Just going by the video, I think there needs to be a much clearer indication about the status of the shield than a small meter at the bottom. It looks like you guys don't want to do the shrinking shield that smash does, which is fine, but I think the shield itself needs to give some visual indication that its power is going down. Have it change color from green to red maybe, have it start to flash when it's running out, treat it like a glass orb and have cracks visually build up over time until it shatters, etc. I don't particularly like just having a meter
For now please remove the shield icon in the middle of the shadowed circle effect, so we can visually appreciate how the chacracter changes their posture or gesture when activating shield
@@SiclabX Because its an awful mechanic that would make the game too much like Smash and NOT its own original thing, it is also BORING and SLOW. And No I am not a spammer.
Adding shielding is crazy. Never thought they would, but I was literally playing the game the other day and wishing I had a shield. This should help against those Shaggy spamming side special.
I really hope the current reused parry animation for shields, and reused Jab 3 animations for Shield Break, are just placeholders for brand new animations. Not that they're bad, it would just be nice to have more ways a character can express themselves visually through their animations. There's more potential for cool references, having 2 new animations for every character. Other than that, shielding looks great! I think it's exactly what this game needs, and I hope the testing queue turns out successful!
How would they add those? They'd have to patch in over 60 new animations spread out across 30+ characters. That's not feasible. Same reason why universal grab would be terrible for this game.
I fully agree, though some characters don’t really need new shield animations since their parry animation already looks like they are shielding (Jason and shaggy for example) But that shield icon that appears when shielding needs to be adjusted/fixed, cause it really doesn’t look good
@@nuibaba280an actual "shielding animation" shouldn't be _too_ hard to make since all you would have to do is just create a static pose to put them in shield. the shield break attack animations is probably more necessary if they can pull it off since it would probably confuse new players why their opponent's attack breaks shield and their attack doesn't.
@@Swing_Bonnie The original commenter said 2 new animations per character. That's over 60+ animations, regardless if it's supposedly "easy", the undertaking is too large.
Incoming test - Shields! We have a full explainer on our first version of Shields prepared here so be sure to take a look leading into tomorrow. Reminder that all things are not final and will be submit to change post feedback and data from testing so be sure to try it!
What's going on everyone it's your community manager NAKAT and today I am here to thank you for watching this video! In all seriousness thank you, and let me know what you think!
Wow shields look great! Can't wait to test it out and adjust to the new mechanic. Love the meter drain, shield break, and other plays that go along with that.
4 different ways to counter shields? Add Throws....I know it would take dev time, but the throw game is main counter shield/block tech. I say if your inching towards Smash Bros. Just go all they way.
I thought they deliberately chose not to have shields to avoid being too much like smash bros. Like, that was the single unique thing, and now we gotta relearn everything
Yes I agree, a better solution to indicate remaining shield health should be a separate shield bar at the lower portion of the shield, above the stamina bar. Easy to see without compromising the purpose.
- How is this a timing risk? timing is not an issue, if you fail to read an attack and block it you can always roll out of it or jump out of it to cancel the shield safety. - Shields only work as a triangle game design, shields beats attacks, grabs beats shields and attacks beats grabs. Otherwise there is no real counter to shielding. - Tanking an attack with this shield seems more like an easier parry that takes a dodge point than actually shielding an attack. - Any character that can't combo with a shield braking attack will make this option virtually useless as the reward is way to low for the penalty risk of missing shield brake. - The game is already very focus on being defensive. Waiting for you opponent to miss an attack and punish them is by far the best strategy. This will only make the situation more complicated. - There has to be a penalty for using shields. Usually platform fighting games use "shield stun". That way you can use fast, safe moves on shields with positive frame advantage, or you can stun an enemy in their shield forcing them to tank multiple hits lowering the shield heal or braking it. - The dodge bar is already a complex compromise on player expression. It's suppose to drain your defensive moves, but on an offensive position, all your effective approaches drain the dodge bar. Dodge jumping and attacking are by far your best (and most fun) approach options. Draining your dodge bar is detrimental not because you can't dodge, but because you can't attack, forcing you to camp until the bar is filled again. The dodge bar ends up putting a limit on offensive mechanics more than defensive ones. - Personally, on the matter of blocking heavy projectiles, I wouldn't classify as "a lot of damage" losing a single point of the dodge bar. That seems like something a medium projectile should do. - Personally, it seems to me that purple attacks should be devastating on shields instead of being just a single point of dodge bar. It doesn't seem worth it to connect this, even with out the hitstun. You have been constantly saying that you want the game to be less defensive and more aggressive. While all the work putting behind the shield mechanic idea is cool and interesting, this goes completely on the oposite direction. You are blocking, the whole point of the mechanic is receive an attack first and attack second.
Zah, I’ve quit but I’ve been looking into this shielding. What do you think about it? Do you agree with a lot that it’s horrible or it’s actually not that bad?
@@Majinxavier TERRIBLE excuse, Of COURSE some ranom NEWER player is gunna die to everything, INCLUDING one of the most PREDICTABLE moves in the whole game. Smh.
I (respectfully) kind of don’t like it so far… I think it’s a little lazy and a weird decision to copy out of shield options from smash, and I feel like it’s a big oversight the fact that shield breaks are only grounded, making all aerial approach harder, undoing a little of the momentum changes on the air. I also feel like it dumbs down gameplay a little bit because there’s not as much complexity in tight timing for parries as well as proper spacing and reading dodges; now almost every attack is punishable by shielding in exactly the same way. Also, I’m not sure I like that parries are not as impactful with shielding, because most parry punishes are started by jabbing into all the typical combos for damage output, and most jab combos have kill confirms as well, so a shield punish and a parry punish is the same, but shielding is way easier (and honestly boring). I’m open to trying it out and providing more feedback, but those are my first impressions… I feel like the neutral dodge returning is a good thing, but could be a thing without shielding. But thanks to the team for putting this together and I look forward to trying it out!
@@mintyeye1203 Funny since attack, block and grab is literally an RPS system lol. Your logic makes no sense. In fact, you defeated your point, you said that MVS will play like any other generic platform fighter. That is terrible and makes the game become boring and non standout.
This is a great addition to this game. Thank you guys for recognizing that a shield would be a benefit despite all the hard work and eventual rebalancing that will come from it. I genuinely appreciate you hearing the community and trying such a big change.
Words cannot describe how happy I am this is here it more then likely needs tweaking but this has been the biggest mechanic I have wanted in this game since the days during the play tests even shields should always be in these games it's jus better to not try to reinvent the wheel by taking parts outta it but by doing unique takes on the ideas given like your shield break moves I am so looking forward to this
its a shield not armor.. lmfao u seem to forget we have perks that make armored moves useless so why would they even intergrate the same system but with shields
@obinnexx The mechanical purpose of armor breaking attacks is to counter and punish opponents who abuse and overly rely on armor. This is just another type of armor. It should be broken by those attacks. When it comes to armor breaking perks, only dash attacks and fully charged attacks are effected, so the player has very limited options for hlw to break that armor and should not need to worry in real time about which *type* of armor they need to break.
you are still going to stuck in combos if you get caught in jabs, now your opponents just going to punish you with shields instead of dodging and running away after whiffing
This is a step in the right direction. I think if you guys really want people to start playing this game more, as much as you may not want to, this game needs some more attack options like tilts or back airs
Idk man I’m at 3900 rp in masters 1 people are so good at dodging and parrying I think this is just going to slow down play at the top tier we already have a surplus of Batman’s that sit back and only wait for you to approach and just the batarang at you I can’t imagine how painful it’ll be against players like them when they have shields I get there is the new attack but I don’t think itll do anything against a morty or Tom and Jerry playing passive with shields (just wanted to add this in I’m going to give it a full try but just how I’m imagining it sounds so unfun)
There definetely needs to be an alternate animation on shieldbreak moves, I feel like the particle effects are not making it readable enough. Please think about this. Also Marvin's going to be miserable with shields in the game (even more than he already is), so please give him some attention
Why would I ever approach someone with a shield that can just dodge out of any sort of punishment? I feel like punishing people's dodges is something more players want (and I don't mean those moves that still catch people if they dodge through them), yeah trying to come up with a solution to projectiles is important, something like making the clear the air perk baseline would do the same thing. If you want to punish shaggy side attacks make it so he can be attacked after missing it... this seems like a weird solution to a problem that can be individually fixed rather than revamping entire gameplay systems, but I get it, people are begging for shields. You guys are a few steps away of me being of the opinion of 'just copy smash and get it over with' rather than celebrating the unique way you all as a dev team tackle a platform fighter that actually stands apart from others. You and I both know if shields get through the first thing players are gonna do is just sit there and hold it till they can punish you out of it, burnout or no burnout. That shield block stun better be good for combos to pressure or this will just be awful for everyone. I KNOW you guys are better than this, take the tools that are lacking right now and invest in the systems you already have, like perks, dodges, and parries. These things need more love.
The entire game was built around dodging, and ya'll even mentioned early on that you wanted the game to be more fast paced than other platform fighters that have shields. Now you're second guessing that decision almost a year into the release? The game does not need a universal shield, jesus christ... Have some confidence in your design choices.
@@Caketurtle7 I'm aware of that, friend. But they don't put just every idea into this mode. If it has made it this far, they are really considering it.
It might be that their data showed that, that view wasnt working out for them. So now the need to add something to get new players in. If their plan is to make it more smash adjacent then if it works it works.
Video summed up: "We wanted the game to feel faster and more aggressive so we added the defensive option of using a shield! Now players won't feel compelled to always attack second; you can now Shield then attack your opponent second!!"
Honestly if devs experimented adding more endlag on whiff and not make them auto-cancellable into dash, shields wouldn't even been needed. It just makes the game more RPS than it already is and the execution just makes defensive options way to strong; completely nerfs mages like reindog and morty
In Multiversus, you have two buttons that allow you to dodge. Circle and R2. It's easy to press R2 and square at the same time, if you want to shield break.
@@girosmardaveiga474Muscle memory is important for a fighting game and it might not be best to confuse your brain with alternative inputs for dodging if you're used to relying on just one button. As another player who uses circle for dodge, I don't like this inout at all.
I think you guys can design a better looking shield of a bubble and a symbol in the center. Please put this back to the drawing board and come back to us again.
They add shields to the live game I'm out. The reason I like MV is because it isn't like smash. Characters have more than enough mobility to not need a shield and I say that as a Jason main
Based. MVS would just become a boring Smash knockoff. If I wanted a game with shields I could play Rivals 2, NASB 2 or Smash Bros. I played MVS because its unique and fun.
Yeah it's but how they're adding such a main mechanic 3 seasons into the official launch. What happened to testing during the open beta? It will definitely become defensive like Smash due to the lack of grabs making them stronger, and with only 1 move that breaks shield, it'll be highly predictable and punishable
Man, it actually seems like they thought this through. I have no idea if it will actually work *cough cough* auto tech *cough cough* but at least this time they are testing it first instead of what happened last time when adding a new mechanic.
Can’t wait to test but I can already see that one thing that may change is how much meter gets consumed when shielding. By looking it almost looks like it’s not enough. If the shield health is too high then this game will be campier than it already is. Also please, just a FRACTION of shield pushback for the love of god. I am in favour of shields but it’s gotta be done right. Also holy shit rip Morty.
something I think will definitely need adjusting is the scaling for some moves, supes up tilt is a good example of how annoying this can be because it's a fast and strong kill move that can allow for really frustrating wins, plus it has armor and can generally just be really problematic, out of shield options will need to be hard focused if shields were to be a permanent addition
Early response. Don't refund if they don't take a hit. That allows an area of spam. If they use the shield it should use the energy either way. I'm not a fan of the idea at all but it looks like you've already put so much into it that the community is getting it either way.
It's cool too be able to test this jank before it gets polished visually. I liked that this was the platform fighter where you dodge instead of shielding, but it had some problems that were made apparent after the introduction of neutral in gamma (aka the release).
I'm super excited about how this new mechanic can lead to new routes to experiment with combos, my suggestion would be that since the shield is consumed by the dodge bar this could lead to if the shield runs out you will be permanently knocked out until the opponent hit you
Just make all characters and perks free if you want more players, then they don't need to grind just to test a character/perk out. The game was already in a good state it just needed some balancing, adding new shields/buttons/mechanics isn't going to bring in new people.
I would love to see. Rambo, Robocop, Terminator, Freddy Kruger, Robin, Raven, Princess Bubblegum, Marceline, Ice King, Robot Chicken, Walter White, Saul Goodmen, Scorpion, Sub-Zero, Johnny Cage, Raiden, and Liu Kang in this game:)
@dougtheghoul2845 That's your opinion. And I'm talking about the fighting game character/ my main that gets nerfed every patch and nothing to compensate it.
Not into the shields for right now. The no shielding differentiates the game from smash, making multiversus feel more unique from it. Shielding isn't going to make players more aggressive as a defense option, players will still attack second after shielding a move. When players are on burnout they are more likely to camp, and shield will cause burnout either way. Improving the servers to prevent laggy matches from happening sometimes, and adding popular requested characters would help the game more imo. Shields may possibly cause some major character balancing issues as well, but I will have to give it a try and see if I change my mind.
Im actually for this as this can stop loops and balancr characters who dont have range. I like the fact that EVERYONE can break a sheild and these things are universal. I do think the sheilds need to drain meter like 2x faster as i think its a bit too strong at the moment. Also i think there should a visual change or effect when an attack gets blocked by it. Looking very interesting to see what new mixups will happen with all characters.
Nice job devs. Dodging cant be the only defensive option in a game with projectile heavy characters. Glad this was implemented. Now please give us Agent Smiths Matrix Code skin to purchase and…..NEO!
This game didn't need sheilds it already looks like something that is gonna be abused and will make it more like smash. Imo they listen to the community and content creators too much.
Oh, I've needed shielding for a WHILE! Those instant aerials should be easier to pull off though, like in Smash Ultimate. Just pressing the attack button at the same time as jump. That said, I LOVE this change! Now we just need a dedicated Grab action for every character and the possibilities are ENDLESS! Keep up the good work!
My problem with shields is the lacking amount of options that you can do to get rid of the opponent shields, most games use grabs and it feels weird not punishing it with a grab. But I like the testing grounds, giving players the option to choose is definitely something I expected from the name Player First Games
DISCLAIMER: I have not played this game in a while, before powerpuff girls was my last time. Couple thoughts, my least favorite thing about this game is the dodge meter, its like this game is allergic to visual ques that you can notice at a glance. Some kind of constant indicator about the dodge meter, or just remove it entirely would be great. Also, it seems the intention with shields is to limit the strength of burst options and projectiles, but you gave all the characters amazingly good out of shield options, so there is literally no downside for shielding besides consuming your dodge meter, which only happens if you turtle in shield. People will turtle in shield with their own projectiles and cooldowns, so I do not see how this will help
Nope! Scrap it! Trash idea! The main thing that needs to be fixed is turn around jabs. If you throw out a jab and whiff and I dodge behind you; you shouldn’t be able to turn the string around.
While watching i like it but i wasn't sold until you showed the shield break, is a new attack that could get characters more combos which is great, this looks really promising, tbh i was one of the haters of not wanting shield but with all this presentation seems like it will be great.
I don’t mind this. However, I’m wondering if everyone should receive a command grab now…the shield break function is cool though but for some characters to just be able to outright outclass shields with grabs is gonna influence the already rigid meta
Okay this looks really cool but hit stop looks bad and it looks so slow when I get hit and yes I know it makes an attack easier to punish but this is overly babying the player base
This is really great news. Not just shields, but the fact that PFG is willing to add an entirely new game mechanic to the game is very hopeful for the future. If there is something that really needs profound changes in the gameplay, it's very encouraging to know that the game is not locked to the state that it currently is in. Great job covering all this, Nakat! Can't wait to see where this game continues to go...
Just going by the video, I think there needs to be a much clearer indication about the status of the shield than a small meter at the bottom. It looks like you guys don't want to do the shrinking shield that smash does, which is fine, but I think the shield itself needs to give some visual indication that its power is going down. Have it change color from green to red maybe, have it start to flash when it's running out, treat it like a glass orb and have cracks visually build up over time until it shatters, etc. I don't particularly like just having a meter
That's a great idea
Cracks would look cool and also solve the problem of the boring shield look
Yep, and I think it should decrease a bit faster as well
Hey, Heres a BETTER idea: NO SHIELDS!
can't do the color changing because of game color settings, but they can do cracks like rivals
For now please remove the shield icon in the middle of the shadowed circle effect, so we can visually appreciate how the chacracter changes their posture or gesture when activating shield
Or do NOT add shield at all
@@ItchyBurritoMiniAltThingywhy? r u spamer?
@@SiclabX Because its an awful mechanic that would make the game too much like Smash and NOT its own original thing, it is also BORING and SLOW. And No I am not a spammer.
@@ItchyBurritoMiniAltThingy your a spammer
@ItchyBurritoMiniAltThingy i think you'll appreciate if it's does get added to the game
Giving every character a universal shield break attack as opposed to adding grabs; definitely unique
They could just make every armour breaking attack a shield breaker too
Nvm, I just saw what you were actually talking about
Adding shielding is crazy. Never thought they would, but I was literally playing the game the other day and wishing I had a shield. This should help against those Shaggy spamming side special.
Side special is reactable buddy
@@giannisxalkis1965"just don't get hit"
No wayyy bro your Mario vs sonic animation was my childhood
@@giannisxalkis1965 react with a shield then punish them
@@basicbacon5951 More like "You can dodge it if you're average at the game"
Jake not shapeshifting his hand into a medieval shield is a missed opportunity.
same with steven. have him use rose's shield man
they all look placeholder
It's just the parry animation for now, I'm sure if we like the change they'll probably enhance some of them
I really hope the current reused parry animation for shields, and reused Jab 3 animations for Shield Break, are just placeholders for brand new animations. Not that they're bad, it would just be nice to have more ways a character can express themselves visually through their animations. There's more potential for cool references, having 2 new animations for every character.
Other than that, shielding looks great! I think it's exactly what this game needs, and I hope the testing queue turns out successful!
How would they add those? They'd have to patch in over 60 new animations spread out across 30+ characters. That's not feasible. Same reason why universal grab would be terrible for this game.
I fully agree, though some characters don’t really need new shield animations since their parry animation already looks like they are shielding (Jason and shaggy for example)
But that shield icon that appears when shielding needs to be adjusted/fixed, cause it really doesn’t look good
@@nuibaba280an actual "shielding animation" shouldn't be _too_ hard to make since all you would have to do is just create a static pose to put them in shield. the shield break attack animations is probably more necessary if they can pull it off since it would probably confuse new players why their opponent's attack breaks shield and their attack doesn't.
That would take a lot of resources, maybe if they do one character per patch sure
@@Swing_Bonnie The original commenter said 2 new animations per character. That's over 60+ animations, regardless if it's supposedly "easy", the undertaking is too large.
Incoming test - Shields!
We have a full explainer on our first version of Shields prepared here so be sure to take a look leading into tomorrow. Reminder that all things are not final and will be submit to change post feedback and data from testing so be sure to try it!
Can yall add grab moves for those who dont have one?
@@AJAXHQ or give everyone a grab move for more combo variations. It would take a long time to make but it be worth it.
@@skyclouds24 7:59 bro
This is perfect!
bad day for Morty mains lol
Its always bad dont worry, PFG hates morty at this point
Thank god.
Second time meeting you here, but I never shield (or grab) in Smash Bros so idk how to feel about this
So glad ... fucking campers lol
@@SlN- tell me u have no brain without telling me u have no brain
What's going on everyone it's your community manager NAKAT and today I am here to thank you for watching this video! In all seriousness thank you, and let me know what you think!
Android version
love your work man! can't wait to see what's next!!!
Yo thanks for the vid NAKAT. Watching it now.
Wow shields look great! Can't wait to test it out and adjust to the new mechanic. Love the meter drain, shield break, and other plays that go along with that.
4 different ways to counter shields? Add Throws....I know it would take dev time, but the throw game is main counter shield/block tech. I say if your inching towards Smash Bros. Just go all they way.
I thought they deliberately chose not to have shields to avoid being too much like smash bros. Like, that was the single unique thing, and now we gotta relearn everything
I love this game so fucking much.
La même je Kiff
No please don’t I only play this because it doesn’t have a shield
get rid of that weird shild picture, it hides the model, its useless!! show those amazing models please!
Yes I agree, a better solution to indicate remaining shield health should be a separate shield bar at the lower portion of the shield, above the stamina bar. Easy to see without compromising the purpose.
I agree
Agreed!
@@PrincessTierra50Hey friend!
Dude what shield is that ) lol so big
5:34 Steven: "Shields are my thing!"
Since it's the same button will his shield change
the devs hate su it appears :( many missed opportunities
- How is this a timing risk? timing is not an issue, if you fail to read an attack and block it you can always roll out of it or jump out of it to cancel the shield safety.
- Shields only work as a triangle game design, shields beats attacks, grabs beats shields and attacks beats grabs. Otherwise there is no real counter to shielding.
- Tanking an attack with this shield seems more like an easier parry that takes a dodge point than actually shielding an attack.
- Any character that can't combo with a shield braking attack will make this option virtually useless as the reward is way to low for the penalty risk of missing shield brake.
- The game is already very focus on being defensive. Waiting for you opponent to miss an attack and punish them is by far the best strategy. This will only make the situation more complicated.
- There has to be a penalty for using shields. Usually platform fighting games use "shield stun". That way you can use fast, safe moves on shields with positive frame advantage, or you can stun an enemy in their shield forcing them to tank multiple hits lowering the shield heal or braking it.
- The dodge bar is already a complex compromise on player expression. It's suppose to drain your defensive moves, but on an offensive position, all your effective approaches drain the dodge bar. Dodge jumping and attacking are by far your best (and most fun) approach options. Draining your dodge bar is detrimental not because you can't dodge, but because you can't attack, forcing you to camp until the bar is filled again. The dodge bar ends up putting a limit on offensive mechanics more than defensive ones.
- Personally, on the matter of blocking heavy projectiles, I wouldn't classify as "a lot of damage" losing a single point of the dodge bar. That seems like something a medium projectile should do.
- Personally, it seems to me that purple attacks should be devastating on shields instead of being just a single point of dodge bar. It doesn't seem worth it to connect this, even with out the hitstun.
You have been constantly saying that you want the game to be less defensive and more aggressive. While all the work putting behind the shield mechanic idea is cool and interesting, this goes completely on the oposite direction. You are blocking, the whole point of the mechanic is receive an attack first and attack second.
spot on. dodge meter has been a limiter of fun imo, since the relaunch. it should not drain this quickly
Finally, Someone with actual constructive criticism....
Thank you! Shields are terrible for this game lmao
This is simply a huge Jason buff along with other command grab characters
Zah, I’ve quit but I’ve been looking into this shielding. What do you think about it? Do you agree with a lot that it’s horrible or it’s actually not that bad?
@@puzzledhypnoshroom1004 I think overall it’ll be good but they have to fix certain things.
@@ExoticZah Thank you Zah. I think everybody is over exaggerating
@@puzzledhypnoshroom1004 agreed brother Mac
@@puzzledhypnoshroom1004 Mav *
This is for the people that hate fighting Taz
Yeah I get it 😂
Taz is a bad character already though.
@@ItchyBurritoMiniAltThingy taz side special is difficult to deal with for newer players
@@Majinxavier TERRIBLE excuse, Of COURSE some ranom NEWER player is gunna die to everything, INCLUDING one of the most PREDICTABLE moves in the whole game. Smh.
Whether it's a bronze Taz or a master Taz it's not going to be a fun fight
DO NOT ADD SHEILD,THAT WILL RUIN EVERYTHING!!!
I kinda feel like this as well
I (respectfully) kind of don’t like it so far… I think it’s a little lazy and a weird decision to copy out of shield options from smash, and I feel like it’s a big oversight the fact that shield breaks are only grounded, making all aerial approach harder, undoing a little of the momentum changes on the air. I also feel like it dumbs down gameplay a little bit because there’s not as much complexity in tight timing for parries as well as proper spacing and reading dodges; now almost every attack is punishable by shielding in exactly the same way.
Also, I’m not sure I like that parries are not as impactful with shielding, because most parry punishes are started by jabbing into all the typical combos for damage output, and most jab combos have kill confirms as well, so a shield punish and a parry punish is the same, but shielding is way easier (and honestly boring). I’m open to trying it out and providing more feedback, but those are my first impressions… I feel like the neutral dodge returning is a good thing, but could be a thing without shielding. But thanks to the team for putting this together and I look forward to trying it out!
Based, making everything a Smash knock-off is so LAME!
smash was not the first fighting game to have a block mechanic lmao
@@mintyeye1203 Except, MVS, with block will make it play similar to Smash regardless if it was the first or not.
@@nuibaba280 yes, it will play more like a platform fighter and less like a game of rock paper scissors
@@mintyeye1203 Funny since attack, block and grab is literally an RPS system lol. Your logic makes no sense. In fact, you defeated your point, you said that MVS will play like any other generic platform fighter. That is terrible and makes the game become boring and non standout.
This is a great addition to this game. Thank you guys for recognizing that a shield would be a benefit despite all the hard work and eventual rebalancing that will come from it. I genuinely appreciate you hearing the community and trying such a big change.
this is going to make the meta unironically a projectile meta
Words cannot describe how happy I am this is here it more then likely needs tweaking but this has been the biggest mechanic I have wanted in this game since the days during the play tests even shields should always be in these games it's jus better to not try to reinvent the wheel by taking parts outta it but by doing unique takes on the ideas given like your shield break moves I am so looking forward to this
Also, the shield should look like the WB shield.
you know i was actually fine with no shields being in multiversus
Just like everyone else is, I imagine!
Armor breakers not breaking through shields is dumb lmao
its a shield not armor.. lmfao u seem to forget we have perks that make armored moves useless so why would they even intergrate the same system but with shields
@obinnexx The mechanical purpose of armor breaking attacks is to counter and punish opponents who abuse and overly rely on armor.
This is just another type of armor. It should be broken by those attacks. When it comes to armor breaking perks, only dash attacks and fully charged attacks are effected, so the player has very limited options for hlw to break that armor and should not need to worry in real time about which *type* of armor they need to break.
Finally I was so tired of getting stuck in combos and hit with spam attacks
you are still going to stuck in combos if you get caught in jabs, now your opponents just going to punish you with shields instead of dodging and running away after whiffing
Man I love this game but I hate sheild mechanics and this might kill the game for me tbh
This is a step in the right direction. I think if you guys really want people to start playing this game more, as much as you may not want to, this game needs some more attack options like tilts or back airs
Idk man I’m at 3900 rp in masters 1 people are so good at dodging and parrying I think this is just going to slow down play at the top tier we already have a surplus of Batman’s that sit back and only wait for you to approach and just the batarang at you I can’t imagine how painful it’ll be against players like them when they have shields I get there is the new attack but I don’t think itll do anything against a morty or Tom and Jerry playing passive with shields (just wanted to add this in I’m going to give it a full try but just how I’m imagining it sounds so unfun)
There definetely needs to be an alternate animation on shieldbreak moves, I feel like the particle effects are not making it readable enough. Please think about this. Also Marvin's going to be miserable with shields in the game (even more than he already is), so please give him some attention
Why would I ever approach someone with a shield that can just dodge out of any sort of punishment? I feel like punishing people's dodges is something more players want (and I don't mean those moves that still catch people if they dodge through them), yeah trying to come up with a solution to projectiles is important, something like making the clear the air perk baseline would do the same thing. If you want to punish shaggy side attacks make it so he can be attacked after missing it... this seems like a weird solution to a problem that can be individually fixed rather than revamping entire gameplay systems, but I get it, people are begging for shields. You guys are a few steps away of me being of the opinion of 'just copy smash and get it over with' rather than celebrating the unique way you all as a dev team tackle a platform fighter that actually stands apart from others.
You and I both know if shields get through the first thing players are gonna do is just sit there and hold it till they can punish you out of it, burnout or no burnout. That shield block stun better be good for combos to pressure or this will just be awful for everyone. I KNOW you guys are better than this, take the tools that are lacking right now and invest in the systems you already have, like perks, dodges, and parries. These things need more love.
Changes the game way too much. Back in the kitchen you go. 🗣️🤙
based, put this shit back in the kitchen.
Next they'll be adding Final Smashes.
Most likely
The entire game was built around dodging, and ya'll even mentioned early on that you wanted the game to be more fast paced than other platform fighters that have shields.
Now you're second guessing that decision almost a year into the release? The game does not need a universal shield, jesus christ...
Have some confidence in your design choices.
@@YukianesaDrive Yup, it's a bad look
It’s called testing for a reason
@@Caketurtle7 I'm aware of that, friend. But they don't put just every idea into this mode. If it has made it this far, they are really considering it.
It might be that their data showed that, that view wasnt working out for them. So now the need to add something to get new players in. If their plan is to make it more smash adjacent then if it works it works.
Video summed up: "We wanted the game to feel faster and more aggressive so we added the defensive option of using a shield! Now players won't feel compelled to always attack second; you can now Shield then attack your opponent second!!"
Exactly on point.
@@YouremadbigL Options to beat shield? How about 1? That was the player shielding will know EXACTLY what their opponent will do and can read/punish it
Honestly if devs experimented adding more endlag on whiff and not make them auto-cancellable into dash, shields wouldn't even been needed. It just makes the game more RPS than it already is and the execution just makes defensive options way to strong; completely nerfs mages like reindog and morty
Please let there be a separate beta styled gameplay mode
All I want bruh, the beta version was my favorite fighting game of all time, now it's not even top 5
Right? If they're going to give us such a defensive mechanic then give us the fully offensive mode as well
So I have to change my button inputs to shield break on ps5? Quite difficult to press square and circle at the same time with your thumb
In Multiversus, you have two buttons that allow you to dodge. Circle and R2. It's easy to press R2 and square at the same time, if you want to shield break.
@@girosmardaveiga474 fair, I guess it will just take me a while to get use to dodging differently
@@girosmardaveiga474 Yeah but if you are like me I changed one of those buttons out for neutrals so i definitely need to change my dodge now
@@girosmardaveiga474Muscle memory is important for a fighting game and it might not be best to confuse your brain with alternative inputs for dodging if you're used to relying on just one button.
As another player who uses circle for dodge, I don't like this inout at all.
Fix disconnection issues
I think you guys can design a better looking shield of a bubble and a symbol in the center. Please put this back to the drawing board and come back to us again.
1:05 Big misopportunity to have Steven summon his actual shield for his Shield Animation.
what I'm sayinggg
Hyper shields, shielding, parries, no more whiffs, and no more damage fatigue. Lets just make this game super easy for spammers.
The way they’re implementing the shield is actually pretty nice can’t wait to try it
Just restructuring the core of the game 3 seasons after launch 😂
They add shields to the live game I'm out. The reason I like MV is because it isn't like smash. Characters have more than enough mobility to not need a shield and I say that as a Jason main
Bye
Based. MVS would just become a boring Smash knockoff. If I wanted a game with shields I could play Rivals 2, NASB 2 or Smash Bros. I played MVS because its unique and fun.
Facts
Hahahahahahahaha welp the game is still dead so...
Yeah it's but how they're adding such a main mechanic 3 seasons into the official launch. What happened to testing during the open beta?
It will definitely become defensive like Smash due to the lack of grabs making them stronger, and with only 1 move that breaks shield, it'll be highly predictable and punishable
Give each character their own unique shield
Well, Wonder Woman already has hers😅.
Steven universe
No need too
Man, it actually seems like they thought this through. I have no idea if it will actually work *cough cough* auto tech *cough cough* but at least this time they are testing it first instead of what happened last time when adding a new mechanic.
Can’t wait to test but I can already see that one thing that may change is how much meter gets consumed when shielding. By looking it almost looks like it’s not enough. If the shield health is too high then this game will be campier than it already is. Also please, just a FRACTION of shield pushback for the love of god.
I am in favour of shields but it’s gotta be done right.
Also holy shit rip Morty.
something I think will definitely need adjusting is the scaling for some moves, supes up tilt is a good example of how annoying this can be because it's a fast and strong kill move that can allow for really frustrating wins, plus it has armor and can generally just be really problematic, out of shield options will need to be hard focused if shields were to be a permanent addition
I didn't think I would like shields as a concept, but I love this. This really rounds out the meta for me and I can't wait to try 🤩
No SHIELDS
That steven shaggy skin is cursed
Early response. Don't refund if they don't take a hit. That allows an area of spam. If they use the shield it should use the energy either way.
I'm not a fan of the idea at all but it looks like you've already put so much into it that the community is getting it either way.
Ahh yess!! more baiting and camping!!
I might reinstall now. Thank you
It's cool too be able to test this jank before it gets polished visually. I liked that this was the platform fighter where you dodge instead of shielding, but it had some problems that were made apparent after the introduction of neutral in gamma (aka the release).
Nice to see that we can now block our opponents’ attacks!
I'm super excited about how this new mechanic can lead to new routes to experiment with combos, my suggestion would be that since the shield is consumed by the dodge bar this could lead to if the shield runs out you will be permanently knocked out until the opponent hit you
This will make me get back on since I don't have a PC for rivals2
Just make all characters and perks free if you want more players, then they don't need to grind just to test a character/perk out. The game was already in a good state it just needed some balancing, adding new shields/buttons/mechanics isn't going to bring in new people.
But Steven is the only who can shield now everyone? XD well this is ok
i really like what I'm seeing, literally what i wanted for the re-release
I would love to see. Rambo, Robocop, Terminator, Freddy Kruger, Robin, Raven, Princess Bubblegum, Marceline, Ice King, Robot Chicken, Walter White, Saul Goodmen, Scorpion, Sub-Zero, Johnny Cage, Raiden, and Liu Kang in this game:)
This is no smash, no shields!
Cry spammer!.
@@Hezz101 are You crying now?
Factual comment
Thats why smash is better and more popular.
@@vicentegeonix so are u saying that smash is more popular just 4 shielding? Fooolll
Test is cool, but hard no on shields
This seems awesome!!
Really excited, and I'm confident this will improve the game as a global mechanic!
Wait that actually looks like peak
False tbh
RWBY in multiversus
testing ground is probably the best addition this season
At first, I never seen blocking before, now they added blocking?
Sweet
WHAT ABOUT STEVEN?
What about Steven? Trash show
@dougtheghoul2845 That's your opinion. And I'm talking about the fighting game character/ my main that gets nerfed every patch and nothing to compensate it.
you have one of the most scummiest characters of all time. he is still busted. @@gunoman2363
Not into the shields for right now. The no shielding differentiates the game from smash, making multiversus feel more unique from it. Shielding isn't going to make players more aggressive as a defense option, players will still attack second after shielding a move. When players are on burnout they are more likely to camp, and shield will cause burnout either way. Improving the servers to prevent laggy matches from happening sometimes, and adding popular requested characters would help the game more imo. Shields may possibly cause some major character balancing issues as well, but I will have to give it a try and see if I change my mind.
Im actually for this as this can stop loops and balancr characters who dont have range. I like the fact that EVERYONE can break a sheild and these things are universal. I do think the sheilds need to drain meter like 2x faster as i think its a bit too strong at the moment. Also i think there should a visual change or effect when an attack gets blocked by it. Looking very interesting to see what new mixups will happen with all characters.
GODZILLA GODZILLA GODZILLA
Awesome work guys, you're doing amazing job with this game! Keep it up!
Hey Nakat, please fix Xbox one servers.
Not sure about this, but I'll try it. I feel like it will radically change how the game feels, for better or worse.
Nice job devs. Dodging cant be the only defensive option in a game with projectile heavy characters. Glad this was implemented. Now please give us Agent Smiths Matrix Code skin to purchase and…..NEO!
This game didn't need sheilds it already looks like something that is gonna be abused and will make it more like smash. Imo they listen to the community and content creators too much.
Now add a universal grab for all characters and you might possibly have a really good game
Can you guys make it possible for all players in local to customize ringouts emotes banners etc ?
If your going to add shield, you have to add a grab button
Oh, I've needed shielding for a WHILE! Those instant aerials should be easier to pull off though, like in Smash Ultimate. Just pressing the attack button at the same time as jump. That said, I LOVE this change!
Now we just need a dedicated Grab action for every character and the possibilities are ENDLESS! Keep up the good work!
My problem with shields is the lacking amount of options that you can do to get rid of the opponent shields, most games use grabs and it feels weird not punishing it with a grab. But I like the testing grounds, giving players the option to choose is definitely something I expected from the name Player First Games
Looking good, excited to try em out! Love the distinctions from Smash’s shields, being able to boost jump from them is gonna be great
This feels WORSE than smash shields
DISCLAIMER: I have not played this game in a while, before powerpuff girls was my last time.
Couple thoughts, my least favorite thing about this game is the dodge meter, its like this game is allergic to visual ques that you can notice at a glance. Some kind of constant indicator about the dodge meter, or just remove it entirely would be great. Also, it seems the intention with shields is to limit the strength of burst options and projectiles, but you gave all the characters amazingly good out of shield options, so there is literally no downside for shielding besides consuming your dodge meter, which only happens if you turtle in shield. People will turtle in shield with their own projectiles and cooldowns, so I do not see how this will help
I think you guys need to add a visual indication that the shield is being damaged or hit.
Nope! Scrap it! Trash idea! The main thing that needs to be fixed is turn around jabs. If you throw out a jab and whiff and I dodge behind you; you shouldn’t be able to turn the string around.
@@slimskinny Baaaaaased
I get the feeling that they are adding shields cuz its easier than fixing the hitboxes.
While watching i like it but i wasn't sold until you showed the shield break, is a new attack that could get characters more combos which is great, this looks really promising, tbh i was one of the haters of not wanting shield but with all this presentation seems like it will be great.
So WW gets 2 shields now? This is NOT it
Sheild looks great! Maybe add a shield cracking animation to show how low the sheild is?
Making this game faster is always appreciated. Just speed things up a little more and the game will back on its feet in no time 🔥
Marvin needs shields desperately because he dies so fast
I don’t mind this. However, I’m wondering if everyone should receive a command grab now…the shield break function is cool though but for some characters to just be able to outright outclass shields with grabs is gonna influence the already rigid meta
Okay this looks really cool but hit stop looks bad and it looks so slow when I get hit and yes I know it makes an attack easier to punish but this is overly babying the player base
Y'all added BLOCKING to the game! On my lord thank you!
It makes it more campy though
@@greydummy2702I just don’t understand why people don’t like shields
@@puzzledhypnoshroom1004 didn't I just say why?
@@greydummy2702 oh you did I just don’t agree and if it dies I would definitely prefer shields over the way it was
@@puzzledhypnoshroom1004agreeing and understanding are not the same thing, friend
This is really great news. Not just shields, but the fact that PFG is willing to add an entirely new game mechanic to the game is very hopeful for the future. If there is something that really needs profound changes in the gameplay, it's very encouraging to know that the game is not locked to the state that it currently is in. Great job covering all this, Nakat! Can't wait to see where this game continues to go...
SHIELDING, YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
is it really a mvs guide without the goat asking us whats going on?
Honestly, I find this to be unnecessary, may give it a try, though.