@@synchronium24 Dredge is an aggro deck that uses cards that freely cast from the graveyard to swarm the board and uses Dredge cards to mill from the deck ti the yard those cards. It usually loses to fast graveyard hate and to itself due to consistency issues.
I find it hilarious how the analysis of glugg arrived at two points, this is the first colossal to summon taunts and the first colossal where the appendages benefit the main head which is really just a testament to how terrible colaque was.
@@stfu-pi-ddk1ddo891 do you want to wait until you can drop this 7 mana colossal just to gain 8 armor from the location or do you want to summon an 8/8 with rush with the location after summoning the 5 mana Death Blossom Whomper?
@@stfu-pi-ddk1ddo891there were other minions that could do the same thing but better. The 8/8 rush minion gave armor on deployment and death. Collaqe was bad, no doubt the worst colossal
@@GamePlayMetal it was some serious meta gaming. It makes sense, often it's not just the 'best' card that gets nerfed, it's sometimes cards that lead to totally whack play patterns too often [even if, on average, it's not broken].
I mean after you watch or play this with rarran enough. You learn later that if something has or gives charge. if it's cheap it's probably broken and needs to be nerfed.
Tibalt's Trickery was so unfun to play against, even if the winrate data means I'm getting free wins. Those losses though...they made me want to quit life lol
Same reason Quest Rogue (Caverns Below) got nerfed. It didn't have an oppressive winrate, the matches were just completely polarizing....might as well just flip a coin and call it.
29:33 a couple of extras on neptulon: If both the hands and neptulon live, the both neptulon and the hands are able to attack. (Rarran did mention this) If more than one copy of neptulon is summoned, they will both summon hands. All copies of the hands are triggered by all copies of neptulon.
Another interesting note about Neptulon: If you just need to buy time until you can find removal for him, removing one of the hands will give your opponent less face damage each turn than removing both of them would. 1 Hand attacks twice from Neptulon, and a third time for it's own attack: 4 x 3 = 12 vs Neptulon attacking twice himself: 7 x 2 = 14
Pirate warrior was an Aggro deck, that ran Mister Smite regardless. By turn 8, where Nellie died, you could just drop Smite from Hand + 1 meatball pirate for 8, for a lethal push, or if you got smite for 1, deal like 20-30 damage from hand on one turn. While nessie is easily dealt with, very few effects can get rid of the deathrattle and deny you the "OTK"
Your list was so much more accurate except for Nellie! As soon as Rarran showed the charge pirate I knew that was the nerfed card, having a 1 mana charge for all of your minions is unacceptable in Hearthstone and there's still a whole bunch of stats you're getting for just 7(+3) mana even if you don't get it. Always be sus of charge, Alex!
Not every game is as hyper fast and binary as Yu-Gi-Oh. If it is, at least for the standard format, cards get changed, sometimes a lot, at least a little buff or nerf depending on what the devs want the card to do. Wild is like regular Yu-Gi-Oh, that's kinda fair.
CGB was so spot on with his analysis at the end it's not even funny, Nellie got nerfed when Pirate Warrior was tier 4 in top legend because people couldn't remember which 2 cards to play around every turn so they gutted it for bronze-gold, but the card itself wasn't as good as Crabatoa
I put these rankings in excel, and turns out that the yugioh player was on average 3 placements off with each of his rankings, whereas the mtg players was on average 4 placements off with each of his rankings. the numbers surprisingly worked out to be exactly 3 and 4. so the person who was on average the most accurate with his guesses was the yugioh player
I think you got that backwards. Cimo (Yu-Gi-Oh player) was the one with 3 placements off on average, even with the big miss on Nellie. CGB had multiple big misses.
Like rarran said, it makes a lot more sense to sort the list into a few tiers than to track places off. I don't know if that would change the results, but I would probably break it into 4 categories - OP, very good, good, bad, then check deviation on the 4-point scale.
10:54 for a bit more context in MtG Dredge: whenever you would draw, you instead may mill cards equal to the Dredge value from a card in your graveyard and you pick up the Dredge card instead. Now, the designers thought a HIGH Dredge value(milling more cards to recover) would be a cost, but what ended up happening is that turning your draws into mill enabled all kinds of graveyard combos that killed an opponent on the spot. Some Dredge cards werent even chosen to be CAST, they were just mill machines in the GY(where they could mill more Dredge cards that mill more Dredge cards that...)
"What people would call colossals" Because... that's their name??? Bro I am imagining Rarran going to the grocery store and standing in front of the bananas going "Some people might call these... fruits"
They all have the keyword "colossal" but it's possible that they were never referred to in official materials as "colossals", but rather "Legendary minions with the new keyword: Colossal" so shortening that to just colossals would technically be a fandom term "The ocean floor is home to many massive monsters unlike anything you’ve seen before. These giant creatures are too big to fit on one card! Minions with the Colossal keyword come with extra appendages that synergize with their main body in powerful ways. These appendages are summoned with the main body, even if the Colossal minion wasn’t played from hand." This seems to be the official blurb, and it calls them "Minions with the Colossal keyword" and "Colossal minion" rather than "colossals" and "colossal".
But you didn't even need to highroll the Smite. You are already hardrunning Smite in Warrior. Nellie on 7 into Smite+2 Pirates on 8 is like 12 burst from hand and that's ignoring whatever your Juggernaut pooped out on turn 8.
It's really cool how you got influenceurs from different tcg to collaborate, I just watched cgb's video with cimo, and I feel like that's mostly thanks to you. Keep up the good work Rarran!
I'm going to say the correct list would be: 1 - Unnerfed Nellie. 2 - Crabatoa. 3-6 = Giganfin/Hydroladon/Gaia/Leviathan all of them had their time to shine, very good decks, but they got nerfed(the deck got nerfed, not the Colossal) or new decks endup taking their place. 7-8 = Glugg/Buffed Behemoth both took a while to appear, but I would say while they were fine in their deck, they weren't really their most important piece, I mean, yeah Behemoth was THE 7 drop for Priest, but still. 9 - Xhilag. 10 - Neptulon *>>>>IN STANDARD
@Cuestrupaster Crabatoa was so good they don't do then justice it daw play in every rogue deck almost for a year even Miracle rogue without even being cheating out like Hydraladon from Big hunter
Putting Crabatoa that low is insane considering he's probably the best tempo play for rouge during it's entire time in standard. Post Nellie nerf it just gives the most value as it pushes advantage and stabilizes the game.
It does make sense though. The variance is definitely a factor to consider when nerfing cards IMO. If a card is consistent and strong, then we can at least kinda know what is going to happen. If a card is randomly strong it’s like… okay so I gotta imagine they might have a Smite now randomly. How do I deal with that? Sometimes the only option is to kill it and hope the opponent didn’t get Smite. And sometimes your opponent actually doesn’t get Smite and it just feels really bad for them. The disparity between getting Smite and not getting Smite is pretty crazy. Now, you can just RUN Smite in your deck, but I feel like Nellie’s true strength came from it just being a possible finisher in any warrior deck. All of a sudden, you just get an army of charge.
Covertgoblue was exactly correct with his Nellie assessment. The card was played in every Warrior deck, but it was only good if it got Smite (or if you had Smite with its cheap pirates). If you rolled badly it was terrible. Crabatoa, though, was in basically every Rogue deck pretty much until rotation and was almost always one of the best cards (if not the best). In the case where a Rogue deck didn't include it, chances are the win rate improved when it was added. The card was nuts and didn't rely on RNG to be good.
Idk what you are smoking. Nellie was good even if you got random 3 beatsticks because you are literally already running Smite. Pirate Warrior had to get nerfed like 5 times because if it didn't outright run you down early it had the failsaife of Nellie doing like 22+ damage from hand with Smite+3 random pirates from Nellie+another random pirate out the Juggernaut+whatever weapon the juggernaut gave you.
Crabatoa was weird because it was just generic goodstuff but Rogue was constantly doing high tempo combo horseshit at this time, so it was more of a fallback than a main gameplan.
Wasn't the nerf to Nellie that the pirates cost 1 less? Then they (much later) walked it back a bit? Cimoo: "Nellie sucks, why not just use Apollousa, Bow of the Goddess on it?"
I am almost sure, that devaur of Gigafin kill minions. Therefore, the deathrattle would start and if they come back oponet would get plain copyes of their minions. Great video. Thank you
@@BigBlue615 yeah I remember it being a point of contention in the forums bc they used a different word. Kinda like how sargeras's ability says 'send to the nether portal,' anything other than 'kill' or 'destroy' gets confusing for players.
@@hugomendoza5665 well, it's not like there's anything reliable to guess whether or not a flavorized effect will destroy or flat-out remove. sargeras's portal removes minions by sending them to the twisting nether, yet the twisting nether itself destroys. gigafin reads like it's swallowing the minions whole and leaving it alive in its stomach, hence why you can retrieve them if you kill it without crushing its maw, but it still counts as them dying? that's consistent with how carnivorous cube works, but i feel like i remember a similar card that _did_ just remove the minion until it dies, and even if there isn't one currently, would it really surprise you if the next card like that did work like that?
@@hi-i-am-atan I'm guessing the card initially did that (remove the minions) but changed to destroy instead after testing, but kinda didn´t care about the wording, lol.
The thing about Nellie was you didn't even need to discover Smite. You would just run it in your deck and then when the ship died on turn 8 or 9 you could still do a tonne of burst. So yes, you could high roll a tonne of burst damage but the low roll wasn't that bad either. Not to mention this is the same deck playing the questline. Weird how you mentioned the Behemoths buff but not Xhilags buff.
This. Smite off Nellie WAS a highroll, but most of the time you were just bursting people with your normal Smite+whatever Nellie grabbed+whatever your Juggernaut pooped out that turn. That's on average like 18 burst assuming the 4 pirates had 3 attack each.
took me a second to remember which one was nerfed. Then I thought it would be unfair to get them to figure it out, then he made it fair. GGs my guy... SPOILER: The *dream* scenario was waaaay more consistent than they thought it was, making it actually quite viable.
@@Cuestrupaster after they nerfed big priest, yes. for a long time though, big priest was one of the most popular decks in wild (even though it didn't have that high of a winrate). getting blood or neptulon on 4 with coin, 3 with the dredge discount or even on turn 5 was just such a backbreaking highroll that even most wild decks couldn't come back against it.
@@Cuestrupaster I play Neptulon in wild, you can get him out on turn 3 with Shaman if you have the auctionhouse gavel and muckmorpher in hand, got to rank 500 legend with that deck
As someone who plays both MtG and Yugioh (but have only played classic hearthstone and seen Rarran's earlier Hearthstone rating videos), writing each before I hear Cimo/CGB's thoughts: 1) Nellie the Great Thresher - Okay, so for 7 mana, I get a 5/5, a 2/6 with taunt, and I draw 3 pirates (better, I get to choose from a list of 3). And from searching, the size of the pool isn't that big, so it seems like on average I'll get 1/2 Mr. Smites along with some cheaper pirates? This seems crazy good for control warrior. Like, brokenly good. Basically it just wins you the game if you play this. If you are behind, they aren't killing you because you have the 2/6 taunter and then next turn you get to clean up and play a whole bunch of things. And if that includes Mr. Smite (which it often does), you wipe the board, and then probably win from there, because control warrior. You also get to clean up at parity. When you are ahead, you can just win the game. This is nuts. Like, seriously nuts. No shot this didn't get nerfed. 2) Hydralon - You get a 5/5 and two 3/1s with rush for 7? So you do damage split in two 3 chunks and then get 4 3/1s and still have the 5/5? And the 5/5 basically says your opponent has to get rid of it on their turn if they don't want to lose. This seems insane. 3) Glugg Gulper - So, I effectively get three 2/2s and a 9/11 (unless my opponent has 6 damage removal) for only 7 mana? This seems busted, and feels is close to Hydralon. the taunters help stabalize when your behind, and the card just wins the game if you are ahead. 4) Gigafin - So, without removal, this card is insane, since for 8 mana you get a board wipe and 11/11 worth of stats. But with the ability to deal just 4 damage, it becomes a crazy downside, where you trigger battlecries again. My guess is that this card is still good, but it requires skillful play to know when you want to play it. 5) Crabatoa - This seems like a cheaper Hydralon, with a slightly weaker effect. Assuming you attack immediately, you get 2 damage, 4 damage, 2 damage, and a 4 damage weapon for next turn if Crabatoa survives, otherwise, a 2 damage weapon. So a 6/5 for 6 and dealing 8 damage spread out a bit and gaining a weapon seems to add up for a lot for a 6 drop. 6) The Leviathan lets me deal 8 damage split into two chunks of 4, and effectively take a card from the bottom 3 of my choice and put it into my hand (if if I already dredged, get the card and dredge another)? Nice! This seems like a crazy strong card, so I would be shocked if it didn't see play. 7) Gaia - Rush is always a powerful ability, and the fact that this comes out and gets to do 2 damage to all enemy minions and 4 damage split into two chunks of 2 two? And possibly more with other mechs? Nice, but it is weak to Hydralon, and I have a feeling that card is a staple of this format. Plus it being 8 mana is a serious ask. 8) Blackwater Behemoth - Another 8 mana card, and this one feels like it is doing less. You get to destroy a random enemy minion and gain 8 life, which is good for stabilizing, but its not particularly exciting, since its possible they can still win the game if you are very behind (since it doesn't come down until turn 8), and it doesn't help you close out the game immediately if you are ahead. Still, it can stabilize you when you are somewhat behind, and the health makes it annoying to remove. I imagine this saw play, but it wasn't the most exciting thing in the deck. 9) Neptulon - 10 mana is a very serious ask. Yes, it does 16 damage when it comes out in 2 groups of 8, but by then it probably shouldn't wipe out your opponent unless they are super behind, but then there are better things you can do if you are ahead on turn 10 (and actually, you know, win the game). When you are at parity or behind, then your opponent will just kill those hands on their next turn to neuter this guy, or if you are behind enough, just kill you. 10) Colaque seems mediocre to me, but I guess it can help stall since its druid. You can stall for maybe 2 turns with both the shields and the shell, but I don't feel like its where I really want to be. 11) Xhilag seems kind of bad to me. If I'm behind or at parity, then my opponent will just attack the stalks on their turn, and I have little to show for it. If I'm far ahead, I'd rather be doing something proactive to close out the game. 12) Ozumat - The problem is this card has such high potential that it excites you, but unless you have an easy way to destroy your own minions, the play pattern is basically that your opponent will either ignore all your things and kill you, or kill each of your tentacles on their next turn. The only time this is relevant is if you are far ahead, but then, there are much better 8 mana cards to play if you are ahead.
I like the analysis. Since no one else said anything: You got the golden snitch good job! I think the one that you kind of missed was Crabatoa's little guys having 4 ping damage right away as well. That's obviously something you wouldn't know having not played it. So, its actually 4, 4, 4 and a 4 atk/2 atk weapon after. Pretty juicy at 6. I totally get falling for the Glugg trap. Otherwise, I think its pretty dang spot on. Nice job!
22:07 in magic we call that effect blinking, we also have flickering which puts it back instantly instead of at end of turn. Works great with enters the battlefield effects!
I went back and read through some meta reports from the time, and I think the correct list would be something like this: 1. Nellie 2. Crabatoa 3. Hydralyadon 4. Xhilag 5. Gigafin 6. Leviathan 7. Behemoth 8. Glugg 9. Gaia 10. Neptulon 11. Colaque 12. Ozumat
This was such a great video! Thanks Rarran :) I was proud of myself for my analysis. I had hydralodon and Nellie at the top and clocked that behemoth was better than both players thought and xhilag worse (mtg player here)
Honestly I'm surprised that both got how colossals work at first glance. It took me way longer to understand how they work when they got first released. I feel like this is not appreciated enough, well done both of you 🤝
"Is that really Neptulon or is it the card that cheats him out that's the problem." -Rarran explaining why the support for the colossal makes it not as good "If you do get Mr. Smite off the high roll, it was miserable." -Rarran explaining why the support for the colossal makes it good
that makes totally sense cause nellie is the card that generates mr smite, so nellie is the good card. neptulon as a 10 mana card is balanced. the support cards manacheating are the broken things.
@@hyperluxo7124 I mean Neptulon made big priest stop running any other minions except blood of ghuun, so I'd say he's really good of a card and only collosal that saw competetive play in wild
At the start of the video I forgot which Colossal got nerfed despite playing at that expansion, but the moment Nellie appeared all of the memories came flooding back immediately.
I think for this video you should have showed them the animations of the cards in game. It would have been cool to see them react to all the animations and also given them a better visualization for cards like Neptulon
I would love to see these ranking-type videos but with actual Hearthstone content creators (who played actively during these metas), where they make their own lists to compare/contrast with Rarran and then discuss the differences. IMO Rarran's list has Crabatoa, Neptulon, and Xhilag too low- they could each slide up 2-3 places, especially Crabatoa and Neptulon who were two of the best colossals (though Neptulon was played much more in Wild).
I think the biggest thing with nellie is that every other leviathan had a way to meaningfully be interacted with, for most of them you could remove one part of the creature first (the main minion or the limbs, depending on the specific colossal) and be relatively fine, reducing whats left to just a bit of stats. Nellie however did not need to be alive to give you the pirates in the ship. If you play nellie, you will get the pirates, no matter what (save for silence removal which is not common/generally horrible most of the time).
I haven’t seen a comment about it yet but Nellie got two Nerfs, at first all the pirates costed 0 and then it got changed to 1 and then to costing two less
*Spoiler* for the comparison at the end: If we distribute points based on how close each contestant's list is to Rarran's, Cimo's placements were off by a total of 36 positions whereas CGB's placements were off by 48, so it's like the opposite of last time where CGB was 10 points more accurate instead of 12 points less accurate. Of course the huge surprise this time was that CGB figured out exactly why Nellie got nerfed whereas Cimo put her in last place. Credit to kcStranger for coming up with this and tallying the points in the Titans collab.
There's nothing wrong with his logic for his ranking. Blizzard is no stranger to nerfing cards that aren't necessarily insanely powerful, rather just really annoying and feel bad to play against.
Yeah Xhilag was a great card when it's stalks were buffed to do 2 damage starting off. It's a great card that every single demon hunter ran, plus they can mana cheat it or resummon it, plus it did an immediate whopping 10 damage randomly split by 2's.
Hey Rarran, if I may have a slight criticism. These names are kinda hard to remember, so maybe in the list you could had the corresponding class icons to make it a bit easier ?
"What's it gonna do to the Hydra?" Well, it kills the hydra by sending in both drills into the hydra and killing off the remaining heads with the last aoe. So uh yeah, It's the best answer to the Hydra out of pretty much all the Colossals honestly.
I FORGOT XHILAG WAS BUFFED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
understandable, have a nice day
I have literally seen this card get played today for the first time and knew something was wrong here
Didn't even know it was buffed lol. I've only seen it do 2 dmg.
and you gave a wrong picture of Gigafin's effect
@@Rarran skill issue
I love how CGB sees the world "Dredge" and immediately has a breakdown.
Man is SCARRED.
Dredge is the reason a deck with no mana source in it is playable (26,3% of the vintage meta now)
Dredge as a deck archetype is notoriously good at beating blue counterspell and removal decks.
@@TheGoodColonel Do Dredge decks get clapped by aggro then?
@@synchronium24 Dredge is an aggro deck that uses cards that freely cast from the graveyard to swarm the board and uses Dredge cards to mill from the deck ti the yard those cards. It usually loses to fast graveyard hate and to itself due to consistency issues.
Dredge is like playing using yugioh rules in magic.
I find it hilarious how the analysis of glugg arrived at two points, this is the first colossal to summon taunts and the first colossal where the appendages benefit the main head which is really just a testament to how terrible colaque was.
And colaque was the one they used for the reveal trailer. Imagine if they had showed glugg instead
@@zaer-ezart collaque was not that bad with the location that triggers death rattle
@@stfu-pi-ddk1ddo891 do you want to wait until you can drop this 7 mana colossal just to gain 8 armor from the location or do you want to summon an 8/8 with rush with the location after summoning the 5 mana Death Blossom Whomper?
@@stfu-pi-ddk1ddo891there were other minions that could do the same thing but better. The 8/8 rush minion gave armor on deployment and death. Collaqe was bad, no doubt the worst colossal
I think Colaque's shell by itself would have seen more play than Colaque.
I laughed out loud because I could tell when Rarran saw Nellie at 12 on Cimoo's list.
35:08
CGB putting Crabatoa on top despite calling Nellie the nerfed one. Unbelievably based, to be honest.
It was the most accurate decision. Rarran's intro was horribly skewed and disingenuous to the colossals' actual power level
And a completely fair statement, the card was nerfed for it's highroll, on average other unneeded cards could be stronger
mesa falcon guy's instinct for why nellie was the nerfed one was so killer lol
When he started explaining his reasoning before naming the card, I knew he would choose the correct one
@@GamePlayMetal it was some serious meta gaming. It makes sense, often it's not just the 'best' card that gets nerfed, it's sometimes cards that lead to totally whack play patterns too often [even if, on average, it's not broken].
I mean after you watch or play this with rarran enough. You learn later that if something has or gives charge. if it's cheap it's probably broken and needs to be nerfed.
Tibalt's Trickery was so unfun to play against, even if the winrate data means I'm getting free wins. Those losses though...they made me want to quit life lol
Same reason Quest Rogue (Caverns Below) got nerfed. It didn't have an oppressive winrate, the matches were just completely polarizing....might as well just flip a coin and call it.
CGB actually gigabrained his top 2 picks.
15:28 Xilag got buffed too, the tentacles now start at 2 because 4 damage rarely did enough to affect the board, especially if it hit face.
genuinely forgot about that xD
@@hugomendoza5665Tbh I remembered that I thought for a second it got Nerfed becuz I remembered it doing 2 DMG.
@@jeremyryan9890 Same here lmao
29:33 a couple of extras on neptulon:
If both the hands and neptulon live, the both neptulon and the hands are able to attack. (Rarran did mention this)
If more than one copy of neptulon is summoned, they will both summon hands. All copies of the hands are triggered by all copies of neptulon.
35:11 NELLIE LAST? NELLIE LAST????????????
Rarran puts neptulan on 8 lol. He was part of that OTK by turn 5 combo. He absolutely ruled hearthstone for a year.
Another interesting note about Neptulon:
If you just need to buy time until you can find removal for him,
removing one of the hands will give your opponent less face damage each turn than removing both of them would.
1 Hand attacks twice from Neptulon, and a third time for it's own attack: 4 x 3 = 12
vs Neptulon attacking twice himself: 7 x 2 = 14
@@danielclark612right but is this a case of neptulon was broken or cheating him out was broken
Wild Res Priest flashbacks
I still think Nellie sucks
Nellie was great because of pirate warrior.
Pirate warrior was an Aggro deck, that ran Mister Smite regardless. By turn 8, where Nellie died, you could just drop Smite from Hand + 1 meatball pirate for 8, for a lethal push, or if you got smite for 1, deal like 20-30 damage from hand on one turn. While nessie is easily dealt with, very few effects can get rid of the deathrattle and deny you the "OTK"
Your list was so much more accurate except for Nellie! As soon as Rarran showed the charge pirate I knew that was the nerfed card, having a 1 mana charge for all of your minions is unacceptable in Hearthstone and there's still a whole bunch of stats you're getting for just 7(+3) mana even if you don't get it. Always be sus of charge, Alex!
You are right
Not every game is as hyper fast and binary as Yu-Gi-Oh. If it is, at least for the standard format, cards get changed, sometimes a lot, at least a little buff or nerf depending on what the devs want the card to do. Wild is like regular Yu-Gi-Oh, that's kinda fair.
CGB was so spot on with his analysis at the end it's not even funny, Nellie got nerfed when Pirate Warrior was tier 4 in top legend because people couldn't remember which 2 cards to play around every turn so they gutted it for bronze-gold, but the card itself wasn't as good as Crabatoa
Yep I was nodding the whole time he was explaining his reasoning.
this was a really cool new spin on the "X PLAYER RATES Y CARD GAME's CARDS" format. Really enjoyed it.
Not even new cuz this is the second video.
@@TheUltimateShade667 i sadly missed the first one. but that means theres more content for me.
35:12 that moment rarran saw nelli at the bottom lmao
35:08 he almost spit out his drink LMAO
I came to the comments just to find someone pointing this out 👍
Pls make them rate the questlines. I love this series.
Edit: You could've included Sindragosa.
I put these rankings in excel, and turns out that the yugioh player was on average 3 placements off with each of his rankings, whereas the mtg players was on average 4 placements off with each of his rankings. the numbers surprisingly worked out to be exactly 3 and 4. so the person who was on average the most accurate with his guesses was the yugioh player
I think you got that backwards. Cimo (Yu-Gi-Oh player) was the one with 3 placements off on average, even with the big miss on Nellie. CGB had multiple big misses.
@@lequinow you are right. idk who these guys are, but the one who messed up Nellie was still better on average
Like rarran said, it makes a lot more sense to sort the list into a few tiers than to track places off. I don't know if that would change the results, but I would probably break it into 4 categories - OP, very good, good, bad, then check deviation on the 4-point scale.
19:38 "This is the first one that summons taunts as its appendages"
Damn, the Colaque hate is real.
10:54 for a bit more context in MtG Dredge: whenever you would draw, you instead may mill cards equal to the Dredge value from a card in your graveyard and you pick up the Dredge card instead.
Now, the designers thought a HIGH Dredge value(milling more cards to recover) would be a cost, but what ended up happening is that turning your draws into mill enabled all kinds of graveyard combos that killed an opponent on the spot. Some Dredge cards werent even chosen to be CAST, they were just mill machines in the GY(where they could mill more Dredge cards that mill more Dredge cards that...)
"What people would call colossals"
Because... that's their name???
Bro I am imagining Rarran going to the grocery store and standing in front of the bananas going "Some people might call these... fruits"
"I have heard that in the colloquial tongue this is known as... bread"
They all have the keyword "colossal" but it's possible that they were never referred to in official materials as "colossals", but rather "Legendary minions with the new keyword: Colossal" so shortening that to just colossals would technically be a fandom term
"The ocean floor is home to many massive monsters unlike anything you’ve seen before. These giant creatures are too big to fit on one card! Minions with the Colossal keyword come with extra appendages that synergize with their main body in powerful ways. These appendages are summoned with the main body, even if the Colossal minion wasn’t played from hand."
This seems to be the official blurb, and it calls them "Minions with the Colossal keyword" and "Colossal minion" rather than "colossals" and "colossal".
Xhilag was buffed too ! He did 2 damage afterwards, which made him good (at least playable), but at one he wasn’t really played at all
i legit completely forgot he was buffed, but i dont play dh at all
@@Rarranclearly we need Eddie to co-host, so someone can cover this glaring lack of HS knowledge.
@@eldunae922 Specifically Demon Hunter knowledge.
@@Rarran local DH hater forgetting about DH cards lmao
That said, completely reasonable tbh
Yup which makes it the actual worst card out of these
Missing out Frost Queen Sindragosa is an unacceptable sin!
This
Fully agree with Mesa Falcon Guy's comment on the Nellie nerf. Its high roll potential with Smite was too good, and I think Hydralodon was better
But you didn't even need to highroll the Smite. You are already hardrunning Smite in Warrior. Nellie on 7 into Smite+2 Pirates on 8 is like 12 burst from hand and that's ignoring whatever your Juggernaut pooped out on turn 8.
@@amethonys2798 But pirate warrior was a rather poor deck at high levels of play
Hearthstone biggest minions ? Nothing can top the Darkness, 4 mana 20/20, unrivaled
What about the 30/30 ancient one, I know it's a token but it's older theb the darkness
🅱 ancient one > 4 20/20 blaze it
The 🅱️ancient one wins
@@Zard0n 30\30 jade golem tie with him
The meta warping wonder
It's really cool how you got influenceurs from different tcg to collaborate, I just watched cgb's video with cimo, and I feel like that's mostly thanks to you. Keep up the good work Rarran!
HearthStone's cover boy doing god's work with these collabs honestly, they 100% at least got popularized a bit because of Rarran
The vids are just straight up fun. Can't get enough!
Im just waiting for cimo to tell cgb every game of yugioh starts with both players having 15 mtg companions that cost 0 xD
I have PTSD from Neptulon Priest in Wild.
And Rogue...
Ooh! Monsters behind you!
@@Cuestrupasterdon't forget shaman
Same
@@Cuestrupaster wonderful card. Was funny when opponents kill my horse on turn 4 only to see Neptulon + Crabato on turn 5.... I miss that
I'm going to say the correct list would be:
1 - Unnerfed Nellie.
2 - Crabatoa.
3-6 = Giganfin/Hydroladon/Gaia/Leviathan all of them had their time to shine, very good decks, but they got nerfed(the deck got nerfed, not the Colossal) or new decks endup taking their place.
7-8 = Glugg/Buffed Behemoth both took a while to appear, but I would say while they were fine in their deck, they weren't really their most important piece, I mean, yeah Behemoth was THE 7 drop for Priest, but still.
9 - Xhilag.
10 - Neptulon *>>>>IN STANDARD
@Cuestrupaster Crabatoa was so good they don't do then justice it daw play in every rogue deck almost for a year even Miracle rogue without even being cheating out like Hydraladon from Big hunter
You forget xhilag was actually so good post buff it got multiple supporting big demon cards nerfed
@@andreicecold4379 No. I mean, it never was exactly bad, as Rarran said, DH had way better things to do... like kill you turn 5.
Putting Crabatoa that low is insane considering he's probably the best tempo play for rouge during it's entire time in standard. Post Nellie nerf it just gives the most value as it pushes advantage and stabilizes the game.
For a lot of late Alterac Valley, Xilag ran the show. If you got it off the demon hunter legendary, the game was just over.
I love cgb so much XD dudes funny
also, him picking it for "variance" rather then power is hilarious
It does make sense though.
The variance is definitely a factor to consider when nerfing cards IMO.
If a card is consistent and strong, then we can at least kinda know what is going to happen. If a card is randomly strong it’s like… okay so I gotta imagine they might have a Smite now randomly. How do I deal with that?
Sometimes the only option is to kill it and hope the opponent didn’t get Smite.
And sometimes your opponent actually doesn’t get Smite and it just feels really bad for them. The disparity between getting Smite and not getting Smite is pretty crazy. Now, you can just RUN Smite in your deck, but I feel like Nellie’s true strength came from it just being a possible finisher in any warrior deck. All of a sudden, you just get an army of charge.
Poor syndragosa, not only her fate in WoW was tragic, you even forgot about her 🤣
Covertgoblue was exactly correct with his Nellie assessment. The card was played in every Warrior deck, but it was only good if it got Smite (or if you had Smite with its cheap pirates). If you rolled badly it was terrible.
Crabatoa, though, was in basically every Rogue deck pretty much until rotation and was almost always one of the best cards (if not the best). In the case where a Rogue deck didn't include it, chances are the win rate improved when it was added. The card was nuts and didn't rely on RNG to be good.
Idk what you are smoking. Nellie was good even if you got random 3 beatsticks because you are literally already running Smite. Pirate Warrior had to get nerfed like 5 times because if it didn't outright run you down early it had the failsaife of Nellie doing like 22+ damage from hand with Smite+3 random pirates from Nellie+another random pirate out the Juggernaut+whatever weapon the juggernaut gave you.
Crabatoa was weird because it was just generic goodstuff but Rogue was constantly doing high tempo combo horseshit at this time, so it was more of a fallback than a main gameplan.
Rarren drinking water just before list was revealed was hilariously dangerous
I did not remember witch colossal got nerfed.
Until I saw the fucking pirate ship.
The overall vibes between these three guys is just unreal. Hope to see many more of these! Great video!
i think crabatoa should be 1 or 2, it doesnt had a flashy effect but it was an amazing tempo card and win more games than the others
44:23 video ends here!
Thank you ❤
I dont get it
Oh thanks. I almost missed it.
What
I feel like rarran is slowly morphing into kripparian
XDDDD
So all kripperinos were once human
Wasn't the nerf to Nellie that the pirates cost 1 less? Then they (much later) walked it back a bit?
Cimoo: "Nellie sucks, why not just use Apollousa, Bow of the Goddess on it?"
I am almost sure, that devaur of Gigafin kill minions. Therefore, the deathrattle would start and if they come back oponet would get plain copyes of their minions.
Great video. Thank you
This is true, deathrattles definitely activated from Gigafin.
@@BigBlue615 yeah I remember it being a point of contention in the forums bc they used a different word. Kinda like how sargeras's ability says 'send to the nether portal,' anything other than 'kill' or 'destroy' gets confusing for players.
@@hugomendoza5665 well, it's not like there's anything reliable to guess whether or not a flavorized effect will destroy or flat-out remove. sargeras's portal removes minions by sending them to the twisting nether, yet the twisting nether itself destroys. gigafin reads like it's swallowing the minions whole and leaving it alive in its stomach, hence why you can retrieve them if you kill it without crushing its maw, but it still counts as them dying? that's consistent with how carnivorous cube works, but i feel like i remember a similar card that _did_ just remove the minion until it dies, and even if there isn't one currently, would it really surprise you if the next card like that did work like that?
@@hi-i-am-atan I'm guessing the card initially did that (remove the minions) but changed to destroy instead after testing, but kinda didn´t care about the wording, lol.
You are correct
Gigafin's battlecry does trigger enemy deathrattles, because the effect is a "destroy" kind of effect, not poof
The thing about Nellie was you didn't even need to discover Smite. You would just run it in your deck and then when the ship died on turn 8 or 9 you could still do a tonne of burst. So yes, you could high roll a tonne of burst damage but the low roll wasn't that bad either. Not to mention this is the same deck playing the questline.
Weird how you mentioned the Behemoths buff but not Xhilags buff.
This. Smite off Nellie WAS a highroll, but most of the time you were just bursting people with your normal Smite+whatever Nellie grabbed+whatever your Juggernaut pooped out that turn. That's on average like 18 burst assuming the 4 pirates had 3 attack each.
Oh look, a Rarran video I could watch right after I'm done with that Mesa Falcon Guy's video
same here!
Those videos are so emotional to me. The stakes are so high, nostalgia.
Great content, Rarran!
The spittake at seeing Nellie in last place is a certified Rarran moment
"it's neutral so it must get value because any class can play it" should be read as "it's neutral so druid can play it"
Except the only class that consistently touched the card was Rogue and not Druid.
@@amethonys2798 Which is why it's a bad card.
took me a second to remember which one was nerfed. Then I thought it would be unfair to get them to figure it out, then he made it fair. GGs my guy...
SPOILER: The *dream* scenario was waaaay more consistent than they thought it was, making it actually quite viable.
I thought that Neptulon got nerfed at some point. But no, he just is and remains disgusting in Wild.
@@maxmichalik4938 What? Neptulon sees 0 play in wild... since the format is too fast...
@@Cuestrupaster after they nerfed big priest, yes. for a long time though, big priest was one of the most popular decks in wild (even though it didn't have that high of a winrate). getting blood or neptulon on 4 with coin, 3 with the dredge discount or even on turn 5 was just such a backbreaking highroll that even most wild decks couldn't come back against it.
@@LauraLovesHugs Well I was talking about nowdays...
~But also, Big Priest wasn't even that oppressive, Rogue was the real problem...
@@Cuestrupaster I play Neptulon in wild, you can get him out on turn 3 with Shaman if you have the auctionhouse gavel and muckmorpher in hand, got to rank 500 legend with that deck
Nellie was actually changed three times. First nerf was to "cost (1) less", then buffed to (2) less, then reverted back to costing (1).
As someone who plays both MtG and Yugioh (but have only played classic hearthstone and seen Rarran's earlier Hearthstone rating videos), writing each before I hear Cimo/CGB's thoughts:
1) Nellie the Great Thresher - Okay, so for 7 mana, I get a 5/5, a 2/6 with taunt, and I draw 3 pirates (better, I get to choose from a list of 3). And from searching, the size of the pool isn't that big, so it seems like on average I'll get 1/2 Mr. Smites along with some cheaper pirates? This seems crazy good for control warrior. Like, brokenly good. Basically it just wins you the game if you play this. If you are behind, they aren't killing you because you have the 2/6 taunter and then next turn you get to clean up and play a whole bunch of things. And if that includes Mr. Smite (which it often does), you wipe the board, and then probably win from there, because control warrior. You also get to clean up at parity. When you are ahead, you can just win the game. This is nuts. Like, seriously nuts. No shot this didn't get nerfed.
2) Hydralon - You get a 5/5 and two 3/1s with rush for 7? So you do damage split in two 3 chunks and then get 4 3/1s and still have the 5/5? And the 5/5 basically says your opponent has to get rid of it on their turn if they don't want to lose. This seems insane.
3) Glugg Gulper - So, I effectively get three 2/2s and a 9/11 (unless my opponent has 6 damage removal) for only 7 mana? This seems busted, and feels is close to Hydralon. the taunters help stabalize when your behind, and the card just wins the game if you are ahead.
4) Gigafin - So, without removal, this card is insane, since for 8 mana you get a board wipe and 11/11 worth of stats. But with the ability to deal just 4 damage, it becomes a crazy downside, where you trigger battlecries again. My guess is that this card is still good, but it requires skillful play to know when you want to play it.
5) Crabatoa - This seems like a cheaper Hydralon, with a slightly weaker effect. Assuming you attack immediately, you get 2 damage, 4 damage, 2 damage, and a 4 damage weapon for next turn if Crabatoa survives, otherwise, a 2 damage weapon. So a 6/5 for 6 and dealing 8 damage spread out a bit and gaining a weapon seems to add up for a lot for a 6 drop.
6) The Leviathan lets me deal 8 damage split into two chunks of 4, and effectively take a card from the bottom 3 of my choice and put it into my hand (if if I already dredged, get the card and dredge another)? Nice! This seems like a crazy strong card, so I would be shocked if it didn't see play.
7) Gaia - Rush is always a powerful ability, and the fact that this comes out and gets to do 2 damage to all enemy minions and 4 damage split into two chunks of 2 two? And possibly more with other mechs? Nice, but it is weak to Hydralon, and I have a feeling that card is a staple of this format. Plus it being 8 mana is a serious ask.
8) Blackwater Behemoth - Another 8 mana card, and this one feels like it is doing less. You get to destroy a random enemy minion and gain 8 life, which is good for stabilizing, but its not particularly exciting, since its possible they can still win the game if you are very behind (since it doesn't come down until turn 8), and it doesn't help you close out the game immediately if you are ahead. Still, it can stabilize you when you are somewhat behind, and the health makes it annoying to remove. I imagine this saw play, but it wasn't the most exciting thing in the deck.
9) Neptulon - 10 mana is a very serious ask. Yes, it does 16 damage when it comes out in 2 groups of 8, but by then it probably shouldn't wipe out your opponent unless they are super behind, but then there are better things you can do if you are ahead on turn 10 (and actually, you know, win the game). When you are at parity or behind, then your opponent will just kill those hands on their next turn to neuter this guy, or if you are behind enough, just kill you.
10) Colaque seems mediocre to me, but I guess it can help stall since its druid. You can stall for maybe 2 turns with both the shields and the shell, but I don't feel like its where I really want to be.
11) Xhilag seems kind of bad to me. If I'm behind or at parity, then my opponent will just attack the stalks on their turn, and I have little to show for it. If I'm far ahead, I'd rather be doing something proactive to close out the game.
12) Ozumat - The problem is this card has such high potential that it excites you, but unless you have an easy way to destroy your own minions, the play pattern is basically that your opponent will either ignore all your things and kill you, or kill each of your tentacles on their next turn. The only time this is relevant is if you are far ahead, but then, there are much better 8 mana cards to play if you are ahead.
I like the analysis. Since no one else said anything: You got the golden snitch good job! I think the one that you kind of missed was Crabatoa's little guys having 4 ping damage right away as well. That's obviously something you wouldn't know having not played it. So, its actually 4, 4, 4 and a 4 atk/2 atk weapon after. Pretty juicy at 6.
I totally get falling for the Glugg trap. Otherwise, I think its pretty dang spot on. Nice job!
41:21 Ladies and gentlemen, the happiest man in the world
22:07 in magic we call that effect blinking, we also have flickering which puts it back instantly instead of at end of turn. Works great with enters the battlefield effects!
I can't believe the Mesa falcon guy managed to get it right with the random Magic shenanigans.
I really love the content with CGB and Cimoo, always funny when you get together with them
I went back and read through some meta reports from the time, and I think the correct list would be something like this:
1. Nellie
2. Crabatoa
3. Hydralyadon
4. Xhilag
5. Gigafin
6. Leviathan
7. Behemoth
8. Glugg
9. Gaia
10. Neptulon
11. Colaque
12. Ozumat
Colaque actually saw brief play as opposed to ozumats 0 play, and xhilag was a key part of the second best deck in sunken city
21:58 other way around. Farfa got his name from Farfa, Malebranche of the Burning Abyss because he likes the BA archetype so much.
That's the joke
I love this new kind of videos, both of them are pretty good at analysing the cards too
33:22 rarran was wondering what you were smoken at that point 😂
Sindragosa the dk card is also a colossal minion
Great video! Love it! Love everyone in them! Love the editor! Love the edit!
Ends incredibly abruptly.
This intro section editing is actually fire. Well done Rarran's editor.
facing 10 neptulons starting from turn 3 or 4 against res priest was a nightmare because if one of them lived you were dead
35:00 Rarran when he sees Nellie at the bottom LMAO
Love blue's reasoning: "it's the most feels bad so obviously it was nerfed" 😅
I love how everyone forgets Frost Queen Sindragosa actually exists and is a colossal too lol
This was such a great video! Thanks Rarran :) I was proud of myself for my analysis. I had hydralodon and Nellie at the top and clocked that behemoth was better than both players thought and xhilag worse (mtg player here)
0:00 video starts here
Ay, thanks man
44:23 end here btw!
Honestly I'm surprised that both got how colossals work at first glance. It took me way longer to understand how they work when they got first released. I feel like this is not appreciated enough, well done both of you 🤝
I love watching all 3 of these guys. Keep making videos together please
"Is that really Neptulon or is it the card that cheats him out that's the problem." -Rarran explaining why the support for the colossal makes it not as good
"If you do get Mr. Smite off the high roll, it was miserable." -Rarran explaining why the support for the colossal makes it good
that makes totally sense cause nellie is the card that generates mr smite, so nellie is the good card.
neptulon as a 10 mana card is balanced. the support cards manacheating are the broken things.
@@hyperluxo7124 I mean Neptulon made big priest stop running any other minions except blood of ghuun, so I'd say he's really good of a card and only collosal that saw competetive play in wild
@@Ledros you right, sadly this top and the majority of hearthstone content talks of standard only
At the start of the video I forgot which Colossal got nerfed despite playing at that expansion, but the moment Nellie appeared all of the memories came flooding back immediately.
Nellie actually got nerfes twice! It used to be able to summon Mr Smite 3 times.
Good job editing david 👏
Dude that ”WTF ARE YOU TALKINH ABOUT” was so uncalled for 💀
I think for this video you should have showed them the animations of the cards in game. It would have been cool to see them react to all the animations and also given them a better visualization for cards like Neptulon
Where’s raran on the list?
TBH as a main MTG player that used to play yugioh before and played some hearstone when it released it's always funny to see those collab videos
Keep the collabs coming
I would love to see these ranking-type videos but with actual Hearthstone content creators (who played actively during these metas), where they make their own lists to compare/contrast with Rarran and then discuss the differences.
IMO Rarran's list has Crabatoa, Neptulon, and Xhilag too low- they could each slide up 2-3 places, especially Crabatoa and Neptulon who were two of the best colossals (though Neptulon was played much more in Wild).
CGB sees the charge word and instantly knows how broken it can be, thats gotta be the most deadly keyword in hearthstone
31:04 crazy he predicted that but blizzard couldn't
35:06 was the funniest part when Rarran spotted Nellie's rank
Mesa falcon guy was really on point
Bro the squad back together again hell yeah
Can't believe you forgot Sindragosa entirely. Not even mentioned? Oof.
42:37 mesafalconguy is like a child on christmas :D
Good instinct of correcrly assuming that Sunken City was a mech-heavy set!
Love these collab videos. Would love to see quests or legendary spells sometime!
Really great editing on this intro!
Really liking the new intro, seems fun if, u should continue doing those
I think the biggest thing with nellie is that every other leviathan had a way to meaningfully be interacted with, for most of them you could remove one part of the creature first (the main minion or the limbs, depending on the specific colossal) and be relatively fine, reducing whats left to just a bit of stats. Nellie however did not need to be alive to give you the pirates in the ship. If you play nellie, you will get the pirates, no matter what (save for silence removal which is not common/generally horrible most of the time).
Biggest problem with Colaque is that his stupid shell has taunt so you can't hide it behind another taunt
I haven’t seen a comment about it yet but Nellie got two Nerfs, at first all the pirates costed 0 and then it got changed to 1 and then to costing two less
Such a rad trio of RUclipsrs
*Spoiler* for the comparison at the end:
If we distribute points based on how close each contestant's list is to Rarran's, Cimo's placements were off by a total of 36 positions whereas CGB's placements were off by 48, so it's like the opposite of last time where CGB was 10 points more accurate instead of 12 points less accurate. Of course the huge surprise this time was that CGB figured out exactly why Nellie got nerfed whereas Cimo put her in last place.
Credit to kcStranger for coming up with this and tallying the points in the Titans collab.
There's nothing wrong with his logic for his ranking. Blizzard is no stranger to nerfing cards that aren't necessarily insanely powerful, rather just really annoying and feel bad to play against.
Yeah Xhilag was a great card when it's stalks were buffed to do 2 damage starting off. It's a great card that every single demon hunter ran, plus they can mana cheat it or resummon it, plus it did an immediate whopping 10 damage randomly split by 2's.
Hey Rarran, if I may have a slight criticism. These names are kinda hard to remember, so maybe in the list you could had the corresponding class icons to make it a bit easier ?
Deathrattles from gigafin came off rarran!
This was a really good video. Here, have some engagement as a reward, Mr. Rarran.
"What's it gonna do to the Hydra?"
Well, it kills the hydra by sending in both drills into the hydra and killing off the remaining heads with the last aoe. So uh yeah, It's the best answer to the Hydra out of pretty much all the Colossals honestly.
Loving these videos! Need more ASAP!
31:09 I had the same expression Rarran that was a great deduction by CGB!
Seeing Nellie and then Mr Smite. All i could think is "Pirates with charge are historically broken. Must've gotten nerfed."
Gigafin devour triggers deathrattles Im pretty sure...