Imagine Luigi is the one who took too many mushrooms, and now he’s just hallucinating. Mario: “Luigi, the hell is wrong with ya?” Luigi: “GET OUT OF MY SKIIIIIIN!”
Man, Luigi eats one of the mushroom and just kinda gets flattened like a pancake, but when MARIO eats it he turns into a goddamn tree monster?! That’s not fair!
You know for a fun creepy pasta video, this actually has some really compelling level design in how it builds tension, and tries to mislead the player into thinking they are unsafe. And them actually being safe so they keep going. Banger.
@@thenextgeneration9030 Yes, horror are mostly going for conditions and environments. JumpScare is a way to drastically change the conditions and environments
@@fulltimecommenter It's the wrong kind of off, though. There's ways to make a game seem wrong, and incorrect physics isn't one. Also, I don't think the dev thought that far ahead, they just added moving and jumping and thought "that's good enough."
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYVYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Find the freaking V
So I think the idea behind this is mostly just, “wouldn’t it be creepy if there was a mushroom like the super mushroom that could grow a person’s body? how does that work?” “Super Mario.” Being the title might just be a mario transcends his human limitations via these suspicions fungus. He’s “super” in the sense that he’s above normal people, because he’s a flesh monster idk. I think they could cut the labyrinth, it doesn’t really make sense because Luigi must be compulsively eating these suspicious mushrooms for no benefit and it’s kind of long, if the atmosphere doesn’t do it for you that part seems like a chore. The princess peach segment seems easy and it’s not scary unless you trigger her. The final level is imo not really that scary, the running animation for flesh monster mario has spider energy but aside from that it’s fairly tame. It’s weird, the game has the idea that the super mushroom causes body horror, but they pair it with glitch motifs, which it typical of video game horror hacks for games with incredibly different genres than horror, but it doesn’t necessarily fit together imo.
Also it’s a pretty common idea in Mario horror “what if the mushrooms were the parasitic kind?”. So unless you do something original, either with the idea, or with the gameplay, it really just falls flat
I also believe Mario was burning down the castle in the first level to try and destroy the infestation. Maybe he wasn't infested yet, and was sent to deal with the problem by destroying it. Eventually his dangerous line of work got the better of him.
This is yet another great example of a creepypasta-type horror video that manages to be scary by slowly building tension through the setting and the music, or lack thereof, before unleashing the full horrors in the climax. No over-the-top violence, no jumpscares, just good slow burn horror. Plus, the actual sprite work and animation is pretty well done. Aside from a couple minor details here and there, all the added stuff feels like a natural fit for the 16-bit pixel style.
Even if this is just a gameplay, i really feel unnerved. There's no jumpscare in the game, a close one is at the end whit "Mario" (if only *"that"* was still him). This game is surprisingly good (even if it's short). Prologue. The game at the beggining is the tipical Super mario's first level, but, there's no flag and then some things start to change. You know something weird is happening, and you recive some warnings. "Don't take to many". You are in a claustrophobic place with a dark and slight vision, you need to escape from that place while you are avoiding to eat those weird mushrooms or you'll know the consequences. The background music here is really dismal. "Jump quietly *IT's* blind". Now, you're in a high place with in a dark background and the situation is kinda the same, you need to escape from that place but, you start notice that there's no any sound... until you start hearing your jumps... you aren't alone. -L̷u̴i̶g̸i̶- Sorry, i know i cutting this but, the only thing i have to say, is that the previous levels works for this moment.
@@KnightmarePhoenix_officialI mean, if you want another fun fact, it's estimated that as many as ~40% of cat owners are infected with toxo. It also turns out most humans with it are more likely to take high-risk jobs such as a doctor or lawyer.
This is the most unsettling Mario fan game I've ever witnessed. Utilizing limitations of NES to its advantage and still managing to make it unnerving 😰 Though the the controls / jumping doesn't feel authentic and the end felt too anticlimactic
Thank you for making this video before I watched it I was at a place where Life seem hopeless and i couldn’t find myself but when I stumbled upon this video i made me realize the fun of life by discovering the fun of the microbial brothers mushiro and fungweege my life changed forever and its thanks to you taht I’m successful in life so i can’t express how my gratitude for what you brought to me.
I love the use of the quiet jump, normally it would be extremely quiet and unnerving, so loud jumping would be optimal to bring whimsy to the atmosphere, atleast to the slightest. But here, you're forced to stay in silence which is horrifying.
I think what they have is really cool but the game is fairly short with the far too long poison mushroom section. The Mario at the end is a really good creepy moment though I like it a lot.
@@nicorocks-pg1zh I'm talking about stuff like going in the pipes, there's no transition. It just cuts to the next scene. But yeah, the game's a little short. There should be more levels or gimmicks.
7:26 when you reach the place of Bowser there is no boss but obviously Mario... when you reach where Mario is he transforms into an giant tree monster or idk but if you try to escape you dont see the exit that means [THERE IS NO ESCAPE]
So *this* was what Captain Lou Albano was warning us about when he said doing drugs would make us go to the eternally hot place before we game over’d, if you catch my drift. 😆
Ok but like, the one where you have to “jump silently” is creepy as hell. No indication besides your jump sound and the sudden low boops and bits and before you can even make out what just spotted you ; level restarts
I dont get why Mario burned down a castle. If mushrooms are so deadly and scary, how did they make Mario evil instead of outright transforming him? If they do turn people evil, why?? Why is it ok to eat 1, but 2 is just instant death??? This entire game is just "oooh something evil happened and Mario is the antagonist" for the sake of of it, no thought behind it
I personally interpreted it as like, a human can survive eating one mushroom but more can overwhelm their body? And Mario waits to become a monster... I dunno. It's not like that hasn't happened before where the main villain maintains a relatively normal form until the very end where they mutate into a giant abomination, it's not really out of place here.
@@GarryDumblowski It also could just an extremely intelligent fungus, which is able to maintain a host's normal form for extended periods, and than shows itself when it’s time to hunt.
Wouldn't that theoretically be possible if you just spammed a bunch of sprites centered around Mario (it's not like they're used on anything else), and only updated the pattern table in the 'visible area' and filled the rest with a transparent/solid black tile? I mean, the 'visible area' would be even smaller (64x64 pixels, of which 8px across are used to cover the scrolling seam), but shouldn't that work?
If you think as a developer that the NES isn’t capable of tunnel vision, you need to broaden your horizons. The kind of things your predecessors have pulled off would blow this out of the water.
@@williamdrum9899 The no$ NES specs say you can display up to 8 sprites per scanline, with a total of 64 sprite slots available. Mario is really spoken for with at least two 8x16 sprites when small and at least four 8x16 sprites when large, and two of the eight sprites per scanline. For a 64x64 area, you need 64 8x8 sprites (eight sprites across, eight sprites down), but you can remove some sprites from around the focus point (we'll remove four sprites from the center in this example). So now you're left with 60 sprites used for the effect, plus four sprites for Mario. All that's left is to sort out the flicker order: Assuming Mario is large, then there will be 16 scanlines where we'd logically have 10 sprites on the same scanlines, so you'd have to flicker the left+right sprites closest to the focal point (probably two on the left, followed by two on the right). Not ideal, but should be doable on stock hardware. Possibly a better method would involve an elliptical focus so you have no sprites fighting. Maybe someone else can work out a better method - I'm not a NES developer, I prefer GBA, personally.
Luigi spends years in this hell that he can't die from but feels every bit of pain from "dying" only to wake up in another part of this hellscape to pointlessly try to survive some more. Day after day, year after year, a decade goes by, his mind broken from years of ceaseless horrific encounters of unspeakable nightmarish abominations that take their time eating his body when he's caught by them. Always saving the head for last... ...in a room in the real world Luigi's mind is permanently fried after eating the wrong type of mushroom. Even though Mario has tried snapping Luigi out of it, Luigi has been in this state for only a few seconds.
honestly thought that the chase scene at the end would be another Lucas like had Vinny actually started running till i realized it was a scripted death that you can't run away from, had it been what i thought Vinny would decide to retry again and again losing his sanity
fungal infections in media: get a mushroom to control you and burst out of your body, zombie. Fungal infections in real life: "Worst I can do is eat your skin and make it rot"
The audio clicking sure is painful on the ears. The dark section was just obnoxious and made my eyes hurt, but then the goober Mario spider made me laugh out loud. 6/10
Imagine Luigi is the one who took too many mushrooms, and now he’s just hallucinating.
Mario: “Luigi, the hell is wrong with ya?”
Luigi: “GET OUT OF MY SKIIIIIIN!”
Luigi, you got terminal 7
@@arthurbarbosa8204😱😡😭
Luigi, there's not such thing as elephant mushrooms
Brain cancer. I don't even know what that means, but it's bad.
Why did i read this in their voices?
Man, Luigi eats one of the mushroom and just kinda gets flattened like a pancake, but when MARIO eats it he turns into a goddamn tree monster?! That’s not fair!
I know! Such societal bias smh. 😒
Colorist
Mario simply built different
The player 2 never get anyting 😕
This is a “I HATE YOU!” Moment.
Lol, it's comical how mario just basically tells luigi
"Check this out, imma kill bowser rq"
"BROTHER, PEACH IS INSIDE AS WELL!"
"imma leave rq then"
Double kill
999. +1
You know for a fun creepy pasta video, this actually has some really compelling level design in how it builds tension, and tries to mislead the player into thinking they are unsafe. And them actually being safe so they keep going. Banger.
wtf? no big flashing jumpscare? but loud = scary???
Good to see you also have some good taste
@@thenextgeneration9030the big flashing jumpscares are just a cheap way to get a quick scare
Plss no jumpscares i hate them
@@thenextgeneration9030
Yes, horror are mostly going for conditions and environments. JumpScare is a way to drastically change the conditions and environments
I know this is a horror game and the point isnt to be a perfect recreation of the original but the physics bother me on a deep carnal level.
A lot of creepypasta games don't have great physics.. What really gets me though is the complete lack of pipe animations.
Bad physics in fan games always bugged me, even as a kid
_...carnal?_
@@BillyShamsReal Carnal.
@@trialofthefoolYet another reason why sonic.EYX is PEAK
The most horrifying part was how the coins kept resetting every time he entered a pipe.
???
@@Fanfiktion1988luigi loses all his coins whenever he enters a pipe.
Luigi has to pay a passage toll from the pipe goombas
For Whom The Pipe Tolls
Luigi has to pay his pipe entering taxes
-no corny dialogue
-no jumpscares
-no flashy effects
-no extremely difficult gameplay
wow, a mario horror game that doesnt suck ass. gg
needs to look closer to the og game tho lmao
-arson
Considering the player clipped through a block, the pipes have no animations, and the physics look very off, I wouldn't say it's THAT good
@@coreyferreyrathat's the point, you know something is off in the beginning
@@fulltimecommenter It's the wrong kind of off, though. There's ways to make a game seem wrong, and incorrect physics isn't one. Also, I don't think the dev thought that far ahead, they just added moving and jumping and thought "that's good enough."
Man, that second level just kept going...
5:39 Luigi just said no to drugs.
*Immediatly grabs one by accident 3 seconds later*
@@EdgarElAguirreLechado *noclips it like a chad*
@@Nombrenooriginal why can’t real people do this? Are they stupid?
He held his breath :)
Mario turning into a Last of Us rat-king on steroids kinda freaked me out, even though I saw the thumbnail
Mario’s been eating too many mushrooms lately…
Now that's an original joke right there. No one's ever thought of that.
Remember don’t do drugs
You go to hell before you died
@@Nega_Man Drugs are bad, mmkay?
Don’t do drugs. Because if you do drugs, then that means you’re bad….Mmkay?
The fungi experiment went wrong 💀
🍄 🍄🟫
7:53 When Toad says the princess is in another castle for the millionth time
"NOOOOOOOOOOOOOOOOO- AEAEAAGUHEEA-"
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYVYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Find the freaking V
RRRRRRRRRRAAAAAAAAAAAAAAHHHHHHHHHHHHH TOOOOOOOOOOOOAD
@@Mackeloreandthomas85it's on the 6th line.
@@TETANUS. what means that bro 🤔
The creepypasta game trends:
2010s: Sonic.EXE
2020s: Mario.EXE
mario.exe will never beat sonic.exe
sonic.exe is the reason i was scared of the .exe files when i was a kid
@@mel_idkWnot to mention there’s just more effort. Have you seen “angels of hell”. That game is amazing for a Exe game
Bro doesn't even know that in 2010s there's was a bunch of (blank).EXE with buncho' blood and realistic eyes that really sucked
Mario .exe: I'm a certified hood classic!
Sonic .exe: am I a certified hood classic too?
Mario .exe: no
@@EvanWhiteedition-u2bSonic. exe is a certified hood classic
Man, accidentally making a loud jump followed by what ever IT is scurrying rapidly to get you is scary as shit
Tbh it looks like a cockroach combined with a mosquito lol
i like how the controls feel bad and i not even playing it
the coin count resets every time you enter a pipe lol
POV: You’re Cartman in Trapperkeeper
What a random yet welcomed reference
ngl, trapperkeeper cartman was terrifying, scared me a little when i saw it
6:33 at the bottom part you can see the spider peach quickly running, its a good thing the guy jumped otherwise it would be dead meat a second before.
So I think the idea behind this is mostly just, “wouldn’t it be creepy if there was a mushroom like the super mushroom that could grow a person’s body? how does that work?”
“Super Mario.” Being the title might just be a mario transcends his human limitations via these suspicions fungus. He’s “super” in the sense that he’s above normal people, because he’s a flesh monster idk.
I think they could cut the labyrinth, it doesn’t really make sense because Luigi must be compulsively eating these suspicious mushrooms for no benefit and it’s kind of long, if the atmosphere doesn’t do it for you that part seems like a chore.
The princess peach segment seems easy and it’s not scary unless you trigger her.
The final level is imo not really that scary, the running animation for flesh monster mario has spider energy but aside from that it’s fairly tame.
It’s weird, the game has the idea that the super mushroom causes body horror, but they pair it with glitch motifs, which it typical of video game horror hacks for games with incredibly different genres than horror, but it doesn’t necessarily fit together imo.
I would love to have such ability tbh lol.
Nice analysis, I thought similar things as well
Also it’s a pretty common idea in Mario horror “what if the mushrooms were the parasitic kind?”. So unless you do something original, either with the idea, or with the gameplay, it really just falls flat
I also believe Mario was burning down the castle in the first level to try and destroy the infestation. Maybe he wasn't infested yet, and was sent to deal with the problem by destroying it.
Eventually his dangerous line of work got the better of him.
@@bugjamsConsidering he was in his regular/small form, whatever damaged him probably infected him as well
TBQH when he’s in the underground maze it drags on too long.
TBHQ? Tert-butylhydroquinone?
@@yglitzer To be quite honest I suppose
cant even understand nowadays like what is dw or fw??
@@Burger10000 Don't worry, fuck with
@@thazmania120 💀
This is yet another great example of a creepypasta-type horror video that manages to be scary by slowly building tension through the setting and the music, or lack thereof, before unleashing the full horrors in the climax. No over-the-top violence, no jumpscares, just good slow burn horror. Plus, the actual sprite work and animation is pretty well done. Aside from a couple minor details here and there, all the added stuff feels like a natural fit for the 16-bit pixel style.
This is a cool concept. I like body horror stuff.
6:09 *Princess Peach turns back to normal*
Is more like a horrifying bug monster.
@@darkrisk6656 more like a Turtured entity.
no?
7:47
@@jacksonvoid7346 ah yes turtured
7:48 Getting up to go pee at 5AM be like
So true 😂
5 am is when its abiuta turn day what shit are you smoking dude??
Plus side: You no longer have to go pee.
“This is all in your head luigi” -Vinesauce
"That wasn't a mushroom, Luigi!"
Finally a good horror without having Mario to be a distorted cringy horror character that will turn into a FNF mod
Well said. But also you shouldn't have said that. The fnf modders are coming to make spiderweb mario an fnf antagonist now.
its not like they want it to become an fnf mod, it just happens lol
8:10 POV: Microwave
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 8:12
BEEP XHDPQBDOD BEEP SJAHQJDJSB
@@tressawalker8098*BEEP* *BEEP* *BEEP*
"Luigi this isn't psilocybin"
@@5H4NKTH35HARK “Nah, it’s Haybacilis!”
7:53 Bro just went from a tiny plumber to a *GIANT FRICKIN’ TREE MONSTER.* And it all started because of him eating too many fungus mushrooms lol
what if mario... was scary????????
What if mario was a lil’ bit.. devious? A bit devilish perhaps?
welcome to creepypasta games
@@handlename88maybe even…. *delightfully devilish?*
@@BoinguMcGoingu and quite possibly.. up to mischief?
@@Crabticmaybe he was up to a tiny bit of no good?
The end part is particularly horrifying because you don't know what torture Luigi is going through
oh my heckin science
Even if this is just a gameplay, i really feel unnerved.
There's no jumpscare in the game, a close one is at the end whit "Mario" (if only *"that"* was still him).
This game is surprisingly good (even if it's short).
Prologue. The game at the beggining is the tipical Super mario's first level, but, there's no flag and then some things start to change. You know something weird is happening, and you recive some warnings.
"Don't take to many".
You are in a claustrophobic place with a dark and slight vision, you need to escape from that place while you are avoiding to eat those weird mushrooms or you'll know the consequences. The background music here is really dismal.
"Jump quietly *IT's* blind". Now, you're in a high place with in a dark background and the situation is kinda the same, you need to escape from that place but, you start notice that there's no any sound... until you start hearing your jumps... you aren't alone.
-L̷u̴i̶g̸i̶-
Sorry, i know i cutting this but, the only thing i have to say, is that the previous levels works for this moment.
1:42 bro really wanted to no-clip into the backrooms
Parasitic fungi are honestly insanely cool. This video specifically makes me imagine something between cordyceps and toxoplasma. Very fun!
Did you get to draw off of Phoenix?
@@mooxsir Yes! I'm currently co-linked with Unicorn actually
toxoplasma gondii is not fungal.
@@crusher9z9 uh yeah. regardless I am reminded if it
@@KnightmarePhoenix_officialI mean, if you want another fun fact, it's estimated that as many as ~40% of cat owners are infected with toxo. It also turns out most humans with it are more likely to take high-risk jobs such as a doctor or lawyer.
7:53 - 8:10 Thanks for the free sleepless night Mario! XD
He looks like a spiderweb under an air conditioner tfym sleepless nights
I think the scariest part of this, is the emptiness, it gives it an odd feeling that i can’t describe
Oooh. Mario's tunnel of a-DOOM! Very scary.
@@Michael_Dreamplain “Here we gooooooo!”😁
7:53 forgot MX
This is the most scariest chase ever
imagine getting chased by a mushroom tree.
I mean, the animation is a little freaky but you're essentially being chased by a goddamn spiderweb.
even the subtitle feature was shocked over Luigi’s death at the end
*”a”* -RUclips subtitles
What a high quality experience.
7:53 *HOLY SHIT*
HAHA! TAKE THIS!
It was creepy design
MS Paint.exe has stopped working 🎨
Bro is a root now☠️☠️☠️
I really don't like how fast it's moving 😰
I like how the castle just melts
clay
This is the most unsettling Mario fan game I've ever witnessed. Utilizing limitations of NES to its advantage and still managing to make it unnerving 😰
Though the the controls / jumping doesn't feel authentic and the end felt too anticlimactic
8:15 microwave
B R O M B U S
Thank you for making this video before I watched it I was at a place where
Life seem hopeless and i couldn’t find myself but when I stumbled upon this video i made me realize the fun of life by discovering the fun of the microbial brothers mushiro and fungweege my life changed forever and its thanks to you taht I’m successful in life so i can’t express how my gratitude for what you brought to me.
The scariest thing about this game is that the camera can move left.
W
I love the use of the quiet jump, normally it would be extremely quiet and unnerving, so loud jumping would be optimal to bring whimsy to the atmosphere, atleast to the slightest. But here, you're forced to stay in silence which is horrifying.
Mario’s Quiet Place
I feel like this game needs work.
I think what they have is really cool but the game is fairly short with the far too long poison mushroom section. The Mario at the end is a really good creepy moment though I like it a lot.
@@nicorocks-pg1zh I'm talking about stuff like going in the pipes, there's no transition. It just cuts to the next scene.
But yeah, the game's a little short. There should be more levels or gimmicks.
Your mom needs work
It sure is better than Mario.EXE though
Most fangames do
Fun fact: when you encounter Mario as he had too many shrooms, as you run away from him, there’s actually no escape and the game ends.
True
I like how this game does not rely on jumpscares or blood to be scary.
That's some cordyceps level shot right there?! This one felt scary with no jumpscares and relied on ambiance.
How did you jump quietly?
Don't Sprint
the description about to say something like "I found this cartridge in the dumpster"
"behind an abandoned, derelict building once one of the locations of a fast food taco chain owned by Saddam Hussein. It was called 'Taco Saddam's.'"
"Also it was haunted by demons and realistic blood because yes."
7:26 when you reach the place of Bowser there is no boss but obviously Mario... when you reach where Mario is he transforms into an giant tree monster or idk but if you try to escape you dont see the exit that means [THERE IS NO ESCAPE]
Yeah i would assume so
6:09 the horror 😂
😂😂😂😂😂
🤣🤣🤣🤣🤣🤣
Ew, that thing?
@@kabydvhea7287 Yes! 😂
3:57 Geometry Dash triple spike jump moment
🫡
#Michigun
So *this* was what Captain Lou Albano was warning us about when he said doing drugs would make us go to the eternally hot place before we game over’d, if you catch my drift. 😆
A REALLY good retake of the OG Mario.EXE creepypasta.
I can't with this uncerimonious **bleep** at the beginig when Mario burns down a castle, i's so funny to me
Ok but like, the one where you have to “jump silently” is creepy as hell. No indication besides your jump sound and the sudden low boops and bits and before you can even make out what just spotted you ; level restarts
If you look at the monster closely, it appears to be a mutated Peach too
This is quite an interesting retake to the original Mario.EXE
I dont get why Mario burned down a castle. If mushrooms are so deadly and scary, how did they make Mario evil instead of outright transforming him? If they do turn people evil, why?? Why is it ok to eat 1, but 2 is just instant death??? This entire game is just "oooh something evil happened and Mario is the antagonist" for the sake of of it, no thought behind it
Eat 3 Mushrooms Luigi become of it
I personally interpreted it as like, a human can survive eating one mushroom but more can overwhelm their body? And Mario waits to become a monster... I dunno. It's not like that hasn't happened before where the main villain maintains a relatively normal form until the very end where they mutate into a giant abomination, it's not really out of place here.
@@GarryDumblowski It also could just an extremely intelligent fungus, which is able to maintain a host's normal form for extended periods, and than shows itself when it’s time to hunt.
Maybe mario was burning down the castle because it was infested with mushrooms?
Idk why mario was evil because he was using a fire flower at that point.
Rarely does one find a mario horror game that isn't corny as hell, very nice.
Finnaly a horror game that is based on a real thing - cordyceps!
The last of us has left the chat
Because cordyceps can turn you into a bug monster (Peach) or a walking fungus tree in mere seconds (Mario).
So awesome!
The castle's theme is now truly scary😮
1:29 NES indie devs' immersion broken here
Wouldn't that theoretically be possible if you just spammed a bunch of sprites centered around Mario (it's not like they're used on anything else), and only updated the pattern table in the 'visible area' and filled the rest with a transparent/solid black tile? I mean, the 'visible area' would be even smaller (64x64 pixels, of which 8px across are used to cover the scrolling seam), but shouldn't that work?
If you think as a developer that the NES isn’t capable of tunnel vision, you need to broaden your horizons. The kind of things your predecessors have pulled off would blow this out of the water.
@@Aikku93 Seems unlikely without excessive sprite flicker (which doesn't show up on youtube thanks to youtube's frame compression)
@@williamdrum9899 The no$ NES specs say you can display up to 8 sprites per scanline, with a total of 64 sprite slots available. Mario is really spoken for with at least two 8x16 sprites when small and at least four 8x16 sprites when large, and two of the eight sprites per scanline. For a 64x64 area, you need 64 8x8 sprites (eight sprites across, eight sprites down), but you can remove some sprites from around the focus point (we'll remove four sprites from the center in this example). So now you're left with 60 sprites used for the effect, plus four sprites for Mario. All that's left is to sort out the flicker order: Assuming Mario is large, then there will be 16 scanlines where we'd logically have 10 sprites on the same scanlines, so you'd have to flicker the left+right sprites closest to the focal point (probably two on the left, followed by two on the right). Not ideal, but should be doable on stock hardware. Possibly a better method would involve an elliptical focus so you have no sprites fighting.
Maybe someone else can work out a better method - I'm not a NES developer, I prefer GBA, personally.
I just thought the same thing but they literally do it in Mario 3
The level design at the end of the spider bit is fucking brilliant.
Using the hurry up theme just had be laughing on the end, i littersry yelled: ITS PIZZA TIME!!!
This make me went crazy to run away
Luigi: Hey Mario! I think YOU got Terminal 7 now!
So mushrooms are evil in this version? Interesting, great playthrough you did!
Luigi spends years in this hell that he can't die from but feels every bit of pain from "dying" only to wake up in another part of this hellscape to pointlessly try to survive some more.
Day after day, year after year, a decade goes by, his mind broken from years of ceaseless horrific encounters of unspeakable nightmarish abominations that take their time eating his body when he's caught by them. Always saving the head for last...
...in a room in the real world Luigi's mind is permanently fried after eating the wrong type of mushroom. Even though Mario has tried snapping Luigi out of it, Luigi has been in this state for only a few seconds.
7:53 me gusta la idea de que Mario comió tantos de ésos hongos que el hongo puede cambiar de su forma humana a la de ésa cosa a voluntad
Tf Shroobs have done???
"I AM LAUGHING AT YOU MUSHROOM HEADS! YOU COLLECTED THE COBALT STAR SHARDS WITHOUT A SINGLE THOUGHT ABOUT REALITY!"
*DESTROY*
The light effect is fantastic!
This game embodies why play testing is important
I unironically really like this one, it's very well done
I don't know if i hate or love the fact that some of the sounds tickle your ears when you're wearing headphones (is that the right term for it??)
ye dw u got it right
"If you do drugs, you go to hell before you die... Please."
- *Captain Lou Albano as Mario, **_Just Say No!_*
Best of Creepypasta Gameplays.
Not many "Cliches" but the end.
Looks like Mario has had too many of those mushrooms
Can’t believe Toad drugged Mario like this 😔
mario be like "these shrooms aint hitting, imma take more" *mario 30 minutes later*
*Luigi is running for his life* 🏃♂️ 🏃♂️ 🏃♂️
Luigi:”YEEEEEEEAAAAAAAAAAAAAAGH!”
Normal mushrooms in a normal Mario bros game 🍄💉💊
@@nadie540 Mario best last off “The Substance”
honestly thought that the chase scene at the end would be another Lucas like had Vinny actually started running till i realized it was a scripted death that you can't run away from, had it been what i thought Vinny would decide to retry again and again losing his sanity
Luigi's nightmare about being overshadowed by Mario
fungal infections in media: get a mushroom to control you and burst out of your body, zombie.
Fungal infections in real life: "Worst I can do is eat your skin and make it rot"
For humans, yes. Ants cant be taken over by Cordyceps and have their entire minds rewritten.
Perfecto video para ver a las 11 de la noche
I want to think that every time he consumes a mushroom it infects him with spores
but the moment he picks up a fire flower it burns it all away
Luigi can't have shit everywhere, he deserves to be number one!
Why do i think tree mario has the goofiest animation...
He does! It looks like someone put halloween spiderweb decorations under an air conditioner at full blast!
*sets fire to castle*
“WHY DID YOU DO THAT?”
“Arson.”
土管がぐちゃぐちゃになって空が八丁味噌みたいになるのが不穏すぎる
Mario but it’s now in the public domain
5:41
Bro literally just said
"Nah I’d refuse"
And not eat the mushroom
6:10 : princess why are you a spoider
-Luigi , maybe
7:54 hey Luigi I found this mushroom in a tree
-famous last words before being the tree
mario's only enemy is the instagram reels comments now
The audio clicking sure is painful on the ears. The dark section was just obnoxious and made my eyes hurt, but then the goober Mario spider made me laugh out loud. 6/10
8:10 the game crashing like that is the most unsettling sounding part imo
For that dark underground part, it reminded me of that poor cave tunnel explorer who died...