Thank you Nik for the slow, precise instructional video. I've had issues with Camera Tracking in the past (although in the end got it to work) but a couple new tips in this video might help.
Very clear explanation, thank you Nik! How would you proceed when in a video you have no marker that sticks for the whole frame range, but each set of markers only just sticks for a part of it? For instance: in your example the camera at the end is then rotating 180 degrees and continues filming for few more seconds, so initially you have a certain set of markers (the ones you found), but then during and after the rotation, you have a whole new set of them, and you need the whole video tracking continuously... I hope it's clear enough
hey guys. I found that my very-first-frames were the culprit in making my error shoot through the roof. help yourself by eliminating the beginning and ending frames from your solver if you are having large error issues. Luv you Nik thanks for the tutorial
hey, i have a question, when i insert an asset and go to camera view, why does the background only appear on the background plane, and the background becomes round, and is it normal for the camera to move even if there is no keyframe?, im having trouble determining the floor, origin, and the axis
I think you solve that by either checking the option that makes blender automatically define keyframes, or manually defining keyframes yourself (they should be two angles of the same objects)
hii thank you for this tutorial ! i am always having same issue with camera tracking. The object on the ground is perfectly fixed , however other objects higher than the ground are floating, why ?
Download all of my 3D assets for free! www.nikkottmann.ch/bkit
Sincerely, best tutorial i've ever watch on this topic, straight to the point, well explained, subscribed!
Glad to hear that! Thank you for subscribing :)
Literally !
This is the best step-by-step application guide for the topic so far. Thank you.
best tracking tutorial ever!!! thank you. I watched a lot and yours is the best!!!
happ to hear that! thank you :)
Thank you Nik for the slow, precise instructional video. I've had issues with Camera Tracking in the past (although in the end got it to work) but a couple new tips in this video might help.
A short and precise tutorial. Thank you!
Very helpful explanation. Thanks for the step by step.
glad you find it useful!
I like it... These FX in videos are very nice to practice... Thanks!!
Awesome tutorial,bro. REALLY REALY GOOD TUTORIAL
Your guidance is very clear, easy for learners to follow, keep it up!
Great tutorial, very detailed and simple.
thank you, Nik, that was a clear and thorough explainer
Relly good blender tracking tutorial! Thanks
Glad it was helpful!
Thank you very much for this very detailed video!
Easy, clear and genius👍 Thanks bro ..
That makes it look so easy. I think this will solve my problem :) Thank you.
Very clear explanation, thank you Nik! How would you proceed when in a video you have no marker that sticks for the whole frame range, but each set of markers only just sticks for a part of it? For instance: in your example the camera at the end is then rotating 180 degrees and continues filming for few more seconds, so initially you have a certain set of markers (the ones you found), but then during and after the rotation, you have a whole new set of them, and you need the whole video tracking continuously... I hope it's clear enough
hey guys. I found that my very-first-frames were the culprit in making my error shoot through the roof. help yourself by eliminating the beginning and ending frames from your solver if you are having large error issues. Luv you Nik thanks for the tutorial
Hi, what if my scene doesn’t have a floor or a wall? How do we go about that? Thanks in advanced!
Sir please do sky replacement
Hi, thanks for the tutorial. Is there any way to export this markers to maya or houdini?
Can you please drop a 15 minute long tutorial on texture projection? In blender 4.0
hey, i have a question, when i insert an asset and go to camera view, why does the background only appear on the background plane, and the background becomes round, and is it normal for the camera to move even if there is no keyframe?, im having trouble determining the floor, origin, and the axis
support!!!!
When I Solve Camera Motion I always have this error message " at least 8 common tracks on both keyframes are needed for reconstruction " Why ?
I think you solve that by either checking the option that makes blender automatically define keyframes, or manually defining keyframes yourself (they should be two angles of the same objects)
Help pls everytime i will click floor it will say three tracks with bundles are needed to orient the floor
Good job broo
is the .mp4 video format suitable?
Thanks alot!
how to export this to d5 render?
do you believe that someday apps like camtrackar will be accurate like hand made tracking ?
Make a video with flaxtrax
阴影没有啊? 还是谢谢兄弟 !给你点赞
Is the clip used in the video copyrighted?
hii thank you for this tutorial ! i am always having same issue with camera tracking. The object on the ground is perfectly fixed , however other objects higher than the ground are floating, why ?
ok bro work but its only work in eevee how to make the mesh work in cycle?
Ty so much my friend