • @pichumaximus
    @pichumaximus День назад +12

    I'm super excited about how this new mechanic can lead to new routes to experiment with combos, my suggestion would be that since the shield is consumed by the dodge bar this could lead to if the shield runs out you will be permanently knocked out until the opponent hit you

  • @stonerdugan
    @stonerdugan День назад +2

    This will make me get back on since I don't have a PC for rivals2

  • @MarineMike
    @MarineMike 8 часов назад +1

    Just make all characters and perks free if you want more players, then they don't need to grind just to test a character/perk out. The game was already in a good state it just needed some balancing, adding new shields/buttons/mechanics isn't going to bring in new people.

  • @pichuluigi7267
    @pichuluigi7267 День назад +4

    But Steven is the only who can shield now everyone? XD well this is ok

  • @sebastianortega9980
    @sebastianortega9980 День назад

    i really like what I'm seeing, literally what i wanted for the re-release

  • @rayyaninspookymonth1630
    @rayyaninspookymonth1630 23 часа назад

    I would love to see. Rambo, Robocop, Terminator, Freddy Kruger, Robin, Raven, Princess Bubblegum, Marceline, Ice King, Robot Chicken, Walter White, Saul Goodmen, Scorpion, Sub-Zero, Johnny Cage, Raiden, and Liu Kang in this game:)

  • @ersavanure8713
    @ersavanure8713 День назад +14

    This is no smash, no shields!

  • @JP21507
    @JP21507 День назад +16

    Test is cool, but hard no on shields

  • @RaycerkGamer
    @RaycerkGamer День назад

    This seems awesome!!
    Really excited, and I'm confident this will improve the game as a global mechanic!

  • @jijigri9224
    @jijigri9224 День назад +4

    Wait that actually looks like peak

  • @midnightxtale
    @midnightxtale День назад +1

    RWBY in multiversus

  • @OuhPii
    @OuhPii День назад

    testing ground is probably the best addition this season

  • @AlexIn_ThaCosmos89
    @AlexIn_ThaCosmos89 19 часов назад

    At first, I never seen blocking before, now they added blocking?
    Sweet

  • @gunoman2363
    @gunoman2363 День назад +3

    WHAT ABOUT STEVEN?

    • @dougtheghoul2845
      @dougtheghoul2845 День назад +1

      What about Steven? Trash show

    • @gunoman2363
      @gunoman2363 День назад +1

      @dougtheghoul2845 That's your opinion. And I'm talking about the fighting game character/ my main that gets nerfed every patch and nothing to compensate it.

    • @yy97-69
      @yy97-69 15 часов назад

      you have one of the most scummiest characters of all time. he is still busted. ​@@gunoman2363

  • @IXOMNIBUSXI
    @IXOMNIBUSXI День назад +1

    Not into the shields for right now. The no shielding differentiates the game from smash, making multiversus feel more unique from it. Shielding isn't going to make players more aggressive as a defense option, players will still attack second after shielding a move. When players are on burnout they are more likely to camp, and shield will cause burnout either way. Improving the servers to prevent laggy matches from happening sometimes, and adding popular requested characters would help the game more imo. Shields may possibly cause some major character balancing issues as well, but I will have to give it a try and see if I change my mind.

  • @syidm7840
    @syidm7840 День назад

    Im actually for this as this can stop loops and balancr characters who dont have range. I like the fact that EVERYONE can break a sheild and these things are universal. I do think the sheilds need to drain meter like 2x faster as i think its a bit too strong at the moment. Also i think there should a visual change or effect when an attack gets blocked by it. Looking very interesting to see what new mixups will happen with all characters.

  • @sweetsalvamami
    @sweetsalvamami День назад +3

    GODZILLA GODZILLA GODZILLA

  • @RoyArkon
    @RoyArkon День назад

    Awesome work guys, you're doing amazing job with this game! Keep it up!

    • @SoapySlash
      @SoapySlash 18 часов назад

      Hey Nakat, please fix Xbox one servers.

  • @klaatuNaatu
    @klaatuNaatu 16 часов назад

    Not sure about this, but I'll try it. I feel like it will radically change how the game feels, for better or worse.

  • @NerdPromComics
    @NerdPromComics День назад

    Nice job devs. Dodging cant be the only defensive option in a game with projectile heavy characters. Glad this was implemented. Now please give us Agent Smiths Matrix Code skin to purchase and…..NEO!

  • @zmg4505
    @zmg4505 День назад +9

    This game didn't need sheilds it already looks like something that is gonna be abused and will make it more like smash. Imo they listen to the community and content creators too much.

  • @ITS_NIN10DOUGHBOY_YT
    @ITS_NIN10DOUGHBOY_YT День назад

    Now add a universal grab for all characters and you might possibly have a really good game

  • @adrianzambranoleon1889
    @adrianzambranoleon1889 День назад +3

    Can you guys make it possible for all players in local to customize ringouts emotes banners etc ?

  • @raygburgers
    @raygburgers День назад

    If your going to add shield, you have to add a grab button

  • @RenatoGPadilla
    @RenatoGPadilla День назад

    Oh, I've needed shielding for a WHILE! Those instant aerials should be easier to pull off though, like in Smash Ultimate. Just pressing the attack button at the same time as jump. That said, I LOVE this change!
    Now we just need a dedicated Grab action for every character and the possibilities are ENDLESS! Keep up the good work!

  • @davibarbosa7283
    @davibarbosa7283 День назад

    My problem with shields is the lacking amount of options that you can do to get rid of the opponent shields, most games use grabs and it feels weird not punishing it with a grab. But I like the testing grounds, giving players the option to choose is definitely something I expected from the name Player First Games

  • @abandoned_green
    @abandoned_green День назад +4

    Looking good, excited to try em out! Love the distinctions from Smash’s shields, being able to boost jump from them is gonna be great

  • @michaelmyers3507
    @michaelmyers3507 День назад

    DISCLAIMER: I have not played this game in a while, before powerpuff girls was my last time.
    Couple thoughts, my least favorite thing about this game is the dodge meter, its like this game is allergic to visual ques that you can notice at a glance. Some kind of constant indicator about the dodge meter, or just remove it entirely would be great. Also, it seems the intention with shields is to limit the strength of burst options and projectiles, but you gave all the characters amazingly good out of shield options, so there is literally no downside for shielding besides consuming your dodge meter, which only happens if you turtle in shield. People will turtle in shield with their own projectiles and cooldowns, so I do not see how this will help

  • @RichardHannay
    @RichardHannay Минуту назад

    I think you guys need to add a visual indication that the shield is being damaged or hit.

  • @slimskinny
    @slimskinny 17 часов назад +3

    Nope! Scrap it! Trash idea! The main thing that needs to be fixed is turn around jabs. If you throw out a jab and whiff and I dodge behind you; you shouldn’t be able to turn the string around.

    • @nuibaba280
      @nuibaba280 14 часов назад

      @@slimskinny Baaaaaased

  • @AzureExia
    @AzureExia 21 час назад

    I get the feeling that they are adding shields cuz its easier than fixing the hitboxes.

  • @MsPoiko
    @MsPoiko День назад +8

    While watching i like it but i wasn't sold until you showed the shield break, is a new attack that could get characters more combos which is great, this looks really promising, tbh i was one of the haters of not wanting shield but with all this presentation seems like it will be great.

  • @thomasiibik8319
    @thomasiibik8319 День назад +2

    So WW gets 2 shields now? This is NOT it

  • @johnny0sksux
    @johnny0sksux День назад

    Sheild looks great! Maybe add a shield cracking animation to show how low the sheild is?

  • @SaneU_c
    @SaneU_c День назад +8

    Making this game faster is always appreciated. Just speed things up a little more and the game will back on its feet in no time 🔥

  • @ExoticZah
    @ExoticZah День назад

    Marvin needs shields desperately because he dies so fast

  • @colbyXclusive
    @colbyXclusive 19 часов назад

    I don’t mind this. However, I’m wondering if everyone should receive a command grab now…the shield break function is cool though but for some characters to just be able to outright outclass shields with grabs is gonna influence the already rigid meta

  • @SeekMVS
    @SeekMVS День назад +1

    Okay this looks really cool but hit stop looks bad and it looks so slow when I get hit and yes I know it makes an attack easier to punish but this is overly babying the player base

  • @digitalkid5623
    @digitalkid5623 День назад +3

    Y'all added BLOCKING to the game! On my lord thank you!

    • @greydummy2702
      @greydummy2702 День назад +1

      It makes it more campy though

    • @puzzledhypnoshroom1004
      @puzzledhypnoshroom1004 День назад

      @@greydummy2702I just don’t understand why people don’t like shields

    • @greydummy2702
      @greydummy2702 День назад +1

      @@puzzledhypnoshroom1004 didn't I just say why?

    • @puzzledhypnoshroom1004
      @puzzledhypnoshroom1004 День назад

      @@greydummy2702 oh you did I just don’t agree and if it dies I would definitely prefer shields over the way it was

    • @YukianesaDrive
      @YukianesaDrive 18 часов назад

      ​@@puzzledhypnoshroom1004agreeing and understanding are not the same thing, friend

  • @ZachFrost
    @ZachFrost День назад +4

    This is really great news. Not just shields, but the fact that PFG is willing to add an entirely new game mechanic to the game is very hopeful for the future. If there is something that really needs profound changes in the gameplay, it's very encouraging to know that the game is not locked to the state that it currently is in. Great job covering all this, Nakat! Can't wait to see where this game continues to go...

  • @WhyDo
    @WhyDo День назад

    SHIELDING, YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @SmashBro55
    @SmashBro55 День назад +2

    is it really a mvs guide without the goat asking us whats going on?

  • @gabiinova
    @gabiinova День назад +3

    Honestly, I find this to be unnecessary, may give it a try, though.