Me again! Just a quick comment to say that this is NO LONGER the best FSD for Odyssey and Horizons 4.0 players. An updated video for them can be found here: m.ruclips.net/video/dL0pgoPNQIg/видео.html&pp=ygUTRWxpdGUgZGFuZ2Vyb3VzIGZzZA%3D%3D I’ll note that the FSD from this video is still best for Console and Legacy mode CMDRs. Also sorry for the weird glitchy music at the end, I was editing in a hurry. Only noticed it after video launch 🤦♂ Still, hope a few of you found this useful 🫡
I am not sure this is a glitch. I have just picked up this FSD and when I went to the engineer to add the Experimental Effect, it says that it is already installed and it cannot be modified. From what I have read on the official forums, this FSD was never intended to be modified in any way. Perhaps they changed it to already fitted after Update 18?
Thanks for pinning this comment, the mass manager issue is why I came to the comment section. I went to both Palin and Felicity and this version says: "Can't modify, pre-engineered". It's weird though, this message made me think this is intended or was intended at some point and maybe it was accidentally switched on with the latest update.
Yeah, I should have read that comment before spending hours on the mat gathering. I already had a V1 and it didn't worked so I thought this was an old module from the day we could not add an Experimental... Thank you anyway. I will have a good G5 for the next upcoming ship. Maybe if we all go put some positive pressure on the forum they will listen? o7
A couple of years ago, there were some CGs with similarly pre-engineered class 3, 4 and 6 FSDs as rewards. At the time, there was a huge kerfuffle in the forums about not being able to apply experimental effects like we'd already been able to with these class 5 drives. Eventually, they changed the button to say "Options Restricted, Pre-Engineered", which is what we've had until update 18 and still allowed experimentals. Also, it's been argued that experimentals can't be applied to a module anyway unless it IS engineered, so we should be able to do it. Apparently the same problem is also affecting some pre-engineered weapons that could previously have experimental affects applied. So it's a bit annoying, and I hope they won't just sweep it under the rug!
Hi, me again, too! Actually I do know a less grindy way to get those wake exceptions: Filter your galaxy map to find the nearest Famine system. Go there and find a food distribution center. There'll be a lot of traffic and therefore lots of wakes to scan. And you won't have to trade up, here you can find the real deal. Bring a fast ship (like the Phantom) and a good wake scanner to speed up the process. Enjoy!
Got it and absolutely love it. My exploration Phantom is not yet that well optimized so I have only 56ly jump range. However, now I am returning from Beagle Point to Colonia using neutron star boost jumps and it never fails to amaze me how fast this FSD boots up after repairing it. Almost instantly up and running.
Coming back into the game after a few years away. I like the format of the video presentation. Methodical and east to follow. 👍 thanks for putting it together!
Tellerium, I would recommend a further trip to the Crystiline Spires and collect 150 Tellerium in 15mins to 30 mins. I trade down and do a trip every 3 months and thus allwaysd have full raw mats
I have done this in the past, and it’s great! Not too grindy either, if you take it slowly and enjoy the area. Didn’t recommend it for just getting 26, as it’s a decent way out if I recall, and a little overkill, but it might get it’s own video one day 🫡
For a new account, the max you can hold is 100 of each G4 raw until you fill them and relog. Then it magically changes to 150 max and you can do the rest.
Not sure if this has been mentioned yet so forgive the repeat. You can mine just about all the raw materials you ever need from brain trees. A great system for this is Kappa-1 Volantis. Got a full load of tons of stuff and heading to get the rest for this frame shift drive. This is also another great resource for raw materials if you're interested. Happy travels all.
Great video. Unfortunate that the recent arrival of the SCO FSD drive made the pre-engineered FSD obsolete. The 5A SCO FSD has very slightly better jump range with G5 increased range and mass manager for less materials.
Great video as usual!! One thing that I NEED to mention because it's an incredibly common piece of well-intentioned misinformation that will hurt players experience down the line. The DSS probe "heatmap" is NOT A HEATMAP, it is a distribution map. The teal vs blue distinction is PURELY surface geography, it has nothing to do with the density of the chosen object. Anywhere with a blue filter on it is "possible" for the searched object to appear. The actual geographical requirements for things to appear is not always taken into account by the DSS map, which is what gives Exobiology its reputation as a guessing game (it's actually quite knowledge based, and you have to learn different terrain types and which plants grow in which areas)
This is known because in the Odyssey Alpha, the DSS map WAS a heatmap, and frontier disabled it during the alpha due to bugs as well as it being confusing for players. It's replacement has been the purely blue surface filter that only shows whether it is capable of spawning or not. Fdev have never reimplemented the heatmap since the Odyssey Alpha.
I love most aspects of the game, and exploration has been one I really dove into, because it was there. My longest trip was an anti-clockwise circumnavigation of the edge of the entire galaxy, visiting the farthest compass point systems along the way, in my Anaconda, and took a good number of weeks to complete. Sold a stack of data when I got back, and it took hours! Trying to get my courage up to plan and attempt a circumnavigation of the thickest possible slice through the centre of the disc, from one edge to the top, to the opposing edge, and back again through the bottom. Might be a tricky one to pull off though!
The biggest jump range you have, the lowest fuel to use on shorter jumps as consumption increase exponentialy. The biggest range also allows you to jump to distant systems unreachable with lower range FSD, sometimes using FSD injection. Which also means exploring possibly unexplored systems at the boundaries of the galaxy, including "vertically". Thanks for this up to date tuto.
Great video! And thanks for the reminder! I totally forgot about the pre-engineered FSD. :D Right now I got 57ly range on my Krait Phantom, outfitted and engineered for exploration, including all the things that make it self-sufficient and a bit more sturdy. It carries a shield, repair unit and actually a repair limpet controller... The FSD is engineered to the max, but lets see if this pre-engineered one can squeeze a few more lightyears out of it! Also, what I wanted to mention for all who didn't know: that crash site where you get the encoded material in this video, is a crucial part of lore of Elite. Jameson was the Commander who ended the First Thargoid War and this crash site is more or less the end of a storyline you can uncover in the game, which start with very cool locations you might want to visit if you are interested in these things. I forgot where the starting point was, but maybe just google INRA bases and you will find it. There's lots of audiologs to discover on each of these locations and a few harrowing stories and locations explaining our history with the Thargoids, and how humans were maybe not that innocent in all of this...
@@danieldavis2292 It's 10 locations for the INRA sites alone. Start with: HIP 16824 A 2 f If you google for "Canonn INRA sites" you'll find the rest. There's also a lot more concerning the Thargoids and the whole story behind it.
The pre-engineered FSD is the way to go. My Phantom has close to 70ly jump out fitted for exploration. My Asp does 69.8 (I know because I took it out this morning) and my DBX has 70.7 outfitted. All three have surface scanners and SRVs along with a few other goodies that if stripped would add 4-8ly depending on the ship. The pre-eng FSD gives about 3ly over a grade 5 engineered.
I've never played Elite, nor own it. After I tried to follow this guide, my car drives itself and my aircondition has gained sentience. Did I do it correctly?
Added one to my DBX but there is no way to add the Mass Manager. It says "Can't modify, pre-engineered" and won't let me get to the Experimental screen.
On Wake farming, one thing that I did back when I last needed them was to put a Wake Scanner on a CZ combat ship to get them after the battle (was doing some BGS CZs at the time). After battle ends, all enemy ships scatter, leaving several wakes to scan (usually each side have close to 8 ships at any given time, if anyone knows better data on this would be nice). After some time (not sure how long), allied ships scatter too, so you may get a double dip (but I never stayed for too long because running the CZ was priority). Downside is that it's better to have the Wake Scanner engineered for Long Range (specially if you're on a slow ship), so that you can scan all wakes without moving around (they don't last long). Keep in mind that Long Range Wake Scanners draw a LOT of power, so keep it off and turn it on at the end of the battle (supposing your power priorities will turn off the correct things or you manually turned enough things off for it). Doing a Low Intensity CZ on a faster ship that can finish the battle fast and scan the wakes without requiring Long Range can probably yield good results.
The raw mats can be better acquired from crystal sites around 1500 ly from the bubble. They yield guaranteed G4 raw, which can be traded down. Also, you dont even need an SRV, bring a missile and limpets, shot the sites and the limpet gets it. Maybe an alternative to encoded is missions. Some gives you G5 encoded material which can ne traded. One mission usually gived 5, which is around 1 data you need. Also, you can engineer range for the wake scanner, stay around 10 from the exit of Ray Gateway, and scan the wakes from still. It is a bit less frustrating. Watch something in the meanwhile.
Yeah, it's a bit of a grind but you only need one at least to start with. I made a wakescanning iCourier which is fun to use. 750 boost and the sound of a 4 cylinder motorbike, maybe I got lucky but didn't take too long to get the encoded materials. Wish the fuel tank was bigger, but I do use it for other things too, chuck on a point defence and an SRV and it can do guardian sites, also dropping onto planets for materials.
I dont know how the hell you people find all these great methods of getting stuff, but ty for posting videos like this. For newbies like me, it makes playing this a whole lot easier. Thank you again.
one of the best methods to get Datamined Wake Exceptions is to hit a System in Famine and look for rescue/relief ships in system and sit in the middle of them and scan all the ships going out after they drop off supplies to the 4 to 6 relief ships . You can sit in one place mostly and not move around to get close to scanning the wakes . Its been a while since I needed to do this
Just got the FSD following your guide. It was the Tellenium that took most of my time.My ASP Explorer was capable of 56LY. With this module it now 64LY. Im doing slightly less in the Phantom. I suspect the Phantom will really come into its own, once you have a Guardian Booster. Which I do not. Looks like I need to find a few Guardian sites. Never been to one before.
A better way to get higher-grade data in a reasonable time is to go to medium or high security system, look for encoded emission sites (scan them in FSS) and scan private data beacons (they spawn most of the time, othertimes you will get some nice materials)
I think I am more than a pseudo explorer, but not a super hardcore explorer. On my current trip to Beagle Point, I am doing an FSS on every newly discovered system with a neutron star or at least 20 bodies, and doing a DSS on every planet in new systems with water/earth like worlds or has over 50 bodies.
Too be honest Engineering materials let down the game and the grind is retarded.Too me you should just be able to buy it with credits. That’s why I gave up on collecting materials
Hey, I have a question. When I compare the double-engendered FSD (that I had on my Krait P) to the fully engineered SCO one that I just made, the latter has a slightly higher jump range?
A huge jump range isnt just for explorers. I may just be running missions in the bubble but that doesnt mean i dont appreciate being able to bounce around betweem hotspots with minimal jumps.
The term isn't "Pseudo-explorer" its Tourist, you're a Tourist. But even as a dedicated explorer myself and I do pride myself on taking the slow journey of mapping out an entire cluster. I mapped out all of Guardian space as an example. part of exploring is also the "Car guy" mentality of exploration ships. How tuned up can I make it, how far can I rig the FSD, and dare I say can I give it......MORE POWER! *OH OH OH* *Simian grunt*
All very impressive and whatnot, but I’d dispute the term tourist. I may set out toward a destination, but that doesn’t mean I’m just mindlessly jumping. The vast majority of my time being a ‘tourist’ is spent scanning undiscovered systems and landing on/ surveying new bodies. I’ve even got a few undiscovered ELWs and Black holes to my name, which I’m super happy with. Again, massive respect to you and those like you, but just because I’m not mapping out star clusters doesn’t mean I’m not exploring. Going to undiscovered space and researching it is the DEFINITION of exploring! 🫡
I knew I sub'd you for a reason. Thank you! Just picked up ED:H for xmas and a lot of info on planetary scanning is lacking or outdated. You are the first and most current to say what part of the "heat map" to be looking at. Others just said to look in the blue areas....what? BTW, played the OG elite back in the 80's, ED has been on my bucket list and your videos so far have been the most helpful I've found. Thank you for looking out for the newer players!
Small note for people like me: Adding mass manager does not keep the deep charge effect, it replaces it. Which one to keep entirely depends on the ship you put it on and the purpose of the ship (i.e. mass manager is better for freighters and heavier ships). I made the mistake of thinking it would have both when I put on mass manager.
My Data mined wake exceptions I get from a famine system. I cannot remember if it is called a depot or a relief center, but 3 Type 9 ships are there. They "give" food relief to the NPC ships who come it to get it. These are the ships I scan, yes it is a grind, but I think it is quicker than Jamieson Crash site IMHO
I tried to do this method for hours earlier in the week, but I couldn’t find a single distribution centre in any of the famine systems I went to. No idea if I was doing something wrong, but it just didn’t seem to work for me. Still, it sounds like a great method if you can get it to work 🫡
That's it "Distribution Centre". They do not appear straight away idkw. I have to wonder around the system for a bit before I find them. Getting close rto the planet they orbit usually spawns them. Scanning the Nav becon does not always bring them up. :( @@DiturisElite
Stick Mass Manager on it and you have the very bestest. Tellurium, is one of the items you can pick up from the Crashed Anaconda in Orrere. Just farm the 3 Crates. Log out to the main menu and come back in. Farm all 3 all over again, and again, and again. Encoded is cross trade from Jameson Crash Site. Mech is farming High Grade Emissions. Log completely out of the game, then back in and keep going for as long as the clock allows, then cross trade if you have to.
@@Neo-vz8nh It isn't great but it is works great. You can get 100 Grade 5 Mats in under 30 mins. That's a win in my book. It is what I show my new players.
@@williamvorkosigan5151 but it goes straight against the spirit of this channal: dont hard grind. I done many high grade hunting, scan and go for it. Slower, but less frustrating. Reloging is one thing, but exit and restart is another. Of course it is a good thing you shared the knowledge.
Another great video. I've done engendering and exploration and still learned quite a bit from this video as I do all of them. Sadly I have to agree... for some reason I have found good or great ways to get everything but encoded data. It's the only one I have to think about if I want to engineer something new.
Modified Consumer Firmware is an encoded material offered as a reward for many different mission types, from mining to passengers to anti-xeno. I just gather it that way and trade it. Biotech Conductors and Refined Focus Crystals are offered the same way. Same deal. Not addressing this at you, but anyone who repeatedly relogs at various known sites and then complains about the grind for materials only has themselves to blame.
Instead of searching i went to the coordinates -25.0150 66.5340 on GA GIGAH A 2. Yes the crystals he found did spawn in that exact same spot. Parked my ship there, quit the game+launcher for 10 minutes, came back, mined, rinse and repeat.
I am running an Asp with a 30ly jump range. I map virtually all systems I encounter and land on a lot of planets. I have been heading to Colonia for years and still haven’t made it. I hung out in the Gandharvi system as my base for quite a while and one day I will return to the hub.
i did colonia in 4 days going using the colonia bridge.... arrived with so much data took hrs when i handed in... when i need to return to the bubble ... god bless the neutron highway took me 6 hrs back 😂 (in my asp explorer 39 ly jump was painful)
I find the whole "insufferable engineering grind" to be blown way out of proportion. I came back to the game after years, never done any engineering prior to that and I find it actually engaging. Unlocking different engineers often requires you to change your routine, do things that you didn't quite expect or plan and generally it seems like the whole process is designed to introduce a lot of different gameplay elements to players who might not even tried those before. I treat is as my personal "storyline" at the moment and enjoying it quite a bit. As for materials themselves, they are non issue to me, even without logging off/on meta. Just like Dituri said about manufactured mats - there's more than one way to tackle those and each way has it's merits. Raw material gathering in far-away systems for example was one of the most chill experiences in the game for me and allowed me to see things I would probably never see outside of youtube videos. My personal opinion is that engineering is only a chore to people who don't want to be inconvenienced by doing something that they do on repeat, be it trading, bounty hunting, mining or whatever else. Because yes, you have to spend a couple of evenings doing something else, sometimes re-fitting your ship with different components and going places you normally wouldn't. But patience is often rewarded in more ways than just getting the upgrades themselves (which really make your personal build to another level btw). You call it hoop jumping, I call it gameplay diversity. Something broader to do outside of taking down pirate #9865 or a trip to Colonia.
Never knew this was a thing. I'm gonna have to go grab this. I don't suppose you'd be up for doing a video on the unlock for the FSD booster? All the guides i've seen are from back when it launched and weren't very clear on the actual full process. Thanks again for all your effort on these!
Huge thanks. Took me about 10 hrs, following different cookie crumbs to the items I needed in this stellar guide, even had my first thargoid encounter at the Bug Killer, but I got it bought and installed on my Asp Explorer, and I am so damn excited to Finally feel like I'm going places!
The amount of Datamined wake exceptions i got in exchange for my adaptive encrypters captures was 2 short. Might have been changed with the patch yesterday?
Absolutely cannot find any needle crystals. Tried 2 different planets with volcanism and 1.5%+. Looked for well over 2 hours. Found loads of volcanic activity and spouts. Any ideas?
Just another example of the unbalanced jump range of the fleet carrier. I can Go from the bubble to Colonia. Much much faster in my Asp x then I could my fleet carrier. That's the reason I sold it
For any wake materials go to a famine system of 100000 or more population. Find the t9 ships. Delivery ships . Plenty of them will wake in and out of their instance
Which ship gains the most? I guessing the DBX. Not true about explorers needing jump range. When you hit the gaps between arms of the galaxy, the distances between stars can be HUGE! Better to have it and not need it than need it and not have it. And you need it to get out into the black.
As per usual your Vids are excellent, so much so that Datamined Wake Exceptions are as rare as rocking horse Sh1t. Now the grind is finding the damn things. :)
I see that There is a comment saying that it is a glitch that you can no longer Mass Mod the frame shift drive. I don't think it is a glitch I think it has been nerfed! If you have a good source that say's it is a glitch I would like to know. (Not the source! Just that you have one...)
oh. Faildev Failbalance at work. Stuff where we need weeks of grinding can by traded fror creds now. Sadly i did not seen that sooner. started monday again after a long break from E:D an now the motivation is gone again.. ;(
Cool stuff, if im not mistaken this thing would make my current ship, Diamondback Explorer, the farthest jumper in the game once you put in a guardian frame drive booster at 80.85 LY and total jump range with one tank of fuel at 524.86 LY which makes it better than the Anaconda by a considerable margin. Downside is being limited by class 4 fuel scoop but its not too bad considering a much lower price of the build of only 13.4 mil cr which is super easy to get.
Finally, a bit of practical information on how to do stuff, I did fall for the Colonia is just like the Bubble but a tad smaller, so some 22,000 Ly later found a total lack of ships and decent-sized upgrades, upside plenty to explore, no goids "although FDev did threaten to send some if the uptake to the war in the bubble was lacking"
I think i have found a better way to get natural materials, i saw people using remote flak and shooting brain trees, then using limits to gather stuff. Its quite a hands off way to do it cause you mostly just wait fir the limpits. Theres a video by The Way which goes over this.
I have just returned from my first guardian expedition (which I will have to do again because I have gathered not nearly enough materials to unlock the cool stuff) and I went to the Chariot of Rhea and found this engineered FSD. Then, hours later, you post the video on how to unlock it! I will have to get a bit more money to buy a Krait Phantom and then I will follow this tutorial and put this FSD in it.
For wake exceptions, I would suggest different approach that doesn't involve relog cheats: do the missions and scan the ships the in between. Sure, not as efficient but doesn't feel dirty and grindy.
There's a difference between exploring, & traveling. A high jump range is a definite plus for traveling. If you're just exploring, set your jump data in route settings to economical routes, & have at it.
Should note that Frontier has made double-engineered FSDs available via Community Goals as well, although they haven't done that in quite a while. (Over 2 years now) Classes 3, 4, and 6 were offered during phase 2 of the Colonia Bridge Project. I nabbed up a Class 6 for an Anaconda I built to get to Colonia as fast as possible.
@@christopherjohnston6343 missing the 6 killed the game for me, it may be a small thing, but I had played that game for 5 years, the 6 came out unknowingly while I was away on a holiday break. I was right into exploration and I'd been hanging out for more range for my Condas. When I missed that, I just lost enthusiasm and I've struggled to stay back in the game ever since. It felt like I'd completely missed out on a well deserved reward.
Cool! I'll be shoving that in my trusty Diamondback Explorer when I get the chance! About being a "true explorer," having a long range FSD is useful if you want to get home quickly. Also you can set your course setting to economical if you want to "shorten the range" and not have to wait around a star trying to refuel so often.
What is your source for the teal color representing volcanism on the DSS map? I've read and watched many people state conflicting information about exactly what the map's slightly-different blues mean, and none yet have cited an authoritative source. (2:25)
Teal is the correct colour to aim for. The dark and light blue just represent the terrain under the heatmap, but teal is where the goodies are.@@DiturisElite
And by the way, the teal area matches the selected filter, which might be lava vents or it might be geysers or even specific exo biology. Change the filter with Q and E. @@DiturisElite
Yep, I recorded the segment before I gave them bindings on my hotas 🤦♂️ As far as I've seen, the filters don't tend to change the areas of colour much for volcanism 🫡
The new SCO FSDs have rendered these pre-engineered rather obsolete, having the same jump range when engineered plus the super cruise boost capability. You just have to buy and engineer them to grade 5 jump distance and mass manager, of course.
Yeah, been looking into this myself. For me the pre engineered still gives slightly better range, but I concede the SCO is better overall. Obviously this is still the best for console CMDRs, so the video will stay up, but I’ll need to do some tweaking 🫡
Seems that adding an experimental effect to a pre-engineered module is no longer possible (probably since patch 13) 😪 I tried in Odyssey as well as Horizon, no luck. Also removing and then fitting the FSD again will not allow to add the experimental effect.
This is defo a bug. It’s an old one, but it seems the new update has brought it back. The solution some people have found is to buy a new FSD from the engineer, storing the pre-engineered one, and putting it back in. If that doesn’t work, then yeah probably it won’t till Fdev sort it. Rest assured it’s not intended though. 🫡
Hi! Excellent video, thank you! I have a question. If i want more of them, does I need to farm mats again? And does I need the guardian fsd boost before?
So I followed all the steps. Installed the fsd, went to Felicity Farseer which I already had unlocked to L5. tried to add the experimental affect to the new fsd but the game wont let me modify it... Gives a message saying "cannot modify Pre-engineered"
This is defo a bug. It’s an old one, but it seems the new update has brought it back. The solution some people have found is to buy a new FSD from the engineer, storing the pre-engineered one, and putting it back in. If that doesn’t work, then yeah probably it won’t till Fdev sort it. Rest assured it’s not intended though. I might pin something about this, I’m getting it a few times 🫡
Wouldn't it have been appropriate to at least acknowledge "Down to Earth Astronmy" who first covered this FSD topic a couple of years ago? Apologies if you did in fact credit his earlier work and I missed it.
It might have been an idea, but it didn’t even occur to me to be honest. Not sure it matters too much though, as it’s just a module in the game that I’m showing you how to get. Don’t get me wrong, D2EA probably was first, and I love his stuff (I think I followed that guide when I got my first one), but it’s not like I’m copy-passing his stuff - it’s updated, and done in (hopefully) a more compact style. Case-in-point - theYamiks did a video on this after D2EA and (as far as I can see) didn’t credit him. I guess if I get a few people who think I should credit him I’ll pop something in the description? But otherwise I think I’m ok with leaving as-is. Wow this is a rambly reply 😅🫡
On the krait build you linked you have a cargo rack, would you mind explaining why you have that? Does it serve any particular purpose or is it more of a just in case kind of thing?
Anaconda is still better. 81.25LY range, shield, repair limpets, srv bay, 2 field maintenance units so they can repair everything as well as each other if the need arises.
Ok, so it’s minutely better. Does that mean everyone should fly it? A smaller ship is easier to build, FAR more enjoyable to fly, better for exobiology, and thanks to this FSD basically has the same range
Hi, great video but I’m really struggling to find those pesky needle crystals. Should I land at a point of interest as using the teal colour areas is proving fruitless.
@@DiturisElite I messed up, didn't even know FSD's had boosters, another thing to learn...sigh. Just got the KP, was trying to rush build, checked 5 video, brain fried... Have a great day.
Me again!
Just a quick comment to say that this is NO LONGER the best FSD for Odyssey and Horizons 4.0 players. An updated video for them can be found here: m.ruclips.net/video/dL0pgoPNQIg/видео.html&pp=ygUTRWxpdGUgZGFuZ2Vyb3VzIGZzZA%3D%3D
I’ll note that the FSD from this video is still best for Console and Legacy mode CMDRs.
Also sorry for the weird glitchy music at the end, I was editing in a hurry. Only noticed it after video launch 🤦♂ Still, hope a few of you found this useful 🫡
HI! Nice vid! Can you make tutorial for FAST Odyssey mats farming?
I am not sure this is a glitch. I have just picked up this FSD and when I went to the engineer to add the Experimental Effect, it says that it is already installed and it cannot be modified. From what I have read on the official forums, this FSD was never intended to be modified in any way. Perhaps they changed it to already fitted after Update 18?
Thanks for pinning this comment, the mass manager issue is why I came to the comment section. I went to both Palin and Felicity and this version says: "Can't modify, pre-engineered". It's weird though, this message made me think this is intended or was intended at some point and maybe it was accidentally switched on with the latest update.
Yeah, I should have read that comment before spending hours on the mat gathering. I already had a V1 and it didn't worked so I thought this was an old module from the day we could not add an Experimental... Thank you anyway. I will have a good G5 for the next upcoming ship. Maybe if we all go put some positive pressure on the forum they will listen? o7
A couple of years ago, there were some CGs with similarly pre-engineered class 3, 4 and 6 FSDs as rewards. At the time, there was a huge kerfuffle in the forums about not being able to apply experimental effects like we'd already been able to with these class 5 drives. Eventually, they changed the button to say "Options Restricted, Pre-Engineered", which is what we've had until update 18 and still allowed experimentals. Also, it's been argued that experimentals can't be applied to a module anyway unless it IS engineered, so we should be able to do it. Apparently the same problem is also affecting some pre-engineered weapons that could previously have experimental affects applied. So it's a bit annoying, and I hope they won't just sweep it under the rug!
Hi, me again, too! Actually I do know a less grindy way to get those wake exceptions:
Filter your galaxy map to find the nearest Famine system. Go there and find a food distribution center. There'll be a lot of traffic and therefore lots of wakes to scan. And you won't have to trade up, here you can find the real deal.
Bring a fast ship (like the Phantom) and a good wake scanner to speed up the process. Enjoy!
Your right it's easy to scan wakes there but after an hour I didn't get one determined wake exception. 😢
@@WoodTreesAndRope you wont, you have to fill up on others and go trade at a broker
Got it and absolutely love it. My exploration Phantom is not yet that well optimized so I have only 56ly jump range. However, now I am returning from Beagle Point to Colonia using neutron star boost jumps and it never fails to amaze me how fast this FSD boots up after repairing it. Almost instantly up and running.
Coming back into the game after a few years away. I like the format of the video presentation. Methodical and east to follow. 👍 thanks for putting it together!
I did a few Time a Trip from HR 1064 to Beagle with Ship around 30 LY JR , and I enjoyed every Trip
Tellerium, I would recommend a further trip to the Crystiline Spires and collect 150 Tellerium in 15mins to 30 mins. I trade down and do a trip every 3 months and thus allwaysd have full raw mats
I have done this in the past, and it’s great! Not too grindy either, if you take it slowly and enjoy the area.
Didn’t recommend it for just getting 26, as it’s a decent way out if I recall, and a little overkill, but it might get it’s own video one day 🫡
For a new account, the max you can hold is 100 of each G4 raw until you fill them and relog. Then it magically changes to 150 max and you can do the rest.
If you're in Live I recommend using limpets and rockets/mines/flechettes, much faster that way
Where is this place?
Where are the Crystiline Spires?
Not sure if this has been mentioned yet so forgive the repeat. You can mine just about all the raw materials you ever need from brain trees. A great system for this is Kappa-1 Volantis. Got a full load of tons of stuff and heading to get the rest for this frame shift drive. This is also another great resource for raw materials if you're interested. Happy travels all.
Great video. Unfortunate that the recent arrival of the SCO FSD drive made the pre-engineered FSD obsolete. The 5A SCO FSD has very slightly better jump range with G5 increased range and mass manager for less materials.
true, sadly - I'll have to change the vid. Still the best option for console crowd though
Hey I’m glad you just said that! I’m new to the game and was just about to embark on the grind!
Great video as usual!!
One thing that I NEED to mention because it's an incredibly common piece of well-intentioned misinformation that will hurt players experience down the line.
The DSS probe "heatmap" is NOT A HEATMAP, it is a distribution map. The teal vs blue distinction is PURELY surface geography, it has nothing to do with the density of the chosen object.
Anywhere with a blue filter on it is "possible" for the searched object to appear. The actual geographical requirements for things to appear is not always taken into account by the DSS map, which is what gives Exobiology its reputation as a guessing game (it's actually quite knowledge based, and you have to learn different terrain types and which plants grow in which areas)
This is known because in the Odyssey Alpha, the DSS map WAS a heatmap, and frontier disabled it during the alpha due to bugs as well as it being confusing for players. It's replacement has been the purely blue surface filter that only shows whether it is capable of spawning or not. Fdev have never reimplemented the heatmap since the Odyssey Alpha.
I love most aspects of the game, and exploration has been one I really dove into, because it was there. My longest trip was an anti-clockwise circumnavigation of the edge of the entire galaxy, visiting the farthest compass point systems along the way, in my Anaconda, and took a good number of weeks to complete. Sold a stack of data when I got back, and it took hours!
Trying to get my courage up to plan and attempt a circumnavigation of the thickest possible slice through the centre of the disc, from one edge to the top, to the opposing edge, and back again through the bottom. Might be a tricky one to pull off though!
I got 2.3 billion in credits my first week long exploration where I was playing like every day during the pandemic. Was definitely worth it
The biggest jump range you have, the lowest fuel to use on shorter jumps as consumption increase exponentialy.
The biggest range also allows you to jump to distant systems unreachable with lower range FSD, sometimes using FSD injection.
Which also means exploring possibly unexplored systems at the boundaries of the galaxy, including "vertically".
Thanks for this up to date tuto.
It's also worth mentioning the fast-boot aspect as well. That's handy if you're in, say, a cargo Python and get hit with a containment missile.
I was considering putting this in, but I was worried it might make the ‘what is it’ a little too confusing. Still, you’re bang on 🫡
Or for a combat ship. You can turn the FSD off (to save energy), and it will turn back on fast if needed, without sacrifasing jumprange.
Great video! And thanks for the reminder! I totally forgot about the pre-engineered FSD. :D
Right now I got 57ly range on my Krait Phantom, outfitted and engineered for exploration, including all the things that make it self-sufficient and a bit more sturdy. It carries a shield, repair unit and actually a repair limpet controller... The FSD is engineered to the max, but lets see if this pre-engineered one can squeeze a few more lightyears out of it!
Also, what I wanted to mention for all who didn't know: that crash site where you get the encoded material in this video, is a crucial part of lore of Elite. Jameson was the Commander who ended the First Thargoid War and this crash site is more or less the end of a storyline you can uncover in the game, which start with very cool locations you might want to visit if you are interested in these things. I forgot where the starting point was, but maybe just google INRA bases and you will find it. There's lots of audiologs to discover on each of these locations and a few harrowing stories and locations explaining our history with the Thargoids, and how humans were maybe not that innocent in all of this...
Yess! I couldn’t think of a way to fit this in the script organically, but I really hope people do this!!! 🫡
wow this is awesome, can you do a vid around this outlining it a bit and where to start?
@@danieldavis2292 It's 10 locations for the INRA sites alone. Start with:
HIP 16824 A 2 f
If you google for "Canonn INRA sites" you'll find the rest.
There's also a lot more concerning the Thargoids and the whole story behind it.
The pre-engineered FSD is the way to go. My Phantom has close to 70ly jump out fitted for exploration. My Asp does 69.8 (I know because I took it out this morning) and my DBX has 70.7 outfitted. All three have surface scanners and SRVs along with a few other goodies that if stripped would add 4-8ly depending on the ship. The pre-eng FSD gives about 3ly over a grade 5 engineered.
@@wstavis3135 yeah. Got about 5ly from it!
I went to Colonia on a 35 ly aspx. I'll take all the jump range I can get from now on 😅
The last step in getting more range it’s saying “the module is pre engineered and cannot be modified further” but you did in yours, what’s wrong?
I've never played Elite, nor own it.
After I tried to follow this guide, my car drives itself and my aircondition has gained sentience.
Did I do it correctly?
Can we also add how crazy useful such an OP jump drive is for hauling and mining? Fewer jumps, fewer risks of dealing with unwanted attention.
After the new update, my Anaconda now can jump 88 LY, it was 81 LY before the update.
Added one to my DBX but there is no way to add the Mass Manager. It says "Can't modify, pre-engineered" and won't let me get to the Experimental screen.
On Wake farming, one thing that I did back when I last needed them was to put a Wake Scanner on a CZ combat ship to get them after the battle (was doing some BGS CZs at the time). After battle ends, all enemy ships scatter, leaving several wakes to scan (usually each side have close to 8 ships at any given time, if anyone knows better data on this would be nice). After some time (not sure how long), allied ships scatter too, so you may get a double dip (but I never stayed for too long because running the CZ was priority).
Downside is that it's better to have the Wake Scanner engineered for Long Range (specially if you're on a slow ship), so that you can scan all wakes without moving around (they don't last long). Keep in mind that Long Range Wake Scanners draw a LOT of power, so keep it off and turn it on at the end of the battle (supposing your power priorities will turn off the correct things or you manually turned enough things off for it).
Doing a Low Intensity CZ on a faster ship that can finish the battle fast and scan the wakes without requiring Long Range can probably yield good results.
The raw mats can be better acquired from crystal sites around 1500 ly from the bubble. They yield guaranteed G4 raw, which can be traded down.
Also, you dont even need an SRV, bring a missile and limpets, shot the sites and the limpet gets it.
Maybe an alternative to encoded is missions. Some gives you G5 encoded material which can ne traded. One mission usually gived 5, which is around 1 data you need.
Also, you can engineer range for the wake scanner, stay around 10 from the exit of Ray Gateway, and scan the wakes from still. It is a bit less frustrating. Watch something in the meanwhile.
Yeah, it's a bit of a grind but you only need one at least to start with.
I made a wakescanning iCourier which is fun to use. 750 boost and the sound of a 4 cylinder motorbike, maybe I got lucky but didn't take too long to get the encoded materials. Wish the fuel tank was bigger, but I do use it for other things too, chuck on a point defence and an SRV and it can do guardian sites, also dropping onto planets for materials.
I dont know how the hell you people find all these great methods of getting stuff, but ty for posting videos like this. For newbies like me, it makes playing this a whole lot easier. Thank you again.
I thought you will show "the trick" to get 6A V1 by the title :D.
one of the best methods to get Datamined Wake Exceptions is to hit a System in Famine and look for rescue/relief ships in system and sit in the middle of them and scan all the ships going out after they drop off supplies to the 4 to 6 relief ships . You can sit in one place mostly and not move around to get close to scanning the wakes . Its been a while since I needed to do this
Just got the FSD following your guide. It was the Tellenium that took most of my time.My ASP Explorer was capable of 56LY. With this module it now 64LY. Im doing slightly less in the Phantom. I suspect the Phantom will really come into its own, once you have a Guardian Booster. Which I do not. Looks like I need to find a few Guardian sites. Never been to one before.
A better way to get higher-grade data in a reasonable time is to go to medium or high security system, look for encoded emission sites (scan them in FSS) and scan private data beacons (they spawn most of the time, othertimes you will get some nice materials)
I think I am more than a pseudo explorer, but not a super hardcore explorer. On my current trip to Beagle Point, I am doing an FSS on every newly discovered system with a neutron star or at least 20 bodies, and doing a DSS on every planet in new systems with water/earth like worlds or has over 50 bodies.
Too be honest Engineering materials let down the game and the grind is retarded.Too me you should just be able to buy it with credits.
That’s why I gave up on collecting materials
Ikr
Hey, I have a question. When I compare the double-engendered FSD (that I had on my Krait P) to the fully engineered SCO one that I just made, the latter has a slightly higher jump range?
SCO has made these pre-engineered obsolete.
A huge jump range isnt just for explorers. I may just be running missions in the bubble but that doesnt mean i dont appreciate being able to bounce around betweem hotspots with minimal jumps.
The term isn't "Pseudo-explorer" its Tourist, you're a Tourist. But even as a dedicated explorer myself and I do pride myself on taking the slow journey of mapping out an entire cluster. I mapped out all of Guardian space as an example. part of exploring is also the "Car guy" mentality of exploration ships. How tuned up can I make it, how far can I rig the FSD, and dare I say can I give it......MORE POWER! *OH OH OH* *Simian grunt*
All very impressive and whatnot, but I’d dispute the term tourist. I may set out toward a destination, but that doesn’t mean I’m just mindlessly jumping.
The vast majority of my time being a ‘tourist’ is spent scanning undiscovered systems and landing on/ surveying new bodies. I’ve even got a few undiscovered ELWs and Black holes to my name, which I’m super happy with.
Again, massive respect to you and those like you, but just because I’m not mapping out star clusters doesn’t mean I’m not exploring. Going to undiscovered space and researching it is the DEFINITION of exploring! 🫡
I knew I sub'd you for a reason. Thank you! Just picked up ED:H for xmas and a lot of info on planetary scanning is lacking or outdated. You are the first and most current to say what part of the "heat map" to be looking at. Others just said to look in the blue areas....what? BTW, played the OG elite back in the 80's, ED has been on my bucket list and your videos so far have been the most helpful I've found. Thank you for looking out for the newer players!
I wonder how man of us from the 80's are still playing. I had the comador 64.
@@judeg.8101Me too! Back in the Wire-Frame Universe…
Small note for people like me: Adding mass manager does not keep the deep charge effect, it replaces it. Which one to keep entirely depends on the ship you put it on and the purpose of the ship (i.e. mass manager is better for freighters and heavier ships). I made the mistake of thinking it would have both when I put on mass manager.
This channel is why the ED community is still hanging by a thread. Thanks for the video.
My Data mined wake exceptions I get from a famine system.
I cannot remember if it is called a depot or a relief center, but 3 Type 9 ships are there.
They "give" food relief to the NPC ships who come it to get it.
These are the ships I scan, yes it is a grind, but I think it is quicker than Jamieson Crash site IMHO
I tried to do this method for hours earlier in the week, but I couldn’t find a single distribution centre in any of the famine systems I went to. No idea if I was doing something wrong, but it just didn’t seem to work for me. Still, it sounds like a great method if you can get it to work 🫡
That's it "Distribution Centre". They do not appear straight away idkw. I have to wonder around the system for a bit before I find them. Getting close rto the planet they orbit usually spawns them. Scanning the Nav becon does not always bring them up. :(
@@DiturisElite
Stick Mass Manager on it and you have the very bestest. Tellurium, is one of the items you can pick up from the Crashed Anaconda in Orrere. Just farm the 3 Crates. Log out to the main menu and come back in. Farm all 3 all over again, and again, and again. Encoded is cross trade from Jameson Crash Site. Mech is farming High Grade Emissions. Log completely out of the game, then back in and keep going for as long as the clock allows, then cross trade if you have to.
The exit the game and start again sounds horrible.
I think you missed the point of this channel
@@Neo-vz8nh It isn't great but it is works great. You can get 100 Grade 5 Mats in under 30 mins. That's a win in my book. It is what I show my new players.
@@clockwork6966 Not sure how.
@@williamvorkosigan5151 but it goes straight against the spirit of this channal: dont hard grind.
I done many high grade hunting, scan and go for it. Slower, but less frustrating. Reloging is one thing, but exit and restart is another.
Of course it is a good thing you shared the knowledge.
Another great video. I've done engendering and exploration and still learned quite a bit from this video as I do all of them.
Sadly I have to agree... for some reason I have found good or great ways to get everything but encoded data. It's the only one I have to think about if I want to engineer something new.
Modified Consumer Firmware is an encoded material offered as a reward for many different mission types, from mining to passengers to anti-xeno. I just gather it that way and trade it.
Biotech Conductors and Refined Focus Crystals are offered the same way. Same deal.
Not addressing this at you, but anyone who repeatedly relogs at various known sites and then complains about the grind for materials only has themselves to blame.
Instead of searching i went to the coordinates -25.0150 66.5340 on GA GIGAH A 2.
Yes the crystals he found did spawn in that exact same spot. Parked my ship there, quit the game+launcher for 10 minutes, came back, mined, rinse and repeat.
Can't get the best FSD, since it's the A6 double-engineered one, which is still better than A6 FSD (SCO), unless you want supercruise overcharge.
I am running an Asp with a 30ly jump range. I map virtually all systems I encounter and land on a lot of planets. I have been heading to Colonia for years and still haven’t made it. I hung out in the Gandharvi system as my base for quite a while and one day I will return to the hub.
I have aspx with a 65 ly range i think and im on my route to super massive Black hole and i also map everything i encounter
i did colonia in 4 days going using the colonia bridge.... arrived with so much data took hrs when i handed in... when i need to return to the bubble ... god bless the neutron highway took me 6 hrs back 😂 (in my asp explorer 39 ly jump was painful)
Thx for this. You’ve added a new goal for my krait explo ship.
All the hoop jumping required to get all the different mats for engineering is exactly why I have never and will never touch engineering in this game.
I find the whole "insufferable engineering grind" to be blown way out of proportion. I came back to the game after years, never done any engineering prior to that and I find it actually engaging. Unlocking different engineers often requires you to change your routine, do things that you didn't quite expect or plan and generally it seems like the whole process is designed to introduce a lot of different gameplay elements to players who might not even tried those before. I treat is as my personal "storyline" at the moment and enjoying it quite a bit. As for materials themselves, they are non issue to me, even without logging off/on meta. Just like Dituri said about manufactured mats - there's more than one way to tackle those and each way has it's merits. Raw material gathering in far-away systems for example was one of the most chill experiences in the game for me and allowed me to see things I would probably never see outside of youtube videos. My personal opinion is that engineering is only a chore to people who don't want to be inconvenienced by doing something that they do on repeat, be it trading, bounty hunting, mining or whatever else. Because yes, you have to spend a couple of evenings doing something else, sometimes re-fitting your ship with different components and going places you normally wouldn't. But patience is often rewarded in more ways than just getting the upgrades themselves (which really make your personal build to another level btw). You call it hoop jumping, I call it gameplay diversity. Something broader to do outside of taking down pirate #9865 or a trip to Colonia.
Never knew this was a thing. I'm gonna have to go grab this. I don't suppose you'd be up for doing a video on the unlock for the FSD booster? All the guides i've seen are from back when it launched and weren't very clear on the actual full process. Thanks again for all your effort on these!
Thanks mate! Haven’t told people this yet, but that’s what I’m working on for Monday’s video, so stay tuned! 🫡
Huge thanks. Took me about 10 hrs, following different cookie crumbs to the items I needed in this stellar guide, even had my first thargoid encounter at the Bug Killer, but I got it bought and installed on my Asp Explorer, and I am so damn excited to Finally feel like I'm going places!
The amount of Datamined wake exceptions i got in exchange for my adaptive encrypters captures was 2 short.
Might have been changed with the patch yesterday?
HIP 36601 C3B Tellurium all crystaline spires give this mat
Absolutely cannot find any needle crystals. Tried 2 different planets with volcanism and 1.5%+. Looked for well over 2 hours. Found loads of volcanic activity and spouts. Any ideas?
My dully engineered DBX gets around 64LY jump range (70+ unladen), i got to see how this will effect things.
Do a comprehensive on foot of Thargiod spire sab....okay.
Tellurium can also be found in the crashed ship at Koli Discii C 6 a, rng gods willing. Shoot the cargo racks and scoop away.
Just another example of the unbalanced jump range of the fleet carrier. I can Go from the bubble to Colonia. Much much faster in my Asp x then I could my fleet carrier. That's the reason I sold it
is it possible to have this, +guardian fsd booster, +regular engineering?
Turns out I have a lot of leftover mats from the engineering frenzy I had a couple of years ago. I only need Data Mined Wake Exceptions.
For any wake materials go to a famine system of 100000 or more population. Find the t9 ships. Delivery ships . Plenty of them will wake in and out of their instance
Which ship gains the most? I guessing the DBX. Not true about explorers needing jump range. When you hit the gaps between arms of the galaxy, the distances between stars can be HUGE! Better to have it and not need it than need it and not have it. And you need it to get out into the black.
As per usual your Vids are excellent, so much so that Datamined Wake Exceptions are as rare as rocking horse Sh1t. Now the grind is finding the damn things. :)
I see that There is a comment saying that it is a glitch that you can no longer Mass Mod the frame shift drive. I don't think it is a glitch I think it has been nerfed! If you have a good source that say's it is a glitch I would like to know. (Not the source! Just that you have one...)
I understand one has to bring various material's to the human tech broker. But I'm wondering, does one only pay mat's or mat's and credit's.
oh. Faildev Failbalance at work. Stuff where we need weeks of grinding can by traded fror creds now. Sadly i did not seen that sooner. started monday again after a long break from E:D an now the motivation is gone again.. ;(
Cool stuff, if im not mistaken this thing would make my current ship, Diamondback Explorer, the farthest jumper in the game once you put in a guardian frame drive booster at 80.85 LY and total jump range with one tank of fuel at 524.86 LY which makes it better than the Anaconda by a considerable margin. Downside is being limited by class 4 fuel scoop but its not too bad considering a much lower price of the build of only 13.4 mil cr which is super easy to get.
Finally, a bit of practical information on how to do stuff, I did fall for the Colonia is just like the Bubble but a tad smaller, so some 22,000 Ly later found a total lack of ships and decent-sized upgrades, upside plenty to explore, no goids "although FDev did threaten to send some if the uptake to the war in the bubble was lacking"
I think i have found a better way to get natural materials, i saw people using remote flak and shooting brain trees, then using limits to gather stuff. Its quite a hands off way to do it cause you mostly just wait fir the limpits. Theres a video by The Way which goes over this.
I really should pick this up, although, it'll only give 2 more LY over what i have now
I have just returned from my first guardian expedition (which I will have to do again because I have gathered not nearly enough materials to unlock the cool stuff) and I went to the Chariot of Rhea and found this engineered FSD. Then, hours later, you post the video on how to unlock it! I will have to get a bit more money to buy a Krait Phantom and then I will follow this tutorial and put this FSD in it.
After wasting 4 hours to find 0 Tellurium i finaly come in coments and find out about anaconda, thx
What about the SCO? It has more range as a standard, pre-engineered still the best?
Keep the coming, they guides are up to date and are useful for new and old players.
For wake exceptions, I would suggest different approach that doesn't involve relog cheats: do the missions and scan the ships the in between.
Sure, not as efficient but doesn't feel dirty and grindy.
I reached the celestial snowman beacon on a standard diamond back explorer 🤟🏻
spent an hour and a half just looking for the first material and i did not even find it :( edit:found another way ;)
Does this only allow you to get 1 frame shift drive?
The problem with having a lot of jump with the phantom is that you have to lighten a lot and that one hit can kill you
There's a difference between exploring, & traveling. A high jump range is a definite plus for traveling. If you're just exploring, set your jump data in route settings to economical routes, & have at it.
Should note that Frontier has made double-engineered FSDs available via Community Goals as well, although they haven't done that in quite a while. (Over 2 years now) Classes 3, 4, and 6 were offered during phase 2 of the Colonia Bridge Project. I nabbed up a Class 6 for an Anaconda I built to get to Colonia as fast as possible.
I wish there was a way to access those now
@@christopherjohnston6343 missing the 6 killed the game for me, it may be a small thing, but I had played that game for 5 years, the 6 came out unknowingly while I was away on a holiday break. I was right into exploration and I'd been hanging out for more range for my Condas. When I missed that, I just lost enthusiasm and I've struggled to stay back in the game ever since. It felt like I'd completely missed out on a well deserved reward.
Cool! I'll be shoving that in my trusty Diamondback Explorer when I get the chance! About being a "true explorer," having a long range FSD is useful if you want to get home quickly. Also you can set your course setting to economical if you want to "shorten the range" and not have to wait around a star trying to refuel so often.
Hmm seems youtube doesn't like it when you post a link to edsy in the comments, they get instantly deleted
is this fsd better than the regular engineered?
To be fair thats still alot of ships that can get an extremely good fsd
Is this a one-time unlock or do you have to pay these mats per FSD?
Hello To find the crystals does it have to show as a teal area on the planet?
I got filled up from out of bubble exobio.
I got one of size 3 , size 5 and size 6 from a community goal
What is your source for the teal color representing volcanism on the DSS map? I've read and watched many people state conflicting information about exactly what the map's slightly-different blues mean, and none yet have cited an authoritative source. (2:25)
It’s not a source, just experience. Every time I try different areas the teal ones seem to give me far better density
Teal is the correct colour to aim for. The dark and light blue just represent the terrain under the heatmap, but teal is where the goodies are.@@DiturisElite
And by the way, the teal area matches the selected filter, which might be lava vents or it might be geysers or even specific exo biology. Change the filter with Q and E. @@DiturisElite
Yep, I recorded the segment before I gave them bindings on my hotas 🤦♂️ As far as I've seen, the filters don't tend to change the areas of colour much for volcanism 🫡
Congratulations on the channel! This is amazing!
That's a lot of jump range.
The new SCO FSDs have rendered these pre-engineered rather obsolete, having the same jump range when engineered plus the super cruise boost capability. You just have to buy and engineer them to grade 5 jump distance and mass manager, of course.
Yeah, been looking into this myself. For me the pre engineered still gives slightly better range, but I concede the SCO is better overall.
Obviously this is still the best for console CMDRs, so the video will stay up, but I’ll need to do some tweaking 🫡
Seems that adding an experimental effect to a pre-engineered module is no longer possible (probably since patch 13) 😪
I tried in Odyssey as well as Horizon, no luck. Also removing and then fitting the FSD again will not allow to add the experimental effect.
This is defo a bug. It’s an old one, but it seems the new update has brought it back. The solution some people have found is to buy a new FSD from the engineer, storing the pre-engineered one, and putting it back in. If that doesn’t work, then yeah probably it won’t till Fdev sort it. Rest assured it’s not intended though. 🫡
Hi! Excellent video, thank you!
I have a question. If i want more of them, does I need to farm mats again?
And does I need the guardian fsd boost before?
No, just the new Pre-engineered FSD; Don't know if you need to gather mats for another FSD, i'd say yes...
So I followed all the steps. Installed the fsd, went to Felicity Farseer which I already had unlocked to L5. tried to add the experimental affect to the new fsd but the game wont let me modify it... Gives a message saying "cannot modify Pre-engineered"
This is defo a bug. It’s an old one, but it seems the new update has brought it back. The solution some people have found is to buy a new FSD from the engineer, storing the pre-engineered one, and putting it back in. If that doesn’t work, then yeah probably it won’t till Fdev sort it. Rest assured it’s not intended though. I might pin something about this, I’m getting it a few times 🫡
thanks for your effort. Been just getting back into the game after a few years away. Really appreciating your videos
Wouldn't it have been appropriate to at least acknowledge "Down to Earth Astronmy" who first covered this FSD topic a couple of years ago? Apologies if you did in fact credit his earlier work and I missed it.
It might have been an idea, but it didn’t even occur to me to be honest. Not sure it matters too much though, as it’s just a module in the game that I’m showing you how to get.
Don’t get me wrong, D2EA probably was first, and I love his stuff (I think I followed that guide when I got my first one), but it’s not like I’m copy-passing his stuff - it’s updated, and done in (hopefully) a more compact style. Case-in-point - theYamiks did a video on this after D2EA and (as far as I can see) didn’t credit him.
I guess if I get a few people who think I should credit him I’ll pop something in the description? But otherwise I think I’m ok with leaving as-is.
Wow this is a rambly reply 😅🫡
On the krait build you linked you have a cargo rack, would you mind explaining why you have that? Does it serve any particular purpose or is it more of a just in case kind of thing?
It’s a just in case. Doesn’t have any mass when empty so no reason not to 🫡
Anaconda is still better. 81.25LY range, shield, repair limpets, srv bay, 2 field maintenance units so they can repair everything as well as each other if the need arises.
Ok, so it’s minutely better. Does that mean everyone should fly it? A smaller ship is easier to build, FAR more enjoyable to fly, better for exobiology, and thanks to this FSD basically has the same range
Brilliant thank you o7 commander
How did you get your theme to that color?
Hi, great video but I’m really struggling to find those pesky needle crystals. Should I land at a point of interest as using the teal colour areas is proving fruitless.
Sure, give it a go. Teal worked fine for me, just took a while. Still, feel free to experiment 🫡
Is it possible to engineer the fsd further or is it technically already engineered (other than experimental effects)
It's over engineered, more than you can get with typical Grade 5 engineering
Great work as always
OK, in the video you're talking about the *Pre-engineered FSD* your build in the link uses a 5H guadian FSD.... ???
Nope, that’s the booster. No such thing as a guardian fsd
@@DiturisElite I messed up, didn't even know FSD's had boosters, another thing to learn...sigh.
Just got the KP, was trying to rush build, checked 5 video, brain fried...
Have a great day.