After Effects cameras and Unreal Engine

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  • Опубликовано: 6 сен 2024

Комментарии • 21

  • @JonathanWinbush
    @JonathanWinbush 4 месяца назад +4

    Thanks for the shout, yea I wish all these years later there was an easier solution. I did that tutorial 3 years ago I still can't believe there's been no progress there.

    • @ShiveringCactus
      @ShiveringCactus  4 месяца назад +1

      Thank you for sharing. Like I said: yours is the only method I’m aware of. Hopefully one day it will become easier.

    • @JonathanWinbush
      @JonathanWinbush 4 месяца назад +2

      @@ShiveringCactus Yea I've express to Epic several times that people want this workflow 🙏🏿🙏🏿

  • @h8shunlou
    @h8shunlou 22 дня назад +1

    I've been looking for a video like this for over a year! The only thing I didn't see was attaching the video media to the 3d camera and "media plate". I THINK you gave me all the info I need though. THANK YOU!!!

    • @ShiveringCactus
      @ShiveringCactus  22 дня назад +1

      Yay! Glad this helped. But good point about video media. Maybe I’ll make a follow up

  • @ActionVFXofficial
    @ActionVFXofficial 16 дней назад +1

    Great tutorial!

  • @Thirdbornentertainment
    @Thirdbornentertainment 19 дней назад +1

    I'm trying to connect a product shot, filmed with a slider that pans, from a green screen to unreal engine. How does one tether a motion shot to the unreal background so it moves as my camera does a parallax move?

    • @ShiveringCactus
      @ShiveringCactus  18 дней назад +1

      You’ll need to get the tracking data from your real world camera shot and import that into Unreal. The steps in this video should talk you through that. If it’s not working drop me a line via my website shiveringcactus.net

  • @OnyxLee
    @OnyxLee 4 месяца назад +2

    Oooooh, you skipped the part about exporting camera from UE to AE. I checked Winbush's method, it's not easy. I hope you could find some better solution. Thanks again for another great tut.

    • @ShiveringCactus
      @ShiveringCactus  4 месяца назад +1

      Yeah, when I got to that part in the video, there was nothing new I could add, other than AE’s camera tracker works well enough. But thank you for your kind words and support.

  • @ozakajsnzm
    @ozakajsnzm 3 месяца назад

    I want to know how to add a person with the background removed in Unreal Engine...

    • @ShiveringCactus
      @ShiveringCactus  3 месяца назад

      To do that, you’ll need to:
      Track the footage in After Effects
      Export the data as the video shows and import into Unreal and render
      Then in After Effects , search for “keylight” but use the preset instead of the effect
      Select the background colour
      Import your rendered footage from Unreal.

  • @QuentinAyral2nd
    @QuentinAyral2nd 4 месяца назад +1

    i followed your steps but my solids are not showing in Unreal, do you have a idea on the reason it might act like this ?
    thanks for the video its very useful !

    • @ShiveringCactus
      @ShiveringCactus  4 месяца назад +1

      It’s really hard to tell, maybe drop me a line on my website and we can trade screenshots

    • @elgoblino859
      @elgoblino859 2 месяца назад +2

      same here! 4me it creates a folder named materials where all the solids are materials and not actors in the sequence

    • @mindsetbrandon
      @mindsetbrandon Месяц назад

      @@elgoblino859 Same issue here, can't find a solution

  • @TheBestgoku
    @TheBestgoku 3 месяца назад

    i know the last step was to just green screen removal, but just do it. its kind of unsatisfactory otherwise.

    • @ShiveringCactus
      @ShiveringCactus  3 месяца назад

      Oh, I’d deliberately avoided turning this into a greenscreen tutorial. There’s so many out there and the footage I used was problematic and very specific to that shot. If you are curious, I’ll share my project files with you.

  • @demonhogo
    @demonhogo 3 месяца назад

    i like this, but doing the camera moves in Unreal allow you to let your composited footage react with lighting, reflections and physics!