Agreed. Some cards were broken on release but became unplayable later, either because of power creep or because their combo pieces got banned, and some only became broken when new cards got added to the game. What would also be fun would be to show cards, and ask them to evaluate the effect and determine if the card got an errata or not, and maybe how it was changed for bonus points.
Not for Rarran. He would then have to know when the card came out and try and figure out what the power level of each format is. The way it is now he’s only guessing for one format which is nice because he clearly doesn’t have historical yugioh knowledge at all.
thanks for saving me an hour. I'm tired of these cimo videos where the guest gets the answer right but cimo goes "HAHA YOU WREE WRONG BECAUSE I DECIDED TO MAKE THE RULES BULLSHIT 🙃"
One thing to note about Injection Fairy Lily is that she was always a Secret or Ultra Rare or some promotion until 2011. So many children never had access to her, severely limiting her presence. I believe there are a lot of people that would have played her, if they had her.
I remember having 1 copy as a kid and it was like the number 1 playground bully card. That card most people don't have but those that do just have such an insane advantage. The other one I remember was Goblin Attack Force.
1000000% this. We used to test for IRL tournaments using YVD ( Yugioh Virtual Desktop ) and SO MANY competitive decks/champs were using her. She slotted into so many decks.
im not through with the video yet but he also forgot to mention when they were talking about reckless greed and rarran asked if it over time saw more play that it infact did. reckless greed always saw play in burn decks, it was also played in some decks that really wanted to fish for their combos deeper and it had a big hype when patrick hoban had his peak and made the ygo community realize why consistency is really important and how you could help your decks with it. upstart goblin especially but also reckless greed then saw quite some play in mermails, dragon rulers ( after they got hit first time ) and other decks.
I really want to see Cimo and Rarran play a “progression”-like series so we can see Rarran try to make his own deck in real time and slowly learn the game
@@christiangivens8788 lets make it funnier, it is a Yugioh X Hearthstone Progression Series Mix-Up. One week they play Yugioh, the other they play Hearthstone. If you win in Yugioh, you get a price for Hearthstone and vice versa to give the players a chance to win in the game they arent proficient at
Injection fairy lily was banned for one format, the very first tcg format to ever ban cards included ifl as one of the 4 banned cards. It was limited on the next list a couple months later
The banned cards on this banlist were only ever in effect for the OCG. The first banlist that banned cards for the TCG was the one after that. So the Lily ban on that list never actually affected the TCG in any way.
So I did some research because I thought it was banned at one point. Turns out the o ly time this card was banned that affected TCG players was for the 2004 world champion tournament. It was banned for that on a special ban list just for worlds
@@IyoMaestroat the time the TCG and ocg shared a ban list despite different release schedules. There were cards that were released banned in the TCG later, which is why the lists were separated
World's ban list works this way: All cards are set to their lowest allowed amount. So if it's unlimited in Japan and Forbidden in Brazil, the card if Forbidden at Worlds.
48:00 considering Kaiba played essentially a deck destruction game in that duel it was double funny. His shock when Ishizu flips exchange after he played both deck destruction virus, getting rid of all her strongest monsters, and magic virus canon, getting rid of 10 of her spell cards, is just hilarious.
Something Rarran especially missed about Vampire Lord is that the equivalent effect in Hearthstone wouldn't be "has to be destroyed by an attack" it's "has to be destroyed by a minion with equal or higher attack" with a statline of like 6/4.
I mean, he's honestly just completely wrong, because recursive cards have always been really strong if they weren't RIDICULOUSLY understatted. Some examples being Cairne (not infinitely recursive, but the first semi-recursive effect), Rat King, Rattlegore, and Korrak to name a few off the top of my head.
That 3/5 red troll that MUST be honorably killed to actually die is the closest example Not really a threat but pretty annoying, kinda like vampire lord
@@Sinzari To be fair, most of those replaced themselves on the board immediately after being destroyed rather than with a delay (and the only one that didn't, Rat King, saw much less play than the rest)
I think an element that is severely under-clarified is just how combat works, in Hearthstone, unless a minion has Taunt, you don't HAVE to run over the guy, you can just soak him or Taunt him yourself and just go face, you don't get to do that in YGO, you have to battle the enemy board first And that does a lot towards how recursive mid-scale bodies are valued
Explaining cold wave by using lotheb from hearthstone would really help make sense of it considering at the time it was released making spells cost 5 more basically shut off almost all removal and you could swing to win the next turn
thats a good comparison. but it lacks in some parts, like that the body of lotheb itself helps to swing board presence, and that you would waste most of your turn yourself on it. while in yugioh cold wave can also be used to mass swing gamestates with something like judgment dragon.
@@mauer1 Yeah cold wave is magnitudes better for other reasons, they just have the same theme of like, shutting off a large percentage of the cards that are going to be in your opponents deck to answer your aggression. Since yugioh actually has interaction during your opponents turn, unlike hearthstone, there will most likely never be a card quite like cold wave...
1:05:45 The way Rarran said "This isn't once per..." with that gasp in his voice and immediately knew Ultimate Offering was broken was hilarious. Truly, he has begun to understand Yu-Gi-Oh.
The worst thing about Injection Fairy as a kid was none of the people I played against understood the damage step. There would be arguments over that card all the time. And the original printing didn't say once per battle which was rough.
There's no worse feeling than trying to explain to your opponent in a civilized manner that they got it all mistaken. Wrong card game but when I played Duel Masters which is closest to MTG in design except all cards can be played as basic lands, I only play it with 1 other guy from my school and he was just not having it when I explained that the number on the top left (which would be their respective mana costs) actually mean something, and you can't attack using monsters you've already played as lands unless you also pay for its mana cost. I'm still salty about that shit 20 years later
@@jamesaditya5254 What ever happened to Duel Masters. I plated that for a bit as a kid and seem to remember it being a decent card game. Though I was also a YGO kid so never got into it as already spent all my pocket money on yugioh packs.
@@Noobie2k7 Hasbro discontinued set releases in 2006 for West because they always treated it like the Redheaded Step brother of MtG while The Japanese side of Hasbro, Takara Tomy, treated it with actual fucking care and it is 5th or so best OCG in Japan and still get regular box sets and the like
@@BrandedRamses The least they could do is keep making vidya for it. And I don't mean a gacha, just actual games. Still play the GBA ones from time to time.
I remember a kid back then trying to use this for ending the game in a draw He would consider the life point reduction and battle damage happened simultenously He did this just because he think it was hilarious, the only kid who could make a draw happen, then another kid got ring of destruction
Rarran, I am pretty sure Vampire Lord's effect would be way better in Heartstone. A premium like 5 mana 5/6 that HAS to be destroyed by battle would be really obnoxious especially if it is hiding behind a taunt. Korak saw play as a 4 mana 3/5 that had to be "honorably killed" (die by exact damage which did include spells at least) or it came back.
@@nuhrii3449I can see Cino's argument for Ultimate Offering being too slow but on the other hand if it lasts long enough to give you a 2nd Normal Summon that would be crazy for combo Decks that start with just 1 Normal Summon.
@@leebulger7112 You can also just play on your opponent's battle phase like it's nothing if your deck has the capability to generate advantage in this way
20:38 the real dream scenario and i saw it happen irl was first player set 4 in the back row and pass, second player activates heavy storm, the first player chains 3 reckless greed and a scapegoat
Inspired by a suggestion from the last Rarran vid; I'd love to see you take either the next or last Ban List update, let Rarran see all the cards that changed positions, and see if he can figure out which cards moved to where. :)
The best part is Ultimate Offering. Rarran's exasperated, "What do you want me to say?" when asked to elaborate is the objectively correct response. Anyone who knows the rules of Yugioh will know that Ultimate Offering is absolutely cracked, and probably shouldn't have ever been printed in the first place.
Ironically: Cold Wave's closest comparison in Hearthstone in terms of "feel" would probably be on-release Yogg, in that it's the perfect combination of both powerful and exasperating to play against. Cold Wave comes down; the opponent sighs because there goes half their game plan. Yogg comes down; opponent sighs because there goes all the work they did to set up the board state.
How you interpret cards when you're a kid is such a real thing. For example I used to think that ultimate offering was useless bc I thought it basically meant you were paying 500 points for your normal summon for the turn. The whole 'if the card doesn't say once per turn, you can use it infinitely' was completely lost on me as a kid. I always assumed all effects were once per turn.
Didnt Reckless Greed see a lot of play in 2017 Paleos? I also remember Volcanics and Spellbooks sometimes utilized that card. It actually did age well, just not to a staple level.
1:03:10 I think the reason why he isn't picking up on this is because there may not be an equivalent. I played Magic the Gathering, so I immediately saw how it'd be used to guarantee your combo turn resolved smoothly. It turns off interaction, and at least in Hearthstone, my understanding is that you don't really need to worry about opponent actions on your turn aside from secrets.
The fact there kinda is no trap card equivalent in Hearthstone (secrets don't count, shut up) really limits his perspective on how powerful it is to disable your opponent from using them. The closest equivalent Hearthstone has to Cold Wave is Loatheb
37:19 : You're right, Tea, I lost control. At the end of the day, this is just a game. It doesn't matter if I win, lose or . . . DORO - MONSTA CARDO !!!
27:49 it's wild to think about this. Just like solemn too, i remembwr clearly never putting either in because of exactly that thought lmao "But what if they summon blue eyes and i onlt have 4000?!"
This is super nostalgic, reminding me of stuff like: "Smashing Ground that" "On my Vampire Lord? You fool!" "Summon Kycoo." "..." Or like "Attack with Lily" "Ok." "Response?" "No." "Damage step?" "Ok." "Pump?" "Sure. Flip dimension wall."
As far as monsters that remove anything in battle for a cost, Injection Fairy Lily was fighting for a spot with D.D. Warrior Lady, which didnt cost as much LP(it could even be 0 if you set it) was even more tutorable and played better against Defense Position monsters. Of course Fairy Lily is better going face and works thrice, but at that point you look for her if youre really aggressive and not for the removal aspect.
For Vampire Lord, his hayday in the light was extremely brief but not due to tribute monsters (at least not at first.) He was released in the 9th set, Dark Crisis as Cimo confirmed. Unfortunately for it though, Invasion of Chaos released only months later, heralding in one of the darkest times in early yugioh. Players not only had easily summoned commons that could beat over vampire lord (Chaos sorcerer being a fantastic example), but cards that cold just banish it (again chaos lord as an example, but also Black Luster Soldier), and also the release of playground powerhouse Berserk Gorilla, who could always threaten a trade. While the chaos cards were banned over the next few years, Soul Exchange Monarchs were already huge. Despite this, Vampire Lord spent about the first 10 years of it's life at 1 per deck, and nobody questioned it. Reckless Greed was actually restricted for chain burn, not Exodia, and Chain Burn was a deck that didn't just see play, it saw a LOT of play. It was the same deck that got Chain Strike Limited to 1 for a while. Lily wouldn't be in those burn decks. She was banned in the original Yugioh OCG banlist, and among the first times to come off it. Brain Control was indeed very played in Edison Format, but comically, a large part of why it didn't see play in early yugioh was actually Enemy Controller. Enemy Controller not only could serve a lot of use for what Brain Control could (Goats could be used in a lot of early yugioh to pay the cost sure come shove) and could even be used like Rarran though to grab a monster after swinging to take another monster and swing with it. Enemy Controller could also serve as a perfectly valid combat blank. Spirits was nerfed both in that both players need 15 now, and has a once per DUEL restriction on it. Also worth nothing, Makyura, the monster who enabled the trap in first turn shinanigans, was banned less than a month after it came out, and and partly due to the exchange of spirit deck. A fun trivia bit of context for me: My only Shonen Jump feature match, I lost the match to a Dark Magician of Chaos grabbing back a Heavy Storm to clear my solitaire style graveyard. The only other 2 tribute monster of old yugioh to really get the level of play Dark Magician of Chaos is Light and Darkness Dragon, and we know what happened to him. Ultimate Offering went down exactly as Cimo called it, but there was a brief time Ultimate Offering's battle phase effect saw a TINY bit of use, and that was during the second hayday of Monarchs. But yeah, it was never banned really for itself, it was always adjusted for the heckery around it.
I had a friend that played Injection Lily when it came out, and it was a terror to most of the people at our locals, mainly because it was hard to deal with and so people would switch to defense and hope they drew removal and then get run over as he just kept building up his board. Until I realized that it was often better to just attack into the Lily and force him to either pay the life points to take out something one of his other monsters could kill, or loose his Lily. With only 3 uses it was actually surprisingly easy to rob most of her value. Recruiters in general just wrecked Lily. Most recruiters are 1400 so if you crash them into lily and they use the effect you both loose 2000 lp and you summon another recruiter and repeat until they run out of lp and then your last search attacks over lily leaving them with ~1000 life points. You're legit just better off letting a recruiter walk over lily than using her effect to kill it.
There are a few problems with fairy lily that likely contributed to it not seeing play. One that was already slightly touched on in the video is that it really sucks to draw if you are already loosing. In almost any competitive game you would rather have cards that help you when you are in a loosing position, rather than ones that help you when you were already winning. But probably even more important is that if your opponent summons a fairy lily you can just set a 500+ DEF monster. If your opponent attacks you they loose a lot of lifepoints, and they can only a few times. You on the other hand are safe, and once your opponent overpays they are stuck with a low attack monster on their field for you to attack over, unless they have an easy way to tribute it on hand.
The factor that holds Lily back from seeing play (which is a context thing for this video) is that she isn’t a Light or Dark monster. If she was I think she’d be a staple.
There was a whole format named after Vampire Lord. He was crazy there for a bit. It's just that Invasion of Chaos was so bananas/head-and-shoulders better than everything before. 2 things in IOC made it irrelevant: Ryu-kokki (sp?) A 24/20 that can be summoned off of Pyramid Purtle instead, which... while not recursive, could crash into Jinzo, the premiere one tribute monster at the time. Chaos Sorcerer being able to banish, and being at common, meant that most people suddenly had an affordable out to Vampire Lord. But for a few months there, it really shined.
Ryu was never used as much because he could just be killed with Smashing ground even post ban list while Vlord laughed at that and kept beating up your 1900 4 stars. Chaos killed EVERYTHING so that really wasent a big deal. What truely killed VLord was Cyber Dragon being even easier to get out and running over it. Iused to run zombie back in the day and it was always like a 2nd best deck to whatever was top
I love how he said about not having much non destruction removal while showing a Print of Vampire Lord from the Zombie Madness structure deck which came with 3 Compulsory Evacuation Device...i mean yeah one card but like still funny.
Compulse was a slept on card for the longest time. I remember that for a brief instance of time it was respected (limiting it to 1), but later back at 3. There's a saying amongst all those I played Yugioh with, "Compulse wins games." Hits face-ups, hits face-downs, totally destroys the tempo for someone who summons from the extra deck (but not all), and sometimes you throw them off by targeting your own monster in response to a board-wipe.
Ah, but that structure deck is also one of the best at cheating out tribute monsters (for the time) with call of the mummy, pyramid turtule and book of life. So it makes the loss of a tribute monster a lot less notable in general. Especially with call of the mummy, it just comes right back (if there are no other monsters on board).
@@SackofDooDoo Compulse is a card that I feel has aged like fine wine, any time you pull it out, it puts in work, and frankly it puts in MORE work as the game evolves, because the pace of the game has changed such that bouncing a pivotal resource or boss monster is tempo shattering rather than merely stuttering, like if you bounced a normal summon back in the day, it'd be back soon, even bouncing a Tribute was usually just a nuisance, even if a painful one, but knocking a nasty Synchro out, or just throwing a card thats already used up important effects back, backbreaking, devastating, even if they can replay it I love this card
Fairy lily was very good. It was a very rare card, so almost no one owned one. Also it had negative synergy with a lot of decks, because you really wanted to normal summon specific things. The fact that she saw use despite not advancing any specific win con shows how powerful she was.
Reckless greed definitely came back to prominence during mermail formats, it was ran at multiples to go for an explosive turn I remember when the tech was first found everyone going crazy over 3 upstart goblin and 3 reckless
Something similar to Ultimate offering is actually was released in HS in the most recent expansion: that Warrior Sandwich card. You basically summon everything in your hand with some setup. And it also have the same problem as Offering, it's not the fastest way to spam monsters in modern meta
It would be fun if cimooo got tested by the guest on this series on the card game they play Just because cimooo ever in the hot seat, it would be fun to see him work things out
Breaker is also one of my favorites. When MFC was new, and I mean "just came out a few days ago" new, my friend bought me a bunch of booster packs for my birthday. Two of them were MFC packs. I opened the MFC packs last. First pack, I got a Breaker, we all freaked out cause it was an Ultra Rare and we immediately saw how good he was even though we were like 13-14 years old. I opened the second pack. It was a SECOND Breaker. I ended up trading the second one to the friend that bought the packs that same day, we both still have them.
Oh boy, seeing all those cards makes me feel really nostalgic. Used to play the physical card game back when the Yugi and Kaiba decks got released in Europe. Had the best time trading and dueling with friends after school.
I love playing spellcasters on old school formats and part of the beauty of it is refueling Breaker's counter or just using the Magical Citadel for the cost, so in dedicated decks he can remove multiple spell/traps on the same turn. Breaker is such a PEAK card design, this guy is the coolest.
It's fun, when you get to exchange of the spirit, because I can see one very obvious way that you can use this card that may or may not have been out during the card's release.
Ahh yes, the good old days. I used to play Injection Fairy Lily and pay 6.000 LP to one-shot my friends because the card doesn't specifically say the effect can't be used multiple times per damage step 😅 Well, at least I figured out that the card was good even though I was a child. I take the W
@@RunicSigils does it say so on the card at 29:00 ? No, it doesn't. And that's the version of the card I had as a kid, so I had no idea. The text was changed in later prints to include "once per battle".
@@SlayXc2 it says "It can only be activated during the damage step when this card battles." The card only battles once per attack, so it can only be activated once per attack. By your logic, mirror force would destroy the attack position monsters for the rest of the duel because it doesn't specify when the effect ends, just "destroy all attack position monsters your opponent controls".
@raymondstrayer1699 No, they've talked about each collaboration they've done in other videos. They always come out two at a time as well because they record them in one session.
Exchange of the Spirits was actually used in the way Rarran described during the Tearlaments format. Since the Tearlaments decks played Ishizu cards, some decks would also play Exchange of the Spirits and expect to mill it and get those boosts. But sometimes they just happen to open with Exchange of the Spirits, so what they would do is set it and play it as a graveyard disruption. Since they often find themselves in mirror matches, if their opponent activate a whole bunch of Tearlament effects on the same chain, Exchange of the Spirits could potentially negate everything the opponent is trying to do.
i pulled injection fairy lily as a kid and instantly put it in my deck to destroy old blue eyes decks, and with like witch of the black forest was super easily tutorable
It took me a few video's to get why I love this so much (I don't play Yu-Gi-Oh or Hearthstone at all), but I think it's mostly because the chemistry between these two reminds me of Sizz and Rizzo from Rocket League xD
A major deck that shows how good Cold Wave was is X-Sabers, essentially it was I'm going to make a big board, pop your backrows, and discard cards from your hand while drawing 2-4 cards.
This! X-Sabers had Hyunlei, who was a huge abuser of backrow removal since you could easily just cold wave and destroy their backrow On top of that, Faultroll made Gottoms so easily accessible that created a very consistent way of abusing Cold Wave while destroying the opponent’s hand size
@11:50, the D.D. cards, like D.D. Warrior lady, 1500 attack, can exile any monster that enters in combat with her. You'd take 500, but would be able to exile the vampire.
37:20 thats not an EYE that is a GEMSTONE that is adorned on his MAGICAL HELMET. his face is hidden in the shadows because he is a MYSTERIOUS ANIME MAGICIAN, RARRAN.
Something to note about reckless greed: it actually did see play in non-gimick decks eventually but those decks where still trap centric decks that had an alternative advantage engine to tutor their pieces but wanted card draw to see their non-searchable traps (Altergeist and Qli for example).
Rarran, I hope you read this about Cold Wave- So there are ways to summon strong monsters without the use of spells or traps. He pointed out Judgment Dragon briefly but didn’t explain the summoning condition or stats to you. He put a picture of the card up in the video, however, so I would go and read it. Lightsworn is a deck archetype which revolves around their effects to mill your own deck. Some of them have effects which you can activate immediately and mill some, other cards have effects where you mill cards during the end phase. Getting four Lightsworn with different names was easy. There is also something like Black Luster Soldier- Envoy of the Beginning which is a 3000 atk monster with some strong effects that only requires you to banish one light and one dark monster from your GY to summon. Also extremely easy to pull off, and could just instantly win you the game with Cold Wave. The card can also be used on your first turn to basically just stop your opponent’s deck if they were a backrow deck that plays trap cards to stop you. Imagine you’re playing a deck that has mostly traps in it, and you can’t even play the game until your opponent gets to take two free turns. Lastly, there’s backrow destruction effects on monsters (generally premium) but take the ole Reckless Greed discussion from earlier. If you try to destroy your opponent’s set Reckless Greed, they will just activate it first and your card will be useless. Cold Wave stops them from being able to activate their cards in response to your monster’s destruction effects. There are cards in the old days that you would set specifically as bait for your opponent to target with a destruction effect only for you to activate the card and still gain the effect anyway. Cold Wave just says no to that at all. The card is mostly banned because it limits interactions and basically locks your opponent out of their entire turn while you can build your deck in such a way that locking yourself out of spells and traps isn’t that bad.
It's cool to hear that Breaker the Magical Warrior is your favorite. He's an awesome card! I got into the habit of calling him my "Trap Hole Finder" because playing old formats with friends, that's what he'd do. Breaker would bait out that Trap Hole every time. No one wanted to let him live past normal summon lol.
I love that Rarran was so impressed by Breaker 's name, ability, and potential in battle, but what made him SURE Breaker was banned was the fact that the fanbase invented the name "Break the Back Row" for it's effect on the field
@30:40 Too much Lily was a risk, but usually just put her down, leave her in Atk position, and wait for direct attacks. You rarely got to swing into an Atk position enemy except on the turn she came down because everyone would put defenders in front of her. And -2000 LP to inflict 0 battle damage is a terrible trade for Lily. She usually turned into a wall, as ironic as that was, because it was basically impossible to attack into her and most likely attempting to do so left one player with a dead monster, and both players down ~1500-2000. Though that could be a strategy for a player who was ahead enough on LP to force the issue.
"Does it say you can't?" is probably the best question you can make to an outsider of Yu-Gi-Oh! trying to evaluate cards.
"ever spent time on the banlist" is much better imo than currently. makes more sense for this kind of format
Agreed. Some cards were broken on release but became unplayable later, either because of power creep or because their combo pieces got banned, and some only became broken when new cards got added to the game.
What would also be fun would be to show cards, and ask them to evaluate the effect and determine if the card got an errata or not, and maybe how it was changed for bonus points.
Not for Rarran. He would then have to know when the card came out and try and figure out what the power level of each format is.
The way it is now he’s only guessing for one format which is nice because he clearly doesn’t have historical yugioh knowledge at all.
Yeah, way better. LSV basically aced his run but that rule lost him points in the technical sense.
thanks for saving me an hour. I'm tired of these cimo videos where the guest gets the answer right but cimo goes "HAHA YOU WREE WRONG BECAUSE I DECIDED TO MAKE THE RULES BULLSHIT 🙃"
nah its completly pointless cause it results in just guessing
One thing to note about Injection Fairy Lily is that she was always a Secret or Ultra Rare or some promotion until 2011.
So many children never had access to her, severely limiting her presence. I believe there are a lot of people that would have played her, if they had her.
I know kid me would not have, i was like give up 3000 life points gosh then i could die to burn sooner lol
I remember having 1 copy as a kid and it was like the number 1 playground bully card. That card most people don't have but those that do just have such an insane advantage. The other one I remember was Goblin Attack Force.
@@Flamewolf14 its 2000 life to get 3000 atk, kid me would have done that every day to beat blue eyes
1000000% this. We used to test for IRL tournaments using YVD ( Yugioh Virtual Desktop ) and SO MANY competitive decks/champs were using her. She slotted into so many decks.
im not through with the video yet but he also forgot to mention when they were talking about reckless greed and rarran asked if it over time saw more play that it infact did. reckless greed always saw play in burn decks, it was also played in some decks that really wanted to fish for their combos deeper and it had a big hype when patrick hoban had his peak and made the ygo community realize why consistency is really important and how you could help your decks with it. upstart goblin especially but also reckless greed then saw quite some play in mermails, dragon rulers ( after they got hit first time ) and other decks.
I really want to see Cimo and Rarran play a “progression”-like series so we can see Rarran try to make his own deck in real time and slowly learn the game
That would go *sooo* hard.
Do itttt
That'd be fun to see, but will require a lot of commitment for Rarran since he isn't much of a Yugituber. Maybe every other week.
@@christiangivens8788 lets make it funnier, it is a Yugioh X Hearthstone Progression Series Mix-Up.
One week they play Yugioh, the other they play Hearthstone. If you win in Yugioh, you get a price for Hearthstone and vice versa to give the players a chance to win in the game they arent proficient at
Agreed, but Rarran has already played masterduel somewhat recently and got up to diamond with swordsoul.
Breaker is basically the "2 mana 3/2 + good effect" of Yu-Gi-Oh.
"That seems fucked..." has to be the best and most accurate description of Cold Wave, i have ever heard
I mean, if you ever took Cold Wave when it was legal that was... a lot...
Used it in old games, my friends hated this monstrosity.
Injection fairy lily was banned for one format, the very first tcg format to ever ban cards included ifl as one of the 4 banned cards. It was limited on the next list a couple months later
The banned cards on this banlist were only ever in effect for the OCG. The first banlist that banned cards for the TCG was the one after that. So the Lily ban on that list never actually affected the TCG in any way.
So I did some research because I thought it was banned at one point. Turns out the o ly time this card was banned that affected TCG players was for the 2004 world champion tournament. It was banned for that on a special ban list just for worlds
@@IyoMaestroat the time the TCG and ocg shared a ban list despite different release schedules. There were cards that were released banned in the TCG later, which is why the lists were separated
Nope. Injection Fairy Lily released as Unlimited in the TCG in 2003 when it had been Limited in the OCG since 2002.
World's ban list works this way: All cards are set to their lowest allowed amount. So if it's unlimited in Japan and Forbidden in Brazil, the card if Forbidden at Worlds.
48:00 considering Kaiba played essentially a deck destruction game in that duel it was double funny. His shock when Ishizu flips exchange after he played both deck destruction virus, getting rid of all her strongest monsters, and magic virus canon, getting rid of 10 of her spell cards, is just hilarious.
His reaction in YGOTAS is even funnier.
the turns definitely tabled back then
@@AgusSkywalker FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
That's what he gets for not believing in Egyptian fairy tales after all the shit he's seen lol.
@@Teorenz000 Mokuba, she's crippled my deck! What do I do now?
Something Rarran especially missed about Vampire Lord is that the equivalent effect in Hearthstone wouldn't be "has to be destroyed by an attack" it's "has to be destroyed by a minion with equal or higher attack" with a statline of like 6/4.
I mean, he's honestly just completely wrong, because recursive cards have always been really strong if they weren't RIDICULOUSLY understatted. Some examples being Cairne (not infinitely recursive, but the first semi-recursive effect), Rat King, Rattlegore, and Korrak to name a few off the top of my head.
That 3/5 red troll that MUST be honorably killed to actually die is the closest example
Not really a threat but pretty annoying, kinda like vampire lord
@@Sinzari To be fair, most of those replaced themselves on the board immediately after being destroyed rather than with a delay (and the only one that didn't, Rat King, saw much less play than the rest)
I think an element that is severely under-clarified is just how combat works, in Hearthstone, unless a minion has Taunt, you don't HAVE to run over the guy, you can just soak him or Taunt him yourself and just go face, you don't get to do that in YGO, you have to battle the enemy board first
And that does a lot towards how recursive mid-scale bodies are valued
Explaining cold wave by using lotheb from hearthstone would really help make sense of it considering at the time it was released making spells cost 5 more basically shut off almost all removal and you could swing to win the next turn
thats a good comparison.
but it lacks in some parts, like that the body of lotheb itself helps to swing board presence, and that you would waste most of your turn yourself on it.
while in yugioh cold wave can also be used to mass swing gamestates with something like judgment dragon.
@@mauer1 Yeah cold wave is magnitudes better for other reasons, they just have the same theme of like, shutting off a large percentage of the cards that are going to be in your opponents deck to answer your aggression. Since yugioh actually has interaction during your opponents turn, unlike hearthstone, there will most likely never be a card quite like cold wave...
Never forget when Fairy Lily unironically saw play in like 2014 to out Towers.
I mean, some people were playing fricking Mushroom man during kash format.
@@dudono1744 that was only to make sure the opponent had an unuseable monster.
well the rank 4 was really tough to get for most if it was even possible.
EU had to do thag due to them not having having Shonen Jump promos. Diamond Crab King the XYZ is what the Americans had.
1:05:45 The way Rarran said "This isn't once per..." with that gasp in his voice and immediately knew Ultimate Offering was broken was hilarious. Truly, he has begun to understand Yu-Gi-Oh.
The worst thing about Injection Fairy as a kid was none of the people I played against understood the damage step. There would be arguments over that card all the time. And the original printing didn't say once per battle which was rough.
There's no worse feeling than trying to explain to your opponent in a civilized manner that they got it all mistaken. Wrong card game but when I played Duel Masters which is closest to MTG in design except all cards can be played as basic lands, I only play it with 1 other guy from my school and he was just not having it when I explained that the number on the top left (which would be their respective mana costs) actually mean something, and you can't attack using monsters you've already played as lands unless you also pay for its mana cost. I'm still salty about that shit 20 years later
@@jamesaditya5254 What ever happened to Duel Masters. I plated that for a bit as a kid and seem to remember it being a decent card game. Though I was also a YGO kid so never got into it as already spent all my pocket money on yugioh packs.
@@Noobie2k7 Hasbro discontinued set releases in 2006 for West because they always treated it like the Redheaded Step brother of MtG while The Japanese side of Hasbro, Takara
Tomy, treated it with actual fucking care and it is 5th or so best OCG in Japan and still get regular box sets and the like
@@BrandedRamses The least they could do is keep making vidya for it.
And I don't mean a gacha, just actual games. Still play the GBA ones from time to time.
I remember a kid back then trying to use this for ending the game in a draw
He would consider the life point reduction and battle damage happened simultenously
He did this just because he think it was hilarious, the only kid who could make a draw happen, then another kid got ring of destruction
39:19 "people pick bad cards as their favorite all the time" Fox Fire my beloved
Rarran, I am pretty sure Vampire Lord's effect would be way better in Heartstone. A premium like 5 mana 5/6 that HAS to be destroyed by battle would be really obnoxious especially if it is hiding behind a taunt.
Korak saw play as a 4 mana 3/5 that had to be "honorably killed" (die by exact damage which did include spells at least) or it came back.
Korak is exactly who I was thinking of when they were talking about this.
@40:08 Don't forget Breaker's one and only in duel anime appearance with Atem using it to wail on Weevil during the Waking the Dragons arc.
DRAW! MONSTA CARDU!
Yeah with "beserker's soul" which makes him 1600 ATK so no one replicate the anime.
"this isnt once per turn 😮" THAT MADE ME LAUGH
Rarran's visceral reaction to Ultimate Offering was so funny
its druid ptsd, its basically old anub'rekhan
@@nuhrii3449I can see Cino's argument for Ultimate Offering being too slow but on the other hand if it lasts long enough to give you a 2nd Normal Summon that would be crazy for combo Decks that start with just 1 Normal Summon.
@@leebulger7112 You can also just play on your opponent's battle phase like it's nothing if your deck has the capability to generate advantage in this way
@@stardust9470 That's even better.
I love Rarran's reaction to realizing cards aren't once per turn
20:38 the real dream scenario and i saw it happen irl was first player set 4 in the back row and pass, second player activates heavy storm, the first player chains 3 reckless greed and a scapegoat
Inspired by a suggestion from the last Rarran vid; I'd love to see you take either the next or last Ban List update, let Rarran see all the cards that changed positions, and see if he can figure out which cards moved to where. :)
The best part is Ultimate Offering. Rarran's exasperated, "What do you want me to say?" when asked to elaborate is the objectively correct response. Anyone who knows the rules of Yugioh will know that Ultimate Offering is absolutely cracked, and probably shouldn't have ever been printed in the first place.
Best part of these videos is rarran asking a question and alex saying "does this say you cant?"
Rarren really is his worst enemy when it comes to this. He always talks himself out of the correct answer lmao
This would be much more fun with 3 options:
1. Never banned
2. Used to be banned
3. Currently banned
Ironically: Cold Wave's closest comparison in Hearthstone in terms of "feel" would probably be on-release Yogg, in that it's the perfect combination of both powerful and exasperating to play against.
Cold Wave comes down; the opponent sighs because there goes half their game plan.
Yogg comes down; opponent sighs because there goes all the work they did to set up the board state.
lotheb was mentioned in comments aswell.
Ramranch try not to glasslight himself challenege level: IMPOSSIBLE!
How you interpret cards when you're a kid is such a real thing. For example I used to think that ultimate offering was useless bc I thought it basically meant you were paying 500 points for your normal summon for the turn. The whole 'if the card doesn't say once per turn, you can use it infinitely' was completely lost on me as a kid. I always assumed all effects were once per turn.
You have no idea how much pure joy I extract from these videos with Rarran. Thank you so much.
Didnt Reckless Greed see a lot of play in 2017 Paleos? I also remember Volcanics and Spellbooks sometimes utilized that card. It actually did age well, just not to a staple level.
1:03:10 I think the reason why he isn't picking up on this is because there may not be an equivalent. I played Magic the Gathering, so I immediately saw how it'd be used to guarantee your combo turn resolved smoothly. It turns off interaction, and at least in Hearthstone, my understanding is that you don't really need to worry about opponent actions on your turn aside from secrets.
The fact there kinda is no trap card equivalent in Hearthstone (secrets don't count, shut up) really limits his perspective on how powerful it is to disable your opponent from using them. The closest equivalent Hearthstone has to Cold Wave is Loatheb
37:19 :
You're right, Tea, I lost control.
At the end of the day, this is just a game.
It doesn't matter if I win, lose or . . .
DORO - MONSTA CARDO !!!
Great video! Love both of you guys. Looking forward to more collabs.
27:49 it's wild to think about this. Just like solemn too, i remembwr clearly never putting either in because of exactly that thought lmao
"But what if they summon blue eyes and i onlt have 4000?!"
This is super nostalgic, reminding me of stuff like:
"Smashing Ground that"
"On my Vampire Lord? You fool!"
"Summon Kycoo."
"..."
Or like "Attack with Lily"
"Ok."
"Response?"
"No."
"Damage step?"
"Ok."
"Pump?"
"Sure. Flip dimension wall."
Half of these are just "The card was actually average/bad but it enabled a stupid OTK and was thus banned" which really sums up the game lol
“Injection fairy lily, you have to keep paying to pump her.”
Oh boy do I know all about that…
As far as monsters that remove anything in battle for a cost, Injection Fairy Lily was fighting for a spot with D.D. Warrior Lady, which didnt cost as much LP(it could even be 0 if you set it) was even more tutorable and played better against Defense Position monsters.
Of course Fairy Lily is better going face and works thrice, but at that point you look for her if youre really aggressive and not for the removal aspect.
As a child, i always thought Breaker's blue face was a big eye too, but no that's definitely just his mouth and chin!
"Does it say you can't?" is ingrained in my head now, LOL
As someone who played the hell out of Yu-gi-oh from release until like 2007 this video was like mainlining nostalgia.
The reason lily wasnt played was because of all the swarmers that were played back then who could suicide bomb into her one after another.
These two players are the best and always make me smile when i watch their videos. Thank you for being great!
For Vampire Lord, his hayday in the light was extremely brief but not due to tribute monsters (at least not at first.) He was released in the 9th set, Dark Crisis as Cimo confirmed. Unfortunately for it though, Invasion of Chaos released only months later, heralding in one of the darkest times in early yugioh. Players not only had easily summoned commons that could beat over vampire lord (Chaos sorcerer being a fantastic example), but cards that cold just banish it (again chaos lord as an example, but also Black Luster Soldier), and also the release of playground powerhouse Berserk Gorilla, who could always threaten a trade. While the chaos cards were banned over the next few years, Soul Exchange Monarchs were already huge. Despite this, Vampire Lord spent about the first 10 years of it's life at 1 per deck, and nobody questioned it.
Reckless Greed was actually restricted for chain burn, not Exodia, and Chain Burn was a deck that didn't just see play, it saw a LOT of play. It was the same deck that got Chain Strike Limited to 1 for a while. Lily wouldn't be in those burn decks. She was banned in the original Yugioh OCG banlist, and among the first times to come off it.
Brain Control was indeed very played in Edison Format, but comically, a large part of why it didn't see play in early yugioh was actually Enemy Controller. Enemy Controller not only could serve a lot of use for what Brain Control could (Goats could be used in a lot of early yugioh to pay the cost sure come shove) and could even be used like Rarran though to grab a monster after swinging to take another monster and swing with it. Enemy Controller could also serve as a perfectly valid combat blank.
Spirits was nerfed both in that both players need 15 now, and has a once per DUEL restriction on it. Also worth nothing, Makyura, the monster who enabled the trap in first turn shinanigans, was banned less than a month after it came out, and and partly due to the exchange of spirit deck.
A fun trivia bit of context for me: My only Shonen Jump feature match, I lost the match to a Dark Magician of Chaos grabbing back a Heavy Storm to clear my solitaire style graveyard. The only other 2 tribute monster of old yugioh to really get the level of play Dark Magician of Chaos is Light and Darkness Dragon, and we know what happened to him.
Ultimate Offering went down exactly as Cimo called it, but there was a brief time Ultimate Offering's battle phase effect saw a TINY bit of use, and that was during the second hayday of Monarchs. But yeah, it was never banned really for itself, it was always adjusted for the heckery around it.
If I remember correctly, Vampire Lord was a nuisance to deal with exactly until Cyber Dragon was released, in which case it became unplayable
Chain burn my beloved
I can't explain how much I enjoy these videos.
Rarran making a Freudian slip within a minute, we know it’s not a double boys.
I had a friend that played Injection Lily when it came out, and it was a terror to most of the people at our locals, mainly because it was hard to deal with and so people would switch to defense and hope they drew removal and then get run over as he just kept building up his board. Until I realized that it was often better to just attack into the Lily and force him to either pay the life points to take out something one of his other monsters could kill, or loose his Lily. With only 3 uses it was actually surprisingly easy to rob most of her value.
Recruiters in general just wrecked Lily. Most recruiters are 1400 so if you crash them into lily and they use the effect you both loose 2000 lp and you summon another recruiter and repeat until they run out of lp and then your last search attacks over lily leaving them with ~1000 life points. You're legit just better off letting a recruiter walk over lily than using her effect to kill it.
There are a few problems with fairy lily that likely contributed to it not seeing play. One that was already slightly touched on in the video is that it really sucks to draw if you are already loosing. In almost any competitive game you would rather have cards that help you when you are in a loosing position, rather than ones that help you when you were already winning.
But probably even more important is that if your opponent summons a fairy lily you can just set a 500+ DEF monster. If your opponent attacks you they loose a lot of lifepoints, and they can only a few times. You on the other hand are safe, and once your opponent overpays they are stuck with a low attack monster on their field for you to attack over, unless they have an easy way to tribute it on hand.
The factor that holds Lily back from seeing play (which is a context thing for this video) is that she isn’t a Light or Dark monster. If she was I think she’d be a staple.
There was a whole format named after Vampire Lord. He was crazy there for a bit. It's just that Invasion of Chaos was so bananas/head-and-shoulders better than everything before.
2 things in IOC made it irrelevant:
Ryu-kokki (sp?) A 24/20 that can be summoned off of Pyramid Purtle instead, which... while not recursive, could crash into Jinzo, the premiere one tribute monster at the time.
Chaos Sorcerer being able to banish, and being at common, meant that most people suddenly had an affordable out to Vampire Lord. But for a few months there, it really shined.
Ryu was never used as much because he could just be killed with Smashing ground even post ban list while Vlord laughed at that and kept beating up your 1900 4 stars. Chaos killed EVERYTHING so that really wasent a big deal. What truely killed VLord was Cyber Dragon being even easier to get out and running over it. Iused to run zombie back in the day and it was always like a 2nd best deck to whatever was top
I love how he said about not having much non destruction removal while showing a Print of Vampire Lord from the Zombie Madness structure deck which came with 3 Compulsory Evacuation Device...i mean yeah one card but like still funny.
Compulse was a slept on card for the longest time. I remember that for a brief instance of time it was respected (limiting it to 1), but later back at 3. There's a saying amongst all those I played Yugioh with, "Compulse wins games."
Hits face-ups, hits face-downs, totally destroys the tempo for someone who summons from the extra deck (but not all), and sometimes you throw them off by targeting your own monster in response to a board-wipe.
Ah, but that structure deck is also one of the best at cheating out tribute monsters (for the time) with call of the mummy, pyramid turtule and book of life. So it makes the loss of a tribute monster a lot less notable in general. Especially with call of the mummy, it just comes right back (if there are no other monsters on board).
@@justanoman6497 I didn't clarify, but I just meant the use of compulse in general, not against the Zombie deck specifically.
@@SackofDooDoo Compulse is a card that I feel has aged like fine wine, any time you pull it out, it puts in work, and frankly it puts in MORE work as the game evolves, because the pace of the game has changed such that bouncing a pivotal resource or boss monster is tempo shattering rather than merely stuttering, like if you bounced a normal summon back in the day, it'd be back soon, even bouncing a Tribute was usually just a nuisance, even if a painful one, but knocking a nasty Synchro out, or just throwing a card thats already used up important effects back, backbreaking, devastating, even if they can replay it
I love this card
@@syrelian 100% agree, Syrelian. I still run it in some modern decks for its incredible utility.
Fairy lily was very good. It was a very rare card, so almost no one owned one. Also it had negative synergy with a lot of decks, because you really wanted to normal summon specific things. The fact that she saw use despite not advancing any specific win con shows how powerful she was.
Reckless greed definitely came back to prominence during mermail formats, it was ran at multiples to go for an explosive turn
I remember when the tech was first found everyone going crazy over 3 upstart goblin and 3 reckless
Something similar to Ultimate offering is actually was released in HS in the most recent expansion: that Warrior Sandwich card. You basically summon everything in your hand with some setup. And it also have the same problem as Offering, it's not the fastest way to spam monsters in modern meta
It would be fun if cimooo got tested by the guest on this series on the card game they play
Just because cimooo ever in the hot seat, it would be fun to see him work things out
Breaker is also one of my favorites. When MFC was new, and I mean "just came out a few days ago" new, my friend bought me a bunch of booster packs for my birthday. Two of them were MFC packs. I opened the MFC packs last. First pack, I got a Breaker, we all freaked out cause it was an Ultra Rare and we immediately saw how good he was even though we were like 13-14 years old. I opened the second pack. It was a SECOND Breaker. I ended up trading the second one to the friend that bought the packs that same day, we both still have them.
Gotta say, "Exodia" is now such a well-known gaming term that it takes me a moment to realize we're actually talking about THE Exodia in these vids.
Oh boy, seeing all those cards makes me feel really nostalgic. Used to play the physical card game back when the Yugi and Kaiba decks got released in Europe. Had the best time trading and dueling with friends after school.
I love how Rarran takes the time to understand the cards and speak through his thought process.
I love playing spellcasters on old school formats and part of the beauty of it is refueling Breaker's counter or just using the Magical Citadel for the cost, so in dedicated decks he can remove multiple spell/traps on the same turn. Breaker is such a PEAK card design, this guy is the coolest.
I don't know who caught that but when Cimo said "we play the superior card game"😂😂😂
I almost spat up my beer while watching.
"I've seen people choose bad cards as their favorite card"
Mine us Swordstalker lmao
daigusto sphreez for me, though she might be good but in a horrible archtype
A progression series with raran could be interesting, let him see how the game evolved
It's fun, when you get to exchange of the spirit, because I can see one very obvious way that you can use this card that may or may not have been out during the card's release.
Ahh yes, the good old days. I used to play Injection Fairy Lily and pay 6.000 LP to one-shot my friends because the card doesn't specifically say the effect can't be used multiple times per damage step 😅 Well, at least I figured out that the card was good even though I was a child. I take the W
It was always once per battle, so you were cheating.
You remind me of my friend who used to use the same scrap iron scarecrow 5 times in the same turn
@@RunicSigils does it say so on the card at 29:00 ? No, it doesn't. And that's the version of the card I had as a kid, so I had no idea. The text was changed in later prints to include "once per battle".
@@SlayXc2 it says "It can only be activated during the damage step when this card battles."
The card only battles once per attack, so it can only be activated once per attack.
By your logic, mirror force would destroy the attack position monsters for the rest of the duel because it doesn't specify when the effect ends, just "destroy all attack position monsters your opponent controls".
@@sasir2013 Jesus Christ, chill. It was an easy mistake to make.
Well cimoooooooo you got to show rah duels showing how these work with people who get these win conditions and combos off with
Didn't Rarran love Breaker in his Master Duel Arena video? Or am I misremembering?
he barely remembers sword soul,
i don't think he remembers the arena video, which is fine, he played Yu-Gi-Oh like less than 10 times in his life
This video may have been recorded before Rarran got to play it, and Cimo just now posted this video.
cimo said breaker was his fav card. rarran drafted it and said it was cool but it was cimo who said he loved it
Yes, I think about six months ago. But Rarran has like 5 games he's juggling and often forgets details from months prior.
@raymondstrayer1699 No, they've talked about each collaboration they've done in other videos. They always come out two at a time as well because they record them in one session.
Exchange of the Spirits was actually used in the way Rarran described during the Tearlaments format. Since the Tearlaments decks played Ishizu cards, some decks would also play Exchange of the Spirits and expect to mill it and get those boosts. But sometimes they just happen to open with Exchange of the Spirits, so what they would do is set it and play it as a graveyard disruption. Since they often find themselves in mirror matches, if their opponent activate a whole bunch of Tearlament effects on the same chain, Exchange of the Spirits could potentially negate everything the opponent is trying to do.
21:41 this is just lying no? This card was pretty good in paleo, even hittable in that deck. It was played in draco too.
I have noticed a trend that Yi Gi Oh Players tend to be very personally subjective, although Cimoooooo isn't like that really
and in mermail around 2014 too
In the context of Goat it only showed up as space filler
It was a big deal in heretic rulers as well which was a top deck after the rulers went to 1
@@Izorist94 Yeah 3 Upstart + 3 Reckless was popularized by Hoban back then
Vampire Lord was limited on release, and didn’t go to 3 until Oct 2005. But yes, it was never banned.
i pulled injection fairy lily as a kid and instantly put it in my deck to destroy old blue eyes decks, and with like witch of the black forest was super easily tutorable
I took an interest in hearthstone because of these videos. I love it! Keep it up! I would love to do the same but as a Digimon player.
You should make this a podcast, love to hear those videos while driving to work
We need more collabs from you two guys. This was great
Exchange of the spirit is the inspiration for the druid Toggwaggle mill deck.
It took me a few video's to get why I love this so much (I don't play Yu-Gi-Oh or Hearthstone at all), but I think it's mostly because the chemistry between these two reminds me of Sizz and Rizzo from Rocket League xD
U just instantly know that our card game king started playing MTG when you hear the word "tutor" for search effects.
A major deck that shows how good Cold Wave was is X-Sabers, essentially it was I'm going to make a big board, pop your backrows, and discard cards from your hand while drawing 2-4 cards.
This! X-Sabers had Hyunlei, who was a huge abuser of backrow removal since you could easily just cold wave and destroy their backrow
On top of that, Faultroll made Gottoms so easily accessible that created a very consistent way of abusing Cold Wave while destroying the opponent’s hand size
This was the first episode where you can recognise that Rarran actually knows what he's talking about. He seemed refreshingly competent in this one.
I want to see his reaction to butterfly dagger elma. It’s been banned for years and see if he notices the loop
@11:50, the D.D. cards, like D.D. Warrior lady, 1500 attack, can exile any monster that enters in combat with her.
You'd take 500, but would be able to exile the vampire.
14:45 This was 100% at 1 when I went to my first Locals ever where I got destroyed by Manticore/Exodia OTK.
"Your hearthstone brain should understand this"
Rarran: *Reads card wrong*
37:20 thats not an EYE that is a GEMSTONE that is adorned on his MAGICAL HELMET. his face is hidden in the shadows because he is a MYSTERIOUS ANIME MAGICIAN, RARRAN.
Every video with Rarran is such a treat
I love Cimoooooooo’s pogchamp face he’s doing in the thumbnail
ranarragle beans when cimo mentions the hearthstone that changes turn timer
rarnar : (sings) we don't talk about bruno no no
Something to note about reckless greed: it actually did see play in non-gimick decks eventually but those decks where still trap centric decks that had an alternative advantage engine to tutor their pieces but wanted card draw to see their non-searchable traps (Altergeist and Qli for example).
54:00 Wasnt the deck called Diamond dude turbo?
nah, reasoning gate is different.
diamond dude turbo was later iirc.
also way weaker.
RGT is a Goat Format deck, Destiny HEROes weren't released back then.
Hooray! My favorite foot enjoyer is back!
Rarran, I hope you read this about Cold Wave-
So there are ways to summon strong monsters without the use of spells or traps. He pointed out Judgment Dragon briefly but didn’t explain the summoning condition or stats to you. He put a picture of the card up in the video, however, so I would go and read it. Lightsworn is a deck archetype which revolves around their effects to mill your own deck. Some of them have effects which you can activate immediately and mill some, other cards have effects where you mill cards during the end phase. Getting four Lightsworn with different names was easy.
There is also something like Black Luster Soldier- Envoy of the Beginning which is a 3000 atk monster with some strong effects that only requires you to banish one light and one dark monster from your GY to summon. Also extremely easy to pull off, and could just instantly win you the game with Cold Wave.
The card can also be used on your first turn to basically just stop your opponent’s deck if they were a backrow deck that plays trap cards to stop you. Imagine you’re playing a deck that has mostly traps in it, and you can’t even play the game until your opponent gets to take two free turns.
Lastly, there’s backrow destruction effects on monsters (generally premium) but take the ole Reckless Greed discussion from earlier. If you try to destroy your opponent’s set Reckless Greed, they will just activate it first and your card will be useless. Cold Wave stops them from being able to activate their cards in response to your monster’s destruction effects. There are cards in the old days that you would set specifically as bait for your opponent to target with a destruction effect only for you to activate the card and still gain the effect anyway. Cold Wave just says no to that at all.
The card is mostly banned because it limits interactions and basically locks your opponent out of their entire turn while you can build your deck in such a way that locking yourself out of spells and traps isn’t that bad.
It's cool to hear that Breaker the Magical Warrior is your favorite. He's an awesome card! I got into the habit of calling him my "Trap Hole Finder" because playing old formats with friends, that's what he'd do. Breaker would bait out that Trap Hole every time. No one wanted to let him live past normal summon lol.
I love that Rarran was so impressed by Breaker 's name, ability, and potential in battle, but what made him SURE Breaker was banned was the fact that the fanbase invented the name "Break the Back Row" for it's effect on the field
Talking about reckless greed: "It was only played in a gimmick deck, not a normal deck".
Cries in Volcanics.
It's ok, once Rarran starts playing commander and his opponent drops a grand abolisher, he will see the power of a cold wave esque effect.
Ultimate Offering would go crazyyyyy in Tenpai lol
But the opponent can take it off the field before the battle phase
43:00
46:12
Loved this part! Rarran had me convinced this card wasn't good and then boom!
14:38 cimo slow rolling the fact that he was right about vampire lord is hilarious
Rarran is the glue that holds the best tcg creators together on my trough.
Really enjoy the rarran collabs
@30:40 Too much Lily was a risk, but usually just put her down, leave her in Atk position, and wait for direct attacks. You rarely got to swing into an Atk position enemy except on the turn she came down because everyone would put defenders in front of her. And -2000 LP to inflict 0 battle damage is a terrible trade for Lily.
She usually turned into a wall, as ironic as that was, because it was basically impossible to attack into her and most likely attempting to do so left one player with a dead monster, and both players down ~1500-2000. Though that could be a strategy for a player who was ahead enough on LP to force the issue.