Apologies for the lack of related gameplay. I attempted to record some for the video, but the games were really bad. And couldn't be used as B-Roll. Apologies! - Charlie
Highly recommend, first play AI Fleet battles solo, then co op, then ramked battles. This lets you get the feel of fleet battles, the pacing, morale system, etcetera. Then learning how players play, versus AI 'players'.
As far as I’ve seen, bombers are still viable up to high tier Valiant, I can’t say for Legend or ace but being smart with bombers is always an option, the “secret ingredient” is dying, bombers are best for flagships in my opinion, and can take down multiple subsystems alone. But they are most effective of men flagships where they can slip under the shields and destroy shield generators. Because flying back to a resupply/hanger takes a while (especially in endgame when frigates are gone) the bomber’s objective is to die after doing as much damage as possible.
Dying kills your morale! That's a really good way to have the game flipped. once the game is flipped, you are back on defense. So dying is not a good idea! Staying alive is far more valuable!
@@dankuchar6821 while that is true, I find it that any attempts to try and flee a flagship instead of doing as much damage as possible usually results in the same outcome, and with unstable engine you could get a kill bringing the score to a net neutral
I'm one of the crazy fools that can dogfight in bombers. Rotary cannon and multilock missles shred enemies, especially on defense. Not ai farming....I'm talking about taking down enemy players.
Yeah this strategy is insane I’ve been doing it and rout8nely have as much ship damage as my entire team together Best strategy is to just charge into the capital ship and stop on top of them end just shoot and drop bombs till you die, this works way better as empire I think because the tie bomber is much better at it One time we managed to do significant damage despite it being only 2v5 And honestly if you have a good team that can escort you there and protect you when you get there a bomber may Straight up be able to kill all subsystems in one run or an entire smaller ship
First of all, thanks for the video and the loadout tips. They're always useful and always welcome! Liked + subscribed! Small criticism tho: you could REALLY make a video like this more complete if you showed a brief gameplay clip of each loadout in question, along with an explanation as you watch the footage. I think it could be more useful in the sense that it would increase a new player's understanding of the game AND show how that ties into the loadout in question, as you explain the loadout. Example: "here you can see me use Ion Torpedoes on my X-Wing, first you reach 1500 range, you get a lock-on as you approach, you boost and you launch the Ion Torpedo as close to 500 range as you can, and now you can see me use Boost Extension to get out of the danger zone" Showing non-related A-Wing gameplay is entertaining, but doesn't do as good of a job to "show" how how these loadouts work. Also: I understand that this may have been explained before and have been the subject of other videos, but a small example clip of the loadouts might do wonders to help a new player, especially if they came into this video not previously having watched any other ones. Besides that, good job! Please keep these up!
For Tie/Ln in lower Ranks the Combination of Thrust Engine (195 Speed) and Reflec Hull (Stealth at Ranges beyond 1500) works quite well, if you flank the capships and watch were the enemys are before chosing your attack path...
I would argue that trying to emulate a y-wing with a fighter is inferior compared to using a fighter with reflec hull, overloaded/conversion shields, and thrust engine. The double torpedo I agree with, but unless your trying to mosquito with a fighter, it’s probably better to use burst cannon since you won’t be staying in one spot for too long.
For my TIE fighter torpedo builds I favor Reflec Hull and Thrust Engines. The top speed of a TIE with thrust engines is really insane and can let you take longer routes along the sides of the battlefield without being noticed by enemies. It's then relatively easy to approach the MC75 from oblique angles, fire your torpedoes then get out before the defending team can react. I also prefer burst lasers for attacking the large ships as 2-3 bursts is enough to destroy most turrets and hull breaches.
The problem with fighters in the upper tiers is that interceptors make torpedoes useless. Bombers are your better option in that if you are screened for properly, it is much more difficult to stop your DPS. And the enemy committing to burning through a bomber usually means allied interceptors have the choice to either help you, or take a wide open rocket run at capitol ships.
I play bombers on all leagues becouse i do a lot more dps then fighters and if you are playing whit randoms it is always a gamble my best capatol ship damage was 110000 whit bomber and fighter for the shealds (What is your best cap damage?)
Personally as the Empire I use a similar loadout but different components, still the piecing torpedo and proton. but I make the hull reflec so I have stealth from radar for the exact same range as lock on range for the torpedos, so if players aren't actively looking or paying attention I can sneak to different angle above or to the side, lock on, fire and run away before they even notice. I use the thrust engine for more max speed so even if I am spotted only an intercepting A-Wing with one themselves is going to be able to keep up/catch you. E.G, Power always to engines, approach and try to avoid the active fighting, get in range and fire, if someone sees you, start boosting and drifting away, with the TIE's diverting power and you wont be shooting, you can insta get more power and keep your speed going. As a result you will always be going faster and able to drift more often than the republic ships with the one exception mentioned above. Who needs the extra HP if they can't detect/keep up with you?
Hey Eck I have a question. I feel like the more I play as the Republic the worse I do as the empire. How can I fix this? (I main interceptor and fighter for both sides)
Something which I found useful when I had this problem was using a wing with fortified hull and nimble deflector shields as I think it more closely replicates the tie interceptor
A-Wing with double rockets is also pretty good at sniping subsystems/turrets and stripping shields. Obviously its not as specialized as these fighter builds, but it also allows you to be effective at dogfighting. It can also pulverize bombers when defending and help out on the raider. Sadly, double rockets on the squint is pretty tough to run because of the lack of shields. I think the key with torpedoes is not being seen when deploying them, as they're so easy to shoot down.
I have figured out I'm a terrible bomber pilot lol. Been focusing on dogfighting in my A wing and escorting my bombers. Can still pop some capital ship damage. The raider has a blind spot in the back....so I can take it down from there. Then I wait until the weak points show up on the star destroyer hull and target those. Been doing about 15k damage to capital ships from my A wing.
I haven’t tried any of these load outs yet but in the early game I tend to use an interceptor with ion and regular rockets as I find I can take down shields really easily on flagships but I don’t like them for dogfights still
I agree with all these suggestions! I admit it was frustrating when I got up in to Valiant rank and I basically couldn't run any of my classic bomber loadouts anymore. I'm wondering if we're going to see some buff to bombers, its like you said they're pretty useless outside of AI farming when in higher rank games
@@ryanrosen740 not at all, feel free to have fun with them while you can! But you will notice as you climb in to higher ranks you'll get team fired on and forced to use fighters instead
Thank you so much for this, I've been really confused on what to do for this as of late as my bomber loadout for my interceptor works really well for raiders and corvettes, as well as frigates, but not so much for the actual capital ships themselves, so I've been wondering what I can do.
Thank you for the video! Great tips! Also, quick question. How does the leaderboard position relative to team mates actually works?? Where is this explained, I feel that sometimes ive put in a fair amount of capital ship damage (24k ish) destroyed subsystems, not died once, and downed upwards of 10-13 fighters + 10 or so assists only to be ranked below someone with 1 more kill 7-8 deaths, less assists and less capital ship damage done. Makes very little sense. And kind of makes the effort of not dying feel underwhelming.
I wish they had more capital ships and players. Like three capital ships on each side but squadrons still cool to watch nonetheless. Example: heavy frigates on both sides aiding their weaker counterparts or defending the flagship. I mean the frigates in the game kinda do this anyway but just a casual thought I guess.
Charlie I played with you on my team last night (thanks for the game by the way) and on Y-Wing I got awarded siegemaster. It wasn't huge damage but between 50-60k cap ship damage and took out the left shield gen doing decent damage to the other. I think the best is definitely a team of varied ships (as the game has been designed) but the fighters and interceptors need to protect the bombers and take out the defense fighters. Everyone playing A-wing assault might work but it's definitely not team playing and if that really is the best way to play then the interceptors needs nerfed. Do you think the interceptors need to be weakened?
i think the main issue is that the A wings are powerful in the hands of players that know how to use them, and the empire pilots can do nothing about it. in team 5v5 games this might not be the case but on pubs it is a nightmare.
Rad! Do you think if they took ingame assets from the Fondor Ship yard map in in BF2 and revamped it to be asymmetric and placed it over Var-Shaa to recreate the battle from the hunted trailer it would be a good map?
Dude... are you serious? TieD can do massive damage on Capital ships. I've see 40k+ multiple times. Rockets, dead fire concussion misses and blaspursts at full charge will get it done if you can boost drift your ass off and manage the power systems.
Just a question about the builds I have is damage. I'm relatively new to the game so I can say my way is good but in ranked matches I'm able to do around 30k of capital damage in my bomber with the loadout I run, if that loadout is better then I would love to try it
Isnt it better to have a repair droid auxiliary in place of the reinforced hull for fighter class? That way you dont sacrifice maneuverability and you have health regen for survival.
good video, I just wish the gameplay footage would match what you are talking about...It would be more illustrative for the viewer to show the process of say, stripping the shields with an X-wing as opposed to showing random A-wing gameplay...I know it would take longer to capture the footage but would be more helpful to the viewer overall.
I thought the same when I first tried it but I quickly learned that it has INSANE dps. Use the rotary cannon but leave your shields, hull and engines default. Then just mess around with your auxs until you find your preferred loadouts. It's really strong especially with full power to the guns, it can melt ties super fast if you just plant yourself like a turret near your capital ships during the defend phase. Ion beam coupled with the normal beam can take out corvettes and frigates too, if you play your cards right. They're not really good at taking out flagships though, unless it's almost dead and you go for a straight up bombing run to finish it off. It just really depends what rank you're at and how good your team is. The Bwing requires support from your team, otherwise it's just one big target for the enemy.
Hey there. If you're reading this and lack/whant Content, I'd like to sugest to you a steam RPG, mainly because of it's kinda hillarious system requiorments, Nepenthe. You should read it when you have time :).
Ion missile does 6000 shield damage, an xwing can carry 6, lockon time is very fast, max range is 1500, no minimim range. Ion TORPEDO does 24,000 shield damage (not a typo), lockon time is a looong 3 seconds, max range 1500, minimum range 500m, xwing can only carry a single one at a time.
@@manwhalejoe6962 Nice breakdown of statistics, but I was actually referring to the terms "missile" and "torpedo" and their exact similarities and differences. Also, because of what you said, do the ion torps deserve some sort of a nerf while the ion missiles may or not deserve a buff?
I think theyre fine as it is. People often talk about nerfs instead of just learning how to play the game. The missiles are more geared toward disabling fighters, while torp is for cap ships. (The missile has a long cooldown so you cant spam them at cap ships.) The torp is very slow and easy to be shot down, so that balances its high damage. It also has a minimum range, which means you always have a chance to shoot it down. It is true that an enemy fighter can close to almost 500m before firing, which makes it harder to shoot down, but then they are putting themselves at higher risk of getting shot down too.
Okay, I didn't want to comment last time since it might have been a one-off thing, but your glass are uneven in this video again, and I know it's a minor thing but it's really distracting me 😂
That really makes me sad that bombers are basically useless in matches with the exception of AI farming. But that’s not really enjoyable. I want to be able to use a B-Wing or Y-Wing in an effective way. But fighters are just so much better
Apologies for the lack of related gameplay. I attempted to record some for the video, but the games were really bad. And couldn't be used as B-Roll. Apologies!
- Charlie
Appreciate this vid Charlie, just finished the campaign yesterday, was about to try my hand at multiplayer! 👍
Highly recommend, first play AI Fleet battles solo, then co op, then ramked battles. This lets you get the feel of fleet battles, the pacing, morale system, etcetera. Then learning how players play, versus AI 'players'.
As far as I’ve seen, bombers are still viable up to high tier Valiant, I can’t say for Legend or ace but being smart with bombers is always an option, the “secret ingredient” is dying, bombers are best for flagships in my opinion, and can take down multiple subsystems alone. But they are most effective of men flagships where they can slip under the shields and destroy shield generators. Because flying back to a resupply/hanger takes a while (especially in endgame when frigates are gone) the bomber’s objective is to die after doing as much damage as possible.
Dying kills your morale! That's a really good way to have the game flipped. once the game is flipped, you are back on defense. So dying is not a good idea! Staying alive is far more valuable!
@@dankuchar6821 while that is true, I find it that any attempts to try and flee a flagship instead of doing as much damage as possible usually results in the same outcome, and with unstable engine you could get a kill bringing the score to a net neutral
I'm one of the crazy fools that can dogfight in bombers. Rotary cannon and multilock missles shred enemies, especially on defense. Not ai farming....I'm talking about taking down enemy players.
@@acehigh79 hell yeah, a galactic ace if I’ve ever seen one.
Yeah this strategy is insane I’ve been doing it and rout8nely have as much ship damage as my entire team together
Best strategy is to just charge into the capital ship and stop on top of them end just shoot and drop bombs till you die, this works way better as empire I think because the tie bomber is much better at it
One time we managed to do significant damage despite it being only 2v5
And honestly if you have a good team that can escort you there and protect you when you get there a bomber may Straight up be able to kill all subsystems in one run or an entire smaller ship
Thank you so much for these tips, they really help me out on my game, and I try them out all the time!
First of all, thanks for the video and the loadout tips. They're always useful and always welcome! Liked + subscribed!
Small criticism tho: you could REALLY make a video like this more complete if you showed a brief gameplay clip of each loadout in question, along with an explanation as you watch the footage. I think it could be more useful in the sense that it would increase a new player's understanding of the game AND show how that ties into the loadout in question, as you explain the loadout.
Example: "here you can see me use Ion Torpedoes on my X-Wing, first you reach 1500 range, you get a lock-on as you approach, you boost and you launch the Ion Torpedo as close to 500 range as you can, and now you can see me use Boost Extension to get out of the danger zone"
Showing non-related A-Wing gameplay is entertaining, but doesn't do as good of a job to "show" how how these loadouts work.
Also: I understand that this may have been explained before and have been the subject of other videos, but a small example clip of the loadouts might do wonders to help a new player, especially if they came into this video not previously having watched any other ones.
Besides that, good job! Please keep these up!
This is a good comment
For Tie/Ln in lower Ranks the Combination of Thrust Engine (195 Speed) and Reflec Hull (Stealth at Ranges beyond 1500) works quite well, if you flank the capships and watch were the enemys are before chosing your attack path...
1:15 dont worry im one of the subscribed.👍
I would argue that trying to emulate a y-wing with a fighter is inferior compared to using a fighter with reflec hull, overloaded/conversion shields, and thrust engine. The double torpedo I agree with, but unless your trying to mosquito with a fighter, it’s probably better to use burst cannon since you won’t be staying in one spot for too long.
For my TIE fighter torpedo builds I favor Reflec Hull and Thrust Engines. The top speed of a TIE with thrust engines is really insane and can let you take longer routes along the sides of the battlefield without being noticed by enemies. It's then relatively easy to approach the MC75 from oblique angles, fire your torpedoes then get out before the defending team can react. I also prefer burst lasers for attacking the large ships as 2-3 bursts is enough to destroy most turrets and hull breaches.
The problem with fighters in the upper tiers is that interceptors make torpedoes useless. Bombers are your better option in that if you are screened for properly, it is much more difficult to stop your DPS. And the enemy committing to burning through a bomber usually means allied interceptors have the choice to either help you, or take a wide open rocket run at capitol ships.
I play bombers on all leagues becouse i do a lot more dps then fighters and if you are playing whit randoms it is always a gamble my best capatol ship damage was 110000 whit bomber and fighter for the shealds
(What is your best cap damage?)
Personally as the Empire I use a similar loadout but different components, still the piecing torpedo and proton. but I make the hull reflec so I have stealth from radar for the exact same range as lock on range for the torpedos, so if players aren't actively looking or paying attention I can sneak to different angle above or to the side, lock on, fire and run away before they even notice. I use the thrust engine for more max speed so even if I am spotted only an intercepting A-Wing with one themselves is going to be able to keep up/catch you.
E.G, Power always to engines, approach and try to avoid the active fighting, get in range and fire, if someone sees you, start boosting and drifting away, with the TIE's diverting power and you wont be shooting, you can insta get more power and keep your speed going. As a result you will always be going faster and able to drift more often than the republic ships with the one exception mentioned above. Who needs the extra HP if they can't detect/keep up with you?
I’m excited to see what kind of capital ships and cruisers the High Republic have
Hey Eck I have a question. I feel like the more I play as the Republic the worse I do as the empire. How can I fix this? (I main interceptor and fighter for both sides)
Something which I found useful when I had this problem was using a wing with fortified hull and nimble deflector shields as I think it more closely replicates the tie interceptor
@@joshhunter6466 thanks!
Practice Empire in Dogfight mode
Oh you got the green screen wall working? Or did you break into somewhere nicer than your office to film? 😅
Lmfao it’s green screen you see the tv in the background i figure you saw it. But Coleslaw that’s harsh lol
A-Wing with double rockets is also pretty good at sniping subsystems/turrets and stripping shields. Obviously its not as specialized as these fighter builds, but it also allows you to be effective at dogfighting. It can also pulverize bombers when defending and help out on the raider. Sadly, double rockets on the squint is pretty tough to run because of the lack of shields.
I think the key with torpedoes is not being seen when deploying them, as they're so easy to shoot down.
Tie fighter shooting at an imperial arquitens in the thumbnail 😂
TRAITOR!!!
True ha ha ha xD
I'm curious to how you guys use your game clips for your RUclips videos ? I'm having difficulty trying to figure that out for myself lol
I have figured out I'm a terrible bomber pilot lol. Been focusing on dogfighting in my A wing and escorting my bombers. Can still pop some capital ship damage. The raider has a blind spot in the back....so I can take it down from there. Then I wait until the weak points show up on the star destroyer hull and target those. Been doing about 15k damage to capital ships from my A wing.
Why aren't you running plastbursts on the proton/piercing torp build? Does more damage than standard...
I haven’t tried any of these load outs yet but in the early game I tend to use an interceptor with ion and regular rockets as I find I can take down shields really easily on flagships but I don’t like them for dogfights still
I agree with all these suggestions! I admit it was frustrating when I got up in to Valiant rank and I basically couldn't run any of my classic bomber loadouts anymore. I'm wondering if we're going to see some buff to bombers, its like you said they're pretty useless outside of AI farming when in higher rank games
I’m getting tons of mileage out of the TIE bomber in low elo. Am I developing bad habits for the future?
@@ryanrosen740 not at all, feel free to have fun with them while you can! But you will notice as you climb in to higher ranks you'll get team fired on and forced to use fighters instead
Thank you Charile for the great tips
Thank you so much for this, I've been really confused on what to do for this as of late as my bomber loadout for my interceptor works really well for raiders and corvettes, as well as frigates, but not so much for the actual capital ships themselves, so I've been wondering what I can do.
Always learning a lot from your videos! Thanks so much for putting out consistently excellent content!
Thank you for the video! Great tips! Also, quick question. How does the leaderboard position relative to team mates actually works?? Where is this explained, I feel that sometimes ive put in a fair amount of capital ship damage (24k ish) destroyed subsystems, not died once, and downed upwards of 10-13 fighters + 10 or so assists only to be ranked below someone with 1 more kill 7-8 deaths, less assists and less capital ship damage done. Makes very little sense. And kind of makes the effort of not dying feel underwhelming.
I wish they had more capital ships and players. Like three capital ships on each side but squadrons still cool to watch nonetheless.
Example: heavy frigates on both sides aiding their weaker counterparts or defending the flagship. I mean the frigates in the game kinda do this anyway but just a casual thought I guess.
Charlie I played with you on my team last night (thanks for the game by the way) and on Y-Wing I got awarded siegemaster. It wasn't huge damage but between 50-60k cap ship damage and took out the left shield gen doing decent damage to the other. I think the best is definitely a team of varied ships (as the game has been designed) but the fighters and interceptors need to protect the bombers and take out the defense fighters. Everyone playing A-wing assault might work but it's definitely not team playing and if that really is the best way to play then the interceptors needs nerfed. Do you think the interceptors need to be weakened?
i think the main issue is that the A wings are powerful in the hands of players that know how to use them, and the empire pilots can do nothing about it. in team 5v5 games this might not be the case but on pubs it is a nightmare.
yo man, i love the videos please keep the squadron videos going not enough people play this game
2:40 proffesional in-game footage 8)
Rad! Do you think if they took ingame assets from the Fondor Ship yard map in in BF2 and revamped it to be asymmetric and placed it over Var-Shaa to recreate the battle from the hunted trailer it would be a good map?
Dude... are you serious? TieD can do massive damage on Capital ships. I've see 40k+ multiple times. Rockets, dead fire concussion misses and blaspursts at full charge will get it done if you can boost drift your ass off and manage the power systems.
Just a question about the builds I have is damage. I'm relatively new to the game so I can say my way is good but in ranked matches I'm able to do around 30k of capital damage in my bomber with the loadout I run, if that loadout is better then I would love to try it
Charlie close up scared me in vr lol
Isnt it better to have a repair droid auxiliary in place of the reinforced hull for fighter class? That way you dont sacrifice maneuverability and you have health regen for survival.
You need both aux options for missiles.
No you can run repair droid...but you have to be accurate with your lasers
good video, I just wish the gameplay footage would match what you are talking about...It would be more illustrative for the viewer to show the process of say, stripping the shields with an X-wing as opposed to showing random A-wing gameplay...I know it would take longer to capture the footage but would be more helpful to the viewer overall.
Woah you look a lot different than I would’ve expected
Jet engine is really good if you can boost skip
Thanks for the tips
2:37
Standard engines or Unstable Engines?
Cause you said Standard but show Unstable.
I got the same same scarf!
you should do a video/stream where you try out some of the fans loadout suggestions
I'll subscribe for the good scarf content
I'm sad the B wing does not seem to have a place.
I thought the same when I first tried it but I quickly learned that it has INSANE dps. Use the rotary cannon but leave your shields, hull and engines default. Then just mess around with your auxs until you find your preferred loadouts. It's really strong especially with full power to the guns, it can melt ties super fast if you just plant yourself like a turret near your capital ships during the defend phase. Ion beam coupled with the normal beam can take out corvettes and frigates too, if you play your cards right. They're not really good at taking out flagships though, unless it's almost dead and you go for a straight up bombing run to finish it off. It just really depends what rank you're at and how good your team is. The Bwing requires support from your team, otherwise it's just one big target for the enemy.
Can you show your builds in action instead of filler footage?
a man after my own heart! check out papasean on youtube. he has great illustrative high tier squadrons loadouts.
Hey there. If you're reading this and lack/whant Content, I'd like to sugest to you a steam RPG, mainly because of it's kinda hillarious system requiorments, Nepenthe. You should read it when you have time :).
Thank you so much for this, I literally just searched for a guide on this
Cries in tie bomber*
Hmmm... a choice between Personal Progression or Team Contribution.🤔
Sorry Team 😘
6:59: So... what's the difference when it comes to these terms?
Ion missile does 6000 shield damage, an xwing can carry 6, lockon time is very fast, max range is 1500, no minimim range. Ion TORPEDO does 24,000 shield damage (not a typo), lockon time is a looong 3 seconds, max range 1500, minimum range 500m, xwing can only carry a single one at a time.
@@manwhalejoe6962 Nice breakdown of statistics, but I was actually referring to the terms "missile" and "torpedo" and their exact similarities and differences.
Also, because of what you said, do the ion torps deserve some sort of a nerf while the ion missiles may or not deserve a buff?
I think theyre fine as it is. People often talk about nerfs instead of just learning how to play the game. The missiles are more geared toward disabling fighters, while torp is for cap ships. (The missile has a long cooldown so you cant spam them at cap ships.) The torp is very slow and easy to be shot down, so that balances its high damage. It also has a minimum range, which means you always have a chance to shoot it down. It is true that an enemy fighter can close to almost 500m before firing, which makes it harder to shoot down, but then they are putting themselves at higher risk of getting shot down too.
Imagine being part of that +70%...tsk tsk..shame
It would have been much cooler if you demonstrated the pro's rather than just random A wing vids.
I've followed you👍
Wow
Okay, I didn't want to comment last time since it might have been a one-off thing, but your glass are uneven in this video again, and I know it's a minor thing but it's really distracting me 😂
subscribe fools! Great vids
😀😀
They need to fix and rehabilitate bombers... lots of balance patches needed to keep this game playable.
Remove rockets from interceptors
Day 2 of saying:
This game better have live service I swear
First comment!
Love the vids. It’s a shame squadrons sucks though :(
That really makes me sad that bombers are basically useless in matches with the exception of AI farming. But that’s not really enjoyable. I want to be able to use a B-Wing or Y-Wing in an effective way. But fighters are just so much better