Does PVP in Lost Skies make sense

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  • Опубликовано: 2 дек 2024

Комментарии • 44

  • @M0d4l3
    @M0d4l3 3 месяца назад +5

    I played on both PVE and PVP server.
    My largest floating ContainerShip was on PVE, filled with every level of quality and every type of materials and items.
    My OCD was content.
    On the PVP server I lived like a cockroach, hiding in the darkest shadows of ruins, skittering across the walls ready to hide on any ship not paying attention to the little bug latching to their hull.
    I had chests hiding all over the island I was on.
    Rarely emptied because of the adhoc shipjumps.

  • @fandomanYT
    @fandomanYT 8 месяцев назад +9

    Rather than excitement at the prospect that anyone could just come and destroy my ship and take all my loot, I felt only anxiety. I loved Worlds Adrift because of the sense of freedom I got from exploring the islands and discovering new things in my own way at my own pace. While it was fun to have ship vs ship battles with my friends, the game's replayability for me came from being able to explore and discover even if I was on my own. I think the 1-6 player co-op design is very well thought out and balanced. If there's settings for the host to turn on "friendly fire" or something like that, my friends and I could "duel" each other during our downtime as we get ready to load up the ship for the next island. While it would be more immersive to see other players flying around the world as we explore ourselves, I completely understand and respect the developers' decision to limit player count and pvp options.

    • @OneTomato
      @OneTomato 4 месяца назад +1

      Yeah but the reason they have for this change, is wasent because of the PvP but simply to avoid what happen with world adrift and the cost of servers, this way even if they “can’t” pay for the servers players can still play the game indefinitely

  • @raymiller1753
    @raymiller1753 8 месяцев назад +7

    It's fine if it's optional. When I played Worlds Adrift, I mostly focused on ship building and exploration.

    • @raymiller1753
      @raymiller1753 8 месяцев назад +2

      There was a time I joined a group that was into PvP, but I left when I saw they were really just toxic griefers. They would fly around on titanium battleships and target wooden sailboats that are clearly flown by new and inexperienced players. Then they would talk all kinds of crap and act as if they'd just won some actual battle. There's no honor in that, so I left and went back to doing my own thing.

  • @jabix1
    @jabix1 8 месяцев назад +3

    I find being alone in a world with no REAL threats everything feels artificial and meaningless. I’d like to meet people battle people and run away from people

    • @WAdrift
      @WAdrift  7 месяцев назад

      I understand your point, in a lot of ways the style of this game likely will be more akin to valheim, however it doesn’t discredit the possibility of the devs eventually opening the possibility for larger servers up in the future after release, but only time will tell at this point 🤷‍♂️

  • @Civilunit
    @Civilunit 3 месяца назад +1

    As a player of worlds adrift it was exciting to see Bossa jump into such a difficult industry. I am of the mind that a game should play to its strength and remain focused on its goals. Worlds adrift had allot of different idea's, it made allot of mistakes that many MMO's made back in the day. It's nice they are taking another crack at it and slimming down the scope, I don't think the game needs PVP to be good, Co-op games come in many flavors.

  • @steelpenfiddler5333
    @steelpenfiddler5333 5 месяцев назад +1

    I think the devs could consider a similar approach as Absolver, where any pvp world space can have a maximum of 3 crews.

    • @WAdrift
      @WAdrift  5 месяцев назад +1

      That could be an interesting approach, in the end it comes down to how they designed their peer to peer server/multiplayer system, if it’s not optimized for load handling potentially many players and physics early on, then it become a hard challenge to allow for larger servers later on if they decide to go the route of allowing it

  • @steelpenfiddler5333
    @steelpenfiddler5333 5 месяцев назад +1

    Personally, I enjoyed finding pirate players and facing off against them in WA. I would build speedy little solo frigates and switch between helm and turret whenever I got A good angle. It was very challenging, fun, and satisfying...
    Until my ship would lag for 10 straight seconds and invetably lock wings with the opposing ship. And the little scamps would climb aboard and scrap everything.
    I loved pvp, by performance was so bad, and the meta ships were too strong.

  • @riviakstockman
    @riviakstockman 5 месяцев назад

    I'm gonna miss the thrill of combat. Nothing was more exhilarating than seeing smoke of engines on the horizon and racing to your ship to fight back other players out to steal your goods. Only downside was not really having a safe place for all your goods. If you lost your ship, you lost everything. I used a bank ship to bank all my stuff but every time I pulled it out I risked it getting taken down too, though the risk was low as I could look around for people first. When they made the low level areas non-PVP I thought they had the perfect balance. A place to park my bank ship without worry. I'll miss all that but maybe someday I'll see it again. I can only hope.

  • @jakubchrzanowski9560
    @jakubchrzanowski9560 8 месяцев назад +2

    honestly i would like it to be like in minecraft. people there can kill others but just does not do it mostly

  • @Antovolt
    @Antovolt 6 месяцев назад +2

    This looks amazing! PVP is not required! On the other hand, a world to explore with bosses to challenge, weapons to craft or enchant would be great! I can imagine myself using one of these flying boats to leave a city teeming with life to explore the world and its dangers!

  • @ninjar4860
    @ninjar4860 5 дней назад

    Before even watching the video I would not play the game without PvP that factor alone made this game feel dangerous and exciting at the same time

  • @robaroo
    @robaroo 2 месяца назад

    Have to admit i did love the fear of being attacked by a pirate ship giving me a new goal to explore and rebuild when i lost stuff.

  • @squidtugboat3689
    @squidtugboat3689 8 месяцев назад +2

    Honestly although I am sad to see the dynamic nature of PVP gone from lost skies a more relaxed valheim style game would be really good with the worlds adrift formula.

    • @MisterZimbabwe
      @MisterZimbabwe Месяц назад

      I never had a good time with the PvP in WA.
      It was always lopsided, it often came about when I least wanted to engage in it, and it fed into a "rich get richer" loop where you just get killed over and over by the same few people with mega super ships who keep blowing you up when you have to start from the bottom with garbage tier ships.
      There also weren't any good tools to just find and join a crew in game, so most of the time PvP was just me and maybe the one or three other friends I had made in game against entire coordinated discord servers of people looking for easy kills.

  • @Splendid_Badger
    @Splendid_Badger 8 месяцев назад +2

    Npc pirates with decent AI would be enough to scratch the itch.

  • @adenwilson304
    @adenwilson304 8 месяцев назад +2

    Game was already going to be niche enough, I think this signed it's death wish here. Hopefully proven wrong, but even Worlds Adrift didn't have enough to be engaging on it's own. PVE is very difficult to do right in open world, especially when trying to make it long term.

    • @Aztaable
      @Aztaable 5 месяцев назад

      This is my exact worry too. Bossa doesn't understand that this genre is niche, and removing PvP will make the game even more niche.

    • @OneTomato
      @OneTomato 4 месяца назад

      I think the opposite, PvP would be more Nieche making the game also less accessible, while PVE would cather to a bigger target audience

    • @MisterZimbabwe
      @MisterZimbabwe Месяц назад +1

      What are you smoking? The only free for all PvP open world survival crafting games that have survived are... Rust and (inexplicably) ARK.
      The majority of people don't like the constant anxiety of not knowing who's friend or foe and the added stress of having to build entire social groups within a game just to be able to play the game and not get constantly sent back to square one by some assholes and their discord buddies.

  • @Amrraa
    @Amrraa 8 месяцев назад +1

    What do you guys think. When can it be realised realistically?

  • @vincentpascual3619
    @vincentpascual3619 4 месяца назад

    Make pvp server or integrate an area that allows pvp.

  • @ambidexterity1
    @ambidexterity1 8 месяцев назад +3

    The pvp in the original World's Adrift is what made me quit playing the game ultimately. Unfortunately the internet harbours a place for sick people whose idea of a good time is to dismantle another's creations into oblivion for no other reason than to revel in that person's misery (iirc they were called griefers). This is exactly what happened to me, a few times in fact. So to find a way to circumvent that would be great imo.

    • @Aztaable
      @Aztaable 5 месяцев назад

      I didn't like to hunt down other players. But i didn't mind being chased down by others. I learned to fight them off, or simply avoid getting engaged in a fight at all.
      It brought extra challenge and excitement to my gameplay experience. Not sure why you think those people are sick or got some problems. And no, what you are describing is not what griefing means. People just misuse the word very often.

    • @ambidexterity1
      @ambidexterity1 5 месяцев назад +2

      @@Aztaable When I said "dismantle another's creations into oblivion for no other reason than to revel in that person's misery" I'm pretty sure that's textbook griefing. I encountered instances in the game where despite offering the attackers my entire loot and resources to leave me alone they persisted in destroying my ship until there was nothing left for no added benefit, meanwhile goading, insulting and mocking me the enitre time. That IS sick in my opinion.

  • @gattsgarage1196
    @gattsgarage1196 8 месяцев назад +3

    The PvP in WA was pretty fun when it was with your friends or some of the community tournaments and not lagged out. But the toxic trolls and seal clubbers ruined the game for alot of players. I dont think the pvp was the best part of the game and i really hope Lost Skies gives us some good Single Player content that can be supplemented with some occasional pvp. I just worry since the pvp players are usually the most vocal, game devs usually start catering to them and making changes that end up ruining the game for all. Pirates have no one to shoot if they drive off all the explorers, builders and merchants in a game

  • @UnsubscribeBoi
    @UnsubscribeBoi 5 месяцев назад

    I 100% agree they should only focus on PVE world. I think would be a cool add-on much later down the run is a battle royal, Team battle, free for all (30 min to 1 hr) short game mode instead of making a MMO PVP world. This way they can test there net code for a MMO PVP world if they want to focus on ship to ship combat. Also, hopefully they will allow steamworkershop/modding of the game so it can stay alive for years

    • @WAdrift
      @WAdrift  5 месяцев назад

      Not a bad idea, I also completely agree with you about modding, and I’m pretty sure the way the game is made it should allow for it, I know a few people in the community’s discord who are already working together to make a mod for the game with a hover skateboard/ surfboard like thing

  • @Aztaable
    @Aztaable 5 месяцев назад

    The problem was that both type of players shared the same world with a flawed design.
    A game doesn't have to only focus on PvP or PvE, it can focus on both. They can co-exist, and that is the design flaw that they should fix, instead of removing one community.

    • @OneTomato
      @OneTomato 3 месяца назад

      Yes and no, what you said is true, this can be fixed by focusing on both.
      At the same time, there is nothing wrong making a game focusing only on one, I don’t think is bad for example that God of war doesn’t have PvP right ? Or that Rust is focus on PvP,not every game have to target everyone, there are different genre and that’s good.
      The reason why they are not making an MMO with PvP is to avoid the same mistake they had with WA where the server company screwed then up inflating the price and they couldn’t make the game offline because the code for the game was tied with the spatialOS technology, so they decided to not have this problem again and create an offline experience

  • @craiggehlert
    @craiggehlert 8 месяцев назад +1

    i so enjoyed world adrift. But agreed that the anxiety of weither that ship on the horizon was just gona come destroy all my hard work was rough. It changed the way i played. Instead of hunting and gathering for the best materials to make better ships...i ended up making cheap ships that i never cared about. Some of this was because i was 'powned' too many times..some of this was becuase i ony had so much time t play..and if any progress i made was so easily taken away..it just wasnt worth it.
    i understand pvp only games..i dont agree with them..but i understand them. that said.. too often people just take that as an excuse to be their worst selves.Dont get me wrong.. i met some amazing people in worlds adrift..and played on some amazing crews..but tht was the rarity not the norm.
    why cant there be areas for both kinds of players? ( not locking the best gear behind having to be a pvp master ) but zones where if people want to pvp they can? and doe being able to build in safety then go to the pvp zone really take tht much away from the game?

    • @OneTomato
      @OneTomato 4 месяца назад

      Because that concept you are showing is something that people don’t like, what people like in this kind of PvP games is the fact that that high end gear and materials are locked behind PvP areas, is that risk and reward balance they are looking for, that’s why usually they are dissatisfied if the only reason there is a PvP area in a game is just for the sake of killing other players they become disappointed.
      And there are games out there that also balance pretty well these two aspects of the game. An example of this is Eve online and Albion online, in both games they feature zones, in Eve you get high security and low security areas , the higher the security and the fastest the police will come to save you, nobody PvP there and players can safely play the game without the fear of being destroyed while in low security areas the police will not come or they will be really slow making it an area of contest, high end materials are mostly in PvP areas and that’s why people like it.
      I gotta also explain that Eve online have a player driven economy which help a lot making this more easy for every players, specially the ones that don’t like PvP, because PvPers can get rewarded by playing in a very high risk area and they can sell those high end materials at a higher price in the High security area, making the life easy to the ones that don’t want to engage in PvP, since they can just buy those high end materials in their safe zone, is basically a win win.

  • @Quackster2929
    @Quackster2929 3 месяца назад

    I’m not real technically savvy. I’m left wondering why the made the game this way at the very beginning vs making it more like other mmo pvp games, like whatever they needed to do to make it happen. I mean, it’s possible because other games have mass open world pvp in them. I’m not knowledgeable enough about the fine details.. but you know? Worlds adrift was amazing. Such a unique game, I’m like you, I played rust, and I love games like that, pvp survival etc.. this game without pvp, I just don’t imagine it being a fraction of fun as worlds adrift was. We don’t have AI that can fill that void. It just does not exist. It’s not immersive enough without players until we come to a point where chat gpt gets hit with a nuke size steroid and each ai character has a name, a personality, an agenda, has memory, skill, etc etc. otherwise I believe the game will feel way too casual. Sure the exploration is amazing. That was part of the fun in worlds adrift. But it was the mixture of the whole picture that made it perfect. Taking out pvp is a massive loss. I won’t even play this with the way they are doing it. Not that my opinion means anything.. but there is also “voids adrift” which is in development and has economy, as well as pvp. More like worlds adrift, and what it was trying to be.

  • @Ahhhahhaha
    @Ahhhahhaha 8 месяцев назад +2

    Hmmmm, I like the idea of PvP. But making it solely PvP is a bad idea. PvP should be an option but not the main focus. You say all that tho haha

    • @Aztaable
      @Aztaable 5 месяцев назад +1

      PvP and PvE can co-exist, bot can be and should be the main focus, not just one side.

    • @OneTomato
      @OneTomato 4 месяца назад

      I agree with the guy above

  • @MisterZimbabwe
    @MisterZimbabwe Месяц назад

    Free for all open world PvP was always a bad idea and a bad option. There are exactly TWO games in that specific genre that managed to survive: Rust and, inexplicably, ARK despite the scummy practices, shitty optimisation and constant fuckups. And neither of those have a particularly large playerbase.
    The thing with that style of PvP is that you're throwing players who just like exploring and building in with sweaty killers. Both of those two groups have ideas of what's fun that are mutually incompatible. The builders/explorers basically exist as something for the sweats to shoot, and that's only fun for the latter.
    There are ways to make the game fun for both camps, but no-rules anything goes sandbox is not it. You need limits and structures in place so the builders and explorers have room to do what they want, and keep the PvP relegated to specific zones that contain resources that are desirable for both parties to want to fight over.
    EVE Online basically had it figured out decades ago. That's what WA needed.

  • @geckoztom
    @geckoztom 7 месяцев назад +1

    I loved Worlds Adrift, it was the best game i've ever played in my life and put thousands of hours into it according to steam. As hyped as i was for a remake, the design vision of 3-5 co-op without pvp is soooo freaking lame. I left the alpha-testing team because its only yes-nodders who're making a boring puzzle game that nobody wants.

    • @WAdrift
      @WAdrift  7 месяцев назад +1

      I can respect that opinion, Worlds Adrift definitely had its own style that scratched an itch i think will be hard to ever replicate, however at the very least I know the devs have a very different outlook on the style of game and functions within it, so at least from my perspective I think they definitely have a good shot at making an interesting game, it will just come down to how they go about developing it over time and what directions they choose to go, so I know I definitely want to give them at least a shot before completely dismissing it entirely.

  • @crimsonbulls
    @crimsonbulls 5 месяцев назад

    i loved worlds adrift for the fear and anxiety i got hoping not to get boarded by pirates and also the excitement for being able to pirate and steal ships with better components... 3 minutes into this video and al desire to rekindle those feelings have been completely eroded. i no longer have any desire to play this game and will be taking it off my steam list.

    • @WAdrift
      @WAdrift  5 месяцев назад +1

      Well I’m sorry to hear that, while I know the devs don’t plan to make it an mmo, it also doesn’t mean that type of function couldn’t be implemented later on, at least from what I’ve been told, not running the same mmo structure allows for a fail safe in that if the company still fails or goes under, having a self hosted format similar to Minecraft allows people to still enjoy the game regardless of what happens. Which of course isn’t for everybody, so I wish you the best ♥️