Nes: Lagrange Point Soundtrack

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  • Опубликовано: 11 июн 2013
  • 00:01 / Theme of Isis - Opening
    01:53 / Searching for Stolte - Start Town
    03:56 / Wandering journey - LAND 1 Dungeon
    05:54 / Awaken into Warriors - Battle
    07:35 / Defeated - Defeated in Battle
    08:15 / Music Box of Sadness - Gin Faints
    09:21 / VESTA'S WALL - Vesta Outer Wall Dungeon
    11:28 / Satellite Base - Vesta Town
    13:35 / City of birthday - LAND 1 Town
    15:47 / Searching for the Promise Land - LAND 1 MAP
    17:30 / Good Night
    17:36 / Relaxed atomosphere - Relaxation Room
    18:32 / Machine City - Robot Factory, Ironworks
    20:35 / TUM'S BOOGIE - Electric City
    21:37 / Bubbles of Light - Tum's Death
    22:50 / Bad Luck
    22:55 / Warriors of Sorrow - Mid-Boss Battle
    24:49 / Level Up
    24:52 / Departure and arival - Port Tower, Point
    26:00 / AQUEDUCT - LAND 2 MAP
    27:27 / Physical energy - LAND 2 Town
    29:29 / Fortified Zone - Bio Laboratory, Base, Fortress
    30:22 / Within the Deep Darkness - LAND 2 Dungeon
    32:42 / Silent Alarm - Metallic Dungeon
    34:55 / Orange Party - Orange Camp Town
    35:59 / Weightless - Colony Outer Wall
    37:06 / Bio Paradise - Bio Paradise MAP
    38:18 / Last Fortress - Bio Palace
    40:47 / Broken Replicaizer - Fake Bio Caesar Battle
    43:09 / Fight to the Death - Bio Caesar Battle
    44:49 / THE RESURRECTION OF SABBATH - Ending
    48:56 / S.E.
  • ВидеоклипыВидеоклипы

Комментарии • 452

  • @Mr.Atari2600
    @Mr.Atari2600 5 лет назад +306

    For those who don't know...VRC7 is a FM Soundchip expansion created by Konami for the Famicom/NES. It's basically a cut down version of the Yamaha YM2413 (YM2413 was used on the Sega Master System & the MSX) where they pretty much completely changed the built-in Instruments & cut the channels down to 6 rather than 9 which YM2413 has. However, only 2 games used this Expansion. Lagrange Point & Tiny Toons Adventure 2.
    Right off the bat, it sounds a lot like those Sound Blaster or Sega Genesis games which both are also Yamaha soundchips. The VRC7 is a 2-Operating system same as the YM2413 however, you're only allowed to have 1 Custom Instrument at-a-time which may ruin some creativity for some people. Compared the Sega Genesis which uses a YM2612 which is a 6-channel 4-Operating system with no limited custom instruments so you're free to create what you want.

    • @C22Acolyte
      @C22Acolyte 5 лет назад +17

      Ah nice, thanks for clarifying. I was just about to say that this does not sound at all what the soundchip in the Famicom is capable of. Sounds very much like an old soundcard playing MIDI. Great stuff!

    • @abeochoa1446
      @abeochoa1446 4 года назад +5

      It the same chip used for the Atari arcade games board road blaster marble madness rip Brad fuller if I'm correct and paper boy?-paz

    • @solarflare9078
      @solarflare9078 4 года назад +15

      abe Ochoa Nope. That used the YM2151, which is also what most arcade games used (as well as the Sharp X68000).
      There's a lot to discover with FM chips. FM was used almost all the time in mid 80s to early 90s arcade games, and many consoles around those times used said FM chips. The Mega Drive had the YM2612 (6 4-operator channels), the SoundBlaster had the YM3812 (9 2-Op channels), the Neo Geo had the YM2610 (Which not only has 4 4-op channels, but also had 6 PCM channels), and this, along with the Japanese Master Systems and MSX, had the YM2413 (Cut down YM3812, with 6 channels, like what the OP said).

    • @Overseer190
      @Overseer190 4 года назад +7

      *Megadrive unless if your are referring to the Mastersystem FM chip

    • @dio_fish
      @dio_fish 3 года назад +8

      Not to mention, out of the two games that used the chip, Lagrange Point is the only one to make use of the extra sound channels.

  • @MFT-qy5gj
    @MFT-qy5gj 4 года назад +42

    懐かしい。ガキの頃、このゲームの定価が8000円くらいして気になっていたが、中古で2980円だったから即買いしたのを思い出した。今思うと内容もサウンドも8000円の価値はあったと思うし、好きなゲームの一つです。

  • @theinternetexplorer7873
    @theinternetexplorer7873 4 года назад +150

    You could've told me this sound came from the Sega Genesis and I'd believe you.
    It's honestly insane how much they could pull off on the NES during its dying years.

    • @Fry09294
      @Fry09294 2 года назад +15

      The NES isn't doing anything though, this music was generated externally on the cart itself.

    • @90-degreestudios46
      @90-degreestudios46 2 года назад +4

      @Octophrator Hey buddy, the Famicom and the NES are just different regional versions of essentialy the same thing...

    • @90-degreestudios46
      @90-degreestudios46 2 года назад +5

      @Octophrator Thanks I forgot the VRC7 even existed lmao I don't work with the NES enough. I was sitting here the whole time worrying if I just made an invalid statement

    • @AltimaNEO
      @AltimaNEO 10 месяцев назад +3

      @@Fry09294Yeah, kinda "cheating". Not too different from modern cartridges using an onboard FPGA basically running everything and leaving the console to deal with I/O.

    • @excrono
      @excrono 3 месяца назад

      @@Fry09294Listening casually, after working with a VRC6 OST, the Famicom APU may still be used for some backing rhythm, drums, percussion, etc. But VRC7 lead channels are all FM synth.

  • @VenomousKing
    @VenomousKing 7 месяцев назад +9

    I discovered this from a friend and fellow programming student. I couldn't believe it wasn't from Sega Genesis but from Famicom. I think he will always remember my eyes when he made me listen to it.
    And the funny part is that I'm born in 88 and he is born after 2000. There's still hope for the younger generation.

    • @excrono
      @excrono 2 месяца назад +1

      If younger generations embrace things from before their time for their own merit and not because of nostalgia for the past, there absolutely is hope.
      I’ll never forget hearing this OST for the first time after doing a deep dive into chiptune and not knowing Famicom games used anything but the APU sound chip.
      And the potential of mixing these in true stereo.
      I got there despite never playing this game.

  • @nam-1975
    @nam-1975 2 года назад +19

    There are 6 composers for this album and one more team. Aki Hata (畑亜貴), Akio Dobashi (土橋安騎夫), Shin Kawamoto (川本真), Noriyuki Takahashi (高橋教之), Tadashi Sawashita (澤下禎), Kenji Nakamura (中村憲司), Konami Kukeiha Club (Konami矩形波倶楽部)

  • @mundolukas
    @mundolukas 7 лет назад +150

    Imagine being a Japanese kid in 1991 and booting this game up for the first time without knowing of its enhanced audio. Mind fucking blown.

    • @MandoDaiOu
      @MandoDaiOu 2 года назад +21

      They knew

    • @armandogavilan1815
      @armandogavilan1815 Год назад +5

      @@MandoDaiOu but still the difference was huge, to a contemporary ear the difference won´t be that dramatic cause all the advance in sound

    • @JemZard
      @JemZard 6 месяцев назад +2

      Welp I'm pretty sure they knew since the PC88 home computer was big since the 80s and it's an 8-bit computer and it's FM, even more complex than the VRC7 can do being an OPL's 2 operator than PC88's OPN with 4 operator.

    • @xyz39808
      @xyz39808 6 месяцев назад +5

      @@JemZard what does an entirely different system have to do with literally the first and only famicom game with FM capabilites?

    • @JemZard
      @JemZard 6 месяцев назад

      @@xyz39808 Welp nothing actually, I'm just sharing the info about Japan's early experiences in FM sound probably bc both systems are 8-bit and are capable of FM.

  • @user-xz2qq6re2g
    @user-xz2qq6re2g 6 лет назад +58

    それまでのVRC6方式からさらに進化して、PCM音源かFM音源だかを搭載したファミコン史上最高峰の音質。
    ファミコンを初期から知ってる身としては奇跡としか思えない。

  • @hirotsuchi2686
    @hirotsuchi2686 4 года назад +14

    タムの最期。ゲームではこのイベントの後、
    おじいさんは「タムをしらんかのう」というだけでした。
    しかし、ゲーム雑誌に掲載された漫画版では
    タムの棺がおじいさんの許に届いていました。

  • @user-pw7lx1nh6h
    @user-pw7lx1nh6h 3 года назад +28

    ファミコンのソフトの裏技(サウンドテスト)でこれを聴きまくった思い出。この音楽だけで十分元が取れる素晴らしさだったけど、
    ストーリーもグラフィックも素晴しいという、まさに珠玉の作品。
    ファミコンRPGの最高傑作だと思う。

    • @user-op2mf1vl6y
      @user-op2mf1vl6y Год назад +4

      一部のザコキャラやボスキャラは一般公募だったりといろいろと斬新なRPGだった。

    • @albertnortononymous9020
      @albertnortononymous9020 6 месяцев назад +1

      本当だよ。

  • @invalid_user_handle
    @invalid_user_handle Год назад +18

    - Creates a mapper chip that can use full FM-synth audio in an NES
    - Uses it only for one game that only released in Japan
    I feel like there was some untapped potential here, Konami.

    • @ruby_R53
      @ruby_R53 Год назад +8

      yeah, unfortunately it was too late, the game was released in 1991, but the famicom was nearly dying even in japan, even though its lifespan went to 2003. many consoles were already crushing the famicom in terms of graphics and sound, right at late-80's, so companies wanted to show off that they're able to make games to new consoles. if those companies showed off a huge potential like this on a console like the famicom, that'd honestly be much more impressive in my opinion.

    • @theobserver4214
      @theobserver4214 3 месяца назад +3

      ⁠​⁠​⁠​⁠@@ruby_R53In 1991 the Famicom was still in a ok position. Games like “Rockman 4: A New Evil Ambition!!", Lagrange Point, Dezaemon, Metal Max, Hebereke, Ninja Gaiden III, and Crisis Force came out that year to great reception, and the Famicom became more of a value console. The next year stand out titles like Moon Crystal and Fire Emblem Gaiden released. The system only really died around 1993 when games started becoming less common, with most of the “final Famicom/NES” games being released around this time.

    • @ruby_R53
      @ruby_R53 3 месяца назад

      @@theobserver4214 oh

    • @blara2401
      @blara2401 13 часов назад

      > Creates banger technology
      > Refuses to elaborate
      > Drops it

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION 8 лет назад +71

    Beautiful and weirdly ominous soundtrack.

  • @hirotsuchi2686
    @hirotsuchi2686 5 лет назад +11

    懐かしい。キャラクターデザインが漫画家の細野不二彦さんでしたね。
    かなり残酷で悲しい場面もありました。タムの最期とか。

  • @yamtom5741
    @yamtom5741 3 года назад +13

    初めてこのゲームやった時音の奇麗さに感動したの今でも覚えてるわ
    FC後期のゲームで言えばこれとジャストブリードが好きだった

  • @bsdims
    @bsdims 8 лет назад +27

    This soundtrack blows my fucking mind

  • @FinalManaTrigger
    @FinalManaTrigger 8 лет назад +8

    The first time I heard "Satellite Base" I was blown away, one of my favorite songs of all time!

  • @007kitta3
    @007kitta3 5 лет назад +11

    ファミコン史上最高の神ゲー&神曲 ほんとに曲がいい!

  • @Nattegoya
    @Nattegoya 3 года назад +56

    40:47 This song is fucking CRAZY. How the hell was this on Famicom? Not just in terms of instrument quality, but the composition itself. This just feels SO far ahead of its time...

    • @novostranger
      @novostranger Год назад +8

      That's fusion jazz.

    • @PK-Vict
      @PK-Vict Год назад

      its the VRC7 Soundchip its basicaly a cut version o sega genesis YM2612

    • @JemZard
      @JemZard 9 месяцев назад

      ​​@@PK-VictSega Genesis uses the YM2612 chip, not the YM2413 (Which is the FM sound chip available on some consoles like the Sega Master System)

    • @PK-Vict
      @PK-Vict 9 месяцев назад +1

      @@JemZard o h
      Thats right thanks

    • @PK-Vict
      @PK-Vict 9 месяцев назад

      @@JemZard so EPSM and VRC7 are based on the same chip?

  • @meganvioletkellogg
    @meganvioletkellogg 10 лет назад +122

    Music like this on the Famicom? Holy shit... o_O

    • @RiflemanIII
      @RiflemanIII 9 лет назад +46

      Lagrange Point was the only game on the Famicom to use Konami's VRC7 sound chip, a piece of hardware not supported by the NES.

    • @StrikerTheHedgefox
      @StrikerTheHedgefox 9 лет назад +28

      RiflemanIII
      Thankfully, there is a way to mod your NES to support these expansions, however it is tricky as hell to do and requires some soldering.

    • @ZILtoid1991
      @ZILtoid1991 7 лет назад +9

      Some other game cartridges had multi-channel PCM samples, although very-low quality.

    • @MrNorbert1994
      @MrNorbert1994 7 лет назад +5

      I guess you are referring to the MMC5's PCM channel which was never used at all.

    • @atomicmelodies
      @atomicmelodies 6 лет назад +3

      I'm beginning to think I watch to many youtube videos because I manage to find you all the goddamn time

  • @EvilMaxWar
    @EvilMaxWar 10 лет назад +5

    Thanks for those great quality uploads, best music in the world!

  • @Pimpeaux
    @Pimpeaux 7 лет назад +53

    This soundtrack screws with my brain so badly. >_<
    It amazes me that this soundtrack was all done on early 80's hardware.

    • @earthsteward70
      @earthsteward70 7 лет назад +1

      REALLY early 80s hardware, came out the same year as the tandy 3000 and apple II e (in japan at least)

    • @earthsteward70
      @earthsteward70 7 лет назад +5

      More like mid 80s, Shit like this was available for computers as early as 1985, and it was standard in keyboards a few years earlier

    • @earthsteward70
      @earthsteward70 7 лет назад +3

      i see, i was only pointing out that the technology this is based off of did exist much earlier! just not the cards themselves.

    • @chaseman94
      @chaseman94 7 лет назад +9

      Am I the only one that when hearing this you automatically think it came from a Sega Genesis/Mega Drive console not a Nintendo console.

    • @blowemupgames9040
      @blowemupgames9040 7 лет назад +9

      +chaseman94 well, this game IS the only NES title to use the VRC7 expansion chip (which is FM-based much like the Genesis/MD YM2612 chip, albeit with less oscillators per channel (YM2612 had four oscillators per channel that could be arranged in a variety of algorithms, while VRC7 only had one modulator and one carrier per channel)), so it makes sense that it would give that impression.

  • @BakaFrom2013
    @BakaFrom2013 5 лет назад +36

    Для пользователей смартфонов
    00:01 / Theme of Isis - Opening
    01:53 / Searching for Stolte - Start Town
    03:56 / Wandering journey - LAND 1 Dungeon
    05:54 / Awaken into Warriors - Battle
    07:35 / Defeated - Defeated in Battle
    08:15 / Music Box of Sadness - Gin Faints
    09:21 / VESTA'S WALL - Vesta Outer Wall Dungeon
    11:28 / Satellite Base - Vesta Town
    13:35 / City of birthday - LAND 1 Town
    15:47 / Searching for the Promise Land - LAND 1 MAP
    17:30 / Good Night
    17:36 / Relaxed atomosphere - Relaxation Room
    18:32 / Machine City - Robot Factory, Ironworks
    20:35 / TUM'S BOOGIE - Electric City
    21:37 / Bubbles of Light - Tum's Death
    22:50 / Bad Luck
    22:55 / Warriors of Sorrow - Mid-Boss Battle
    24:49 / Level Up
    24:52 / Departure and arival - Port Tower, Point
    26:00 / AQUEDUCT - LAND 2 MAP
    27:27 / Physical energy - LAND 2 Town
    29:29 / Fortified Zone - Bio Laboratory, Base, Fortress
    30:22 / Within the Deep Darkness - LAND 2 Dungeon
    32:42 / Silent Alarm - Metallic Dungeon
    34:55 / Orange Party - Orange Camp Town
    35:59 / Weightless - Colony Outer Wall
    37:06 / Bio Paradise - Bio Paradise MAP
    38:18 / Last Fortress - Bio Palace
    40:47 / Broken Replicaizer - Fake Bio Caesar Battle
    43:09 / Fight to the Death - Bio Caesar Battle
    44:49 / THE RESURRECTION OF SABBATH - Ending
    48:56 / S.E.

  • @Loader2K1
    @Loader2K1 10 лет назад +6

    Thank you for posting this magnificent Famicom soundtrack masterpiece.

  • @thatsamorais584
    @thatsamorais584 2 года назад +4

    At the end of the OST, after you've relaxed and are at your most vulnerable, things go quiet, and then... the gun sounds mow you down!

  • @kalangoalpha5920
    @kalangoalpha5920 6 лет назад +7

    Cosmic Effect brought me here, but I've stayed for the groove!
    Cheers from Brazil!

  • @Bloodreign1
    @Bloodreign1 6 лет назад +7

    The 3 boss tunes really kick ass, they all sound majestic, and the VRC 7 chip really helped to enhance the talent Konami had for a sound team at one time.

  • @007kitta3
    @007kitta3 7 лет назад +8

    ベースラインが神がかり!
    いい曲

  • @Wallguardian
    @Wallguardian 6 лет назад +6

    The soundtrack is so gorgeous...I really need to finish this game!

  • @andersdenkend
    @andersdenkend 9 лет назад +17

    This musiiiiiiiiic! Love it.

  • @KNT24
    @KNT24 9 лет назад +23

    24:52 Departure and arival - Port Tower, Point 最高

    • @wholewurld
      @wholewurld 9 лет назад +5

      +kohichi kantoh I had this playing in the background and this is the song that made me stop and take note. Great track!

    • @KNT24
      @KNT24 9 лет назад +3

      wholewurld さん
      I cannot make light of the game music :)

    • @TheOpponent
      @TheOpponent 8 лет назад +9

      +wholewurld Sounds like something out of Shin Megami Tensei I.

    • @soragranda
      @soragranda 6 лет назад

      More like SMT1 or Majin Tensei 1 XD.

  • @northstar43
    @northstar43 9 лет назад +15

    22:50 is breaking my brain, I just can't imagine that sound coming from my NES. I wish this thing had come to the US when I was a kid.

    • @realimbored668
      @realimbored668 9 лет назад +1

      The North American 2A03 and European 2A07 chips had expansion chip support dummied out likely because Nintendo of America was like King George III over the NES and Euro TVs ran at 50Hz, which would make 60Hz games from Japan/North America sound like shit due to detuning
      That's why Castlevania 3: Dracula's Curse had the soundtrack simplified for international versions, because international NES systems were incapable of supporting the VRC7

    • @realimbored668
      @realimbored668 9 лет назад +1

      *Castlevania 3 used VRC7

    • @realimbored668
      @realimbored668 9 лет назад +4

      *VRC6 dammit

    • @SHINBAXTER
      @SHINBAXTER 4 года назад +2

      IT'S GETTING CLOSE TO MEGADRIVE SOUND
      =)

    • @ILikeCornYouKnow
      @ILikeCornYouKnow 3 месяца назад

      ​@@realimbored668The sound pins actually do exist, but they go to the expansion slot because Nintendo thought people would use it instead of putting the expansions in the cartridge.

  • @VarthRock
    @VarthRock 7 лет назад +1

    The battle themes are the best tracks. Superb.

  • @apil87
    @apil87 10 лет назад +15

    It's just unbelievable... so good sounds and music itself, I wonder what it means for a man to be a composer for games like this or chrono trigger, pre-sotn castlevanias, gradius, old metal gear, sor 2. That's awesome, I mean, if you can compose music like this it means your life matters. It's redeems your existence.

    • @albertnortononymous9020
      @albertnortononymous9020 6 месяцев назад +1

      The guy who composed Chrono Trigger considers it to be his worst piece.

    • @apil87
      @apil87 6 месяцев назад +1

      @@albertnortononymous9020 hahaha, the irony!

    • @excrono
      @excrono 2 месяца назад +1

      @@albertnortononymous9020Mitsuda went through a professional ordeal composing for Chrono Trigger, that may have left a bad taste in his mouth. It literally made him too sick to finish on his own (and Uematsu has to fill in the last few tracks).

  • @histamineC
    @histamineC 9 лет назад +1

    Very great sound quality! !

  • @DumDoDoor
    @DumDoDoor 10 лет назад +61

    If you noticed, at the end of the credits, there's a quote from Jim Ravell saying, "We do not realize what we have on Earth until we leave it."
    It's actually Jim Lovell, one of the astronauts who left Earth as part of the Apollo 13 crew. I kinda wondered why the name is slightly changed, or it may had to do with their language.

    • @DumDoDoor
      @DumDoDoor 10 лет назад +7

      *****
      Is that how they work? Interesting info Speedy =]

    • @simonebernacchia
      @simonebernacchia 7 лет назад +7

      yup, ingrish at its best :)

    • @607
      @607 7 лет назад +3

      Grandpa Scout The translator should've looked it up. :P

    • @Isoquant
      @Isoquant 6 лет назад +8

      The translator misspelled the name.

    • @albertnortononymous9020
      @albertnortononymous9020 5 лет назад +3

      Grandpa Scout yeah they have a sound that is in-between a Spanish R and a Spanish L. You can hear it clearly in the Katamari Damacy theme song. They use it for the English L and the English R when used as a consonant.

  • @deathdevil389
    @deathdevil389 8 лет назад +3

    GREATEST SOUND. I just cry :(

  • @georgexile
    @georgexile 4 года назад +4

    really good jams in this ost.

  • @Jolis_Parsec
    @Jolis_Parsec Год назад +1

    This is absolutely amazing what having custom sound chips and drivers can accomplish on an otherwise standard Famicom/NES.

  • @Davidevgen
    @Davidevgen 9 лет назад +193

    hard to believe this was on an 8 bit game.

    • @Davidevgen
      @Davidevgen 9 лет назад +7

      ***** well almost. its still older technology so its not like having a theater sound system in your nes lol

    • @realimbored668
      @realimbored668 9 лет назад +35

      On trackers the NES's 2A03 chip plays quieter than the VRC7 but on an actual Famicom the VRC7 blasts itself way louder than the volume of normal 2A03
      Also most people don't know that the VRC7 supported custom patches, which meant you could program in your own instrument to be used by the chip, like sawtooth, triangle, hell even drums if you want

    • @Davidevgen
      @Davidevgen 9 лет назад +16

      yeah its an impressive chip. too bad it wasnt used more.*****

    • @archived527
      @archived527 8 лет назад +13

      +davidevgen Not really. As you may know, the chip generating most of the sound being played is not built into the Famicom. Heck, a Famicom game could probably use the more advanced SPC700 (the SNES soundchip)

    • @RyumaXtheXKing
      @RyumaXtheXKing 5 лет назад +14

      A lot of 8-bit systems had FM sound expansions, like the SMS and C64.

  • @DaVince21
    @DaVince21 7 лет назад +3

    Didn't expect such a bright tune for the song titled "THE RESURRECTION OF SABBATH" of all things.

  • @user-bj2vo2gw4t
    @user-bj2vo2gw4t 5 лет назад +3

    Satellite Base - Vesta Town - my favorite song!!!

  • @imojado7294
    @imojado7294 5 лет назад +3

    Still listening to this

  • @novostranger
    @novostranger 2 года назад +5

    00:01 best intro song ever

  • @sigilvii
    @sigilvii 4 года назад +63

    "Lagrange Point has the distinction of being the only game ever released with Konami's Virtual ROM Controller VII (VRC7) sound generator integrated circuit, which allowed for a drastic improvement in the quality of the music and sound effects used in the game." -Wikipedia
    I wish there had been an official western release, I might have heard it before today. Amazing soundtrack!
    EDIT: I guess that even if there was a localized version, the sound would be nerfed. Unlike the Famicom, the NES did not allow expansion of sound channels so for example, Castelvania III had to have the soundtrack reworked for compatibility. They would have had to do the same for Lagrange Point.

    • @blara2401
      @blara2401 4 года назад +18

      Nerfed is an understatement. The soundtrack would have had to be recomposed entirely. Castlevania III is already a huge accomplishment in that most of the melody was taken from eight channels to five and it still sounds awesome. But Lagrange Point is a VRC7-only soundtrack. Adapting it on the 2A03 would have meant starting from scratch.

    • @mortenera2294
      @mortenera2294 3 года назад +1

      Uhm...no, you're off track. This game still uses a ROM mapper, like the western NES games. It's a custom mapper, right, but releasing the game in the west would totally be possible. Unfortunately, Nintendo only allowed the use of MMC...

    • @TheNuje
      @TheNuje 2 года назад +3

      @@mortenera2294 That's true about Nintendo only allowing proprietary enhancement chips outside of Japan. But the cartridge slot was also modified for the NES to not have the 2 pins allowing for expanded audio like the Famicom. Those pins did exist on the NES, but they were only routed to the expansion slot underneath the console. Modders have since produced hardware that plugs into the expansion slot enabling enhanced audio for those playing Famicom games on the NES using adapters, but it doesn't work out of the box.
      All of that said, I agree it's unfortunate that Nintendo wouldn't allow for the non-Nintendo enhancement chips to be present on export cartridges. The VRC6 (used by other Konami games) had pretty similar expanded audio to Nintendo's own MMC5, but the VRC7 used here, and other chips by Namco and Sunsoft produced some incredible music that everyone missed out on for decades.

    • @FeelingShred
      @FeelingShred 2 года назад +1

      the history of videogame music is so fascinating to me... I've been reading a lot on how the Beatles crafted some of their most innovative and unique music back in the 60's, and it reminds me about the tricks used to compose videogame music in the 80's

    • @FeelingShred
      @FeelingShred 2 года назад +2

      from tape-cutting to channel-switching-rapidly... wish there were channels that showcased some of these videogame music tricks, trying to replicate certain songs from scratch, that would be amazing content to watch

  • @TheNintendochannel64
    @TheNintendochannel64 7 лет назад +5

    Can't believe that this is coming out of a Famicom/NES

  • @DeliaESymbols
    @DeliaESymbols 8 лет назад +12

    When I first heard this soundtrack, I was stunned that this can handle VRC7.

  • @pointsofhonesty
    @pointsofhonesty 5 лет назад

    thanks for this

  • @Dorian_Scott
    @Dorian_Scott Год назад +5

    Best songs have to be "Awaken Into Warriors" and especially "Departure And Arrival" (24:52)

  • @mallmanfan
    @mallmanfan 4 года назад +1

    Amazing

  • @ababaroid6083
    @ababaroid6083 2 месяца назад +1

    VRC7は正確には実は音源チップではなくFCを機能強化するチップとの事
    主にバンク切り替えや他で使用されておりそれにプラスでYM2413音源を改修したものを積んでいた
    その音源を使用しているのはラグランジュポイントだけだった

  • @ClbnaVGM
    @ClbnaVGM 6 лет назад +3

    Diggin in the Carts documentary brought me here. Sounds like a Sega Megadrive !!!! Really good music by Akio Dobashi

  • @linus8976
    @linus8976 3 года назад +4

    オープニングかっこいい

  • @Iamdemensentis
    @Iamdemensentis 3 года назад +1

    Those first few seconds from Relaxed atomosphere - Relaxation Room was not what I expected, have to admit.

  • @FairPlay137
    @FairPlay137 5 лет назад +4

    The power of FM Synthesis on the Famicom! Sounds like a Genesis game...or dare I say it...a DOS game which uses the AdLib or the Sound Blaster!
    I'm pretty sure only FM synths and DPCM samples are used in the music.
    (the 2A03 channels are used for SFX only)

  • @rob0nemusic369
    @rob0nemusic369 7 лет назад +1

    I cry every time I hear this soundtrack :,)

  • @1visible
    @1visible 5 лет назад +2

    09:21 / VESTA'S WALL - Vesta Outer Wall Dungeon 😍😍😍👍

  • @FeelingShred
    @FeelingShred 2 года назад +2

    26:33 the only other soundtrack in history where I can hear what I can only describe as "Sonic 3 instruments" wow... this is mind-blowing, very cool \o/

    • @FeelingShred
      @FeelingShred 2 года назад

      Sonic 2 / Sonic 3 must be the most impressive FM sound chip soundtracks I ever heard, I would love to watch someone attempting to recreate the instruments used on that one... or maybe a Making Of kind of documentary, the developers didn't think so highly about their technical achievements

    • @FeelingShred
      @FeelingShred 2 года назад

      copied from another comment, songs composed by Aki Hara:
      codeman38
      5 years ago
      +jose abreu
      Aki Hata did some of the music for both games. Probably not a coincidence. (Light Crusader - Sega Genesis)
      Edited to add: Tracks confirmed to have been composed by Hata, according to VGMdb:
      - Wandering Journey
      - Music Box of Sadness
      - City of Birthday
      - Searching for the Promise Land
      - Aqueduct
      - Fortified Zone
      - Bio Paradise
      - Last Fortress
      - Fight to the Death

  • @user-mz7bk7xx7y
    @user-mz7bk7xx7y 10 месяцев назад +1

    兄貴が買ってたハドソンmark3のイヤホン端子からヘッドホンで聴いた時は衝撃を受けた
    クリアしてからもずっとサウンドテストで聴いてたな
    お気に入りはプロミストランドを探してだったな
    地下道から抜けてやたらと希望を持たしてくれた明るい曲

  • @user-pt7hj5hv3q
    @user-pt7hj5hv3q 10 лет назад +1

    o_O Unbelieveable... So it's NES finest music...

  • @off9443jp
    @off9443jp 6 лет назад +1

    27:27 矩形波でアレンジした曲ですね。これがオリジナルですか。アップロードありがとうございます。

  • @MadameSomnambule
    @MadameSomnambule 11 месяцев назад +1

    With the sound here and the graphics combined together, it kinda gives this game almost sort of a PC-98 vibe of sorts. The PC-98 also often used an FM based sound chip for games, including the Touhou series before the series was moved to Windows platforms.

  • @midimusicforever
    @midimusicforever 2 года назад +1

    Nice!

  • @katie2940
    @katie2940 6 лет назад

    You expect me to believe this is an nes game?! This is incredible!

  • @meximaya
    @meximaya 11 лет назад +1

    highest quality of this soundtrack I've heard

  • @arrtemfly
    @arrtemfly 3 года назад +3

    wowzers. huge undertale vibes.

  • @misteradam3458
    @misteradam3458 3 года назад +1

    I can't believe that this music is coming from a Famicom. The quality is incredible.

  • @nam-1975
    @nam-1975 4 года назад +3

    The main four game characters in this game have been upgraded to level 99. Others are still slowly upgrading, no cheat codes

  • @Atlink
    @Atlink 4 года назад +6

    The bass lines in this remind me a lot of Snatcher. A lot of the later tracks sounds like Snatcher.

    • @MagisterHamid
      @MagisterHamid 3 года назад +1

      Just what I was going to write. It all seems to come out of snatcher!

  • @juniornobre9750
    @juniornobre9750 6 лет назад +3

    Nunca, que o Master System, conseguira fazer um som assim. E não, não é o Mega Drive, é o, Nes 8 bits. Excelente.

  • @st.johnfromdesmoines8361
    @st.johnfromdesmoines8361 11 лет назад +4

    It's because the VRC7 contains a modded version of the Yamaha YM2413 FM chip in it (the Mastersystem's FM chip). While the YM2413 has meaningful differences from the YM2612 in the Genesis, they're both FM, so the family resemblance is quite strong. The 2413 was very locked down, the 2612 was much more open. However, the 2612 could only use sine wave operators for its FM, and I don't that's true of the 2413. So, they each have their plusses/minuses, but I think everyone would say 2612 is better.

  • @Nintendude1357
    @Nintendude1357 5 лет назад +11

    This is as if the Genesis, super Nintendo, and TurboGrafx 16 had a baby that was older than them

  • @LearntoPlayVideoGameMusic
    @LearntoPlayVideoGameMusic 4 месяца назад

    I just had to attempt Satelite Base!! Amazing Soundtrack!!!!

  • @aoeu256
    @aoeu256 5 лет назад +8

    This sounds like the soundtrack of Military Madness, and somewhat like Sega Genesis music.

  • @chflarforkorp2060
    @chflarforkorp2060 3 года назад +1

    Pretty crazy what they pulled off with the later tech

  • @st.johnfromdesmoines8361
    @st.johnfromdesmoines8361 11 лет назад +3

    (continued) Also, there are also a few other significant differences between the 8-bit Sega and 16-bit Sega as it concerns FM and PSG: All regions of Mastersystem (SMS) have a Texas Instruments SN76489 PSG chip in it (NES is also PSG, only a little more advanced than the SMS). In Japan, the SMS also had the YM2413 in it. But it was Japan only, and it was a situation of either FM or PSG, not both. Genesis has both the YM2612 -and- the SN76489 in it in all regions, and they can be used together.

  • @grumblekin
    @grumblekin 9 лет назад +9

    This soundtrack is THUMPING

  • @Zero1O6
    @Zero1O6 7 лет назад +6

    11:28 best track!

  • @seiscentosecinco
    @seiscentosecinco 3 года назад

    Favorites:
    01:53 / Searching for Stolte - Start Town
    08:15 / Music Box of Sadness - Gin Faints
    17:36 / Relaxed atomosphere - Relaxation Room
    21:37 / Bubbles of Light - Tum's Death
    37:06 / Bio Paradise - Bio Paradise MAP
    43:09 / Fight to the Death - Bio Caesar Battle
    44:49 / THE RESURRECTION OF SABBATH - Ending

  • @potkid4980
    @potkid4980 Год назад +3

    4:40 this part goes hard

  • @charlyescobar6268
    @charlyescobar6268 5 лет назад +2

    like the whole playlist
    grad1u52, good old times, this one´s a little jazz-fusion based

  • @solarflare9078
    @solarflare9078 6 лет назад

    Freaking unbelievable that a Famicom can handle this soundchip (VRC7)

  • @user-ex7jl2zk3r
    @user-ex7jl2zk3r 4 года назад +10

    小4の時タカミツコウシのラグランジュポイント借りパクしてしまってごめん!こんな素晴らしい作品を😿

  • @evannewman8381
    @evannewman8381 6 лет назад +1

    Getting some serious Song of Healing vibes from the second track, especially around the 2:20 and 2:40 marks.

  • @YellowSun765Z
    @YellowSun765Z 10 лет назад +21

    VRC7 Is The Best Famicom Soundchip Ever! :)

    • @robotic38
      @robotic38 9 лет назад +2

      ***** I don't see how the VRC7 is on par or more powerful than the YM2612. The VRC7 is a 2-op synth, the YM2612 is a 4-op (which alone makes it better). The VRC7 lacks any kink of direct audio capabilities, whereas the YM2612 has a built-in DAC. The VRC7's channels have only 16 different volume levels, the YM2612 has 127 volume levels.

    • @robotic38
      @robotic38 9 лет назад +1

      ***** Yes, the execution was great, but that doesn't make the VRC7 a better chip. Also, what was that "buying new hardware every few months" part about? that was never the case, and it isn't today. It also has nothing to do with the VRC7 and YM2612.

    • @robotic38
      @robotic38 9 лет назад

      ***** No it doesn't. When you posted your first comment, you compared the chips, not the consoles they were used on. The VRC7 sounded good by 8-bit standards, but it raised the price of the one game it was used in massively and was only used very late in the NES' life span. But what it was used to achieve does not define how good the hardware itself is. That's like saying the Wii was a better piece of hardware than the 360 or PS3 because it outsold them. That's not what this comparison is about. You shouldn't be praising the VRC6, you should be praising Konami.

    • @robotic38
      @robotic38 9 лет назад

      ***** Fine, I'll correct myself on that point: it was used in TWO games, with only one using the actual sound hardware. Yes, you've been praising Konami, but you've also been saying the VRC7 is somehow on par or better than the YM2612.

    • @robotic38
      @robotic38 9 лет назад +1

      ***** Why is it so hard to understand that the VRC7 wasn't very powerful? The composers at Konami worked wonders with it, and I'll give them that. Also, why do you continuously resort to age superiority? At that, why even begin to argue if you never gave a fuck about what I thought to begin with? Why try to change my mind then?
      Oh, and you say that you can't change people's minds with specs and words, but specs are facts and words are easily the most powerful force in human society; they're moving, daring, and outlast those that say them. In addition, you know what the term for people that don't accept known facts is? _ignorant_

  • @robbiezampini-is3en
    @robbiezampini-is3en 6 месяцев назад +2

    17:30: Game Over

  • @danmakuman
    @danmakuman 4 года назад +5

    It's a good soundtrack. Still there are amazing FM soundtracks from older games than this one, like Sorcerian or basically any Falcom game from mid 80's. Sure this is one of a kind because is the only one for the Famicom, but FM synth sound chips had been used on 8-bit systems before like the MSX, Master System, PC88-01, etc.

    • @Margatroid
      @Margatroid 3 года назад +1

      Not to mention it pales in comparison to what SFC, Mega Drive, PC98 and X68000 sound hardware was doing in 1991. There are some good tunes on this OST for sure, but technology-wise the VRC7 was actually less than impressive for its time. I guess when you graft new-ish technology onto an old console people get the impression that it's an amazing step forward like Super Real Mahjong PII or Out Run, instead of being a Famicom cart with a cut-down Mega Drive FM chip in it.

    • @FeelingShred
      @FeelingShred 2 года назад +1

      Wish Falcom games were less grindy, because their soundtracks are amazing indeed!!

  • @RyanBarrett80
    @RyanBarrett80 8 лет назад +12

    26:00 sounds straight up like a Genesis game. So unreal.

    • @donaldthompson4044
      @donaldthompson4044 4 года назад +2

      @konakonaa FM is FM. Regardless if operator count , this sounds very similar to a lot of Genesis tracks.

  • @leoleonvids
    @leoleonvids 6 лет назад +4

    32:42 The song of awkwardness.

  • @RiayToons
    @RiayToons 2 месяца назад

    11:28 - "ארץ זבת חלב, ודבש, חלב ודבש..." ♪

  • @realimbored668
    @realimbored668 9 лет назад +4

    This needs to be released on all regions of the 3DS and WiiU eShop - Japan, North/South America, Europe, Australia, all of it, with translations too

    • @ivanorozco9673
      @ivanorozco9673 9 лет назад +1

      ***** agreed

    • @realimbored668
      @realimbored668 9 лет назад +1

      Accidentally forgot to mention South Korea, they should get this too

    • @ivanorozco9673
      @ivanorozco9673 9 лет назад +1

      ***** true dat

    • @realimbored668
      @realimbored668 8 лет назад +3

      +Ivan orozco On top of that, a VC release could unscrew over Konami from their pachinko machine mess

    • @ivanorozco9673
      @ivanorozco9673 8 лет назад +1

      ***** true

  • @ks-pw6we
    @ks-pw6we Год назад +1

    ゲーム全く知らないですが、EDの曲で涙した!!」

  • @robintst
    @robintst 4 года назад +6

    I'd love to hear what an improved version of this would sound like coming out of a SEGA Genesis with a proper YM2612 + SN76489.

    • @Margatroid
      @Margatroid 3 года назад +1

      Yeah... The comment section is full of people who can't get over how amazing this music sounds, but it's actually just watered-down Mega Drive FM, lol. It's not bad, but I'd rather hear a less limited version of it.

    • @mario4everd
      @mario4everd 3 года назад +1

      @@Margatroid I don't know. Sometimes specifically limited hardware can also be beneficial for the composition. Knowing all the tricks people tend to use the mega drive's fm with, I don't think it would fit it well if they end up putting more of that sometimes obnoxious twang that comes with many mega drive compositions. I don't mind it in tracks that need to be upbeat and in your face but most composers didn't know how to handle the thing when it came to softer and more atmospheric tracks. I personally feel this ost doesn't go too far into that, I can hear some of the watered mega drive sounds but it feels just right for these tracks. Sometimes more isn't better.

  • @videogaymes
    @videogaymes 10 лет назад +8

    22:50 is also great

    • @Hamstray
      @Hamstray 3 года назад

      straight up prog

  • @JomasterTheSecond
    @JomasterTheSecond 7 лет назад +5

    It almost sounds like something off a Sega Master System in FM mode.

    • @ClbnaVGM
      @ClbnaVGM 6 лет назад

      The original Japanese Master system had FM by default. Abroad this country we only had the PSG version, and FM add on

  • @stripedhyenuh
    @stripedhyenuh 7 лет назад +121

    Incredible soundtrack. Unfortunately the game itself is very hard to appreciate with one of the most disgusting random encounter rates ever seen in a RPG.

    • @Ryan91487
      @Ryan91487 5 лет назад +32

      To offset that, confusing an enemy with a multi-hit attack will give your characters a chance to get a freaking TON of exp, not to mention the menu glitches which can net you a LOT of money as well.

    • @TanukiKGA
      @TanukiKGA 5 лет назад +1

      @@Ryan91487 Hm.. Might I ask you what those menu glitches are? Haven't heard anything about that earlier! :)

    • @Ryan91487
      @Ryan91487 5 лет назад +27

      @@TanukiKGA Proper timing in the item shops by pressing Up+A at the top of the menu of items that can be purchased will allow you to purchase certain items at certain locations. This is very notorious in the weapon shop aboard the Vesta Satellite where you can get Heat Sabers for 50 Coron a piece or for the Robo Freeze in one of the Land1 shops to defeat Oreki easily. For the EXP, you need to use the Daze ability on an enemy that uses multiple hit attacks, if lucky, they will attack someone not in either party, this nets a LOT of EXP for the party, even better if Gene is alone when he does this as he will get all of it. Ability to use weapons are based on Rank (Level), so low levels will not be able to wield the endgame equipment you can forge early on via method combining Heat Sabers (Rank 4) to make Rank 5-6 weapons far earlier than possible.

    • @TanukiKGA
      @TanukiKGA 5 лет назад +4

      @@Ryan91487 Thanks mate! Really appreciate it!

    • @FeelingShred
      @FeelingShred 2 года назад

      @@Ryan91487 that sounds fascinating dude... would you be willing to make a video showcasing these exploits? with commentary of course

  • @eliol.martinezr.9513
    @eliol.martinezr.9513 Год назад

    Más emosión.

  • @1800levso
    @1800levso 7 лет назад +14

    so many ringtones for my phone
    but which one is the best?

  • @drakonolus7922
    @drakonolus7922 Год назад +2

    Thats for sure; it may not be the best Soundtrack from the Nes / Famicom. But at hearing this VCR7 sound chip, it really blowed me away; it almost sounds like a Sega Genesis, sometimes like a Snes. Even sometimes like Sega Master System or even an a MSX. Very interesting.

    • @MadameSomnambule
      @MadameSomnambule 11 месяцев назад

      It honestly kinda reminds me a bit of the PC-98 and even a lot of arcade games that were out in the mid 80s.

  • @gisokuhitori
    @gisokuhitori 5 лет назад +7

    5:54
    みんなが聴きたい曲はこれ

  • @KimonoFlareonGX
    @KimonoFlareonGX 4 года назад +3

    Are you _certain_ this is a NES game? ‘Cause holy hell, dude, I will never again underestimate the power of Konami’s VRC7.

    • @big0bad0brad
      @big0bad0brad 3 года назад

      VRC7 is actually a little weak compared to other FM chips out there, but I think combining it with the Famicom's built in audio more than covers for the weakness. In particular just having the one PCM channel really gives you a get out of jail free card in fixing bad percussion, which even more capable FM chips can still struggle at.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 2 года назад

      @@big0bad0brad
      It also helps that Konami knew what they were doing with the instrument pre-sets.
      This sounds like Hitoshi Sakimoto's work on Devilish.

  • @FairPlay137
    @FairPlay137 3 года назад +4

    If this thing were to come out overseas, one of several things would probably have needed to happen: The whole soundtrack would've needed to be redone for the 2A03 (most logical at the time choice), they'd have to invent a whole new cartridge type to allow a passthrough for the expansion audio (would've been unlikely), or they'd need to make an FM expansion unit which attaches to the bottom of the NES (if the expansion port at the bottom even supported audio - plus it'd be a bit costly).
    Nonetheless, this soundtrack sounds like it came straight out of the 16-bit era.

    • @user-gu3nd7si5m
      @user-gu3nd7si5m 3 года назад

      nah it sounds more like something of almost CD quality

    • @ruby_R53
      @ruby_R53 Год назад

      > Nonetheless, this soundtrack sounds like it came straight out of the 16-bit era.
      the late-80's were already the 16-bit era (this is a '91 game). amiga, macintosh, pc, they were all 16-bit computers already.

    • @justanobody0
      @justanobody0 5 месяцев назад +1

      @@ruby_R53 commander keen 1 came out in 1990, and duke nukem 1 came out in 1991
      they sound more like a NES game than a SNES game

    • @ruby_R53
      @ruby_R53 5 месяцев назад

      @@justanobody0 yeah sure they do, at the time they didn't care that much about PC audio, only the amiga had superior audio capabilities, getting close to the SNES