Nes:Gimmick! Soundtrack

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  • Опубликовано: 3 фев 2025

Комментарии • 719

  • @渡邉幸治-r9z
    @渡邉幸治-r9z 3 года назад +131

    ファミコンとは思えない幻想的なBGMと凄まじいまでの高難易度。

    • @fishactivation5087
      @fishactivation5087 Месяц назад

      I like how Google Translate makes it sound like he's saying that NES games aren't known for their brutal difficulty.

  • @wakkowarner123
    @wakkowarner123 11 лет назад +240

    I absolutely adore the Sunsoft sound chip. It just has that sound that hasn't really been replicated.

    • @camulodunon
      @camulodunon 3 года назад +13

      It's actually almost identical to the AY-3-8910 chip used in a ton of computer's and arcade machines.

    • @jorymil
      @jorymil 3 года назад +11

      From what I understand, Gimmick used a slightly different mapper than other Sunsoft games. And of course, the NES version would've used a Nintendo mapper (MMC 3?) rather than the custom chip used by the Famicom version.

    • @DenkyManner
      @DenkyManner 3 года назад +9

      @@jorymil I don't think non-Japanese games can use mappers for sound.

    • @heckett_main
      @heckett_main Год назад +1

      ​@@DenkyManner i mean... the mmc5 was a succesor to the mmc3 and japanese contra (afaik) had a vrc3, which also had a succesor with sound (vrc6 and 7). (i'm probably skipping stuff but i hope it gets the point across)

    • @koolgamzstudio
      @koolgamzstudio 7 месяцев назад

      @@jorymilIt most likely used the same mapper, custom NES mapper perms got allowed before Gimmick released on it, but of course, audio stuff still wasn’t possible on the nes

  • @rrthiel
    @rrthiel 10 лет назад +648

    This is my pick for the most underrated soundtrack on the entire NES.

    • @piotrstrukiel3479
      @piotrstrukiel3479 6 лет назад +19

      check out Journey to Silius

    • @Kacktjarn
      @Kacktjarn 5 лет назад +16

      That`s not underrated, like this is

    • @jodthewbee7615
      @jodthewbee7615 5 лет назад +14

      Pictionary.

    • @LuigiLaker
      @LuigiLaker 5 лет назад +16

      Not only is it underrated, it has quite possibly THE best soundtrack of any NES game..ever.

    • @kekeke8988
      @kekeke8988 5 лет назад +3

      @@LuigiLaker
      Journey to Silius sounds like shit.

  • @8BitDanooct1
    @8BitDanooct1 11 лет назад +69

    there is a healthy dose of reverb and stereo panning added to grad1u5's uploads, which i quite enjoy, as do many others. these are quite nice to leave on in the background while working on other projects in my opinion.

  • @katie2940
    @katie2940 6 лет назад +132

    "Strange memories of death" is probably my all time favourite song title.

    • @SpiralPegasus
      @SpiralPegasus 4 года назад +5

      Same. Crazy to think the very best song didn't even appear in the game!

    • @felineki
      @felineki 4 года назад +20

      It's the title of a Philip K. Dick story. "The Long Tomorrow" is also the title of a science fiction novel. It would seem the composer was a fan of sci-fi literature.

    • @edwardgaines6561
      @edwardgaines6561 3 года назад +1

      @@felineki Oh, that's it? And here I thought he was just trying to be emo.

    • @IgorPetrovich77
      @IgorPetrovich77 3 года назад

      Where in game sound "Strange memories of death"? On which stage or, where?

    • @jess648
      @jess648 3 года назад +1

      it sounds like the title of a science fiction novel or Touhou stage theme

  • @eunaoseibrother8902
    @eunaoseibrother8902 5 лет назад +115

    00:01 / Good Morning
    01:21 / No Limits
    02:01 / Happy Birthday
    03:59 / Good Weather
    05:57 / Slow Illusion
    07:50 / Paradigm
    09:10 / Lion Heart
    11:17 / Cadbury
    13:01 / Strange Memories of Death (Unused Music)
    15:18 / Aporia
    16:59 / Identity Believer
    18:13 / Long Tomorrow 1
    9:23 / Just Friends
    21:11 / Sophia
    23:27 / Paradox
    24:13 / Innocent
    25:04 / Siesta
    25:49 / Good Night
    27:30 / Unused?

    • @lallepop2k
      @lallepop2k 5 лет назад +2

      YIy🥚🤩

    • @WhyDidntIInventYT
      @WhyDidntIInventYT 4 года назад +6

      the last track at 27:30 labeled 'Unused?' is used for phase 1 of the final boss (phase 2 is Long Tomorrow at 18:13).

    • @hejhejhej952
      @hejhejhej952 10 месяцев назад

      Thanks!

  • @ayaxsoul
    @ayaxsoul 9 лет назад +55

    Sophia is a such a warm tune

    • @bootykicker4047
      @bootykicker4047 7 лет назад +1

      BLACK HOLE

    • @priscillaasagiri4913
      @priscillaasagiri4913 5 лет назад +6

      Yeah. And the only stage the enemies don't attack you. They are living in peace. Fits perfectly.

    • @retrokonami9042
      @retrokonami9042 3 года назад +1

      @@priscillaasagiri4913 No, the tooth-shaped creatures attack you if you kill a bird.

    • @koundy2004
      @koundy2004 Год назад

      In innocent enemies also don't attack you unless you attack snow man and the cat attacks you

  • @dimples9746
    @dimples9746 5 лет назад +260

    Ah yes, Rob Hubbard, Tim Follin, and Masashi Kageyama. Truly the underdogs of the chiptune industry.

    • @rydia_ma01
      @rydia_ma01 Год назад +9

      Naoki Kodaka

    • @efb1995
      @efb1995 Год назад

      Tim Follin worked on this?

    • @rydia_ma01
      @rydia_ma01 Год назад +13

      they're just naming underrated chiptune composers

    • @melhanlol
      @melhanlol Год назад +2

      @@efb1995 no

    • @Kat.brush1
      @Kat.brush1 Год назад +1

      @@efb1995if he did, this soundtrack would sound more rocky than this one

  • @robbiezampini-is3en
    @robbiezampini-is3en 11 месяцев назад +8

    0:01: Title Theme
    1:21: Main Menu
    2:01: Stage Theme 01
    4:00: Stage Theme 02
    5:57: Stage Theme 03
    7:50: Stage Theme 04
    9:10: Stage Theme 05
    11:19: Stage Clear
    13:01: Boss Battle
    25:04: Ending
    25:49: End Credits
    27:31: Stage Start and Name Entry
    28:00: Game Over

  • @alanbareiro6806
    @alanbareiro6806 10 лет назад +360

    This soundtrack is eargasmic.

  • @chedruid
    @chedruid 10 лет назад +4

    Simply amazing. After so many years, chiptuning music is getting better and better, but I love this old trucks. Is like this kind of music genre got encoded into my DNA while playing my NES while I was a child.

  • @nam-1975
    @nam-1975 3 года назад +24

    The composer of this album is Masashi Kageyama (影山雅司), In addition, This game has also been released Scandinavian version, PAL regions, release date 19 May 1993, This version is rarer than the Japanese version. After verification, there is also a Prototype US version of this game, which has been cancelled for unknown reasons.

    • @jayden6538
      @jayden6538 2 года назад +6

      Actually, the reason is known. The president of Sunsoft USA HATED the "quirky" character designs in Mr. Gimmick, and so he decided to cancel the game, releasing a bunch of forgettable licensed games instead. This mentality also affected the US release of U-four-ia: The Saga, as it was cancelled for the same reason.
      Sunsoft wanted the game to get a full release in Europe, but only one European distributor decided to actually sell the game, and that was Swedish distributor Bergsala AB, who only sold the game in Scandinavia.

    • @SleepySage
      @SleepySage 10 месяцев назад +1

      The scandinavian version and US prototype also use the neutered sound chip of the NES that affects the music substantially.

  • @deptofcarstereorepair
    @deptofcarstereorepair 3 года назад +7

    One of the best VG soundtracks I've ever heard

  • @robintst
    @robintst 7 лет назад +22

    Damn, those 3 extra square wave channels really make a difference. Such a full sound.

  • @diego_villena
    @diego_villena 5 лет назад +13

    Obsessed with this soundtrack. I've listened to it at least 7 times today.

  • @dmcmusiclover2995
    @dmcmusiclover2995 4 года назад +4

    I used to think about Demon Returns OST
    0:01 Title
    01:21 World Map
    27:30 Level Selected
    02:01 Stage 1: Grave Forest
    07:50 Stage 2: Caverns
    18:13 Stage 3: Hills
    05:57 Stage 4: Bridge
    03:59 Stage 5: Seaside
    19:23 Stage 6: The Snow Fields
    23:27 Stage 7: Mines
    09:10 Final Stage: Hades Queen’s Castle
    15:18 Boss Battle
    11:17 Stage Clear
    24:13 Game Over
    25:49 Bonus Area
    13:01 Final Battle
    25:04 Game Complete
    21:11 Credits

  • @robertanderson2898
    @robertanderson2898 9 лет назад +6

    Wow.... "Slow Illusion" was the first one to really catch my uh...... ears! This is amazing.

  • @SoapTF2
    @SoapTF2 9 лет назад +78

    The "unused" song can actually be heard while fighting the true final boss in the secret level. This boss has two forms, and the song can be heard during the second and final form. Strange Memories of Death, however, was actually never used in the game.
    Fantastic gameplay, endless charm, and pound-for-pound, the greatest soundtrack in video game history. It's a shame this game didn't get the shine it deserved. I could see this game being up there with the 8-bit heavyweights just on how impressive the game was. It holds up incredibly well today, which can't be said for a lot of games as obscure as Gimmick! is.
    Proud owner of the Famicom original, and I plan to keep it that way for life. Eventually I want to pick up the Scandinavian port to NES but it's unspeakably rare, even more so than it's FC counterpart. One can dream...

    • @davisetidibujayanima7442
      @davisetidibujayanima7442 8 лет назад +5

      the "unused?" song is actually the first form, the second is "long tomorrow"

    • @dessabrewington4792
      @dessabrewington4792 8 лет назад +7

      Wait, the best song on the album isn't even in the game? This is madness!

    • @WhyDidntIInventYT
      @WhyDidntIInventYT 3 года назад +3

      you can hear Strange Memories of Death in-game by using the sound test. my theory is that it was intended for a final level that got replaced with the floating castle.
      this game is a slept-on classic for sure. I wouldn't bother with the Scandinavian port, the audio is stripped down and doesn't sound nearly as good as this.

    • @rofthebg7852
      @rofthebg7852 3 года назад

      @@WhyDidntIInventYT do you have any video of this "scandivanian" port? there's like no video about it anywhere on the internet it seems

    • @WhyDidntIInventYT
      @WhyDidntIInventYT 3 года назад +2

      @@rofthebg7852 it's known as Mr. Gimmick (as opposed to Gimmick! for the Japanese version). you should have no trouble finding it under that name.

  • @happyshabbygames
    @happyshabbygames Месяц назад

    One of my favorite OSTs of all time. Thanks for uploading.

  • @matthewmccloskey6430
    @matthewmccloskey6430 8 лет назад +22

    The Sunset 5B chip was what made this so good. And the DPCM bass. Just epic.

  • @maliciousbugman
    @maliciousbugman 7 лет назад +51

    If IntiCreates does a remake of Gimmick! like they did for Blaster Master Zero, they need to do us a favor and keep the original music intact.

    • @Nattegoya
      @Nattegoya 5 лет назад +5

      Dillon Bullock Gimmick remake confirmed as a Japanese arcade exclusive, we’ll see how it fares

    • @BluRael
      @BluRael 4 года назад +4

      I've heard some fairly good remixes of some of this music that I think would go well in a remake. BUT it would HAVE to have an option enable to original music.

    • @Milkyfresh-bz3to
      @Milkyfresh-bz3to 3 года назад +1

      This comment physically pains me on more levels than I care to list.

    • @bitcrushed-thing
      @bitcrushed-thing 4 месяца назад

      well. we have the sequel now.

  • @whynotwynautr4mp186
    @whynotwynautr4mp186 5 лет назад +419

    Nintendo and other developers: The Famicom can't look or sound 16 bit
    Sunsoft:

    • @whynotwynautr4mp186
      @whynotwynautr4mp186 5 лет назад +11

      @@lordlouie3550 MMC5 gives two extra square channels and one PCM channel

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire 5 лет назад +4

      You could probably do it with a VRC7 or a N163, although no game really had a chance to abuse the N163.

    • @Levin_Pilot_246
      @Levin_Pilot_246 5 лет назад +3

      @@lordlouie3550 don't forget that Naxatsoft, with the help of Nobuyuki Shioda, made the perfect soundtrack by experimenting heavily with the DPCM channel

    • @Levin_Pilot_246
      @Levin_Pilot_246 5 лет назад

      @@lordlouie3550 I mean Summer Carnival '92 Recca, for the Famicom

    • @kekeke8988
      @kekeke8988 5 лет назад +3

      Sounds better than most 16 bit games.

  • @hermanncavalcante7616
    @hermanncavalcante7616 9 лет назад +261

    Sunsoft was the master of 8-bit tunes. As good as Konami. No other composers were as good as those guys.

    • @robertanderson2898
      @robertanderson2898 9 лет назад +25

      +Hermann Cavalcante Sunsoft, Konami, and Capcom were all wonderful.

    • @Trunks7j
      @Trunks7j 9 лет назад +39

      +Hermann Cavalcante Sunsoft is amazing. However, Tim Follin is probably a more talented composer. Check out silver surfer OST. Granted, the games he made tracks for were all garbage... oh well.

    • @oman1825
      @oman1825 9 лет назад +2

      +Hermann Cavalcante Oh yeah, don't forget Capcom

    • @themega10046
      @themega10046 8 лет назад +6

      +Robert Anderson natsume did amazing stuff to.

    • @danmah84
      @danmah84 8 лет назад +4

      +VHS Headlines - There are a couple of 1 hour 'Best Of' mixes on youtube from his Commodore 64 days... I gotta say, not one of those tracks (save for maybe their work on a couple Bionic Commando tracks) are as memorable to me as the Sunsoft ones (Mr Gimmick in particular).
      Chris Huelsbeck is where I go digging for the best Amiga tunes.

  • @stripedhyenuh
    @stripedhyenuh 8 лет назад +9

    21:11 sounds like it fits right in with modern vaporwave-ish sensibilities. This soundtrack is just amazing.

    • @ethagr8162
      @ethagr8162 3 года назад

      The bassline kicks so much ass

  • @BluRael
    @BluRael 8 лет назад +8

    BEST. SOUNDTRACK. EVER. :D
    It sounds great on it's own, but with the SUNSOFT 5B chip in the mix, it sounds truly fantastic!

  • @liquidmetalrob
    @liquidmetalrob 10 лет назад +177

    Thank you Mr. Masashi Kageyama for writing this great music! He talks about making the music for this game in this video ruclips.net/video/CKevE-_U4g0/видео.htmlm25s

    • @andersdenkend
      @andersdenkend 9 лет назад +4

      liquidmetalrob Wow thanks for linking... great!

    • @SpiralPegasus
      @SpiralPegasus 9 лет назад +6

      +liquidmetalrob You've just made my day and quite probably my whole week. Thank you!!

    • @rubenscaetano
      @rubenscaetano 7 лет назад +5

      Wow, thank you very much for this link!

    • @itomanya
      @itomanya 7 лет назад +5

      Thank you for the great information!! I'm impressed!! :-)

    • @ivanvelazco3305
      @ivanvelazco3305 7 лет назад +5

      oohhh yeaaah! ( thank you)

  • @brianlee4811
    @brianlee4811 8 лет назад +12

    This soundtrack is beautiful

  • @JLConawayII
    @JLConawayII 12 лет назад +14

    This soundtrack is fantastic. I especially like "Good Weather".

  • @florianbronnimann5473
    @florianbronnimann5473 8 лет назад +2

    Great work on the video. You guy really have found a really good combination of echo and various filters that makes those tunes as listenable as if they were just released.

  • @1gnore_me.
    @1gnore_me. 8 лет назад +8

    one of the very best nes soundtracks

  • @jayceeroh7276
    @jayceeroh7276 Год назад +7

    The unused track at 27:30 is actually evidence of my life/nothing to lose.

  • @Judex1963
    @Judex1963 7 лет назад +5

    This soundtrack feels so tight with the added bass... My favourite tracks are No Limits, Happy Birthday and Good Weather. The later is really the best one in my opinion

  • @jae-sseu
    @jae-sseu 19 дней назад

    I absolutely adore music like this! So happy it was recommended to me :D

  • @thenoisemachine
    @thenoisemachine 7 лет назад +5

    I can't believe I've never heard this before! Absolutely Beautiful!

  • @PangolinMontanari
    @PangolinMontanari 29 дней назад

    It's amazing how those three extra square wave channels turn the NES sound chip into something much more warm-sounding, almost Cave Story-like.

  • @RaposaCadela
    @RaposaCadela 9 лет назад +12

    BEST. SOUNDTRACK. EVER.

  • @ArashiN7
    @ArashiN7 10 лет назад +15

    I'm here for Diggin 'in the cars. This is really beautiful ^^

    • @drift221
      @drift221 10 лет назад

      Me too. I just had to find out what that final song he talked over was, and I agree this music is amazing.

  • @wifflwaffl
    @wifflwaffl 12 лет назад +48

    1:04 Since you disabled the sprite limit you disabled Sunsoft's way of masking the little dude's sprite so it would look like he jumped through the portal. They drew a bunch of transparent squares below the portal so that he would disappear.

    • @vibbyalt
      @vibbyalt 3 года назад +17

      Using the sprite limit to your advantage. DANG that's clever.

    • @1gnore_me.
      @1gnore_me. 3 года назад +1

      that's actually genius, I've seen the same thing done in other SNES games and I had no idea how it was done.

  • @YummyBananaFish
    @YummyBananaFish 12 лет назад +2

    I appreciate that info my friend, thanks. This still sounds way nicer than the usual Spectrum-esque sounds though, I'm in awe!

  • @mikediloreto5965
    @mikediloreto5965 9 лет назад +89

    Strange Memories of Death is when ears melted

    • @MaoRatto
      @MaoRatto 9 лет назад

      Mike DiLoreto The music is too good for your ears?

    • @RaposaCadela
      @RaposaCadela 9 лет назад +4

      i have no words for this music. its just perfect.

    • @MaoRatto
      @MaoRatto 9 лет назад +5

      Nub QuakeGuy/ツDerickFabro 2 Mr. Gimmick needs a modern day remake or re-release it on PC, and it will sell cocaine. :)

    • @CommodoreFan64
      @CommodoreFan64 9 лет назад +2

      Quinn The Quartz Got that right, but I think it will sell even faster like Blue Meth ;-).

    • @MaoRatto
      @MaoRatto 9 лет назад +2

      Commodorefan64 This is like the MOST IM[IMPRESSIVE GAME ON THE SYSTEM! From audio and gameplay.

  • @AmstradExin
    @AmstradExin 11 лет назад +17

    Its the best NES soundtrack for me. I really love how they used the sample channel for notes instead of drums...like Amiga....

    • @ScottBeebiWan
      @ScottBeebiWan 10 лет назад +5

      It's _FAMICOM!_ there's a big difference.

    • @AmstradExin
      @AmstradExin 10 лет назад +3

      Nope. I don't call the absence of the lock-out chip a big difference at all. Much less than the difference between the Master System and the Mark III. Also, Gimmick was also released in Europe. :P

    • @ScottBeebiWan
      @ScottBeebiWan 10 лет назад

      AmstradExin ... _FM Synthesis Chip, less pins..._

    • @AmstradExin
      @AmstradExin 10 лет назад

      Scott B Also, many peripherals of the Mark III mostly won't work like the SG1000 converter and maybe the Card Catcher. Sega never intended to have any backwards compatibility. The FDS indeed works on a NES. All you need is a pin converter for normal Famicom games as seen here. ?v=8cnJZXhpHsU Now back to enjoying the soundtrack. :)

    • @ScottBeebiWan
      @ScottBeebiWan 10 лет назад

      AmstradExin _umm... I understand, but my head is going to explode._

  • @pinguplays1
    @pinguplays1 3 года назад +6

    how?? JUST HOW
    this is magical

  • @OliverCarson
    @OliverCarson 9 лет назад +2

    Such a nice synth drum. The bass is pretty tight too.

  • @HARDcorp
    @HARDcorp 3 месяца назад

    FACT: Super Mario Bros. Crossover used this soundtrack for Demon Returns.
    00:01 Title
    01:21 Character Select/Cutscene
    02:01 Plains
    03:59 Underwater
    05:57 Bridge
    07:50 Underground
    09:10 Castle
    11:17 Level Complete
    13:01 40 Seconds Left
    15:18 Boss
    16:59 Unused
    18:13 Peaks
    19:23 Coin Heaven
    21:11 Ending
    23:27 Unused
    24:13 Game Over
    25:04 World Complete
    25:49 Underground Bonus
    27:30 Character Selected
    If you're wondering, the lose life theme was the death SFX and the invincibility theme was the one from SMB3.

  • @crunchsixfoe
    @crunchsixfoe 9 лет назад +1

    'Long Tomorrow' and 'Good Night' are just sublime.

  • @GiffanyCD
    @GiffanyCD 5 лет назад +5

    This soundtrack is one of the best osts in gaming history

  • @biking2cruze
    @biking2cruze 3 года назад +1

    Such beautiful music coming from an 8-bit machine! Sun Soft makes it sound like a 16-bit game with those awesome sound drivers!

  • @end3580
    @end3580 3 года назад +7

    このゲームに出会えてよかった。
    ファミリーコンピューターの世代じゃないけど、音楽とその世界観に魅了されました。

  • @DeluxeGamer705
    @DeluxeGamer705 2 года назад +2

    This game is so underrated. The music just makes me want to smile!

  • @TheLoveMario
    @TheLoveMario 8 лет назад +87

    Fun fact: Hear that awesome bass? Yeah. But, that's not actually the 5B chip at work. That exact same bass was used in many other Sunsoft games that didn't have the 5B chip. It's just a DPCM sample, like the drum samples that Mario 3 used.
    The 5B chip is actually (and literally) just the Sega Master System's soundchip (literally the exact same chip) which has just 3 square waves and 1 noise. Although the extra noise channel isn't very useful when paired with the 2A03. The extra square waves help give more depth to the main instruments (hear that reverb?) but that's it.

    • @bryanedds8922
      @bryanedds8922 8 лет назад

      You hear Rex's bass?
      I SAID, YOU HEAR REX'S BASS???!!

    • @isakwatz11
      @isakwatz11 8 лет назад +10

      Thanks for this comment!
      I always see people thinking the Sunsoft 5B was some kind of sorcery but in reality the bigger deal is the bass samples! You can easily tell this by comparing the European and Japanese versions of Gimmick! The difference is mostly minor.

    • @pastaman64
      @pastaman64 7 лет назад

      isakwatz11 except for the beginning of long tomorrow.

    • @blara2401
      @blara2401 7 лет назад +9

      The difference is anything but minor ! And that can also be seen on an emulator, if one turns the 5B off while playing the Japanese ROM. Leads or counter melodies were often played on the 5B which square was far more versatile. As for the bass, it wasn't always DPCM ! "Sophia" used the 5B for bass, that's what makes this heavy square. No, really, this chip was wholly contributive to the greatness of the soundtrack. Not to mention, all sound effects - the star, jumping, getting hit... - made use of the 5B as well.

    • @charvelgtrs
      @charvelgtrs 6 лет назад +2

      Specifically it was Batman Return of the Joker that used Bass samples. Original Batman game just used the standard 4 channels.

  • @mundolukas
    @mundolukas 7 лет назад +14

    This soundtrack made me cry. I’m not joking.

  • @Dark_Mario_Bros.
    @Dark_Mario_Bros. 9 месяцев назад +1

    Timestamps:
    00:01 Good Morning
    01:21 No Limits
    02:01 Happy Birthday
    03:59 Good Weather
    05:57 Slow Illusion
    07:50 Paradigm
    09:10 Lion Heart
    11:17 Cadbury
    13:01 Strange Memories of Death
    15:18 Aporia
    16:59 Identity Believer
    18:13 Long Tomorrow
    19:23 Just Friends
    21:11 Sophia
    23:27 Paradox
    24:13 Innocent
    25:04 Siesta
    25:49 Good Night
    27:30 Unused(?)

  • @marcoismissing
    @marcoismissing 7 лет назад +1

    Thanks for the upload. What a gem.

  • @karlsmith4270
    @karlsmith4270 2 года назад +4

    Did not know this game never got a western release. It was released in 1992 which is pretty late in the NES' life cycle.
    I really hope Nintendo and Sunsoft adds this gem into their NSO service.

  • @yeong126
    @yeong126 4 года назад +1

    Uploader did a nice job with the audio, sounds just like a 16-bit console

  • @nickthompson8550
    @nickthompson8550 10 лет назад +5

    That Good Weather tune tho, amazeballs :)

  • @DeixisDeixis
    @DeixisDeixis 3 года назад +2

    Goosebumps the good kind

  • @SimonPiano42
    @SimonPiano42 10 лет назад +12

    i found out about this music from the "Diggin' The Carts" VGM documentary where the composer was interviewed (unfortunately i'm not sure which episode, 3 or 4 I think). Really fun, inspired music.

  • @BettinaCalmon
    @BettinaCalmon 10 лет назад +44

    Composed By Masashi Kageyama

  • @dantebishop3361
    @dantebishop3361 9 лет назад +3

    Good Weather is probably my favorite song in the soundtrack, followed by Strange Memories of Death. The rest of the songs are still awesome.

  • @CodeKirby
    @CodeKirby 5 месяцев назад +2

    this is like fusing the NES soundchip with the sega genesis soundchip in the best possible way.

  • @MovieguruThe
    @MovieguruThe 5 лет назад +1

    27:30 is the Final Boss Music. Hitting the boss a few times changes its form and switches the bgm to "Long Tomorrow"

  • @vealchop2490
    @vealchop2490 7 лет назад +2

    "Sophia" may be the high water mark of NES era game music... stunning.

  • @pigmassacre
    @pigmassacre 5 лет назад +3

    04:51 gives me the corniest goosebumps I've ever had. its so good

  • @weedsmokindrummer
    @weedsmokindrummer 11 лет назад +4

    I LOVE the music for this game! They need to bring it back!

    • @thadevilzadvocate
      @thadevilzadvocate 10 лет назад +2

      We'll they did in a way as part of the sunsoft bundle that was released for the ps1

    • @DeskoDev
      @DeskoDev 7 лет назад

      The sound emulation was worse.

    • @addisonfung5009
      @addisonfung5009 2 года назад

      How about the Special Arcade Version of Mr. Gimmick?

  • @vealchop2490
    @vealchop2490 8 лет назад +1

    I'm still amazed this was made using NES sound capabilities... just incredible.

    • @TheOneUp
      @TheOneUp 8 лет назад +1

      It's not, it's a Famicom game and the cartridge had extra memory for the music, which allowed for three extra sound channels.

    • @blara2401
      @blara2401 8 лет назад +1

      OneUp Well, it only used part of the 5B's capacities and we already got such an amazing result.

    • @iyatemu
      @iyatemu 8 лет назад +1

      The cartridge had no extra memory, it's a sound chip in the memory controller.

    • @TheOneUp
      @TheOneUp 8 лет назад

      Ah, sorry. There were cartridges with extra memory but I see now it wasn't used for this game.

    • @vealchop2490
      @vealchop2490 8 лет назад +2

      Even with the three extra sound channels, this is an incredible composition. I've heard very little from this era of gaming that sounds anything like this.

  • @virtualboy5851
    @virtualboy5851 5 лет назад +3

    I grew up with this love it

  • @TheBumbino
    @TheBumbino 12 лет назад +2

    I can't believe I have never heard this soundtrack it's incredible! This is easily up there with games like megaman 2 for best 8 bit music.

  • @SrivatsanVenkatesh
    @SrivatsanVenkatesh 12 лет назад +2

    The last song is actually the first half of the final boss, and Long Tomorrow is the second half. It doesn't have a name, but it was definitely used.

  • @Mari4MRR
    @Mari4MRR 2 года назад +2

    I love the game and the music as well 😌💕

  • @TomSchmitzLP
    @TomSchmitzLP Год назад +1

    3:59 touches true greatness

  • @Orangepoindexter
    @Orangepoindexter 12 лет назад +4

    Fantastic soundtrack!

  • @invalid_user_handle
    @invalid_user_handle Год назад +3

    For anyone wondering why this game doesn't exactly adhere to the NES's usual musical standard, this game has an expansion chip. the Sunsoft 5B, which has extra musical capability, giving it 3 more pulse-channels.

  • @DixyRae
    @DixyRae 11 лет назад +1

    Most people just haven't heard of it. I think I only found out about it from a Giant Bomb podcast or live show this past year. Kirby's Adventure got wide release. This was Scandinavia and Japan only.

  • @YummyBananaFish
    @YummyBananaFish 12 лет назад +1

    As far as I can see, this wasn't on the Famicom Disk System. Which means: this is the most incredible stretching of the NES sound chip that I've ever heard!

  • @silver-spoon-fed
    @silver-spoon-fed 7 лет назад +2

    If anyone is unfamiliar and curious with how this game plays mechically, I highly recommend watching an old speedrun by "Cyghfer" from one of his AGDQ marathons. It's really impressive.

  • @SpazLP
    @SpazLP 12 лет назад +1

    That's because you're trying to play it without the extra sound channels. The SFC version of this game had an extra sound chip in it called the "General Instrument AY-3-8910" aka the sound chip inside the Atari ST and ZX Spectrum(?) which added extra sound channels and worked alongside the NES sound chip. What you're hearing is the version without the extra sound channels.

  • @NeoGato2point0
    @NeoGato2point0 8 месяцев назад +2

    It should be released as CD or Vinyl. It goes way beyond just video game music

  • @andyblankjones
    @andyblankjones 9 лет назад +3

    Jeez, so many jams on this.

  • @8BitDanooct1
    @8BitDanooct1 11 лет назад +1

    the expanded fme7 sound is only available in the famicom version of the game, which uses sunsoft's fme7 chip. the unofficial NTSC/official PAL versions only support the base 2a03 which is used in every other NES game. the ost was actually retooled a bit to fit the 2a03 rather than just simply leaving the fme7 channels out, but you're not going to be able to get the expansion sound without playing the famicom cartridge on a famicom.

  • @pepperresearch
    @pepperresearch 2 года назад +5

    never gets old

  • @LinkTheLefty
    @LinkTheLefty 11 лет назад +1

    It baffles me why this game doesn't get enough recognition, even among other Sunsoft titles. Kirby's Adventure is also a great late NES game, but if I were exposed to this I'd probably have developed a different outlook as a gamer. Alas, no endless RUclips remixes for Gimmick! This and Mother in English would've changed things. (BTW, the "unused" track is actually in the first part of the last battle - according to listings of Sunsoft OST CDs on Japanese sites, it's called "Evidence of My Life")

  • @robertanderson2898
    @robertanderson2898 9 лет назад +34

    Listening to "Strange Memories of Death" now. Um.......wow?

  • @Optomon
    @Optomon 4 года назад +2

    I feel like these songs would still sound amazing if composed without the sound expansion. The first 4 tracks are particularly excellent.

  • @ichigo3223
    @ichigo3223 10 лет назад +6

    The last song is not unused... It is used on the Last Boss on Phase 1 when he's wearing that strange cloak. Then on Phase 2 when he removes the cloak and appears with the magic wand the song switches to "Long Tomorrow".

  • @SonicRocksBox2
    @SonicRocksBox2 11 лет назад +2

    Kirby's Adventure only squeezed out so much because it was on a bigger cart than most other NES/Famicom games. Summer Carnival '92 Recca on the other hand is a real gem.

  • @MrPac87
    @MrPac87 4 года назад +1

    19:23 Sounds like Don't You Want Me of The Human League.
    One of the most and best underrated Famicom/NES games.

  • @MoonSarito
    @MoonSarito 10 месяцев назад

    Such an underrated soundtrack for an even more underrated game.
    I hope this game someday makes it to Nintendo Switch Online to get the appreciation it deserves.

  • @SpazLP
    @SpazLP 12 лет назад +4

    Fun Fact: The main character's name is not Mr. Gimmick like the Scandinavia version implies, it's Yumetaro, which means "dreamer".

  • @myousickoflife
    @myousickoflife 5 лет назад

    Very cool slowed down with the "cave" environment in windows audio enhancements.

  • @rubenssalvador9885
    @rubenssalvador9885 8 лет назад +8

    That freakin DPCM Sunsoft-ish bass

  • @edwardgaines6561
    @edwardgaines6561 3 года назад +1

    7:50 This track always gets my blood pumping! 💪😤
    18:13 Chillest boss theme ever, but you only hear it for like 20 seconds. 😢

  • @LunaOfTheStarsMusic
    @LunaOfTheStarsMusic 4 года назад +2

    0:00 Gimmick was filmed in front of a live studio audience

  • @jarofdelisauce2266
    @jarofdelisauce2266 8 лет назад +142

    Who else wants a Mr. Gimmick plushie?

    • @doodledangernoodle2517
      @doodledangernoodle2517 5 лет назад +3

      I do so much

    • @GiffanyCD
      @GiffanyCD 5 лет назад +24

      I would buy it, I make sure the rest of my plushies don't get jealous, we don't want Mr. Gimmick to have to save another child

    • @lordlouie3550
      @lordlouie3550 5 лет назад +11

      @Nathanielnauts I remember my favorite plush toy when I was young, one I received for my fifth birthday. It was a 5-part toy, designed to teach children about the food chain. Each of the 5 plushes were slightly larger than the previous one, and had empty space inside for you to stuff the other ones in, like a turkey. Each one was of a bizarre, vaguely earthy organism, first a tiny tomato looking crab, then a rat, then a squid with 5 tentacles and horns, then a purple mammal, and my favorite, at the top of the chain, at a foot in length, was the one named Sleeb.
      Sleeb was a legless, grainy green colored, creature with tiny arms that resembled mittens, little antennae on its head, and an enormous toothed jaw, which could fit basically anything smaller than it inside, ranging from dictionaries to boxes to clothes.
      I don’t think my other, not as beloved toys would even consider about kidnapping me, because their opposition is an enormous devourer of worlds that vaguely resembles Cookie Monster. That sounds... familiar...

    • @radiokunio3738
      @radiokunio3738 4 года назад +1

      That would be really cool

    • @LynkxMan
      @LynkxMan 4 года назад +1

      I actually happen to have one and yes, all of the other plushies are quite jealous. I have yet to be taken to another world though.

  • @DixieChix
    @DixieChix 8 лет назад

    Damn bro, dat bass is legit! I dunno how did Sunsoft create a DPCM channel like that (since I heard that DPCM samples take up a lot of space in the cartridge, to which I agree with), but now, that bass, THAT DPCM bass sample (along with other bass samples) is pretty much what made Sunsoft knowledgeable in the NES/Famicom industry tbh.
    Also, fun fact: did you know one of Megaman X2/X3`s bass samples actually sounds a lot like the bass used in many Sunsoft games (like Journey to Silius)?

    • @TheBeeshSpweesh
      @TheBeeshSpweesh 8 лет назад +1

      Sunsoft uses 5 samples; A#, B, C, C#, and D, and pitches them down accordingly from the DPCM channel's 16 available pitches.

    • @isakwatz11
      @isakwatz11 8 лет назад +3

      The programmers and composers at Sunsoft were truly amazing. Just the fact that they figured out how to reduce the amount of samples to something reasonable. Unlike Tecmo that had to use 16 different samples and fill a much bigger part of the memory. Well actually Tecmo's samples were so short that they only took up about half as much as a Sunsoft sample.
      All of Sunsoft's samples added up, took up about 4750 Bytes (4.75kB) This means that one Sunsoft sample took up about 450 Bytes (0.45kB)
      While a single Tecmo sample took up 449 Bytes. With all 16 samples in a single cartridge, this adds up to 7184 Bytes (7.184 kB) of just samples in a single cartridge.
      By reviewing these numbers you can easily tell that Sunsoft's composers were way more cost efficient than the ones at Tecmo.

  • @Brunoki22
    @Brunoki22 5 лет назад +1

    I knew I knew I've heard this soundtrack somewhere! They used it in the Super Mario Crossover 2 game! Damn, these songs are hella good! How did they make such chummy sounding songs? They sound adorable! Like an anime from the 90s! Truly sounds nostalgic :P

  • @TheArchitectOfDreams
    @TheArchitectOfDreams 8 лет назад +1

    Aporia is pretty cool sounding :)

  • @アクセルノイマン
    @アクセルノイマン 5 лет назад +3

    おすすめからたどり着いたけど、いいなあ
    ゲーム自体は存在から知らなかったが

  • @junsang790
    @junsang790 4 года назад +3

    And here comes Gimmick!, Arcade REMAKE!!

  • @cubecast1
    @cubecast1 8 лет назад +9

    3 people are from electronic gaming monthly