The Corridor Crew situation is a disaster

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  • Опубликовано: 21 сен 2024

Комментарии • 4,4 тыс.

  • @joppemin
    @joppemin 10 месяцев назад +1956

    They've turned into that one friend who just found out about AI and keeps sending you his Midjourney generations.

    • @The_InsideJoke
      @The_InsideJoke 10 месяцев назад +121

      And then calls it "art"

    • @silouhette99
      @silouhette99 10 месяцев назад +42

      really happy i dont have a friend like that

    • @joppemin
      @joppemin 10 месяцев назад +13

      @@fhweuenh not since they've dumped their production quality down the drain no

    • @elongatedmanforever1252
      @elongatedmanforever1252 10 месяцев назад

      ​@@joppeminhow did they do that??

    • @joppemin
      @joppemin 10 месяцев назад +33

      @@elongatedmanforever1252 using Ai as a crutch which turned out to by a fragile rotten stick. The quality literally degenerates the skill they already had

  • @enbydeadly
    @enbydeadly 11 месяцев назад +1246

    26:17 gotta love the "photorealism" of taking a completely fine, pretty character with a little bit of dirt on her face because she's the tomb raider, and the AI giving her like 10 layers of foundation and perfect glossy lips and perfectly kept eyelashes. I feel like CorridorDigital being nothing but dudes (as far as I'm aware) really limits their perspective. That's not photorealistic that shit looks like an instagram model had makeup artists work on her for 2 hours

    • @enbydeadly
      @enbydeadly 11 месяцев назад +246

      that video is just 7 white men in a room going "wow that looks so much better" at video of their terrible AI putting supermodel makeup on a bunch of women and some dudes

    • @GeteMachine
      @GeteMachine 11 месяцев назад +81

      I see it too, a lot of these guys tend to really want filtered, shiny, airbrushed models even if the game setting they're in are outside.

    • @EggScramb1ed
      @EggScramb1ed 11 месяцев назад +76

      Also, the original face is showing expression and the facemorph has her completely lacking it in a (what looks like) serious scene. So not only does she look super done up, she lacks emotion as well.

    • @silmarian
      @silmarian 11 месяцев назад +21

      Corridor Crew _had_ women working there once upon a time.

    • @TheGBaltar
      @TheGBaltar 11 месяцев назад +23

      @@enbydeadly what's wrong with them being white men?

  • @Utonian21
    @Utonian21 10 месяцев назад +2291

    its funny how they complain about game characters being too "mannequin-like" then proceed to use an AI that makes all the characters look like Barbie dolls lmaoo

    • @Cloudaddy220
      @Cloudaddy220 10 месяцев назад +59

      At least they arent ugly as sin anymore

    • @Channel-23s
      @Channel-23s 10 месяцев назад +13

      Ehh better that then the latter

    • @asadasss263
      @asadasss263 10 месяцев назад +207

      @@Cloudaddy220 man, i dont understand people like you, do you also only watch movies with attractive people in it?

    • @asadasss263
      @asadasss263 10 месяцев назад +118

      @@Channel-23s why, why is the attractiveness of the characters matter at all, my favorites games of all times is portal 2 and i find the main character not at all attractive, and one of my favorites movies of all times is bladerunner and i find harrison ford to be unattractive but that never take away from my enjoyment, so why is it matters to you?

    • @Cloudaddy220
      @Cloudaddy220 10 месяцев назад +22

      @@asadasss263 first of all I don't even remember the last movie I've watched or when that was, second yeah prolly because ugly people don't usually get cast in movies. Very weird follow up question from you, even ugly people don't like to look at other ugly people. I don't know why you're pretending like this is a new thing but you sound silly

  • @eppielicious
    @eppielicious 8 месяцев назад +572

    To me, all their video game AI faces look like their incredibly front-lit, like they're standing in studio lights. Its crazy that they perceive "realistic" as what is essentially instagram models.

    • @DMHR100
      @DMHR100 8 месяцев назад +19

      God forbid we use fantasy as escapism.

    • @tiobetio9501
      @tiobetio9501 8 месяцев назад +26

      Dude, they tried to improve Luke Skywalker's Mandalorian CG character and it turned out worse.

    • @nunnukanunnukalailailai1767
      @nunnukanunnukalailailai1767 7 месяцев назад

      @@tiobetio9501they also did a vfx breakdown on a shot that was done on camera lol

    • @wakkaseta8351
      @wakkaseta8351 7 месяцев назад

      @@DMHR100 No wonder the west's gotten so compromised when there's so many soft people like you who need safe spaces.

    • @NoLongerTheHonoredOne
      @NoLongerTheHonoredOne 7 месяцев назад

      Womp womp fucking hate liberalism 🤦‍♂️. Complain and complain

  • @lokmister
    @lokmister 10 месяцев назад +1850

    Dude the Lara Croft one in particular makes me laugh so much (obviously the ones like cloud are funny but in a different way) because they literally just removed the dirt… she’s fighting for her life in a jungle when the fuck did she have time to shower and touch up her makeup?! XD

    • @joshpaul6417
      @joshpaul6417 10 месяцев назад +97

      she looked like an instamodel after

    • @elongatedmanforever1252
      @elongatedmanforever1252 10 месяцев назад

      They made her look like a woman not a man.

    • @electrojones
      @electrojones 10 месяцев назад

      The way they clap for themselves like chimpanzees when they look at their own shit.

    • @Akiraspin
      @Akiraspin 10 месяцев назад +1

      The same amount of time Dante had to bleach his hair and Cloud had to spike it. It's a fucking video game, no one with a brain gives a shit about "muh realism"
      We play games for escapism, not watching a normal "realistic" woman get caked in dirt "realistically" and fall down a cliff "realistically" and get beat up by animals "realistically".
      I wanna see fucking Lara Croft doing backflips and wall running with two pistols while headshotting a pair of Tigers, not whatever the fuck the Tomb Raider dogwater remakes are.

    • @Gustoberg
      @Gustoberg 10 месяцев назад +80

      You gotta girlboss somehow 💅💅

  • @Lee-ek7vn
    @Lee-ek7vn 11 месяцев назад +681

    It’s the fact that they did mostly girls and all the ai did was make them hyper feminine and peak beauty standard, taking away the natural characteristics that most girls actually have. It’s giving intel’s being mad that the main girl is not blonde with blue eyes and big boobs

    • @dragontears
      @dragontears 11 месяцев назад +41

      Absolutely this

    • @mxmissy
      @mxmissy 11 месяцев назад +139

      It's giving that one chud who was mad because Aloy (the one with red hair) had peach fuzz and he explained in 25-words or less that he's never been close to a woman.

    • @bunnymouse626
      @bunnymouse626 11 месяцев назад +33

      @@mxmissy I’m starting to think that post was just one of their alt accounts and now they’re on a “Snapchat filter” tirade because they got laughed at lol

    • @jcaique
      @jcaique 11 месяцев назад +6

      Maybe because dev have been making women in game ugly?

    • @miigi-p4939
      @miigi-p4939 11 месяцев назад +54

      ​@@jcaiquerealistic ≠ ugly

  • @JTHMsonicfan
    @JTHMsonicfan 11 месяцев назад +809

    The Commander Shepard line is so fucking stupid. "Imagine that character with a real human's face" Default Commander Shepard does have a real human face, It's Mark Vanderloo, a Dutch model that Bioware modeled the character on.
    I dare Corridor to go up to Mark and tell him "We made your face look like a real human's face"

    • @mxmissy
      @mxmissy 11 месяцев назад +159

      HONESTLY! Like that pissed me off so much because a lot of Mass Effect characters are based off of real people. Kaidan Alenko's face is based off of model Luciano Costa who actually cosplays as Kaidan. Miranda Lawson was strictly based off of her VA, Yvonne Strrahovski and The Illusive Man is very similar to his VA, Martin Sheen. Like... it just, oh man it actually pisses me off how they said that. AND NOT ONLY THAT, but that instead of using Vanderloo's face, they have the AI do something else and he just looks like a thicker Paul Walker. Like... I just, fake gamers.

    • @vl5008
      @vl5008 11 месяцев назад +51

      There you go. I didn’t even know about this but as someone who has played all the games three times or more, the change to Shepard’s face was absolutely terrible. It wasn’t him anymore. It didn’t look like him, and it didn’t look that good anyway. I don’t know how to describe it.

    • @sophitiaofhyrule
      @sophitiaofhyrule 11 месяцев назад +55

      @@mxmissy I usually don't condone calling people "fake gamers" but this is warranted lol

    • @littlered6340
      @littlered6340 11 месяцев назад +5

      ​@@sophitiaofhyrulesame 😅

    • @SpaceCase1701
      @SpaceCase1701 11 месяцев назад +39

      @@mxmissy Not just Mass Effect, many games now use face models based on real people nowadays (whether they're based on the voice/mo-cap actors or a professional model hired to be a template) So a lot of these characters ARE already based on real human faces to some degree or another.

  • @hyperx72
    @hyperx72 9 месяцев назад +279

    Videos like this make me appreciate people like Joel Haver more. Since he also popularized/tutorialized an AI rotoscoping technique, but uses his own art, and with a far more humble attitude.

    • @2265Hello
      @2265Hello 9 месяцев назад +77

      Joel Haver to my knowledge uses AI ethically and as a piece of his process. But it’s his attitude is humble and honest about it. Then we have ppl like Shadiversity who let his ego go loose

    • @hyperx72
      @hyperx72 9 месяцев назад +6

      @@2265Hello Shad did something with AI?

    • @2265Hello
      @2265Hello 9 месяцев назад +44

      @@hyperx72 oh boy you don’t know basically he did an “AI love letter” and a bunch of other videos and rants claiming a bunch of things and how his art and skill with the tech improved when really it was just more do the same he did before. Bunch of artists and non artists laughed at him and he doubled down. It’s less shown on you tube. Should also say that Shad denies or dismisses vehemently any ethical or potential ethical issues with AI. And no he doesn’t have a humble attitude about it when you actually analyze what he says .

    • @hyperx72
      @hyperx72 9 месяцев назад +17

      @@2265Hello Oh damn, then again from what I've seen he's not really a good guy to go for for ethics anyway.

    • @MsMoonDragoon
      @MsMoonDragoon 9 месяцев назад +28

      @@hyperx72 Shad isn't a good guy to go to for anything. theres countless people that have debunked the bullshit he puts out about "history".

  • @SymbolCymbals2356
    @SymbolCymbals2356 11 месяцев назад +406

    Correction on the "Is this the death of VFX" video's controversial-ness, they used the name of an artist (Greg Rutkowski) who did not take kindly to his name being used so that the AI would copy his art style ESPECIALLY because the video also inspired many others to use his name in prompts as well

    • @kosaciecsyberyjski
      @kosaciecsyberyjski 9 месяцев назад +34

      Holy fuck they did that? I'm so fuckjng sorry for him holy shit 😭

    • @vash47
      @vash47 9 месяцев назад +1

      sauce?

    • @Nobody-qs3bj
      @Nobody-qs3bj 8 месяцев назад +5

      @@vash47 Title is in the comment, my guy. Learn to pay attention when reading.

    • @Rukushin
      @Rukushin 4 месяца назад +2

      awwwww he must be homeless now :(

    • @coolguy20000000
      @coolguy20000000 Месяц назад

      @@Rukushin what? im assuming this comment is sarcastic but like, what even is the point

  • @KingOfMadCows
    @KingOfMadCows 10 месяцев назад +1115

    Corridor has been hyping AI like they own a bunch of Nvidia stock.

    • @lordtette
      @lordtette 10 месяцев назад +78

      I was thinking the same. Someone needs to look into that

    • @MorganVsTheInternet
      @MorganVsTheInternet 10 месяцев назад +45

      They probably do!

    • @gepe.
      @gepe. 10 месяцев назад +22

      Bingo.

    • @Lornext
      @Lornext 10 месяцев назад +29

      They know that the AI tech will change the industry, they work in it afterall.

    • @elongatedmanforever1252
      @elongatedmanforever1252 10 месяцев назад +6

      Ai at least gives people what they want unlike hollywoke.

  • @grimgingrin830
    @grimgingrin830 11 месяцев назад +812

    Imagine calling it photorealistic, or realistic in any sense, by erasing all the fine details and beautiful “imperfections” we people have. Getting rid of freckles, erasing expressions and the folds and wrinkles the human face makes while emoting like genuinely h o w is that more realistic??
    Trick question it isn’t…

    • @sumkin
      @sumkin 11 месяцев назад +16

      ​@Villealtnobody asked

    • @sumkin
      @sumkin 11 месяцев назад +51

      seriously. it just removes everything human like

    • @sophitiaofhyrule
      @sophitiaofhyrule 11 месяцев назад +34

      Imperfections make characters so much more interesting

    • @freelancerthe2561
      @freelancerthe2561 11 месяцев назад +15

      Technically it is "photorealistic", considering every picture has a dozen filters applied to it out of gate now.

    • @grimgingrin830
      @grimgingrin830 11 месяцев назад +11

      @@freelancerthe2561 true :(
      “photorealistic” is now so far removed from reality that the realistic part is more fiction than anything

  • @jopabr24
    @jopabr24 8 месяцев назад +388

    Out of all of this, the most unhinged part of it is how they have the audacity to say that their "fixed" version of Alloy's face is "more realistic." It truly is not. It's too smooth. There's no shine to it (human faces are oily sometimes and therefore reflect light). There are no blemishes of any kind. Her wind-burnt cheeks and nose are softened into a rosy blush. Indeed, it looks like she just got painted with a heavy layer of makeup to erase any actual facial features. If by "more realistic," they meant "more average and less human" then...sure. I mean, her face looks closer to something you might see in a makeup ad, but not something you'd see in real life.

    • @Ragmon1
      @Ragmon1 8 месяцев назад +12

      Alloy looked good in the first game, then they chose to make her look worse (mesh and the textures).
      Simply put they spent time and money on making her look worse... when they didn't have to.

    • @Solstice261
      @Solstice261 8 месяцев назад +61

      ​@@Ragmon1No, they changed her design a bit, added more details and stuff intended to look more human, she looked less like a model with makeup, sure, you might even prefer the model with makeup, but I am fairly certain Aloy wasn't created with the objective of being conventionally attractive and looking like a model, but rather seeming like a real character, wich one you like more is subjective but the second redesign is objectively better specially when you take into account the character and designer's intent, but that's similar to how I wouldn't want a random magazine model acting in a film looking pretty all the time, that's why we add sweat, blemishes, coarse lips and such in movies instead of just making people more handsome. Personally I think the redesign was an improvement by making her look less like a model, but I don't want to argue so either agree or disagree

    • @commoncure3335
      @commoncure3335 8 месяцев назад

      i would imagine most people want their fantasy protagonist to look visually appealing, not like an over-ripe tomato@@Solstice261

    • @socially_inept_drow
      @socially_inept_drow 8 месяцев назад +54

      reminds me of guys who say they prefer women without makeup without realizing the "natural" look they expect is actually quite a bit of makeup
      like, i don't think these guys know what a makeup-less woman actually looks like.......

    • @torhansen3861
      @torhansen3861 8 месяцев назад +25

      @@Ragmon1 I really don't get the complaints about her. She looks more rugged, which fits the game's world more, and she has some more goofy expressions, but that just makes her more lovable and gives her more character imo. The added character makes her more attractive to me because she actually seems like a person.

  • @walkerthurman4437
    @walkerthurman4437 11 месяцев назад +448

    20:36 you know who also doesn’t have to film with animals or children? Traditional animators

    • @QtPieMarth
      @QtPieMarth 11 месяцев назад +45

      @@meowmeowmeowmeowcatoncomputerthe amount of random videos I have of myself doing silly things like jumping, slashing, or rolling only to pause and use a frame (or just random photos of me and my roommate or partner) for pose references is pretty funny when you scroll through my camera roll. I’m an illustrator, not an animator (although procreate dreams has had me re-bitten by the 2D animation bug), but in the art world in general it’s always drilled in to you to REFERENCE, REFERENCE, REFERENCE! The AI -apologists- _cough_ uhhhh-I mean _enthusiasts_ are acting like AI having a data base and _actual human artists_ using reference photos or videos are the same thing when one is essentially a collage of the relevant data in the data base and the other is a unique piece of art that has soul and value for not only its creator(s), but also its audience.

    • @QtPieMarth
      @QtPieMarth 11 месяцев назад +2

      @@meowmeowmeowmeowcatoncomputer(sorry if this feels weird tagging you, I just wanted to add on to what you were saying from another PoV!)

    • @dracocrusher
      @dracocrusher 11 месяцев назад +7

      At this point it would probably be easier for them to just use basic filmmaking techniques to make themselves look small while filming themselves in child roles without AI. Honestly, it'd probably be way more endearing, too, being something people actively look past the flaws of because of their restrictions. Unlike, say, AI art, where people are going to focus in on the problems because of how much it's built up.
      Just use some makeup to hide wrinkles, hold some oversized props, use some VFX to give them fake legs as they ride the horse... it's all super doable stuff they've specifically shown how to do before.

    • @MrSoso1050
      @MrSoso1050 11 месяцев назад +3

      You are so wrong dude

    • @strayiggytv
      @strayiggytv 11 месяцев назад +1

      @@MrSoso1050 you didn't even have he decency to explain why just stated it like fact 😂 what a piss poor counterpoint

  • @juneinblack
    @juneinblack 11 месяцев назад +760

    I'm so worn out on Corridor's AI stuff. I've been watching them for over a decade now, and even utilized tips from them in my own career over that time. The amount they lean into AI without addressing the stolen art they use to train that AI is so frustrating. They could use their industry knowledge and connections to use the tools correctly. Things like hiring artists with the sole purpose of them training the AI to utilize their style, working into contracts that it can't be used without their express consent and compensation, that could go a long ways in swapping the conversation in a way that is actually helpful to independent creatives keeping tight budgets and quick deadlines. What they do with the tech is just lazy and harmful.

    • @springwater6693
      @springwater6693 11 месяцев назад +42

      when people dick ride ai art and the like with no regard for how it affects real people who aren’t them i become an ai fan aka hope they make one that ruins their livelihood instead as a fun little treat that tastes oddly like their own medicine

    • @bobross-hv6dy
      @bobross-hv6dy 11 месяцев назад +19

      I want to ask you "one" thing because you complain about "training ai with stolen art" and you apparently work in the art creation space.
      Do you watch other people's work? Does it influence your work?
      Do you implement ideas and techniques from other people because you think those are good?
      Does anything you saw in your life reflect in your art?
      After thinking about all previous questions the true question - how does you experiencing reality is different from an algorithm doing so?

    • @sunsooora
      @sunsooora 11 месяцев назад

      100% agree

    • @HoneyBadgerLikesYou
      @HoneyBadgerLikesYou 11 месяцев назад +9

      AI models take a lot of data to train. Like a LOT. It’s completely infeasible to hire individual artists to produce enough art to train any AI model for anything. Even if you paid someone to solely churn out art of only, say, cats, and then trained an algorithm to detect cats in images using only that person’s work, you would never be able to get enough images from that person to train anything close to a usable algorithm.
      None of this is commentary on the channel in question, their behaviour, or the use of AI in general. But I think a lot of people think generative AI is just a computer going into a database of images and copy-pasting stuff. In fact that isn’t at all how it works

    • @InGenSB
      @InGenSB 11 месяцев назад +33

      ​@@bobross-hv6dyai lacks any form of creativity - that's the main difference

  • @uknown1100
    @uknown1100 11 месяцев назад +529

    I can't believe that a group of professionals are so impressed by slightly improved Instagram filters.

    • @space_1073
      @space_1073 11 месяцев назад +27

      Either the technology is so good it could replace artists so it's evil what Corridor is using, or it looks so bad and it's funny that they think it looks good. Nobody seems to be able to decide.

    • @CrAzYpotpie
      @CrAzYpotpie 11 месяцев назад +1

      ​@@space_1073It's called, "salty losers who never had any artistic talent to begin with."

    • @ashb7
      @ashb7 11 месяцев назад +96

      @@space_1073 Both can be true? Most of the results look quite worse than the original so their attitude and reactions are odd, but you should also know for a fact that if AI "art" is even slightly worse, corporations will ditch artists, animators, etc. in favor of AI experts to "borrow" existing art styles and churn out artistically bankrupt content. Simply cause it'll be way quicker and cheaper.

    • @space_1073
      @space_1073 11 месяцев назад

      @@ashb7 Yeah but people won't watch it or support it enough for artists to stop existing, there will always be traditional animators for example, even if AI art is being pumped out by studios in the future, the two will coexist. With how the animation industry is right now the fact that there are still traditional cartoon shows despite it being very expensive and time consuming shows that people just want the real thing. The Majority of movies right now are remakes and Marvel garbage, but that doesn't mean more artful or indie cinema doesn't also exist.

    • @zoomingby
      @zoomingby 11 месяцев назад +21

      @@space_1073 You raise a good point. People can't be objective apparently. As someone who's drawn concept art for years, it's easy to see that people's assessments are driven by spite and derision rather than an honest assessment of the work itself. I mean, sure, some of the expressions are off, but it's clear that there are vast improvements in the overall look of the model. And yes, these are surface level touch ups and not structural skeletal/musculature re-workings of the character, but that's not the point. It will get better. People are so in their feelings about this stuff.

  • @embodimentofimperfection5694
    @embodimentofimperfection5694 9 месяцев назад +236

    I refuse to let tech bros tell me what aesthetically looks good or better

    • @bendover7841
      @bendover7841 7 месяцев назад +8

      Yes, because your opinions matter more because you're an "artist".

    • @pjdigi
      @pjdigi 7 месяцев назад +36

      @@bendover7841 yeah, exactly, it's an artist's job to make things look good, not a tech bro's

    • @zzeroara9511
      @zzeroara9511 7 месяцев назад +9

      ​@@bendover7841 do you even hear yourself???????

    • @bendover7841
      @bendover7841 7 месяцев назад

      @@pjdigi that's some delusional superiority complex you've got there. This is why you guys always end up as broke bums or psychopathic dictators.

    • @bendover7841
      @bendover7841 7 месяцев назад

      @zzeroara9511 Yes. Your opinions do not matter more. You're a nobody. Come back down to earth. The audience decides what looks good. And most of them don't care about the pretentious sh1t.

  • @MorwenWhyte
    @MorwenWhyte 11 месяцев назад +517

    The "photorealistic" characters not only look shitty... there is no actual application for such a filter since they're applying it to clips of the game and not to the actual game engine. So there are zero things to brag about what they did lol.

    • @Cha4k
      @Cha4k 10 месяцев назад +21

      I remember showing some people screenshots of quake 2 back in highschool, trying to explain to them how great this new tech was, we could interpolate vertex positions, we had coloured lighting, Texture filtering! And they laughed and said the graphics still didn't look realistic so it was a dumb waste of time and nothing impressive.
      That's you, You're the modern day version of that person.

    • @MorwenWhyte
      @MorwenWhyte 10 месяцев назад +87

      @@Cha4k am I reading this correctly? Are you trying to defend the Corridor guys shitting all over the hard work of the people involved in those games... using some AI?

    • @KabuMontasaurios
      @KabuMontasaurios 10 месяцев назад +9

      ​​​​@@MorwenWhyteit seems like that person was not comenting on the moral implications of lazily overwirting someone else's work, but providing a contrasting opinion about the potential use of AI technology in videogame engines. So no, that person was not defending the Corridor guys.

    • @ThaEzzy
      @ThaEzzy 10 месяцев назад +26

      Not only that, but they also applied it to something that already had work put into it.

    • @wonderfulworldofmarkets9033
      @wonderfulworldofmarkets9033 9 месяцев назад +6

      Are we looking at the same video? the photorealistic characters looked so much better. As for adding it to the actual game engine, that's definitely a good point. Not sure if they could render that in real time in a game engine. But I'm sure you could use ML/AI to upscale the models.

  • @gabiking4522
    @gabiking4522 11 месяцев назад +759

    Im actually a character artist at a game studio- yeah i dont really think those guys actually know what photorealistic means? perfect skin and emotionless eyes is definitely not what most people consider photorealistic. They really just come across as being full of shit when they act all excited about how good things look when they just dont? it feels really disingenuous

    • @GiantAmoeba
      @GiantAmoeba 11 месяцев назад +56

      I think we're starting to see why they don't work in the proper industry anymore

    • @Entertainer13
      @Entertainer13 11 месяцев назад +35

      I remember seeing the Final Fantasy movie, and while it was just OK, there was an article by the VFX artists explaining why people thought their characters looked so good. They pointed out that they had imperfections, blemishes, etc, which read more real to our eyes. This was how long ago lol

    • @Honed-
      @Honed- 11 месяцев назад +7

      right so prefect skin is bad, and ugly is better i guess. its a video game it dosnt have to look realistically ugly, and they even at the end they didn't think it work so this argument is pointless.

    • @wocky2299
      @wocky2299 11 месяцев назад +10

      i watched their video when it first released and im pretty sure they said the eye issues could be fixed, and the skin being smooth isnt the point, its the fact it doesnt look uncanny, which to me it didnt

    • @bluester7177
      @bluester7177 11 месяцев назад +32

      @@Honed- perfect skin isn't bad, it's just unrealistic, nobody like NOBODY, even the supermodels, the skin care models, have perfect skin, also what you find ugly may be beautiful to other people, beauty is very subjective.

  • @aor5753
    @aor5753 11 месяцев назад +613

    Art doesn’t need to be photorealistic to be good.

    • @Hoju3942
      @Hoju3942 11 месяцев назад +62

      Incorrect. The point of all art is to blandly replicate real life with no design or style to speak of, or to be broken down into "This looks good" or "This looks bad."

    • @KitsuneShapeShifter
      @KitsuneShapeShifter 11 месяцев назад

      @@Hoju3942no, art doesn’t need to be realistic, otherwise Picasso is a fraud and moron for avoiding realism lol

    • @RedFactionMaps
      @RedFactionMaps 11 месяцев назад +33

      Nobody said it did, neither did Corridor Crew. You're all all creating drama where there is none.

    • @sushiroll3795
      @sushiroll3795 11 месяцев назад +79

      ​@RedFactionMaps "Fixing" people's art without being asked is incredibly offensive to the original artist(s). I'd say the drama surrounding this is more than justified.

    • @KitsuneShapeShifter
      @KitsuneShapeShifter 11 месяцев назад +8

      @@sushiroll3795 nah, it will die out as the artists lose

  • @cataleast
    @cataleast 9 месяцев назад +47

    The thing that really pisses me off about the whole Facemorph thing is that not only does it crash head-first into the uncanny valley in many cases, it's not even applicable in the context of video games! They're applying an AI filter to VIDEO of scenes rendered in-engine. Even if the filter improved things, there's no way to apply it to the 3D models, animation, and shaders that are being used to render the scene in real-time. So, not only did they make a lot of things worse, it's not even remotely viable.

    • @Erm-2457
      @Erm-2457 8 дней назад

      well using the ai as a tool it would be easy to use the filter as a reference and clean up your character model that way making it a viable way to help

  • @bubblezxallxaroundx
    @bubblezxallxaroundx 10 месяцев назад +897

    i really liked the "we fixed the cgi" series when they would, ya know, actually go in on movie scenes and did their own work without ai filters. wild i know. it's disappointing to see them lean so heavily into ai and continually making mistakes like shelling so hard for their nfts. there are members of their team who are way too talented for this nonsense (peter)

    • @Greybell
      @Greybell 9 месяцев назад +35

      it would've made sense if they deep fake using photos of the character actors instead of some random AI filter that obviously has biases. It's not even "fixing", it's degrading the face models.

    • @z-beeblebrox
      @z-beeblebrox 9 месяцев назад +43

      for real, they've done some really really cool stuff just using off the shelf CG and compositing tools (plus really good cameras), and it's SO disappointing that they seem to have turned their back on all that in favor of pushing this AI bullshit. I think part of it is purely just how many views they get off the controversy but it's very short sighted.

    • @OrbitalCookie
      @OrbitalCookie 9 месяцев назад +36

      Peter, Clint, Fenner WERE great team members who moved on. Can't blame them, I would do the same if my boss thought my work is less valuable than an AI trick that you can milk limited number of times.

    • @convictedxmage4546
      @convictedxmage4546 9 месяцев назад +4

      @@z-beeblebrox I remember when the off the shelf CG you're talking about was threatening all the hard work of actual special effects artists and set designers. Everything changes, and everything stays the same.

    • @z-beeblebrox
      @z-beeblebrox 9 месяцев назад +1

      @@convictedxmage4546 When?? Blender was a joke until only about four years ago, and I've heard nothing but praise for it's ascendence. Hell plenty of stuff like DaVinci Resolve were dragged kicking and screaming into popularity *because* so many people were desperate for alternatives to the increasingly unattainable "industry standard" programs run by greedy corporations. It was NOTHING like AI. Artists might be suspicious of new tools, but they're never afraid of them. Hell, when I was in college in 2005, one of my professors was part of the Disney layoff wave, teaching Animation history - but the REAL reason she was there was to learn CG. Because even though that's what she lost her job to, she knew it was the future and there was still a place there for her. Ain't NO goddamn artist in the fuckin world learning AI prompting, and they never will.

  • @milapiepers502
    @milapiepers502 11 месяцев назад +404

    that huge skeleton shot would have been cooler if the skeleton itself wasn't stiffer than a board in regard to its movements and pose

    • @atemephii
      @atemephii 11 месяцев назад +30

      If they played around with the lighting, they could have made it more dramatic to hide the fact that it’s stiff af (but I doubt that)_

    • @br1na332
      @br1na332 11 месяцев назад +10

      Yup. The concept of the scene and the whole knighting thing are amazing on paper.

    • @angulinhiduje6093
      @angulinhiduje6093 10 месяцев назад

      Yeah would be cooler. But there is a reason it isn't something small teams usually do. It's hard and expensive.

  • @etheriumart
    @etheriumart 10 месяцев назад +588

    Both those professional animators (the Bancroft Brothers) were my professors. Their reactions really got me, because it’s quite funny. They literally made a documentary recently about why AI art is detrimental and harmful.

    • @gamechannel1271
      @gamechannel1271 9 месяцев назад +35

      I'm sure it isn't a broad and overarching all AI art is bad documentary. AI is just another tool, and any tool that speeds up a creation workflow with sufficient quality will be used. It's only a matter of time before AI is widely used for tasks like generating in-betweens in 2D animation. Some anime have already tried this to mixed results, but it will get better to the point you can't see any jank.

    • @larrypotter2243
      @larrypotter2243 9 месяцев назад

      ​@@gamechannel1271that's not the problem though. People want to see creations of actual people and not have their art scoured and scraped for the profit of others.

    • @Melvinwacko
      @Melvinwacko 9 месяцев назад +5

      What is the documentary?

    • @reginaldforthright805
      @reginaldforthright805 8 месяцев назад +29

      @@gamechannel1271no, it’s always wrong, no exceptions.

    • @pete5516
      @pete5516 8 месяцев назад +54

      @@reginaldforthright805it’s not always wrong. If you’d ever studied how AI works (which I’m sure you don’t understand) you’d know that it can be used to great effect in vfx and other fields. It just can’t do good ‘original’ art. Using AI for particle effects or filters actually makes a lot of sense in some scenarios, it just shouldn’t be used to replace animation or character design as it always has to learn from a source so it will always copy.

  • @cleonanderson1722
    @cleonanderson1722 9 месяцев назад +172

    I think it's a tell when someone feels the need to "fix" Aloy's face.

    • @vraolet
      @vraolet 8 месяцев назад +18

      It's all in the world "fix" for me.
      If the goal is to make a character more attractive I get it but calling that "fixing" them shows how little they understand about character design

    • @Razumen
      @Razumen 8 месяцев назад +6

      Go look at the original game and the model they based her off, the developers trashed her face to hell and back.
      The only tell is people that think the developers actually did a good job.

    • @vraolet
      @vraolet 8 месяцев назад +14

      There is so much wrong with what you just said.
      First, basing a character on a real person doesn't mean that you have to make them look exactly alike, you are allowed to modify the character to meet your artistic vision.
      Second, they do look very fucking similar, except for a few magazine photos (which are always photoshoped anyway) they did a great job especially for a console game.
      Third looking at the "corrected" Aloy models they never look closer to Hannak Hoekstra than the original, they just look closer to every female character created by guys in mmorpg.

    • @Razumen
      @Razumen 8 месяцев назад +4

      @@vraolet The whole point of basing them on an actual person is that they look the same. And no, they don't look "fucking similar" at all. If you think that, you really need your eyes checked. 🤣
      Sure you can use the "artistic license" argument, but that's readily countered buy staying the obvious: your art looks like shite.
      It being a console game is not an argument in this day and age, console games are now the ones that lead the market in terms of visuals, since they are the most popular platform, and there are no real limitations anymore in terms of rendering people's faces faithfully.
      And I never said what they did here made them look closer to the models, nice strawman.

    • @cleonanderson1722
      @cleonanderson1722 8 месяцев назад +6

      Not ironic at all that someone appears out of nowhere to say "nuh-uh, you are" in way too many words.

  • @GeteMachine
    @GeteMachine 11 месяцев назад +520

    What they consider more realistic actually is the opposite, its not fidelity here. The ai they used, removed the redness in real areas of Aloy's skin, it removed the slight different tones on the face and extended her cheekbones. The only thing it did was I guess ad more definition to the hair and the face muscles and gave her a chin dimple, but it doesn't make sense for her to have perfectly plucked eyebrows or eyeliner for the character or setting. Their Aloy looks like it was replaced with a celebrity. Smoother and completely even toned or completely clear skin isnt more realistic. Photorealism is one thing, but these guys conflate a lot of that with just airbrushing.

    • @dracocrusher
      @dracocrusher 11 месяцев назад +63

      What gets me is that all the AI generated faces feel weirdly rubbery? Like there's this odd shine on them that doesn't really match, it just looks really weirdly rough.

    • @littlered6340
      @littlered6340 11 месяцев назад +6

      ​@@dracocrusheryeah this is one of the top complaints about skin generated by AI. People have tried to find ways around it and there are some Loras that help but it's pretty difficult to get right.
      Honestly I don't know enough about art to be good at figuring out why, I'm a programmer and not an artist, but I think it's very interesting. The hands are super obvious, but rubbery skin just seems weird, like, is it because most pictures of women are heavily photoshopped??? 🤔

    • @dracocrusher
      @dracocrusher 11 месяцев назад +17

      @@littlered6340 It might just be AI not really understanding lighting, so it's trying to compile images in different lighting styles or levels of focus together into one weird soup that doesn't really look like anything specifically.

    • @bluester7177
      @bluester7177 11 месяцев назад +4

      @@dracocrusher Or maybe the data set is just a lot of airbrushed photos, or at least the majority of it, I don't know, it just seems like that's the majority of the content you see, even real people on social media tend to be filtered, my phone camera has smoothing for skin on as default.

    • @dracocrusher
      @dracocrusher 11 месяцев назад +4

      @@bluester7177 That could also make a lot of sense.
      One really funny theory I heard is that when people put AI art out there, it'll go to places where other AIs group-steal art to use as a dataset. Meaning the more AI art is used, the more AI art systems will copy the mistakes of other works of AI art.
      Because there's no screening process for what the AI learns and because it's hard to get a system to UN-learn things, this means there's a real possibility we'll gradually just hit this weird tipping point where AI art will get worse and worse by copying its own mess-ups until the mistakes and weird imperfections are so bad and plentiful that it makes AI art basically unusable. Because any attempts at making new AI Art will just spit out some weird mess trained on millions of other bad AI art pictures, which have also been trained on millions of other bad AI images, and so on and so on.

  • @paigeg1014
    @paigeg1014 11 месяцев назад +514

    What’s so funny is the face/skin filters that they think are revolutionary have been in Sims mods for years 😭

    • @farmer_joe_
      @farmer_joe_ 11 месяцев назад +12

      ??? Tf are you talking about, a 3d model in a game is wildly different from putting a new face on a person.

    • @bluester7177
      @bluester7177 11 месяцев назад +63

      @@farmer_joe_ They are just making a point that putting a new face on a person isn't a new thing, is actually at least a decade old, it's just easier right now.

    • @farmer_joe_
      @farmer_joe_ 11 месяцев назад +5

      @bluester7177 meaning... it's revolutionary technology?

    • @PretzelSage
      @PretzelSage 11 месяцев назад +52

      ​@@farmer_joe_revolutionary is never before seen or redefining. Planes. The radio. Pennecilin. Filters are not revolutionary, we've had them since like... idk, 2012?

    • @farmer_joe_
      @farmer_joe_ 11 месяцев назад +6

      @cedaagent ah I see what you guys mean, you just don't understand the technology in any fashion. Try educating yourself before getting mad at your assumptions, cus its far from just a filter.

  • @OcarinaLink24
    @OcarinaLink24 11 месяцев назад +285

    The filter just makes them more conventionally attractive. Their whole AI is built off unattainable beauty standards and they don’t even notice 💀

    • @harithsami843
      @harithsami843 11 месяцев назад

      I thibk it was more about the eyes looking realistic, not the makeup aspect.

    • @wocky2299
      @wocky2299 11 месяцев назад +7

      @@harithsami843yea it was about making them not look uncanny, which about 90% of the comment section doesnt seem to realize since they all sound like twitter geeks.

    • @bluester7177
      @bluester7177 11 месяцев назад +16

      @@wocky2299 but they look uncanny to a lot of people, that's the point a lot of the "twitter geeks" are making, airbrushed faces are uncanny to a lot of people, humans have imperfections.

    • @LinkRammer
      @LinkRammer 11 месяцев назад +1

      Literally who cares if the beauty standards are unattainable?

    • @patriarchyenjoyer69
      @patriarchyenjoyer69 11 месяцев назад

      "unattainable"
      Speak for yourself.

  • @xvgarnet
    @xvgarnet 8 месяцев назад +130

    Aloy is already so realistic that the only thing the AI did was remove the expression and imperfections on her face. The guys in Corridor Crew are delusional.

    • @NoLongerTheHonoredOne
      @NoLongerTheHonoredOne 7 месяцев назад +5

      Calling someone delusional for having fun and using their vfx to fix something is delusional

    • @Da0ll
      @Da0ll 7 месяцев назад +1

      People don't like the face of the character, everybody agrees they would look better if they didnt retouch the actor/reference face instead of making it ugly to make it "realistic"

    • @ge2719
      @ge2719 5 месяцев назад +1

      Except in the first game the character actually looked exactly like the person they based he character on, Hannah Hoekstra. But with red hair.
      In the second game they made her look completely different. So how is that "realistic"? It's literally going from realism to fiction.
      It's more realistic that they made a giant robot dinosaur hunter character be suddenly much fatter in the face? What?

  • @calmlymangled
    @calmlymangled 11 месяцев назад +19

    i literally don't even understand what they're talking about when they show aloy on the screen. are they seriously saying that she looks "more realistic" with less detail, no wrinkles, no freckles, and eyelash extensions?

    • @jessicaheller3076
      @jessicaheller3076 11 месяцев назад +2

      The original look of Aloy is ugly bro, lets just be real here. She has an androgynous look to her which is weird to me. The AI fix up fixed that by making her look more like a female than a boy.

    • @calmlymangled
      @calmlymangled 11 месяцев назад +18

      @@jessicaheller3076 what is wrong with you?

    • @jessicaheller3076
      @jessicaheller3076 11 месяцев назад +2

      @@calmlymangled i should be asking you the same thing

    • @Captain-J-Amadaeus
      @Captain-J-Amadaeus 10 месяцев назад +10

      @@jessicaheller3076Aloy’s face is based on a face scan of a real person and I see no issue with a characters face being ‘androgynous’. Also I don’t understand why people want photorealism it really doesn’t make games better.

    • @jessicaheller3076
      @jessicaheller3076 10 месяцев назад

      @@Captain-J-Amadaeus yes i know and if you couldn't tell, the real persons face who was scanned looks ten times better than how they modeled her in game. Thats our point. There was an edit of Aloys face making her look more like the real life model she was scanned from and it made Aloy look way better.

  • @claudiadarling9441
    @claudiadarling9441 10 месяцев назад +288

    They don't even make characters look real, they just make them look like some model that's been photoshoped to oblivion.

    • @elongatedmanforever1252
      @elongatedmanforever1252 10 месяцев назад +2

      Why would they want the characters too look reap they are fictional??

    • @Disastranaut
      @Disastranaut 9 месяцев назад +10

      @@elongatedmanforever1252 Ever heard of this neat style called photorealism? I get not personally enjoying certain styles but, like, just because you don't personally enjoy the way it looks doesn't mean it shouldn't exist. If we didn't create things just because a few people didn't personally like them then we would never make anything ever because making something that is universally loved or even just somewhat enjoyed by all straight up isn't possible.

    • @elongatedmanforever1252
      @elongatedmanforever1252 9 месяцев назад +2

      @@Disastranaut
      The issue is making everything
      The same way for "realism"
      Yes people can enjoy
      Certain characters attractive
      & ugly but wouldnt you
      Think its wrong to make
      Someone only play as
      Ugly characters & purposely
      Make all of them that way
      I mean mj is best example.

    • @Sir_Bucket
      @Sir_Bucket 9 месяцев назад +22

      ​@@elongatedmanforever1252local man doesn't sze the problem with replacing women with perfeft dolls.

    • @MatanZlatan
      @MatanZlatan 8 месяцев назад

      nah, they actually make them look way more real

  • @dephtons
    @dephtons 10 месяцев назад +257

    24:27
    Ah yes, creating a "real" version of Male commander shepard, the guy who totally wasn't entirely based off a real male model

    • @cameronb851
      @cameronb851 8 месяцев назад +41

      Yeah, that was next level stupid. Bonus points for the AI reality check looking worse than the in-game renders and nothing like Mark Vanderloo, the male supermodel that the default male Shepard assets were built from.

    • @torylva
      @torylva 8 месяцев назад +2

      In fairness, Bioware has used a lot of models for their characters...
      And some still look like complete aliens and nothing like the person it is based on.

    • @cameronb851
      @cameronb851 8 месяцев назад +9

      @@torylva - Sure, except a 2-minute search would find that information immediately. I couldn't remember the name of the actual person, offhand, and did a search for it myself with the aforementioned result at the top of the results.
      You would think one of the crew would check that the most pivotal and human looking character in the game wasn't actually a real person before making themselves sound and look like utter dumbasses.
      Even in self-preservation terms it would have been smart to check, because if you compare their results to the actual real-life model, it looks like ass. I mean it looks even more like ass, compared with reality.

    • @torylva
      @torylva 8 месяцев назад

      @@cameronb851 Oh, I am not arguing against that. I am just saying that the in-game models are often terrible and can definitely be fixed to look more real.

    • @zrize101
      @zrize101 8 месяцев назад +7

      Wtf are you saying? What they made was essentially 'photo realistic textures'. The Shepard model and his textures look unrealistic ingame due to engine limitations and whatnot, so overall there was quite an imporvement.

  • @wile123456
    @wile123456 9 месяцев назад +176

    The funny thing is, if they just used the original footage without ai it would look so much better. They actually act decently with expressive facial expressions, but the AI just deletes all that, removing all emotion and work of the actor.

    • @a.akacic
      @a.akacic 6 месяцев назад +2

      COPE SEETH

    • @marqparks
      @marqparks 6 месяцев назад

      You mean the original footage of the actor without animation? Or like the original animation?

    • @FelipeKana1
      @FelipeKana1 6 месяцев назад

      ​@@marqparksfootage

    • @crr7226
      @crr7226 6 месяцев назад

      You must not have played star field if you think those faces are expressive😂

    • @thehmc
      @thehmc 3 месяца назад

      Lol. Those original faces were an abomination. Those designers should have been fired or allowed to correct their trashy work.

  • @Fionnlaagh
    @Fionnlaagh 11 месяцев назад +310

    Another thing is that they aren’t looking at the context of the scenes, like you pointed out with removing the dirt and grime from Nathan Drake’s face (they did the same thing to Lara Croft). Like why would Aloy have perfect skin and makeup when 1. she literally spends her whole day hunting, and 2. Makeup and skin products don’t exist in her world.

    • @Fionnlaagh
      @Fionnlaagh 11 месяцев назад +59

      Also, almost all there examples were in engine cutscenes, not pre rendered ones, so this isn’t even the best that these studios could do in terms of detail and animation.

    • @LoisoPondohva
      @LoisoPondohva 10 месяцев назад +9

      Generally agree.
      But makeup and face products definitely exist in Ally's world.
      In our history they predate, let's say, bows, by at least millenia. She also wears face paint in the first game.
      Not saying it justifies anything, just don't like inaccuracy even in the service of a good point. And the history of makeup is fascinating too.

    • @ginogatash4030
      @ginogatash4030 10 месяцев назад

      ​@@LoisoPondohva sure but I don't think these societies of post apocalyptic cyber cave men have the tech to look like living instagram filters 24/7.

    • @mrmagoo-i2l
      @mrmagoo-i2l 10 месяцев назад +4

      It’s only a game why does it bother you?
      I’m sure you were fine with black vikings.

    • @ginogatash4030
      @ginogatash4030 10 месяцев назад

      @@mrmagoo-i2l what the fuck are you on about?

  • @ElvenHeart457
    @ElvenHeart457 11 месяцев назад +1094

    Poor Aloy. People need to leave her face alone XD

    • @Shyknit
      @Shyknit 11 месяцев назад +280

      Still haven't forgetten that one guy that exposed he didn't know what peach fuzz was 💀

    • @joelman1989
      @joelman1989 11 месяцев назад +74

      I know! People need to stop trying to fix my wife’s face.

    • @t_ed2521
      @t_ed2521 11 месяцев назад +119

      They need to leave her face Aloyne

    • @ReinBelmont
      @ReinBelmont 11 месяцев назад +56

      Corridor saying they are making it look more realistic and then doing the digital equivalent of surgery + botox + makeup is the funniest Corridor has been in a while.

    • @dracocrusher
      @dracocrusher 11 месяцев назад +59

      It's so weird that people don't 'get' that Aloy is basically a caveman. Like if you live outdoors roughing it in a nomatic lifestyle, then you're not going to look pretty, but she still looks good and realistic. All the blemishes and stuff wasn't an accident, the artists chose to do that intentionally to sell the idea that this is a real person living a realistic live in this fantastical robo-dinosaur world.

  • @milddiffuse
    @milddiffuse 11 месяцев назад +212

    My main takeaway from this is that they should stop calling themselves animators, they're not. I also don't think them collaborating with animators will really do much, because they will just choose whoever echoes what they're thinking anyways.

    • @Akiraspin
      @Akiraspin 10 месяцев назад +11

      Have you watched their content at all? They do shit-tons of animations by hand from scratch all the time.

    • @milddiffuse
      @milddiffuse 10 месяцев назад +32

      @@Akiraspin They make animations but I don't remember them ever actually animating anything by hand be it 3D or 2D. They use motion capture, stock assets and the like. And if they did, then I'm sure it was because they just didn't find a way to get around it. Now I don't know the older corridor stuff really, but at least with the crew that is left that's how I feel. At the very least it's ludicrous that they would think that 2d and 3d animation techniques need to be replaced by the "better" ai crap they make.
      And again if you wanna call all people in vfx animators that's alright, but the role of an animator exists alongside other specific expertise, which they are a lot more justified to talk about.

    • @RubberTag
      @RubberTag 9 месяцев назад

      ​@@milddiffuseIs it that animators feel the fear of being "replaced" by AI? Or why is it that so many reacting this heavy?
      If AI can make it better, then that is a good thing!
      AI will not replace animators, it can be a new tool to assist in the making.
      Using arguments that they aren't real animators because they use a lot of assets instead of making their own is similar to saying producers that use a lot of samples aren't real producers.
      Thats discussable and I don't think I agree with that

    • @mariuspuiu9555
      @mariuspuiu9555 9 месяцев назад

      @@milddiffuse they animate by hand all the time. stop spreading stupid lies.

  • @TimoIvvie
    @TimoIvvie 7 месяцев назад +161

    “Did we just change animation forever?”
    No.

    • @a.akacic
      @a.akacic 6 месяцев назад +6

      COPE SEETH

    • @TimoIvvie
      @TimoIvvie 6 месяцев назад +3

      ☠️

    • @Alucard9692010
      @Alucard9692010 6 месяцев назад +3

      I think they did... But people are to scared and lack foresight to understand why.

    • @FelipeKana1
      @FelipeKana1 6 месяцев назад +2

      Is their channel still peddling this garbage?

    • @jamyanvance
      @jamyanvance 6 месяцев назад

      @@FelipeKana1 garbage?

  • @joshwolf6932
    @joshwolf6932 11 месяцев назад +429

    I think the crew was so genuinely offended about people not liking their AI content that they decided to go all in just out of spite.

    • @stinkypete9070
      @stinkypete9070 11 месяцев назад +30

      Sure seems that way

    • @julianmcmillan2867
      @julianmcmillan2867 10 месяцев назад +58

      ​@@ShakeupMan Why does YT "need" to create drama content against Corridor? They created it themselves by diving into the A.I hype and fans don't like it. If the people over at Corridor were in any measure meaningfully connected to the types of people they're making videos for, they'd know that A.I content is bad. Because, here's the truth: A.I content is obsessed over by pretend tech-nerds, finance bros and people that are jealous of anybody with creative talent.
      I have unsubscribed to a few creators and channels that were once respected or revered for the effort they put into their content but that now fill their releases with about 40-60% of A.I content.

    • @ShirouBrando
      @ShirouBrando 10 месяцев назад +20

      ​@julianmcmillan2867 but corridor crew dose have talent Dose respect the vfx and has many connections with multiple artists and vfx artist alike( who still come on to the show so obviously they have not offended these artist) there just using the new technology that's available and yes That's Ai
      It dosent mean there "Ai bros"
      But there also smart enough to know that Ai is not going anywhere its here and weather anyone likes it or not its not going anywhere and at least they dont use it maliciously there are SOOOOO many more people who Actually use Ai for abusive purposes its crazy to me that just because they made like what 4 videos using Ai people have just decided they have "No artistic Talent"

    • @julianmcmillan2867
      @julianmcmillan2867 10 месяцев назад

      @@ShirouBrando No, A.I isn't going anywhere, but industry participants certainly have the power to guide how it is used in their industry.
      A.I makes subpar crap. It passes for generic creations, but it doesn't pass for art. Do you know how you can tell when something is made with A.I? It looks like everything else made by A.I. When it comes to art, that's very bad.
      When it comes to malice, I don't know, presenting consumers with a subpar product by creating with A.I and then threatening jobs or pay-rates because A.I does it quicker but certainly not better is malicious, especially when you have consumers and workers telling you they don't like it, but you do it anyways because it ramps up production.
      What is even worse than using A.I in these fields to increase production is creators indirectly doing marketing for A.I technology by doing these projects with A.I; if my favourite channel is doing A.I projects, maybe I should look more into it. Let me go fill all of my feeds with interest in A.I content. Now, some marketing agency sees an uptick in interest in A.I and their analysts interpret it as A.I being good for business, investing in A.I generated content, flooding the market with it, everyone talks about A.I and eventually A.I is training itself with generic A.I produced content. The end result is worse and worse content, art and products that increase profits due to increased productivity at lower cost, but that decreases consumer satisfaction and job security. But consumers can't really do anything about it because everyone is doing it and so competition can't even level out the playing field. So yeah, it is being used maliciously and in some instances, to be charitable, irresponsibly and ignorantly.
      A.I should be used in medical and scientific research fields, not in commercial fields. A.I in the digital space, after the public release of GPT is going to bring us to the world we see in the film Idiocracy. A.I is going to become the corn syrup of the tech space; it's in everything, it makes things appear more appealing on the surface but actually has no flavour, is bad for your health and just acts as an overall net loss to society but a gain to the profit margins of companies that use it.

    • @xboxswitch9457
      @xboxswitch9457 10 месяцев назад +3

      this 100%

  • @Tree-House69
    @Tree-House69 11 месяцев назад +129

    The "ai" also makes a lot of their faces nearly expressionless for the sake of supposed attractiveness.
    (alongside putting on makeup for characters that wouldn't exactly have time or access to face powder, a mirror and eyeliner lmao)
    Imagine Nathan Drake cowering in a cave, pointing a flashlight to his face to clean it, pluck his eyebrows, applying layers of makeup and getting the perfect subtle eyeliner, then going out and doing everything else without all of that somehow not getting messed up, sounds absurd? Yea, because it is, even if the character is supposed to be a woman/afab, they ain't born with a layer of pressed powder and eyeliner on their faces that never smudges while rolling around in the dirt and fighting 😂

  • @largematt6352
    @largematt6352 10 месяцев назад +237

    the thing is most of the videogame characters they "fixed" are scans of real people and hours and hours of motion capture

    • @CTyler84
      @CTyler84 9 месяцев назад +33

      Except that pictures of the original models are out there. You can see them at any time. So everybody who cares to look knows when productions intentionally uglify female characters.

    • @MsMoonDragoon
      @MsMoonDragoon 9 месяцев назад

      @@CTyler84 or they make them look like actual woman and you're fucking brainpoisoned by hentai.

    • @glynsareia
      @glynsareia 9 месяцев назад +1

      @@CTyler84 ''intentionally uglify'' yeah ok bro, hope you get to see a real woman someday instead of the hentais on your screen

    • @diegoandres2499
      @diegoandres2499 9 месяцев назад +17

      no, theyre ugly versions of the models and downright dont even look alike in the final version of the games

    • @cleonanderson1722
      @cleonanderson1722 9 месяцев назад +36

      "Uglify" lol
      Internet commentary sure makes it easy to be a metro platform placard crank.

  • @QberryShortcake
    @QberryShortcake 8 месяцев назад +98

    game dev here: I don't know how they think you could get these filters working in post-process or cutscenes. It would put such a huge burden on whatever processor it gets shunted to. If they're just assuming that all of those cutscenes are compressed and pre-rendered? Well--no. Horizon especially has branching dialogue and character customization.

    • @DoritoBot9000
      @DoritoBot9000 7 месяцев назад +7

      My thoughts exactly. They don’t seem to realize it’s real time in game footage.

    • @timogul
      @timogul 6 месяцев назад +1

      I don't know about that. Today? Maybe. In five years? The AI face tool will become more efficient, the hardware will be better optimized for AI, it could be super easy. Also, given that it can return super realistic faces even if the underlying 3D model is cartoony, so if this is the way things are actually rendered, then the game could use very simple, low poly, low texture quality images as the core, render those, then apply the filter before displaying it to the player, so the frame might actually render out faster than it does now.

    • @QberryShortcake
      @QberryShortcake 6 месяцев назад +3

      @timogul lmao no, given that AI content generators don't run locally and thus have guaranteed latency.

    • @timogul
      @timogul 6 месяцев назад

      @@QberryShortcake Many of the current ones aren't run locally, but some you can install them on your system to run locally. Also, these would not be as broad as the current options, since they would not need to "general any face imaginable," they would only need to generate the specific faces of the target characters. So basically, installing the game could include installing a pre-trained AI, which should take up relatively little space, and would be specifically designed to apply specific faces to the characters in the game.

    • @SynergistN7
      @SynergistN7 6 месяцев назад +3

      @@timogulGame devs do this really cool thing where they program all of this stuff to look really good, so everything you see is intentional, not machine generated randomness.

  • @schemea
    @schemea 10 месяцев назад +351

    Small thing to note: Even their regular Animators React is often rife with bad info, because technically they are not animators by nature.

    • @timavolkov
      @timavolkov 10 месяцев назад +39

      Most of the commentary in those episode is given by the guest who is an animator though?

    • @BogBagBobble
      @BogBagBobble 10 месяцев назад +29

      @@timavolkov Most, not all

    • @seanpickersgill4154
      @seanpickersgill4154 10 месяцев назад +17

      Honestly these have always rubbed me the wrong way, bad or incorrect or even arrogant info that then gets repeated or even further warped by the people who’ve watched it trusting their experience.
      But mostly it’s just wrong or over hyping a really simple thing

    • @schemea
      @schemea 10 месяцев назад +11

      @@timavolkov I'm not talking about the guests who are actual trained animators. I'm talking about the Corridor crew who aren't.

    • @elongatedmanforever1252
      @elongatedmanforever1252 10 месяцев назад

      ​@@schemeahow do you know they arent.

  • @dragontears
    @dragontears 11 месяцев назад +171

    They're adults in the entertainment space who have been hanging out with animation professionals for years. I hate the argument that they're just naive babies. Either they think about implications or they're idiots.
    I followed them for years until they started doing vocal deep fakes. They started getting criticism way before two years ago because of that. They've just never given a shit.

    • @emo0000
      @emo0000 11 месяцев назад +23

      they aren't thinking about anything aside from how to make more content with less work.
      their bread and butter is acting as if they are authority figures who know the most cutting edge technology in the space. this is kind of far from the truth since in their 'fix it' videos, they wind up using methodologies that are pretty outdated and avoid using current gen tech like houdini because it takes too long to learn to the level of a professional and too long to make high quality output.
      so they kind of have to lean into the AI thing because they don't really have the time to actually develop actual skills. at this point there are actual amateurs using blender whose skills blow them out of the water. they are content creators first and foremost which is why they don't have a deep respect for the immense amount of labour that goes into the art.

    • @turtlewithasword42
      @turtlewithasword42 11 месяцев назад +1

      They have done a lot and it seems they always try to push for innovation even if it's not great. I can respect them for it and just go with the flow cause AI is kinda cool

    • @adamdymke8004
      @adamdymke8004 11 месяцев назад +4

      Maybe they are actually curious about the technology. You might find AI in art problematic, but no one can contest it is an interesting technology with unknown a potentially far reaching applications.

    • @Florkl
      @Florkl 10 месяцев назад +3

      @@adamdymke8004that doesn’t mean they shouldn’t use it responsibly. If you ever find yourself chanting for something to consent to a thing, like they did for Jake’s permission to use his voice, you need to think hard about your company’s code of ethics. Scripted or not the point is nobody seemed to understand how fucked up it was.

    • @clockside
      @clockside 6 месяцев назад +1

      ​@@FlorklThat video was so disgusting.. I was shocked at the disrespect for consent and when I saw many commenters also seeking clarification on if it was a crappy joke or not with no reply from the company, that was my moment of realizing they never cared about actually having good character. Their "apologies" in the past had all been mere lip service. I haven't watched a single thing of theirs since. It never sat well with me how they made fun of him for his beliefs, even though I disagree with him on a number of things. And yeah he's a bit paranoid (like many with his beliefs are), but it's absolutely wrong to be making fun of him like they continuously do. To intentionally ignore him saying no to his voice being used that way... it's utterly despicable to treat another person that way, especially someone you call a friend. I never found out if they clarified anything regarding that video, but even if it was something they scripted and he was actually okay with it, they were so messed up for painting it as them violating his boundaries. Being predatory isn't funny. :/
      Corridor has a problem with boundaries and ethics in general. Nothing they do surprises me anymore. :(

  • @thekavestation
    @thekavestation 11 месяцев назад +102

    the facemorph faces look like the AI just pulls from movies and tv shows
    all the facemorph faces look like random attractive celebrities that look similar to the original character model are put together to "create" a new face, even if it looks nothing like the original character

    • @Tree-House69
      @Tree-House69 11 месяцев назад +12

      Exactly, they looked more fake and weird

    • @dracocrusher
      @dracocrusher 11 месяцев назад +12

      Yeah, like the black space marine's face changes and I swear it's just using Dillon from Predator and kind-of meshing it onto his body. Like it doesn't even feel like the character, it feels like you got a render of Carl Weathers or something SPECIFICALLY and just shoved an uncanny young Carl Weathers face onto him.

    • @hiramabiff9138
      @hiramabiff9138 10 месяцев назад +2

      @@dracocrusher Its funny you say that, the image at 29:48 slightly reminded me of the British actor, Idris Elba.

  • @joedatius
    @joedatius 8 месяцев назад +57

    This is why Tech Bros and AI lovers aren't considered artists or creatives. people like this cant comprehend that these AI faces look creepy and uncanny, they focus on hyper realism even if it looks bad or entirely out of place.

    • @DrAmazing
      @DrAmazing 8 месяцев назад +1

      Pretty crazy to say the Corridor guys aren't creative.

    • @joedatius
      @joedatius 8 месяцев назад +11

      @@DrAmazing because they aren't they are good on a technical level but thats not the same as being creative.

    • @uS0ra
      @uS0ra 8 месяцев назад +12

      ​@@DrAmazingwhen they keep talking about how more photorealistic= better looking then yea they don't seem very creative

    • @DoritoBot9000
      @DoritoBot9000 7 месяцев назад

      This is why Art Directors exist.

    • @ricochet8104
      @ricochet8104 7 месяцев назад

      They're vfx artists, and in the same way they created original works.

  • @hobbsmakescomics
    @hobbsmakescomics 11 месяцев назад +315

    This honestly makes me wonder if they aren't getting sponsored by the AI developers. I can't imagine as creators themselves they aren't stuffing these feelings down themselves.

    • @daxlucero2437
      @daxlucero2437 10 месяцев назад +22

      Bro they’re getting excited because this new tech that’s in its infancy is getting better and better.
      Side note, aloy looked better in the first game.

    • @julianmcmillan2867
      @julianmcmillan2867 10 месяцев назад +31

      ​@@daxlucero2437Yes, getting excited about finally having to put little effort into content because A.I can do it now.
      A.I is getting better and better, but its use cases are producing more and more mediocre results, because people are lazy pieces of shit.
      You can't tell me that the quality of content by creators increasingly using A.I has gotten better. I'd argue it has gotten markedly worse. We are living in the age of generica and when creators do shit like this, it's an indication of where their priorities are, and it is certainly not quality but quantity. That is the same strategy used by big tech companies and movie studios churning out subpar content.

    • @daxlucero2437
      @daxlucero2437 10 месяцев назад +12

      @@julianmcmillan2867 lol ok. Artists who aren’t lazy will just use AI to make great stuff, and the order shall be maintained

    • @julianmcmillan2867
      @julianmcmillan2867 10 месяцев назад +35

      @@daxlucero2437 Artists who aren't lazy don't need to use A.I to make great stuff, that's the point. Good artists also certainly see the generic and subpar performance of A.I when it comes to art, another reason why they wouldn't use it. But that doesn't matter, because A.I is going to be used by companies to create their generic graphics and art and they're going to think it's amazing even if consumers and artists look at it and think "what kind of bullshit is this?". Therein lies the disconnect; it's bad but who cares because it's quick. The only type of "artist" that will want to use this crap is some graphic design major who hates their life and has absolutely no passion for art.

    • @daxlucero2437
      @daxlucero2437 10 месяцев назад +6

      @@julianmcmillan2867 welp, they’ll go the way of the quakers then. Whiny artists really made me lose sympathy for them writ large unfortunately

  • @extremelyhappysimmer
    @extremelyhappysimmer 11 месяцев назад +129

    If anything the AI video game faces look LESS realistic because it removed all the details.

    • @space_1073
      @space_1073 11 месяцев назад +5

      People are either upset that this could put artists out of work or making fun of it for looking bad. Which is it.

    • @musicbcwalk
      @musicbcwalk 11 месяцев назад +3

      nahh it looks better objectively

    • @JNReditz
      @JNReditz 10 месяцев назад

      I’d say most of them look pretty photorealistic, but some of them just don’t mesh well with the game’s settings. The Preston Garvey one looks really good for some reason

    • @smurfette_blues7922
      @smurfette_blues7922 10 месяцев назад +1

      ​@@space_1073yeah I will say there is a bit of missing the point when it comes to people's (rightful) discomfort with ai. People are rankled by ai art making things that are visually good looking. But whether ai could ever make something beautiful doesn't actually matter. The fact that it's not made by a human is all it takes to invalidate it really. If I was judging between two pieces of work that were exactly the same down to every detail, except that one was made by a human and the other was generated by a robot, I would put more value in the former. That's it.

    • @space_1073
      @space_1073 10 месяцев назад

      @@smurfette_blues7922 Totally agree. I'm mostly just upset that this natural discomfort with AI is being directed towards corridor.

  • @BriefHorrors
    @BriefHorrors 11 месяцев назад +142

    The pro animators that praised the AI anime later talked about it in their podcast about how they didn't actually know how it was made and said they would have given more pushback if they fully understood the process. Edit: for some reason even mentioning the animators social handle on the website that starts with an I and ends with gram gets deleted. look up the digital corridor episode for links to the guys social account and you will find his podcast where he talks about this.

    • @adamdymke8004
      @adamdymke8004 11 месяцев назад +3

      Do you have a link?

    • @katamed5205
      @katamed5205 10 месяцев назад +25

      Doesn’t that invalidate their argument though?
      It looks great!
      Oh uh AI?
      Then I wouldn’t have praised it as much.
      That doesn’t take away from what they achieved using it. You might not approve of the methods.
      But you can no longer argue the results

    • @BriefHorrors
      @BriefHorrors 10 месяцев назад +50

      @@katamed5205 Well the pushback would had come from the unethical practice of taking other animators work without proper compensation.

    • @AgentZ46
      @AgentZ46 10 месяцев назад

      You gotta provide a source when you say stuff like this man.

    • @fanero3046
      @fanero3046 10 месяцев назад +1

      Yeah, what pro animators are you talking about?

  • @isaiahwilliams2642
    @isaiahwilliams2642 9 месяцев назад +105

    It's honestly so sad to see corridor take such a hard left into the AI route. It was fun and novel at first, but now they seem keen on developing the type of AI programs that could literally put animators and artists out of a job. It's sad. I hope they get past this fad soon, because they should be the ones we route for, not against.

    • @comebackguy8892
      @comebackguy8892 8 месяцев назад +4

      When you act like that, you just make us more motivated to replace them (and you).

    • @Tilb0
      @Tilb0 8 месяцев назад

      Why does it matter if they’re replaced?

    • @ratdoto2148
      @ratdoto2148 8 месяцев назад

      @@Tilb0 It doesn't.

    • @Solstice261
      @Solstice261 8 месяцев назад +9

      ​@@Tilb0because currently AI does an extremely worse job and looks worse so if you invite companies to replace their workforce you end up with a worst product? You know aside from basic humanity and ethics and all that, but since you seem to lack that focus on the first bit

    • @lucky4d725
      @lucky4d725 8 месяцев назад +9

      @@comebackguy8892 arent you an edgy 12 year old.

  • @basementdwellercosplay
    @basementdwellercosplay 10 месяцев назад +60

    It reminds me of the men who call Aloy or the newer Lara Croft ugly cause they arent photoshopped models with makeup. But instead look like an actual woman who are still beautiful but just have been though a lot and have natural blemishes. I hate it

    • @Solstice261
      @Solstice261 8 месяцев назад

      You even have the same idiots defending this " attractive" " better versions" man, for people who love to talk about how many women they see and how they must look, they seem awfully scared of blemishes and pimples and sweat and actual real looking skin, and logical face structure, and emotion wrinkles and, you know any other detail that differentiates a real human from a pop up model from an ad

    • @FijianSouljah1312
      @FijianSouljah1312 8 месяцев назад +1

      Me too

    • @DMHR100
      @DMHR100 8 месяцев назад +3

      It's fantasy, why not have fantasy characters?

    • @The_Jovian
      @The_Jovian 7 месяцев назад +7

      ​@@DMHR100go play genshin impact or Overwatch then. You don't get to have every game based around your narrow vision

    • @Velkhana22
      @Velkhana22 7 месяцев назад +2

      @@DMHR100 do you seriously think good fantasy is about having flawless characters?

  • @Hasselia
    @Hasselia 11 месяцев назад +94

    Anyone remember when Markiplier admitted to CC having a room filled with explosives and combustibles next to an electrical fuse box? "The Boom Boom Room"? And it was up to him the unpaid intern to fix it and clear out the room? He mentioned this in his "Stealing other people's content" livestream, and for some reason didn't seem too upset by it.

    • @danny98432
      @danny98432 11 месяцев назад +22

      yeah that was pretty wild

    • @The-Doctor6969
      @The-Doctor6969 11 месяцев назад

      what the fuck did I just read

    • @dracocrusher
      @dracocrusher 11 месяцев назад +7

      Honestly, that doesn't sound like too big of a deal. It's dangerous, but actually carrying explosives isn't a huge hazard. It's not like dropping some fireworks or pyrotechnics is going to set it off or something, you still need a spark or, in some cases, a specific actual trigger like a blasting cap.
      The bigger problem is leaving it near the fuse box, but I mean, that's why you send people in to move it after it starts piling up, right? Makes complete sense.

    • @abfg616
      @abfg616 11 месяцев назад +6

      😰 Jesus Christ we could’ve lost markiplier

    • @abfg616
      @abfg616 11 месяцев назад +25

      @@dracocrusherthe issue is that they were negligent enough to put the explosives by the fuse box in the first place, and couldn’t be bothered to pay the guy they had carrying ballistics out of big blast city

  • @Sodasaman
    @Sodasaman 7 месяцев назад +10

    I feel second hand embarrassment hearing them be so hyped for the garbage ai generated faces.

  • @merlin5354
    @merlin5354 11 месяцев назад +13

    A lot of concept art is based on photo reference of people, as in real women with the features they are mocking. For some games the characters are even based on their voice actors. So it’s like they are saying that the real features of real people are worse than the artificially “perfected” ones. Gross.

  • @zachradoux2038
    @zachradoux2038 10 месяцев назад +184

    it's ironic that the behind the scenes for the rock paper scissors anime without the filter and just them acting without the filter would probably have looked better in the short than what they actually did. The medium that they say takes away from anime, being live action, actually looks better than the technique they think is the future of vfx.

    • @sakalaath
      @sakalaath 10 месяцев назад +27

      Yeah they did older videos of pure live action anime and I think they did look better than when they did the filter.
      This is about their fascination with pushing this tech in its infancy, and for that I can commend them. This video is just fear mongering and hating people for making projects that they are interested in.

    • @grahamflatme
      @grahamflatme 10 месяцев назад +4

      Idk, they definitely phrase it as something it’s not.
      But acting like AI isn’t going to be used to enhance/fully rotoscope future pieces of actual art is just naïveté.

    • @grahamflatme
      @grahamflatme 10 месяцев назад

      ⁠@@sakalaathWe are in a period of innovation. Those who are cautious but realistic like yourself will reap the rewards.
      Somethings that have been really interesting to me lately is analog computing for neural networks. We’re about to see a shift in hardware that hasnt been seen since the early 2000s

    • @a17gatlinggum19
      @a17gatlinggum19 10 месяцев назад +21

      @@sakalaath It’s more than that. In order for it work, A.I. most likely needs to take from already pre-existing sources. Take for example, A.I. art. The artificial art that you see only looks competent because it gathers resources from other people’s art. Not to mention, the artists, who’s works are taken in order to make the art, are taken without their permission. A.I. used as a crutch/an aid for help is perfectly fine but, relying on A.I. is just lazy and takes away from those who actually put in the effort.

    • @scottwallbank4794
      @scottwallbank4794 9 месяцев назад +2

      Sure, but that wasn't the point of the activity. This video tries to pretend they thought it would do away with animation completely, when it was very clear that wasn't the case.
      It was just an exercise to see what the AI tools could produce. It's clear the final result has flaws and isn't a polished product, and noone is pretending otherwise.

  • @mikleTheGoofster
    @mikleTheGoofster 11 месяцев назад +200

    I feel like Corridor might be shifting to more AI art videos in order to make more content and to market themselves as art innovators, ultimately to appeal to a more mainstream demographic and to be rewarded by the RUclips algorithm.

    • @Quirderph
      @Quirderph 11 месяцев назад +58

      That is the equivalent of an antique dealer switching to cheap, factory made plastic replicas yet still having the guts to call them ”antiques.”

    • @oliverhardy9464
      @oliverhardy9464 10 месяцев назад +13

      Or they just want to sell more courses online. Because guess what feeding AI with pictures is way easier than preparing a 100 hour course just to learn the basics of blender

    • @shabbbsy
      @shabbbsy 10 месяцев назад +7

      I don't really agree with this take, feels very uncharitable. They've always been pretty interested in integrating new tech into the VFX workflow. Seems to me that they're doing just that, exploring how new tech can be used to create.

    • @wgaffey
      @wgaffey 10 месяцев назад +2

      @@shabbbsyyeah these kinds of people get super defensive when it comes to anything ai related out of a fear for it taking jobs - imo it’s kinda inevitable though and people just need to adapt

    • @Lilly-Lilac
      @Lilly-Lilac 10 месяцев назад

      @@shabbbsy
      😊

  • @BucklingSwashes
    @BucklingSwashes 9 месяцев назад +61

    I love their videos that look at how films (especially older ones) used interesting techniques that turned out to be really impressive. That recent one about Introvision was fantastic. THAT'S the kind of stuff I want them to not only show, but teach and try to reproduce.

  • @lv7312
    @lv7312 10 месяцев назад +83

    Their whole section about Aloy feels so weirdly negative, like they're trying to drag down the work of the original artists and animators when the original is clearly much more expressive

    • @pr0ntab
      @pr0ntab 10 месяцев назад +22

      It also really hurts my soul because they specifically designed Aloy's face to be less ... model-like, it even has purposeful asymmetries. To see it "glowed up" like this and call it better is like missing the point so hard it makes the whole gang stop talking and stare at you.

    • @DarthMerlin
      @DarthMerlin 9 месяцев назад +2

      @@pr0ntab Lol! "Less model like"?? They made her look like Jerry O'Connell in a wig.

  • @LilithVC
    @LilithVC 10 месяцев назад +174

    Also crazy to say you fixed Aloy's face, she is one of the most impressive characters I have seen in the games I have played. Like even the first one in my opinion she looks great it is just the animations in the dialogue was a little iffy but still fine.

    • @bam_bino__
      @bam_bino__ 10 месяцев назад +50

      it was really weird since aloy is a head scan of a real person, and then them just saying its a artist sculpting from reference is wild and the ai gets the job done better my ass

    • @shrimp.trap3
      @shrimp.trap3 10 месяцев назад +13

      It’s one of the most beautiful things I’ve ever seen. The features are so subtle and nuanced and I love the skin coloring on the model. I’m aware that it’s a face scan but oh my god it’s executed in the best way possible

    • @-Bill.
      @-Bill. 9 месяцев назад +36

      Aloy looks real because she is just an average looking woman and looks like she grew up in a harsh wilderness. Their bullshit AI just "beautified" her but it also created a completely different character. She was meant to be a powerful female character who looks normal, not a supermodel who manages a hearty exfoliation routine when she isn't dodging robot dinosaurs.

    • @ethanmarino931
      @ethanmarino931 9 месяцев назад

      @@-Bill.w comment

    • @DarthMerlin
      @DarthMerlin 9 месяцев назад +8

      @@-Bill. Lol. What you're describing is how she looked in the first game. For the second game, they completely beat her with the ugly stick.

  • @pliantimpala7858
    @pliantimpala7858 10 месяцев назад +70

    I've always felt like they think they're top dog when it comes to VFX, Sam especially loves to gloat about himself and what they do, it was especially apparent when they redid the Luke skywalker CGI. I think we can all agree theirs looked way way worse.

    • @KindredBrujah
      @KindredBrujah 8 месяцев назад

      They didn't get hired by ILM then, no? Strange.

    • @ln5321
      @ln5321 8 месяцев назад +12

      They think they're such hot shit, but their absolute best work still looks amateurish. But they just keep pounding their chests about how much better they are than everyone else. That's what made me stop watching them before most of these controversies even happened.

    • @canislupusfool
      @canislupusfool 8 месяцев назад +11

      ​@@ln5321 "But they just keep pounding their chests about how much better they are than everyone else"
      Do they, though? I've never seen that type of behaviour from them. I think there's some valid criticism in this video and the comment section but a lot of it is very overblown.
      1. They have an series almost entirely dedicated to how amazing people in the industry are. Even when they criticise 'poor' CGI, such as a lot of Bollywood CGI, they almost always have something good to say about it too.
      2. The criticism about using vampire hunter art in the first rock paper scissors is completely valid but they addressed that and had an artist create a unique style for the second one. Most of the criticism from then on boil down to them using clickbaity titles. Perhaps these titles oversell what they are talking about but the actual content of each video is pretty fair on what the tech is capable of and what it can be used for.
      3. Animators are incredibly overworked. AI is a tool that could be used to reduce their workload to a manageable, human level. They never pretend that AI will replaced artists.

  • @omatoic
    @omatoic Месяц назад +4

    Your point of view is interesting. However, i think you give CC too much credit if you think they're actually going to change animation and steal jobs. They're just exploring the potential of new technologies as they've always done. They're not excited by the results because they're perfect and they've actually changed the world of VFX and animation, they're excited by the potential the technology has for the future. Like it or not AI will play a huge role in all film mediums in the future regardless of whether corridor crew is playing with it or not. I personally find their exploration very interesting despite the obvious flaws one would expect from experimental applications of a new technology.

  • @Trecherousbeast
    @Trecherousbeast 11 месяцев назад +147

    My main issue with Corridor Digital’s A.I anime is that anime in general has not had a good rep and is, or was often mocked in western media. I grew up in a time period where any anime parody in a cartoon was either a Yu-Gi-Oh or Pokémon rip-off and was often shown as over the top and weird. After Avatar the Last Airbender and other such “anime-likes” came out, it seemed like people were starting to have a bit more of a positive opinion on anime and nowadays, cartoons are being made by the kids who grew up on it instead of the parents who watched on in confusion.
    CD’s video on their A.I Generated anime felt A LOT like those older cartoons portrayal of anime. They had, for some odd reason, such a surface level understanding of what makes an anime interesting or even good. I couldn’t sit through the whole video and haven’t watched the sequel, less because of the A.I art and more so because of their lack of understanding for the animation medium as a whole.
    And it’s weird, because they always speak very passionately about VFX and animation on their react show. I just don’t know what it is about anime that makes people turn their brains off.
    And yes, I felt like I was going insane with how much they praised the “fixed” game characters. Again, pushing the A.I aspect aside, “fixing” art is already a pretty thin line to walk on. In order for anyone to even slightly be on your side, you’re going to have to have pretty extensive knowledge on what it is that you’re fixing. I have heard people complain about how stiff and uncanny video game characters can be, but Horizon Zero Dawn and Uncharted are unironically considered the pinnacle of video game character animation, so I don’t think they even knew what they were fixing!

    • @evamarias8896
      @evamarias8896 11 месяцев назад +23

      I understand your perspective here about the A.I. anime. To add on to what you’re saying- I think it’s because the people who never really dove into the medium in any way assume that “Anime” is a genre like “crime” or “action” or “comedy” would be. Which is very wrong! “Anime” is a medium. It’s honestly just animation (aka a medium) that is from a different culture. You can’t even really say they share the same art style because anime have different looks among each other. And it’s why we call it “Anime” because that’s just how Japan sees it. Animation! Any reasonable person whould say that western animation is an art medium that has many sub genres within it. Much like how “film” is a medium. Western animation isn’t all the same either and deserves to be taken seriously.
      But unfortunately the entire animation industry as a whole isn’t respected properly. People see it as something that is primarily used to make things to distract children. That you can make more serious art with it- hell- that you can’t make quality children media because “it’s just a cartoon so it doesn’t have to be good”. Corridor Crew acts like they are solving huge problems for animation. When in reality it’s making our lives harder as we try to justify that we are a MEDIUM of art that is just as valuable as other art forms. They are trying to “solve” the wrong problems.
      Animation problems are:
      - abusive work conditions as crunch is always expected as the people who assign these tasks don’t take the medium seriously and act like it’s easy to do, so they never give proper time to animators.
      - “it’s for kids” pidgeon hole that studios have to be shoved into as if they dare to make something too in depth, too thought provoking, too out of the box, it can’t be marketed to kids anymore so they either have to scrap those layers or if it’s earlier in production, the project entirely.
      - animation being wiped from history as services just decide they want to remove it from their exclusive platform forever while also not giving up the rights to it. Leaving the creators darling trapped in purgatory and they can’t even do anything with it anymore and possibly it becoming lost media if the recordings of the shows are lost entirely.
      The one problem I can think of that ai can help with and not be terrible is tweening. But automatic tween has been an option in most standard animation programs for ages now. So they aren’t breaking new ground. What they can do is figure out how to make it easier to use so animators that know what they are doing can use it ethically (mainly to keep up with crunch).

    • @SeraidenAF
      @SeraidenAF 11 месяцев назад +9

      @@MadWatcher Nah it's legit peeps who think it is a genre and not a medium, I've seen people who get in to it or watch a bunch of openings who'd never see it talk on that realization.
      Plus like what medium ISN'T somewhat made by a bunch of weirdos? Like Hollywood def has it's weird peeps, animators in general got a buncha dorks in there, etc.

    • @SeraidenAF
      @SeraidenAF 11 месяцев назад +8

      @@MadWatcher Uh huh, if you say so.

    • @dracocrusher
      @dracocrusher 11 месяцев назад +10

      I think this entire project really shows how little they understand anime even just as a style. Real anime is all about trying to get as much out of as little work as possible for time and budget reasons, it's focused a lot on finding the best ways to use still detailed images while moving select parts of it to hide how little animation is actually going on.
      Because of that, anime, as much as you can call it a style, is focused a ton on strong still visual images that sell the idea of what's happening. You want those really good still shots to hold people's attention until you can get to the bigger scenes that can get enough time and focus to really wow the audience.
      To accomplish this........ They've created a system that will look bad no matter what frame you pause on and they chose to just overact a scene using real actors who are going to be constantly moving and doing things......... Which is just....... I don't think it's bad to do exaggerated acting for comedic effect, but that's not how you make an anime, it's closer to how you make a cheesy Martial Arts film or something???
      Like this is way closer to Kung Pow or Kung Fury than it is to any anime I've ever seen as far as the style and directing goes. At least when RT made RWBY they made the creators watch stuff like Soul Eater to get references for the style, you know? This doesn't even feel like they did that much prep work for it.

    • @dracocrusher
      @dracocrusher 11 месяцев назад +10

      @@MadWatcher It's more the culture of Japan than anything else. If you take a heavily conservative society with a lot of weird sexual repression and you work them half to death, then you're going to get some weird crap. I don't think it's even AS bad as people make it out to be, but as much as there's great anime out there, there's also a lot of weird stuff that throws in fetishes or pedo-adjacent plotlines that you just have to look past if you want to be an anime fan.
      It's not that anime itself attracts weirdos to the industry or anything, it's that Japan, in general, has a lot of weird social problems, specifically around the fetishization of youth, that just kind-of bleeds into a lot of creative projects.

  • @Dahlia_7951
    @Dahlia_7951 11 месяцев назад +388

    Also I love that they only used characters from 3D realistic games that are often rendering in real time, these are not animations made in a studio, there are technology restraints. Saying at all video game characters have “stiff mannequin-like faces” is a wild over generalization. Video games and animation in general have such a wide range of art styles and so many people have put in a lot of work to make them, only to be devalued and disrespected by Corridor Crew and honestly, a lot of the general public. (If I have to see another post about how animation should never be an option for book adaption because fans don’t want to watch “cartoons” I’m going to scream)

    • @abfg616
      @abfg616 11 месяцев назад +17

      Corridor crew FIXES unrealistic water ship down animal’s internal monologues with AI

    • @DoremiFasolatido1979
      @DoremiFasolatido1979 11 месяцев назад +2

      Animation should never be an option for book adaptation because fans don't want to watch "cartoons."

    • @Dahlia_7951
      @Dahlia_7951 11 месяцев назад +7

      @@DoremiFasolatido1979🥲

    • @musicbcwalk
      @musicbcwalk 11 месяцев назад +2

      who cares. it looks better

    • @TheTISEOMan
      @TheTISEOMan 11 месяцев назад

      The problem is, for some strange reason, western video game companies love making female characters look absolutely horrendous, to the point they begin to breach the walls and start hitting appearances that you can almost call male, even when the voice actor or the 'facial model' is infinitely more attractive than the finished product. Similarly, they seemingly believe that _everyone_ should be ugly, for whatever reason. Doesn't matter if average people are actually nice looking.

  • @cottonclouds
    @cottonclouds 11 месяцев назад +72

    the "taking away jobs from kids" kids joke is so incredibly stupid when you think about it. if you were actually animating, there would be no need to film children. there'd be no need to film anyone, because that's not how animation works.

    • @whitehuayra
      @whitehuayra 11 месяцев назад +12

      Animators do study real things, including films in order to animate. Real life study IS how animation works.

    • @MidENtertainment
      @MidENtertainment 11 месяцев назад +3

      They're making a child labour joke

  • @Ajc-ni3xn
    @Ajc-ni3xn 9 месяцев назад +6

    tbh Corridor and NODE were like, super important to me as a kid, and it kinda sucks seeing the weird turn in vibes and content they had over time, maybe they didnt change and their fanbase did, but still its kinda sad. even before 2021 they seemed a little strange? maybe thats just me tho

    • @deadso
      @deadso 8 месяцев назад +1

      NODE changed alright, they kicked out D and Brandon with excuses of moving, ran the channel to the grround and then 'gifted' NODE to D. The channel never recovered.

  • @okaybutwhythough7456
    @okaybutwhythough7456 10 месяцев назад +54

    Ever since their channel really started blowing up they've really been riding on a high horse and criticism has been either ignored or lazily addressed. Their stuff is definitely unique and people can learn from it, but their approach in several cases is disappointing.

  • @river4735
    @river4735 11 месяцев назад +180

    Games also have the issue of performance, restricting them in how high definition their assets can be. I have no idea how this face filter would impact performance and either way i think the original versions look better, but if they want photorealism, they shouldnt be looking at games, which are designed to run smoothly on various machines, at least not right now. Technology is developing and improving quickly, but while I'm in no way an expert, I doubt that we're at the point where this can actually be put into a game without major performance concerns.

    • @jessicaheller3076
      @jessicaheller3076 11 месяцев назад +8

      Sounds like biasm to me. The originals all look very uncanny and weird. All the AI did was fix the uncannyness whoch makes them look way better.

    • @Shythalia
      @Shythalia 11 месяцев назад +3

      Plus, Unreal Engine 5 looks really good. That engine could work.

    • @Shythalia
      @Shythalia 11 месяцев назад +36

      ​​@@jessicaheller3076 Some of those games are old so of course they look weird. Starfield, a new game, characters looks crap because they didn't fix the character models in time before release (there's probably other reasons but it's mostly a tehcnical problem). And Aloy looks FINE. She does not need fixing. You just hate that she looks like a normal person and not like a super model.
      Don't even give the escapism excuse. There are ugly characters that people are fine with.

    • @jessicaheller3076
      @jessicaheller3076 11 месяцев назад +4

      @@Shythalia Aloy doesnt look like a normal person, she looks androgynous. Certain angles she almost looks like a young boy. She was fine in the original game but they definitely made her uglier in the sequel. That AI fix up of her made her look NORMAL to me, thats not a supermodel look, she looked how she was supposed to look, like an actual female instead 🙄🤣

    • @Shythalia
      @Shythalia 11 месяцев назад +39

      @@jessicaheller3076 Nothing wrong with androgyny. You're just sexist. How about you go outside more and talk to people?

  • @RMDragon3
    @RMDragon3 11 месяцев назад +108

    If they were trully confident on their AI "improvements", they should make blind tests asking people which one looks better. If you put people next to their collegues and friends while making a video on how good of a job they have done, most people won't want to dunk on that work. You are literally making a situation where they are all but forced to praise the results. Of course, in a blind test they might still figure out which is the modified version, but at least you are making it easier for them to criticize the work.

  • @amoliski
    @amoliski 7 месяцев назад +25

    "They racked up 7 thousand dislikes!"
    Glances down at the dislike count on this video...

    • @wakkaseta8351
      @wakkaseta8351 7 месяцев назад +1

      What was it at?

    • @Drayken
      @Drayken 7 месяцев назад

      @@wakkaseta8351 7.7k

    • @coreymonday1375
      @coreymonday1375 7 месяцев назад

      How do you view the dislikes?

    • @zimizi
      @zimizi 5 месяцев назад

      8.398 dislikes(41%)

  • @docmnc8010
    @docmnc8010 11 месяцев назад +127

    I was subscribed to their website for years but I distinctly remember scrolling through their recent releases and realising I hadn't seen any of the fun creative short films that made me fall in love with their work.

  • @plainezaine5065
    @plainezaine5065 11 месяцев назад +220

    Something also worth pointing out is that many character models are scaled back because they’re focused on the game’s aesthetics AND performance.
    This is exactly why “The Callisto Protocol” looks fairly photorealistic, but runs terribly.

    • @ericpeterson9110
      @ericpeterson9110 11 месяцев назад +21

      Exactly. Literally taking old gen console era models and "updating them" on new PC hardware. Of course you can get a more detailed model, you have 10* the machine horsepower.

    • @dathedix3951
      @dathedix3951 11 месяцев назад +11

      @@ericpeterson9110 Right, I was thinking the same thing. These are a bunch of old games rendered in realtime that they 'fixed' by applying a pre-rendered ai effect. A lot of the issues could have been addressed even at the time if they were able to prerender the cinematic but that's frequently not practical for a game the scale of Mass Effect.

    • @ericpeterson9110
      @ericpeterson9110 11 месяцев назад +8

      @@dathedix3951 Exactly. Pre-rendered cutscenes work in some games like FFX but in many games dont allow for the characters to be dressed in the correct outfits/loadouts and in games with customisable characters they just arent possible in any sutscene including that character.
      And that's ignoring that by pre-rendering cutscenes you then have a huge speedbump between the glossy pre-render and the in-engine stuff that feels awkward.
      Plus for a lot of games the additional file size makes this option impractical for older disk based systems.

    • @conductingintomfoolery9163
      @conductingintomfoolery9163 10 месяцев назад

      Still runs like shit, and Callisto has denovu

    • @SirCheeseEater
      @SirCheeseEater 10 месяцев назад +2

      Ehhh.
      Callisto Protocol ran badly because of shader caching problems with DX12.

  • @tb4546
    @tb4546 11 месяцев назад +14

    So they made a worse version of rotoscoping essentially?

    • @Roxor128
      @Roxor128 11 месяцев назад +5

      I was surprised how few of the comments on their video actually seemed to realise this. Yeah, it's just automated rotoscoping.

    • @mariuspuiu9555
      @mariuspuiu9555 10 месяцев назад

      rotoscoping is incredibly time consuming. if you can automate it then you can save a ton of time and money. it's a huge.

    • @morfy2581
      @morfy2581 25 дней назад

      ​​@@mariuspuiu9555If the original title was just "did we change rotoscoping forever?"
      then honestly the situation would have been a lot less dire

  • @czdot
    @czdot Месяц назад +2

    I like how there was literally no controversy or downfall. 🤣

  • @Jungus1999
    @Jungus1999 10 месяцев назад +67

    I was really put off by their “Did We Change Animation Forever?” video, where they act like an AI enhanced “anime” looks amazing when in fact it doesn’t and amounts to little more than a bad rotoscope. It’s disappointing to see this trend in their videos continuing.

  • @homer_sexual
    @homer_sexual 10 месяцев назад +101

    The fact that their "AI anime" is literally rotoscoping but looks worse 😂

    • @themightyflog
      @themightyflog 9 месяцев назад +9

      but way faster and just good enough for normies to watch it.

    • @ChristopherCopeland
      @ChristopherCopeland 8 месяцев назад +6

      Was I impressed by the actual final product of the corridor crew video? No. But nobody alive had never seen *anything* like this before ~10 months ago. If this was made by a small team in days or weeks, imagine what a studio will be able to do with this tech in less than two years time. This is as bad as it will ever be again.

    • @themightyflog
      @themightyflog 8 месяцев назад +9

      @@ChristopherCopelandthat is the thing. These folks are dissing on the first iteration. They ain’t seeing the actual future.
      It ain’t always gonna look like this. 5 years and folks will be doing Mappa level work.
      Heck Mappa will be doing even more amazing stuff with no financial limits.

    • @ChristopherCopeland
      @ChristopherCopeland 8 месяцев назад +1

      @@themightyflog yeah, it’s like, I don’t disagree that these things don’t look great, and also look sort of generic and lame, but it just feels like a complete waste of time to go “look at how bad this is!!” Because we’re already seeing that it’s improving at an exponential rate. Just wait a few months and it’ll be better. In ten years, AI will *unquestionably* be capable of making everything we can currently create by hand (from a quality perspective)- even if it’s still humans pulling the strings. And tbh I hope humans will still be pulling the strings. But I completely agree. Every studio will be using AI for most of their workflow, even if they’re basing the artistic things on human generated content.

    • @miclowgunman1987
      @miclowgunman1987 8 месяцев назад +7

      @@themightyflog people out here saying "rotoscoping but worse" all have no idea about the level of work needed to hand paint each frame for actual rotoscoping. Yes, the AI stuff is basically rotoscoping...THAT'S THE POINT! They filmed a movie and had a computer finish rotoscoping to a specific style BY THE END OF THE WEEK. Yes it looks bad compared to the work of a team. That's not the point.

  • @SirisLayer
    @SirisLayer 11 месяцев назад +37

    Realism does not mean photorealistic. And photorealism does not automatically carry character. I feel like these folks don't understand this.

    • @Cha4k
      @Cha4k 10 месяцев назад +1

      I feel like they do know that but that they wanted to experiment with an upcoming technology and see how it might be applicable.

  • @madx1849
    @madx1849 7 месяцев назад +2

    Dawg, your missing the point, they aren’t trying to make something better then current animation but something more attainable and efficient.
    We changed animation forever means they pioneered a technique that I might be able to do with a green screen and computer.

  • @mpan7376
    @mpan7376 11 месяцев назад +84

    I work in games and what infuriated me is that there *are uses* for AI facial modeling being implemented that they’re willfully ignoring because it doesn’t have enough posterity/you can’t make clickbait videos about it. Instead of just sticking a middling filter over a face, my studio has been using AI learning models that essentially learn facial movements and expressions to make animators’ lives easier and allow them to dedicate more of their time to making smoother/hyperrealistic expressions. It’s seriously incredible stuff. But it’s very dry and technical, and their channel has become less about sharing technology for VFX artists and animators and more for whacking each other off about how cutting edge they are

    • @ChristmasLore
      @ChristmasLore 10 месяцев назад

      Seriously: they're pathetic.

    • @MichaelMilord
      @MichaelMilord 10 месяцев назад +8

      as a software engineer and fellow game developer, I agree and see where you're coming from, though using AI for texturing and displacement/normal mapping + the new innovations with graphics processing like DLSS can take a game to the next level. AI will enhance all pipelines of the process, allowing us to do far more we could ever dream of doing.
      With Corridor, the VFX field will be heavily influenced by AI, since effectively they're already filtering, masking, replacing and editing existing content into video. Stable Diffusion is a direct threat to their industry, so them experimenting with how to utilize this (on various mediums, games included) is a very business and career savvy move for them. While other studios are fighting it, they're embracing the change and getting ahead, which in turn will make them more appealing to Hollywood, who WILL 100% use AI to cut costs. Better to have people passionate about their field use and adapt it to their pipeline than a straight money farm.

    • @millasboo
      @millasboo 10 месяцев назад +3

      @@MichaelMilordExactly. Like they don’t do this to piss people off but more so to test & experiment with what AI can & is constantly evolving to do better & better. Like they’re artists themselves they know the grind,structure & struggles. Though even in the video they actually critique both the facemorph & the original render. I do admit they on both sides got a bit too men but they’re actually showing that both sides have different strengths and weaknesses. Like we see the AI working better on older renders as it’s more of a pronounced upgrade. The problem is the AI has no emotion in the motion behind it. They said the eyes looked dead on Elena the face had no subtle emotions/tics in a real face.

  • @shia8938
    @shia8938 11 месяцев назад +53

    The issue I think is the lighting. A lot of video game characters looks awful in certain lighting condition in engine. The assets look good when they get imported on rendering softwares. So this fixing is basically pointless.

    • @trashtrash2169
      @trashtrash2169 9 месяцев назад +4

      That damned real time rendering.

  • @xiggles
    @xiggles 11 месяцев назад +49

    All of the faces have completely different art styles and proportions to the bodies. Not to mention how blatantly misogynistic the whole thing is, its literally the ancient "fixed Aloy face" meme

    • @jessicaheller3076
      @jessicaheller3076 11 месяцев назад +2

      How is that misogynistic??? They fixed the uncanny valley vibes the original Aloy had which is all they did but somehow you gotta twist it into some attack on women 😂

    • @xiggles
      @xiggles 11 месяцев назад

      @@jessicaheller3076 are you blind? She looks way more uncanny in the """"fixed"""" version lol. They made her look like a fake person instead of the actual person her face was modeled after. To take the face of an actual woman, alter it so it looks like the most photoshopped to hell Instagram girl you've ever seen, give her heavy makeup in a world where makeup doesn't exist, and call it "fixed" is, yes, misogynistic

    • @dinner1232
      @dinner1232 11 месяцев назад +7

      Bro honestly 😭 they need to leave my girl Ally alone

  • @ThePolgu
    @ThePolgu 8 месяцев назад +6

    I think that the "we fixed" premise could have been interesting if, without using AI, they took some old games and updated the designs using tech that wasnt available back then. I think it's the only way this could've not been bad.

  • @404maxnotfound
    @404maxnotfound 11 месяцев назад +66

    Real question is how are these vfx professionals think that having a completly smooth material makes something more realistic? Texture, dirt, noise, bumps etc are all needed to make something realistic its vfx 101.

    • @mariuspuiu9555
      @mariuspuiu9555 10 месяцев назад +3

      not the point of what they doing. they weren't trying to remove details.

    • @galaxyexpress998
      @galaxyexpress998 10 месяцев назад +16

      They call themselves VFX professionals. VFX professionals call them RUclipsrs.

    • @mariuspuiu9555
      @mariuspuiu9555 10 месяцев назад

      @@galaxyexpress998 except that what they do for youtube is not what they do for their clients. they do real VFX work alongside youtube.

    • @jaybenton7716
      @jaybenton7716 9 месяцев назад

      @@galaxyexpress998 No they don't.

  • @AryanSneed
    @AryanSneed 11 месяцев назад +12

    "This just feels racist somehow"? What?

  • @definietlynotowl3607
    @definietlynotowl3607 11 месяцев назад +16

    If it was a fan animation with a style inspired by the style of an existing anime, no matter how close it looked to those styles it would have soul you know? Like artists are inspired by other artists all the time, theres something respectful to the act of studying a style and learning how to emulate it. Ai doesn't have that, its not even the interestinng choices an artist would make in a collage, or re-creating a shot or a scene. It feels brutal and unthinking.

  • @raki_the_robot_guy4134
    @raki_the_robot_guy4134 7 месяцев назад +4

    15:28 Bro you are a drama farmer who makes drawn out videos displaying bad faith in order to pander to everyone who's angry. Do you really have right to say they "missed the point" by LITERALLY ADRESSING these issues IN THE SAME VIDEO. They made sure to use their own art in the second video. So the only complaints you outline here is that you think it looked bad and their title was cringe... Look at your own titles my guy xd

  • @quinzequinze
    @quinzequinze 11 месяцев назад +100

    Jesus Christ they just reinvented rotoscoping but worse

    • @prince_of_cats
      @prince_of_cats 11 месяцев назад +7

      Lmao wait you're so right

    • @beccangavin
      @beccangavin 11 месяцев назад +2

      That’s what I was thinking!

    • @jessicaheller3076
      @jessicaheller3076 11 месяцев назад +1

      I must be in the ultra liberal section of youtube. Every other video i watched had people complaining about video game characters being made to look uglier. While this video is filled by people with colored hair complaining about them making characters look slightly more pleasing to the eye 😅😂

    • @HyenaBlank
      @HyenaBlank 11 месяцев назад +5

      @@jessicaheller3076 But they aren't pleasing to the eye, all their "fix" did was just making them look like the most generic dime a dozen pretty girl archtypes.

    • @edenem
      @edenem 11 месяцев назад

      @@jessicaheller3076ratio

  • @sirshmango
    @sirshmango 11 месяцев назад +90

    I lost it when one of them suggested that smoothing out the model "solves gameplay" as if the mere act of looking at the game is playing it.

    • @saulcraft200
      @saulcraft200 10 месяцев назад +1

      They ment cleaning the mesh, which helps improve performance

    • @gracelandtoo6240
      @gracelandtoo6240 10 месяцев назад +6

      Bold of you to assume they know anything about in-engine rendering when they were "cleaning up" and "improving" faces from decade-old games which are limited by the hardware of their time.

    • @saulcraft200
      @saulcraft200 10 месяцев назад

      @@gracelandtoo6240 decade old games like Starfield

  • @darkcaste
    @darkcaste 11 месяцев назад +71

    You're right, Aloy is based on Hannah Hoekstra. 😍 So it's insane to "fix" her face when you know she's a real person, and any deviations from that are purely artistic. And I can say that for sure because Sylens was based on Lance Reddick and has his exact likeness. Unfortunately Lance Reddick died earlier this year. 😢

    • @leonrussell9607
      @leonrussell9607 11 месяцев назад +14

      Except the game designers made aloy look fat, the actual face model is attractive

    • @dylanprice5397
      @dylanprice5397 10 месяцев назад +43

      ⁠@@leonrussell9607wtf are you on about 😂, she don’t look fat at all

    • @leonrussell9607
      @leonrussell9607 10 месяцев назад +3

      @@dylanprice5397 her face is

    • @cascharles3838
      @cascharles3838 10 месяцев назад +24

      ​@@leonrussell9607I think what you mean to say is she has rounded cheeks, as the majority of young women do

    • @beanstalks8
      @beanstalks8 10 месяцев назад +22

      @@leonrussell9607 just making things up fr

  • @MrRonski
    @MrRonski 5 месяцев назад +2

    I personally think that teaching AI a certain artstyle isnt exactly stealing work. It is like you trying to learn the artstyle of a cartoon. You won’t learn it without watching the cartoon.
    In this case the AI will do the learning but the AI will never manage to use the artstyle properly. Because it can’t use it creatively. It only learned to mimick it.

  • @selunescorpio
    @selunescorpio 11 месяцев назад +70

    The use of ai is bad enough but them stroking their ego constantly is even worse

    • @mariuspuiu9555
      @mariuspuiu9555 10 месяцев назад

      why is the use of AI bad? do you also walk across the continent instead of taking a car or plane? does technology scare you?

    • @GoldenTheaterYT
      @GoldenTheaterYT 10 месяцев назад +3

      @@mariuspuiu9555You’re missing the point??? AI steals art from many REAL artists. It also takes away all the humanity and creativity out of REAL art.

    • @mariuspuiu9555
      @mariuspuiu9555 10 месяцев назад

      @@GoldenTheaterYT so did many other inventions. AI is just a tool and you can use it creatively as an artists.

  • @drewbrown3116
    @drewbrown3116 11 месяцев назад +33

    the funny thing is they did nothing to change animation, it's literally just an ai gen rotoscope akin to A Scanner Darkly

  • @miledith555
    @miledith555 11 месяцев назад +65

    I would maybe understand a video where they use very old games with square graphics and try to modernise them (modernise, not fix) to see what they could look like if they were made today. Yassifying completely fine design tho is just unnecessary and mean to the original creators.

    • @mxmissy
      @mxmissy 11 месяцев назад +18

      Like sure, trying to "modernise" old school graphics can get a little weird but I get it. But the fact that they did this on games that came out 5 years ago (I mean Starfield came out last month? It's not bad, it's just the performance is a little rigid, and it's not like they fixed it!) is the wild part.

  • @Niobesnuppa
    @Niobesnuppa 7 месяцев назад +4

    God, the facemorphs of the female game characters straight up look like those realistic sex dolls, the skin is just so smooth and plasticy, and doesn't even wrinkle when they make facial expressions.

  • @GomerJ
    @GomerJ 11 месяцев назад +12

    Man, Corridor makes some fun videos like the “R-rated edits” and stuff but then they do all this stuff that trashes other professionals and “fixes” their work, & advocate heavily for AI like they are welcoming their own jobs being replaced and it’s just hard to support them

  • @RobbieChance
    @RobbieChance 11 месяцев назад +21

    The starfield faces are legitimately awful though...

    • @SnuSnuDungeon
      @SnuSnuDungeon 11 месяцев назад +8

      It's Bethesda wtf did anyone expect?

  • @ARDIZsq
    @ARDIZsq 9 месяцев назад +3

    I used to love Corridor's content, but ever since the AI stuff started, I've REALLY grown out of it. The Spiderverse video was interesting, but then Anime Rock Paper Scissors left a really bad taste in my mouth with how high and mighty they seemed with all of the "we've changed animation forever" stuff. Then it bled into their reacts, with PROFESSIONAL animators, and at that point it just felt like ego stroking and going "look at us, we're at the same level of talent as you." THEN they had the balls to go "yeah, we're doing it again," and that really dropped it for me.
    With this whole AI stuff, it feels like Corridor, and more specifically Niko, is full of himself and using this to inflate his ego. Like, he puts in the absolute bare minimum amount of effort and goes "look how awesome we are! We changed this entire industry for the better, praise us!"
    Then there was Anime RPS 2, and by that point I was just done with Corridor. It seems like Corridor, and again mostly Niko, is just becoming a big "AI Bro" channel at this point. It's like they just want to be able to pump out near mindless content to profit off of, which as with pretty much the entire AI space, is nothing surprising or new.
    I remember when they'd do ACTUAL VFX, and even when it was janky, there was charm to it. Now though, it's just being filled with more and more soulless AI schlock.

  • @earnieboy54
    @earnieboy54 11 месяцев назад +96

    I stopped watching them and Linus Tech shits a while ago. Once the flood of money came in, the soul of their content evaporated.

    • @lucy4155
      @lucy4155 11 месяцев назад +27

      Linus Tech shits 😭😭😭

    • @Random_dud31
      @Random_dud31 11 месяцев назад

      At least give some credit to linus. He put his money where is mouth is and has been meaningful changes.
      The upload schedule has drastically dropped and they even pulled down a video which had a mistake. They definitely wouldn't have done it before the backlash

    • @earnieboy54
      @earnieboy54 11 месяцев назад +13

      @@Random_dud31 “they definitely wouldn’t have done it before the backlash” is fucking sad. People only apologize now because they got caught not because of sincerity. Linus been on the bullshit gravy train and only spoke up and deleted the video because they got caught. So no. No credit. People act like accountability is so hard. Own your shit before the fact not after when you get caught.

    • @zeroskaterz92
      @zeroskaterz92 11 месяцев назад +7

      I stopped since Clint left. It felt different when he's not around.

    • @Empty12345
      @Empty12345 10 месяцев назад +1

      @@earnieboy54 But who cares? You not watching their content isn't affecting them or you.
      And they doing mistakes and other horrible shit doesn't affect you or them. Why do you take all of the drama personally? Yours and theirs world didn't change.
      If you don't enjoy their content anymore, then don't watch them and continue your life lmaooo

  • @gecho8848
    @gecho8848 10 месяцев назад +17

    Honestly you sound as ridiculous in your criticism as they do with their praise. In regards to the video game faces I think some have clear improvements visually. Yes there is a problem with losing some emotion and feeling. But talking strictly in terms of visual fidelity some are clearly improved whilst others are clearly lacking (missing detail like dirt etc). A good example is the Halo one. You said it's obviously not better and is a completely different guy. Maybe to you but that is subjective, funny after how much you talked about objectivity. But I think it's clearly a similar looking character, though of course they look somewhat different that is the whole point after all. I feel much the same about the mass effect npc one as well. And keep in mind all of this is experimental so of course it's not going to be polished.
    So in my opinion Corridors problem is in most cases not the technology/technique they are demonstrating but the way they present/implement it. Like the video titles, overhyping/often brushing off or ignoring drawbacks and when they trained on pre-existing art. Though the video titles are more to do with the state of RUclips and clickbait than corridor themselves, they are just playing the game in that regard. I think you are probably being a little disingenuous when claiming to see no merit whatsoever in any of this stuff. In reality I think these early experiments show potential to be used in positive and productive ways. But I don't think any of it will be a full on replacement, nor do I think it necessarily should be.
    I think that is a more honest and balanced view on this stuff than you or Corridor have had. And I think aspects of both your view and Corridors are kind of dumb. That is not to say there is no merit in what you have said though.
    But one last thing, what the hell were you on about when you said at 28:01 "Look, I don't know how but this just feels racist somehow" you didn't elaborate and even say you don't know how it could be racist but it feels it. And you continued with "Like they're doing black face in the future or something" I'm sorry whaaat! That whole sentence is beyond ridiculous and makes zero sense. The characters weren't previously white, so how could it be black face. It is no different to what was done to any other characters that weren't black but somehow it feels different to you, just because they are black?? Either you are desperately trying to insinuate Corridor is being somehow racist because you want to cause drama and hurt them that way. Or you are projecting some level of racism from yourself. Regardless it was bizarre to suddenly pull race out of nowhere like that.

    • @keeranl3087
      @keeranl3087 9 месяцев назад +3

      Brilliant points. I was starting to question this guy

    • @convictedxmage4546
      @convictedxmage4546 9 месяцев назад +1

      Glad I didn't have to scroll far to find someone that had a nuanced perspective. First of all, I clocked the blackface comment too and I think it just comes from that white nervousness around people of color where they are afraid to be seen as problematic. Instead of treating everyone equally, your fear of getting canceled circles back to a neo-segregation kind of behavior. Instead of engaging with people of different races and cultures as fellow humans with shared experiences and diverse perspectives, they're unconsciously putting them into a separate category. Well intentioned though they are, it's still a form of racism. Not the hate based capitol R Racism, but a fear based one that leads to bizarre interactions that come off as subtly patronizing and alienating. It perpetuates a division where POC are seen not just as individuals but as representatives of their race or culture, which must be tiptoed around.
      That also goes for non racial minorities too like straight people around queers and the abled around the disable.
      Anyway, I think you touched on the same criticisms I was making while watching.
      Taking issue with the video titles was annoying. Everyone knows that titles and thumbnails are provocative for the sake of garnering clicks and views, so to treat their "claims" in the title as some kind of serious statement about the industry is completely disingenuous. The fixing bad CGI series has been going on for a while on their channel, they call attention to the limitations of older media with respect to how much more effort and ingenuity was needed to accomplish relatively easy effects today. They also call attention to the bad modern effects that come as a result of underpaid, overworked effects studios. Which is framed as being the fault of the greedy impatient production companies, rather than poor artist skill.
      The guys at corridor are unquestionably artists. They are known for trying unconventional methods, and the results they achieve are not always polished- they're more proof of concept.
      You call it overhyping and ignoring drawbacks, but I see a bunch or technological enthusiasts excited about what will be available to young film makers in the near future. Sure they are a successful company in their own right now, but they got into effects as DIY film makers.
      19:36 What Niko says and Austin's response struck me as incredibly dismissive. Achieving the look of big budget animation studios as an indie creator has been the dream of many for quite a long time. Saying, that Netflix's One Piece is proof that live action anime can work is either the stupidest thing I've ever heard or intentionally very misleading. Netflix is not a small creator, and each episode of that show cost 18 million dollars to make. It's literally one of the most expensive shows ever made, up there with Stranger Things and Game of Thrones.
      "Why not focus on that?" Seriously? That's simultaneously ignoring that they are two completely different types of storytelling, and just anti-progress. It reminds me of the first anime being produced in 3D programs. Another technology that gave smaller creators a chance to create something they otherwise wouldn't be able to. The discourse then was very similar. "It doesn't look as good as real anime! You're just cutting corners." It's a new kind of animation. The first forays into new types of storytelling were all limited by the technology and techniques of the time. They can overlook the shortcomings of their first AI assisted animations because they know all of that will be wrinkled out in time, and the important thing is how close they do get.
      Ultimately though I think the purpose of this video is not to address the complicated ethics of AI in the creation of art; it's to capitalize on outrage by stirring up drama with bigger names in the space. I don't think Austin cares as much as he pretends to or he would have bothered to include some more perspectives, and the many things he says that are nitpicky or full on disingenuous kind of demonstrate that to me.

    • @gecho8848
      @gecho8848 9 месяцев назад +2

      @@convictedxmage4546 Absolutely right. The outrage didn't even last long anyway and all the people who seemed to care so much moved on to the next thing. This whole thing was just another part of the infinite outrage cycle that the internet loves to perpetuate. The internet has allowed people to think their opinion is important, but truthfully nothing anyone has to say really matters. They just get angry about nothing and do nothing. Then move onto the next nothing. Never once stopping to wonder if they actually know what they are talking about.

    • @convictedxmage4546
      @convictedxmage4546 9 месяцев назад

      ​@@gecho8848 Careful, I agreed with you before but I'm not afraid to turn my opinionated ass around to disagree if you say stuff like this. LOL "The internet has allowed people to think their opinion is important, but truthfully nothing anyone has to say really matters"
      Of course opinions are important, and a lot of things people say matter. But that doesn't mean we should accept all information uncritically. I have no qualms with the spouting of nonsense; my concern is with those who appear to nod their heads along without thinking. After all, we all have opinions, but it is our collective complacency that allows the stupid ones to rise to the top. Our collective laziness that chooses to pluck our opinions off the shelf instead of forming our own.
      Many people have nothing of import to say because they are mouthing the words and letting their favorite influencers voice come out. But do not let that turn you into a nihilist. That's throwing the baby out with the bathwater.

    • @gecho8848
      @gecho8848 9 месяцев назад +1

      ​@@convictedxmage4546 I may have been a bit hyperbolic. I simply meant that a lot of people assign a lot of importance to their opinions, even for things they have little to no knowledge about.
      And do so to a level that makes them ignore other peoples opinions even if those other people have more experience on that topic. Basically everyone seems to want to act like an expert.
      In that way it can feel like no ones opinion matters because so many people believe their opinion matters above all else. Especially when most of those very opinionated people seem to disappear once something isn't trendy anymore.
      I guess I meant that very few people have actually principled opinions and I just didn't want to write an essay. But hey I guess I did anyway.

  • @PierreChe
    @PierreChe 11 месяцев назад +9

    Clickbait opportunistic react channels calls out clickbait creative channel for being clickbaity and triggering a bunch of internet ghouls. All is well in 2023 ;P.

  • @TheMouseMusician
    @TheMouseMusician 3 месяца назад +2

    I guess the title for this video was not justified. The guys from Corridor Crew are professional film makers. They are innovating and trying out new stuff. I would listen more to a another film maker commenting about corridor rathen than this random dude.

  • @Scerttle
    @Scerttle 11 месяцев назад +7

    Oh nooooo games made 20 years ago look like they were made 20 years ago... wtf were these guys smoking?

  • @chimpwimp9407
    @chimpwimp9407 11 месяцев назад +9

    It's weird critiquing it for me because in their "we fixed game faces" video, the ai face morph looks worse and better at the same time. The rendering looks more photo real but the eyes are dead and expressionless. It's way too smooth to the previous render also. It's in a weird limbo area for me.
    28:04
    I don't know how that can be perceived as racist (seems like a reach to me honestly). Idk. Maybe I'm just an ignorant black guy who doesn't know better. Can someone enlighten me?

    • @PuggetronicsPioneer
      @PuggetronicsPioneer 10 месяцев назад +2

      It's not racist. This guy is just trying to fan a flame that doesn't particularly need to exist.

    • @chimpwimp9407
      @chimpwimp9407 10 месяцев назад

      @@PuggetronicsPioneer
      As much as I hate saying this, I agree. I consider myself to be left leaning but some of these guys try too hard.
      All the black renders do is make certain features look more visible (which includes the lips). Maybe that's why. Still some Reed Richards/Mrs. Incredible levels of reach but I digress. I appreciate him caring though.

    • @JibbaTheHoot
      @JibbaTheHoot 10 месяцев назад +2

      Nah bro you’re 100% right that’s the biggest reach I’ve seen in a while. I think them getting roasted for this is insane. That halo one looks a millions times better and the reason it doesn’t “look like the original character” is because the guys face is like 2 pixels lol. Some look better some look like a Snapchat filter I’m neutral on the whole thing as well