Paper Mario's Not-So-Secret Glue

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  • Опубликовано: 14 май 2024
  • Mario games are built around one central mechanic and Paper Mario is no different. In this battle system breakdown, we'll take a look at how the Partner System elevates this "Beginner RPG" into one of the greatest games Nintendo has ever made.
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    Game Discussed: Paper Mario (2001)
    Publisher: Nintendo
    Developer: Intelligent Systems
    Genre: Role-Playing Game (RPG), Turn-based RPG, Adventure, Strategy, Retro
    Games Referenced: Paper Mario: the Thousand-Year Door, Super Mario RPG: Legend of the Seven Stars, Mario and Luigi Superstar Saga, Mario & Rabbids: Kingdom Battle, Super Mario World, Super Mario Bros. Wonder, Super Mario Galaxy, Super Mario Sunshine, Super Mario Odyssey, Dragon Quest XI: Echoes of an Elusive Age, Chrono Trigger, Persona 3: ReLoad, Balder's Gate 3, Final Fantasy Mystic Quest
    Platforms: Nintendo 64, Nintendo Wii, Nintendo Wii U, Nintendo Switch
    Key Staff: Shigeru Miyamoto, Kenji Miki, Ryota Kawade, Naohiko Aoyama, Yuka Tsujiyoko
    Characters Discussed: Mario, Bowser, Princess Peach, Goombario, Kooper, Bombette, Parakarry, Bow, Watt, Sushie, Lakilester
    Topics Discussed: Platformers, video games, video essay, retro gaming, retro video game, Nintendo 64, classic, role-playing games, battle system, deep dive, iceberg, partners, partner system, party members, Paper Mario Iceberg, Mario iceberg, Paper Mario: The Thousand-Year Door Remake, remake, Super Paper Mario, Paper Mario Sticker Star, Color Splash, Origami King, Nintendo, video game review, Paper Mario Review, Game Review, Deep Dive, explanation, strategy, story analysis, Paper Mario walkthrough, FAQ, Paper Mario OST, Original sound track, video game music, nostalgia, goomba, koopa troopa, bob-omb, boo, sparky, star spirits, consumable items, hot take, best games ever made, classic Nintendo, early 2000s, 2000s nostalgia, papercraft, paper crafting, art style, motion graphics, motion design, i am a dot, primary colors, graphic design, TTYD, TTYD Remake, game design
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Комментарии • 230

  • @Celticers
    @Celticers 27 дней назад +693

    i wish the people working on Paper Mario games would see this video, because Paper Mario without the partners is not a very enjoyable Paper Mario, imo

    • @i_am_a_dot
      @i_am_a_dot  26 дней назад +123

      From my perspective the series kind of became a testing ground for new RPG ideas after TTYD. But none of those ideas were as successful as the partner system (imo).
      I think a greater issue with Sticker Star and Color Splash is that the new battle system (which while a cool idea) isn't as fun and fine-tuned as the one they had originally. It's easy to point to their lack of partners and say that their absence is the problem - but really those games don't *need* partners.
      From my perspective, Origami King tried to remedy this by including partners, even those it's ring battles didn't need them.
      Such is the life of a Paper Mario fan...

    • @ShiaTheBunnyGirl
      @ShiaTheBunnyGirl 25 дней назад +19

      @@i_am_a_dot The thiing with color splash is that genuinely I think its a cool game. If nintendo remastered it with a better battle system and brought back the partner system I think it'd be a contender for one of the better mario rpgs!

    • @ShuckleShellAnemia
      @ShuckleShellAnemia 23 дня назад +19

      @@i_am_a_dotthis is one of the most reasonable takes on Sticker Star ever. It drives me mad when people say “just add partners to Sticker Star” when clearly it was going for something else and its issues were largely because their experimental ideas needed more refinement.
      That said, Sticker Star did have a lot of major issues that I’m willing to talk about. But criticizing it for being different is just insulting to a series whose high notes are themselves a result of experimental gameplay.

    • @KyleDavis328
      @KyleDavis328 12 дней назад +6

      One of the issues with later Paper Mario is that it seemed like Nintendo felt that two separate RPG subseries for Mario was too much, so Mario & Luigi (the one that literally had RPG is the title in regions other than North America) kept the RPG going on the portable systems where RPGs were abundant and well loved, and Paper Mario took the backburner and started experimenting and settling on a more casual style.
      But with the bankruptcy and closure of AlphaDream in 2020, it seems like Nintendo might be more willing to test the waters with other Mario RPGs, starting with the two remakes. I certainly hope that the success of the Super Mario RPG and Paper Mario The Thousand-Year Door remakes on Switch shows the execs at Nintendo that this is exactly the kinds of games the fans want, and hopefully they'll greenlight a new Paper Mario sequel from Intelligent Systems in the style of the older RPGs as a true successor to TTYD... Of course this is all just hopes and dreams...

    • @MegaMacX
      @MegaMacX 10 дней назад +9

      @@i_am_a_dot In my opinion, the later Paper Mario games had 3 big issues (never played origami king, so i cant compare that):
      - Too much paper. The first, TTYD and even Super "barely" tapped into the whole paper asthetic. Sure, it looked like paper and even used the fact that it was paper. But then when sticker star rolled around the game was basicly just all around paper. Paper-puns, paper powers, paper dialogue, paper problems, paper... everything. It was no longer Mario's Story, just... paper.
      - No reason to fight. Since Super Paper Mario was basicly just a sidescroller ofc there was no need to fight every single enemy, but even in sticker star and color splash, there was no real reason to fight at all (except bosses or unavoidable battles). In sticker star the only reason to fight was to get money, to buy more stickers, to fight more, to get more money, to buy more stickers... which was basicly the same problem colorsplash had just in a different way. There was no difference between fighting vs not fighting.
      - The same issue i found with Mario & Luigi, especially in the remakes: toadification & unpersonalisation. The first games had all kinda of races living somewhere in the world we played in. And even in Toad Town of the first game, sure, there were a lot of toads, but even then almost every toad was a bit different than the other. Like the Toad(ette) tending to the flower field, Taste T., the dojo master or the conductor toads. After a while, the games were just full of toads, default look, sometimes the colors got changed, but nothing else. The total collaps was for me when Paper Jam rolled around and except toadette every single toad was the same. Also other races were basicly reduced to just being enemies again after the first games gave goombas, koopas, bob-ombs etc such a different perspecitve than just to be "things" mario has to jump on.

  • @mak_707
    @mak_707 24 дня назад +350

    The most consistent part about "Mario RPG" is the Hammer.

    • @BeanoNintendo
      @BeanoNintendo 12 дней назад +8

      And, even then, the Rabbids games don't have it

    • @ExplodingCherrim
      @ExplodingCherrim 12 дней назад +26

      @@BeanoNintendo the first one still does with the hammer in both marios' skill trees. not sure about the second one though.

  • @adamkahmann2937
    @adamkahmann2937 27 дней назад +290

    This is the best video explaining the appeal of Paper Mario I have ever seen. I often struggle to find the words to express it, but "strategical thinking" is really the best way to put it. Paper Mario isn't a game where you mash A to win, you actually have to think before acting.

    • @voltron77
      @voltron77 27 дней назад +16

      Especially in the first one where you can’t super guard everything.

    • @adamkahmann2937
      @adamkahmann2937 27 дней назад +6

      @@voltron77 I was also thinking the same thing haha

    • @i_am_a_dot
      @i_am_a_dot  26 дней назад +22

      Thanks for checking the video out! Really glad you enjoyed it!
      There really isn't much out there like the first two Paper Mario games! I guess that's why they're still so beloved 20+ years later

    • @KyleDavis328
      @KyleDavis328 12 дней назад

      @@i_am_a_dot Bug Fables gets close, but at least for me it never captured the magic.

    • @abra_escaped
      @abra_escaped 11 дней назад +7

      ​@@voltron77even then the superguard window is so short that you should only really go for it if you're familiar with the timing of the enemy's attacks

  • @Sharpteeth32
    @Sharpteeth32 25 дней назад +69

    For sure, the partners are such an integral part of the Paper Mario formula. The idea that Mario goes on an adventure with a colorful cast of familiar yet distinct group of characters is so charming and creative. I'd say my favorite partner in 64 is Goombario. While technically not the best in terms of combat practicality, he was the OG partner, and I just love how he's Mario's biggest fan and admirer. Seriously great video, man, and I love the editing and artwork. Top quality stuff.

  • @Bryce-ex8xw
    @Bryce-ex8xw 26 дней назад +127

    Now talk about ttyd’s not-so-secret glue

    • @i_am_a_dot
      @i_am_a_dot  26 дней назад +45

      😉

    • @kaielmacmillan9258
      @kaielmacmillan9258 9 дней назад +8

      Isn’t it mostly the same glue? Just polished up a bit?

    • @xdCloudxd1996
      @xdCloudxd1996 8 дней назад +8

      @@kaielmacmillan9258 the secret glue is love ;)

    • @PsychoSpartan7
      @PsychoSpartan7 7 дней назад +5

      Backtracking?

    • @kaielmacmillan9258
      @kaielmacmillan9258 7 дней назад +7

      @@PsychoSpartan7 that’s more sticker star. Though maybe nobody has finished that game to realize how awful the backtracking there is. I guess there’s better things to complain about there anyway….

  • @BurnabyBoyZippy
    @BurnabyBoyZippy 26 дней назад +109

    This game is so beloved, and all the creators want to do is move away from it, as far as possible. It's so sad. Great video man.

    • @AndratVO
      @AndratVO 4 дня назад +3

      TTYD quite literally *just* got a remake, which is selling better than Origami King. I think they’re considering going back to this

    • @TrixieMatteI
      @TrixieMatteI 4 дня назад +2

      @@AndratVOThey’re probably not going back to this. They’ve known for decades that this format is loved, but Nintendo likes try new things out, and for the most part it works (look at the last 4 mainline Zelda games). That being said, I wish they’d just stick with this format on paper Mario lol.

  • @theaddictofgaming9174
    @theaddictofgaming9174 27 дней назад +226

    Honestly, this is the main reason I couldn't get into bug fables. Sure, they have all the interesting over world abilities and interesting battle dynamics I'd expect between the three leads, but the episodic charm of meeting new people and helping an area is instead this really serialized adventure with a consistent cast

    • @xxProjectJxx
      @xxProjectJxx 26 дней назад +65

      I actually preferred that about Bug Fables. That cast in that game was way more developed than Paper Mario's characters. The character interactions were so much richer than anything in Paper Mario, and a bunch of new allies would have muddied that.
      But, I think the consequence is that Bug Fables kind of ends up repetitive from a gameplay perspective. Once you find a basic strategy that works, practically every battle will boil down to doing the same thing over and over.

    • @OriginalGameteer
      @OriginalGameteer 26 дней назад +35

      The consistent cast is why I greatly prefer Bug Fables to 64/TTYD.
      Frankly, barring Vivian none of Mario's partners really mean anything narrative-wise if you ask me. If any even HAVE character arcs it's before they join you officially (barring Koops). They're fun characters sure, but they barely leave any real impressions on me ultimately because of this. They're just... there for 90% or so of their screentime.
      It's why I find Kabbu, Vi, and Lief to be significantly more compelling and memorable. The course of the game is them growing and changing, you see other parts to their story as the game progresses onwards.
      I'd say it's also why I have fonder memories of Tippi, Huey, and Olivia. Even if they contribute barely anything gameplay wise, they still left a greater impression on me overall

    • @theaddictofgaming9174
      @theaddictofgaming9174 26 дней назад +23

      @@OriginalGameteer I'm really glad you guys like Bug Fables. I wish I liked it too. It's just ultimately not for the same audience as Paper Mario.

    • @kiddkd7242
      @kiddkd7242 26 дней назад +18

      I fall in the prefers Bug Fable’s consistent cast group. That main cast was way more memorable than most of the partners. Like, I love Kooper for example, but he doesn’t do much after his chapter and that’s basically the case for every character. Also the writing in that game is top notch! Definetly scratched the classic Paper Mario itch that I needed after replaying the first 2 a bunch lol.

    • @strangefishman7635
      @strangefishman7635 26 дней назад +24

      as much as i prefer paper mario to bug fables, i do wish partners did more after their "intro chapter"

  • @parkivich
    @parkivich 26 дней назад +69

    A uniquely styled, tight, polished video about my favorite game? You better believe that's a subscribe.

    • @i_am_a_dot
      @i_am_a_dot  26 дней назад +5

      Awesome! Thanks for the sub!

  • @asdasd-dx6hc
    @asdasd-dx6hc 10 дней назад +15

    I always liked Paper Mario 64's gameplay mechanics but couldn't really put a finger on why. This video explains it very well.

  • @GeebzGBZ
    @GeebzGBZ 7 дней назад +10

    I find it funny how this video simultaneously explains why quick change is by far the best badge in paper mario, turns the partner action into anything you need it to be.

  • @Twisted_Logic
    @Twisted_Logic 26 дней назад +19

    Concise, well-produced, and has something both original and insightful to say? This is the best video essay I've seen in a long time. And some love for Paper Mario 64, which is so often overshadowed by its younger brother, is just the cherry on top!
    I've thought way too much about these games and their mechanics over the years, but even I hadn't noticed just how well the pacing of introducing new partners and enemies complimented each other in allowing for more and more complex decision making as the game goes on while maintaining the simple mechanics.

  • @DisableYT
    @DisableYT 14 дней назад +8

    Wow, really great video!
    I've always loved the elegance of the jump and hammer.
    They're kind of like elemental attacks, functionally, but their strengths and weaknesses are really intuitive.
    Most RPG elemental weaknesses and resistances feel kind of arbitrary. You just have to look at an enemy's design and determine if it looks like it might be weak to ice or something. But in the case of the jump and hammer, what they can and can't do is just an extension of those moves' basic properties. It's so smart, and it's something I haven't found replicated in any other RPG series.

  • @megascopsasio2015
    @megascopsasio2015 27 дней назад +26

    How charming!! The paper cutout style is just perfect!

  • @thewanderingchelmet
    @thewanderingchelmet 25 дней назад +17

    This is probably one of the best edited videos I have ever seen.

  • @artsykero
    @artsykero 8 дней назад +7

    This guy gets it, this is what has always been the appeal and force of progression of paper mario games, *THE PARTNERS*
    Nintendo failed to see this, and i can only hope this is reverted back as the standard after TTYD remake

  • @joeseph2258
    @joeseph2258 26 дней назад +13

    There is so much love and care put in to your video. I can see why I was recommended it. As someone who first played Paper Mario 64 while growing up, this really hits home. The partners in this game feel like childhood friends that I look fondly back on every now and then. Thanks for making this great video!

  • @colonel1003
    @colonel1003 23 дня назад +16

    Wow uploaded on May 15th, the same day I started playing Paper Mario for the first time in almost two decades. Last time I played it was in 2005 or 6, lost it sadly. The file select menu song is still one of the most calming songs I’ve ever heard.

  • @Forg0-Nan0
    @Forg0-Nan0 27 дней назад +43

    I think thats why sticker star is so hated, its just so devoid of unique characters and feels empty

    • @elsamarks8477
      @elsamarks8477 23 дня назад +6

      I appreciate you adding Mario+Rabbids in with the other RPGs, there is like a 50% chance a RUclipsr won’t mention it, and I think that’s a shame! Both are incredible and belong in the grand Mario RPG tradition

    • @Color_Splsh
      @Color_Splsh 11 дней назад +9

      No. I think sticker star is hated because its story is shallow, its battle system poorly thought out, and its overworld exploration confusing and contrived.
      Yes, unique characters would add charm to a game, but charm does not a good game make. Adding partners and making every NPC unique would not "fix" sticker star. And vice versa! Making every character in ttyd into generic looking Mario characters wouldn't turn it into a bad game.
      Color splash and origami king fixed almost all of the issues sticker star had (except the battle system), and that's why they have a lot of new age fans today.

    • @1un4cy
      @1un4cy 9 дней назад +3

      I also fuckin hate fighting office supplies

    • @danyosuna7276
      @danyosuna7276 9 дней назад +1

      It's hated because it's fking Bad. Nothing works on that Game.

  • @TheXPR3
    @TheXPR3 25 дней назад +8

    Just wanted to say that this was a LOVELY video. I appreciate your visuals and breakdown if enemy types!
    I never used Parakarry in Dry Dry Ruins and formed a completely diff strategy bc it didn't occur to me!! Which shows just how flexible the game can be and give Mario the right tools for almost any partner to work!
    Definitely subscribing!!

  • @MisterZebra42
    @MisterZebra42 26 дней назад +13

    This is phenomenal. Incredibly charming and readable graphics, flawless editing, and a perfectly stated argument to tie it together. Where did you come from???

  • @Commander-peepers
    @Commander-peepers 13 дней назад +8

    Why did this video almost make me cry? I grew up with the new paper Mario games, but still only having beating this game only twice, I kinda started getting emotional at the end. Can’t wait to see what you’re making next 👍

  • @aneonfoxtribute
    @aneonfoxtribute 19 дней назад +18

    Playing the TTYD remake, and this actually holds for TTYD as well. I never noticed it befor,e but after watching this video, I'm noticing it now. Like in Hooktail's Castle, there are flying enemies, spiked enemies, and enemies with defense. Koops can't handle the flying enemies, and Goombella can't handle the enemies with spikes or defense, so Mario is once again left to pick up the slack for the partner he doesn't choose because he can attack all of them.

    • @SilvieSteam
      @SilvieSteam День назад

      This is why flurrie stands out as a terrible battle partner, because by the time you get her, Goombella can deal with everything she can and much better, by the time she's upgraded you most likely have vivian or your yoshi who does her job better. There is no reason to pick flurrie over everyone else, because she has a attribute that every other partner can do better.

  • @elijahkeay3906
    @elijahkeay3906 24 дня назад +5

    I love how you explained this in the video. Paper Mario may be “simple” in some ways compared to other RPGs, but the low damage numbers and simple combat allow the player to make decisions that are entirely thought out. Battles are often puzzles that the player often doesn’t even realize that they are solving. I’ve never thought of it as being so dependant on the partners but you’re totally right

  • @ruscribbles
    @ruscribbles 26 дней назад +8

    Between the visuals, the design, the sound mixing and the content of what you're taking about as well, the video quality on this is insane! Not to mention the clear love you have for this game; it's such a classic that every new video covering it is always fun to see. You've earned yourself a subscriber for sure. I can absolutely see this channel doing amazing things in the future and I'm so stoked to see you grow as a creator ❤❤❤!!!

  • @mostafabalboul3966
    @mostafabalboul3966 22 дня назад +3

    The stylized drawings of the paper partners are the icing on the cake with this video 👌🏻 fantastic analysis, it opened my eyes to yet another reason I love chapter 2 so much

  • @lonkbubba1766
    @lonkbubba1766 26 дней назад +7

    This editing and presentation is actually insanely good. Paper Mario is my latest hyper fixation, so this video is very enjoyable to me. Keep making these videos, you have serious potential.

  • @Gewitt
    @Gewitt 26 дней назад +5

    I’ve been a paper Mario content glutton for a the last few weeks leading up to TTYD remake. Thanks for helping scratch that itch! This was great!

  • @AlexanderTheGrey
    @AlexanderTheGrey 25 дней назад +21

    I recently plugged in my childhood N64 with my old copy and was blown away to be greeted by me and my brothers 20 year old save file 😢

    • @vulcanraven9701
      @vulcanraven9701 10 дней назад +3

      That's awesome. Goes to show how well built the n64 was

  • @Optimal60
    @Optimal60 12 дней назад +2

    Your channel is ridiculously underrated?? This is a high quality video with fresh insights I hadn’t put together in twenty years of appreciating this game, snappy graphics, and doesn’t talk the ear off. Looking forward to great things

  • @halfyou
    @halfyou 26 дней назад +5

    amazing video, the editing and polish are top notch! will definitely be subscribing to see what’s next! :]

  • @archaicnoise
    @archaicnoise 13 дней назад +2

    this guy gets game design. break down the available player actions into easily defined categories and then analyze them based on how the player interacts with the game in order to avoid the obstacles put in front of them. great video essay A+ work

  • @rafadalcin4526
    @rafadalcin4526 25 дней назад +4

    I love that while being a veteran in this game I still watch videos explaining how the game works lol

  • @HatInLime
    @HatInLime 24 дня назад +8

    Honestly I prefer the simpler, smaller numbers of the Paper Mario battle system to more complex RPGs. More complicated doesn't always mean better- I enjoy being able to plan out my next moves, especially when moving through the game avoiding as many non-required battle encounters as possible, some of the bosses can become genuinely challenging- Planning out your next moves ahead of time and executing them successfully, barely beating the battle by your last HP point just as calculated is extremely satisfying.
    Paper Mario isn't a baby RPG, it's a different kind of RPG. Not to mention it modulates difficulty extremely well, like- If a younger player is struggling on a boss they're on, they will have the option to grind out lesser battles to gain XP and get stronger- Wheras a veteran player on a repeat playthrough will naturally be skilled enough with the movement to skip many non-required fights, and so the boss fights will naturally get harder.

    • @Tiwill
      @Tiwill 22 дня назад +1

      Yep. It's easier to do math with smaller numbers; like if an enemy's max health is 8 and you deal 3 damage per hit, you know for a fact that you'll have to attack three times to defeat it, or you can defeat it in two hits if you use something that increases your damage by 1. Those decisions are very fun to make in an RPG, and we don't necessarily need massive damage numbers to experience that fun. Though, larger numbers can suit other games; dealing 9999 damage is super iconic in Octopath for example.

    • @HatInLime
      @HatInLime 21 день назад +1

      @@Tiwill Yea it really just depends on the game and what it's going for, really

  • @tylerhughes9090
    @tylerhughes9090 13 дней назад +3

    So hope Paper Mario gets a remake, definitely deserves it !

  • @AverageT
    @AverageT 2 дня назад

    This was one of the greatest Mario related videos I’ve seen in a while, fantastic job :)

  • @retro356
    @retro356 9 дней назад +1

    The way you presented everything was really clean and well done, great video

  • @Michafrar
    @Michafrar 25 дней назад +1

    Wonderful job with the visuals and diagrams, this really adds to the video and really gets your point across very well

  • @kingknight_real
    @kingknight_real 26 дней назад +3

    Great video! Paper Mario is among my favorite games ever, and the simple yet deep combat system makes it easy to start strategizing. If you really like the concept of covering character’s blind spots in Paper Mario, I implore you to play Bug Fables! There’s no partner switching, but there is heavy emphasis on doing as much as you can with a single turn while having characters cover each other’s weaknesses!

    • @i_am_a_dot
      @i_am_a_dot  26 дней назад +1

      Thanks for watching! Bug Fables has been on my Steam wishlist for literally years. Might have to check it out!

    • @kingknight_real
      @kingknight_real 26 дней назад +1

      @@i_am_a_dot You also mentioned that you like the characters in Paper Mario for the fact they have personalities, right? I think you’ll love the chemistry between the cast of Bug Fables. All the characters you control have pretty deep backstories and very lovable personalities!

    • @i_am_a_dot
      @i_am_a_dot  26 дней назад +1

      @@kingknight_real Nice! Yeah that seems like something that would be right up my alley. Thanks for the recommendation!

  • @kyleowsen
    @kyleowsen 6 дней назад +12

    Cannot get over how cute the partner drawings are.

  • @espelhodasconstelacoes
    @espelhodasconstelacoes 26 дней назад +2

    Magnificent content my brother, God bless! Love to see people talk about the underrated first game

  • @AugustBurnsSam
    @AugustBurnsSam 3 дня назад

    Paper Mario 64 was like, the first game I reaaally got into as a kid. I had a spiral notebook where i wrote down all the secrets and recipes and things. The series really holds a special place in my heart.
    Phenomenal video. I've been considering trying to emulate Paper Mario in a TTRPG and this video will serve a great resource. Subbed!

  • @DaNintendude
    @DaNintendude 23 дня назад +37

    I think this is fascinating to look at from the perspective of how The Origami King handled partners.
    The Origami King stripped away basically every main point talked about in this video.
    And it was probably for the better, given that the battle system would've been complicated by the addition of another character to control and take note of.
    Now, I don't really like the game's battle mechanics, but it's notable that partners were not in mind when they were developed.
    And the way partners are integrated into the story goes against the point that "Goombario could leave at any time."
    Professor Toad stayed behind to continue his studies. Kamek got left behind near the end of his own chapter. Bobby... finished his character arc.
    And I think the interesting thing is that it works better this way. They saw how people missed the partners, so they brought them back. But they had to do so in a way that fit the game they wanted to make. And while there's next to no gameplay aspects to them, they're built into the stories of the chapters fantastically. Bobby isn't just a partner of Chapter 2. He's a main character.
    And I think that's something future Paper Mario games should take inspiration from.
    I want Paper Mario to return to the gameplay format of PM64 and TTYD-- or perhaps switch to real-time action if they continue to reject RPG gameplay,
    And I want partners to be uniquely designed and have interesting gameplay functions like they used to.
    But story-wise? Origami King did a great job. And it's a shame that the characters had to be restricted how they were.

    • @DaNintendude
      @DaNintendude 23 дня назад +4

      I do think Sticker Star could've had partners and benefited from them. I think Color Splash complicated the battle system a little too much, but Sticker Star is simple enough that I think it could work.
      My idea would be to restrict certain stickers to certain partners. Ya know how Kooper is basically just a hammer attack? Well a shelled partner in Sticker Star would only be able to use hammer stickers. All of them would be able to use item stickers, as well as some random oddballs that would make sense to play into special attacks.
      They could have simple overworld abilities for puzzles, fun & short character arcs that play into the areas you visit, and add a bit more strategy to battles.

    • @volvoman5262
      @volvoman5262 9 дней назад +2

      To be fair tho, withound those restrictions, Bobby woud never be created
      Neither the main villian too

    • @Snaps12345
      @Snaps12345 4 дня назад +2

      Meh. I feel like partners were forced in so they can say Origami King has partners. And this is part of a bigger problem with Origami King. Its combat system at the core is a puzzle game and you can tell by how little the partners, items and equipment actually matter. If you just solve the puzzles correctly, youre perfectly fine with using only base jump and hammer, never giving any partner a turn and never using an item. So no, I dont think partners work well in Origami King. Atleast not from a gameplay perspective. They are more like a side kick character like Olivia with some mistake mitigation sometimes I guess

  • @LaCazaLP
    @LaCazaLP 18 дней назад +1

    You know.
    you usually dont expect THIS level of High Tier Editing when clicking on a RUclips video that 9 days old and has only 13k views...
    But my god.
    This dude HAS to blow up.

  • @Wezla
    @Wezla 4 дня назад

    I keep running into your videos by chance and they're always visually stunning while making a clear salient point. Things that are very rare in this saturated video essay space. Subscribed, keep it up man!

  • @MountainFudgecake27
    @MountainFudgecake27 7 дней назад +1

    Another game that does this well is the recent persona games. The partners you choose determine what elemental affinities you are lacking and what types of moves you have access to in different fights. It makes choosing how you make your MC operate have to synergize instead of just minmax damage

  • @SugaredEdits
    @SugaredEdits 6 дней назад +1

    Excellent video, but I just wanted to say how charming the editing is 🥺
    Everyone talks about TTYD so it’s nice to see my favorite of the games get talked about. Made me think about how the game influenced my way of thinking when I play harder games: I have friends always comment on how I’m always minmaxing for a situation…was it this basic system that taught me to think so critically…? 🤔

  • @OctoPuku
    @OctoPuku 7 дней назад +1

    awesome video, very well presented! I really appreciate the effort put into the visuals

  • @elijahstrohmann6196
    @elijahstrohmann6196 26 дней назад +4

    these drawings are sick

  • @bradymeeks65
    @bradymeeks65 26 дней назад +2

    Great video! Love the color pencil style drawings used of the characters!

  • @untoages
    @untoages 26 дней назад +1

    The animations and visual aids really make this video awesome. Great work!

  • @CakeKingYT
    @CakeKingYT 10 дней назад +1

    This is an amazing video! You’re so underrated and definitely earned my sub! 😊

  • @toniv4903
    @toniv4903 2 часа назад

    I never played Paper Mario as a youngin, TTYD was my first Mario RPG. I played 64 for the first time on the Switch and it’s amazing to see how much they got right and how well this game holds up!

  • @nwz6084
    @nwz6084 6 дней назад

    1.- Mario can hit ceiling enemies with Quake Hammer. Quake Hammer is relevant throughout the entire game both as an answer and as a strong AoE tool.
    2.- Bombette hits with the "explosion" property. Undead (dry bones, etc) and other specific enemies are weak to this
    3,- Sushi has water property, effective versus Fire enemies. There's also an Ice property badge, which also makes mario attacks hit fire enemies and be effective against them.
    4.- Quick Badge really alleviates decision making with no opportunity cost. Granted, it is your choice to equip it or not, same with challenge-increasing badges like Double Pain.
    In practice, the partners don't really dictate the behavior much thanks to party customization. But that's ok. Because the player chooses his parameters at the end of the day.

  • @Drogie
    @Drogie 22 дня назад +1

    Insane production quality, I am very impressed. Loved the video, great job!

  • @yellowpowr8455
    @yellowpowr8455 8 дней назад +2

    I didn't want this video to end.

  • @DDKoD
    @DDKoD 27 дней назад +8

    To correct you on something, Parakarry actually CAN hurt Spiked enemies due to Shell shot, as well as high def enemies

    • @ANS1E
      @ANS1E 26 дней назад +1

      I think he was referring to what they can do without using FP

    • @DDKoD
      @DDKoD 26 дней назад +1

      @@ANS1E he mentioned Bow’s and Sushie’s first special moves so he wasn’t

    • @MrBlue11900
      @MrBlue11900 23 дня назад +1

      I was thinking that until he mentioned Susie's special ability ​@@ANS1E

  • @abbiepancakeeater52
    @abbiepancakeeater52 26 дней назад +1

    this is such a high quality video, especially for only 3.4k subscribers!

  • @Oldtowncop
    @Oldtowncop 8 дней назад

    This video is so amazing. I’ve played through Paper Mario so many time and have NEVER thought of it like this.

  • @EduSolsa
    @EduSolsa 9 дней назад +1

    The partners are what make Paper Mario better than Mario & Luigi. Both have the same skills in battle and besides if the enemy has spikes or fly, there is no difference between jump or hammer. I just play using basic attacks every battle and use only specials against bosses. No strategy required

  • @SugiDev
    @SugiDev 24 дня назад +1

    Your editing is amazing! very well-thought out video. I can see your love for paper mario. :)

  • @jega3593
    @jega3593 27 дней назад +4

    Amazing video

  • @gregosaurusgames
    @gregosaurusgames 11 дней назад

    Blown away by the visuals and editing on this! Super impressive video sir!
    I totally agree, partners are the most vital aspect to the Paper Mario experience. Hoping they make a grand return one day 🤞🏼

  • @culases
    @culases 13 дней назад +2

    Clicked on this video to have my positive bias about the mechanics of the partners in these games reinforced. I finished it a little teary eyed??? The way you talk about the simple, but incredibly effective characters, is so sweet! Great video.

    • @i_am_a_dot
      @i_am_a_dot  13 дней назад +1

      Thank you for watching! I'll admit I got really emotional while replaying the game for this video. I think it's really special that this game can have that kind of effect on so many people!

  • @haydenhouts
    @haydenhouts 26 дней назад +3

    What a great video! It’s so “stylish” and well thought out! Definitely subscribing!

  • @Allister23
    @Allister23 26 дней назад +1

    This was a great video!! I want one with TTYD

  • @Kyoko_
    @Kyoko_ 9 дней назад

    This video was amazing. The pic of all the partners at the end of the vid is so cute too.

  • @MentosLover87
    @MentosLover87 11 дней назад

    I absolutely love this editing style that you use, such a high-quality video!!!

  • @odinmanders556
    @odinmanders556 5 дней назад

    This was such an incredibly satisfying and fun video. Your art, your editing and how well you have made it clear that the partners are the life and blood of Paper Mario has made me a fan of you right away.
    Its these 8 companions of Mario that always made me so intrested to play the original Paper Mario and once it got added to Switch online and I finished it I can safely say it was one of the most charming and wonderfull Mario expierences out there. Each and every partner is a character I can say I like when it comes to their character and I love how you highlighted that at the end after your very well put together explenation about what they all add to the gameplay of the game.
    I would love to see a breakdown of ttyd sometime if you think there is anything left to say about the partners of the sequel after this video. Either way I look forward to see more of you.

  • @SonofMrPeanut
    @SonofMrPeanut 6 дней назад

    Too, if there were no partners, it would just be a pattern of "Mario's turn" and then waiting for multiple enemies to go just for one more turn. A partner alleviates this potential tedium, gives you a character to get attached to and, along w/ the strategic benefits mentioned, makes the game more fun. Luigi brings a similar benefit in the M&L series.

  • @steelecrayon
    @steelecrayon 26 дней назад +1

    Great video! Also, your editing is top notch. ❤️

  • @saladplainzone
    @saladplainzone 27 дней назад +3

    Really great video!! I'm replaying PM64 right now, actually, getting ready for TTYD.
    I have to ask though, is this a reupload? I swear I remember watching the segment from 10:49 onwards before, but maybe it's just weird deja vu shenanigans

  • @HauteMashups
    @HauteMashups 4 дня назад

    Um the editing? So amazing! Loved the vid ❤

  • @u1traorange
    @u1traorange 26 дней назад +1

    Great video, I like your editing.

  • @shadow838290
    @shadow838290 6 дней назад

    This game I played and beat in the early 2000's. When i bought the game at a Game Crazy, I got made fun of by the employees saying hope you enjoy the paper. Little did they know i did :)
    Awesome video! I enjoyed what you had to talk about.

  • @shalpp
    @shalpp 18 дней назад

    Love the editing syncing footage with the music

  • @mybumstudios1989
    @mybumstudios1989 20 дней назад

    This is the only RPG that kept me engaged enough to complete it.

  • @steveaguay
    @steveaguay 5 дней назад

    I like your style of videos. Present an idea about 1 game or gaming and go really in depth without assuming any knowledge. I hope the algorithm gods bless you with more eyes one day.

  • @Tiwill
    @Tiwill 22 дня назад

    Extremely high quality and important video. This really captured the essence of Paper Mario and what makes it so pure...
    You know, the bit about partners driving Mario's actions kinda reminded me of Pokémon. Want to use Pikachu? Then you'll probably want a grass Pokémon, to take care of ground types.

  • @BananaR777
    @BananaR777 22 дня назад

    It's like a mix of platforming and rpg. smrpg started out with time button presses for each attack to grant more damage while in the overworld had some areas with platformering.

  • @Torraduke
    @Torraduke 26 дней назад +1

    The lack of partners to future entries after TTYD did more harm than good honestly.

  • @pendranomechannel6786
    @pendranomechannel6786 14 дней назад +1

    At 10:12, I think the D-Down Pound badge would be more effective than both the options you mentioned. Interesting video nonetheless.

  • @floquin599
    @floquin599 2 дня назад

    thank you for this video, always happy to see new paper mario 64 content

  • @geekley
    @geekley 12 дней назад

    Very interesting from the game design perspective. Please do more videos like this about Paper Mario :)

  • @jinkleburg
    @jinkleburg 25 дней назад +1

    Fantastic video. This is my favorite childhood game and I’ve never thought of how certain levels are designed to be partner-driven vs Mario-driven. Love the editing and vibe of the video too. Would love to hear your thoughts on TTYD and its design too.

  • @ChrisTrenary
    @ChrisTrenary 13 дней назад

    Love the presentation here! Subbed :)

  • @jedisalsohere
    @jedisalsohere 3 дня назад +1

    i don't think there's really a "wrong way" to play most games, but i definitely played this game wrong. i completely ignored badges and just upgraded my hp so that i could ignore all these clever systems and just tank a bunch of hits.

  • @jonnyogy2872
    @jonnyogy2872 23 дня назад

    Would love to see a retrospective of this game or something similar. Great video man, Paper Mario 64 is easily one of my top three video games.

  • @gavinwightman4038
    @gavinwightman4038 2 дня назад

    The partners all have enemy counterparts, making the paper mario world seem more personal. Having some goombas be friendly is a nice touch

  • @tommichael4154
    @tommichael4154 24 дня назад

    Great video all around!

  • @riolucoolshaoyo7296
    @riolucoolshaoyo7296 11 дней назад

    Nice drawings! Perfectly fit!

  • @TheRealLachlan
    @TheRealLachlan 27 дней назад +1

    Nice vid bro. Keep it up!

  • @iamLI3
    @iamLI3 8 дней назад

    yes exactly right on everything , in a not-back-handed way paper mario is the beginner rpg , or perhaps to give it it's proper accolades , the best beginner rpg ever

  • @halfdecentstrange
    @halfdecentstrange 19 часов назад

    I love how South Park: The Stick of Truth used the systems from the original paper mario games.

  • @Oiihui
    @Oiihui 10 дней назад

    Just found your channel man, good stuff!!!

  • @mattinscratch
    @mattinscratch 4 дня назад

    My first exposure to Lady Boo was a NSFW animation and I've never been the same.

  • @ThePonderer
    @ThePonderer 27 дней назад +1

    Excellent essay!

  • @raymondwheeler1230
    @raymondwheeler1230 13 дней назад

    absolute banger video keep it up

  • @LucasLima-sb6cp
    @LucasLima-sb6cp 25 дней назад +3

    Not this video making me emotional 🥲

  • @bates64
    @bates64 19 дней назад +1

    Very good analysis

  • @nightmare0xranmabloodedge122
    @nightmare0xranmabloodedge122 8 дней назад

    Thank you for making this awesome video! Love Paper Mario!