Achilles Flattens Sirius (Elite Dangerous)
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- Опубликовано: 6 май 2024
- 7 May 3310: The Python Mk II is available for early access. But the big news is that the Achilles SCO-enabled Frame Shift Drive now equals or beats a fully-engineered Sirius Frame Shift Drive on all counts. However, Achilles still don't have quite the best Frame Shift Drives ever.
Note: The video might be a tiny bit misleading. I suspect the Sirius and Achilles FSDs have the same range. The pre-engineered FSDs that can be bought at human tech brokers (which are what we compared the Achilles drives to) are still marginally better for range.
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"AX combat pilots (under breath) with a death wish..." - NICE! I actually bursted out laughing 😅
yeah, that got me laughing too :D
Having engineered a 5A SCO drive, it *does* have a slight edge over the v1 5A FSD. It's only about 0.3 light-year. It's going to be a must-have for exploration and exobiology going forward, I think.
Sirius is not going to take this laying down I can assure you.
Pre-Engineered Sirius SCO FSD
Yeah, if i cared about the power play factions, I'd suspect Yong-rui is pretty pissed right now. Not only losing a monopoly on interstellar travel and faster than light propulsion, but the fact that the competing product is basically a out and out upgrade over anything he has. This kind of upset is what puts people out of business. because why would anyone buy a Sirius drive now, orders would likely be canceled for manufacturing of new Sirius drives. The market would become flooded with the existing Sirius drives and you'd literally have no one to buy them, people would just be tossing them.
I certainly hope not, that would be great. Bout time they do something useful.
More competition on the market instead of this long-standing monopoly is great
The AX pre-built is definitely a "one-way" ticket kind of ship. But at Zero CR rebuy, what could go wrong? lol
It's really weird having my grandmother fill me in on the happenings in Elite Dangerous.
That's what you get for playing a 40 year old game 😅
@@BeetleJude Well the graphics have at least improved since the days we played on my brother's ZX Spectrum.
@@therealjamespickering
We all just got better eyesight. We used to only see wireframes.
@@BeetleJude
The "Early Access" Python MkII has certainly opened a fresh can of worms...
But, I bought the Pre-built even before the update finished loading, picked that, and a vanilla up at Jameson, then spent a while engineering & outfitting the vanilla, after an interesting trip out with the pre-build. It is a fun ship to fly.
"With a death wish" lol
1:20 Instant teleporting ships to the station you are at?!? If only that could be done for regular ships!
I think you have a mistake, per checking the SCO 5A FSD fully engineered with mass manager beats 5A pre-eng` with mass manager ,please re-check yourself
Yes, in my tests SCO 5A beats the v1 5A drive in jump range for about a fifth of a light-year. I heard from my friends that it's slightly worse, just like the video described, for 6A drives. I switched over some of my smaller ships. I can't compare because I don't have the double engineered for those, but the range increase seems dramatic. SCO is even more of a game changer for small ships.
@@Kissamiess just now i tested the 6A SCO and still better vs the 6A is better (max vs max)
I'm wondering if this depends on your ship and it's config. In my AX Krait Mk2, the fully engineered 5A SCO gives me 0.1LY greater range over the pre-eng v1 5A FSD, so nothing special.
@@jasonking5405 Could be that the formula how it behaves around the optimal mass is slightly different. I'm still convinced that it benefits smaller ships much more, so I'm going to focus my upgrades on those first.
The 6A V1 (the CG reward one) beats the 6A SCO, but barely, as Digest described in the video. For size 5, SCO comes out ahead
Took an A-rated SCO drive out for a spin in my shiny new Python Mk II last night and WOW! It made the slog to get to Selene Jean a snap, and i was laughing like a maniac.
I'd love to replace the FSD on all of my ships, but that would take so. Many. Chemical manipulators!
Chemical manipulators are the easy part. Datamined wake exceptions 😭
They should have released the engineering tweaks along with the new SCOs...
I love the fact that I fly a krait mark II that runs so fucking hot that the only way to cool it is by simply firing more Daka
What I don't get is that every statistic on the SCO drive, once engineered, indicate it has a better optimised mass and max fuel use than the V1 drive. That should make it have a slightly better range, yet for some reason it just doesn't translate to the ship from what I can tell.
Lower optimized mass but lower opti mass multiplier too ? idk I can't compare them atm
@rocket2739 would have to be one of the hidden factors yeah, probably related to the drive rating or size class.
Oh yes, lets make the old drives inferior, so you can grind more on making the new ones engineered.
Yeah as much as I love these new drives, the FSD engineering grind is by far the worst one. Datamined Wake Exceptions are a nightmare.
@@LucasCarter2 Oh no, I forgot about that
@@LucasCarter2you're welcome to the Jameson's crash site.
Also, you don't need much mats to get the fully engineered fsd
Its minimally better, you dont have to get them?
@@ToCoSo minimally? It is better then the double engineered FSD drives.
Nope.... the new FSD is actually .5% longer jumps when fully engineered than the pre-engineered version.. tested it on day 1 and the SCO A class with level 5 and mass manager gives longer distance.
Woo hoo 😮
The A class tier 5 fsd has 48 more optimized mass then even the double engineered tier 5 fsds. The A class SCO is better than anything we've had for sure. I have it on 8 ships already. From courier to Cutters and a few in between. Don't know why we are reporting it's less than the double engineered ones. Am I missing something? You guys forgot to put on mass manager on, maybe?
Wish I could get more $ back for my used double engineered drives.. I also have put and am engineering SCOs on 18 ships.
@@AtlasGaming4k I hear that man. I have three accounts. 22 ships as my main fleet on each one and I have one of every other ship moth balled that are all almost done too. It's really so many ships, so many mats. But...SCO and at least .5 ly range over the double engineered and 1.9 ly over normal tier 5 engineering. So I am happy with the upgrades in any event. 18 more ships to go for me too go but that's just the main fleet. I dunno about the dust collectors. And yes,I play the game way too much.
I figured it out and must've been what the writers here have noticed. The tier 6A SCO show as having more optimized mass than the double engineered tier 6 FSD's but for some reason when you put it on it actually gives you less jump range. All the others do have better jump range except the tier 6's. What's even more weird is all other stats are the same. Like there's a background limitation we can't see that's causing this. I dunno if its intentional or not but it is interesting that the tier 6 now limits the conda long jumpers to right below 90 lys. Maybe that's just coincidental tho.
Hmm, I'm looking at my pre-engineered v1 5A FSD with MM right now, and comparing it to my new 5A SCO fully engineered with MM. My new SCO drive has more range. Granted it's only a fraction, 0.1LY max range, or 0.11LY current range with my current config. So yeah, a fully engineered SCO drive has more range than the v1 pre-engineered drive... at least the 5A class does on my Krait Mk2 anyway. 🤷♂
go achilles 😆
6073 hours playing elite dangerous new update doesn't let me play no surprise at all . Have to wait for another update for elite dangerous to work.
wierd because is working
@@chryc1 I got steam validating my files maybe that will make my game work again. it keeps kicking me out after launch
@@antwan1357 ho thats exactly why i dont play elite with steam but with the vanilla launcher
@@antwan1357
Yep I crash too after launcher.
I validated my data files after that it works now
V2 5A FSDs anyone?
pre engineered sco FSD? 👀
Maybe Sirius should specialize on large drives, where v1 will probably still have the range advantage and SCO boost is weaker. 6: Type-9, Anaconda and Corvette. 7: Type-10, Beluga and Cutter.
@@Kissamiess funny thing is that while the pre engineered 5A FSD is still a tad better than the 5A SCO, in higher classes there isn’t any preengineered ones so the SCO drives clearly win
@@paradoxx_4221 There are a couple of community goal 6A's some people have, but 7A version is theoretical at this point.
vanilla python mk2 looks so much better
I disagree. I would like some better basic paints. The plain grey looks depressing
I like the graphite/olive paint job, you can always exchange the paint either way.
But why raise the price of cosmetics!?!?!?
@@supersoapdropper1826 Agreed. Personally I don't even use pjs nor kits, simply because I personally don't like them, it looks to me like they ruin the default look of the ships, which I love. Nonetheless I had the intention to buy a lot of stuff, including the new python, just to give them my support. But honestly, I wasn't expecting that crazy price raise. I'm all for paying and supporting a game that I love, but this is not the way, those cosmetics are years old, this looks like a way to milk new players or something. They would have been better actually lowering the prices, or at least leave them untouched, while introducing NEW cosmetics with a higher price.
In any case, I hope they will use some of the money for the better of the game, which has been struggling for years. Then I will be more than happy to give them my money, but I have to see it, I can't just believe in promises anymore.
Though I know that this means nothing, I am alone: yesterday the galaxy was full of python mk2, and almost all of them with that ugly pyjamas and kit. So they win, they can do whatever they want, shit on the game for years, break promises, then throw one new toy, increase prices 200% and people will still pay. They are right, I am wrong.
PS
I love ED, i believe it deserves soich more
@@ysfsimit looks cool to me instead.
Perfect application for "de gustibus non est disputandum" 😄
But yeah, more color variations would be good, but I'm sure they will come, 200% (no pun intended.. maybe a little bit)
@@ysfsim - all the "standard" paints should be available for Python Mk2 as they are for every other ship and even fighters and SRVs. I assume they're coming soon, but the artists at FDev spent all their time on three or four "fancy" paintjobs for the new ship instead of just remapping the standard red, blue, orange, green, yellow, white, etc. onto the new model.