A concept I hardly see being talked about! Before watching the video, I'm going to say: both games are 10/10 masterpieces in their own right; I prefer the gameplay of TTYD but the world and map exploration are much better in 64; which is to this day still, my favorite interpretation of the Mushroom Kingdom.
I agree that Paper Mario 64 has way better maps and sceneries. But TTYD has better badges, star abilities, partner abilities, and battle dynamics or whatever the word is lol. Like it took things from the original and just made it 10x better (except for the maps.)
I agree. Gameplay TTYD is better with better partner combat and more varied moves but the world and theme of PM64 is so...homely. The familiar sights of the Mushroom Kingdom just makes the game seem very nostalgic and relaxing for me
@@fernando98322 that’s why I said I agree with what you said....Why when I say I agree with you and also explain, you get smart. But when that second person did the exact same thing you’re much more friendly with them?
Woohoo it's my longest video essay ever. I hope you enjoy it! Also, some people are apparently being served this video as an ad??? I'm as confused as you are. I didn't pay to make this an ad. Someone else must have? But I have no idea why they would? What on earth. Also, the first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/lowart12201 so remember to check that out if it's something you're interested in.
Vivian is actually more developed in any version that isn't the English and German version, since her sisters bullied for being a transgender. She wanted to be a woman like her sisters and they bullied her saying she would always be a man. And the only person that accepts her for what she is is her enemy. In the end she does manage to reconcile with her sisters.
I love the first Paper Mario. I remember actually thinking I actually was probably too old to really enjoy it like I should, then I found the first star piece and was like "woah."
Yeah really, @Raelia Ca and J.J. Cheesman. I never played any of the Paper Mario games after The Thousand Year Door. I only played the first two Paper Mario games. Oh man, they are some of the best RPGs I have ever played. They are not dumbed down, but they are also not super involving and complicated like many of the Final Fantasy games are. The first two Paper Mario games are fairly balanced between being cartoon-y fun and an immersive RPG.
I can't think of the right words to express how amazing both Paper Mario games are that hasn't already been said. I love how grainy the artwork in Paper Mario 64 looks. I love how all the battles take place on a stage with an audience in Thousand Year Door. The mod community does better work on Paper Mario than Nintendo.
For me The Original was better. Even though TTYD is not too far away from the original, the start of a series trend of the series becomes gimmicky but not to the point that the story takes a major backseat to the gimmicks compared to sticker star and colour splash. In TTYD the gimmicks of Mario folding himself or rolling himself wasn't too bad. In Super Paper Mario the gimmicks were almost equal to the story. Origami King was first since TTYD for the story to become the main focus again. For me if I had to put them in an order for best to least favourite I put the 1- Paper Mario, 2-TTYD, 3-Origami King, 4-Super Paper Mario, and 5/6 Sticker Star and Colour Splash.
When I played TTYD, I felt like I am playing Paper Mario 64, but improved in almost every way. More attack options, better story, better partner attacks, I like the theatre mechanic, more badges, a actual tattle log (PM 64 really needed one), most bosses are better (not all), etc. I liked the Star Spirits more than the Crystal Stars, and I liked those partner upgrade blocks more than the shine sprites, and backtracking is truly a problem but apart from these TTYD is the winner for me (Note: I love both games)
I love the thousand year door so much and it was a delight to have the chance to view it in a light not blinded by nostalgia. Much love Lowart! Keep working hard! I’m looking forward to the next video!
Good video. I wanted to add that TTYD also has backtracking during Chapter 5. You have to go back and forth from the settlement to the grotto's entrance a total of five times before you can enter. That is without going to get the coconut, assuming you know about it from previous playthroughs. And this is actually the only instance in the game where you can skip backtracking with this kind of knowledge, yet it only saves you a little bit of time..
@@PlasmaStar-me1hq I say just have Flavio join from the start. He has the chuckola cola on him at all times, still asks for the coconut but waits for you at the grotto's entrance instead of the settlement, and then you can immediately figure out how to enter it with Flavio not returning to camp. Alternate: make the island loop. Make it so that you can return to the beach from the grotto's entrance and viceversa.
Yeah definitely. This is one of those cases where my definition of backtracking leaned towards being very kind to the game. The number I gave was definitely a bit of an under-representation of the backtracking, but I wanted to lean towards giving the game the benefit of the doubt, if that makes sense
Don't you have to backtrack to the thousand year door after you get every crystal star too? In 64 you do go back to Toad Town after each chapter but you could immediately move on to the next chapter and sometimes it warps you there.
I hope Nintendo does a Paper Mario Trilogy collection one day so that people can experience what Paper Mario used to be. Okay, so now we have The Thousand-Year Door being remastered for The Switch at long last. That's good enough for me, and everyone else.
They won't do that.... Ever..... They want to make sure that LESS people play the older games because even though it's causing a spilt between THEIR fanbase, it's good for business if less people play the older games because it causes most of their fans to be uniformed of the past of Paper Mario so they can't compare the past with the present. The people who have played the older games can easily compare the past to the present therefore can see a drop of quality. Newer fans or people who just didn't play Paper Mario 1 and TTYD can't therefore games like Origami King seems much better as a result. Also the conflict between the two halves is basically free advertising. Since it's not all bad or good, people get curious and buy the game themselves. A collection would no doubt be the highest selling Paper Mario game but it would cause more hatred towards the newer games. That would cause every future game to sell less.... The collection would be extremely sucessful but it would stop any other future games to be less so.... This would force Nintendo to drop the series or change it back to being a RPG to get any success after the collection and.... They have made it very clear that they DON'T want to go back to the RPG formula so.... Yeah.... Sadly not gonna happen
It's a classic move of "Hmm, the people really seem to want make it clear that they want the older style Paper Mario games...let's double down and show them that they're wrong."
Toby Fox going a step further with skippable cutscenes in Undertale, remixing the text because the npc knows you've been there before and potentially mocks you for dying to them, however many times you did. Some even having snarky comments if you reset the game file.
i love vivian especially after finding shes transgender im sad this was censored in the american localization but thankfully most europeon ports keep it in
It's probably meant to be pronounced "Cross", not "X". Noughts and crosses is another name for tic-tac-toe, and more importantly it causes TEC-XX to be read as "TEC-Double Cross". Neat, right?
Not like its a big deal. Everyone knows what your saying. Its just a cultural thing. Same thing as capcoms project x zone. Actually pronounced project cross zone. I haven't looked into it enough to know why x is cross there. Figure its like how some countries say zed instead of z
I played SMRPG after Paper Mario. I found it played really slowly, and action command timing was more trial and error. Suffice to say it did some cool things but it wasn't very enjoyable for me.
@@benjiiiiiiiii But SMRPG is a much faster game than Paper Mario is? Battles, travel, dialogue, pacing, everything is much faster in that game. Paper Mario is honestly rather slow paced in comparison. Paper Mario is rather slow paced in general.
Even though it was mentioned lightly in the video, let’s never forget the fact the evil spirits that were in the black chests were once HEROES. Their lore itself always made me want to have a spinoff where we get to experience their story. A strong Toad from Petal Meadows, a wise Goomba from Boggly Woods, a scar covered, world traveling Koopa, and a cold Boo were the four heroes. They learned of the evil Shadow Queen and teamed up to defeat her. In the great battle, they managed to seal the demon, but just before the fight was completed, she cursed them. If they ever let go of the Crystal Stars, a black chest would appear and lock them away for all eternity. The heroes knew the seal on the Shadow Queen was only temporary, and they wanted the stars available to one who might need them. They made a Magical Map to the stars, and to stop evil from using it, they put it in a box that could only be opened by the pure of heart. The Toad was exhausted from his journey and collapsed in Petal Meadows. A healer saved him, but knowing his fate, the Toad gave them his Crystal Star and asked them to hide it where nobody would find it. His box is in Hooktail Castle. The Goomba knew the Punies were being terrorized by the nearby monsters, so she hollowed out the Great Tree. She gave the Emerald Star to the Punies where they have been keeping it safe for the past thousand years. Her chest is in Rogueport Sewers. The Koopa went to hide the Sapphire Star in Keelhaul Key, but Cortez came and easily took it for himself. The Koopa was so tired he did not stand a chance. His chest is in the Pirate's Grotto. The Boo hid the Ruby Star in Creepy Steeple, and her box is in a shop's storage room in Twilight Town. GOD I want this game so badly...
I wish stuff like that was conveyed in the main story. Never would have guessed the curse demons were the former heroes and no idea why they "turned bad". Would have been cool to find out
@@ProtofallYeah, would've loved to know more about that! But I suppose they didn't wanna overcomplicate it by adding in a separate storyline taking up the main game story''s attention!
@@TetraTheThief True, but if they did they could have had a reason to integrate the 4 of them into the end story, would make sense since they'd hate the Shadow Queen for what she did to them.
The thing about the curses from TTYOD is that the evil spirits are (according to what I have read online, I think TV Tropes) actually the heroes that sealed the last boss thousands of years ago, that's why their curses are all helpful.
Thank you for shouting out the things that the original game is better at! I too often find that people just love talking about TTYD and ignore the original game (my personal favorite).
Great video! People these days tend to just talk about TTYD and sideline 64 at best and pretend like it doesn't exist at worst. I think your analysis was pretty spot-on. TTYD is ambitious and creative, but sometimes gets a little too big for its own britches while 64 plays it safer, but is much more tight in its execution. Also: If you haven't tried it yet, I highly recommend Bug Fables. Not looking for a video or anything, I just legit think it's a game every fan of classic Paper Mario should play if they get a chance.
Ambitious in story but definitely not level design (save for like Rogueport itself lol) which is really odd considering the first one set the foundation for it to build on.
@@RaccoonThunderMario_Official true true but honestly if the add luigi side quest then they can double the length of the general white crap and i would still pick it up day one (man im just pumped rn this sunday we find out the release date)
What's insane is that it really did age well... though I haven't started the General White stuff yet. They changed a room in the Rougeport Undeground to serve as a warp pipe hub to travel between the major destinations (each pipe becoming unlocked one their respective crystal star has been attained and the TYD visited). I think it's how they did it on Origami King? They even added a couple pipes in some more locations to reduce the pain of backtracking, one of which is actually a pipe from Twilight Town to the Creepy Steeple.
Not a bad game but still the first step in the wrong direction. It revealed that they were already done with and moving away from the original successful formula. Fantastic story and still a good game though.
My own personal head cannon with the x nauts is they are clones of sir grodus. Lord crump being his best clone. It fit since they all seem like your generic minions.
What makes paper mario 64 is the music and characters, i went in with little expectations and was blown away. Its one of my favourite Nintendo games, and I’m still trying to get my hands on TTYD and I’m certain it will live up to the hype
RUclips has blessed me with content that I look forward to watching... in the morning 😂😂 But honestly, for the first two minutes of the video, I swear it could have been me talking. Your history with playing the Paper Mario games, as well as Superstar Saga, brought back so many memories of my childhood. I'm getting so much nostalgia rn
Spot on about the unskippable cutscene XD The first time I played through, I made it to the final boss, kept dying, kept having to wait 5 minutes to try again... I gave up. I did eventually start over and knowing what I knew, I spent a lot of time grinding and getting the Super Shrooms and was able to beat it!
Saying paper Mario is more consistent and thousand year door has higher highs and lower lows sums it up perfectly. Glad to hear an honest comparison between the two.
Super Paper Mario follows that to an even more extreme degree (the higher highs/the lower lows). I think it’s the funniest in the series, with the best story, but also some of the weakest gameplay and substandard Pixl partners.
i don't appreciate how Miyamoto won't allow original characters in Paper Mario now. So many characters from this game and on N64 are struck in my mind rent free
Now I just want to replay both of them. I'm not going to rag on the modern Paper Mario titles, but it's a shame we're likely never getting another game like this, especially since TTYD takes so many cues directly from the first game, it kind of reminds me of the relationship between Metal Gear Solid 1 and 2. I wish we gotten to see this formula of game design grow into it's own thing
as a guy who has played super mario rpg and has always heard about how good these games are yes I will play both and I'm absolutely delighted you made this video cause it was really good and totally justified in it's own length
32:00 I don't know that I'd go so far as to "defend" the General White backtracking in the game, but I will say that it feels extremely intentional, like the game is trying to invoke frustration as an intended emotional reaction. You spend all that time searching all those different places, and when you've given up and return to the outpost, it turns out he's been there the whole time, and to give a release valve for your own frustration, you literally beat him up for like a minute until he wakes up. It feels like a prank being pulled at the player's expense. It begs a lot of questions about game design, like: if you create a game mechanic designed to piss off the player, and it does in fact piss off the player, then you've succeeded at your game design goal! But... you know. Your game design goal was to piss off the player. Is that a game design goal worth having?
I feel like this section is quite funny the first time you play it. But then you play the game again. And it's so boring. The funny factor is gone 'cuz you've already had the joke played out. You know what to expect.
Thousand year door in my opinion is one of the greatest games ever made. Why have they not remade it and released it on later consoles? It's a masterpiece.
What's more baffling is how that game is a masterpiece just like Chrono Trigger and yet that game had been re-released multiple times too and NOT TTYD.
@@Loner098 I think that's mostly on how Nintendo views the game. They rarely remake Mario spinoffs and probably sees TTYD as just another "harmless fun little mario spinoff" I say this, yet the first three mario parties have been "remade" onto the switch so maybe it's possible? But I doubt it.
21:49 I've always thought that the reason Doopliss went and helped Beldam is because he was petty over the fact that Mario stopped his fun and beat him in Chapter 4. And, y'know, the enemy of my enemy is my friend?
I’d like to see your thoughts on Bug Fables: The Everlasting Sapling since it really does a lot to build on the mechanics of TTYD. In my opinion it easily surpasses its inspirations and is more than a worthy spiritual successor.
I think in terms of gameplay, game mechanics, character development and side content I would say Bug Fables improves on the Paper Mario games in nearly every way. However, I would say the visuals, individual chapter narratives, and definitely bosses are all significantly better in the classic Paper Mario games, especially TTYD and SPM. And while I do love the Final Boss in Bug Fables the end of the game can’t hold a candle to the endings to TTYD and SPM, or even the original PM honestly. Overall I think from a game design perspective Bug Fables is better than any of the Paper Mario games, even TTYD which I think is the best one, but as an overall experience I think it doesn’t quite match it. The partners and individual chapters just make TTYD more memorable to me, despite it having more flaws. It’s strengths are just too strong.
Love TTYD but the original will always be superior to me. Love the story, level designs, partner abilities, and the boss battles are all so much better. SO GOOD. :) truly hope it has a remaster as well.
The fact that most people still enjoyed Super Paper Mario is proof that the dislike for many of the recent entries isn't just because it's not the same genre as the first 2.
Oragami King was so good but the whole time I kept thinking about how much better it could be if it was an rpg. The turn-based combat is just so tedious since you cannot get any stronger. Super Paper Mario was still an RPG, and it gave you a reason to fight all the enemies for getting stronger.
A huge thing in favor of TTYD's combat - the fact the environment on the stage interacts with you (set pieces falling, the stage get foggy, blowing up, etc)
For these games, I think the unskippable cutscenes actually add to the game. When you just spawn and go straight to a boss, it removes risk of going into the fight. Think of how bioshock ruins the horror feeling by making fights feel endless and like dying is part of winning. While in a game like dark souls, you may spend a week learning to approach a boss, only to die in one hit. This game doesn't have the mountainous approach like dark souls, but the unskippable cut scenes actually added to my immersion in the game as a kid.
Yeah, I don't have to have the same story segment repeated mandatorily every time I lose. A compromise would be making the cutscenes repeat, and once you have seen them, if you die, you can skip them on the next try.
As a sf 3 3s player I always like the timing and the battle on this game and I think it's because it's really similar to performing a parry it's satisfying
I think my favorite part about Thousand Year Door is that basically every character has a backstory of some kind of you tattle on them with goombella. Including some crazy stuff only adults would understand like the rat you invest money with being an oil tycoon. There's some crazy weird stuff in that part of the game
Yeah, as a kid, I noticed the games' similarities too. A main antagonist who kidnaps Peach and wields a scepter, a subordinate for said antagonist, cutscenes and levels about Peach's captivity, involving a loyal helper, similar Party Members and places to encounter, an informative Goomba/first partner, a stairway that leads to the final battle, an interruption due to the final boss's invincibility, seven powerful stars to collect and strengthen you for the final fight...Oh, yeah, the two games are similar all right. "Super Paper Mario" is too, but in a different way. Not long captivity for Peach and her helper, just one scene and brief help. Not typical Party Members, different Pixels (including an informative first member). Not *seven* _stars_ to collect, *eight* _hearts_ instead. Not a hammer Mario owns and carries around everywhere, a hammer he borrows from a Pixl. Not a Toad-filled town/hub, Flip-flop townsfolk and Toads in the Stylish Moves. Not one final invincible boss the magical collection helps you fight, two (Count Bleck AND Dementio). While the third game stands out within, I think the first three Paper Mario games would be good on a disk, like "Super Mario 3D All-Stars." However, I don't really like Sticker Star, Color Splash, or Origami King (although I haven't played the third game, I've just RUclipsd it and found it uninteresting). Does anyone think Paper Mario and PMTYD (and perhaps SPM) are better than the others? Maybe it's just me, or maybe it's a common opinion.
I like Paper Mario 64 way more than TTYD. The combat is simple and fun, the world and story are rather well-designed, music is amazing, and most of all, the game is shorter and sweeter. I replayed TTYD recently and it was just too dang long and got super repetitive. I think 64 has a much better vision for what it wanted to be.
Two incredible games!! Felt like your critiques for fair, albeit a bit nitpicky at points. Excellent work and hope to see you explore Paper Mario in further video essays 🙏🏽
8:57 And also Super Mario RPG Both had a chapter where the star doesn't require a bossfight. Both's 5th star had an ending where you get the star from a pirate, but before you move on to the next one, you have to fight with someone, who also wants it. Etc.
I always found the “hallway” issue that you described for TTYD to mimic the turning of pages in a storybook. More of a creative choice than anything. And it makes sense to me because, everything being paper, north/south movement is so much easier to register than east/west movement. Northward movement would always cover what’s in your way just because the character model doesn’t (and shouldn’t) turn flat when you move that way. When I play TTYD, I never feel like that particular aspect of the game is anything other than charming.
Did you ver played these games? You little shit, You, with your mouth shut, are a poet. They swapped your mouth with your ass, that's why you talk so much shit.
This was truly a lovely video. It is quite refreshing to see someone who actually takes a genuine, as close to objective as possible to them, look at both PM64 and TTYD and ends up with the conclusion that both games have a lot going for them, different strengths & weaknesses, all that. This just randomly happened to show up in my recommended so I haven't watched anything else you've made, but if those videos are anywhere near the quality of this one I hope you'll keep making em; they're a treat.
I have just recently played ttyd and I’m almost to the end and I’ve already beat 64, and lol when you talked about the part of the game where you find general white I felt the exact same way.
17:50 also, in 64 you can hold down the B button and watch the dialogue speed by at too fast miles per hour, which isn't in TTYD. Edit: this also applies to replays, 64 has about 1 minute of downtime on average, TTYD has about 5 mins., Super has 3mins., Sticker Star has almost no cutscenes, one of its unambiguous positives, Color splash has about 4 mins., and Origami King has about 2 mins. Keep in mind that Sticker Star onwards has no text speed-up, so the fact TTYD, which DOES, has longer cutscenes is embarrassing. Also, I've played through 64 3 times, TTYD 2, Super 3, and Sticker Star, Color Splash, and Origami King 2 times each. I have given up in 64 once and in TTYD 5 times. Let that one sink in. ALL 5 OF THEM WERE FROM BOREDOM. My advice: either use a cutscene skip hack or just don't replay TTYD. Replay 64. It has a lot less waiting and takes about 7 hours to TTYD's 14.
I remember finding that bub ulb on mt rugged and i was so excited that i had found a secret quest and then it turned out to be required. And i also remember climbing that tower in flower fields thinking there would be a cool mini boss but it was just the sun sitting there, chapter 6 should've been a secret chapter and could've been alot better.
I like to think the similarities are as you said: the developer said “that’s a good idea, let’s take another stab at it.” I do it all the time in my writing. It’s how art is improved.
Hey, I know I'm late but great video here. Both of these games here are some of my most favorite games of all time and it's interesting to see them compared together like this. You brought up some really good points about TTYD's structure that I didn't even realize was there hehe. Tho, I do have to wonder... Did you know that TTYD was actually pretty rushed? That's why some things about it are so messy like all the backtracking, namely chapters 4 & 7 (tho I honestly didn't mind any of the backtracking in this game) or why some narrative things aren't ever answered like Grodus & Beldam's motivations. So I'm curious to know if you're opinion on TTYD's level design would be any different with knowing it was mostly rushed? Anyway, I do have to agree with there honestly not being a clear winner for the better game here. Both are so very well done while having their own problems as well as having different tones for what their stories set out to do. I love both games so very much and am really happy to have gotten to play them ^u^
Yeah they're both super fun games! I did hear a bit about TTYD being rushed in its development. Seems to be a pattern with Gamecube games, unfortunately. However, that doesn't really change my opinion on things, since this is still the end result we got. Even so, I'd never blame the creators for that, which is why I usually try to avoid blaming writers or game makers or anything like that. It's very hard to pin an error on any party, since there are so many factors at play.
I think TTYD has the stronger writing, characters, and the combat is significantly improved. Paper Mario 64 though I'd say has better level design in general though. Both games are incredible though in their own right.
10:45 "single most metal thing in Mario" Partners in time and its aliens that suck the happiness and vigor out of people to use as ship fuel says hi :)
Hadn't thought of the entire game, including outside battles being like a stage and backstage. Fascinating concept. Makes me wonder what would happen if Mario and company or the villains escape the theater.
I agree with the statement on PM64 being more well rounded and TTYD having the higher peaks and lower depths, it makes it really hard to pick a favorite out of the two. I liked how you went over the star moves in TTYD being pretty much engaging little minigames in their own way that keep the player busy, it goes pretty underappreciated how the star moves in 64 which were literal cutscenes had been upgraded and how TTYD even tied them into the audience mechanic with the stylish moves.
A concept I hardly see being talked about! Before watching the video, I'm going to say: both games are 10/10 masterpieces in their own right; I prefer the gameplay of TTYD but the world and map exploration are much better in 64; which is to this day still, my favorite interpretation of the Mushroom Kingdom.
I agree that Paper Mario 64 has way better maps and sceneries. But TTYD has better badges, star abilities, partner abilities, and battle dynamics or whatever the word is lol. Like it took things from the original and just made it 10x better (except for the maps.)
@@bm-zy3gv that's what gameplay means.
I agree. Gameplay TTYD is better with better partner combat and more varied moves but the world and theme of PM64 is so...homely. The familiar sights of the Mushroom Kingdom just makes the game seem very nostalgic and relaxing for me
@@AquaAtia I agree on your sentiments!
@@fernando98322 that’s why I said I agree with what you said....Why when I say I agree with you and also explain, you get smart. But when that second person did the exact same thing you’re much more friendly with them?
Woohoo it's my longest video essay ever. I hope you enjoy it! Also, some people are apparently being served this video as an ad??? I'm as confused as you are. I didn't pay to make this an ad. Someone else must have? But I have no idea why they would? What on earth.
Also, the first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/lowart12201 so remember to check that out if it's something you're interested in.
Please do a video where you criticize the direction that modern Paper Mario has went, especially with the arbitrary restrictions on character designs.
instead of replaying regular TTYD, you could play the new Hero Mode Mod
Yeah that looks really cool. I definitely want to check it out. Might stream it at some point
star SPIRITS
Vivian is actually more developed in any version that isn't the English and German version, since her sisters bullied for being a transgender. She wanted to be a woman like her sisters and they bullied her saying she would always be a man.
And the only person that accepts her for what she is is her enemy.
In the end she does manage to reconcile with her sisters.
Bobbery's subplot is the first time a game made me cry as a kid
Poor old bomb man.
Admirable bobbery ❤😿
it still makes me cry to these days
Yeah, he had such a sad story.
I love the first Paper Mario. I remember actually thinking I actually was probably too old to really enjoy it like I should, then I found the first star piece and was like "woah."
Yeah really, @Raelia Ca and J.J. Cheesman. I never played any of the Paper Mario games after The Thousand Year Door. I only played the first two Paper Mario games. Oh man, they are some of the best RPGs I have ever played. They are not dumbed down, but they are also not super involving and complicated like many of the Final Fantasy games are. The first two Paper Mario games are fairly balanced between being cartoon-y fun and an immersive RPG.
If you thought you were to old back then how old are you now,
@@JonPicoCokeJones Paper mario came out 20 years ago damn gues he’s in his 40s
@Y /N I'm 28 too! First game will always be an all time great.
@Dreaming Hearts i use to play it with my bro and sister just recently played it again brought back memories
I can't think of the right words to express how amazing both Paper Mario games are that hasn't already been said. I love how grainy the artwork in Paper Mario 64 looks. I love how all the battles take place on a stage with an audience in Thousand Year Door. The mod community does better work on Paper Mario than Nintendo.
Eh I think it like they bred this kinda thing and Nintendo moved on which is fine.
For me The Original was better. Even though TTYD is not too far away from the original, the start of a series trend of the series becomes gimmicky but not to the point that the story takes a major backseat to the gimmicks compared to sticker star and colour splash. In TTYD the gimmicks of Mario folding himself or rolling himself wasn't too bad. In Super Paper Mario the gimmicks were almost equal to the story. Origami King was first since TTYD for the story to become the main focus again. For me if I had to put them in an order for best to least favourite I put the 1- Paper Mario, 2-TTYD, 3-Origami King, 4-Super Paper Mario, and 5/6 Sticker Star and Colour Splash.
Heyyyy there, thanks for watching my video and sticking around to the end
B L E S S Y A
I hope we'll get another Paper Mario like these two.
When I played TTYD, I felt like I am playing Paper Mario 64, but improved in almost every way.
More attack options, better story, better partner attacks, I like the theatre mechanic, more badges, a actual tattle log (PM 64 really needed one), most bosses are better (not all), etc.
I liked the Star Spirits more than the Crystal Stars, and I liked those partner upgrade blocks more than the shine sprites, and backtracking is truly a problem but apart from these TTYD is the winner for me
(Note: I love both games)
I love the thousand year door so much and it was a delight to have the chance to view it in a light not blinded by nostalgia. Much love Lowart! Keep working hard! I’m looking forward to the next video!
Good video. I wanted to add that TTYD also has backtracking during Chapter 5. You have to go back and forth from the settlement to the grotto's entrance a total of five times before you can enter. That is without going to get the coconut, assuming you know about it from previous playthroughs. And this is actually the only instance in the game where you can skip backtracking with this kind of knowledge, yet it only saves you a little bit of time..
Mhm. I wonder if there are instances where they could've easily add ways to avoid specific backtracking.
@@PlasmaStar-me1hq I say just have Flavio join from the start. He has the chuckola cola on him at all times, still asks for the coconut but waits for you at the grotto's entrance instead of the settlement, and then you can immediately figure out how to enter it with Flavio not returning to camp.
Alternate: make the island loop. Make it so that you can return to the beach from the grotto's entrance and viceversa.
@@Hawlo totally!
Yeah definitely. This is one of those cases where my definition of backtracking leaned towards being very kind to the game. The number I gave was definitely a bit of an under-representation of the backtracking, but I wanted to lean towards giving the game the benefit of the doubt, if that makes sense
Don't you have to backtrack to the thousand year door after you get every crystal star too? In 64 you do go back to Toad Town after each chapter but you could immediately move on to the next chapter and sometimes it warps you there.
I will now measure backtracking in units of kung fu pandas
It's the only way
@@Lowart This is the way.
I hope Nintendo does a Paper Mario Trilogy collection one day so that people can experience what Paper Mario used to be.
Okay, so now we have The Thousand-Year Door being remastered for The Switch at long last. That's good enough for me, and everyone else.
They won't do that.... Ever..... They want to make sure that LESS people play the older games because even though it's causing a spilt between THEIR fanbase, it's good for business if less people play the older games because it causes most of their fans to be uniformed of the past of Paper Mario so they can't compare the past with the present. The people who have played the older games can easily compare the past to the present therefore can see a drop of quality. Newer fans or people who just didn't play Paper Mario 1 and TTYD can't therefore games like Origami King seems much better as a result. Also the conflict between the two halves is basically free advertising. Since it's not all bad or good, people get curious and buy the game themselves. A collection would no doubt be the highest selling Paper Mario game but it would cause more hatred towards the newer games. That would cause every future game to sell less.... The collection would be extremely sucessful but it would stop any other future games to be less so.... This would force Nintendo to drop the series or change it back to being a RPG to get any success after the collection and.... They have made it very clear that they DON'T want to go back to the RPG formula so.... Yeah.... Sadly not gonna happen
Considering Nintendo straight up refuses to bring Paper Mario back to it's roots, that seems unlikely. But Don't get me wrong, I would love that!
@@BreatheForAMoment the new pm games have the rpg formula
Que shrek meme: Yeah like that's gonna happen!! :p
It's a classic move of "Hmm, the people really seem to want make it clear that they want the older style Paper Mario games...let's double down and show them that they're wrong."
Toby Fox going a step further with skippable cutscenes in Undertale, remixing the text because the npc knows you've been there before and potentially mocks you for dying to them, however many times you did. Some even having snarky comments if you reset the game file.
As a younger kid I played TTYD first and was absolutely smitten with Vivian. Twilight Town was always my favorite location
Agreed
i love vivian especially after finding shes transgender im sad this was censored in the american localization but thankfully most europeon ports keep it in
@@Kunimitsu877 I never knew that..oh well she's still one of my favorite partners her and the little Yoshi.
@@Kunimitsu877 really
same. And that was before I even knew she was written as transgender. She's written especially well considering that.
They’re Star SPIRITS not Star SPRITES. Delete this video and release an apology or I’m calling the police.
You gonna do that much out of star spite?
Man I love that new Sprite flavor
Wanna sprite cranberry?
The star sprites are an M&L thing
Shine sprite*
It's probably meant to be pronounced "Cross", not "X". Noughts and crosses is another name for tic-tac-toe, and more importantly it causes TEC-XX to be read as "TEC-Double Cross". Neat, right?
Its 100% cross. There is even an enemy if you tattle on it goombella says its pronouced cross yuk not x yuck
Yeah you're definitely right haha. I always find someway to mispronounce something.
Not like its a big deal. Everyone knows what your saying. Its just a cultural thing. Same thing as capcoms project x zone. Actually pronounced project cross zone. I haven't looked into it enough to know why x is cross there. Figure its like how some countries say zed instead of z
I'm still calling them the "X"nauts. If they wanted me to acknowledge it is "Cross Nauts", they should've spelled it that way instead of "X"nauts.
@@jessicalaplant9306 Not quite a cultural thing. It's more just that X is both a letter, and a symbol representing two crossing lines.
paper mario was originally envisioned as a sequel to super mario rpg so you should also play that one and look at how it compares.
Yeah I'm definitely going to play that game in the near future. I'm really excited to check it out since I've played most of the other Mario RPGs.
I played SMRPG after Paper Mario. I found it played really slowly, and action command timing was more trial and error. Suffice to say it did some cool things but it wasn't very enjoyable for me.
@@benjiiiiiiiii But SMRPG is a much faster game than Paper Mario is? Battles, travel, dialogue, pacing, everything is much faster in that game. Paper Mario is honestly rather slow paced in comparison. Paper Mario is rather slow paced in general.
@@benjiiiiiiiii Yeah I noticed that too. I only ever got to the crocodile chase. I really need to force myself to play it .
Griffnix unfortunately I didn't really enjoy myself anymore as I kept playing
Even though it was mentioned lightly in the video, let’s never forget the fact the evil spirits that were in the black chests were once HEROES. Their lore itself always made me want to have a spinoff where we get to experience their story.
A strong Toad from Petal Meadows, a wise Goomba from Boggly Woods, a scar covered, world traveling Koopa, and a cold Boo were the four heroes. They learned of the evil Shadow Queen and teamed up to defeat her. In the great battle, they managed to seal the demon, but just before the fight was completed, she cursed them. If they ever let go of the Crystal Stars, a black chest would appear and lock them away for all eternity.
The heroes knew the seal on the Shadow Queen was only temporary, and they wanted the stars available to one who might need them. They made a Magical Map to the stars, and to stop evil from using it, they put it in a box that could only be opened by the pure of heart.
The Toad was exhausted from his journey and collapsed in Petal Meadows. A healer saved him, but knowing his fate, the Toad gave them his Crystal Star and asked them to hide it where nobody would find it. His box is in Hooktail Castle. The Goomba knew the Punies were being terrorized by the nearby monsters, so she hollowed out the Great Tree. She gave the Emerald Star to the Punies where they have been keeping it safe for the past thousand years. Her chest is in Rogueport Sewers. The Koopa went to hide the Sapphire Star in Keelhaul Key, but Cortez came and easily took it for himself. The Koopa was so tired he did not stand a chance. His chest is in the Pirate's Grotto. The Boo hid the Ruby Star in Creepy Steeple, and her box is in a shop's storage room in Twilight Town.
GOD I want this game so badly...
I wish stuff like that was conveyed in the main story. Never would have guessed the curse demons were the former heroes and no idea why they "turned bad". Would have been cool to find out
@@ProtofallYeah, would've loved to know more about that! But I suppose they didn't wanna overcomplicate it by adding in a separate storyline taking up the main game story''s attention!
@@TetraTheThief True, but if they did they could have had a reason to integrate the 4 of them into the end story, would make sense since they'd hate the Shadow Queen for what she did to them.
The thing about the curses from TTYOD is that the evil spirits are (according to what I have read online, I think TV Tropes) actually the heroes that sealed the last boss thousands of years ago, that's why their curses are all helpful.
He mentions this
I never realized how much back tracking there was until you pointed it out! Lol, still one of my all time fav games. Top 10 for sure!
Thank you for shouting out the things that the original game is better at! I too often find that people just love talking about TTYD and ignore the original game (my personal favorite).
“A kid that might be willing to eat his own mom when she turns into a pig” Never thought that would be a sentence I would hear.
**...only in paper mario...**
Great video! People these days tend to just talk about TTYD and sideline 64 at best and pretend like it doesn't exist at worst. I think your analysis was pretty spot-on. TTYD is ambitious and creative, but sometimes gets a little too big for its own britches while 64 plays it safer, but is much more tight in its execution.
Also: If you haven't tried it yet, I highly recommend Bug Fables. Not looking for a video or anything, I just legit think it's a game every fan of classic Paper Mario should play if they get a chance.
I'm happy you enjoyed the video! And yeah I'm definitely gonna check out Bug Fables :) It looks fantastic
People sidelined 64? I thought people talked about 64
Ambitious in story but definitely not level design (save for like Rogueport itself lol) which is really odd considering the first one set the foundation for it to build on.
It freaked me out as a kid when hooktail ate part of the audience.
They died...
31:20 YOOO THAT AGED WAAAAAAAAY TO WELL
❤❤❤❤❤❤
Well hold on now we still need to be sure if that backtracking is taken out for what he said to “age well”
@@RaccoonThunderMario_Official true true but honestly if the add luigi side quest then they can double the length of the general white crap and i would still pick it up day one (man im just pumped rn this sunday we find out the release date)
@@ollimark8582 Same
What's insane is that it really did age well... though I haven't started the General White stuff yet. They changed a room in the Rougeport Undeground to serve as a warp pipe hub to travel between the major destinations (each pipe becoming unlocked one their respective crystal star has been attained and the TYD visited). I think it's how they did it on Origami King?
They even added a couple pipes in some more locations to reduce the pain of backtracking, one of which is actually a pipe from Twilight Town to the Creepy Steeple.
this is the content I live for
Now you have to talk about Super Paper Mario.
Not a bad game but still the first step in the wrong direction. It revealed that they were already done with and moving away from the original successful formula. Fantastic story and still a good game though.
@@CGJUGO80 True, but at least it still had care into it before it fully switched direction.
My own personal head cannon with the x nauts is they are clones of sir grodus. Lord crump being his best clone. It fit since they all seem like your generic minions.
I just beat 64 today and I am extremely hyped for TTYDR since I haven’t played before. I’ve only ever beat Super before 64 lol,
What makes paper mario 64 is the music and characters, i went in with little expectations and was blown away. Its one of my favourite Nintendo games, and I’m still trying to get my hands on TTYD and I’m certain it will live up to the hype
RUclips has blessed me with content that I look forward to watching... in the morning 😂😂
But honestly, for the first two minutes of the video, I swear it could have been me talking. Your history with playing the Paper Mario games, as well as Superstar Saga, brought back so many memories of my childhood. I'm getting so much nostalgia rn
Spot on about the unskippable cutscene XD The first time I played through, I made it to the final boss, kept dying, kept having to wait 5 minutes to try again... I gave up. I did eventually start over and knowing what I knew, I spent a lot of time grinding and getting the Super Shrooms and was able to beat it!
Saying paper Mario is more consistent and thousand year door has higher highs and lower lows sums it up perfectly. Glad to hear an honest comparison between the two.
Super Paper Mario follows that to an even more extreme degree (the higher highs/the lower lows). I think it’s the funniest in the series, with the best story, but also some of the weakest gameplay and substandard Pixl partners.
Now that we are all friends , lets hate sticker star together 😃
i don't appreciate how Miyamoto won't allow original characters in Paper Mario now. So many characters from this game and on N64 are struck in my mind rent free
Now I just want to replay both of them.
I'm not going to rag on the modern Paper Mario titles, but it's a shame we're likely never getting another game like this, especially since TTYD takes so many cues directly from the first game, it kind of reminds me of the relationship between Metal Gear Solid 1 and 2. I wish we gotten to see this formula of game design grow into it's own thing
@Pen Bashiro, MD I've definitely had my eye on Bug Fables
Well you can hope now, we have so many things indicating a genuine Paper Mario game coming after the ttyd remake.
@@trenth.7053 That would be flipping awesome. I'm hoping we can!
31:10 Nintendo when designing the remake: I got you bro
as a guy who has played super mario rpg and has always heard about how good these games are yes I will play both and I'm absolutely delighted you made this video cause it was really good and totally justified in it's own length
The tropical island area in TTYD is so much worse though, it's just a linear path and a water volcano.
The story saves it.
Cope
Ask and he shall receive. Amazing as always Lowart! Thanks so much for the nostalgia trip and so much sooner than expected!
Damn right I stuck until the end. I love what input you had on the series! Makes me wanna dig out the N64 again. Haha Thanks for the comparison!
I adore The Origami King so i've been wanting to play these two games, seems great
32:00 I don't know that I'd go so far as to "defend" the General White backtracking in the game, but I will say that it feels extremely intentional, like the game is trying to invoke frustration as an intended emotional reaction. You spend all that time searching all those different places, and when you've given up and return to the outpost, it turns out he's been there the whole time, and to give a release valve for your own frustration, you literally beat him up for like a minute until he wakes up. It feels like a prank being pulled at the player's expense.
It begs a lot of questions about game design, like: if you create a game mechanic designed to piss off the player, and it does in fact piss off the player, then you've succeeded at your game design goal! But... you know. Your game design goal was to piss off the player. Is that a game design goal worth having?
I feel like this section is quite funny the first time you play it.
But then you play the game again. And it's so boring. The funny factor is gone 'cuz you've already had the joke played out. You know what to expect.
Thousand year door in my opinion is one of the greatest games ever made. Why have they not remade it and released it on later consoles? It's a masterpiece.
What's more baffling is how that game is a masterpiece just like Chrono Trigger and yet that game had been re-released multiple times too and NOT TTYD.
@@Loner098 I think that's mostly on how Nintendo views the game. They rarely remake Mario spinoffs and probably sees TTYD as just another "harmless fun little mario spinoff"
I say this, yet the first three mario parties have been "remade" onto the switch so maybe it's possible? But I doubt it.
it took 2 years after your comment for your wish to come out, officially but another year for it to release.
Right? Imagine if they remade it on the switch and added even more personality and uniqueness to the game. That would be insane
"I won't be mad. I'll be disappointed."
Bruh, that's a death threat right there. Disappointment hurts more than anger. XD
21:49 I've always thought that the reason Doopliss went and helped Beldam is because he was petty over the fact that Mario stopped his fun and beat him in Chapter 4. And, y'know, the enemy of my enemy is my friend?
18:00 Nuh uh. I dumped my heart and soul into these cutscenes, and by God you're going to watch them, whether you like it or not!
My two fav games of all time
I am just playing Color Splash and I love it!
I’d like to see your thoughts on Bug Fables: The Everlasting Sapling since it really does a lot to build on the mechanics of TTYD. In my opinion it easily surpasses its inspirations and is more than a worthy spiritual successor.
I think in terms of gameplay, game mechanics, character development and side content I would say Bug Fables improves on the Paper Mario games in nearly every way. However, I would say the visuals, individual chapter narratives, and definitely bosses are all significantly better in the classic Paper Mario games, especially TTYD and SPM. And while I do love the Final Boss in Bug Fables the end of the game can’t hold a candle to the endings to TTYD and SPM, or even the original PM honestly.
Overall I think from a game design perspective Bug Fables is better than any of the Paper Mario games, even TTYD which I think is the best one, but as an overall experience I think it doesn’t quite match it. The partners and individual chapters just make TTYD more memorable to me, despite it having more flaws. It’s strengths are just too strong.
Love TTYD but the original will always be superior to me. Love the story, level designs, partner abilities, and the boss battles are all so much better. SO GOOD. :) truly hope it has a remaster as well.
The fact that most people still enjoyed Super Paper Mario is proof that the dislike for many of the recent entries isn't just because it's not the same genre as the first 2.
Oragami King was so good but the whole time I kept thinking about how much better it could be if it was an rpg. The turn-based combat is just so tedious since you cannot get any stronger. Super Paper Mario was still an RPG, and it gave you a reason to fight all the enemies for getting stronger.
“Star Sprites...”
Spirits... SPIRITS!!!!
Edit: Love your videos! Big fan! Great stuff!
haha just another pronunciation video! I've always gotta slip at least one in somewhere. Thanks though! I'm really happy you enjoyed the video :)
Thanks for putting the sponsor in between the chapters so I knew where to skip
A huge thing in favor of TTYD's combat - the fact the environment on the stage interacts with you (set pieces falling, the stage get foggy, blowing up, etc)
You've helped me understand why I prefer the first one.
This is really inspiring. It helped me create the script of the story of my Minecraft mod, Endetermination. I, I just want to credit your work for it.
This video was uploaded on my birthday! I love both games but Paper Mario on the N64 will always be in my heart.
For these games, I think the unskippable cutscenes actually add to the game.
When you just spawn and go straight to a boss, it removes risk of going into the fight. Think of how bioshock ruins the horror feeling by making fights feel endless and like dying is part of winning. While in a game like dark souls, you may spend a week learning to approach a boss, only to die in one hit. This game doesn't have the mountainous approach like dark souls, but the unskippable cut scenes actually added to my immersion in the game as a kid.
I disagree, unskipable cutscenes aren't a risk, they're just annoying.
Yeah, I don't have to have the same story segment repeated mandatorily every time I lose. A compromise would be making the cutscenes repeat, and once you have seen them, if you die, you can skip them on the next try.
I'm here to bully you and tell you I did most of the flower fields order right the first time.
@19:10 Um actually, *adjusts nerd glasses* itsh a gameboy ADVANCE!
Great video.
Finally a real Discussion that hard to truely answer
As a sf 3 3s player I always like the timing and the battle on this game and I think it's because it's really similar to performing a parry it's satisfying
I think my favorite part about Thousand Year Door is that basically every character has a backstory of some kind of you tattle on them with goombella. Including some crazy stuff only adults would understand like the rat you invest money with being an oil tycoon. There's some crazy weird stuff in that part of the game
Yeah, as a kid, I noticed the games' similarities too. A main antagonist who kidnaps Peach and wields a scepter, a subordinate for said antagonist, cutscenes and levels about Peach's captivity, involving a loyal helper, similar Party Members and places to encounter, an informative Goomba/first partner, a stairway that leads to the final battle, an interruption due to the final boss's invincibility, seven powerful stars to collect and strengthen you for the final fight...Oh, yeah, the two games are similar all right. "Super Paper Mario" is too, but in a different way. Not long captivity for Peach and her helper, just one scene and brief help. Not typical Party Members, different Pixels (including an informative first member). Not *seven* _stars_ to collect, *eight* _hearts_ instead. Not a hammer Mario owns and carries around everywhere, a hammer he borrows from a Pixl. Not a Toad-filled town/hub, Flip-flop townsfolk and Toads in the Stylish Moves. Not one final invincible boss the magical collection helps you fight, two (Count Bleck AND Dementio).
While the third game stands out within, I think the first three Paper Mario games would be good on a disk, like "Super Mario 3D All-Stars." However, I don't really like Sticker Star, Color Splash, or Origami King (although I haven't played the third game, I've just RUclipsd it and found it uninteresting). Does anyone think Paper Mario and PMTYD (and perhaps SPM) are better than the others? Maybe it's just me, or maybe it's a common opinion.
I was the opposite of you as a kid I was obsessed with collecting star points to level up
Meanwhile Bower's Inside Story does both with its main villain.
I like Paper Mario 64 way more than TTYD. The combat is simple and fun, the world and story are rather well-designed, music is amazing, and most of all, the game is shorter and sweeter. I replayed TTYD recently and it was just too dang long and got super repetitive. I think 64 has a much better vision for what it wanted to be.
31:09
This certainly aged well, with the whole remake and chapter 4 fix
I like it more when villains don't get backstories because you still know that they're a threat
They're called Star SPIRITS not Star Sprites
These two games were my childhood.
Two incredible games!! Felt like your critiques for fair, albeit a bit nitpicky at points. Excellent work and hope to see you explore Paper Mario in further video essays 🙏🏽
Bro love your videos. You make great stuff and its all very high quality keep it up man.
Thanks! I really appreciate that and I hope you enjoy this one, too :)
8:57 And also Super Mario RPG
Both had a chapter where the star doesn't require a bossfight.
Both's 5th star had an ending where you get the star from a pirate, but before you move on to the next one, you have to fight with someone, who also wants it.
Etc.
"Thank you Mario! But our General is in another castle!" the chapter.
I always found the “hallway” issue that you described for TTYD to mimic the turning of pages in a storybook. More of a creative choice than anything. And it makes sense to me because, everything being paper, north/south movement is so much easier to register than east/west movement. Northward movement would always cover what’s in your way just because the character model doesn’t (and shouldn’t) turn flat when you move that way. When I play TTYD, I never feel like that particular aspect of the game is anything other than charming.
Did you just knock out a golden dayzee? Dude! Nice.
Why must we put two bad bitches against each other?
Did you ver played these games? You little shit, You, with your mouth shut, are a poet. They swapped your mouth with your ass, that's why you talk so much shit.
Seriously makes my day when you upload! Keep up the good work!
Thanks! I'm really happy you enjoyed it :)
This was truly a lovely video. It is quite refreshing to see someone who actually takes a genuine, as close to objective as possible to them, look at both PM64 and TTYD and ends up with the conclusion that both games have a lot going for them, different strengths & weaknesses, all that. This just randomly happened to show up in my recommended so I haven't watched anything else you've made, but if those videos are anywhere near the quality of this one I hope you'll keep making em; they're a treat.
These are My favorite games. Played both of them over and over again back in the Day.love it! Good video mister!
The paper mario in the thumbnail looks so janky I love him.
Don't know if you play "Super Mario RPG: Legend of the Seven Stars" since this video, but you really should. It was like my favorite game on the SNES.
I honestly think you should do a review on SPM just because I want to hear your thoughts on it, particularly the combat and its exploration.
Now this is epic.
17:00 I'm glad they changed this with the remake. One button press starts the battle.
I have just recently played ttyd and I’m almost to the end and I’ve already beat 64, and lol when you talked about the part of the game where you find general white I felt the exact same way.
17:50 also, in 64 you can hold down the B button and watch the dialogue speed by at too fast miles per hour, which isn't in TTYD.
Edit: this also applies to replays, 64 has about 1 minute of downtime on average, TTYD has about 5 mins., Super has 3mins., Sticker Star has almost no cutscenes, one of its unambiguous positives, Color splash has about 4 mins., and Origami King has about 2 mins. Keep in mind that Sticker Star onwards has no text speed-up, so the fact TTYD, which DOES, has longer cutscenes is embarrassing. Also, I've played through 64 3 times, TTYD 2, Super 3, and Sticker Star, Color Splash, and Origami King 2 times each. I have given up in 64 once and in TTYD 5 times. Let that one sink in. ALL 5 OF THEM WERE FROM BOREDOM. My advice: either use a cutscene skip hack or just don't replay TTYD. Replay 64. It has a lot less waiting and takes about 7 hours to TTYD's 14.
I hadn't even considered that! Great observation.
are you saying 64 takes 7 hours to beat? That's nowhere near correct, 64 is a 20 hour game.
I remember finding that bub ulb on mt rugged and i was so excited that i had found a secret quest and then it turned out to be required. And i also remember climbing that tower in flower fields thinking there would be a cool mini boss but it was just the sun sitting there, chapter 6 should've been a secret chapter and could've been alot better.
Love this so much! Keep up the good work man!!
They’re the star spirits, the “Star Sprites” 💀 (great video though i really enjoyed it ❤)
TOK Paper Mario: uses 1000 folds arms technique and chokes ttyd mario whilst he tries to spam bobbery.
I like to think the similarities are as you said: the developer said “that’s a good idea, let’s take another stab at it.” I do it all the time in my writing. It’s how art is improved.
Hey, I know I'm late but great video here. Both of these games here are some of my most favorite games of all time and it's interesting to see them compared together like this. You brought up some really good points about TTYD's structure that I didn't even realize was there hehe.
Tho, I do have to wonder... Did you know that TTYD was actually pretty rushed? That's why some things about it are so messy like all the backtracking, namely chapters 4 & 7 (tho I honestly didn't mind any of the backtracking in this game) or why some narrative things aren't ever answered like Grodus & Beldam's motivations.
So I'm curious to know if you're opinion on TTYD's level design would be any different with knowing it was mostly rushed?
Anyway, I do have to agree with there honestly not being a clear winner for the better game here. Both are so very well done while having their own problems as well as having different tones for what their stories set out to do. I love both games so very much and am really happy to have gotten to play them ^u^
Yeah they're both super fun games! I did hear a bit about TTYD being rushed in its development. Seems to be a pattern with Gamecube games, unfortunately. However, that doesn't really change my opinion on things, since this is still the end result we got. Even so, I'd never blame the creators for that, which is why I usually try to avoid blaming writers or game makers or anything like that. It's very hard to pin an error on any party, since there are so many factors at play.
@@Lowart That's true. Very interesting indeed... X3
I think TTYD has the stronger writing, characters, and the combat is significantly improved. Paper Mario 64 though I'd say has better level design in general though. Both games are incredible though in their own right.
10:45 "single most metal thing in Mario"
Partners in time and its aliens that suck the happiness and vigor out of people to use as ship fuel says hi :)
or SUper Paper Mario's villains' goals
Dude what about the toads that are just stuck to the trees forever in that game begging for help? That whole game is pretty dark really.
The hallways thing is intentional. The game is framed as a theatre performance. A stage generally has two wings, left and right.
Just like real life politics.
Yeeeah that doesn't make it fun though. I love TTYD and I'll readily admit that.
Hadn't thought of the entire game, including outside battles being like a stage and backstage. Fascinating concept. Makes me wonder what would happen if Mario and company or the villains escape the theater.
I agree with the statement on PM64 being more well rounded and TTYD having the higher peaks and lower depths, it makes it really hard to pick a favorite out of the two.
I liked how you went over the star moves in TTYD being pretty much engaging little minigames in their own way that keep the player busy, it goes pretty underappreciated how the star moves in 64 which were literal cutscenes had been upgraded and how TTYD even tied them into the audience mechanic with the stylish moves.
I’m pretty sure Doopliss joined the Shadow Sirens to get revenge on Mario.