I feel like Wonder was kind of the point where people started to look back and see how inventive and interesting Mario has been in this era. Odyssey was for sure a jump but it could easily also be seen as a return to form for what people ususally expect. Wonder really had me turn around and realize how wild Mario's actually decided to push itself in these last few years and saying I'm here for it would be an understatement
I think wonder is an exception, we are long gone from the over-formulaic Mario era and the compliant this time(2019-2023) is that the general Mario preset and the lack of story/visual is getting more uninteresting in the eyes of young adults(switch’s audience). Therefore, Wonder is created to push the boundaries but I doubt a franchise without any formula works, so I predict we will get a more tune down 2D mario afterward
@@michaelmayers3622 I don’t think so, it’s reverting to more flat character which I don’t like. Beside, they nsmbu artstyle don’t look good in HD anyway.
I feel like Wonder does still have *some* of the NSMB look, but significantly upgraded and given a much-needed boost in creativity. Part of me was hoping for something as far out in left field as the Yoshi's Island look was back in 1995, but I'm still happy with what we got.
Its a long time coming. I'm far from the first person to suggest this, but I hope the next Mario Kart does take advantage of how big the franchise has grown and reflects this. Imagine racing through the Beanbean Kingdom with Mario, Gooigi, Geno, Vivian, King K. Rool, Captain Syrup, Mona, Dreambert, E. Gadd, Poochy, Captain Toad and Pauline.
Playable Fawful and Vivian in a Mario Kart game would make me buy the game immediately. (I haven't bought Mario Kart recently) I can't see it happening though somehow, Mario Kart feels very resistant to going outside of a specific pool of characters, to the point where they'd rather make a gold pink version of an already existing character. (aside from the odd crossover character I guess)
@dizzard5297 Something I've seen in videos or discussions about a potential Mario Kart 9 is just making the "gold/silver" versions of characters as alternative skins. Instead of new characters. And yeah, it's a little embarrassing that isn't a thing yet. The closest we have is Yoshi colors and Mii amiibo outfits. Yeah, Mario Kart and other Mario spin-offs has always been a little "stingy" around using more secondary characters. Even though fans would clearly love them included.
It reminds me of the GameCube era. My favorite era of Nintendo. The Nintendo Switch feels like the sequel close to hitting those peaks again for Mario! I love it.
Exactly on point. You and I have exquisite taste. 😉 I knew I wasn’t crazy when I noticed the Wii era taking a turn that seemed declining in my opinion.
@@Oscar-Guzman Wii Era was really good at some parts. Specifically 2007-2008 when we got the one of the darkest Mario games ever and the probably the edgiest Mario game ever. And if we count the DS there were plenty of creative gems during the mid-late 2000s. Around 2009-2010 when NSMB Wii released is when things declined a bit and started being safe which of course led to the 3DS/Wii U Era.
I’m really happy Nintendo’s finally begun to tap into Mario latent potential- a world that’s fucking insane and where literally anything is possible- and have begun to realize there’s so much to this world than the first 2-3 games
Disagree. The Wii U and 3DS era was the most mediocre. We kept on getting New Super Mario games, games got bland with no creativity, overuse of the Koopalings, Paper Mario started to not be an RPG anymore, sports games got boring, Mario Party got boring, etc.
It often seems that companies don't truly understand why their fans decide to become their fans, and Nintendo is unfortunately no exception to this phenomenon. Whenever a single ultra-successful Mario game comes to pass Nintendo focuses all the creative direction of other titles to follow what they perceive was the key factor in this defining success for at least two console generations. The original Super Mario Bros. on the NES was the first such success, and arguably the largest, as it not just financially secured Nintendo's portfolio into what we see today but also defined the basic development landscape that other companies followed. While there weren't many Mario spinoffs during those early days the reflection of this could be seen with other platformer franchises made by Nintendo and other studios during the 80's and 90's. Super Mario Bros 2 and 3 also sold greatly well due to running on the same hardware that everyone bought to play the first game years prior, but they didn't sell nearly as high. This trend continued on with Super Mario World on the SNES, but was magnified further due to the console sales of the SNES not being as high as the NES despite SMW building on the Mario formula further and being critically acclaimed by everyone now that Nintendo had growing competition with other similar structured games on different consoles. But then another phenomenal development happened with Super Mario 64 being the first truly competent 3D platform game ever. Nintendo had a lead and recognition on other companies for the first time since the first Mario Bros game, and this time Nintendo knew to capitalize on Mario's image before other companies caught up. That's when most of the Mario spinoffs were first created or became truly recognized and there was an explosion of creativity that fans loved. But unfortunately, the Achilles heel of the N64 was its continued usage of old-school cartridges instead of discs and that spelled even fewer console sales that both previous generations despite the great software innovations, and that seems to be the tipping point for the start of Mario's creativity decline. The Gamecube tried to correct the main error the N64 made while still maintaining the creative direction of that generation but was too little too late. We all know the story of the Gamecube's horrible install base, despite the system having phenomenal games with some of the most creativity yet seen. Playstation and XBox were just more attractive from a developer perspective to make multi-platform games, and Nintendo seemed to learn an unfortunate lesson that franchise creativity alone does not boost console sales, but that software creativity should be discarded in favor of primarily innovating on hardware design, and that led to the structure of the Wii and the DS. But it was Mario's signature adventures on these consoles that would seal Mario's direction for the next decade. Super Mario Galaxy on Wii and New Super Mario Bros on DS dominated sales numbers due to the Wii already selling phenomenally due the new appeal of motion controls and NSMB being the first 2D Mario game since the 90's which boosted DS sales among nostalgic older fans before smart phone games became a thing. A combination of the highest install base since the NES and this new design philosophy between hardware and software convinced Nintendo that these games were the true image of Mario in the people's eye. If any other Mario game did not resemble the appearance of Mario from those aforementioned games the casual audience wouldn't recognize it as Mario and would turn away. That's when the spinoffs became super bland. No original characters or settings, environments and enemy designs being ripped directly from the NSMB games, and pretenses of games that can never be more complex than the platformers all the way through the Wii U and 3DS generations. But that design philosophy didn't help those consoles reach repeat success of their predecessors either, which brings us to the Switch. Switch is in a new frontier for bringing home-console strength games into a handheld capacity, and that has triggered the install success we see now. And while Oddyssey is super successful and creative the first Mario spinoffs of the early Switch years were rather plain, much like the games of the Wii U and didn't sell very well despite the high install base. But Super Mario Party of all things suddenly shattered expectations due to returning to the formula of the N64 and Gamecube generations despite those games being on significantly lower selling hardware. I can't help but feel that this struck a chord with Nintendo that the creativity styles of the past were not inherently bad ideas despite their lower past performance. After this point, it feels like Nintendo has started allowing Mario spinoffs to have an identity separate from the platformers, and if both Super Mario Bros Wonder and the TTYD remake both surpass expected sales margins Nintendo might finally realize that fans just want creativity in all aspects of their company, and innovative success in either software or hardware alone doesn't guarantee success for the other and that Mario games of very different identities can be successful simultaneously as long as the games themselves are good and are marketed seriously. Let's hope the right lessons are learned this time, and thanks to anyone that made it to the end of this grossly-long monologue!😂
The only thing that needs fixing is the Mario Sports games. I'm not gonna rag on them because it's beating a dead horse at this point. They have their own set of problems they need to sort out, like launching the games with a satisfactory amount of content and ditching the free update approach because it does more harm than good. Everything else though has been excellent.
When I was a kid, my first videogame ever was Super Mario Galaxy. Even as someone who barely knew the Mario universe, I found myself quickly loving the absolute wildness of the worlds and themes of Galaxy, as well as Rosalina's beautiful story. I got Mario Kart Wii, seeing a remotely similar creativity in it, and immediately got Rosalina as a save data gift. It was at that point I got my personal favorite too, that being Daisy. Feeling curious, I went back on games of the past for a short while, looking at what I missed while also still getting Wii titles too. From there I got to experience not only cute obscure games like Super Princess Peach, but also Paper Mario and Mario & Luigi at both of their peaks, side by side. My mind immediately went places, imagining these cool new characters I had met in the more mainstream titles in the wild environments and narratives of the RPGs, hoping that some day maybe this would actually happen. It was kind of a dream of mine. However, while Daisy missed a fair amount of chances for such wild adventures in the early Wii times, Rosalina's timing was even worse; being an early Wii character made it so by the time she made it to other spinoffs (aside from Kart thanks to Wii), the "vanilla effect" was already in full motion. In a sense, having Rosalina there just felt obligatory and shallow, a reminder of much cooler and wilder times. Hell, even Daisy was such a reminder, as I got to play the original Super Mario Land duology and see its really creative world themes, which have been unused for longer than I have been alive for, or at the very least their actual locations have been. And while I pettily shyed myself away from the last time Mario&Luigi was fully unique, both Paper Mario and even 3D Mario threw my hope away me with world themes I had seen twice ingame already (I had played both NewSMB DS and NewSMB Wii) and no attempt at innovation or uniqueness, as 2D Mario continued being the same stale bread over and over again. By the time we reached Paper Jam, I had honestly given up on the Mario RPGs coming back to the days of SuperPM levels of wildness, deeming it the second lowest chance of happening for something I cared about, ever, above *only* Pokemon getting control quality (yes, THAT desperate). It has now been a decade. I had my doubts about Odyssey, thinking it was gonna just for 3D Mario and crossovers (like the Rabbids)... about Luigi's Mansion 3 too, thinking it was only gonna be an exception because "it's Luigi, not Mario"... and even Tennis Aces despite giving it a shot, thinking that was the (admittedly not too gratuitous) limit they'd take spinoffs towards. Early on I just thought these were going to be exceptions (with Mario Maker 2, Origami King, and NewSMBUDX solidifying that), and then later I just thought they wanted to end the Switch with a bang to move on to the next quickly, and thus leave a fake spark of hope for that old dream only to extinguish it immediately. And then came the SMRPG remake. I thought they wouldn't touch that thing with a 20 ft pole, and yet they did. AND THEN BEGAN THE AVALANCHE! Mario Bros Wonder with Daisy AND Yoshi playable! New, fully unique Peach spinoff! And the godmother of them all: A TTYD REMAKE. My jaw is on the goddamn floor. For once, my hope for this decade old dream is reanimated; I just wish this will go on, and not just be a fluke that accidentally makes Nintendo strict again. Let the efforts of Pauline & Cappy not go to waste; for once it might just mean something to have Rosalina and Daisy again, and not just filler spaces! Please. Oh please. Let this NOT be a one time thing. - a longtime fan from the late 2000s
Mario Galaxy is one of my favorites to play,Back then I was A HUGGGGE MARIO FAN! (still am now) I played Galaxy NSMB Wii Super Mario Bros 1,2,3 And Mario 64 and many others
Really hope this trend continues to the next generation system. We’re finally seeing the creativity we had back in the GC era, and having that combined with better hardware and even an OS with more personality would be the perfect return to form in my eyes. Also, fix the sports games, Nintendo…
I completely agree. Creativity makes up half a video game. I don't know why Miyamoto said Mario should be basic, but now he's saying, "To hell with it." No risks, no reward. As for sports, when is Nintendo going to make a Mario Karate game?
Honestly I think the Wii and DS era was the most innovative era for Mario imo. New mechanics, return of 2D Mario, multiplayer becoming more common, Peach having her own game etc.
I say it started being generic with 3D Land and NSMB2. At least NSMBWII made sense because it was the first 2D Mario game on a home console since World.
I couldn't sleep and decided to play this video in the dark. I fell asleep, listening to this video go through the history of the series and it helped me vividly dream. I felt like I was living through different worlds of Mario as they were mentioned. Galaxy, Odyssey, Bowser's Fury... I was overwhelmed by a sense of happiness and freedom. Then you started talking about Wonder. Hearing the Overworld theme alone brought me to cry. I wake up and realize just how much Mario means to me, just how much I truly love the entire franchise. I've personally been emotionally disconnected for so long and knowing that THIS is what got a brief moment of tears out of me feels vindicating. Thank you so much for making this video, and helping me see just how special this era of Mario is now.
I honestly didnt even realize how long this video was, just watched like 35 mins of it (plan to finish it) and I totally forgot that I was existing. I was just so focused on the video lol
I think people tend to forget that Intelligent Systems isn't a first party dev, but a second party dev. So we can't dismiss the possibility that IntSys and Alpha Dreams were given a different set of rules than first party teams.
25:16 hearing your unbridled enthusiasm for the Mario renaissance through your clapping and that voice crack is pretty endearing, not gonna lie. Your passion for Mario comes through with this video, and it was fun to watch. With the overall bland takes on Mario's identity in the 2010's (with 3D World being the major exception, love it so much) it's really refreshing to see the creative freedom it needs returning, especially with Paper Mario's hopeful return to form. Here is hoping Paper Mario will expand on Mario's lore in interesting and inspiring ways once again, if the TTYD remake does well!
I don't get why people always categorize 3D Land and ESPECIALLY 3D World as part of the problem. They have plenty of interesting twists on existing and brand new level themes and level design concepts. I'd argue that at least 3D World is far more engaging and creative with its level design and overall aesthetic variety than Sunshine, which is mostly seaside areas and a couple villages, or even Galaxy 1. To give a few examples,, 3D Land has the level where you scale a big tree, the Zelda inspired stage complete with Fire Mario puzzles, the maze-like level where you're in the burrow of a buncha Monty Moles and have to move around them as they dig, and the level where you trapeze thru cogs, gears and more in a giant clock. And then 3D World just goes hogwild. Thats the game where Bowser pulls up in a giant purple hotrod and JAZZ METAL FUSION starts playing. A BIG BAND HIP HOP BEAT plays before you go to fight Hisstocrat and Motley Bossblob. There's Hands-on Hall, a level that takes place in a feudal Japan style castle where you sneak thru the first half with the Goomba Mask, fight thru halls of Spikes and other enemies, and then scale to the outside of the castle with the Propeller Hat while collecting Key Coins to get to the very top, just like some sort of old time play about Ninjas or an old fantasy TV show. There's Double Cherry Pass with its cotton candy color pallette that introduces the unique number lift platforms that only move when you get enough people standing on it. There's the Beep Block levels with their funky disco music that keep you on your toes and force you to control your Double Cherry clones under timing based platforming pressure. There's Switch Scramble Circus with the various on/off ? Platforms that you have to manage while dodging enemies, not to mention the slowly evolving music that reaches its climax as you go to grab the flag pole. There's Puffrod Peaks with its dreamlike purple-pink gradient cliffside aesthetic and gimmick centered around touch and mic activated platforming. There's Shadow Play Alley where you have to use the shadows casted along the wall to find various secrets, and some entire sections that are basically the silhouette levels from DKCR/Wonder. There's Spooky Seasick Wreck with its moody rainy shipwreck atmosphere accompanied by the AMAZING ghost house theme. There's Footlight Lane with it's sky scraping castle aesthetic, where you have to dodge incoming Cat Bullet Bills and Para Dry Bones as you figure out where your foothold are cuz the floor is only visible while you're near it. I could literally go on and on about the unique ideas and level themes in 3D World for ages. 3D World is cut from the exact same super creative cloth that folk claim the Switch era is, but JUST BECAUSE it has like 10 levels out of 82 that look "standard Mario" it gets lumped in with games as uninspired as stuff like Sticker Star and NSMB2. Its downright disingenuous and I can only assume anyone who says that hasn't played 3D World since it dropped, or just played it with their eyes closed and ears plugged.
Its good to see Nintendo taking a huge leap with Mario in terms of bringing some unique and creative ideas that will make fans delighted on what they are offering now vs what they offered a decade ago. Not to say past games have been bad but some feel that Nintendo is just taking the safer route rather than taking risks and surprising the fans. Hopefully other Nintendo franchises can do the same like how Kirby did with forgotten land or Zelda with BOTW & TOTK
Or even just reviving a lot of their IP's back from the dead since for the longest time, seemed to act like Mario, Zelda, Pokemon, and Smash Bros were their only franchises.
It is not just the Mario series getting better at creativity, but also other series such as Zelda, Metroid, Kirby, Fire Emblem, Xenoblade, etc. Something inside of Nintendo really changed their perspective how their series goes forward after THAT MAN died. It is an unpopular opinion, however, the post Iwata era was better than during the Iwata era of Nintendo. Yes, the ‘too corporate’ thing is real during the Switch era but that’s nothing new being ‘anti-consumer’.
I'm a little bit worried that this era will end with the Switch, because it pretty much started with the Switch and it's wasn't the first time that Nintendo changed their focus at the same time they released a new console (I notably remember the N64 and the Wii).
Feel like this video captured this journey of ups and downs with Mario creativity very well. The heavy NSMB inspired period wasn't a "Dark Era" per say... since a lot of those games were still decent or solid. But that lack of creativity was slowly driving everyone crazy. It makes sense how the Mario fandom got so annoyed with it. Especially over in the Paper Mario camp. I will say I feel bad for games like 3D World, Dream Team, and even Dark Moon... because they had small bits of that classic creativity in there. Its just drowned out by those NSMB troupes being felt every-mf-where. So they get lumped in just as harshly. Probably the most tragic aspect of it all for me. (Mario Kart 8's creativity was also overlooked too, but everyone agrees that game is fire lol. But yeah, the Switch was undeniably that turning point. Odyssey was filled to the brim with creativity. And folks arguing otherwise just because it makes some references is so stupid as hell lol. (Some of yall know what video I'm referring to) I will say I CAN understand those who had doubts in the Switch Era overall turning things around. Because you could very much still feel the effects of the NSMB Era. Namely in the spinoffs, which still had aspects that make them creatively inferior to previous installments. And even port wise, yeah Bowser's Fury was bursting with charm... but we also have NSMB U DX which did nothing but slap in Toadette and curse this world with that crown lmao. But that final combo of the Mario movie, the Mario RPG remakes with faithful combat, and Mario Wonder put those doubts to bed. So yes, for the time being, we are so back. I do still have a fear that Nintendo could 180 on all this because... its Nintendo. They're no stranger to baffling decisions that ignore sensical logic. But right now, I am satisfied and confident in Mario's future.
I was almost ready to get upset with Nintendo for not bringing Super Mario RPG to the online service, but this remake will allow me to experience a game I've only ever heard about except fully updated, and I couldn't be happier!
Between you and Arlo, it's nice to see a video like this where you aren't just bashing New Super Mario Bros. to pieces. Rather, you give a comprehensive look at what happened over the past decade and see what's improved since then. I've jumped ship from defending the Mario sports by the time Battle League came out. Still, I do find all three of the original Mario sports games on Switch to be fun, with Golf being my favorite. I feel like social media, Twitter especially, likes to put this air of "NSMB is garbage" or the whole idea of "Mario Mandates is POISON" to cause a bit of division to the fanbase. At one point, it led me to have shame for loving New Super Mario Bros. Wii or Super Mario Bros. 3 as my two favorite platformers. Recently, however? I learned not to take stuff like that so personally. It is also good to examine other opinions and better understand where passionate folks are coming from. On my end, I don't think that Super Mario Bros. Wonder will be my _favorite_ 2D Mario. Similarly, I can't bring myself to hate stuff like Super Mario 3D World and Mario Party: Star Rush. I'll most likely stay a bit of a goofy Mario fan. And that's okay; I mean no harm... Good video, dude.
The thumbnail for this video is perfect, just perfect! I also really like how you put the Sticker Star Paper Mario design in the thumbnail too. Great video as always.
For the next Mario Kart I want the most non "play it safe" roster possible. I want Petey Piranha, Wiggler, Kamek, Pauline, Nabbit, Hammer Bro, Poochy, King Bob-Omb, Honey Queen, but also I want characters that hardly ever get to be playable and are usually just NPCs or enemies like Pianta, Noki, Spike (not Foreman Spike, the green one that throws spiked balls), E Gadd., Toadsworth (stop ignoring him Nintendo 😤), Tostarenan (Mario Odyssey), Luma/Lubba, Baby DK, Baby Wario, Peepa, etc. And I would also love if Nintendo worked something out with Ubisoft because I would play as Rabbid Peach and Rabbid Rosalina in Mario Kart in a heartbeat. I would have named characters from the RPG games but I still don't think Nintendo is ever going to want the RPG characters to show up in the other games unfortunately.
The success of the New series condemned Mario to be formulaic as hell, Nintendo thought the only thing we wanted was Mario saving Peach from Bowser with a lot of generics toads, the worst for me its that traspassed it to his spin off series I remenber the DS/WII era full of creativity and from that practically stoped playing Mario games in 3DS and not buy a Wii U -Passing from a one the most deepest Mario games in terms of story with Super Paper Mario to a "all its about Paper/Sticker" with Sticker Star -Have games like Galaxy 1&2 to a 3D World that its not a bad game but was "basic" to the core -Broke my heart that the 3DS was the first Portable System without a Wario Land style game because i was following the series since the original game boy and the last gen we had the series in a home console - Mario & Luigi games was the only safe Land for me but then the series was gone But now the future its bright and still have high hopes for the returns to series like Mario & Luigi and Wario Land
Tf? The Galaxy games are not basic lol. Those 2 are the exception, the peak of 3D mario. You can deny Galaxy is one of the most wild creative marios outhere
Fun video, really makes the future exciting and I can’t wait for sure. Every Mario game since Odyssey added their own unique flair and it’s great. Origami King did also have unique flair and even though the TTYD remake is an awesome thing, we can’t ignore that TOK fits with the rest of pushing a much more creative direction, especially as it has a ton of positives that the classic formula would benefit adopting.
I love that Mario is taking these new directions. Paper Mario for me was an awesome discovery especially when I played Super Paper Mario. I know it's a "hate it or love it" kind of game but personally it felt like the story really took the spotlight for once.
Looking at MK8D I can’t help but wonder what the fate of the Koopalings is. Like they were everywhere during the wiiU/3Ds era and I remember us being so tired of them at the time. (Or atleast a loud amount).
So unpopular opinion time; I didn’t mind the Mario series going bland for a few years. I think the main series for this was that I still liked the games that were coming out in that era. Yeah, the NSBW series was samey, but they were still good games in their own rights. I just finished NSBWU Deluxe today and I can say I enjoyed it. I mean, it was still Mario at the end of the day. Hell, I’d even say that NSMB Wii introduced a lot of new ideas compared to DS (especially since 2 and U would end up reusing a lot of them). 3D Land was pretty good for what I remember of it, and I have 3D World + Bowser’s Fury, and currently I’m having fun with both games. I even liked Paper Jam and Origami King from what I have currently played of them. But, I do understand where you (and SO many other people) are coming from, and Wonder, the two RPG remakes, and Showtime do look very cool. I like both ways. I’m just tired of people ragging on the New series, is all.
I love Wii but fail to see how it introduced a whole lot compared to DS beyond multiplayer co-op w/ 4 players & the Propeller, Ice & Penguin power ups so I'm interested to hear what you mean by that.
They are the platforms with screws you can control with Spin Jumping, the platforms you control with the Wiimote, the world maps are more expansive, and they brought back old stuff the Koopalings, Yoshi in a 2D game, Enemy Courses, the Spin Jump, etc. I probably exaggerated how unique Wii is compared to DS in the heat of the moment so that point may not be as substantial as I thought it was.
See, I always love pointing at the irony of the Koopaling's return in Wii because it was sick af at the time, and then it just took another New Soup, rather 2 at once, to deter that. But I don't see expansive maps doing a whole lot, let alone the return of Yoshi, the Spin Jump & Enemy courses which were also ripped from Mario World & 3 respectively. That essentially is still by the books by a considerable margin. I'm saying all this + in the video as a guy who adores DS & Wii alot btw.
Just remember to don't take these opinions personallly as it is more an attack to an opinion than a person, as a person has many different opinions themselves...that being said if both creativity and fun can happen in the same time, I think we should encourage it.
As someone who's observed the Mario franchise sense 2016, to see it come back to the wild creative side again is great to see. I seriously believe that the theme park and the movie with Universal helped Nintendo get out of their comfortable shell. As well as Odyssey's development, because it seems Nintendo wanted something new for the franchise ever since 3D World released. I just want more new stuff like Princess Peach Showtime, maybe even crazy out there ideas. For example, I've had this crazy idea of Sony 1st party cinematic like Mario game, based in the movie universe with the movie cast. I know it's crazy, but I would buy 10 copies of it, if it's of similar quality to those type of Sony games. Hell, bring back Warioland and Capitan Toad for brand new games, they would be great for new material. Give the current Mario Sports games a slight revamp and make a new sport while you're at it. There's plenty of potential and I think Nintendo is willing to go for it. So I'm very much looking forward to the next few years of Mario content.
This new era has me excited for the new things the Mario series can explore and try out, also curious about the Switch Successor too and if it will have backwards compatibility.
I feel you, and without spoiling anything boy you’re going to freak out in DELIGHT when you start your new adventure in Super Mario RPG for Switch!! I really hope that this is the beginning of a new golden era for not only Mario games but Nintendo games in general. And hopefully we could see a return to the Wario Land series!
My first two video games were new super Mario Bros DS in Mario kart DS. The fact the wonder is something out of the (new) aspect makes it even more exciting
I can’t help but feel that Mario wonder takes some cues from Kirby triple deluxe or Kirby planet robobot. The level design is very similar, you get one of the main collectible from the gimmick in the level and the gimmick feel alot like the wonder fruit in triple deluxe and the supernova inhale ability. This feel like a mashup between 2D Mario, 3D Mario and modern Kirby mashed up
Is it okay to say that I liked the consistency of the games during majority of the Wii era, the 3DS era, and Wii U era, and that was basically the Mario franchise's identity throughout the 2010s. The Super Mario franchise can be summed up into several eras: Pre-SMB era: 1981-1984 (Arcade, NES) Early era: 1985-1990 (NES, GB) World era: 1990-1996 (NES, GB, SNES) 64 era: 1996-2001 (N64, GBC) Transitional era: 2001-2006 (GBA, GCN, DS) Consistency era: 2007-2016 (Wii, 3DS, Wii U) Wonder era: 2017- (3DS, Switch)
I disagree: The classic era ( 1985 - 1991 ) The experimental era ( 1996 - 2004 ) The semi - experimental era ( 2006 - 2010 ) The generic era ( 2011 - 2016 ) The reinasance era ( 2017 - today )
I think 3D Mario was never bland(but it was close to be bland with 3D World), but 2D Mario definitely got bland. I'm not sure why Nintendo was so restrictive with Paper Mario, while they allowed Alpha Dream to be wacky EDIT: overall I feel that Nintendo in the beginning of the Wii U era was still trying to appeal to the same demography as the Wii so they went mostly very simple and recognizable(and bland). Later they realized that that was not going to work and they released more inspired stuff like Splatoon and Mario Maker, but also they decided to save their big budget titles for the Switch(knowing that couldn't expect to have sales big enough in the Wii U to justify high budgets)
@arturocastroverde3349 no such thing as peak for Mario. Galaxy 2 maybe my favorite but even I'll admit later 3d mario games have more interesting ideas
In my opinion the 2010,s was a massive decline for films, games and Media in general, the decade was dominated by rushed, free to play games, nostalgia pandering, meta humor everywhere, less ambitious gci in movies and dumbing down media for kids.This was caused by a growth of the internet and meme culture, greedy developers and a misunderstanding of children,s media and franchises.
As someone who only really cares about Mario as a platformer and occasionally RPGs and Mario Kart, and someone who could never bring myself to care about the sports games or Mario party, I don't exactly feel "spoiled"
Gonna be real, As someone who grew up during the Late Wii/Early 3DS era, I personally didn't care about any of the "mandates" discounting the Paper Mario related ones. Like yeah, It made the lineup a little more disappointing in comparison to what came from the Early Wii, DS, GameCube, GBA, N64, ect. eras. But the games themselves were still really solid for the most part. I still to this day consider Mario Kart 7, Mario Kart 8, New Super Mario Bros. Wii, Super Mario Galaxy 2, Super Mario 3D Land, Super Mario 3D World, Luigi's Mansion: Dark Moon, Mario & Luigi: Dream Team, and Super Mario Maker to be among the very best Mario experiences out there. And while I can recognize that the Switch entries are trying to be a lot more experimental in nature, I don't think they hold up nearly as well in comparison. Odyssey and Luigi's Mansion 3 are good games undoubtedly, But the amount of unnecessary padding holds them back from being truly amazing. Super Mario Party and Mario Party Superstars are a step in the right direction, But their content is still lacking. (Don't even get me started on the mediocre sports games and pointless Wii U ports) So as far as quality and consistency is concerned, Late Wii - Early Wii U is still better. Switch era deserves props for trying to break new ground, But if the results aren't all that great, Then it's really not much better than before. (Discounting whatever happened in 2016 cause that year was bad) Though nothing beats the GBA - Early Wii era, Those games were both experimental and top tier.
It seems very clear that after the massive success of the wii and ds era Nintendo casualised and simplified all of their Mario franchises on 3ds and wiiu and after those massively disappointed in comparison sales wise Nintendo decided to try to bring back some of their more original and unique ideas from n64 and GameCube for the switch
I simply cannot state this enough: There has never been a better time to be a Mario fan in the franchise's entire existence, going as far back as the original Donkey Kong in 1981, and the sheer amount of creativity and attention to detail and love being put into all of these games is a complete 180 from the rather montonous feel of the early-to-mid 2010's Mario games (barring a few standouts like Mario Golf: World Tour, 3D World to an extant (seriously though, that game is mad underrated), Mario Kart 7 and Mario Kart 8, Captain Toad: Treasure Tracker, and dare I say it, Mario Party: Star Rush, which, while probably my least favorite Mario Party game as a whole, nonetheless had gameplay that was attempting to emulate the gameplay of the Hudson Soft titles more than ND Cube's previous games). In short, the Mario franchise is in a literal Renaissance right now of sheer creativity and endless potential for new ideas, and I strongly support this new direction going forwards.
Every standard and limit Mario had to follow, what Mario stood for in Nintendo's eyes last generation, both TTYD & Mario RPG breaks all of it. Remade or not, they stand for that exact type of character diversity, character originality, narrative density, gameplay depth & mechanics: they are creative Mario games regardless. It counts just for the sole fact they wouldn't be acknowledging them at all, let alone remaking them, if Mario still had that status quo & vanilla standard to adhere to, TTYD in particular they visibly tried to not replicate or pay tribute to at all & went on record implying such for the last 11 years. The whole heart acknowledgment of both speaks a lot more than just "Nintendo remaking a game & absolutely nothing more" if you bothered to listen the first 2 times, which I feel like you're still purposefully trying not to. I'm not the first & only person saying this kind of stuff either.
I haven’t preordered a game since 2016 and as soon as I saw Mario Bros Wonder I instantly preordered. I cannot wait to get my hands on it and I cannot wait for the future of this amazing franchise that I have grown up playing.
Even though these new games (and remakes) are coming, which by the way is absolutely amazing! I still have the sense we’re building to something even greater (perhaps that open world 3D Mario there been rumours about👀)
Let's hope history does not repeat itself with Switch's follow up. Nintendo's weakness has always been playing it too safe when the business is thriving. It shouldn't require a flop to wake up, keep innovating Nintendo.
If you want to enjoy wonder even though it’s a given. Forget everything you know about Mario up to this point. There is almost double the amount of new to the amount of old. 3/4 power ups are new. Over a dozen new enemies. A new kingdom. A WHOLE NEW MECHANIC IN THE WONDER FLOWER. Genuinely don’t think of this game as the next 2d Mario instalment think of Mario wonder as a new series as a whole
I always have a soft spot for New Super Mario Bros. U and Super Mario 3D World because I love the Super Acorn and Cat Bell power-ups. The former is my favorite flying power-up and it's fun climbing on walls with the latter.
I wish someday Super Paper Mario has the chance as The Thousand Year Door is having, especially for more and generalist Dimentio, Count Bleck, Mimi, O'Chunks and Nastasia recognizement along all the Mario universe, so public from different sagas have the luck to know them
The wondrous creative era consisting of two remakes on the horizon and many more that have already been released (but seriously, I still agree with this video)
TL;DR/Alternate Title: Mario is so fucking back Honestly though, every game announcement was super hype and I can't wait to get my hands on Wonder. I does genuinely feel like Mario is trying to be a series that breathes new life into platformers rather than a series that has to follow any rules. We've also been getting more Mario in the form of Showtime, RPG, and Thousand Year Door, which gives me hope of what the new Mario Sports and Kart game would be like and even some hope for Mario and Luigi to make a comeback. So yeah, Mario is so fucking back.
36:00 God I hope so. The Mario Series has definitely become Weird,Wacky,and Genuinely Interesting again with Wonder being on the Horizon plus the other Games Nintendo’s cranking out whether This Year or the Direct Next. So,If they’re being Experimental with New and Creative Ideas (Including DAISY being Playable in MAINLINE CONSOLE MARIO) I WANT to Hope They’ll maybe do something BIG with Waluigi in the near distant Future. Or even just Him AND Wario. A game starring those Two would make for a VERY interesting Dynamic looking back at the Sports Games’ Intros (Mainly Power Tennis and Toadstool Tour) but a Waluigi Standalone Game would ALSO be Hella Fire 🔥🔥
Thanks for highlighting this great new era of Mario. There’s a lot of corners of this world getting worse and less fun. But at least Mario games are giving us the good stuff!
@@SuperMarioT Fair enough, but that could also be said for the original game, and Super Paper Mario if they were to get remakes. It symbolizes something good, but how much will they follow through? My fear is that they will go back, but then stay there almost completely and never change. Hopefully they follow Wonder’s example, and keep changing just enough
There's always that chance but my reason for having some hope is between all the different Mario games pushing for WAY more creativity than we saw with past Marios (Wonder, both Mario + Rabbids, Peach Showtime, Odyssey, RPG, & TTYD bare minimum, forget everything else.) and also Intelligent Systems also 100% knows of that outcry with this remake's existence + they tend to not waste their assets given Color Splash was a springboard for TOK & TOK was also a springboard for this remake, which IntSys is treating like a new game too. I understand the asset repurpose isn't tied to the actual game itself though.
Am I the only one crying with joy over the new games? Like these are the games I alway wanted, especially Princess Peach Showtime and Wonder coming out in 10 days is just wild, absolutely wild
You sure you want to talk about this just 10 days before a new game releases? Might as well talk about it after we play that game and see just how creative it really is.
as someone at the end of the year i say we have to prove nintendo that we love them being experimental and wacky with their games like being the first mario game since oddysey i think to be in nominations for game of the year that is something we show to nintendo and say we want crazy wacky games with creativity
I sure hope, Nintendo carries this wondrous breath over to Pokémon. I can see some creativity there, but so much more is needed to make these games actually worth playing imo
This is such a wonderful thing - Mario is finally getting the RENAISSANCE that he deserves, and it started with Odyssey. While I'm not as big on the remakes of two classics since I don't consider SMRPG anything more than a meh, it's fine kind of game (TTYD is a masterpiece though), the fact they're remaking them only proves that they're trying to embrace Mario's more creative side. However, since Paper Mario was still bad/mediocre in 2020 with Origami King, years after mainline Mario was revolutionized for the better, this begs the very important question: Will the Paper Mario 2 remake compel the Paper Mario devs to create the True Paper Mario 4 that was once scrapped because it bore too much resemblance to Thousand Year Door? Will Paper Mario finally go back to its roots to the Fire Emblemized Mario series it was since the Original Trilogy, which emphasized fantastic characters and story writing over just picking a paper theme and sticking to it a paper thin story and cast? Speaking of Fire Emblem, I have completely accepted that it will live the rest of its life as a zombie of its former self - a sterile, boring, generic anime series which fails to exude the flavor of writing championed by Shouzou Kaga, who continues the True Fire Emblem series in the form of Vestaria Saga.
I don't know that I agree with your point about the movie not being possible during the boring era. The production was a very long process, and it started kind of in the middle of the boring era. A joke with a lot of my friends for a few years is that Miyamoto found his true passion as a director instead of a producer at Nintendo, and they had him so distracted at Illumination that everyone back home was able to make Mario interesting again behind his back. While that *may* be mean-spirited, it does harken to the point that the movie didn't start and come out entirely in this new interesting era, it's been a long process that probably interacted with both of these company philosophies of what Mario *is*.
Genuine discussion between Miyamoto & Melendandri on the movie started late 2016, with the rumors of the movie rising out the following year. Sony attempted to close a deal earlier than that, but nothing came about until Nintendo & Universal Studios collaborated. If anything, the work for the movie started around the exact same time Mario Odyssey & Mario + Rabbids were being developed. It was a very long development process for sure, but it did take 6-7 years for them to finally wrap it up, which was how long the Switch has been around for too. Behind his back is a bit of an overstatement too given Miyamoto was still in contact with main branches working on mainline Mario games and allowed plenty of ideas & decisions he liked & didn't like in recent Mario games anyways (Elephant Mario he didn't like for one). You never see this kind of implication with Miyamoto whenever Pikmin or Zelda beyond Link's Awakening is involved & a lot of Mario's relation to that discussion having far more nuance than that.
Really hope Luigi’s Mansion gets another sequel on the Switch 2. LM3 was amazing but I’d like them to do something more like the first one on Gamecube.
Honestly I’m very happy that Mario is being innovative again! My favorite Nintendo era was the Wii and DS era just because there’s a lot of innovative Mario games during that era. Examples are: Mario Galaxy 1&2 Mario 64 DS Mario Party DS Mario Party 8 Mario Hoops on 3(underrated game btw) Mario Sports Mix Mario Super Sluggers New Super Mario Bros DS and Wii Mario Kart DS Mario Kart Wii Mario & Luigi Partners in Time + Bowsers Inside Story All these games I listed have been really innovative and added new mechanics never seen in a Mario game before. I’m just happy that Odyssey brought Mario back on the more innovative side. I just can’t wait for Wonder and future Mario games. Also this has nothing to do about Mario, but when are we going to get a fully original 2D Zelda game? It’s been over ten years since the last one came out.(A Link between Worlds)
"Time goes faster the older you get" Duuude, you know it. I started on the NES. At last Nintendo has started to announce games a few months before release instead of YEARS so we waste our lives away waiting.
Nintendo can hatch as much wacky cartoony stuff as they like, but they'll never challenge their player fans in new paths of thinking, regardless of the shell of their concepts.
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I feel like Wonder was kind of the point where people started to look back and see how inventive and interesting Mario has been in this era. Odyssey was for sure a jump but it could easily also be seen as a return to form for what people ususally expect. Wonder really had me turn around and realize how wild Mario's actually decided to push itself in these last few years and saying I'm here for it would be an understatement
I think wonder is an exception, we are long gone from the over-formulaic Mario era and the compliant this time(2019-2023) is that the general Mario preset and the lack of story/visual is getting more uninteresting in the eyes of young adults(switch’s audience). Therefore, Wonder is created to push the boundaries but I doubt a franchise without any formula works, so I predict we will get a more tune down 2D mario afterward
Wonder look the same
No it doesn’t. It has a completely different art style.
@@michaelmayers3622 I don’t think so, it’s reverting to more flat character which I don’t like. Beside, they nsmbu artstyle don’t look good in HD anyway.
I feel like Wonder does still have *some* of the NSMB look, but significantly upgraded and given a much-needed boost in creativity. Part of me was hoping for something as far out in left field as the Yoshi's Island look was back in 1995, but I'm still happy with what we got.
Its a long time coming.
I'm far from the first person to suggest this, but I hope the next Mario Kart does take advantage of how big the franchise has grown and reflects this.
Imagine racing through the Beanbean Kingdom with Mario, Gooigi, Geno, Vivian, King K. Rool, Captain Syrup, Mona, Dreambert, E. Gadd, Poochy, Captain Toad and Pauline.
Playable Fawful and Vivian in a Mario Kart game would make me buy the game immediately. (I haven't bought Mario Kart recently) I can't see it happening though somehow, Mario Kart feels very resistant to going outside of a specific pool of characters, to the point where they'd rather make a gold pink version of an already existing character. (aside from the odd crossover character I guess)
@dizzard5297 Something I've seen in videos or discussions about a potential Mario Kart 9 is just making the "gold/silver" versions of characters as alternative skins. Instead of new characters.
And yeah, it's a little embarrassing that isn't a thing yet. The closest we have is Yoshi colors and Mii amiibo outfits.
Yeah, Mario Kart and other Mario spin-offs has always been a little "stingy" around using more secondary characters. Even though fans would clearly love them included.
YOOOO K. ROOL IN MARIO KART WOULD BE SICK AF!
Pauline is coming in the next wave
I hope there’s a story mode that expands on the ideas of Mission Mode and Tournaments from DS and Wii.
It reminds me of the GameCube era. My favorite era of Nintendo. The Nintendo Switch feels like the sequel close to hitting those peaks again for Mario! I love it.
36:06 Hey, look at that
Exactly on point. You and I have exquisite taste. 😉 I knew I wasn’t crazy when I noticed the Wii era taking a turn that seemed declining in my opinion.
@@Oscar-Guzman Wii Era was really good at some parts. Specifically 2007-2008 when we got the one of the darkest Mario games ever and the probably the edgiest Mario game ever. And if we count the DS there were plenty of creative gems during the mid-late 2000s. Around 2009-2010 when NSMB Wii released is when things declined a bit and started being safe which of course led to the 3DS/Wii U Era.
@@paulgilbert52783ds/Wii u had EXCPTIONS, like 3Dland/world, kart 7 and 8, dark moon, world tour, dream team are on part with DS/Wii era
Mario Galaxy 2 was at least interesting. It brought back Yoshi, new power ups, new boss fights, a secret world, and new levels.
As a huge Super Mario fan…THE FUTURE OF THIS SERIES IS SO BEAUTIFUL!!!
Fr, I'm a huge mega super duper Mario fan as well
I Can Agree Because I’m One To!
Me too!!
Same here!
Me too. I’m also a Zelda fan as seen on my profile pic.@@coltonk.3086
I’m really happy Nintendo’s finally begun to tap into Mario latent potential- a world that’s fucking insane and where literally anything is possible- and have begun to realize there’s so much to this world than the first 2-3 games
I’m so happy we’re in the age where Nintendo isn’t afraid to try new and imaginative things with Mario. We in the best timeline
The best time since the Wii and DS era imo.
@@traviscunningham7062 exactly
Yup. The Wii and DS were my favorite home console and handheld console.
No. This timeline is the most mediocre
Disagree. The Wii U and 3DS era was the most mediocre. We kept on getting New Super Mario games, games got bland with no creativity, overuse of the Koopalings, Paper Mario started to not be an RPG anymore, sports games got boring, Mario Party got boring, etc.
It often seems that companies don't truly understand why their fans decide to become their fans, and Nintendo is unfortunately no exception to this phenomenon. Whenever a single ultra-successful Mario game comes to pass Nintendo focuses all the creative direction of other titles to follow what they perceive was the key factor in this defining success for at least two console generations.
The original Super Mario Bros. on the NES was the first such success, and arguably the largest, as it not just financially secured Nintendo's portfolio into what we see today but also defined the basic development landscape that other companies followed. While there weren't many Mario spinoffs during those early days the reflection of this could be seen with other platformer franchises made by Nintendo and other studios during the 80's and 90's. Super Mario Bros 2 and 3 also sold greatly well due to running on the same hardware that everyone bought to play the first game years prior, but they didn't sell nearly as high. This trend continued on with Super Mario World on the SNES, but was magnified further due to the console sales of the SNES not being as high as the NES despite SMW building on the Mario formula further and being critically acclaimed by everyone now that Nintendo had growing competition with other similar structured games on different consoles.
But then another phenomenal development happened with Super Mario 64 being the first truly competent 3D platform game ever. Nintendo had a lead and recognition on other companies for the first time since the first Mario Bros game, and this time Nintendo knew to capitalize on Mario's image before other companies caught up. That's when most of the Mario spinoffs were first created or became truly recognized and there was an explosion of creativity that fans loved. But unfortunately, the Achilles heel of the N64 was its continued usage of old-school cartridges instead of discs and that spelled even fewer console sales that both previous generations despite the great software innovations, and that seems to be the tipping point for the start of Mario's creativity decline.
The Gamecube tried to correct the main error the N64 made while still maintaining the creative direction of that generation but was too little too late. We all know the story of the Gamecube's horrible install base, despite the system having phenomenal games with some of the most creativity yet seen. Playstation and XBox were just more attractive from a developer perspective to make multi-platform games, and Nintendo seemed to learn an unfortunate lesson that franchise creativity alone does not boost console sales, but that software creativity should be discarded in favor of primarily innovating on hardware design, and that led to the structure of the Wii and the DS.
But it was Mario's signature adventures on these consoles that would seal Mario's direction for the next decade. Super Mario Galaxy on Wii and New Super Mario Bros on DS dominated sales numbers due to the Wii already selling phenomenally due the new appeal of motion controls and NSMB being the first 2D Mario game since the 90's which boosted DS sales among nostalgic older fans before smart phone games became a thing. A combination of the highest install base since the NES and this new design philosophy between hardware and software convinced Nintendo that these games were the true image of Mario in the people's eye. If any other Mario game did not resemble the appearance of Mario from those aforementioned games the casual audience wouldn't recognize it as Mario and would turn away. That's when the spinoffs became super bland. No original characters or settings, environments and enemy designs being ripped directly from the NSMB games, and pretenses of games that can never be more complex than the platformers all the way through the Wii U and 3DS generations. But that design philosophy didn't help those consoles reach repeat success of their predecessors either, which brings us to the Switch.
Switch is in a new frontier for bringing home-console strength games into a handheld capacity, and that has triggered the install success we see now. And while Oddyssey is super successful and creative the first Mario spinoffs of the early Switch years were rather plain, much like the games of the Wii U and didn't sell very well despite the high install base. But Super Mario Party of all things suddenly shattered expectations due to returning to the formula of the N64 and Gamecube generations despite those games being on significantly lower selling hardware. I can't help but feel that this struck a chord with Nintendo that the creativity styles of the past were not inherently bad ideas despite their lower past performance. After this point, it feels like Nintendo has started allowing Mario spinoffs to have an identity separate from the platformers, and if both Super Mario Bros Wonder and the TTYD remake both surpass expected sales margins Nintendo might finally realize that fans just want creativity in all aspects of their company, and innovative success in either software or hardware alone doesn't guarantee success for the other and that Mario games of very different identities can be successful simultaneously as long as the games themselves are good and are marketed seriously. Let's hope the right lessons are learned this time, and thanks to anyone that made it to the end of this grossly-long monologue!😂
The only thing that needs fixing is the Mario Sports games. I'm not gonna rag on them because it's beating a dead horse at this point. They have their own set of problems they need to sort out, like launching the games with a satisfactory amount of content and ditching the free update approach because it does more harm than good. Everything else though has been excellent.
When I was a kid, my first videogame ever was Super Mario Galaxy.
Even as someone who barely knew the Mario universe, I found myself quickly loving the absolute wildness of the worlds and themes of Galaxy, as well as Rosalina's beautiful story. I got Mario Kart Wii, seeing a remotely similar creativity in it, and immediately got Rosalina as a save data gift. It was at that point I got my personal favorite too, that being Daisy.
Feeling curious, I went back on games of the past for a short while, looking at what I missed while also still getting Wii titles too. From there I got to experience not only cute obscure games like Super Princess Peach, but also Paper Mario and Mario & Luigi at both of their peaks, side by side. My mind immediately went places, imagining these cool new characters I had met in the more mainstream titles in the wild environments and narratives of the RPGs, hoping that some day maybe this would actually happen. It was kind of a dream of mine.
However, while Daisy missed a fair amount of chances for such wild adventures in the early Wii times, Rosalina's timing was even worse; being an early Wii character made it so by the time she made it to other spinoffs (aside from Kart thanks to Wii), the "vanilla effect" was already in full motion. In a sense, having Rosalina there just felt obligatory and shallow, a reminder of much cooler and wilder times. Hell, even Daisy was such a reminder, as I got to play the original Super Mario Land duology and see its really creative world themes, which have been unused for longer than I have been alive for, or at the very least their actual locations have been.
And while I pettily shyed myself away from the last time Mario&Luigi was fully unique, both Paper Mario and even 3D Mario threw my hope away me with world themes I had seen twice ingame already (I had played both NewSMB DS and NewSMB Wii) and no attempt at innovation or uniqueness, as 2D Mario continued being the same stale bread over and over again. By the time we reached Paper Jam, I had honestly given up on the Mario RPGs coming back to the days of SuperPM levels of wildness, deeming it the second lowest chance of happening for something I cared about, ever, above *only* Pokemon getting control quality (yes, THAT desperate).
It has now been a decade. I had my doubts about Odyssey, thinking it was gonna just for 3D Mario and crossovers (like the Rabbids)... about Luigi's Mansion 3 too, thinking it was only gonna be an exception because "it's Luigi, not Mario"... and even Tennis Aces despite giving it a shot, thinking that was the (admittedly not too gratuitous) limit they'd take spinoffs towards.
Early on I just thought these were going to be exceptions (with Mario Maker 2, Origami King, and NewSMBUDX solidifying that), and then later I just thought they wanted to end the Switch with a bang to move on to the next quickly, and thus leave a fake spark of hope for that old dream only to extinguish it immediately.
And then came the SMRPG remake. I thought they wouldn't touch that thing with a 20 ft pole, and yet they did. AND THEN BEGAN THE AVALANCHE! Mario Bros Wonder with Daisy AND Yoshi playable! New, fully unique Peach spinoff! And the godmother of them all: A TTYD REMAKE.
My jaw is on the goddamn floor. For once, my hope for this decade old dream is reanimated; I just wish this will go on, and not just be a fluke that accidentally makes Nintendo strict again. Let the efforts of Pauline & Cappy not go to waste; for once it might just mean something to have Rosalina and Daisy again, and not just filler spaces!
Please. Oh please.
Let this NOT be a one time thing.
- a longtime fan from the late 2000s
I love Mario Galaxy and Mario Kart Wii.
Mario Galaxy is one of my favorites to play,Back then I was A HUGGGGE MARIO FAN! (still am now) I played Galaxy NSMB Wii Super Mario Bros 1,2,3 And Mario 64 and many others
@@luigirocks132xd8 Galax 1 is my favourite Mario game tied with TTYD,
Really hope this trend continues to the next generation system. We’re finally seeing the creativity we had back in the GC era, and having that combined with better hardware and even an OS with more personality would be the perfect return to form in my eyes.
Also, fix the sports games, Nintendo…
I completely agree. Creativity makes up half a video game. I don't know why Miyamoto said Mario should be basic, but now he's saying, "To hell with it." No risks, no reward.
As for sports, when is Nintendo going to make a Mario Karate game?
Honestly I think the Wii and DS era was the most innovative era for Mario imo. New mechanics, return of 2D Mario, multiplayer becoming more common, Peach having her own game etc.
@@traviscunningham7062the start was pretty good with Galaxy and NSMDS but later on it becsme generic
I say it started being generic with 3D Land and NSMB2. At least NSMBWII made sense because it was the first 2D Mario game on a home console since World.
I couldn't sleep and decided to play this video in the dark. I fell asleep, listening to this video go through the history of the series and it helped me vividly dream. I felt like I was living through different worlds of Mario as they were mentioned. Galaxy, Odyssey, Bowser's Fury... I was overwhelmed by a sense of happiness and freedom.
Then you started talking about Wonder. Hearing the Overworld theme alone brought me to cry. I wake up and realize just how much Mario means to me, just how much I truly love the entire franchise. I've personally been emotionally disconnected for so long and knowing that THIS is what got a brief moment of tears out of me feels vindicating. Thank you so much for making this video, and helping me see just how special this era of Mario is now.
I honestly didnt even realize how long this video was, just watched like 35 mins of it (plan to finish it) and I totally forgot that I was existing. I was just so focused on the video lol
I always really enjoyed Colour Splash. Same for 3D World. While they were generic thematically, there was a lot of fun in the mechanics.
Maybe we will finally go back to Mario at his peak?
I think people tend to forget that Intelligent Systems isn't a first party dev, but a second party dev. So we can't dismiss the possibility that IntSys and Alpha Dreams were given a different set of rules than first party teams.
25:16 hearing your unbridled enthusiasm for the Mario renaissance through your clapping and that voice crack is pretty endearing, not gonna lie. Your passion for Mario comes through with this video, and it was fun to watch. With the overall bland takes on Mario's identity in the 2010's (with 3D World being the major exception, love it so much) it's really refreshing to see the creative freedom it needs returning, especially with Paper Mario's hopeful return to form. Here is hoping Paper Mario will expand on Mario's lore in interesting and inspiring ways once again, if the TTYD remake does well!
I don't get why people always categorize 3D Land and ESPECIALLY 3D World as part of the problem. They have plenty of interesting twists on existing and brand new level themes and level design concepts. I'd argue that at least 3D World is far more engaging and creative with its level design and overall aesthetic variety than Sunshine, which is mostly seaside areas and a couple villages, or even Galaxy 1.
To give a few examples,, 3D Land has the level where you scale a big tree, the Zelda inspired stage complete with Fire Mario puzzles, the maze-like level where you're in the burrow of a buncha Monty Moles and have to move around them as they dig, and the level where you trapeze thru cogs, gears and more in a giant clock.
And then 3D World just goes hogwild. Thats the game where Bowser pulls up in a giant purple hotrod and JAZZ METAL FUSION starts playing. A BIG BAND HIP HOP BEAT plays before you go to fight Hisstocrat and Motley Bossblob. There's Hands-on Hall, a level that takes place in a feudal Japan style castle where you sneak thru the first half with the Goomba Mask, fight thru halls of Spikes and other enemies, and then scale to the outside of the castle with the Propeller Hat while collecting Key Coins to get to the very top, just like some sort of old time play about Ninjas or an old fantasy TV show. There's Double Cherry Pass with its cotton candy color pallette that introduces the unique number lift platforms that only move when you get enough people standing on it. There's the Beep Block levels with their funky disco music that keep you on your toes and force you to control your Double Cherry clones under timing based platforming pressure. There's Switch Scramble Circus with the various on/off ? Platforms that you have to manage while dodging enemies, not to mention the slowly evolving music that reaches its climax as you go to grab the flag pole. There's Puffrod Peaks with its dreamlike purple-pink gradient cliffside aesthetic and gimmick centered around touch and mic activated platforming. There's Shadow Play Alley where you have to use the shadows casted along the wall to find various secrets, and some entire sections that are basically the silhouette levels from DKCR/Wonder. There's Spooky Seasick Wreck with its moody rainy shipwreck atmosphere accompanied by the AMAZING ghost house theme. There's Footlight Lane with it's sky scraping castle aesthetic, where you have to dodge incoming Cat Bullet Bills and Para Dry Bones as you figure out where your foothold are cuz the floor is only visible while you're near it.
I could literally go on and on about the unique ideas and level themes in 3D World for ages. 3D World is cut from the exact same super creative cloth that folk claim the Switch era is, but JUST BECAUSE it has like 10 levels out of 82 that look "standard Mario" it gets lumped in with games as uninspired as stuff like Sticker Star and NSMB2. Its downright disingenuous and I can only assume anyone who says that hasn't played 3D World since it dropped, or just played it with their eyes closed and ears plugged.
I agree 3D land and world are on par with the other unique Mario games. Ticks me off when fan say their bland and uninspiring
I agree with what you’re saying mostly, but 3D World was an absolute BOP. So many amazing ideas that come one after another.
Its good to see Nintendo taking a huge leap with Mario in terms of bringing some unique and creative ideas that will make fans delighted on what they are offering now vs what they offered a decade ago. Not to say past games have been bad but some feel that Nintendo is just taking the safer route rather than taking risks and surprising the fans.
Hopefully other Nintendo franchises can do the same like how Kirby did with forgotten land or Zelda with BOTW & TOTK
Or even just reviving a lot of their IP's back from the dead since for the longest time, seemed to act like Mario, Zelda, Pokemon, and Smash Bros were their only franchises.
It is not just the Mario series getting better at creativity, but also other series such as Zelda, Metroid, Kirby, Fire Emblem, Xenoblade, etc.
Something inside of Nintendo really changed their perspective how their series goes forward after THAT MAN died.
It is an unpopular opinion, however, the post Iwata era was better than during the Iwata era of Nintendo. Yes, the ‘too corporate’ thing is real during the Switch era but that’s nothing new being ‘anti-consumer’.
What so unpopular about it. Unless it about these kids not being able to handle the truth.
@@INFERNO95 He is a gamer at heart but a meh businessman
Nothing inside Nintendo changed. They’re just finding ways to innovate games and bring back fans after the Wii U flopped so hard.
Kirby is still the same lol
I’m excited about the future, but a part of me is definitely gonna miss the previous era.
I'm liking this new era Mario is in right now. Let's hope it stays for a while
I'm a little bit worried that this era will end with the Switch, because it pretty much started with the Switch and it's wasn't the first time that Nintendo changed their focus at the same time they released a new console (I notably remember the N64 and the Wii).
I really do hope Nintendo will create more unique mario games
Feel like this video captured this journey of ups and downs with Mario creativity very well.
The heavy NSMB inspired period wasn't a "Dark Era" per say... since a lot of those games were still decent or solid. But that lack of creativity was slowly driving everyone crazy. It makes sense how the Mario fandom got so annoyed with it. Especially over in the Paper Mario camp. I will say I feel bad for games like 3D World, Dream Team, and even Dark Moon... because they had small bits of that classic creativity in there. Its just drowned out by those NSMB troupes being felt every-mf-where. So they get lumped in just as harshly. Probably the most tragic aspect of it all for me. (Mario Kart 8's creativity was also overlooked too, but everyone agrees that game is fire lol.
But yeah, the Switch was undeniably that turning point. Odyssey was filled to the brim with creativity. And folks arguing otherwise just because it makes some references is so stupid as hell lol. (Some of yall know what video I'm referring to)
I will say I CAN understand those who had doubts in the Switch Era overall turning things around. Because you could very much still feel the effects of the NSMB Era. Namely in the spinoffs, which still had aspects that make them creatively inferior to previous installments. And even port wise, yeah Bowser's Fury was bursting with charm... but we also have NSMB U DX which did nothing but slap in Toadette and curse this world with that crown lmao.
But that final combo of the Mario movie, the Mario RPG remakes with faithful combat, and Mario Wonder put those doubts to bed. So yes, for the time being, we are so back.
I do still have a fear that Nintendo could 180 on all this because... its Nintendo. They're no stranger to baffling decisions that ignore sensical logic. But right now, I am satisfied and confident in Mario's future.
Wonder is selling very very well. Nintendo wants the money and there it is. Players want this kind of game. Not the "New Super Copy and Paste" ones.
Wonder is going to be super different for SURE. When I played the demo and the 2nd level WASN'T a cave level, I got super excited.
I was almost ready to get upset with Nintendo for not bringing Super Mario RPG to the online service, but this remake will allow me to experience a game I've only ever heard about except fully updated, and I couldn't be happier!
I'm only going to be confident in Paper Mario if they announce a game that acts as a proper sequel to TTYD.
Between you and Arlo, it's nice to see a video like this where you aren't just bashing New Super Mario Bros. to pieces. Rather, you give a comprehensive look at what happened over the past decade and see what's improved since then.
I've jumped ship from defending the Mario sports by the time Battle League came out. Still, I do find all three of the original Mario sports games on Switch to be fun, with Golf being my favorite.
I feel like social media, Twitter especially, likes to put this air of "NSMB is garbage" or the whole idea of "Mario Mandates is POISON" to cause a bit of division to the fanbase. At one point, it led me to have shame for loving New Super Mario Bros. Wii or Super Mario Bros. 3 as my two favorite platformers.
Recently, however? I learned not to take stuff like that so personally. It is also good to examine other opinions and better understand where passionate folks are coming from.
On my end, I don't think that Super Mario Bros. Wonder will be my _favorite_ 2D Mario. Similarly, I can't bring myself to hate stuff like Super Mario 3D World and Mario Party: Star Rush. I'll most likely stay a bit of a goofy Mario fan. And that's okay; I mean no harm...
Good video, dude.
The thumbnail for this video is perfect, just perfect! I also really like how you put the Sticker Star Paper Mario design in the thumbnail too. Great video as always.
For the next Mario Kart I want the most non "play it safe" roster possible. I want Petey Piranha, Wiggler, Kamek, Pauline, Nabbit, Hammer Bro, Poochy, King Bob-Omb, Honey Queen, but also I want characters that hardly ever get to be playable and are usually just NPCs or enemies like Pianta, Noki, Spike (not Foreman Spike, the green one that throws spiked balls), E Gadd., Toadsworth (stop ignoring him Nintendo 😤), Tostarenan (Mario Odyssey), Luma/Lubba, Baby DK, Baby Wario, Peepa, etc. And I would also love if Nintendo worked something out with Ubisoft because I would play as Rabbid Peach and Rabbid Rosalina in Mario Kart in a heartbeat. I would have named characters from the RPG games but I still don't think Nintendo is ever going to want the RPG characters to show up in the other games unfortunately.
This just doesn't affect Mario, but it's been affecting Nintendo as a whole with a lot of their other I.P.'s.
Mario Wonder will be to 2D Mario like BOTW was to Zelda. So much new content I don’t think a 2D Mario game has ever had this much work on it
Using Mallow in the thumbnail instead of Geno
What a madlad
The success of the New series condemned Mario to be formulaic as hell, Nintendo thought the only thing we wanted was Mario saving Peach from Bowser with a lot of generics toads, the worst for me its that traspassed it to his spin off series
I remenber the DS/WII era full of creativity and from that practically stoped playing Mario games in 3DS and not buy a Wii U
-Passing from a one the most deepest Mario games in terms of story with Super Paper Mario to a "all its about Paper/Sticker" with Sticker Star
-Have games like Galaxy 1&2 to a 3D World that its not a bad game but was "basic" to the core
-Broke my heart that the 3DS was the first Portable System without a Wario Land style game because i was following the series since the original game boy and the last gen we had the series in a home console
- Mario & Luigi games was the only safe Land for me but then the series was gone
But now the future its bright and still have high hopes for the returns to series like Mario & Luigi and Wario Land
Tf? The Galaxy games are not basic lol. Those 2 are the exception, the peak of 3D mario. You can deny Galaxy is one of the most wild creative marios outhere
Fun video, really makes the future exciting and I can’t wait for sure.
Every Mario game since Odyssey added their own unique flair and it’s great.
Origami King did also have unique flair and even though the TTYD remake is an awesome thing, we can’t ignore that TOK fits with the rest of pushing a much more creative direction, especially as it has a ton of positives that the classic formula would benefit adopting.
I did like the tweet from Nintendoeverything saying the producer of wonder want mario games to have more creative content
I love that Mario is taking these new directions. Paper Mario for me was an awesome discovery especially when I played Super Paper Mario. I know it's a "hate it or love it" kind of game but personally it felt like the story really took the spotlight for once.
While I do think we hit a new era of creativity, I fear that once this is over, it will lead to the same drought as last time.
Super Mario Bros Wonder 14 available now!
It’s very exciting that Nintendo finally dumped the “new super Mario” stuff. Even by the Wii U era it was already feeling dated
Looking at MK8D I can’t help but wonder what the fate of the Koopalings is. Like they were everywhere during the wiiU/3Ds era and I remember us being so tired of them at the time. (Or atleast a loud amount).
They still be around.
This is just the hype building up to the next major 3D Mario!
So unpopular opinion time; I didn’t mind the Mario series going bland for a few years.
I think the main series for this was that I still liked the games that were coming out in that era. Yeah, the NSBW series was samey, but they were still good games in their own rights. I just finished NSBWU Deluxe today and I can say I enjoyed it. I mean, it was still Mario at the end of the day.
Hell, I’d even say that NSMB Wii introduced a lot of new ideas compared to DS (especially since 2 and U would end up reusing a lot of them).
3D Land was pretty good for what I remember of it, and I have 3D World + Bowser’s Fury, and currently I’m having fun with both games. I even liked Paper Jam and Origami King from what I have currently played of them.
But, I do understand where you (and SO many other people) are coming from, and Wonder, the two RPG remakes, and Showtime do look very cool. I like both ways. I’m just tired of people ragging on the New series, is all.
I love Wii but fail to see how it introduced a whole lot compared to DS beyond multiplayer co-op w/ 4 players & the Propeller, Ice & Penguin power ups so I'm interested to hear what you mean by that.
They are the platforms with screws you can control with Spin Jumping, the platforms you control with the Wiimote,
the world maps are more expansive, and they brought back old stuff the Koopalings, Yoshi in a 2D game, Enemy Courses, the Spin Jump, etc.
I probably exaggerated how unique Wii is compared to DS in the heat of the moment so that point may not be as substantial as I thought it was.
See, I always love pointing at the irony of the Koopaling's return in Wii because it was sick af at the time, and then it just took another New Soup, rather 2 at once, to deter that. But I don't see expansive maps doing a whole lot, let alone the return of Yoshi, the Spin Jump & Enemy courses which were also ripped from Mario World & 3 respectively. That essentially is still by the books by a considerable margin.
I'm saying all this + in the video as a guy who adores DS & Wii alot btw.
yeah ig lol
Just remember to don't take these opinions personallly as it is more an attack to an opinion than a person, as a person has many different opinions themselves...that being said if both creativity and fun can happen in the same time, I think we should encourage it.
Everyone always calls vanilla as plain but has anyone actually tried vanilla like real vanilla
It does actually have a strong flavor
As someone who's observed the Mario franchise sense 2016, to see it come back to the wild creative side again is great to see. I seriously believe that the theme park and the movie with Universal helped Nintendo get out of their comfortable shell. As well as Odyssey's development, because it seems Nintendo wanted something new for the franchise ever since 3D World released. I just want more new stuff like Princess Peach Showtime, maybe even crazy out there ideas.
For example, I've had this crazy idea of Sony 1st party cinematic like Mario game, based in the movie universe with the movie cast. I know it's crazy, but I would buy 10 copies of it, if it's of similar quality to those type of Sony games. Hell, bring back Warioland and Capitan Toad for brand new games, they would be great for new material. Give the current Mario Sports games a slight revamp and make a new sport while you're at it. There's plenty of potential and I think Nintendo is willing to go for it. So I'm very much looking forward to the next few years of Mario content.
Wonder is shaping up to be the BEST 2D Mario game.
This new era has me excited for the new things the Mario series can explore and try out, also curious about the Switch Successor too and if it will have backwards compatibility.
The only problem i have with Super Mario Bros. wonder is the itembox noise. This new one sounds like it was in a Super Mario Bros. Musical.
I feel you, and without spoiling anything boy you’re going to freak out in DELIGHT when you start your new adventure in Super Mario RPG for Switch!!
I really hope that this is the beginning of a new golden era for not only Mario games but Nintendo games in general. And hopefully we could see a return to the Wario Land series!
My first two video games were new super Mario Bros DS in Mario kart DS. The fact the wonder is something out of the (new) aspect makes it even more exciting
I can’t help but feel that Mario wonder takes some cues from Kirby triple deluxe or Kirby planet robobot. The level design is very similar, you get one of the main collectible from the gimmick in the level and the gimmick feel alot like the wonder fruit in triple deluxe and the supernova inhale ability. This feel like a mashup between 2D Mario, 3D Mario and modern Kirby mashed up
the next Mario Kart needs to have an 8-player or at least 6-player option. Not sure if the next Switch console could handle it though
Is it okay to say that I liked the consistency of the games during majority of the Wii era, the 3DS era, and Wii U era, and that was basically the Mario franchise's identity throughout the 2010s.
The Super Mario franchise can be summed up into several eras:
Pre-SMB era: 1981-1984 (Arcade, NES)
Early era: 1985-1990 (NES, GB)
World era: 1990-1996 (NES, GB, SNES)
64 era: 1996-2001 (N64, GBC)
Transitional era: 2001-2006 (GBA, GCN, DS)
Consistency era: 2007-2016 (Wii, 3DS, Wii U)
Wonder era: 2017- (3DS, Switch)
I disagree:
The classic era ( 1985 - 1991 )
The experimental era ( 1996 - 2004 )
The semi - experimental era ( 2006 - 2010 )
The generic era ( 2011 - 2016 )
The reinasance era ( 2017 - today )
I think 3D Mario was never bland(but it was close to be bland with 3D World), but 2D Mario definitely got bland.
I'm not sure why Nintendo was so restrictive with Paper Mario, while they allowed Alpha Dream to be wacky
EDIT: overall I feel that Nintendo in the beginning of the Wii U era was still trying to appeal to the same demography as the Wii so they went mostly very simple and recognizable(and bland). Later they realized that that was not going to work and they released more inspired stuff like Splatoon and Mario Maker, but also they decided to save their big budget titles for the Switch(knowing that couldn't expect to have sales big enough in the Wii U to justify high budgets)
Agree, the galaxy games where the peak of creavity. It doesn't matter they are linear.
@arturocastroverde3349 no such thing as peak for Mario. Galaxy 2 maybe my favorite but even I'll admit later 3d mario games have more interesting ideas
I would say sonic and Mario had a big franchise fatigue in the 2010s
At least till Odyssey came out, Mario started to become innovative again
@@traviscunningham7062 Yeah!
@@traviscunningham7062in case of sonic Frontiers
In my opinion the 2010,s was a massive decline for films, games and Media in general, the decade was dominated by rushed, free to play games, nostalgia pandering, meta humor everywhere, less ambitious gci in movies and dumbing down media for kids.This was caused by a growth of the internet and meme culture, greedy developers and a misunderstanding of children,s media and franchises.
I can only imagine what they will do with the next 3D and Mario kart.
Nintendo truly has something special going on and I hope it lasts a bit longer
As someone who only really cares about Mario as a platformer and occasionally RPGs and Mario Kart, and someone who could never bring myself to care about the sports games or Mario party, I don't exactly feel "spoiled"
To be fair, the last good Mario sports game was Mario Golf World Tour for the *3DS*
Dawg, you gotta play the N64 or GameCube versions of Mario Golf and Tennis, such vibes
Gonna be real, As someone who grew up during the Late Wii/Early 3DS era, I personally didn't care about any of the "mandates" discounting the Paper Mario related ones.
Like yeah, It made the lineup a little more disappointing in comparison to what came from the Early Wii, DS, GameCube, GBA, N64, ect. eras. But the games themselves were still really solid for the most part. I still to this day consider Mario Kart 7, Mario Kart 8, New Super Mario Bros. Wii, Super Mario Galaxy 2, Super Mario 3D Land, Super Mario 3D World, Luigi's Mansion: Dark Moon, Mario & Luigi: Dream Team, and Super Mario Maker to be among the very best Mario experiences out there.
And while I can recognize that the Switch entries are trying to be a lot more experimental in nature, I don't think they hold up nearly as well in comparison. Odyssey and Luigi's Mansion 3 are good games undoubtedly, But the amount of unnecessary padding holds them back from being truly amazing. Super Mario Party and Mario Party Superstars are a step in the right direction, But their content is still lacking. (Don't even get me started on the mediocre sports games and pointless Wii U ports)
So as far as quality and consistency is concerned, Late Wii - Early Wii U is still better. Switch era deserves props for trying to break new ground, But if the results aren't all that great, Then it's really not much better than before. (Discounting whatever happened in 2016 cause that year was bad)
Though nothing beats the GBA - Early Wii era, Those games were both experimental and top tier.
I disagree Odyssey and LM3 are amazing
Galaxy 2 is a exception
Definitely agree
@@arturocastroverde3349So are the Mario kart 7 and 8, dark moon, and dream team
It seems very clear that after the massive success of the wii and ds era Nintendo casualised and simplified all of their Mario franchises on 3ds and wiiu and after those massively disappointed in comparison sales wise Nintendo decided to try to bring back some of their more original and unique ideas from n64 and GameCube for the switch
3ds/Wii u had great Mario games that stook out
And ideas from the Wii, because Wonder was based on New Super Mario Wii
More like the Wii U era, the Wii have Galaxy
I simply cannot state this enough: There has never been a better time to be a Mario fan in the franchise's entire existence, going as far back as the original Donkey Kong in 1981, and the sheer amount of creativity and attention to detail and love being put into all of these games is a complete 180 from the rather montonous feel of the early-to-mid 2010's Mario games (barring a few standouts like Mario Golf: World Tour, 3D World to an extant (seriously though, that game is mad underrated), Mario Kart 7 and Mario Kart 8, Captain Toad: Treasure Tracker, and dare I say it, Mario Party: Star Rush, which, while probably my least favorite Mario Party game as a whole, nonetheless had gameplay that was attempting to emulate the gameplay of the Hudson Soft titles more than ND Cube's previous games).
In short, the Mario franchise is in a literal Renaissance right now of sheer creativity and endless potential for new ideas, and I strongly support this new direction going forwards.
lordy, i want paper mario to follow through in this trend too! i hope the new ttyd remake is a sign of things to come.
Not sure I would count remakes as creative....but if they were like sequels of those games then yes
30:40
@@SuperMarioTwhat? I just see game play of Mario rpg and paper Mario
I literally explained it in the timestamp & even before & after.
@@SuperMarioTthey're still just remakes...not creative once so ever
Every standard and limit Mario had to follow, what Mario stood for in Nintendo's eyes last generation, both TTYD & Mario RPG breaks all of it. Remade or not, they stand for that exact type of character diversity, character originality, narrative density, gameplay depth & mechanics: they are creative Mario games regardless. It counts just for the sole fact they wouldn't be acknowledging them at all, let alone remaking them, if Mario still had that status quo & vanilla standard to adhere to, TTYD in particular they visibly tried to not replicate or pay tribute to at all & went on record implying such for the last 11 years.
The whole heart acknowledgment of both speaks a lot more than just "Nintendo remaking a game & absolutely nothing more" if you bothered to listen the first 2 times, which I feel like you're still purposefully trying not to. I'm not the first & only person saying this kind of stuff either.
The New Super Mario Bros games were still good fun games and I will continue to defend them until the end
They're like fast food: sure, they are good, but nothing too substantial.
As someone who grew up with Wii, I was devastated to discover that everyone apparently hates New Soup :(
@@Luke_SkywaIker don't get me wrong, I love every single entry in the series. My favorite is Luigi U.
My favorite was the DS one because it has a VS mode, unique bosses, and the mini games from Mario 64 DS!
@@traviscunningham7062 DS is my second favorite, mostly due to me not having any friends with DSes, let alone friends in general
Its great to be excited about new mario games again. I'm very much looking forward to Wonder.
I haven’t preordered a game since 2016 and as soon as I saw Mario Bros Wonder I instantly preordered. I cannot wait to get my hands on it and I cannot wait for the future of this amazing franchise that I have grown up playing.
I’m really hoping that Wonder sells like 30 million units just like New Super Mario Bros DS because wonder DESERVES IT
wonder definitely feels like if a 3d mario game was 2d it’s really fucking good and every level has been really
unique
Even though these new games (and remakes) are coming, which by the way is absolutely amazing!
I still have the sense we’re building to something even greater (perhaps that open world 3D Mario there been rumours about👀)
Let's hope history does not repeat itself with Switch's follow up. Nintendo's weakness has always been playing it too safe when the business is thriving. It shouldn't require a flop to wake up, keep innovating Nintendo.
If you want to enjoy wonder even though it’s a given. Forget everything you know about Mario up to this point. There is almost double the amount of new to the amount of old. 3/4 power ups are new. Over a dozen new enemies. A new kingdom. A WHOLE NEW MECHANIC IN THE WONDER FLOWER. Genuinely don’t think of this game as the next 2d Mario instalment think of Mario wonder as a new series as a whole
I always have a soft spot for New Super Mario Bros. U and Super Mario 3D World because I love the Super Acorn and Cat Bell power-ups. The former is my favorite flying power-up and it's fun climbing on walls with the latter.
I wish someday Super Paper Mario has the chance as The Thousand Year Door is having, especially for more and generalist Dimentio, Count Bleck, Mimi, O'Chunks and Nastasia recognizement along all the Mario universe, so public from different sagas have the luck to know them
The wondrous creative era consisting of two remakes on the horizon and many more that have already been released
(but seriously, I still agree with this video)
Thanks for inclduing Edge, she deserved that on top of getting her own game in the future!
Thank you Super Mariot!
I blame Miyamoto for how bland Mario got
Seems that Mario games won't be corporate bland anymore
TL;DR/Alternate Title: Mario is so fucking back
Honestly though, every game announcement was super hype and I can't wait to get my hands on Wonder. I does genuinely feel like Mario is trying to be a series that breathes new life into platformers rather than a series that has to follow any rules. We've also been getting more Mario in the form of Showtime, RPG, and Thousand Year Door, which gives me hope of what the new Mario Sports and Kart game would be like and even some hope for Mario and Luigi to make a comeback.
So yeah, Mario is so fucking back.
36:00 God I hope so.
The Mario Series has definitely become Weird,Wacky,and Genuinely Interesting again with Wonder being on the Horizon plus the other Games Nintendo’s cranking out whether This Year or the Direct Next.
So,If they’re being Experimental with New and Creative Ideas (Including DAISY being Playable in MAINLINE CONSOLE MARIO) I WANT to Hope They’ll maybe do something BIG with Waluigi in the near distant Future. Or even just Him AND Wario. A game starring those Two would make for a VERY interesting Dynamic looking back at the Sports Games’ Intros (Mainly Power Tennis and Toadstool Tour) but a Waluigi Standalone Game would ALSO be Hella Fire 🔥🔥
Waluigi not getting his own game.
I just want colour splash remakes tbh. I’d be happy to slosh paint around yet again
Thanks for highlighting this great new era of Mario. There’s a lot of corners of this world getting worse and less fun. But at least Mario games are giving us the good stuff!
Not sure about the Paper Mario part cause it’s a remake, but yeah I’m glad they’re at least doing something about it.
30:40
@@SuperMarioT Fair enough, but that could also be said for the original game, and Super Paper Mario if they were to get remakes. It symbolizes something good, but how much will they follow through? My fear is that they will go back, but then stay there almost completely and never change. Hopefully they follow Wonder’s example, and keep changing just enough
There's always that chance but my reason for having some hope is between all the different Mario games pushing for WAY more creativity than we saw with past Marios (Wonder, both Mario + Rabbids, Peach Showtime, Odyssey, RPG, & TTYD bare minimum, forget everything else.) and also Intelligent Systems also 100% knows of that outcry with this remake's existence + they tend to not waste their assets given Color Splash was a springboard for TOK & TOK was also a springboard for this remake, which IntSys is treating like a new game too. I understand the asset repurpose isn't tied to the actual game itself though.
This era finna be interesting
Now all we need is mario sluggers and basketball so we can get all of the mario sports games on the switch
You just dropped such a beefy long video on my birthday? Thanks.
Happy Birthday! 🥳🥳🥳
Am I the only one crying with joy over the new games? Like these are the games I alway wanted, especially Princess Peach Showtime and Wonder coming out in 10 days is just wild, absolutely wild
The guy who made this video is crying too.
You sure you want to talk about this just 10 days before a new game releases? Might as well talk about it after we play that game and see just how creative it really is.
as someone at the end of the year i say we have to prove nintendo that we love them being experimental and wacky with their games like being the first mario game since oddysey i think to be in nominations for game of the year that is something we show to nintendo and say we want crazy wacky games with creativity
Let's just hope Nintendo will also bring back the amazing inovation of the Mario Party Games Like Mario Party DS and Mario Party on the Wii
You mean Mario Party 8?
I played it love the hotel board. But it was one of the most slowest party games that didn't make it click to me personally.@@traviscunningham7062
I sure hope, Nintendo carries this wondrous breath over to Pokémon. I can see some creativity there, but so much more is needed to make these games actually worth playing imo
I'm pretty sure the next Mario games will be safe until the next big one, at least is how Nintendo seems to work
This is such a wonderful thing - Mario is finally getting the RENAISSANCE that he deserves, and it started with Odyssey.
While I'm not as big on the remakes of two classics since I don't consider SMRPG anything more than a meh, it's fine kind of game (TTYD is a masterpiece though), the fact they're remaking them only proves that they're trying to embrace Mario's more creative side.
However, since Paper Mario was still bad/mediocre in 2020 with Origami King, years after mainline Mario was revolutionized for the better, this begs the very important question: Will the Paper Mario 2 remake compel the Paper Mario devs to create the True Paper Mario 4 that was once scrapped because it bore too much resemblance to Thousand Year Door? Will Paper Mario finally go back to its roots to the Fire Emblemized Mario series it was since the Original Trilogy, which emphasized fantastic characters and story writing over just picking a paper theme and sticking to it a paper thin story and cast?
Speaking of Fire Emblem, I have completely accepted that it will live the rest of its life as a zombie of its former self - a sterile, boring, generic anime series which fails to exude the flavor of writing championed by Shouzou Kaga, who continues the True Fire Emblem series in the form of Vestaria Saga.
I don't know that I agree with your point about the movie not being possible during the boring era. The production was a very long process, and it started kind of in the middle of the boring era. A joke with a lot of my friends for a few years is that Miyamoto found his true passion as a director instead of a producer at Nintendo, and they had him so distracted at Illumination that everyone back home was able to make Mario interesting again behind his back. While that *may* be mean-spirited, it does harken to the point that the movie didn't start and come out entirely in this new interesting era, it's been a long process that probably interacted with both of these company philosophies of what Mario *is*.
Genuine discussion between Miyamoto & Melendandri on the movie started late 2016, with the rumors of the movie rising out the following year. Sony attempted to close a deal earlier than that, but nothing came about until Nintendo & Universal Studios collaborated. If anything, the work for the movie started around the exact same time Mario Odyssey & Mario + Rabbids were being developed. It was a very long development process for sure, but it did take 6-7 years for them to finally wrap it up, which was how long the Switch has been around for too.
Behind his back is a bit of an overstatement too given Miyamoto was still in contact with main branches working on mainline Mario games and allowed plenty of ideas & decisions he liked & didn't like in recent Mario games anyways (Elephant Mario he didn't like for one). You never see this kind of implication with Miyamoto whenever Pikmin or Zelda beyond Link's Awakening is involved & a lot of Mario's relation to that discussion having far more nuance than that.
just wanted to say this is a really phenomenal video, so well made and engaging, really great work here
Thank you very much! 🔥🔥
Really hope Luigi’s Mansion gets another sequel on the Switch 2. LM3 was amazing but I’d like them to do something more like the first one on Gamecube.
With how insanely well LM3 sold, I've no doubt we're going to routinely get more Luigi's Mansion games from here on
@@SuperMarioT yea but I’m pretty sure they will stick with the artstyle/atmosphere of Dark Moon and LM3
if only that creative era would impact the movies too and not just the games XP
Honestly I’m very happy that Mario is being innovative again! My favorite Nintendo era was the Wii and DS era just because there’s a lot of innovative Mario games during that era. Examples are:
Mario Galaxy 1&2
Mario 64 DS
Mario Party DS
Mario Party 8
Mario Hoops on 3(underrated game btw)
Mario Sports Mix
Mario Super Sluggers
New Super Mario Bros DS and Wii
Mario Kart DS
Mario Kart Wii
Mario & Luigi Partners in Time + Bowsers Inside Story
All these games I listed have been really innovative and added new mechanics never seen in a Mario game before. I’m just happy that Odyssey brought Mario back on the more innovative side. I just can’t wait for Wonder and future Mario games. Also this has nothing to do about Mario, but when are we going to get a fully original 2D Zelda game? It’s been over ten years since the last one came out.(A Link between Worlds)
"Time goes faster the older you get"
Duuude, you know it. I started on the NES. At last Nintendo has started to announce games a few months before release instead of YEARS so we waste our lives away waiting.
Nintendo can hatch as much wacky cartoony stuff as they like, but they'll never challenge their player fans in new paths of thinking, regardless of the shell of their concepts.
"The 4 Most Wonderful Seeds"? I guess you could call 'em..."Wonder Seeds"?