it's less that it's 20 years old, more that they haven't worked on it for 20 years. The first game that RockStar made in the RAGE engine is a table tennis game, RAGE is also used to make RDR2.
@@addgame7961 They literally said that they gave the engine it's biggest overhaul ever for Starfield. But it still fails to deliver. It's old and technically not capable of supporting a game like Starfield. It was never made to have space flight etc. Starfield could have been amazing if they had made an engine specifically for it, but they chose the easy way out imho. My biggest fear is that they will again use the same old engine for the next elder scrolls game.
No man's sky is a super fun game. It is a lot different than typical Bethesda games. For a space exploration and survival sim there's not much out there that can beat it.
After clocking in over 30 hours in Starfield, I completely agree with everything said. While playing this game, I was reminiscing Mass Effect the whole time.
Agreed-ish. It feels like an alternate universe where Todd saw Mass Effect: Andromeda receive MASSIVE critical and commercial success and thought, "I want to do our version of that, but figure out a way to make jetpacks useless".
@@ryanandrew102 It's funny, I know it's beloved and is generally deemed the best of the series, but I really didn't like Mass Effect 2. It was so streamlined and leaned far too heavily on cover based combat. I finished ME1 a good 7 or 8 times, getting all the achievements and trying out the various options, while in ME2 I barely got through my second playthrough on Insanity. Dropping the ball on the story aside, it felt like Mass Effect 3 had the best balance of the old school exploration and freedom of the first, with the combat heavy focus of the second. But to your point, Bethesda really should have leaned on their strengths instead of going for the randomly generated size, which would have been more in line with Mass Effect.
Bethesda is a huge company. If the indie devs of no mans sky can create seamless space travel, Bethesda can. AAA companies better step up and optimize their games.
I replayed skyrim with no fast travel and food and you needed to drink and eat to not die, and i made the nights like pitch black with enb. Beats every playthrough i've done of the game, i actually have to plan my travels and how to do quests because travelling from riften to solitude is like an hour of playtime, factoring in enemies, camping, eating etc. So yes the journey and unpredictability of these games IS the adventure, not the quests.
Wtf are you talking about, the RDR2 NPCs are the most unnatural ever. You do something even slightly out of place, like…walk slowly down stairs cuz the NPC infront of you is walking EVEN SLOWER, then they freak out and call the cops. Rockstars ‘npc interaction’ is always just forcing negative reactions and its implemented terribly
@@freshfishbowl Trust me when I say I hate this Engine too, but idk what they did the gameplay feels so good, I couldn't get passed the fist few missions on Fallout 4, it just feels so clunky. The optimization is terrible though, not sure how much that has to do with the engine. I'm hoping the Nvidia driver comes out soon and fixes the issues.
I think this kind of perfectly explains why I wasn’t excited leading up to the launch of Starfield. All the footage they were showing was underwhelming in comparison to how they were talking about the game. They spoke about it in a very grandiose way. But using “unparalleled freedom” couldn’t be farther from the truth. In my brief time of playing Skyrim, I almost never used fast travel because I enjoyed walking on foot and exploring. We don’t get this here. Like Wood said, it’s about the journey and not the destination. It’s the feeling like you’re hitting a toll booth every time you have to fast travel to go somewhere. It just breaks the momentum.
Exactly. But I'm at least glad that now people who think Skyrim was a step down from Daggerfall / Morrowind / Oblivion can finally say to Skyrim-first fans: "Now you know it feels to want to try the next thing and enjoy it but too much watering-down and baffling design decision makes it feel boring and lifeless compared to the last one, so I'm just gonna back to the last one and hope the next-next one doesn't continue this trend" At this point, I'm dreading The Elder Scrolls VI ever actually releasing unless someone other than Bethesda develops and publishes it
Basically I gather from this is Bethesda should not of been wasting time with this and just been making ES6.... sigh... Also I don't understand how that is when the Xbox series x has 16 gigs of ram.... they just didn't care to optimize it.
@@Andronicus87 I’ve got an RTX 2070 Super, Ryzen 9 5900X, and 32 GB of RAM. I’ll just say that if I didn’t have the DLSS mod and another Performance mod, I’d probably be waiting for a latch to play on PC. I’ve never struggled to get anywhere close to 60 FPS for any game 😕
@@Dwoalin The laptop I am currently typing this on has a 10th gen Intel Core i7 and RTX 2070. I have played the game both through PC Game Pass as well as the Steam version. It plays just great for me. This is with no adjustments at all. I do have updated drivers though. It just seems to be hit and miss on the types of systems people are using. Maybe I'm just lucky, IDK.
Man, that Red Dwarf intro was a shot of pure nostalgic goofiness lol I also never considered the idea that Starfield could have initially been designed as an mmo, that actually dosent sound entirely impossible
NMS, though a mess at launch, still had the framework for all of its features to be implemented later. Starfield clearly only intended fast travel as the primary means of travel and it is unlikely you will see the same planet exit and reentry like in NMS because the framework for that mechanic just isn’t there.
No Mans sky is still a freaking absolute mess with a disgustingly bad story and virtually no permanence or coherent progression or impact to speak of. Its aight tho. I play it for the game its self. If I itemize it, the game is terrible and they desperatly need to reboot that mess but, meh. Its aight. Starfield is aggressively nothing and thats worse than bad. Thats faking repuslive!
@@GnohmPolaeon.B.OniShartz yeah NMS story is convoluted and most of it is hidden behind structures that randomly generate that are only accessible end game. That I agree is a mess. I was speaking on the features that were promised and finally implemented and the features that were added later and are still being added despite how old the game is currently.
That's what a bunch of people said before the game even released. But all the people blinded by hype put it off as usual "you're just being a hater this game is gonna be amazing" it's hilarious seeing people belive these companies lies when we have seen time and time again the promises are never met. Especially with a company like Bethesda after fallput 76
@@AA-sw5pb lol its a good game and on game pass you can't go wrong ... iv played about 45 hours in the game and people are just crying about Lil sht ... there will definitely be updates for this game too ... no man's sky was dog sht and 100 times worse on launch vs starfield
@wabbajack8283 lol o doubt it's a trillion dollar company and I only made that comparison because thats all I see is starfield vs no man's sky ... you might not like starfield but its far from a trash game lol
@@Why-_-So-_-Serious I said it's under a trillion dollar company which they are under Microsoft or do you want to refute that? Also, no one is saying Starfield is complete garbage, it's just underwhelming and "okay". Definitely not a generational title like everyone keeps blabbering about.
It's not Xboxs fault, it's Bethesdas VERY old *Creation Engine* showing it's issues. It doesn't scale well anymore, they need to go back and start from scratch. I hope TES6 is using UE5 instead, cuz at this point it's a far better solution than CE
It is really strange that Skyrim has an entire seamless open world, and they can’t make the main city in Starfield completely open and seamless. It’s not as large as an entire decade old games map.
Ok, yeah you're correct about neon core. Though to be fair neon core is an entirely indoors environment, also the exterior locations are contiguous. @@tojatak6222
Skyrim wasn’t seamless. All big cities were separated by a loading screen from the open world. And every building had a loading screen. This is exactly that same. But now there’s more open worlds
An interesting take on starfield, similar to IGN. I think it is kind of unfair to compare starfield at launch to No Mans Sky after 6 years of updates. At the end of the day Starfield is a RPG, while No Mans Sky is a space flight simulator and planet explorer, of course No Mans Sky is going to be more in depth with the space flight aspect. Space travel is slow in reality, probably why they just kept space exploring to fast traveling. As far as loading screens go, it is a major improvement compared to bethesda games in the past. Older games you could not walk into a building without a loading screen. Starfield you can explore a city, sell your loot, walk out of the city and explore places like abandoned mines, kill enemies and get more loot and take it back to the city to sell without hitting a single loading screen. Yes, there are still many buildings that trigger loading screens but still a improvement.
I knew this would happen eventually, we've gone from Morrowind fans complaining about how non-diegetic and practically mandatory fast travel damaged the sense of adventure and exploration in Skyrim and Oblivion to Skyrim fans complaining that actually mandatory fast travel has damaged their sense of adventure and exploration in Starfield.
Every bethesda game since morrowind has been worse and worse.. Skyrim sucked.. Oblivion was really good.. Skyrim has horrible voice acting , writing, and quests. Morrowind was the best bethesda will ever be.. Though from what I can tell starfield looks better than Skyrim to me
@skippyzkyea. Thats the creation engine. It cant really do seamless interiors as it isnt able to do overhangs out of the ground mesh. So every cave, building and stuff has to be its own asset. Which strains Performance a lot. Thats why most interiors have to be loaded seperately. Also, i dont know if thats the case with the revamped version as well, but for example skyrim did store every item, even crafted ones, under the map. So they ported out of there if you drop something out of your inventory on the ground. Making the game slower and slower the more you play.
If I were to buy this game I may react the same way. The one kicker is not being able to cruise control your ship while eating frozen pizza. In Skyrim if you can see a mountain or temple you could walk there from the spot you are standing.
No one nailed an space exploration game like No Man's Sky. If they could do a graphics and tone overhaul, making it a little bit more "serious", "adult", and put some real monsters there, some really killer monstrous fauna ready to shred you the moment you step in the planets surface, or some space horrors big and powerfull enough to tackle your dreadnought, it would be EPIC. Like the derelict freighters events. They're a totally wasted opportunity to make something really scary, with some real punch, requiring preparation and skills or you're dead. Or the echo locators and random space events, they could be awesome, being pulled from warp jump by a gargantuan space beast, or a pirate dreadnought trying to capture you and etc.
The City is fully connected, all you need is a mod that allows you to fly and you can directly fly without loading screens to all places in the city, I honestly have no idea why this isn´t possible on foot.
The Xbox comment makes no sense The Xbox runs no man’s sky perfectly It was Tods fault he imitated to caring less about frame rate and more about scale
Xbox players reviewing games. This is why you don’t get the intended experience. Folks. Don’t listen to what other people tell you. The game is awesome. They just don’t like it because it’s not a genre they normally play.
This review is pretty spot on. I enjoy Starfield, i do, but it is not everything Bethesda (mainly Todd Howard) has been gloating and raving that it’s gonna be.
That is normal. Look at the 1st gameplay trailer for EVERY SINGLE GAME in history. You will notice things changed and left out in all of them. This isn't anything new. You need to calculate what is necessary and what can be implemented later via patches or expansions. This is known as cut-content.
@@Twitch_Moderator while cutting content is common, i honestly don't think there's a lot cut here by bethesda, i think it literally never existed in the first place. They promised a LOT that they absolutely did not deliver.
It was the game engine that held it back, not the xbox. They updated it, then marketted it as brand new because the engine was blamed for a lot of fallout 76's issues. I don't know technicallities at all but I wouldn't be surprised if the game engine was behind the need for completly seperate instances between space travel and being on foot on a planet to.
they were limited to what they could do because it has to run and work on the xbox to live up to their obligations to the company.... i blame microsoft. and on a bigger note , consoles again are the reason why games nowadays are ruining and holding games and devs back.... buy pc, stop buying game consoles....
saw this garbage coming a mile away.. I have no intention of giving Bethesda another dollar. I was ashamed that I cracked, and bought FO4 on deep discount
Something I wanted to bring up is no one seems to be talking about the unholy amount of item and texture popins in this game. Like if you boost with your jetpack on a new planet you can see rocks start to spawn
@@scudlauncherr Not all SSD are created equal, some are slower than others. Kinda the problem, PCs have more variation in hardware and software. It gets complicated quickly.
So..... where is the punch line? You can say pretty much any game. Insomnia will always being Insomnia, Polyphony will always be Polyphony, so on so forth.
No space exploring No thousands of planets Nothing on planets Everything is literally copy-paste, including entire locations along with all the detailing There's no story, just stupid interactions and moronic dialogs. Side quests (and main quests) are all fetch object/bring back Space is just a bunch of jpgs The character movement looks like it was done in ZX Spectrum time. Everything is ultra easy AI is non existent. NPCs are dumber than NPCs from the 90's and most of the time is a character standing still on the same place. Others just move from A to B and B to A. Even if everybody is dying around them You will spend most of your time in cutscenes and loading screens. The game runs like a potato even on high end PCs. Glitches and bugs are everywhere. You can take everything you want, any ship you want, the only challenge in this game is to endure loading screens. Nothing. This game is worth nothing. I would even pay max 5 or 10 bucks for the base/ship building alone but that becomes old really fast. They lied about everything and not only that, they invented features that the game doesn't have. They noticed Fallout 4 was only being used to do creative base building and that's what they expect from this game. This is one of the most "not recommended" games I have ever seen. Only those scam crypto games are higher on this list.
21:20 it’s a limitation of the creation engine. There’s nothing you can do in starfield that could not have been a fallout 4 mod. That’s why there’s no planets, space travel, or vehicles. It’s not possible.
" it’s a limitation of the creation engine." Enough of this excuse. Bethesda owns Creation engine down to the source code. They can rewrite it and upgrade it to accomplish pretty much anything that is possible with current hardware. There is nothing inherent about Cryengine/Lumberyard that allows it to render seamless planets and solar systems in Star Citizen, it's just a matter of how the code is executed. Modders need to deal with these limitations because they don't have access to the same code as Bethesda does.
@@Crashed131963 except the game isn't based in reality, is it? Sure you can cherry pick that reason but they forgot a basic principle of physics and made ships lose their momentum in space. Very sloppy, not real and also not fun!
@@Crashed131963oh yes, how real to not have exploration vehicles on planets in 2300s. We know how to make a Grav drive but can’t make a freaking wheel! How realistic.
People should file a class action lawsuit for completely lying and mismarketing another game. Each Bethesda game gets worse and worse and lazier and lazier. They need some pushback
Great video, Bethesda definitely marketed the heck out of this game, and I was excited (and then let down) by basically all of the things you mentioned. I don't think I buy the Xbox theory (at least regarding sx)....if you were saying they couldn't get it to run at 60fps on the x box I would bite, but I doubt 60fps on Xbox was ever even a goal. They know what console players are mostly used to, and lot of people still scoff at the idea that you can even tell 60fps from 30fps. Even the cut scene for grav jumping is half assed and broken up by a black loading screen between take off and arrival. I don't see how 30 fps is holding them back from at least making a seamless traveling cut scene even if they can't give us actual space travel on this hardware. But the fact that even the cut scene we got is broken up by a loading screen.... Just feels even worse than not getting to fly the ship for that couple of seconds already felt. I think Bethesda is held back by their ancient engine and reliance on the modding community.... Even look at all the people who dismiss their own complaints with "but mods will fix it, so I'm still happy."
just a wild guess, but maybe Bethesda wanted a No Man's Sky-like experience but they simply ran into technical limitations with Creation Engine 2. A few extra months of trying to force that to work and ultimately abandoning would explain the timeline and why some parts of the game feel rushed but not others.
Best video on this game period. Absolutely agree 100000% about the cut scenes during landing and take off. And the fact you cant fly anywhere is hilariously sad. I refunded and downloaded no mans sky. Loving it.
This is EXACTLY how I feel about the game. As a basic RPG it is fine. As a space game it is SEVERELY lacking. It is not what Todd Howard was bragging about when marketing the game. What technology did they need to make this? Not to mention with a 4080, I9 13900k and a super fast SSD, this game struggles to keep 60 fps at times in only 2K on PC and 30fps on Xbox.
Which is why i don't think is fair to blame the console. This game runs bad even in PC unless you have a super strong system. And even if you do, the visual resold doesn't excuse all the requirements. The game is just badly made in terms of hardware demands. There is no reason to be so demanding for what it does or shows.
Well they just dropped a patch today claiming optimizations and a future patch coming with DLSS so I don’t think they can hide the problems anymore. Not sure how they fix the Xbox running at 30fps.
As with any game, wait atleast a year before buying, performance and bug fixes and extra content are bound to come and the price will be lower as well as a bonus and of course a clear picture on whether the game is worth a damn. You are basically robbing yourself by buying it now.
I legitimately dont know why people are still believing bethesda has anything in them to create something other then a game like skyrim or fallout with more then the tried and tested status quo in mechanics that they have lived up to for a decade now. I am completely confused at the gaming community for being this way. This company has a terrible reputation. Their games are only good with mods and even then its the same old setup different environment. Why keep giving them your money?
I blame the graphics engine, my guess is it probably couldnt manage the scale of this game without making everything instanced, in regards to all the loading screens.
@@CaptainFantastik1 There is a reason why they had to make theyre own graphics engine, normal graphics engines are not designed for seamless planetary travel, even Star Citizen had to heavily modify the Lumberyard engine to work, my point is that Creation Engine 2 is probably not enough for seamless planetary/space travel.
@@Bigsolrac You literally mentioned the solution. Put in the work that CIG did with Cryengine3/Lumberyard, and you have seamless, spherical planets and travel on a solar system scale without loading screens. The engine is not an excuse for Bethesda, they own the rights to the source code and can upgrade the engine as much as they desire. If Creation Engine is not enough then Bethesda did not upgrade it enough.
Most of the conplaints i see about this gane regarding menus tell me that nobody understands how the scanner works. You can literally travel to any point of interest on any planet (including ones you pin yourself) from the scanner and land without ever leaving space, i recommend playing with the scanner features, it makes the game feel totally different
@@matrixfull i stop plqaying it after 25h, after i realise, starfield is basically singleplayer fallout76 in space, but without interesting open world.
@@DubElementMusic makes sense..it's basically just having a tons of maps in majority of which it has only few blocks handcrafted and rest is auto generated void of boringness. using spaceship in space is basically just a little cooler map switcher menu. No Man Sky has way better experience ( now that it was keep updating and improving game over years ), Starfield feels like backtracking, feels like overhyped product. I really don't understand where all that hype came from. We need to learn to not trust companies when they hype their products. When I see game in action that's when I believe it. All this marketing bs is completely useless.
I didnt waste money on it. Im still waiting for someone to get off their *** and give the Fallout License to Inxile. We shouldnt have to wait 20 years for the next game.
The game is a 10/10 as long as you understand what you're getting into. It's not No Man's Sky. NMS is a space exploration game which btw is entirely lifeless, without any meaningful story. Meanwhile Starfield is a space RPG and it excels in that in every way.
The biggest thing this game had going against it was Todd and the heaping levels of expectation that he and the PR team at Bethesda deliberately put on this game (and all of their games, really). If he had said from the get-go: "this is a game that emphasizes quests over exploration, and if you like Bethesda games, imperfections and all, you're going to have a good time," then I think the community would be more forgiving and have overall good feelings towards the game. Instead they advertised it as something that would fundamentally change gaming as we knew it. It's not to the level of illegal misleading like they did with Fallout 76--or even Redfall with the 60fps debacle--but it's not far off either. Like, I've put about 25 hours into the game and I'm sure I'm going to put another 100 in at least, but I had to massively adjust my expectations in order to find enjoyment in it.
but they did say that. many times over. What, they shouldve just ditch the multi million marketing plan, to just keep it as dull as "its our, bethesdas, new IP. Its okay, but if you like our games, you like this." and just keep to that in every interview, tv ad, collab ad etc. thats not how marketing works. there were atleast a couple instances, where it was stated, some by Todd, that its kinda like a (previous Bethesda title(s)), and It shouldnt be news that it was.
@@finnfin I’m not an idiot who thinks they’re going to underplay their product, I’m just saying they’re setting themselves up for criticism when they sell the game as one thing and to an extent deliver another. Yes you can technically do endless exploration but the game is far better if you focus on the quests rather than an endless planetary search like No Mans Sky. Yes they did say it would have a lot in common with previous Bethesda games, but in in typical Todd Howard fashion, he said a seemingly contradictory statement of the game being absolutely unparalleled in exploration. The game is good and I’m still playing a ton of it, but to quote Angry Joe, it’s “very paralleled.”
That "Boundary reached" must have felt like a slap in the face for anyone playing. Bethselda: AAA Game Developer: Makes a bare basic Space exploration game with boundaries and invisible walls EVERYWHERE with no sense of travelling to and from planets. Hello Games: Indie Developer: Makes a Space exploration with no boundaries, planets with bright vivid colour schemes, millions of planets to visit and made countless updates for the game and never changed a penny for them. PS: Also Starfield seems to be in all dull shades of grey. What up with that?
And other companies could follow suit, but some companies are just contempt to pumping out garbage, with absolutely no possibilty of a rich modding community.
I agree and I'm looking forward to that game quite a bit. But I also expect that it will be less detailed with very little replay value (hope I'm wrong). Games like Starfield and Baldur's Gate 3, I'll play through multiple times with many different characters.
@@Roundhead75 I have never heard about "girl boss rubbish", just sounds like rightwing strawman. ALL entertainment, right? Never seen, played all recent good big games.
This is what happens when money is prioritized over passion. Cookie cutter, low effort game and a hype train full of empty promises. Don't pre-order games for this reason people....
I feel like most people who are making these dumb No Man Sky comparisons have never actually played the game. No Man Sky is basically a space survival game with little to no story or characters. Starfield is RPG with space as a back drop. It is a Bethesda RPG through and through. Which this game does extremely well and there still is that excitement when finding different planets and running into random events/quests. This isn’t No Man Sky or Star Citizen.
Finished the story and have multiple playthroughs on NMS. I never compared the story/characters to NMS. Just the sense of exploration and travel. I compared the lack luster characters and story to Baulders Gate 3 towards the end however.
@@BeatEmUps sounds like you never explored any of the side quests or even the faction missions. Bethesda games are always known for its side content. The characters you are looking for are there. But what’s more disingenuous is the fact you are blaming Xbox like some kind of fanboy. Your just like the people you disliked for underselling Tears of the Kingdom because it’s on the switch. That’s just a bad take
As a passionate Red Dead Online player, i had such huge hopes for Starfield.... and then i played it!! Feels like they 'cut and paste' the entire game. Bathesda got alot to answer for my disappointment. #SaveRedDeadOnline
Can't agree more with the exploration feeling a bit meh, though I'm enjoying other aspects of the game. Also weird thing I found is that there are loading screens on places where loading screens can be bypassed. Like New Atlantis, you can move from the Residential area down to the Space port and it is seemless, just that it takes more time than using NAT, but then again I would have liked it if there are stairs connecting them all rather than just relying on NAT, and Elavator, or in my case a Trainer that allows me to use boost more than once.. Thing I haven't done yet is to check if any of the major landmark will show up if I landed just near em. With all that said, It would suck to say that I'm gonna rely on Modders to somehow allow an NMS exploration, if it's even possible.
its coz hes stating his opinion instead of trying to tread carefully around the feelings of people who love this game like most channels are. I love it.
its not that rare. i can think of 20 channels that do this kind of content and put out no bullshit reviews, no handouts for these corporate cashgrabs. same vibe.
Think that was on purpose but I am learning the maps now lol I ask myself a game with a map takes me alot longer to learn routes... y. But here I feel like I take not if stores near to each other all the time.
It honestly seems like the people that don't like this game are PlayStation and PC Gamers. PlayStation cuz their butt hurt they didn't get it PC because they're used to other space sims that are vastly bigger in scope. Allowing you to fly 7hours and then fly into a gas giant.
I'm playing it now. It takes itself WAY TOO SERIOUSLY, and structurally it's pretty similar to Outer Worlds. I'm glad I didn't pay 70 bucks for it, but if I had I would be wishing I payed for Baldur's Gate 3 or Armored Core VI instead. I'll probably let my gamepass subscription lapse next month and move on to something better.
@@TheEregos Baldur's Gate 3 takes itself seriously as an actual RPG. Where your choices actually have impact, you come across crazy scenarios which you can fail or succeed at, you have the freedom to choose how to go about boss fights, etc. The game doesn't hold you back in the least bit. Starfield falls flat in that.
I’m just saying: if a small studio with limited funding could build such a robust game like NMS that runs buttery smooth on all devices, then there’s no excuse for a AAA studio with tons of funding.
@@00Dann99 was better after about 2 years and say it come out in 2016 its not even been 8 years from it being out LOL. Initial release date: 9 August 2016 so just over 7......
Todd Howard did speak about not able to land on planets somewhere in some video maybe it was Lex Fridman podcas or one of Bethesdas own videos. anyway he does say they are not making landing on planets as mechanic because it will take alot of time from other development. And if you have ever landed on elite dangerous to some planets it can eat alot of time. im so glad all the fast travel is there, saves alot of time from nonsense empty movement that has nothing in between. About background moons/planet being just picture. has anyone actually taken timelapse if the moon orbits the planet before saying it doesnt move after watching it 10 seconds.
The reason you can't see much difference between speeds in relation to the distance to the planet when you're flying around near one is just that the distances are actually that vast. The reason why you can get around like that in No Man's Sky fairly quickly is because the universe is immensely scaled down. A real life skyscraper would reach space in a No Man's Sky planet.
@@ZarathenG918 they could have put 7 planets and the main story could have been about an alien invasion.... And then we have scenes with the president talking with the alien master and then a cutscene with Rocket going to the alien planet and then we Go to area 51.......... All right i stop😁
The game looks fun and I do want to play it (great video btw!), but it feels like Bethesda has been shut off in a cave for 10 years and hasn't looked at anything done in open worlds, or games in general. In the past 10 years we've had plenty of games questioning this genre, and honestly plenty of games questioning or pushing the boundaries of game design itself, there's BotW, No Man's Sky, Elden Ring, Outer Wilds, and a thousand more. As a game designer there is a lot to learn from these games, but instead they kinda just remade the exact same thing they've always made, but in "space" - arguably, since the feeling of space doesn't seem quite there with the fast-travels and PNG planets. In a similar fashion, I think the Xbox fast travel thing is on Bethesda. If Nintendo could optimize BotW or TotK to run on a Switch, Bethesda definitely doesn't lack the financial means to do that on an Xbox. We've had big open world games for years now, running on weaker hardware, if Bethesda took optimization seriously, they definitely could've made it happen. We can't know the specific reasons, maybe it's a lack of technical skills, maybe project management doesn't take that into account, maybe the engine is based on old code that is just a pain to work with and to optimize, maybe their tools are so bad it's hard to get anything done (I can elaborate on that but the Skyrim Creation Kit is one of the most impractical development tool I've seen, it's a miracle they can make such big games with this tool). But in the end, those things come down to Bethesda's decisions and planning. Also a smol disclaimer that I haven't played the game yet, so I'm talking out of my a** which means I can be very wrong about many things
Bethesda hasn't even learned from their own games, writing less and less interesting characters and quests, trying to sprinkle some spectacle on time to make up for the lack of substance.
I dunno, Bethesda's RPGs always feel dead and sterile to me. NPCs look like dolls and the world seems so fake, filled with uninspiring quests. I dunno, not looking forward to this.
I completely agree with the set pieces of some of the planet areas feeling fun to explore. I found one that was a giant landing dock with a hole in the ceiling that felt like something from Star Wars that I could explore and take out the enemies
I hope you find the giant oil rig on land with the "sisters" and "mother" early on. It was one of the hardest challenges for me early game that I stumbles upon, but now I could just walk through it. I was hoping to find many more such experiences, but 200 hour in now at level 55 and no such luck. I'm just running through level 75 planets far to easy for a level 55 character.
So, I just wanna point a couple things that you just sorta got wrong or at least misrepresented. One is Akilas walls. They have gates in them, dude. A main quest will literally take you outside the walls, they're not there to keep you from leaving the city. Two is New Atlantis. With the exception of The Well and some interiors, the city is one big load zone. It's not broken up by train rides. You can run from the Commercial district to the Residential district and then jump down to the Spaceport. There's just not physical path between the Spaceport and the upper area. You actually misrepresented this *twice* in this video. Three is "there's nothing to do in the cities except pick up quests" well, how about actually doing the quests? You don't leave with them, most of them take place within the city and often require you to actually investigate and make decisions based on the information you gathered, where your backgrounds, traits and skills often unlock new paths or endings.
If anyone is confused about why this game is mediocre at best and garbage at worst. Look no further then the 9:04 mark. That purple haired, slightly balding land whale is the production director. Need I say more?
I will always wonder why were they forced to make a thousand planets. I’ve been having a lot of fun with this one but man… I wish they made it just one fully explorable solar system instead
Same as radiant quests; they want something to put on the marketing that sounds amazing. To finnfin; it would change that you could fully explore a smaller number of content-rich locations, instead of exploring small pieces of mostly barren worlds, over and over again.
The game isn’t boring this is the only review that would fool you to believe so y’all need to start trying and thinking for yourselves and stop being so gullible it’s a good game you’ll enjoy it it’s hard not to this dude plays switch more than anything I’m not caring about his take on technology
None of this talks about the actual game and how fun it is and how much you can do think for yourselves he likes what he likes the actual game is far better than damn no man’s sky and is one of the best games to come out and the last few months
@@suavekw1 I'm not a big fan of Skyrim or Fallout, but if you liked those games, this game does it so much better. What ever they did to the engine the gameplay is so much smoother, and isn't as clunky as those other games.
Amazing hours of work and detail on each object... yet every outfit sucks, and there are maybe a dozen actual weapon mods. They put more time and effort into food than into the stuff you'll actually interact with.
People wouldn’t be so disappointed If they expected Starfield to be a Bethesda game. If you played the elder scrolls Or fallout, this would be exactly what you expected It’s a Bethesda game, not a space simulator Edit: in the replies, I was talking about it being a BGS game but I have now realize that’s not a genre that’s literally the game studio my bad I’m slow🤣
@@juancarlosalonso5664 in my opinion they never had “good rpg” features. But as far as I know they’re the only AAA BGS game developers. And that is really why people keep coming back to Bethesda games.
They shouldn’t hype it up and make it seem like game of the generation..I’m not saying it’s bad but they lied about all these features..ima still give it a try
@@mrricky282 true. I am frustrated that most of the things they said aren’t true. The only reason I’m defending them I guess is because I don’t know any other developers that make BGS games like them. But They should be held accountable for hyping up things that don’t even exist.
Great review mate! IMO, Starfield is a similar case to Cyberpunk as being " overpromised , sell, underdeliver ". Of course, Starfield aint as bad because the game isn't broken at launch, it works, but it isn't what it was supposed to be. You mentioned that the Xbox Series S / X may not be powerful enough or that the game is too heavy for these machines, but the real problem is lack of optimization and skill from Bethesda. Take a look at what Sony's studio did with PS4, and PS5 being less powerful than Xbox Series X, still, games like Horizon Forbidden West, Ghost of Tsushima, Ratchet & Clank, Returnal ... all of them at 1440p - 4K 60 fps even with RT, whereas Starfield neither can run at 60 fps nor has RT. Wtf ??? Idk when it was the last time I saw a Xbox Exclusive that was impressive or memorable. Open world games must be like ZELDA TOTK, RED Dead 2, Witcher 3 ... we shouldn't accept nothing less for a $70 USD game.
Except Cyberpunk is a better game now (prior to Phantom Liberty) than Starfield will ever be. Cyberpunk was buggy and had plenty of false promises, but it had good writing and creative vision to make it an engaging world to explore. Starfield, Fallout 4, and in my opinion Skyrim, failed to be engaging games because of the lack of writing and creativity. They are sandbox games in generic fantasy, post apocalyptic, and sci-fi worlds. Focused on repetitive play, loot, leveling, etc. Not storytelling. No matter how many fixes come to Starfield, and no matter what mods add to the game. At its core it will still be an extremely generic world, with generic characters, factions, and events. In comparison to Cyberpunk, which from the intro mission sets up the main villains, kills your best friend, and sets up your inevitable death while a rockstar lives in your head. Morrowind was the last Bethesda game that matched that kind of engaging storytelling in its main story. Oblivion the last one to match it in side quests.
I bet people will complain about Assassins Creed and Cities Skylines 2 when they get released. It's the new trend. Whine about everything and pretend to be an expert. I watched other pseudo experts whining about BG3 and CyberPunk77. People are just so whiney. Take some antidepressants please!
When you describe the space stuff in Starfield it sounds the way you would describe NMS. The difference is that NMS does something else that can't be explained. NMS is so vast and has so much going on around you. There is something going on that you can't fathom but you push towards it. It has a feeling that Starfield can't even understand let alone emulate. NMS gives you a feeling that you are really flying around in space even though technically, like in SF, you are only flying to loading screens. When on aa planet in NMS you watch the other planets in the sky move around and can see freighters and stations in space. When in space you see the planets moving and turning and day and night cycles, as you get closer the LoDs show varying detail of the land. That is how you do it, I have seen nothing like this in SF. It feels menu driven instead of creating a journey. NMS has passion behind it to have gotten to where it is today. Bethesda has already abandoned this game knowing that the modders will make it pretty good in a few years time and they can focus on creating cash items and paid DLC.
No Man’s Sky does a much better job at exploration and space travel but it gets old pretty quick, at least for me. Still feels like it’s missing something. Starfield’s space exploration is way worse though which is sad considering the entire premise of the game is joining a space explorers guild called Constellation. Starfield is basically Bethesda’s NMS/Cyberpunk. They even released it half-finished and shallow af just like those games were at launch.
NMS is a superior game to many. But that took so many years to get to. I've played since release and yes, it gets old, but there is something about it that keeps dragging you back in. And you are right, there feels to be something that isn't quite there yet but after 7 or so years of free updates and expansions, I can never complain about the game.@@DoctorSess
@@simondavis750 I’m still very critical of Hello Games. Yes they stuck with NMS and have built it up into a good game now but it’s still not the game they marketed and lead people to believe it would be. Their subsequent work on NMS over the years should not be celebrated to the degree that it is. They were simply fulfilling their initial obligation (better late than never I suppose). Finishing and adding to NMS was the least they could do after deceiving supporters into buying an unfinished, shell of a product. Having said all that I doubt Bethesda puts in half as much effort into Starfield as they did with NMS. Really it will be the modders who pull the most weight.
I am having a lot of fun playing Mass Effect made by Bethesda. But I also recognise and agree with a lot of the issues stated in this game. Like I shouldn't have to download mods to make the game better, but man, this game makes my ADHD brain happy.
Yeah it is very much Mass Effect less features on combat and more on outpost building but even the outpost interactions are shallow. Still liking it though.
@@Esmoure The companions are literally worse than those in fallout 4. Mass effect 2 and even 3 to a slight degree made you really feel something, as if you were a captain in a dystopian and futuristic galaxy. Starfields exploration is not fun. Starfields fun is buying and crafting expensive ships and upgrading your skills. Many things are great but many things are literally a setback from fallout 4...
@@bdarecords_ Well, I liked Fallout 4, was fun, though I get why many dislike it. The Mass Effect trilogy destroys Starfield with their stories, characters, worlds and the believable universe you find yourself in where choices can actually make a difference. Starfield is bland, soulless, repetitive, predicable and uninspiring.
I do feel like there was some deceptive marketing on this game. From what I was seeing in the trailers from Bethesda I thought the game was going to be so much different than what it actually was. I sometimes feel traveling on a ship is completely not necessary with all the fast traveling you can do...
My last chunk of gametime was exclusively gravjumping to every system I could reach so I wouldn't have to keep doing it until I realized I was doing it because the game just isn't fun.
I don't think they have the tech or competence to build a seamless space travel experience. Their marketing was very misleading also since insinuated a lot of features that weren't going to be there.
and it always has been like that with bethesda games, dont know what people expected that this time would happend, not any hurry to play this one, waiting for mods and busy with baldurs gate 3 but it will be a nice expereience later with some awesome mods, like always.
You can't bash Cyberpunk anymore I think we can agree CDPR definitely fixed the game and with the update coming I truly believe it will be the game it was meant to be and more
I turned on the pc, after dealing with two kids' homework, I thought I deserved to play 1 hour starfield on my lvl 41 character. I came across with your video and I literally agree every milliseconds of your critic. I spent 4 days on this game. I deserved at least half of the features they promised.
I know you'll never read/ see this. But I hope others do since it is correcting you're incorrect information. New Atlantis isn't only connected via the tram system. It's actually is physically connected. You can actually travel to all of its major sections without using the tram. It's just easier and faster to do so, like a city in real life.
Also, he wasn't using boost in space, the meter was full in all examples. Also, you can scan space to fast travel, no need to open the map all the time.
The Series S is fine, its clearly the creation engine holding back the game. Not sure why everyone and their mother is comparing this game to BG3. I've played both, one is an ultra hardcore RPG with tabletop combat while BGS has always focused on accessible RPGs. Starfield is super disappointing in many ways to me but these blind comparisons between games that have nothing to do with each other reminds me when people where comparing the Last of Us to BioShock Infinite because they both had a girl following you around.
The limiting factor is not the Xbox, it´s their 20 year old engine
Let's be real, it's both.
it's less that it's 20 years old, more that they haven't worked on it for 20 years. The first game that RockStar made in the RAGE engine is a table tennis game, RAGE is also used to make RDR2.
@@addgame7961 They literally said that they gave the engine it's biggest overhaul ever for Starfield. But it still fails to deliver. It's old and technically not capable of supporting a game like Starfield. It was never made to have space flight etc. Starfield could have been amazing if they had made an engine specifically for it, but they chose the easy way out imho. My biggest fear is that they will again use the same old engine for the next elder scrolls game.
@@arimus4520they already confirmed Gamebryo 2 for ES6
@@gargoyled_drake You realize that NMS is on the xbox right? It's clearly the engine.
Honestly this review made me wanna buy No Man’s Sky
No man's sky is a super fun game. It is a lot different than typical Bethesda games. For a space exploration and survival sim there's not much out there that can beat it.
You commented this after watching 5 minutes of video 😂
Nms is good but it’s boring.
No Man’s Sky is amazing. One of my favorite games. Even better with some friends
And that’s exactly what I bought after 12 hours in Starfield
After clocking in over 30 hours in Starfield, I completely agree with everything said.
While playing this game, I was reminiscing Mass Effect the whole time.
Lol if Bethesda just remade Mass Effect 2 it would be the best the they ever did. Sorry to say it, but they are a bunch of cowboys
Agreed-ish. It feels like an alternate universe where Todd saw Mass Effect: Andromeda receive MASSIVE critical and commercial success and thought, "I want to do our version of that, but figure out a way to make jetpacks useless".
It even comes with Mass Effect 1 plot of touching things that make you more special.
Lol... Sweet lies from Todd all over again.
@@ryanandrew102 It's funny, I know it's beloved and is generally deemed the best of the series, but I really didn't like Mass Effect 2. It was so streamlined and leaned far too heavily on cover based combat.
I finished ME1 a good 7 or 8 times, getting all the achievements and trying out the various options, while in ME2 I barely got through my second playthrough on Insanity.
Dropping the ball on the story aside, it felt like Mass Effect 3 had the best balance of the old school exploration and freedom of the first, with the combat heavy focus of the second.
But to your point, Bethesda really should have leaned on their strengths instead of going for the randomly generated size, which would have been more in line with Mass Effect.
Bethesda is a huge company. If the indie devs of no mans sky can create seamless space travel, Bethesda can. AAA companies better step up and optimize their games.
You're presupposing that space travel SHOULD be seamless. Maybe that's what you wanted but not everybody cares about that as much as you.
It’s literally what Bethesda promised…..and didn’t come close to delivering.
@@CaptainFantastik1 When did they promise that? Please provide the quote.
@@r.rodriguez4991must, and I care. This is terrible game. Over.
@@r.rodriguez4991 7:32 "unparalled" to what exactly? Galaga? lmao
I replayed skyrim with no fast travel and food and you needed to drink and eat to not die, and i made the nights like pitch black with enb. Beats every playthrough i've done of the game, i actually have to plan my travels and how to do quests because travelling from riften to solitude is like an hour of playtime, factoring in enemies, camping, eating etc. So yes the journey and unpredictability of these games IS the adventure, not the quests.
For you. Its always been About the stories and quests for me.
Get Kingdom come deliverance. I force you
The simple fix is,if the cant copy no man sky space exploration then maybe just put a planetary vehicles in the game
Try Enderal mod for skyrim, will provide a whole new adventure for you!
@@makandalpKCD is a brilliant experience. Loved that game.
Wtf are you talking about, the RDR2 NPCs are the most unnatural ever. You do something even slightly out of place, like…walk slowly down stairs cuz the NPC infront of you is walking EVEN SLOWER, then they freak out and call the cops.
Rockstars ‘npc interaction’ is always just forcing negative reactions and its implemented terribly
This makes me really worried about elder scrolls 6.
ES6 should be much smaller in scale compared to Starfield, so there shouldn't be any issues. But they need to ditch this engine.
@@ka7al958They need to, and they won't. Guaranteed, they'll use this same engine for as long as the studio is run by Todd Howard.
@@ka7al958 Just wait until we have "explore 15 minutes of THOUSANDS of different Tamriel locations with unparalelled freedom"
@@freshfishbowl Trust me when I say I hate this Engine too, but idk what they did the gameplay feels so good, I couldn't get passed the fist few missions on Fallout 4, it just feels so clunky. The optimization is terrible though, not sure how much that has to do with the engine. I'm hoping the Nvidia driver comes out soon and fixes the issues.
Agreed .. n I actually like Starfield
I think this kind of perfectly explains why I wasn’t excited leading up to the launch of Starfield. All the footage they were showing was underwhelming in comparison to how they were talking about the game. They spoke about it in a very grandiose way. But using “unparalleled freedom” couldn’t be farther from the truth. In my brief time of playing Skyrim, I almost never used fast travel because I enjoyed walking on foot and exploring. We don’t get this here. Like Wood said, it’s about the journey and not the destination. It’s the feeling like you’re hitting a toll booth every time you have to fast travel to go somewhere. It just breaks the momentum.
Exactly. But I'm at least glad that now people who think Skyrim was a step down from Daggerfall / Morrowind / Oblivion can finally say to Skyrim-first fans: "Now you know it feels to want to try the next thing and enjoy it but too much watering-down and baffling design decision makes it feel boring and lifeless compared to the last one, so I'm just gonna back to the last one and hope the next-next one doesn't continue this trend"
At this point, I'm dreading The Elder Scrolls VI ever actually releasing unless someone other than Bethesda develops and publishes it
Basically I gather from this is Bethesda should not of been wasting time with this and just been making ES6.... sigh... Also I don't understand how that is when the Xbox series x has 16 gigs of ram.... they just didn't care to optimize it.
@@Andronicus87 I’ve got an RTX 2070 Super, Ryzen 9 5900X, and 32 GB of RAM. I’ll just say that if I didn’t have the DLSS mod and another Performance mod, I’d probably be waiting for a latch to play on PC. I’ve never struggled to get anywhere close to 60 FPS for any game 😕
@@Dwoalin The laptop I am currently typing this on has a 10th gen Intel Core i7 and RTX 2070. I have played the game both through PC Game Pass as well as the Steam version. It plays just great for me. This is with no adjustments at all. I do have updated drivers though. It just seems to be hit and miss on the types of systems people are using. Maybe I'm just lucky, IDK.
@@plasticlife283 The new GeForce driver update yesterday definitely helped. I’ve got an RTX 2070 Super, Ryzen 9 5900X, and 32 GB of RAM.
Man, that Red Dwarf intro was a shot of pure nostalgic goofiness lol
I also never considered the idea that Starfield could have initially been designed as an mmo, that actually dosent sound entirely impossible
Checked the comments immediately just for this
smeg head@@matthewdhills
@@leoroth6162smoke me a kipper i'll be back before breakfast.
NMS, though a mess at launch, still had the framework for all of its features to be implemented later. Starfield clearly only intended fast travel as the primary means of travel and it is unlikely you will see the same planet exit and reentry like in NMS because the framework for that mechanic just isn’t there.
No Mans sky is still a freaking absolute mess with a disgustingly bad story and virtually no permanence or coherent progression or impact to speak of.
Its aight tho. I play it for the game its self. If I itemize it, the game is terrible and they desperatly need to reboot that mess but, meh. Its aight.
Starfield is aggressively nothing and thats worse than bad. Thats faking repuslive!
@@GnohmPolaeon.B.OniShartz yeah NMS story is convoluted and most of it is hidden behind structures that randomly generate that are only accessible end game. That I agree is a mess. I was speaking on the features that were promised and finally implemented and the features that were added later and are still being added despite how old the game is currently.
@@GnohmPolaeon.B.OniShartz It's not a game for everyone, I have 111 hours in it lol, it just depends on the type of player that you are
It has become almost a prophecy now.
If a game is heavily advertised with fluffy words, it won't be as promised or even worse....Cyberbug.
That's what a bunch of people said before the game even released. But all the people blinded by hype put it off as usual "you're just being a hater this game is gonna be amazing" it's hilarious seeing people belive these companies lies when we have seen time and time again the promises are never met. Especially with a company like Bethesda after fallput 76
@@AA-sw5pb lol its a good game and on game pass you can't go wrong ... iv played about 45 hours in the game and people are just crying about Lil sht ... there will definitely be updates for this game too ... no man's sky was dog sht and 100 times worse on launch vs starfield
@@Why-_-So-_-Serious yep, try and compare a veteran studio under a trillion dollar corporation to an indie dev, let's see how that plays out LMAO
@wabbajack8283 lol o doubt it's a trillion dollar company and I only made that comparison because thats all I see is starfield vs no man's sky ... you might not like starfield but its far from a trash game lol
@@Why-_-So-_-Serious I said it's under a trillion dollar company which they are under Microsoft or do you want to refute that? Also, no one is saying Starfield is complete garbage, it's just underwhelming and "okay". Definitely not a generational title like everyone keeps blabbering about.
Why does everyone keeps comparing Cyberpunk to Starfield. Cyberpunk was a million times better than Starfield at launch.
It's not Xboxs fault, it's Bethesdas VERY old *Creation Engine* showing it's issues. It doesn't scale well anymore, they need to go back and start from scratch.
I hope TES6 is using UE5 instead, cuz at this point it's a far better solution than CE
It is really strange that Skyrim has an entire seamless open world, and they can’t make the main city in Starfield completely open and seamless. It’s not as large as an entire decade old games map.
its massively empty game if we really think about it and same with fallout.
It is seamless, the tram is just to make traveling around the city faster for the player. But you can fully traverse the entire city with your jetpack
@@magicturtle12ow ye? In neon city one small city you have like 5 loading screens inside the city wtf?
Ok, yeah you're correct about neon core. Though to be fair neon core is an entirely indoors environment, also the exterior locations are contiguous. @@tojatak6222
Skyrim wasn’t seamless. All big cities were separated by a loading screen from the open world. And every building had a loading screen. This is exactly that same. But now there’s more open worlds
Cyberpunk does not have dead NPCs, they mostly look different from each other and the designe level is crazy
An interesting take on starfield, similar to IGN. I think it is kind of unfair to compare starfield at launch to No Mans Sky after 6 years of updates. At the end of the day Starfield is a RPG, while No Mans Sky is a space flight simulator and planet explorer, of course No Mans Sky is going to be more in depth with the space flight aspect. Space travel is slow in reality, probably why they just kept space exploring to fast traveling. As far as loading screens go, it is a major improvement compared to bethesda games in the past. Older games you could not walk into a building without a loading screen. Starfield you can explore a city, sell your loot, walk out of the city and explore places like abandoned mines, kill enemies and get more loot and take it back to the city to sell without hitting a single loading screen. Yes, there are still many buildings that trigger loading screens but still a improvement.
I knew this would happen eventually, we've gone from Morrowind fans complaining about how non-diegetic and practically mandatory fast travel damaged the sense of adventure and exploration in Skyrim and Oblivion to Skyrim fans complaining that actually mandatory fast travel has damaged their sense of adventure and exploration in Starfield.
Currently playing through Morrowind again just to remind myself of a time when Bethesda made great games.
Well yeah. Happy mediums exist.
Every bethesda game since morrowind has been worse and worse.. Skyrim sucked.. Oblivion was really good.. Skyrim has horrible voice acting , writing, and quests. Morrowind was the best bethesda will ever be.. Though from what I can tell starfield looks better than Skyrim to me
@@johnnyflannigan136you’re the minority on Skyrim sucking lol
@@concretespecial9953yal cry to much lol
It’s not unusual for a company to lie. But I have never seen a company do so as blatantly Bethesda.
The limitation isn't Xbox, but the Creation engine itself
@skippyzkyea. Thats the creation engine. It cant really do seamless interiors as it isnt able to do overhangs out of the ground mesh. So every cave, building and stuff has to be its own asset. Which strains Performance a lot. Thats why most interiors have to be loaded seperately. Also, i dont know if thats the case with the revamped version as well, but for example skyrim did store every item, even crafted ones, under the map. So they ported out of there if you drop something out of your inventory on the ground. Making the game slower and slower the more you play.
@@cirescythe I just seen a video of someone going under the map taking all the loot lmfao.
If I were to buy this game I may react the same way. The one kicker is not being able to cruise control your ship while eating frozen pizza. In Skyrim if you can see a mountain or temple you could walk there from the spot you are standing.
Isn't there auto move in starfield?
you can manually fly to every planet too, it's just very long. just like real physics work
@@sanschagrinmyes but you cant land without a loading screen. I saw a video where the ship just went right through pluto lol
@@sanschagrinm you technically can but you'll just go pass through the jpeg planet unlike in no man's sky
@@joshieeT and before release Todd Howard did mention there wont be manually landing on planets.
No one nailed an space exploration game like No Man's Sky. If they could do a graphics and tone overhaul, making it a little bit more "serious", "adult", and put some real monsters there, some really killer monstrous fauna ready to shred you the moment you step in the planets surface, or some space horrors big and powerfull enough to tackle your dreadnought, it would be EPIC.
Like the derelict freighters events. They're a totally wasted opportunity to make something really scary, with some real punch, requiring preparation and skills or you're dead.
Or the echo locators and random space events, they could be awesome, being pulled from warp jump by a gargantuan space beast, or a pirate dreadnought trying to capture you and etc.
Starfield is exactly why I don’t play AAA games. All marketing and no substance.
Waited since 2017 for this game. Haven't even bought it now.
@@Kometheus that sucks. To be fair, AAA games just aren’t my jam. I gave it a whirl on GamePass but moved on.
generalizing much
The City is fully connected, all you need is a mod that allows you to fly and you can directly fly without loading screens to all places in the city, I honestly have no idea why this isn´t possible on foot.
The Xbox comment makes no sense
The Xbox runs no man’s sky perfectly
It was Tods fault he imitated to caring less about frame rate and more about scale
Xbox players reviewing games. This is why you don’t get the intended experience. Folks. Don’t listen to what other people tell you. The game is awesome. They just don’t like it because it’s not a genre they normally play.
If you like the game it's fine
If "Starlink" could do actual travel from planet surface to orbit and to another planet, surely this game can do it too.
Starlink!!!!!! Completely forgot that game existed!
So you haven’t played the game?
Are you trying to tell me, the Xbox Series X couldn't handle a better Starfield, but No Man's Sky? Honestly, I think that sounds like an excuse.
This review is pretty spot on. I enjoy Starfield, i do, but it is not everything Bethesda (mainly Todd Howard) has been gloating and raving that it’s gonna be.
That is normal. Look at the 1st gameplay trailer for EVERY SINGLE GAME in history. You will notice things changed and left out in all of them. This isn't anything new. You need to calculate what is necessary and what can be implemented later via patches or expansions. This is known as cut-content.
@@Twitch_Moderator while cutting content is common, i honestly don't think there's a lot cut here by bethesda, i think it literally never existed in the first place. They promised a LOT that they absolutely did not deliver.
@@honielavenderBethesda always has massive amounts of cut content. Todd is literally known for lying so much it’s a meme. Lol
Sweet little lies
Todd Howard is just a slightly better version of Peter Molyneux.
It was the game engine that held it back, not the xbox. They updated it, then marketted it as brand new because the engine was blamed for a lot of fallout 76's issues. I don't know technicallities at all but I wouldn't be surprised if the game engine was behind the need for completly seperate instances between space travel and being on foot on a planet to.
The engine is fine. They’re just incompetent.
mods for pc will prove whether its the engine or not. I'm guessing there will be mods that the console can't handle
they were limited to what they could do because it has to run and work on the xbox to live up to their obligations to the company.... i blame microsoft. and on a bigger note , consoles again are the reason why games nowadays are ruining and holding games and devs back.... buy pc, stop buying game consoles....
@@lintlickers bs. The ps5 and xbox series x are plenty strong enough.
@@lintlickersthat's total bs, not even 50% of pc users have a pc better as a ps5 or series X
saw this garbage coming a mile away.. I have no intention of giving Bethesda another dollar. I was ashamed that I cracked, and bought FO4 on deep discount
Something I wanted to bring up is no one seems to be talking about the unholy amount of item and texture popins in this game. Like if you boost with your jetpack on a new planet you can see rocks start to spawn
What are you playing on? Playing on Xbox Series X I do not experience any popin. Are you playing on PC? Maybe a HDD issue.
the game requrie ssd
@@scudlauncherr Not all SSD are created equal, some are slower than others. Kinda the problem, PCs have more variation in hardware and software. It gets complicated quickly.
@@boomer150 ssd has different speed, but the biggest factor is the ssd connect using sata or nvme, i think any ssd on nvme will be fine
maybe you need better hardware?
What we wanted was Bethesda evolved and what we got was Bethesda
So..... where is the punch line? You can say pretty much any game. Insomnia will always being Insomnia, Polyphony will always be Polyphony, so on so forth.
@@glennhkboyBethesda game mechanics were outdated already 10 years ago, and they’re even more outdated now.
@@glennhkboyit means Bethesda will ALWAYS be Bethesda. Lmao
@hirmuinentrolli6547 so is Polyphony's game mechanics , so is NFL (both the real sport & the video games).
No space exploring
No thousands of planets
Nothing on planets
Everything is literally copy-paste, including entire locations along with all the detailing
There's no story, just stupid interactions and moronic dialogs.
Side quests (and main quests) are all fetch object/bring back
Space is just a bunch of jpgs
The character movement looks like it was done in ZX Spectrum time.
Everything is ultra easy
AI is non existent. NPCs are dumber than NPCs from the 90's and most of the time is a character standing still on the same place. Others just move from A to B and B to A. Even if everybody is dying around them
You will spend most of your time in cutscenes and loading screens.
The game runs like a potato even on high end PCs.
Glitches and bugs are everywhere.
You can take everything you want, any ship you want, the only challenge in this game is to endure loading screens.
Nothing. This game is worth nothing.
I would even pay max 5 or 10 bucks for the base/ship building alone but that becomes old really fast.
They lied about everything and not only that, they invented features that the game doesn't have.
They noticed Fallout 4 was only being used to do creative base building and that's what they expect from this game.
This is one of the most "not recommended" games I have ever seen. Only those scam crypto games are higher on this list.
21:20 it’s a limitation of the creation engine. There’s nothing you can do in starfield that could not have been a fallout 4 mod. That’s why there’s no planets, space travel, or vehicles. It’s not possible.
" it’s a limitation of the creation engine."
Enough of this excuse. Bethesda owns Creation engine down to the source code. They can rewrite it and upgrade it to accomplish pretty much anything that is possible with current hardware.
There is nothing inherent about Cryengine/Lumberyard that allows it to render seamless planets and solar systems in Star Citizen, it's just a matter of how the code is executed.
Modders need to deal with these limitations because they don't have access to the same code as Bethesda does.
@@disrupt94 Exactly what I’m saying!
I would rather one, maybe 2 solar systems, each with 5-8 planets on, with full exploration on them, no need to make it as vast as they did
They made it real , If you really could explore Mars the planet is all the same and empty with nothing to do .
@@Crashed131963 except the game isn't based in reality, is it? Sure you can cherry pick that reason but they forgot a basic principle of physics and made ships lose their momentum in space. Very sloppy, not real and also not fun!
@@Crashed131963oh yes, how real to not have exploration vehicles on planets in 2300s. We know how to make a Grav drive but can’t make a freaking wheel! How realistic.
People should file a class action lawsuit for completely lying and mismarketing another game. Each Bethesda game gets worse and worse and lazier and lazier. They need some pushback
The boundary takes 40 minutes of running to reach there’s no way anyone will do that.
It's takes 14 minutes why are you lying?
@@jjboonzaier no I’m talking from one end to the other end with no sprinting
Great video, Bethesda definitely marketed the heck out of this game, and I was excited (and then let down) by basically all of the things you mentioned.
I don't think I buy the Xbox theory (at least regarding sx)....if you were saying they couldn't get it to run at 60fps on the x box I would bite, but I doubt 60fps on Xbox was ever even a goal. They know what console players are mostly used to, and lot of people still scoff at the idea that you can even tell 60fps from 30fps.
Even the cut scene for grav jumping is half assed and broken up by a black loading screen between take off and arrival. I don't see how 30 fps is holding them back from at least making a seamless traveling cut scene even if they can't give us actual space travel on this hardware. But the fact that even the cut scene we got is broken up by a loading screen.... Just feels even worse than not getting to fly the ship for that couple of seconds already felt.
I think Bethesda is held back by their ancient engine and reliance on the modding community.... Even look at all the people who dismiss their own complaints with "but mods will fix it, so I'm still happy."
The limiting facto is not the console, not the engine, nome of that. The limiting factor is Bethesda itself, the people who made it.
The whole gun thing.... it wasn't a glitch. If you have a scanner up, you can only use your mine cutter. You reset your character for nothing LMAO
just a wild guess, but maybe Bethesda wanted a No Man's Sky-like experience but they simply ran into technical limitations with Creation Engine 2. A few extra months of trying to force that to work and ultimately abandoning would explain the timeline and why some parts of the game feel rushed but not others.
Creation engine 2? adding sso (slightly) better animations and higher textures makes it a new engine lol Bethesda are clowns
Best video on this game period. Absolutely agree 100000% about the cut scenes during landing and take off. And the fact you cant fly anywhere is hilariously sad. I refunded and downloaded no mans sky. Loving it.
guess some people like to fly in a straight line for 5min+ with a starfield screensaver playing.
@@FUDBuddy I'd love to just be able to take off and fly my ship off a planet while being chased
"I love space that's what I was excited for Cyberpunk" What?
It’s like Bethesda keeps devolving with each and every game.
Joining Microsoft was the ultimate digi-devolve for me
Thanks for being real dude its hard out here all of my old favorite reviewers just seem to blindly praise hyped up games
Tbh I am disappointed. They could have atleast given us big story like fallout 4 and Skyrim
The game is simply great to many ppl lol stop crying
Like who? Which reviewers?
@@naimhussain6013 I returned it within an hour, it has no story and is just a pointless world with no rhyme or reason.
find it weird that they call it nextgen and there's literally 0 realtime reflections anywhere
This is EXACTLY how I feel about the game. As a basic RPG it is fine. As a space game it is SEVERELY lacking. It is not what Todd Howard was bragging about when marketing the game. What technology did they need to make this? Not to mention with a 4080, I9 13900k and a super fast SSD, this game struggles to keep 60 fps at times in only 2K on PC and 30fps on Xbox.
Which is why i don't think is fair to blame the console. This game runs bad even in PC unless you have a super strong system. And even if you do, the visual resold doesn't excuse all the requirements.
The game is just badly made in terms of hardware demands. There is no reason to be so demanding for what it does or shows.
Lol I'm seeing in a lot of threads people are defending this and they're saying that's not happening on their rigs 😂
Well they just dropped a patch today claiming optimizations and a future patch coming with DLSS so I don’t think they can hide the problems anymore. Not sure how they fix the Xbox running at 30fps.
As with any game, wait atleast a year before buying, performance and bug fixes and extra content are bound to come and the price will be lower as well as a bonus and of course a clear picture on whether the game is worth a damn.
You are basically robbing yourself by buying it now.
Or just play it for free on gamepass 😂
I legitimately dont know why people are still believing bethesda has anything in them to create something other then a game like skyrim or fallout with more then the tried and tested status quo in mechanics that they have lived up to for a decade now. I am completely confused at the gaming community for being this way. This company has a terrible reputation. Their games are only good with mods and even then its the same old setup different environment. Why keep giving them your money?
This game makes me want to buy No Man’s Sky
You should, no man's sky is an amazing game.
I blame the graphics engine, my guess is it probably couldnt manage the scale of this game without making everything instanced, in regards to all the loading screens.
No Man’s Sky did just fine using last Gen technology. It’s a far better game than this.,
@@CaptainFantastik1 There is a reason why they had to make theyre own graphics engine, normal graphics engines are not designed for seamless planetary travel, even Star Citizen had to heavily modify the Lumberyard engine to work, my point is that Creation Engine 2 is probably not enough for seamless planetary/space travel.
@@Bigsolrac32 bit vs 64 but coordinate system
@@Bigsolrac You literally mentioned the solution. Put in the work that CIG did with Cryengine3/Lumberyard, and you have seamless, spherical planets and travel on a solar system scale without loading screens. The engine is not an excuse for Bethesda, they own the rights to the source code and can upgrade the engine as much as they desire.
If Creation Engine is not enough then Bethesda did not upgrade it enough.
@@disrupt94 dude, have you seen how poorly the game runs?... Imagine if it was seamless.. Lmao... 4090s having 10 fps with frame generation...
It's just BS basically. It's the most generic and underwhelming Sci-Fi game you could ever imagine.
Most of the conplaints i see about this gane regarding menus tell me that nobody understands how the scanner works. You can literally travel to any point of interest on any planet (including ones you pin yourself) from the scanner and land without ever leaving space, i recommend playing with the scanner features, it makes the game feel totally different
yes... youre the only person who knows this....
You were the chosen one *Starfield!*
You were supposed to bring balance to the game market!
I feel like in sense of space exploration Freelancer despite being super old game was more exciting experience.
.... Starfield. I loved you.... you were my Brother... I loved you. ... BYE.
@@matrixfull i stop plqaying it after 25h, after i realise, starfield is basically singleplayer fallout76 in space, but without interesting open world.
@@DubElementMusic makes sense..it's basically just having a tons of maps in majority of which it has only few blocks handcrafted and rest is auto generated void of boringness. using spaceship in space is basically just a little cooler map switcher menu. No Man Sky has way better experience ( now that it was keep updating and improving game over years ), Starfield feels like backtracking, feels like overhyped product. I really don't understand where all that hype came from. We need to learn to not trust companies when they hype their products. When I see game in action that's when I believe it. All this marketing bs is completely useless.
I didnt waste money on it. Im still waiting for someone to get off their *** and give the Fallout License to Inxile. We shouldnt have to wait 20 years for the next game.
The game is a 10/10 as long as you understand what you're getting into. It's not No Man's Sky. NMS is a space exploration game which btw is entirely lifeless, without any meaningful story. Meanwhile Starfield is a space RPG and it excels in that in every way.
😂
😂 main quest is a 5/10
Mediocre game
Main quest is kinda mid
This has got to be a troll bait comment,
“It’s a 10/10 if you expect a 5/10.” No thanks.
The biggest thing this game had going against it was Todd and the heaping levels of expectation that he and the PR team at Bethesda deliberately put on this game (and all of their games, really). If he had said from the get-go: "this is a game that emphasizes quests over exploration, and if you like Bethesda games, imperfections and all, you're going to have a good time," then I think the community would be more forgiving and have overall good feelings towards the game. Instead they advertised it as something that would fundamentally change gaming as we knew it. It's not to the level of illegal misleading like they did with Fallout 76--or even Redfall with the 60fps debacle--but it's not far off either.
Like, I've put about 25 hours into the game and I'm sure I'm going to put another 100 in at least, but I had to massively adjust my expectations in order to find enjoyment in it.
but i am wondering if it could also be cuz of the modding community like could he expect us to fix this game idk but very good point
but they did say that. many times over. What, they shouldve just ditch the multi million marketing plan, to just keep it as dull as "its our, bethesdas, new IP. Its okay, but if you like our games, you like this." and just keep to that in every interview, tv ad, collab ad etc. thats not how marketing works.
there were atleast a couple instances, where it was stated, some by Todd, that its kinda like a (previous Bethesda title(s)), and It shouldnt be news that it was.
@@finnfin I’m not an idiot who thinks they’re going to underplay their product, I’m just saying they’re setting themselves up for criticism when they sell the game as one thing and to an extent deliver another. Yes you can technically do endless exploration but the game is far better if you focus on the quests rather than an endless planetary search like No Mans Sky. Yes they did say it would have a lot in common with previous Bethesda games, but in in typical Todd Howard fashion, he said a seemingly contradictory statement of the game being absolutely unparalleled in exploration. The game is good and I’m still playing a ton of it, but to quote Angry Joe, it’s “very paralleled.”
That "Boundary reached" must have felt like a slap in the face for anyone playing.
Bethselda: AAA Game Developer: Makes a bare basic Space exploration game with boundaries and invisible walls EVERYWHERE with no sense of travelling to and from planets.
Hello Games: Indie Developer: Makes a Space exploration with no boundaries, planets with bright vivid colour schemes, millions of planets to visit and made countless updates for the game and never changed a penny for them.
PS: Also Starfield seems to be in all dull shades of grey. What up with that?
Bethesda games are shells of games that the modding community makes into a priceless gem of gaming history
And other companies could follow suit, but some companies are just contempt to pumping out garbage, with absolutely no possibilty of a rich modding community.
I feel Star Wars Outlaws might have more of what I expected out of Starfield
I agree and I'm looking forward to that game quite a bit. But I also expect that it will be less detailed with very little replay value (hope I'm wrong). Games like Starfield and Baldur's Gate 3, I'll play through multiple times with many different characters.
Ehh that game looks very forgettable
@@TheLoneLlamaexactly, same old "girl boss" rubbish all entertainment is now.
NO
@@Roundhead75 I have never heard about "girl boss rubbish", just sounds like rightwing strawman. ALL entertainment, right? Never seen, played all recent good big games.
This is what happens when money is prioritized over passion. Cookie cutter, low effort game and a hype train full of empty promises.
Don't pre-order games for this reason people....
I feel like most people who are making these dumb No Man Sky comparisons have never actually played the game. No Man Sky is basically a space survival game with little to no story or characters. Starfield is RPG with space as a back drop. It is a Bethesda RPG through and through. Which this game does extremely well and there still is that excitement when finding different planets and running into random events/quests. This isn’t No Man Sky or Star Citizen.
Finished the story and have multiple playthroughs on NMS.
I never compared the story/characters to NMS. Just the sense of exploration and travel.
I compared the lack luster characters and story to Baulders Gate 3 towards the end however.
@@BeatEmUps sounds like you never explored any of the side quests or even the faction missions. Bethesda games are always known for its side content. The characters you are looking for are there. But what’s more disingenuous is the fact you are blaming Xbox like some kind of fanboy. Your just like the people you disliked for underselling Tears of the Kingdom because it’s on the switch. That’s just a bad take
@@LordChankaXKhancope harder, quit crying
@@John-core I don’t see how that was coping. It’s just a stupid comparison
Starfield made me want to play No Mans Sky
Starfield isn't a game. It's an empty framework (full of high definition sandwiches) for modders to actually make a game.
As a passionate Red Dead Online player, i had such huge hopes for Starfield.... and then i played it!!
Feels like they 'cut and paste' the entire game. Bathesda got alot to answer for my disappointment.
#SaveRedDeadOnline
Microsoft is entitled to some answers also
Can't agree more with the exploration feeling a bit meh, though I'm enjoying other aspects of the game.
Also weird thing I found is that there are loading screens on places where loading screens can be bypassed.
Like New Atlantis, you can move from the Residential area down to the Space port and it is seemless, just that it takes more time than using NAT, but then again I would have liked it if there are stairs connecting them all rather than just relying on NAT, and Elavator, or in my case a Trainer that allows me to use boost more than once..
Thing I haven't done yet is to check if any of the major landmark will show up if I landed just near em.
With all that said, It would suck to say that I'm gonna rely on Modders to somehow allow an NMS exploration, if it's even possible.
I'm guessing it's a deliberate choice for those elevators, rather than making the player wait the whole ride.
These are the reasons why I will continue to play “Elite Dangerous”… have not played starfield yet and I don’t think I will.
I love Wood’s reviews. Literally NO BS like 99% of channels. Just plain and good COMMON SENSE. Why is this so rare nowadays?
It's not common sense anymore, given how uncommon it is nowadays
I agree...sometimes. he gets a bit blindsided by nintendo games
its coz hes stating his opinion instead of trying to tread carefully around the feelings of people who love this game like most channels are. I love it.
ACG, Mortismal, Mac...
plenty of good channels
its not that rare. i can think of 20 channels that do this kind of content and put out no bullshit reviews, no handouts for these corporate cashgrabs. same vibe.
I love this game....but I really want city maps.
Think that was on purpose but I am learning the maps now lol I ask myself a game with a map takes me alot longer to learn routes... y.
But here I feel like I take not if stores near to each other all the time.
It honestly seems like the people that don't like this game are PlayStation and PC Gamers. PlayStation cuz their butt hurt they didn't get it PC because they're used to other space sims that are vastly bigger in scope. Allowing you to fly 7hours and then fly into a gas giant.
It's like nobody remembers the last Bethesda game...
I take EVERYTHING they say with huge grains of salt.
A salt pan
I'm playing it now. It takes itself WAY TOO SERIOUSLY, and structurally it's pretty similar to Outer Worlds. I'm glad I didn't pay 70 bucks for it, but if I had I would be wishing I payed for Baldur's Gate 3 or Armored Core VI instead. I'll probably let my gamepass subscription lapse next month and move on to something better.
I honestly think that going for a more serious tone was a good call for starfield and outer world's dialogue often seemed very cringe tbh
Baldur's Gate 3 and Armored Core 6 are both definitely better.
An RPG taking itself seriously and that's a bad thing? 😅
Both games you mentioned have extremely serious tones.
@@TheEregos Baldur's Gate 3 takes itself seriously as an actual RPG. Where your choices actually have impact, you come across crazy scenarios which you can fail or succeed at, you have the freedom to choose how to go about boss fights, etc. The game doesn't hold you back in the least bit.
Starfield falls flat in that.
no they are not if you played 200 hours you will not say that @@DragonHeart613
Great review. I've been trying to express the disappointment I've felt while playing, and you did it well
I’m just saying: if a small studio with limited funding could build such a robust game like NMS that runs buttery smooth on all devices, then there’s no excuse for a AAA studio with tons of funding.
how long did it take before it was good'? it was good after about 2 years after it come out but before that it was very empty....
It only took NMS 8 years after release
@@00Dann99 was better after about 2 years and say it come out in 2016 its not even been 8 years from it being out LOL. Initial release date: 9 August 2016 so just over 7......
Todd Howard did speak about not able to land on planets somewhere in some video maybe it was Lex Fridman podcas or one of Bethesdas own videos. anyway he does say they are not making landing on planets as mechanic because it will take alot of time from other development. And if you have ever landed on elite dangerous to some planets it can eat alot of time. im so glad all the fast travel is there, saves alot of time from nonsense empty movement that has nothing in between.
About background moons/planet being just picture. has anyone actually taken timelapse if the moon orbits the planet before saying it doesnt move after watching it 10 seconds.
The reason you can't see much difference between speeds in relation to the distance to the planet when you're flying around near one is just that the distances are actually that vast. The reason why you can get around like that in No Man's Sky fairly quickly is because the universe is immensely scaled down. A real life skyscraper would reach space in a No Man's Sky planet.
Its a game
@flaviojunior9186 it doesn't matter, people will always compare it to real life
@@flaviojunior9186they wanted our universe, they had NASA consultants for the game.
The feel is really like NASA Punk
Yeah but it’s a game, we should atleast be able to tell if we are moving at all
@@ZarathenG918 they could have put 7 planets and the main story could have been about an alien invasion.... And then we have scenes with the president talking with the alien master and then a cutscene with Rocket going to the alien planet and then we Go to area 51.......... All right i stop😁
The game looks fun and I do want to play it (great video btw!), but it feels like Bethesda has been shut off in a cave for 10 years and hasn't looked at anything done in open worlds, or games in general. In the past 10 years we've had plenty of games questioning this genre, and honestly plenty of games questioning or pushing the boundaries of game design itself, there's BotW, No Man's Sky, Elden Ring, Outer Wilds, and a thousand more. As a game designer there is a lot to learn from these games, but instead they kinda just remade the exact same thing they've always made, but in "space" - arguably, since the feeling of space doesn't seem quite there with the fast-travels and PNG planets.
In a similar fashion, I think the Xbox fast travel thing is on Bethesda. If Nintendo could optimize BotW or TotK to run on a Switch, Bethesda definitely doesn't lack the financial means to do that on an Xbox. We've had big open world games for years now, running on weaker hardware, if Bethesda took optimization seriously, they definitely could've made it happen. We can't know the specific reasons, maybe it's a lack of technical skills, maybe project management doesn't take that into account, maybe the engine is based on old code that is just a pain to work with and to optimize, maybe their tools are so bad it's hard to get anything done (I can elaborate on that but the Skyrim Creation Kit is one of the most impractical development tool I've seen, it's a miracle they can make such big games with this tool). But in the end, those things come down to Bethesda's decisions and planning.
Also a smol disclaimer that I haven't played the game yet, so I'm talking out of my a** which means I can be very wrong about many things
Bethesda hasn't even learned from their own games, writing less and less interesting characters and quests, trying to sprinkle some spectacle on time to make up for the lack of substance.
@ElCarnivoroBBQ I personally do care which is why ive stopped buying Nintendo games
I dunno, Bethesda's RPGs always feel dead and sterile to me. NPCs look like dolls and the world seems so fake, filled with uninspiring quests. I dunno, not looking forward to this.
I completely agree with the set pieces of some of the planet areas feeling fun to explore. I found one that was a giant landing dock with a hole in the ceiling that felt like something from Star Wars that I could explore and take out the enemies
That's one of the few random POIs you get on repeat eventually..
I hope you find the giant oil rig on land with the "sisters" and "mother" early on. It was one of the hardest challenges for me early game that I stumbles upon, but now I could just walk through it. I was hoping to find many more such experiences, but 200 hour in now at level 55 and no such luck. I'm just running through level 75 planets far to easy for a level 55 character.
So, I just wanna point a couple things that you just sorta got wrong or at least misrepresented. One is Akilas walls. They have gates in them, dude. A main quest will literally take you outside the walls, they're not there to keep you from leaving the city. Two is New Atlantis. With the exception of The Well and some interiors, the city is one big load zone. It's not broken up by train rides. You can run from the Commercial district to the Residential district and then jump down to the Spaceport. There's just not physical path between the Spaceport and the upper area. You actually misrepresented this *twice* in this video. Three is "there's nothing to do in the cities except pick up quests" well, how about actually doing the quests? You don't leave with them, most of them take place within the city and often require you to actually investigate and make decisions based on the information you gathered, where your backgrounds, traits and skills often unlock new paths or endings.
If anyone is confused about why this game is mediocre at best and garbage at worst. Look no further then the 9:04 mark. That purple haired, slightly balding land whale is the production director. Need I say more?
I will always wonder why were they forced to make a thousand planets. I’ve been having a lot of fun with this one but man… I wish they made it just one fully explorable solar system instead
what that would change?
Same as radiant quests; they want something to put on the marketing that sounds amazing. To finnfin; it would change that you could fully explore a smaller number of content-rich locations, instead of exploring small pieces of mostly barren worlds, over and over again.
In year 1993, Wing Commander Privateer's space travel mechanics was much better than this :)
All the stuff that Todd Howard is saying though is still technically true.
LOL.
thanks for the review and from preventing me from getting a game that feels boring
The game isn’t boring this is the only review that would fool you to believe so y’all need to start trying and thinking for yourselves and stop being so gullible it’s a good game you’ll enjoy it it’s hard not to this dude plays switch more than anything I’m not caring about his take on technology
None of this talks about the actual game and how fun it is and how much you can do think for yourselves he likes what he likes the actual game is far better than damn no man’s sky and is one of the best games to come out and the last few months
@@suavekw1 I'm not a big fan of Skyrim or Fallout, but if you liked those games, this game does it so much better. What ever they did to the engine the gameplay is so much smoother, and isn't as clunky as those other games.
@@suavekw1 its all opinion
Amazing hours of work and detail on each object... yet every outfit sucks, and there are maybe a dozen actual weapon mods. They put more time and effort into food than into the stuff you'll actually interact with.
People wouldn’t be so disappointed
If they expected Starfield to be a Bethesda game. If you played the elder scrolls Or fallout, this would be exactly what you expected
It’s a Bethesda game, not a space simulator
Edit: in the replies, I was talking about it being a BGS game but I have now realize that’s not a genre that’s literally the game studio my bad I’m slow🤣
It’s mid even if you expected a bethesda game, especially a pre-fallout 4 bethesda game, this game is by no means an rpg like their older games were.
@@juancarlosalonso5664 in my opinion they never had “good rpg” features.
But as far as I know they’re the only AAA BGS game developers.
And that is really why people keep coming back to Bethesda games.
They shouldn’t hype it up and make it seem like game of the generation..I’m not saying it’s bad but they lied about all these features..ima still give it a try
@@mrricky282 true. I am frustrated that most of the things they said aren’t true.
The only reason I’m defending them I guess is because I don’t know any other developers that make BGS games like them.
But They should be held accountable for hyping up things that don’t even exist.
i wanted fallout in space, i got fallout in space so im very happy
Great review mate! IMO, Starfield is a similar case to Cyberpunk as being " overpromised , sell, underdeliver ". Of course, Starfield aint as bad because the game isn't broken at launch, it works, but it isn't what it was supposed to be. You mentioned that the Xbox Series S / X may not be powerful enough or that the game is too heavy for these machines, but the real problem is lack of optimization and skill from Bethesda. Take a look at what Sony's studio did with PS4, and PS5 being less powerful than Xbox Series X, still, games like Horizon Forbidden West, Ghost of Tsushima, Ratchet & Clank, Returnal ... all of them at 1440p - 4K 60 fps even with RT, whereas Starfield neither can run at 60 fps nor has RT. Wtf ???
Idk when it was the last time I saw a Xbox Exclusive that was impressive or memorable.
Open world games must be like ZELDA TOTK, RED Dead 2, Witcher 3 ... we shouldn't accept nothing less for a $70 USD game.
Except Cyberpunk is a better game now (prior to Phantom Liberty) than Starfield will ever be.
Cyberpunk was buggy and had plenty of false promises, but it had good writing and creative vision to make it an engaging world to explore. Starfield, Fallout 4, and in my opinion Skyrim, failed to be engaging games because of the lack of writing and creativity. They are sandbox games in generic fantasy, post apocalyptic, and sci-fi worlds. Focused on repetitive play, loot, leveling, etc. Not storytelling.
No matter how many fixes come to Starfield, and no matter what mods add to the game. At its core it will still be an extremely generic world, with generic characters, factions, and events. In comparison to Cyberpunk, which from the intro mission sets up the main villains, kills your best friend, and sets up your inevitable death while a rockstar lives in your head. Morrowind was the last Bethesda game that matched that kind of engaging storytelling in its main story. Oblivion the last one to match it in side quests.
I bet people will complain about Assassins Creed and Cities Skylines 2 when they get released. It's the new trend. Whine about everything and pretend to be an expert. I watched other pseudo experts whining about BG3 and CyberPunk77. People are just so whiney. Take some antidepressants please!
When you describe the space stuff in Starfield it sounds the way you would describe NMS. The difference is that NMS does something else that can't be explained. NMS is so vast and has so much going on around you. There is something going on that you can't fathom but you push towards it. It has a feeling that Starfield can't even understand let alone emulate. NMS gives you a feeling that you are really flying around in space even though technically, like in SF, you are only flying to loading screens. When on aa planet in NMS you watch the other planets in the sky move around and can see freighters and stations in space. When in space you see the planets moving and turning and day and night cycles, as you get closer the LoDs show varying detail of the land. That is how you do it, I have seen nothing like this in SF. It feels menu driven instead of creating a journey. NMS has passion behind it to have gotten to where it is today. Bethesda has already abandoned this game knowing that the modders will make it pretty good in a few years time and they can focus on creating cash items and paid DLC.
No Man’s Sky does a much better job at exploration and space travel but it gets old pretty quick, at least for me. Still feels like it’s missing something. Starfield’s space exploration is way worse though which is sad considering the entire premise of the game is joining a space explorers guild called Constellation. Starfield is basically Bethesda’s NMS/Cyberpunk. They even released it half-finished and shallow af just like those games were at launch.
NMS is a superior game to many. But that took so many years to get to. I've played since release and yes, it gets old, but there is something about it that keeps dragging you back in. And you are right, there feels to be something that isn't quite there yet but after 7 or so years of free updates and expansions, I can never complain about the game.@@DoctorSess
@@simondavis750 I’m still very critical of Hello Games. Yes they stuck with NMS and have built it up into a good game now but it’s still not the game they marketed and lead people to believe it would be. Their subsequent work on NMS over the years should not be celebrated to the degree that it is. They were simply fulfilling their initial obligation (better late than never I suppose). Finishing and adding to NMS was the least they could do after deceiving supporters into buying an unfinished, shell of a product. Having said all that I doubt Bethesda puts in half as much effort into Starfield as they did with NMS. Really it will be the modders who pull the most weight.
I am having a lot of fun playing Mass Effect made by Bethesda. But I also recognise and agree with a lot of the issues stated in this game. Like I shouldn't have to download mods to make the game better, but man, this game makes my ADHD brain happy.
Yeah it is very much Mass Effect less features on combat and more on outpost building but even the outpost interactions are shallow. Still liking it though.
Lol BIOWARE MADE MASS EFFECT 😂🙈
@@Esmoure The companions are literally worse than those in fallout 4. Mass effect 2 and even 3 to a slight degree made you really feel something, as if you were a captain in a dystopian and futuristic galaxy. Starfields exploration is not fun. Starfields fun is buying and crafting expensive ships and upgrading your skills. Many things are great but many things are literally a setback from fallout 4...
@@jayvb6133 yes.... I know that. I'm saying that Starfield feels like if Bethesda tried their hand at recreating Mass Effect.
@@bdarecords_ Well, I liked Fallout 4, was fun, though I get why many dislike it. The Mass Effect trilogy destroys Starfield with their stories, characters, worlds and the believable universe you find yourself in where choices can actually make a difference. Starfield is bland, soulless, repetitive, predicable and uninspiring.
Seamless space travel isn’t hindered by the Xbox, No Man’s Sky is on Xbox…
I do feel like there was some deceptive marketing on this game. From what I was seeing in the trailers from Bethesda I thought the game was going to be so much different than what it actually was. I sometimes feel traveling on a ship is completely not necessary with all the fast traveling you can do...
My last chunk of gametime was exclusively gravjumping to every system I could reach so I wouldn't have to keep doing it until I realized I was doing it because the game just isn't fun.
It is pretty much exactly what I thought it would be from the marketing.
I don't think they have the tech or competence to build a seamless space travel experience. Their marketing was very misleading also since insinuated a lot of features that weren't going to be there.
and it always has been like that with bethesda games, dont know what people expected that this time would happend, not any hurry to play this one, waiting for mods and busy with baldurs gate 3 but it will be a nice expereience later with some awesome mods, like always.
The marketing was once again misleading, but this time around people are coping instead of calling them out…
You can't bash Cyberpunk anymore I think we can agree CDPR definitely fixed the game and with the update coming I truly believe it will be the game it was meant to be and more
Such a nice video mate! Thanks for comparing these kind of things with RDR2, your very right there! Honest and fun review! ;)
I turned on the pc, after dealing with two kids' homework, I thought I deserved to play 1 hour starfield on my lvl 41 character. I came across with your video and I literally agree every milliseconds of your critic. I spent 4 days on this game. I deserved at least half of the features they promised.
BTW we have the same ship. I called him Airwolf (from the 90s helicopter tv show) but is more like Robocop :)
It’s weird talking about great story and acting and not mentioning the Witcher 3.
Probably my favorite Baldur's Gate 3 review so far 👍
I know you'll never read/ see this. But I hope others do since it is correcting you're incorrect information. New Atlantis isn't only connected via the tram system. It's actually is physically connected. You can actually travel to all of its major sections without using the tram. It's just easier and faster to do so, like a city in real life.
Also, he wasn't using boost in space, the meter was full in all examples. Also, you can scan space to fast travel, no need to open the map all the time.
The Series S is fine, its clearly the creation engine holding back the game.
Not sure why everyone and their mother is comparing this game to BG3. I've played both, one is an ultra hardcore RPG with tabletop combat while BGS has always focused on accessible RPGs. Starfield is super disappointing in many ways to me but these blind comparisons between games that have nothing to do with each other reminds me when people where comparing the Last of Us to BioShock Infinite because they both had a girl following you around.