Indirect Fire - it's not as simple as it looks!
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- Опубликовано: 20 мар 2024
- How to get the most out of Indirect Fire units in Warhammer 40K and some tips on how to approach a game facing into them.
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Videos that talk about screening:
• How to get better at W...
• How to get better at W... (This one is more on deployment to be fair but elements in here that will be useful)
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The first RUclips I have ever heard say "if you enjoy it, you've already won" very refreshing to here. Meta isn't important, playing the way you want is
Thanks mate; we all play for different reasons and they are all valid if you enjoy it. Hopefully my videos add value however people want to approach their hobby
As a young man taking an artillery guard list to the team tourney you are running this weekend, this was incredibly well timed!
Yesss! Gonna be a good one!
Indirect makes Guard viable on WTC. If you have enough physical space on the board to use a superheavy tank variant, you can probably get away with no indirect. Guard on Dense terrain without indirect is very difficult. Nothing like getting 3 tanks stuck in a conga line trying to escape your deployment zone. So If you don't like indirect, play on an open board where they can't hide them ;)
Interesting take. Terrain is a big factor. Haha...nobody likes planet bowling ball!
Great little video - thanks!
Glad you liked it thank you for the comment :)
I like indirect for disrupting the automatic “put chaff unit on home objective” decision. I immediately have to rethink the game when my opponent has decent indirect in their list.
Yeah makes a huge difference to that. Pesky sticky objectives can be a nuisance though
Don't think indirect should exist personally, or atleast indirect that should do significant damage like d cannons
When your opponent can just decide when a unit dies and you have no counterplay that's essentially breaking the game
@@harrisonsaynor8568 Yeah it doesn't make for interesting game design for sure.
It's not too difficult to shut down indirect on objectives using Lone Operative
Great shout. Plus the strats that do a pseudo lone-op effect