All shaders were tweaked to my personal liking and maybe not as good as they could have been. This was a huge time invest and I hope everyone will enjoy it.
Thanks for the comparison. In my opinion CompleteRT is the best, RTGI you have to know how to set up, but from what I see UberRT also looks very interesting. I'll have to check it out.
@DigitalDrams So, which RT reshader do you prefer personally out of those and which one offers the best visual quality for performance? Is there one which is consistently good across multiple different games and universally usable? Personally, i think UberRT is most promising, as it offers a good, detailed contrast without over-brightening the image, preserving darker parts well. Seems quite a bit colder and more blue in color tuning overall though.
visual can just be appealing as well doesn't mean it has to be the most accurate available , they all give off their own look and have use cases for pro's and con's basically use what fits best.
NGL looks the most visually pleasing (albeit inaccurate and often bloomy), the rest are either too gung-ho on the ambient occlusion, or too strong on the light bounce. RTGI looks so outdated now by comparison, is it still in active development?
RTGI is lighter, Complete RT is more realistic, MSRT is cute, UberRT is darker, NGL is warm, DAMPRT is smokier. But which one do you think is more realistic? Compared to my result?
@@DigitalDreamsytah thank you for letting me know my friend I couldn’t notice the difference cuz Ive tried it once due to having lack of time it looks great
Honestly, in a lot of cases you can simply swap RT with a good finetuned tonemapping, bloom or ambient light and it will do a similar or better job without tanking FPS. Some games just look good by themselves and just adding a good reshade comes with no performance loss and is therefore 1st choice for me.
Sadly many people think that and it is totally wrong... Rt shaders well setup adding light bounces are the right places, ambient light just makes it anywhere... Rt shader adds ambient occlusion at right places, tonemap just adds contrast etc. Rt can ad real shadows like shown here multiple times, ambient light or tonemapper and can't do this. You can do what you want but don't tell people wrong things
@multilod8974 sure, and no one need to use it :) but it aimply is wrong to tell ambient light and tonemap looks close. That's all. I also use other shaders and not just rt shader.
Good base Global Illumination skewing your perception here probably - AC: Mirage already has that for instance and doesn't need a lot of touching up, or worse, gets exaggerated bounce lighting.
it doesnt have you should enable the motion vector called mv option its 0 set it to 2 to use uber motion vector and make it at the top of active shaders
All shaders were tweaked to my personal liking and maybe not as good as they could have been.
This was a huge time invest and I hope everyone will enjoy it.
in my opinion Complete RT is the best RT shader in the comparisons, in particular: 01:50 , 04:11 , 09:29
OMG now I understand why the people say Complete RT is so good! 😍
Ngl looks best on average .it looks like cgi without looking overly shadowed
Complete RT is a Game-changer! the best among Paid RT shader
This is great. I've wondered how some of the RT shaders compared, but never saw any good comparisons. Thanks for making this!
glad you enjoyed it
Lovely comparison! You did an amazing job mate. Thanks a lot for your efforts!🙂
thanks man :)
CompleteRT the best!
I've bought RTGI and Complete RT. But I think I'll take a look at Uber RT too
Thanks for the comparison.
In my opinion CompleteRT is the best, RTGI you have to know how to set up, but from what I see UberRT also looks very interesting. I'll have to check it out.
Ngl
@DigitalDrams So, which RT reshader do you prefer personally out of those and which one offers the best visual quality for performance?
Is there one which is consistently good across multiple different games and universally usable?
Personally, i think UberRT is most promising, as it offers a good, detailed contrast without over-brightening the image, preserving darker parts well. Seems quite a bit colder and more blue in color tuning overall though.
Hi, which is better and more realistic? Complete Rt or rtgi? I need some advice.
Ngl looks the best on average.not to overly shaded but looks most cgi at times. 2nd place for uber rtgi 3rd
visual can just be appealing as well doesn't mean it has to be the most accurate available , they all give off their own look and have use cases for pro's and con's basically use what fits best.
was this video using complete rt last version, 1.6?
NGL looks the most visually pleasing (albeit inaccurate and often bloomy), the rest are either too gung-ho on the ambient occlusion, or too strong on the light bounce. RTGI looks so outdated now by comparison, is it still in active development?
Thanks for your time and efforts for making this beautifulk comparison 👍
great work on your free shader! :D
RTGI is lighter, Complete RT is more realistic, MSRT is cute, UberRT is darker, NGL is warm, DAMPRT is smokier. But which one do you think is more realistic? Compared to my result?
The creator of this channel even said that RTGI is more the realistic take but Complete RT is CGI without the extreme shadow
@@Wyn3e If RTGI needs to be configured. But which one is more realistic? You've confused me, the author said otherwise.
Hello, Complete RT is very good. But I think rtgi is more realistic? If so, I'll buy it.@@Wyn3e
are those default or tweaked UBER RT settings? ty
@@jusahneim slightly tweaked
What are you using rtgi or immersive rtgi?
immersive it is the successor to rtgi
Thanks, but comparisons should be made on old games. In new games everything is fine with shadows and light. Shader does nothing or does worse.
Should test out new RTGI update it’s really good
This is the new update. Became it earlier for this video !
@@DigitalDreamsytah thank you for letting me know my friend I couldn’t notice the difference cuz Ive tried it once due to having lack of time it looks great
Which is more realistic? Rtgi or Complete RT?
for realism I think RTGI but both are noice
@DigitalDreamsyt 👌
@@DigitalDreamsyt I think I'll buy RTGI 0.70, or Complete RT. You said Rti is more realistic, so for realistic graphics, take RTGI? What do you think?
I honestly still prefer the old 0.36 RTGI.
Can you get the older versions from the Patreon as well?
Honestly, in a lot of cases you can simply swap RT with a good finetuned tonemapping, bloom or ambient light and it will do a similar or better job without tanking FPS. Some games just look good by themselves and just adding a good reshade comes with no performance loss and is therefore 1st choice for me.
Sadly many people think that and it is totally wrong... Rt shaders well setup adding light bounces are the right places, ambient light just makes it anywhere... Rt shader adds ambient occlusion at right places, tonemap just adds contrast etc. Rt can ad real shadows like shown here multiple times, ambient light or tonemapper and can't do this. You can do what you want but don't tell people wrong things
@@DigitalDreamsyt can be, overall RT looks better, no question.. but at what costs? cranking up the electricity bill is not option for many
@multilod8974 sure, and no one need to use it :) but it aimply is wrong to tell ambient light and tonemap looks close. That's all. I also use other shaders and not just rt shader.
Good base Global Illumination skewing your perception here probably - AC: Mirage already has that for instance and doesn't need a lot of touching up, or worse, gets exaggerated bounce lighting.
UberRT and DampRT are my favorite. They are similar and produce the best quality imo. Other RT options are too dark or too light.
What I see uberRT is the one that is most bright and DampRT is the darkes in every game
Insane Video, RTGI looks amazing but Marty and Crew are bad people, so best to go with complete or Uber RT
rtgi is more subtle, Complete RT is way better
Proof?
What do you mean "bad"?
?
?
@@DigitalDreamsyt ??
UberRT is the best. More natural coloring, more dynamic lighting, high dynamic range and most cinematic.
Super glad I could help with this, appreciate the time you took!
I do wish MSRT had gotten a proper configuration for most of the comparisons however.
great work with the shaders and thanks! :)
DampRT would be the best if had no ghosting.
it doesnt have you should enable the motion vector called mv option its 0 set it to 2 to use uber motion vector and make it at the top of active shaders
Uber looks better 😮
Me like UberRT and DampRT is sweet, too