TRACK THIS! - Camera Tracking From Blender To Unreal Engine

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  • Опубликовано: 1 авг 2024
  • Camera Tracking From Blender To Unreal Engine
    Intro 00:00
    Strat Tracking In Blender 01:12
    Cleaning the Tracking 09:01
    Solving The Camera 10:51
    Send Tracking To Unreal 15:31
    Scaling The Camera 19:26
    Aligning the Footage 22:40
    Bringing Scenes To Life 25:19
    Casting Shadows 26:30
    Side By Side 28:48
    Blender For Unreal: github.com/xavier150/Blender-...
    In this video I use some 'tricky' footage to camera track and matchmove using Blender. Then I send that tracking data to Unreal Engine to build a 3D scene.
    The footage is tricky because it was not captured with vfx in mind. The shutter was only set at 1/50 meaning the footage has some motion blur, the movement is a bit shaky and also there are no useful tracking points in the footage either,. All of this makes it difficult for the tracking software in Blender to find good track points.
    I originally tried tracking the shot in After Effects which gave a pixel error of 1.50. This is generally too high for any matchmove with the better results being less tha 1 and the best under 0.5. This is my attempt at getting a better result as Blender gives more control.
    Once the tracking is done I bring the data to Unreal Engine and show how to set up the camera and footage so it sits nicely in the 3D space.
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Комментарии • 166

  • @Coastfog
    @Coastfog 2 года назад +6

    I can feel your spirit to figure out things your own way, being creative, thinking outside the box. Thanks for giving me some ideas I've never seen anywhere else and probably never would've come up with myself!

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      Good luck with your creative work. I would love to see what you make from your new ideas.

  • @marcfruchtman9473
    @marcfruchtman9473 2 месяца назад

    The amount of information you needed to absorb to get this all working... amazing.

  • @Kriscoart
    @Kriscoart 2 года назад +5

    This was great to find! I've been pushing learning tracking through blender for too long and finally learned through this video. Great work on this!

  • @bantertv9332
    @bantertv9332 7 месяцев назад

    Wish you a very prosperous year mate.
    Looked all over for this workflow using free blender and free unreal as apposer to cinema 4d, adobe after effects etc and couldn’t find anything until I found this video.
    Your willingness to relinquish detail and showing clearly the steps involved including the buttons to press enlarged on screen is unprecedented!!
    Your channel is way underrated, and my wishes for you at that you x10 your subscribers this year!!
    Thank you so very much for this. I have subbed and will be checking out all your other videos in the coming days and weeks.
    All the very best and again, much much appreciated! 👍👍👍👍

    • @JoshuaMKerr
      @JoshuaMKerr  7 месяцев назад +1

      Thanks for this comment. It's super cool to hear your thoughts.
      Im glad you enjoy my videos that and the tutorials have been useful. Im sure there will be more tutorials to come and lots more crazy short films.

  • @zombiebobo
    @zombiebobo 13 дней назад

    Thank you

  • @Grigga
    @Grigga Год назад +2

    your tutorial is BADASS!

  • @lukascowey1423
    @lukascowey1423 2 года назад

    Great work 👏

  • @Dannyreyfilms
    @Dannyreyfilms Год назад +1

    You are brilliant sir!

  • @mbpaiva
    @mbpaiva 2 года назад

    Thank you so much for this!

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      No bother. Hope it works for you

  • @mariorodriguez8627
    @mariorodriguez8627 2 года назад +2

    great job!

  • @AliNajip11
    @AliNajip11 3 месяца назад

    thank you so mach ..

  • @CGMatter
    @CGMatter 10 месяцев назад +1

    great tutorial

  • @davewaldmancreative
    @davewaldmancreative Год назад

    I just tried it. it worked! Go to scene, units, and set to 0.01

  • @violentpixelation5486
    @violentpixelation5486 2 года назад +1

    Super helpful, Joshua! Thanks alot. I'm using in the moment Syntheyes as a tracker and go directly to Unreal, but great to see your workflow. I'm also using Blender. Love it.

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      Glad you enjoyed the walkthrough. I haven't used syntheyes, how have you found it?

    • @violentpixelation5486
      @violentpixelation5486 2 года назад +1

      @@JoshuaMKerr hi, I was working in a matchmove department for almost 2 years back in 2008-2010 and they've just it heavily. It's a cheap genius matchmove program. 🔥💯

    • @violentpixelation5486
      @violentpixelation5486 2 года назад +1

      @@JoshuaMKerr but I gotta say also, that I'm using more and more Blenders Tracking Features. They are awesome, too.

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      Thats a top tip. I might have a peek into that.

  • @sohrabhosseini981
    @sohrabhosseini981 2 года назад +2

    nice dude!

  • @RegisNo1
    @RegisNo1 2 года назад +1

    Nice man, that was exactly I was looking for, hope I can replicate your workflow and somehow use it in my project ;)

  •  8 месяцев назад

    Great 🔥

  • @TheAndrizone
    @TheAndrizone 2 года назад +1

    Amazing!!!... Thanks

  • @SAMISUNG197450
    @SAMISUNG197450 8 месяцев назад

    Handsome! Thanks for the lesson!!! Useful chips that others don't talk about!

  • @fhajji
    @fhajji 4 месяца назад

    Excellent video! Thank you for sharing this knowledge. Except for the Octane stuff at the end (it's not longer free and only available as subscription, right?), this is very useful and quite inspiring.
    Watching it after the CGMatter tutorial series on Blender 2.8 Motion Tracking, so it makes a lot of sense now! Parenting the camera in UE5 to an Empty, and scaling that was the missing piece of this puzzle.
    Hoping you'll do an updated version of this video for UE 5.3 and Blender 4.0+ without Octane, and using the send2ue plugin provided by Epic Games. Also, _please_ without distracting background music.

    • @JoshuaMKerr
      @JoshuaMKerr  4 месяца назад

      Thanks for the feedback, I might do an update of this video. Also, Octane remains free.

  • @spaceexpireaudio666
    @spaceexpireaudio666 7 месяцев назад

    Nice one! My cat is all grey with fold ears, not sure if trackers would even stick to her at all haha

    • @JoshuaMKerr
      @JoshuaMKerr  6 месяцев назад +1

      Yeah cats are tricky subjects haha

  • @DREAMALLIANCE
    @DREAMALLIANCE Год назад

    Great tutorial, many thanks for uploading! Do you think this technique would work for tracking camera movement while filming a subject that is moving, for example, a person who is talking, and moving their arms and head about? If not, would you have any tips on how we could do that? Cheers!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      It can absolutely work, because you can delete any points that try to track the subject so the camera solve is more accurate.

  • @shaunbay2
    @shaunbay2 2 года назад

    This is something unreal needs to improve on. Tried C4d, blender, AE, Maya, but there is too much guess work, especially with bigger movements, flaws shows up pretty quickly. I guess its why people prefer tracking apps which are accurate enough to then adjust afterwards. I did read that someone used 3Dvisualizer to cinema4d to datasmith UE and got what I consider perfect results. But since those are expensive softwares, I never got around to try them.

  • @ifeellikeiwasborntoloveya6547
    @ifeellikeiwasborntoloveya6547 2 года назад +1

    dude honestly, how did you even figure this out. ur so cool

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      Really glad you enjoyed the work I'm doing. It takes a bit of figuring out, I just want to make cool things and help others do the same.

    • @ifeellikeiwasborntoloveya6547
      @ifeellikeiwasborntoloveya6547 2 года назад

      i wanted to make an impressive virtual product then someone recommended me this and im so grateful reeeeeee

  • @lolerr228
    @lolerr228 Год назад +1

    Спасибо большое очень спас

  • @SipodshowTv
    @SipodshowTv 2 года назад

    this is a great tutorial! have you used Byplay at all? would be good to ee an actual tutorial that takes from Byplay into unreal (as I can't find any!)

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      I haven't tried but it looks interesting! It really comes down to whether the tracking data is good enough and translates well from the phone to cine camera footage. Otherwise the process of going from blender to unreal would likely be the same.

  • @vighneyshivalkar7662
    @vighneyshivalkar7662 3 месяца назад

    how can i export camera + obeject at the same time while using this addon

    • @JoshuaMKerr
      @JoshuaMKerr  3 месяца назад

      I think if you select the object there will be an option in the plugin to change it from 'auto' to 'set recursive'.

  • @CoPaMundiaL1909
    @CoPaMundiaL1909 2 месяца назад

    is this method still a good way in 24? or are there better ways to do it?

    • @JoshuaMKerr
      @JoshuaMKerr  2 месяца назад

      Should still work for traditional matchmove tracking workflows.

  • @abalofiradio1758
    @abalofiradio1758 Год назад +1

    I cannot select the tracking curves in blender in order to clean them up. how to enable curve selection?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Sorry, Im not sure offhand, I dont remember having to do anything special. Perhaps someone will jump in and help with this.

  • @chuckmoment
    @chuckmoment 3 месяца назад

    hey man i keep getting this error message when I import the camera track to the sequencer: "Failed to find any matching camera for CineCameraActor. Importing onto first camera from fbx Camera3D1" what is this??

    • @JoshuaMKerr
      @JoshuaMKerr  3 месяца назад

      I haven't come across this error, sorry. It's been a while since I've used this workflow.

  • @chanenchong
    @chanenchong 2 года назад +2

    Hi Josh, love your content! A life saver for transferring motion tracking data to UE. A question tho! Whenever I save the UE project file or begin exporting cinematic sequence from UE, my cine camera sequence unlinks itself from the Empty “Camera Mover” Actor and resets. How do I prevent it from repeating?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      Hi. Ive had this happen before but im not sure what solved it. Have you tried deleting and re-creating the mover and camera.

    • @joetrimble5961
      @joetrimble5961 2 года назад +1

      Have either of you had any luck figuring this out? I'm trying to use a process similar to this , (importing an FXB from blender for camera animation,) and have been trying to use an actor to properly scale and manipulate the move in my scene. But every single time I go to render, the camera resets its position and comes unlinked just like you said. I'm looking all over for a solution.

    • @doc4678
      @doc4678 2 года назад +1

      Solution: Create the actor, camera and plane outside of the sequence itself and link it afterwards and then import the tracking data to the camera you created before.
      hope it helps!
      cheers

    • @doc4678
      @doc4678 2 года назад +1

      small addition: theres a small yellow lightningbolt indicator in the outliner, whenever you've created a 'spawnable' actor inside a sequence. With these it does not work for me, or i haven't figured it out properly

    • @joetrimble5961
      @joetrimble5961 2 года назад

      @@doc4678 Thanks for the response! I've been importing the FBX tracking data to the camera inside sequencer, to clarify, would you add the camera to sequencer after it's linked to the actor and then import the fbx? Or would you be doing it another way entirely?

  • @shahabfilm1
    @shahabfilm1 Год назад +2

    Hello. After connecting the camera to the actor and scaling it, I have a problem with RenderQ. The camera comes out of the actor sub-category and it is the same size as the first one. can you help

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      I would try creating a new camera and copying the keyframes from your imported tracking animation to a new level sequence.

    • @shahabfilm1
      @shahabfilm1 Год назад

      @@JoshuaMKerr Thank you . Please make a camera tracking tutorial in Blender and a camera set in Unreal. Of course, with rendering in renderQ

  • @ifeellikeiwasborntoloveya6547
    @ifeellikeiwasborntoloveya6547 2 года назад +2

    is this why background sets for chroma keyeing has "+" in them?? do they use that instead to track their uhmm virtual cameras

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +2

      That's exactky right. And this is prety much the process of matching the camera motion with your CGI.

  • @artemlt
    @artemlt Год назад

    Great video! Have one question, after saving scene or starting to render, my Camera from blender detach from Camera mover, and scale is not correct, maybe you know how can i fix this attach? Thanks

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      I think you need o set the unit scale in blender before bringing it into unreal. About the camera detatching you could try linking the objects in sequencer instead of the details panel.

    • @artemlt
      @artemlt Год назад

      @@JoshuaMKerr Thanks, will try this!

    • @artemlt
      @artemlt Год назад

      @@JoshuaMKerr wow it works, attached in sequencer, thank You Joshua you made my day!🤌🏻

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      No worries. Let me know if you solve the scale issue

    • @artemlt
      @artemlt Год назад

      @@JoshuaMKerr solved

  • @davewaldman2194
    @davewaldman2194 Год назад

    Update. Found it!
    HI Joshua. Thank you for your videos. You do the 'wading through and getting out the other side' really nicely. I'm super hoping you can help me with a question. I'll ask and hope you can answer! I create my camera using ae2blender but when i try to export it to Unreal I a) can't see the camera so i can't 'export recursive'. Do you have any idea what i've done wrong? It's a super simple camera move. Thank you, Joshua. Dave

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Haha no worries, Thanks for the kind words. Just in case anybody is searching through comments how did you solve this?

    • @davewaldman2194
      @davewaldman2194 Год назад +1

      @@JoshuaMKerr I'll hadn't clicked on 'object'.🙂. Incidenlty, unreal5 ... i tried pasting the camera data and nothing seemed to happen. The 'scale to 0.1 feels arbitary. I'm gonna try and find a more precise way to bring in a camera or have you already done so?

  • @SAMISUNG197450
    @SAMISUNG197450 8 месяцев назад

    how to attach a video with a moving person to the camera tracker in Unreal Engine 5.3

    • @JoshuaMKerr
      @JoshuaMKerr  7 месяцев назад

      Assuming I understand correctly you should just drag it onto the camera actor to parent it.

  • @pomeloyou
    @pomeloyou Год назад

    Why your refine 11:27 can select length K1 K2 ? My menu is only checkbox can be select.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I'm not sure to be honest. What version of blender are you using?

    • @pomeloyou
      @pomeloyou Год назад

      @@JoshuaMKerr I'm using the 3.3 .

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      @@pomeloyou Looks like it may have been removed.

  • @sonnhost
    @sonnhost 2 года назад

    hi, i have problem when i creat actor to control camera seq(location, rotation, scale), it still ok then i CTRL+S camera unlink form Actor and return all transform when i import. How to fix that

  • @thegreatSalu
    @thegreatSalu 2 года назад +1

    Hey! This is great..as a Maya user how you imported the footage into unreal?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      Hi Salman.The footage was exported from after effects as a png sequence (with alpha) and imported as image media.

    • @thegreatSalu
      @thegreatSalu 2 года назад +1

      @@JoshuaMKerr I'm having problem, its rendering but only the skybox not the footage. I've downloaded Octane Renderer for Unreal but its taking hours..is there way to render from Octane for limited frames? Cheers!

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      Yes, you can set the frame range in the sequencer export options.

    • @thegreatSalu
      @thegreatSalu 2 года назад

      @@JoshuaMKerr That's the thing, when I use the Sequencer it only exports the Skybox but when I use the Octane Render it renders the footage,,

    • @thegreatSalu
      @thegreatSalu 2 года назад +1

      @@JoshuaMKerr Hey..are you on DIscord?

  • @wjm123
    @wjm123 2 года назад +2

    when I parent my cinecam to the empty actor, and move the empty actor to the position I want. The CineCam immediately jumps back to the original position after playing back in sequencer, unaltered by the empty actor. The transform controls in the cinecam are all already set to relative instead of world. Any ideas?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      Maybe try creating a new level sequence and new cine camera actor. Then paste the camera transform keyframes across from the imported sequence to the new one.

    • @wjm123
      @wjm123 2 года назад +1

      @@JoshuaMKerrI managed to get it to work, I was thinking of the coordinates all wrong 😅

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      Aha! good work

    • @simonevrech4870
      @simonevrech4870 2 года назад

      @@wjm123 I've got the same issue... ho did you fix it? Thanks!

    • @wjm123
      @wjm123 2 года назад +1

      @@simonevrech4870 hey! you might be doing the same as what I was trying to do by placing an empty actor, copying the location of the cine camera to the empty actor, so that now the empty actor and camera are literally on each other, then moving the empty actor to 0,0,0. And by doing this you realise that the cine camera just jumps back to the original location.
      All this is happening because the sequencer already has keyframes for the cine camera at specific co-ordinates (for example. 100,100,0), and if you notice, when you put the empty actor exactly on the cine camera and you parent the cine cam to the actor, the cine camera's co-ordinates will now become 0,0,0 because its 0,0,0 relative to the empty actor. Hence, when the sequencer starts play back, its gonna jump to 100,100,0 RELATIVE to the empty actor.
      Once you understand this, you'd know where you went wrong. TLDR: you could just fix this by
      1) going to the first keyframe in the sequencer so that the cine cam moves into the first position,
      2) then place an empty actor to the location where you'd want the camera to be
      3) Parent the cine cam to the empty actor
      4) copy and paste the relative location of the cine cam to the empty actor but flip the sign (ie if the cine cam was 100,100,0 put -100,-100,0 for the location of the empty actor)
      now you'll have the cine cam moved to the location you want. That how I'd do it, not sure if there's a better way. hope that helps :)

  • @davewaldmancreative
    @davewaldmancreative Год назад

    Hey josh. Have you seen the error messsage saying UniScale for blender must be 0.01. Maybe this is why your camera is coming in so big?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Been a while since I tried this but good to know you have the solution.

  • @akashkrishna6207
    @akashkrishna6207 2 года назад +1

    will it works on unreal engine 5 ?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      I haven't tried but don't see why not.

  • @rishabhdhir5306
    @rishabhdhir5306 Год назад

    after installing the plugin, i still don't see the unreal option on the right after selecting the camera, Ami doing something terribly wrong here wrong?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      The usual suspects are the version of the plugin and version of blender. maybe check those first. Then double check the addon is active.

    • @mf646
      @mf646 5 месяцев назад

      @@JoshuaMKerr I have a feeling he was talking about not having the unreal engine tab on the side of the screen after installing...Only reason I'm assuming this is because I was stuck on that part too lol. But the solution is to hit "N" to bring up the tabs, and Unreal engine should be on there. I'm a noob, so it's an understandable thing to get stuck on.

  • @Stallagmite
    @Stallagmite 2 года назад

    Very cool...but such an inconvenient workflow 😬, all the steps and not having the scale match at the end is a killer. I've been liking camtrackAr which can send the app's live camtracking fbx directly to UE4 without any fiddling... It seemed like bledartrack was an even tighter live tracking system, but one is still stuck with the inconvenient fbx export to UE4...

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      Its just one of many tools. They all have drawbacks and plus points but this does offer extra flexibility especially when live tracking data messes up...which does happen. Good to have a fallback option.

    • @Stallagmite
      @Stallagmite 2 года назад

      @@JoshuaMKerr Yeah, I still can't get camtrackar to work clean enough, blendertrack app seems to work well, but has the import problems.

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      I feel you. Its really always down to what level of accuracy and quality you can live with. I dont mind spending the extra time to push it as far as I can.

    • @dylanwainwright8644
      @dylanwainwright8644 Год назад

      @@JoshuaMKerr I was noticing at 17:09 that your camera's scale in Blender was at 1.812. I believe this might be where you had scaling issues when transferring to Unreal. Did you ever apply scale to the camera in Blender to reset scale to 1 before sending To Unreal??

  • @asafox5352
    @asafox5352 Год назад

    Is it still working with Unreal Engine 5? - And the latest version of Blender.
    (I know a lot of people looking for this answer.) Regardless, thank you for the tutorial.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      It shoud work with UE5. The plugin's latest release was for Blender 3.5

  • @user-hz5lb9un7d
    @user-hz5lb9un7d Год назад

    Hi there.I'm wondering how to change the camera's worldposition in UE. I want to focus the object in the other position but not the (0,0,0),how can i do this in blender or UE?Thanks

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Can you give a bit more detail. I dont quite understand what youre trying to acheive. If its just to change the origin then you could parent it to an actor somewhere else in the scene. Sorry if thats not what youre after.

    • @user-hz5lb9un7d
      @user-hz5lb9un7d Год назад

      @@JoshuaMKerr Thanks for reply.I had tried the attach the CineCameraActor to an actor,and move the actor where i want. But when i start previewing LevelSequence,it doesn't work as i expected.(For example in UE,on the beginning,the CameraActor Position was(0,0,0),Rotation is(0,0,0),I move ed the CameraActor to the Position(10,10,10) Rotation(30,30,30).And clicked preview. The CameraActor went back to (0,0,0).

    • @user-hz5lb9un7d
      @user-hz5lb9un7d Год назад

      ​@@JoshuaMKerr Also,before export the camera in blender,i try to modify the "Additional location",but it seams not working.🥲

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Are you setting the camera transform in the level sequence? Sometimes deleting and re creating the camera cuts layer can help.

    • @user-hz5lb9un7d
      @user-hz5lb9un7d Год назад +1

      ​@@JoshuaMKerr I delete the imported camera cuts,OMG,it works!Thank you so mush🥰

  • @SipodshowTv
    @SipodshowTv 2 года назад

    whenever i pate the cmd it accepts it and is green, but doesnt trigger the save sequence as pop up. what am i doing wrong?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      Do you have all of the correct plugins installed into unreal as shown. I also came across this problem when using an earlier version of blender for unreal engine. Make sure that blender addon is also up to date.

    • @SipodshowTv
      @SipodshowTv 2 года назад

      @@JoshuaMKerr hmm, I'm using blender 2.81 (sub 16)..is that too old?

    • @SipodshowTv
      @SipodshowTv 2 года назад

      @@JoshuaMKerr and the add on I'm using is the v0.3.0

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      This should be fine but you could try with the latest blender too. Version 3.0 of the addon worked for me.
      I was using unreal 4.26 and also 4.27. Check that the plugins you need are enabled.

    • @SipodshowTv
      @SipodshowTv 2 года назад

      @@JoshuaMKerr thanks I'll give that a try

  • @treythesmall6723
    @treythesmall6723 2 года назад

    Does this work in UE5?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      I dont see why not. I haven't tried but cant see a problem.

    • @treythesmall6723
      @treythesmall6723 2 года назад

      @@JoshuaMKerr I just didn't know if the plug ins worked the same way.

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      @@treythesmall6723 Let me know if you get it working.

  • @davidpringuer3553
    @davidpringuer3553 Год назад

    19:25 is a deal breaker

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      There may be a way to get the exact scale but I'm not sure how it's done. I prefer live tracking to get that level of precision

  • @davewaldmancreative
    @davewaldmancreative Год назад

    Last one, Josh! ruclips.net/video/E06q2jjp4YY/видео.html Getting closer. Super useful for filmmaking if it works

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Hi, sorry I've not been quick to reply. Lots going on on my end. So you have a scene imported from blender with a tracked camera plus the original footage. And you want to have the pillar in front of the video footage yes?
      How is your video material set up. Are you setting the uv yo screen position or similar?

    • @davewaldmancreative
      @davewaldmancreative Год назад

      @@JoshuaMKerr Hi Josh. Thanks for replying. So I tracked the camera in AE. wouldn't take in Blender. Used your tutorial to get the camera data out but made UniLevel to .01 which abs. worked. Then ... made an image plate, locked it to the camera, made a material / image sequence etc. And so close. Now I'm trying to see 'through' the image sequence to accurately place actors. I'm trying to embed actors in a pre shot scene, so super relevant to film making. just in case you've come across this 🙂

    • @davewaldmancreative
      @davewaldmancreative Год назад

      @@JoshuaMKerr Not 'in front' but both visible, so a person can 'add' elements to a pre shot scene.

  • @HardcoreTestosterone
    @HardcoreTestosterone 2 месяца назад +1

    ur cat looks the same as one of my cats what

  • @deezuschrist
    @deezuschrist 9 месяцев назад

    There's gotta be a better way to align your footage with the 3D track/scene. It's really sketchy to be eyeball matching the footage with the 3D camera. Is there no way to just make them exact without fiddling around manually trying to match it? This can't be the best way

    • @JoshuaMKerr
      @JoshuaMKerr  9 месяцев назад +1

      Well you could create and export a plane or cube along with your tracked camera. That should help you align with a floor and also get scale correct.

  • @emmanuelbiney1780
    @emmanuelbiney1780 Год назад

    I still don't get it why blender tracking is complicated

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      It's just a bit of a clunky interface. It's super powerful at tracking and complicated because of the level of control you get.

  • @ApexArtistX
    @ApexArtistX 3 месяца назад +1

    Never works in unreal

    • @JoshuaMKerr
      @JoshuaMKerr  3 месяца назад

      Been a while since I looked at this workflow. Might need to revisit this

    • @Kapialbha27632
      @Kapialbha27632 3 месяца назад

      Will this work in UE5.3 or not if not how should I do camera track in ur 5.3)?

  • @yousuck5314
    @yousuck5314 8 месяцев назад

    That was too complicated in unreal...

    • @JoshuaMKerr
      @JoshuaMKerr  8 месяцев назад

      I may have to take another look and make sure there aren't some easier methods.

    • @yousuck5314
      @yousuck5314 8 месяцев назад

      @@JoshuaMKerr i tried your process and it didnt load my cam in unreal engine. it didnt read the script. any idea why? im running unreal 5.

  • @thai_le_foto
    @thai_le_foto 7 месяцев назад

    This didn't work, it gave me a LogPython Error =(
    LogPython: Error: Traceback (most recent call last):
    LogPython: Error: File "P:/Video2023/Christine O'Malley/Blender/ExportedFbx/ImportSequencerScript.py", line 319, in
    LogPython: Error: print(CreateSequencer())
    LogPython: Error: File "P:/Video2023/Christine O'Malley/Blender/ExportedFbx/ImportSequencerScript.py", line 285, in CreateSequencer
    LogPython: Error: camera_binding_id = seq.get_binding_id(camera[1])
    LogPython: Error: AttributeError: 'LevelSequence' object has no attribute 'get_binding_id'

    • @JoshuaMKerr
      @JoshuaMKerr  7 месяцев назад

      Its been a while since I mse this tutorial. Make sure you have a version of the blender for unreal plugin that is compatible with your unreal version.

    • @thai_le_foto
      @thai_le_foto 7 месяцев назад

      @@JoshuaMKerr Yeah I did =/ I will try the older version maybe, the newest one was a preview version for 4.0 and I am still using 3.6