Im only 2 minutes in and I already understand far more from this video than the other 4 I watched, covering rules and specifics is far more important than basics and premises
Sorry for the nitpick but to my understanding of the game. Catapult master does not specify that you must tap it as its cost to use its ability. In this case you can select 5 solders (one of which can be itself) and tap those as part of the cost of its ability. Allowing you to tap it the turn it came out.
yes, summoning sickness only affect's creatures capacity to attack, or use an ability that has the tap symbol( a circle with an arrow spinning), each other ability can be activate regardless of sickness or not
I like how *_"motions to a 242 page google doc"_* is all the explanation he has to give for there being so many rules that can't be covered in one video.
Yuigioh and magic are so similar in their phases Yugioh turn phases: Draw phase Standby phase (effects can trigger in this phase) First main phase (M1) Battle phase Second main phase (M2 used usually for field set up for opponents turn) End phase (effects can trigger and be chained in this phase example Stardust dragon: when a card or effect is used that destroys a card(s) you can tribute this card to negate the activation and destroy it. During the end phase this effect is used you can special summon this cars from the graveyard) Note: for Stardust you only special summon him from the graveyard if he was properly synchro summoned if you use starlight road a trap that stops a nuke card ie dark hole and special summon Stardust from the extra deck you DO NOT get his resurrection effect
I want to add upon your ban examinations. The bans for cards can depend on formats of the game. For example. Standard which every year sets will rotate out of the format has its own ban list, but the banned card could still be legal in formats such as modern which is non rotating and uses cards from set 8th edition and onwards, commander/Elder Dragon Highlander aka EDH a format with exactly 99 cards which all cards are one copy of except basic lands, and one legendary creature in your decks colors that can be played at anytime, or in draft formats where you make a pool of cards from booster packs and make 40+ card deck, and cube with random cards becoming your packs, and passing the pack around as you chose 1 card from that pack to make your pool of cards. Each format besides drafting has its own ban list, and decks should be played together in the same format. I also have to mention this you dont need to tap a creature to block, just assign blockers by placing them near the attacking creature.
When I saw this game being played in my HS days (late 90s) I had no idea they were playing a game and I thought because of the designs on the cards they were doing tarot card readings!
Quick clarifications: 1. Blocking doesn't cause your creatures to become tapped. Only an untapped creature can block, but blocking does not cause them to tap. So for example if I block with a Prodigal Sorcerer during combat, I can declare the rest of my blocks and use its tap ability to deal 1 damage to any target before combat damage is dealt. 2. Abilities that have the tap symbol are affected by summoning sickness, but abilities that cause your creatures to become tapped as a part of their cost are not. So catapult master can tap itself as part of its ability but Prodigal Sorcerer has to wait for the sickness to wear off. 3. Targets are more generalized than specified in the video, Counterspell can target any spell while it is on the stack, Naturalize can target artifacts or enchantments, etc. Those cards all specify what they can target and how. The case which he talks about in the video is when a card says "any target" which normally means a spell or activated ability which does damage, which can only be dealt to creatures, players, and planeswalkers.
@@drago939393 yes, provided they were under your control at the beginning of your most recent turn. This allows you to block and then react with abilities before damage is resolved.
unless a creature has trample, if it is blocked with a creature with toughness lower than the attacking creature's power, the extra damage goes through the blocking creature to the defending player. Plus, if a creature has deathtouch attacks and the defending player blocks with a creature with higher toughness, both creatures will die.
can you buff your own creature with an instant after blockers are declared? So in the last example at 5:57, after the player declares blockers and leaves one creature unblocked, can you play an instant like titanic growth, target creature gets +4/+4, and damage your opponent for 7?
Yes! There's more to it than that, going into priority and such, but that is perfectly legal, and known as a "combat trick" in magic slang. But what you described is perfectly legal in the rules
the combat phase has a lot of sub phases, the declaration of attackers, when the player will chose which creatures they want to attack, and who they will attack( a player, or a planeswalker), no player can respond there just yet, then there's the response to the attack declaration, where now each player can play spells or activate effects, after it goes the declaration of defenders, where the defending player chooses which creatures will block, and who, no player can play nothing in that phase, than there is the response to the defense declaration, where players can again play spells and use abilities, after it's the damage phase, where damage is dealt and receive, and then it's the end of combat, where effects that last until the end of combat end, and it's the part where everything that should die due to combate, die, than it's the second main phase. so using your example: after the player declares all of the blockers, and before any damage is dealt, you can, during the response to the defense declaration phase, use a titanic growth aiming your creature to increase it's power, than during the damage phase, the creature will deal damage already with it's buff, having +4/+4 during the combat
in all seriousness though, i've played this game since i was 10, and i HATE this game's janky rulings but i play it anyway because hehe funni infinite go brrr
Imagine a video like this about Yu-Gi-Oh. At least 30 minutes for the basics, then a disclaimer saying any card can be printed that can contradict any card or rule previously stated for any reason.
Technically, almost everything in Magic can be countered. Attacking? I cast an instant and return your creatures to your hand before they deal damage. Casting a spell that makes me draw from an empty library? I have a creature that makes me win if I do. You’re using that artifact to kill me? I destroy the artifact before your turn. It’s what makes it interesting, because there is no best deck.
I’m only doing the evergreen keyword abilities found usually on creatures, because there’s 162. Here you go: Deathtouch - Any amount of damage this creature deals to another creature is enough to destroy it. Double Strike - This creature deals First Strike damage as well as normal damage. First Strike - This creature deals damage before creatures without First Strike. Flash - This spell can be cast at instant speed. Flying - This creature can only be blocked by creatures with flying and/or reach. Haste - This creature is not affected by Summoning Sickness. Hexproof - This creature can’t be the target of spells and abilities your opponents control. Indestructible - Effects that say “destroy” don’t destroy this creature. Lifelink - When this creature deals damage, you gain that much life. Menace - This creature can only be blocked by two or more creatures. Protection from [quality] - This can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality]. Reach - This creature can block creatures with flying. Vigilance - This creature doesn’t need to tap to attack. Ward [cost] - When this creature is targeted, you must pay [cost].
So question, do basic lands come into play tapped? I have some that say they enter the battle tapped and others that don't say anything. The ones that say they come in tapped are all multi colored lands though.
Lands don't enter tapped unless the card says so. For example, a basic forest will always enter the battlefield untapped unless an effect in play says otherwise, but a gruul guildgate will always enter the battlefield tapped unless stated otherwise by cards in play. In short: reading the card explains the card (mostly).
After watching this video knowing 0 about magic, as soon as i saw a bunch of lands... i thought, OH! maybe Gamesworkshop isnt so bad afterall, lets see, ive got 6 raiders, with trueborn an archon loaded, 2 with 10 kabalite warriros each, 1 with 10 wyches + succubus, 1 with drazaar and 2 squads of incubi, and lastly 1 ship with 10 kabalite warriors, and yes, 10 mandrakes, 2 squads, 5 wyches sitting on back objective, starting CP 8, lets go to town, roll the dice.
unless you have a card that has "your opponents can't win the game and you cant lose the game," you don't lose to drawing from an empty library, having 0 or less life, etc.
the book of exalted deeds would be an example. can anyone explain this card in specific detail? especially the enlightenment counter, can the angel still die and have the counter be in affect? are there any special rulings for "- - - -"?
1:50 I mean, of all the cards you could use for this example, Everflowing Chalice is probably one of the worst. You’re illustrating paying for a cost and use a zero mana card? You can’t even pay for its kicker costs either in that example. Come on, man.
Yes! You certainly can! It will make it hard to stop your opponent from winning in any number of different ways, but you do you! There are certain decks which focus on using powerful lands as a core part of their strategy, like landfall decks or ramp decks, and some which are almost entirely lands with spell-like effects, like the Legacy lands deck, and even some where almost every card is a land, like treasure hunt decks. It is just that most decks like a mixture of lands and spells.
I'm sorry, but the fact that you erroneously tell your viewers that creatures tap to block has made this video unwatchable for me. Please carefully review the actual rules of Magic: the Gathering, and if possible, create an appropriately revised video. 😒
Creatures don’t tap to block, please disregard what he said about that
Yeah this whole video is invalid and needs to be deleted and redone. Lazy click farm channel.
@@KandiKloverA bit harsh when compared to actual farm and bot channels, but the mistake in this one does deserve criticism. It should be redone.
Creatures don't tap to block. However, only untapped creatures can block.
Upon further review you are correct. My mistake.
This man is literally more specific than the actual mtg channel! xD
I still don’t get it
@@xxphhhxx6921 The actual Magic The Gathering channel explains how to play the game, But it's soo complicated!
HE IS WAY SIMPLER!
@@reaperthegodofgames7538 The mtg official channel talk a lot but i don't understand
He did get one thing wrong
You don't tap creatures if and when they block, however they still have to be untapped to block
Im only 2 minutes in and I already understand far more from this video than the other 4 I watched, covering rules and specifics is far more important than basics and premises
I love the card art more than any other TCG but hate the gameplay so much. Such a snoozefest.
Sorry for the nitpick but to my understanding of the game. Catapult master does not specify that you must tap it as its cost to use its ability. In this case you can select 5 solders (one of which can be itself) and tap those as part of the cost of its ability. Allowing you to tap it the turn it came out.
yes, summoning sickness only affect's creatures capacity to attack, or use an ability that has the tap symbol( a circle with an arrow spinning), each other ability can be activate regardless of sickness or not
I like how *_"motions to a 242 page google doc"_* is all the explanation he has to give for there being so many rules that can't be covered in one video.
out of five videos i've watched today, this was the most helpful. and it wasn't crazy long. thanks!
Great to hear!
Yuigioh and magic are so similar in their phases
Yugioh turn phases:
Draw phase
Standby phase (effects can trigger in this phase)
First main phase (M1)
Battle phase
Second main phase (M2 used usually for field set up for opponents turn)
End phase (effects can trigger and be chained in this phase example Stardust dragon: when a card or effect is used that destroys a card(s) you can tribute this card to negate the activation and destroy it.
During the end phase this effect is used you can special summon this cars from the graveyard)
Note: for Stardust you only special summon him from the graveyard if he was properly synchro summoned if you use starlight road a trap that stops a nuke card ie dark hole and special summon Stardust from the extra deck you DO NOT get his resurrection effect
I want to add upon your ban examinations. The bans for cards can depend on formats of the game. For example. Standard which every year sets will rotate out of the format has its own ban list, but the banned card could still be legal in formats such as modern which is non rotating and uses cards from set 8th edition and onwards, commander/Elder Dragon Highlander aka EDH a format with exactly 99 cards which all cards are one copy of except basic lands, and one legendary creature in your decks colors that can be played at anytime, or in draft formats where you make a pool of cards from booster packs and make 40+ card deck, and cube with random cards becoming your packs, and passing the pack around as you chose 1 card from that pack to make your pool of cards. Each format besides drafting has its own ban list, and decks should be played together in the same format.
I also have to mention this you dont need to tap a creature to block, just assign blockers by placing them near the attacking creature.
When I saw this game being played in my HS days (late 90s) I had no idea they were playing a game and I thought because of the designs on the cards they were doing tarot card readings!
Thank God naivety doesn't catch! XD
looking at all the tutorials on youtube this one is the best
On my way to refresh my memory about MTG with this video
Dude plays everflowing chalice with 0 counters
Me: Let him cook
Quick clarifications:
1. Blocking doesn't cause your creatures to become tapped. Only an untapped creature can block, but blocking does not cause them to tap. So for example if I block with a Prodigal Sorcerer during combat, I can declare the rest of my blocks and use its tap ability to deal 1 damage to any target before combat damage is dealt.
2. Abilities that have the tap symbol are affected by summoning sickness, but abilities that cause your creatures to become tapped as a part of their cost are not. So catapult master can tap itself as part of its ability but Prodigal Sorcerer has to wait for the sickness to wear off.
3. Targets are more generalized than specified in the video, Counterspell can target any spell while it is on the stack, Naturalize can target artifacts or enchantments, etc. Those cards all specify what they can target and how. The case which he talks about in the video is when a card says "any target" which normally means a spell or activated ability which does damage, which can only be dealt to creatures, players, and planeswalkers.
Can creatures be tapped or use their ability (like, paying 1 mana) AFTER blockers are declared?
@@drago939393 yes, provided they were under your control at the beginning of your most recent turn. This allows you to block and then react with abilities before damage is resolved.
Excellent overview on how to play, well done. Thanks for this resource. 👍
Your explanations are golden !
unless a creature has trample, if it is blocked with a creature with toughness lower than the attacking creature's power, the extra damage goes through the blocking creature to the defending player. Plus, if a creature has deathtouch attacks and the defending player blocks with a creature with higher toughness, both creatures will die.
can you buff your own creature with an instant after blockers are declared? So in the last example at 5:57, after the player declares blockers and leaves one creature unblocked, can you play an instant like titanic growth, target creature gets +4/+4, and damage your opponent for 7?
Yes! There's more to it than that, going into priority and such, but that is perfectly legal, and known as a "combat trick" in magic slang. But what you described is perfectly legal in the rules
Correct this is called a Combat Trick,
It is a spell that is used to give you a buff that is most useful if your opponent can't react efficiently.
the combat phase has a lot of sub phases, the declaration of attackers, when the player will chose which creatures they want to attack, and who they will attack( a player, or a planeswalker), no player can respond there just yet, then there's the response to the attack declaration, where now each player can play spells or activate effects, after it goes the declaration of defenders, where the defending player chooses which creatures will block, and who, no player can play nothing in that phase, than there is the response to the defense declaration, where players can again play spells and use abilities, after it's the damage phase, where damage is dealt and receive, and then it's the end of combat, where effects that last until the end of combat end, and it's the part where everything that should die due to combate, die, than it's the second main phase.
so using your example: after the player declares all of the blockers, and before any damage is dealt, you can, during the response to the defense declaration phase, use a titanic growth aiming your creature to increase it's power, than during the damage phase, the creature will deal damage already with it's buff, having +4/+4 during the combat
This is very helpful, but also kinda insanely complex.
You gonna do variations in play (cube, two-headed giant, commander, etc.) like you do with chess?
This sounds easier than YGO looks like im switching to MTG XD
oh you poor soul, you have no idea how wrong you are
in all seriousness though, i've played this game since i was 10, and i HATE this game's janky rulings but i play it anyway because hehe funni infinite go brrr
"target" means anything the spell can target; not limited to creatures, players, or plansewalkers.
Imagine a video like this about Yu-Gi-Oh. At least 30 minutes for the basics, then a disclaimer saying any card can be printed that can contradict any card or rule previously stated for any reason.
Technically, almost everything in Magic can be countered. Attacking? I cast an instant and return your creatures to your hand before they deal damage. Casting a spell that makes me draw from an empty library? I have a creature that makes me win if I do. You’re using that artifact to kill me? I destroy the artifact before your turn. It’s what makes it interesting, because there is no best deck.
Can you do a video on all the status effects like flying or haste?
I’m only doing the evergreen keyword abilities found usually on creatures, because there’s 162. Here you go:
Deathtouch - Any amount of damage this creature deals to another creature is enough to destroy it.
Double Strike - This creature deals First Strike damage as well as normal damage.
First Strike - This creature deals damage before creatures without First Strike.
Flash - This spell can be cast at instant speed.
Flying - This creature can only be blocked by creatures with flying and/or reach.
Haste - This creature is not affected by Summoning Sickness.
Hexproof - This creature can’t be the target of spells and abilities your opponents control.
Indestructible - Effects that say “destroy” don’t destroy this creature.
Lifelink - When this creature deals damage, you gain that much life.
Menace - This creature can only be blocked by two or more creatures.
Protection from [quality] - This can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality].
Reach - This creature can block creatures with flying.
Vigilance - This creature doesn’t need to tap to attack.
Ward [cost] - When this creature is targeted, you must pay [cost].
Well made video, thank you.
0:28 you are a mad man if your shuffling magic cards like that
Interesting game about magic and mana that I heard about.
if you have a permanent spell (creature, artifact, enchantment, or land) that says "you have no maximum hand size," you ignore the hand size rule.
I love these videos even tho ill never play any of these games
When did you start having to tap creatures to block?
I think that is an incorrect rule on my part
can you play kaiji E card?
why wouldnt the 4/4 atkr choose to do dmg to the 2/4 creature?
yea that would be better in this case
Do YGO next!
Great video!
thanks for the help!
Amazing tutorial
Have the rules change a little bit in 2022? Or still the same?
So question, do basic lands come into play tapped? I have some that say they enter the battle tapped and others that don't say anything. The ones that say they come in tapped are all multi colored lands though.
Lands don't enter tapped unless the card says so. For example, a basic forest will always enter the battlefield untapped unless an effect in play says otherwise, but a gruul guildgate will always enter the battlefield tapped unless stated otherwise by cards in play. In short: reading the card explains the card (mostly).
Can you please make a how to play Pokemon trading battle game please
Good idea. TAKE MY UP VOTE.
Very good introduction
MtG Commander, how to play?
I remember this game
Thank you
Thank
Hogaak looks like a dark souls boss
Side joke: of course the guy who explains all the rules of games plays azorius.
Can you made a video how to play mad libs
Nice, nerd games!
Only true fans will know this video was a re-upload.
Im a new magic player does this seem right any magic people
It's not *perfect* but is a pretty good explanation. For example, as many commenters have already pointed out a creature doesn't tap when blocking.
How do we play uno ghibli
Please
But the totoroto
Or unsubscribe
Please
@@sandaweecha3082 hahaha lol
After watching this video knowing 0 about magic, as soon as i saw a bunch of lands... i thought, OH! maybe Gamesworkshop isnt so bad afterall, lets see, ive got 6 raiders, with trueborn an archon loaded, 2 with 10 kabalite warriros each, 1 with 10 wyches + succubus, 1 with drazaar and 2 squads of incubi, and lastly 1 ship with 10 kabalite warriors, and yes, 10 mandrakes, 2 squads, 5 wyches sitting on back objective, starting CP 8, lets go to town, roll the dice.
unless you have a card that has "your opponents can't win the game and you cant lose the game," you don't lose to drawing from an empty library, having 0 or less life, etc.
the book of exalted deeds would be an example. can anyone explain this card in specific detail? especially the enlightenment counter, can the angel still die and have the counter be in affect? are there any special rulings for "- - - -"?
@@calebcrook5875 the card with the counter needs to be on the battlefield for the effect to take place.
@@VT_8297 what about lethal damage, would it still be assigned?
@@calebcrook5875 depends on the scenario, but usually yes, lethal damage can still be assigned and done.
You know it’s a complicated game when the average video time is about 2-3 minutes and the game video is 10 minutes
Creature's don't tap when blocking!!! Can't blame you though, since that's one of the most common mistakes players make, specially new players
I don't get it =/
1:50 I mean, of all the cards you could use for this example, Everflowing Chalice is probably one of the worst. You’re illustrating paying for a cost and use a zero mana card? You can’t even pay for its kicker costs either in that example.
Come on, man.
The game is complex that even you needed 10 minutes
Atutabah aku mo tau cara main dia ini hahaha
I am not going to be able to play this game, its to hard understand 😔😔😔😪
so you can have 60 lands in one deck because you said "you can have as many lands as you want"
Yes! You certainly can! It will make it hard to stop your opponent from winning in any number of different ways, but you do you!
There are certain decks which focus on using powerful lands as a core part of their strategy, like landfall decks or ramp decks, and some which are almost entirely lands with spell-like effects, like the Legacy lands deck, and even some where almost every card is a land, like treasure hunt decks. It is just that most decks like a mixture of lands and spells.
You might want to shuffle a little differently dude
Boogie2988 do play in rage
I'm sorry, but the fact that you erroneously tell your viewers that creatures tap to block has made this video unwatchable for me. Please carefully review the actual rules of Magic: the Gathering, and if possible, create an appropriately revised video. 😒
This. ^^
why are you tapping a creature which is blocking - do u even play magic bro