Elite Dangerous | NEW - ENGINEERING - Class A FSD SCO - Supercruise Overdrive FSD | Crazy Speed
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- Опубликовано: 2 окт 2024
- The best FSD drives in the game now, are the old drives now obsolete? The A rated and all other ratings of the SCO FSD line up is out.
You can now engineer this drive, you will need an extra fuel tank and heatsinks for this hot drive…. Unless you get the Python mk2 which runs cooler with the SCO.
If you want to buy all of the A class FSD SCO drives: then here's where they can be acquired at discounted prices.
inara.cz/elite...
A Video of Elite Dangerous. #elite #elitedangerous #spaceflightsimulator
I've retrofitted most of my fleet with these simply because of the extra squeeze of jump range regardless of whether you play the juicing minigame intrasystem. Not all the fleet though, since all the ships are task specific and some don't need it.
But I've kept the old engineered Sirius drives in storage. Don't forget that SCO tech was appropriated from the Thargoids and there may be unforeseen consequences. They've certainly proved capable of disabling ship systems before and that was our own tech.
I have done the same, most of my fleet is SCO now, but I've mothballed all of the old drives that were engineered, you never know when there will be some rebalancing or if the old drives will find a niche in future updates.
This was really helpful as I didn't know whether or not an SCO FSD drive could be engineered or not. Great video, subscribed! 🙂
@@JockoFlocko thank you, the SCO is amazing, gets a better jump range too. The only down side is what to do with all the old FSDs.
@@y_fforddWe should be able to recycle them for materials. At the very least... or get an option to convert to SCO.
Then again, grinding is the only game in ED.
Just paid 70 mill + 9 mill carrier tariff to put one of these on my Cutter. Now I'm curious to see how it performs in-system. I actually lost some jump range because my original FSD was already engineered.
I'm also guessing it basically makes interdictions a thing of the past.
@@johnterpack3940 when you engineer the SCO it should give you more jump range, you should get less interdictions but once you come out of overdrive you can still get an interdiction.
@y_ffordd Yeah, they almost always come at me as I approach the station. But, I'm in a Cutter. So I'm just a minigame away from going about my business.
Just came back after 3 yrs, so pardon my ignorance. Per Coriolis I would gain up to 4ly on my 76ly dbx with a fully engineered deep charged SCO vs my current engineered fsd. Not worth the grind for the jump capability alone, but the supercruise overdrive is interesting.
Should I wait for the upcoming engineering patch before grinding on this?
Depends on if you are des to go on an exploration mission, you could part engineer to G3, which will give you the boost and decent jump range. But I would wait for any serious engineering.
I used my SCO DBX for exobiology Stratum Tectonicas money making recently, the boost was very useful for that, as with any visits to planets/moons, think I was only G4 on the drive for my DBX as Im saving mats.
@@y_ffordd Makes sense. I just started a small Barnards loop exploration with my G5 drive. Will upgrade once I return.Now, where do I find these sco drives? I tried Riddley and Jameson but they only had standard A-FSDs listed on core modules 😂
why didn't you put the heat efficiency modification? i feel it would optimize it for in system travel while still having a longer jump range than a stock normal FSD
I didn’t put any experimental effects on the drives, but would probably still go mass manager on most as the main limiting factor is fuel tank size, you can always drop a heatsink. Maybe on a small ship that is frequently doing >100,000 Ls. But then I would probably just use a ship with better cooling profiles, ie the dolphin or even better the Python mk2 when that is released.
@@y_ffordd My general approach has been mass manager for grade 5 and up and deep charge for smaller. There are other ways to manage the heat game.
If you buy the prebuild(33000 ARX) it with have 0cr rebuy, so you can get destroyed indefinitely :)
Yeah I kitted it out with guardian hull reinforcements and weapons and the military grade composite armor and it only has 3mill rebuy
Yep it’s handy for new players, no rebuy fear when playing in open, you could even go out and find gankers to keep them entertained ;) but I need to spend a fiver to get the standard build so it a no from me
i bought the vanilla , can engineer it better and its half that price , its great in has res beams and frag cannons , it wont replace any of my 3 python mk 1 s though
How did you stop it? This is my problemI burn my ship I don't know how to stop the turbo.
You have to press the boost button again to make it stop.
The extra ly distance is interesting. The extra fast heat and fuel consumption not soo much. Thanks for sharing.
For me the extra LY is a positive and negative, I would rather not have to do all that engineering, the boost really speeds up interplanetary travel and leaving planets, great for exobiology and the on foot stuff.
@@y_ffordd In my case I don't mind a little grinding, but I would hate big time if in one or two months they come out with a SCO drive version 3.0 with almost no heat issues and lower fuel consumption. If this is it, then ok, if they are going to keep developing the SCO they should tell us. Grinding is part of E&D, but grinding for the same thing every two months is not funnny at all.
Yar. Better performance plus a zoom zoom button.
Putting on a turbo always improves things.
cobra mk iv works very well with sco not much wobble at all i use that to collect my high grades
i call it the yeyhaw button
Cobra mk4! Lucky you, my viper mk4 does ok.
Of course they need to have the best of both worlds. Got to keep players that have had the game for years grinding as well...
or you can just not grind and not have the most meta endgame possible stuff
then why play? @@croozerdog
@@AtlasRandGaming because it's fun? i like the combat/flight model, the exploration, graphics
I agree completely, I’ve been recently playing the game with unengineered ships (for the channel), it doesn’t change how good the flight model is, you don’t need to have the best engineered modules and ships. I’ve just been chuffing around in a viper mk4, sure I A rated the essentials but it’s still a good ship to fly, and my favourite is the eagle mk2, which I stupidly bought after the Anaconda, it was the starter ship in Elite Frontier on the Amiga, it’s a piece of history and the handles so well and is rapid, now if only I was good enough at combat….
@@y_ffordd krait mk2 here, sometimes I get an anaconda but I always move back
Think I’ll stay with the old one.
Fair enough, it’s a lot of work, lots of new players are just beginning the grind, oh dear.
@@y_fforddI have the special human module trader one 😊 no stupid super over charge
The size 5 SCO is .9% more than pre-engineered... but class 6 SCO like for anaconda you get 9% longer range than the top engineered old drive. That mean my Anaconda can get to 86.6 light year range.
Thanks for that, I’ve been gathering mats, but engineering all of my SCO drives is on the to do list now.
I makes the double-engineered FSDs obsolete? Oh my...
Other than higher jump range with higher grades, the heat generated is higher too. Lower grades generate heat slower than high grade drives.
I found the dolphin handy for the heat, but not sure it’s my preferred ship for the use cases