This game reminds me of the first day of summer break. Waking up knowing that I did not have to go to school and had the whole day to play this amazing game!
I just got sent here from a comment on the US version. Iv played this game so much and the sound is so amazing! I still like the old bit sound, but this is so much more... Fuller. if you get me.
kaabiimaster No, it isn't. You need a patch. Or you can just download 'Legend of Demon Castle' from emuparadise, which is basically the same thing but with the Japanese rom included and ready to be played on an emulator.
The Castlevania series is extremely popular in Japan. 3DS, Wii, Playstation. .. .. .. It is available on a wide range of platforms. If you think it's a lie, come to Japan! and Let's play together!
I love how crisp these old sound chips were. God it's glorious. No hiding behind tons of effects, this stuff was just composed well and sounds better for it.
@@MrMarinus18 Well, not "any" other Famicom game. Putting aside other PSGs that were in Famicom carts, as well as the FDS' own sound capabilities, there were two other games using this same chip, both from Konami (since it was their chip): _Esper Dream 2_ and _Mōryō Senki MADARA._ Both of those soundtracks should also be on this channel, and both sound quite nice, though it is perhaps true that _this_ game's is the best sounding of the three.
@@fllthdcrb I do know there were other chips used but I do know this one had more sound channels added than any other since it was one of the last dedicated chips for the Famicom. My main point was that this is not really an indiciation of the sound capabilities of the Famicom. It was far beyond it.
@@LZ02-OVERTURE LOL, "shouldn't be stigamtised." You're like one of those little Pod People whose entire vocabulary consists of whiny histrionic internet meme phrases. The contents of your mind have 0% relation to physical reality. And you can't even use English correctly. The phrase "a uneducated boomer" is the most ironic thing I've heard in a while. It's _an,_ you little choad. _An._ Learn to speak properly before you open your mouth. And beyond that, have something interesting to say. No one's interested in your insecure, narcissitic hyper-reactive verbal diarrhea. You aren't a "composer." You're a child.
There are a total of 4 composers in this album. The Japanese version is Hidenori Maezawa (前沢秀憲), Jun Funahashi (船橋淳), Yukie Morimoto (森本幸恵), the US version is Yoshinori Sasaki (佐々木嘉則)
I feel kinda bad for Sasaki, his job was basically to take this awesome sound track and make it poopoo. Wasn't his fault, he was porting it to a system with weaker hardware
Thanks for the info. Kudos to Konami for having 4 composers on an 8-bit title. Is there information about the composers for more of their Famicom games? I know some of their names are hidden in the credits/staff rolls.
25:37 for some reason when I hear this song it makes me feel excited, some kind of flashbacks or good moments spinning in my mind when i was aged 8 years old, now I'm 30... The whole OST is a master piece
Riddle theme is absolutely fantastic, this is the best soundtrack of all castlevania versions,not to mention the intro theme ,damn looks like its telling you a story .Simply amazing!!!
DISAGREE. STRONGLY. The US version is not some totally separate OST by design choice, like Sonic CD. It is butchered from the original due to technical reasons. So unlike Sonic CD US version which can still be it's own thing, the US Castlevania 3 is forever inferior
yeeeeah, so Castlevania 3 OST was for decades one of the best (if not the best) NES OST ever but suddenly it`s bad because of the technically superior japanese version that no one ever listened until a couple of years ago. GTFO.
I'm playing Metal Gear Solid V, it says 2016 and it has the Konami quality all over. Can't believe that they only want to sell casual games for smartphones these days. They will turn these huge franchises into pure shit.
I started this on the Castlevania collection and my wife said “is that the end of the game? It sounds so epic.” I said “this is just the intro!” I loved Castlevania 3s music anyway, but when if we’d got this superior version, I would have lost it. Imagine if Mega Man II s soundtrack was like this!!!
@@eddievhfan1984 This is on the Famicom (or FDS, not sure which) and the game itself has a VRC6 chip that allows it to have more audio channels. The stock FDS audio (like in Zelda 1 and Castlevania 2) has more orchestral-sounding samples. This one has 2 extra square wave channels, with extra pulse width settings, and a sawtooth wave channel.
Actually, 00:34:10 onwards (which is a 1:1 rip without any post effects) still sounds mighty impressive. This game _really_ doesn't need the reverbed versions to spice things up, 2A03 + VRC6 (with its quadruple pulse channels) is more than capable of simulating reverb on its own. Which the real tracks clearly demonstrate.
I found Akumajou Densetsu in Jr. High. I had Bloodlines on Genesis as a kid and had already played the NES version of course, but upon finding the Japanese version, I was blown away. I started hunting down all these weird Konami Famicom Music Memorial Best volumes and other overlooked old Konami albums, which were excruciating to find. They were all nothing short of pure genius. They weren't even all battle music either. I found lots of happy chiptunes in these Konami collections, which were all in Japanese. The theory behind them was incredible, and the artists could handle any genre they wanted. RIP, Konami. Quality games, quality sound tracking, just pure quality.
bueno yo jugé la version americana y es excelente juego, con el tiempo supe que la version japonesa tenia en su interior un chip dsp mejorado exclusivamente para reproducir esa banda sonora tan espectacular. gracias por el video. saludos desde colombia.
Absolute masterpiece for the VRC6. All tracks amazing, but for me it is 25:37, can't get enough of that drum beat in 11/4 (4+4+3?) and harmony reminiscent of the intro to Pink Floyd's "Sheep" (but even more exciting, all due respect). Can't even begin to describe the amazing transition back to the start... Lost for words.
It was the Japanese version, which was on the Famicom. The FamiCom was superior to the NES despite technically being the same thing due to having the ability to put in more sound chips inside individual cartridges.
You sir, have gone up a great step in parenthood and has reached this boy some classic gaming history. Teaching him some of the greatest Akumajou Dracula games at such an age. But was this long ago? Or was this recent, like ten years ago up to now?
Back here almost one year after last time i posted about this masterpiece and still can't get enough of this even being a sega fan.The best soundtrack ever this japanese version.Just woowwwww!!!
THIS SOUNDTRACK IS BANGING! Why is it so much better than ours? Like, a million, billion times. This soundtrack has depth, and energy, and is actually kind of spooky. Japanese music is just so good.
It’s due to the Famicom Disk System. It was an add on to the Famicom and, thanks to it, you could play games in the form of special disks that the tray could read, and this lead to games bigger in size compared to cartridges. However, one defining feature was the additional sound channels. Think of it as Sunsoft’s additional chip inside their cartridges that contained the bass samples; it’s the same here, only this time every game could make use of it because the add on has it inside. The Castlevania series on the NES is an example of that.
From Wikipedia: The Japanese cartridge contains a specialized "VRC6" coprocessor chip. The game's audio programmer, Hidenori Maezawa, assisted in the chip's creation. This chip added two extra pulse wave channels and a saw wave channel to the system's initial set of five sound channels. The majority of the music combines the channels to imitate the sound of a synthesized string section. Western versions of the NES did not have the ability to support external sound chips, so the North American release replaced the VRC6 with Nintendo's Memory Management Controller 5 (MMC5). The MMC5 chip's sound channels cannot be used with the NES, and the game's music had to be downgraded by Yoshinori Sasaki to comply with the NES's standard five channels.
SuperPope Gaming So wait, does the Disk Drive not include the additional sound channels, but they’re inside the cartridge? I thought they were the other way around :/
@@davidchirinos1366 This music is from what we know as Castlevania 3. It wasn't on the disk system, only a cartridge with a special sound chip. What you said about the disk system is true, but it doesn't apply to this game.
ゲーム音楽ってこれだよね
生音じゃ感じれない感覚っていいなあ
00:22:17 ここでVampire Killer流れるのホント神
Beginning、マジに最高だよな
Beginningのイントロでかれこれ30年間悶絶している
小学校から帰っていた時雨が降りました。家の中、一人でこのゲームをやりました。この音と雨を降っている音を忘れません。
This game reminds me of the first day of summer break. Waking up knowing that I did not have to go to school and had the whole day to play this amazing game!
Natsukashii 💕
That is so sweet 👾🥲👾
このゲームを手にするに至った経緯とかも聞いてみたい。。
とてもわかりみの深い青春コメントです
その時の状況が印象に残ってる思い出ってありますよね
この音じゃなきゃだめなんだよ。
カスタムチップのっけてまで出したかった音。
当時リアタイプレイしててClockworks流れた時はガキながらに震えたよ。
悪魔城伝説、魍魎戦記Ma・Da・Ra、ラグランジュポイントはサウンドテストモードめっちゃやった。
いや、それだけのためにゲーム立ち上げたまである。
この頃のKONAMIはほんと好きだった。
ゲーム音楽が好きになったのはその所為なんだよ。
音響技術課がありましたなぁ。
Man, that extra sound chip in the Famicon version makes a world of difference.
I just got sent here from a comment on the US version. Iv played this game so much and the sound is so amazing! I still like the old bit sound, but this is so much more... Fuller. if you get me.
it could pass as a snes track, this is awesome
@@mindblow7617 Methinks it would've also passed nicely as a Sega Genesis track.
@@ShadowWolfTJC true!
Do you know if there were any other games that got an extra chip like this, or was this unique in that regard?
Time stamps for mobile:
00:01 - Prelude
01:44 - Epitaph
02:35 - Prayer
02:46 - Beginning
04:36 - Boss fight
06:07 - Boss clear
06:14 - Destiny
06:52 - Clockwork
08:26 - Mad forest
10:05 - Anxiety
12:18 - Rising
14:07 - Stream
15:31 - Dead beat
17:10 - Nightmare
18:48 - Encounter
19:22 - Aquarius
20:45 - Demon seed
22:17 - Deja vu
23:25 - Riddle
24:59 - Pressure
25:37 - Overture
27:41 - Big battle
29:03 - Big battle II
30:15 - All clear
30:25 - Evergreen
31:32 - Flash back
32:44 - Game Over
32:55 - Big battle III
Not all heroes are cursed.Thanks
Thanks alot, Tum Tum!!
Ty :)
コナミのファミコンの音楽はどれも素晴らしいけど
これは特に秀逸だわ。
I am really surprised that this is not an arrange ost, having only ever heard the us version. Incredible.
30年経ってもいまだにMad Forestが好きだw
俺も!
当時プレイした時から30年を経ても、
全く色褪せませんね。素晴らしい。
よくぞこの楽曲を生み出してくれたと思います。
当時プレイしていてDejavuやRiddleがかかった時の「とんでもない所に来てしまった」感は凄かったな。。震える程だった。
HUH?!?!
曲の1つ1つが各ステージの雰囲気を表わしていて聞けば聞くほど深みにはまっていきます。
ステージによって表現されているドキドキ感、ワクワク感、恐怖感と共にかっこよさも感じます。
これがVRC6の底力
何年経っても、何回聴いても、色褪せず輝き続ける名曲の宝庫だと思います。
本当にそう思う
クラシック音楽を彷彿とさせる美しい感じとかプレイヤーに恐怖を植えつけるスリリングな感じとかの悪魔城っぽい曲調がいっぱいあって全部今でも全然通用するレベルなの本当に凄い
もしゲーム界に賞があったなら、圧倒的に音楽は圧勝。ゲームも相当名作。
殿堂入りしてほしいい😄
19:23 ってもはや神
拡張チップ積んでるからなぁ、他ゲームとの比較は公平ではない。同じくVRC6でアレンジした初代ドラキュラ ruclips.net/video/-eFOszSS3UM/видео.html VRC7のラグランジュポイント ruclips.net/video/drwX7MbB_IE/видео.html も興味深い。
この頃のコナミサウンドは拡張音源使ってファミコンなのに神がかってたなぁ。特に時計台とアクエリアスほんと好き。
What a horrible night to have a curse. What a wonderful night to have this masterpiece soundtrack.
You now prossess a work of art
The Black Dahlia Murder reference?
Whoops wrong game
@@mayravixx25 🤦♂️🤦♂️🤦♂️Castlevania II: Simon's Quest
agreed. embrace the darkness to discover new light within.
When I first played Castlevania III in the 80s, It has always held a special place in my heart.
懐かしい。
当時も幼心にいい音楽だなーって思いながら遊んでたけど、
今聴いても最高にいい。
ドラキュラシリーズのサントラはこれとMD版のが一番好き。
This is really well done. If you're gonna play this via emulator get the japanese version patched to english to experience the enhanced audio
kaabiimaster No, it isn't. You need a patch. Or you can just download 'Legend of Demon Castle' from emuparadise, which is basically the same thing but with the Japanese rom included and ready to be played on an emulator.
当時小6でした。コナミは流行に流行ってました。夜型の番組のコマで悪魔城伝説てとワイワイワールドが同時期発売だった。
迷いもあり悪魔城伝説を購入。悪魔城シリーズを超えるものは無い!と ビギニングの音楽、下に下がる画像は今でも忘れられない。
そして、ゲームなのになんと!サントラもあって当時はカセットテープに飛び飛び録音して、デッキや母親の車で聴いたこと😢今でも覚えてる。そして今時世こう共感者がいること驚きです🎉
FC音楽の金字塔。かっこよすぎ
いやぁこの時期の矩形波俱楽部は特に最高だな
SNSではあんまり同意してくれる人いないけど
ここには同志しかいない
・・・同意する人がいないSNSって、どんな異世界なんだろう???
この時代を生きた一人としては信じ難いとしか言いようがない・・・。
後世に語り継ぐべきもの
@@MHSW グラⅡはFCのⅡ、MSXの2、どっちもオリジナル曲が本当に良かった覚えがあります。Ⅱといえば、MSXのゴーファーⅡも限界超えという意味でも凄い作品でした…。
ただただ聴いてないだけだよ、その人たち。
同意しますよ。自分はゲーム音源はFM音源やMIDIの方がゲーム音楽らしくて良かったと思ってる世代です。
多分、この曲を現役で聞いてた世代ならBeepのソノシートとかも収集してた世代のはず。
2:46 Beginning - I love this song forever!
One of the greatest Starting Level songs of all time!
この時代のゲームに対する音楽の向き合い方が神でございます!!
悪魔城伝説などを加えてどっさり4Kテレビアニメへ移りつつありますよ。
BeginningとAquariusがあまりにも神曲すぎて有名だがClockwork、Stream、Riddleも超一級品の出来で本当に全体のレベルが高すぎるファミコンゲーム史上最強クラスの一本だと思う。
はっきりいって長編映画ですよね。
I don't speak ninja
@@celltrark7161 i'm ninja.Please study the words of ninja.It is the ninja that endures
Cmon what language it is
@@ecozones2d627 that's Japanese I believe why this language is foreign because they're in the country at Northeast.
小学生の時から聞いて40年弱が経ったけど今だに飽きない神曲ですね
やはり、beginningが神曲すぎる、、、
30年前にしてこのクオリティーとカッコ良さ。時代を30年先取りしていたと言ってもいいくらいです。80年代末期から90年代初頭は、不朽の神曲が最も数多く生まれ出た時代ではないでしょうか。
indeed
This must have absolutely blown peoples minds back then.
Oh it definitely has.
Its 2023 and this ost still kicks in
A month later & it’s still good 👍
@@maxrichards5925 3 weeks later and it's still slappin'
@@errornosignal Lol I agree
I agree I occasionally play this game in the Castlevania Aniversary collection on XboxSeriesS
Because it is old school and has a heart :D
This soundtrack single handedly convinced me to import an av famicom and disk system.
ゲーム中riddle聞いたときは衝撃的でした。いよいよ終盤大詰めという雰囲気で圧巻のグラフィックそしてこのBGM!興奮したね
数ある名曲群であえて一番を挙げるなら「ドラキュラ第1形態」の、いよいよ始まる最終決戦を迎えての緊張感を感じる曲調がイイ!
Japanese boys can not forget the impact of this sound from home television even now.
I think it was good to live in Japan....
im pretty sure castlevania was not popular in Japan
@@SpartanFromSpain Yours is perhaps one of the dumbest comments I have ever seen in my life.
@@trenchantarchbishop5759 Same question reversed? I can see this becoming cyclical so let's enjoy the nice video game music.
@@SpartanFromSpain not popular doesn't mean nobody played it
The Castlevania series is extremely popular in Japan.
3DS, Wii, Playstation. .. .. .. It is available on a wide range of platforms.
If you think it's a lie, come to Japan! and Let's play together!
Mad Forest is the most danceable gothic tune I've ever heard. So great.
Also this version of Vampire Killer might be the best one ever.
It's incredible how the composer mix the gothic ambient of Castlevania with latin music.
As much as I love Mad Forest, Aquarius has to be my favourite. It just screams Good ol' Castlevania.
Holy shit i get why people like this ost now
いま聴いても色褪せない名曲の嵐!
制約多き時代、それゆえに生まれた素晴らしいサウンドは確かに存在する
このファミコンカセットの中に
何度も聞きにきてしまう。
ほんとかっけぇ曲ばかりだ。
もしこのときに中高生くらいで、リアタイでプレイしてたら絶対に心やられてたと思う。今聴いてもこんなにかっこいいし。
Beginningでいきなり才能爆発してるな…
悪魔城ドラキュラの世界観までここに詰まってる
8:26 Mad Forest is one of the best chunes I have ever heard and is totally rad!!
Truly a great tune that shows off the VRC6 chip.
I love how crisp these old sound chips were. God it's glorious. No hiding behind tons of effects, this stuff was just composed well and sounds better for it.
"No hiding behind tons of effects"
I've never seen a game do that.
Maybe the wrong sound to use as an example. This one has more sound channels and effects than any other famicom game.
@@MrMarinus18 Well, not "any" other Famicom game. Putting aside other PSGs that were in Famicom carts, as well as the FDS' own sound capabilities, there were two other games using this same chip, both from Konami (since it was their chip): _Esper Dream 2_ and _Mōryō Senki MADARA._ Both of those soundtracks should also be on this channel, and both sound quite nice, though it is perhaps true that _this_ game's is the best sounding of the three.
@@fllthdcrb I do know there were other chips used but I do know this one had more sound channels added than any other since it was one of the last dedicated chips for the Famicom. My main point was that this is not really an indiciation of the sound capabilities of the Famicom. It was far beyond it.
@@LZ02-OVERTURE LOL, "shouldn't be stigamtised." You're like one of those little Pod People whose entire vocabulary consists of whiny histrionic internet meme phrases. The contents of your mind have 0% relation to physical reality. And you can't even use English correctly. The phrase "a uneducated boomer" is the most ironic thing I've heard in a while. It's _an,_ you little choad. _An._ Learn to speak properly before you open your mouth. And beyond that, have something interesting to say. No one's interested in your insecure, narcissitic hyper-reactive verbal diarrhea. You aren't a "composer." You're a child.
There are a total of 4 composers in this album. The Japanese version is Hidenori Maezawa (前沢秀憲), Jun Funahashi (船橋淳), Yukie Morimoto (森本幸恵), the US version is Yoshinori Sasaki (佐々木嘉則)
I feel kinda bad for Sasaki, his job was basically to take this awesome sound track and make it poopoo. Wasn't his fault, he was porting it to a system with weaker hardware
Thanks for the info. Kudos to Konami for having 4 composers on an 8-bit title. Is there information about the composers for more of their Famicom games? I know some of their names are hidden in the credits/staff rolls.
@@williamdrum9899 I actually prefer much of the NES soundtrack over this.
@@williamdrum9899 He did an incredible job. The Castlevania 3 NES OST is no slouch.
@@Rhannmah True but the Famicom soundtrack is so much better
どれも神曲だが自分の中ではClockworkがドツボ
ステージに完璧に合った複雑で切ない旋律が美しすぎる
2:46の最初の1面の音楽で、(ゲームに)一気に引き込まれる。
00:22:17 そして終盤で初代のこの曲を出すという演出!
@@stonemound2711 しかも曲名が「Dejavu」とかシャレオツすぎる
@@blaugrana257 カツ...カツ...カツ...カツ...カツ... ギィィーッ バタン!
@@expresstoki181
サントラの演出ですな。ただ、鴉の鳴き声が田舎のほほんとした風景を彷彿とさせる「カ~、カ~」なのが惜しい。
@@momihog ギャアギャア鳴いてほしい・・・
VRC6には有形文化財、サウンドチームには無形文化財をあげたいくらい。ゲーム業界の宝です
25:37 for some reason when I hear this song it makes me feel excited, some kind of flashbacks or good moments spinning in my mind when i was aged 8 years old, now I'm 30...
The whole OST is a master piece
30年前のゲームとは思えない重厚で荘厳なサウンド、そして
ゲームの世界観を醸すメロディセンスには脱帽してしまう。
懐古厨とか言われるけど、これ以上のモンに出会えないから
仕方がないんだよなぁ…
ホント、BGMとして重宝する。
ただただ素晴らしいとしか言えない!
Riddle theme is absolutely fantastic, this is the best soundtrack of all castlevania versions,not to mention the intro theme ,damn looks like its telling you a story .Simply amazing!!!
the story of the son of Sonia Belmond.
i dont think i can ever listen to the US versions again
Some of them sound "better" on the US version. Password theme, Boss theme, Destiny, Clockwork and Pressure come to mind
DISAGREE. STRONGLY.
The US version is not some totally separate OST by design choice, like Sonic CD. It is butchered from the original due to technical reasons. So unlike Sonic CD US version which can still be it's own thing, the US Castlevania 3 is forever inferior
yeeeeah, so Castlevania 3 OST was for decades one of the best (if not the best) NES OST ever but suddenly it`s bad because of the technically superior japanese version that no one ever listened until a couple of years ago. GTFO.
This isn't about patriotism, "stars and stripes forever over those inferior weebs" it's really not
The Japanese version beats out the US version always with the one exception of Clockwork
なぜか前傾姿勢で歩き出したくなる
流石、わざわざ音源チップ入れるほどこだわりを詰めていただけのことはある。
コナミの音は音だけでも一味も二味も見事だったし、まだまだ音源としても可能性が少なかったストイックな時代によくこれだけやってたなといまでも思う。作曲としても見事というほかない。
ストイックな時代でこそ名作が誕生するというもののかもしれないけど。
It's sad the Konami we all know and love is gone...
Komani is just a company, it was the men in that company who made it great who unfortunately are no longer with them that has caused its downfall.
And women. Many of the composers from the music school that they sourced from were actually women. This soundtrack included.
I'm playing Metal Gear Solid V, it says 2016 and it has the Konami quality all over. Can't believe that they only want to sell casual games for smartphones these days. They will turn these huge franchises into pure shit.
Never again will pantsless Belmonts grace our lands.
submit to the pachinko machines or perish
I started this on the Castlevania collection and my wife said “is that the end of the game? It sounds so epic.” I said “this is just the intro!”
I loved Castlevania 3s music anyway, but when if we’d got this superior version, I would have lost it. Imagine if Mega Man II s soundtrack was like this!!!
It’s a VRC6 !
V R C 6 E F F E C T
I think this is just stock Famicom Disk System Audio. Which is still impressive, IMO.
no, the fds one is castlevania 2
@@eddievhfan1984 This is on the Famicom (or FDS, not sure which) and the game itself has a VRC6 chip that allows it to have more audio channels. The stock FDS audio (like in Zelda 1 and Castlevania 2) has more orchestral-sounding samples. This one has 2 extra square wave channels, with extra pulse width settings, and a sawtooth wave channel.
これいらないと思う曲が一つもないのはすげえな。
同感です。私もゲームミュージックを聞きながら育った世代、色々な作品にそれぞれ好きな曲があるんですが、同時にサントラを聞く際に飛ばす曲も沢山あります。
そんな中、サントラを全曲飛ばしなしで聞き続けられる作品は、後にも先にもこれ一作だけでした。
Holy F------S---. I had no idea how much better this sounds with the Famicom sound chip.
This music sounds incredible!!!
Fuck yeah man, it is good to know that games comming out in 90's had really good sound tracks :)
It came out in 1989... It even says so on the title screen...
That's even more impressive.
It is indeed impressive, But it sounds slightly better because of the Reverb that was added in!
Actually, 00:34:10 onwards (which is a 1:1 rip without any post effects) still sounds mighty impressive.
This game _really_ doesn't need the reverbed versions to spice things up, 2A03 + VRC6 (with its quadruple pulse channels) is more than capable of simulating reverb on its own. Which the real tracks clearly demonstrate.
Mark Koetsier yeah still pretty good
全部好きだけど、水没都市ステージと時計台ステージとエンディングストーリーとその次のエンディングが好きすぎる。作曲者を調べたけどチームでたくさんいすぎて誰なのかわからなかった(TT)永遠に尊敬し拝聴いたします…!!
だめだ。Beginningから泣きそうになる。
Wow, the robustness and fidelity of this soundtrack is incredible for the 8-bit era.
時計台ステージのメロディー最高。
私はピアノろくに弾けないんだけど、これの「Prayer」と「All Clear」だけ練習しまくって、楽器店なんかで一発瞬間芸的に弾いてますw
どんなにシンセサイザーや
コンピュータミュージックが
進化しても…
きっとこの音を超えることは
できない
誰とゲームしてたとか、あのステージで何度も失敗したとか、布団かぶりながら夜中やってたとか、音楽聞くと全部思い出が蘇ってくる
I found Akumajou Densetsu in Jr. High. I had Bloodlines on Genesis as a kid and had already played the NES version of course, but upon finding the Japanese version, I was blown away. I started hunting down all these weird Konami Famicom Music Memorial Best volumes and other overlooked old Konami albums, which were excruciating to find. They were all nothing short of pure genius. They weren't even all battle music either. I found lots of happy chiptunes in these Konami collections, which were all in Japanese. The theory behind them was incredible, and the artists could handle any genre they wanted.
RIP, Konami. Quality games, quality sound tracking, just pure quality.
I think Konami games were distinct enough thanks to their music;
in fact if an unknown game had an amazing OST, 80% of the time it was a Konami title.
Hey Yami if you still have those Konami albums would you consider uploading them somewhere for posterity?
@@julien2983 Idk if it would be legal to share
@@osrs-yami do you have playlist collection in youtube?
bueno yo jugé la version americana y es excelente juego, con el tiempo supe que la version japonesa tenia en su interior un chip dsp mejorado exclusivamente para reproducir esa banda sonora tan espectacular. gracias por el video. saludos desde colombia.
この限られた音源だけで極限に良いものを作り上げようと努力した感が詰まってるのがいい。
下手にリアルなBGMよりも余程臨場感に溢れてるわ。
What a horrible night for a curse...a curse that enables you to stay up all night listenting to these tracks...
I had no idea the JP version had different sound. This sounds incredible.
It has an audio expansion chip in the cartridge. The Konami VRC6 chip to be exact.
Absolute masterpiece for the VRC6. All tracks amazing, but for me it is 25:37, can't get enough of that drum beat in 11/4 (4+4+3?) and harmony reminiscent of the intro to Pink Floyd's "Sheep" (but even more exciting, all due respect). Can't even begin to describe the amazing transition back to the start... Lost for words.
The fact that this come from a NES game is just mindblowing. This is some Genesis level, and pretty close to a SNES
It was the Japanese version, which was on the Famicom.
The FamiCom was superior to the NES despite technically being the same thing due to having the ability to put in more sound chips inside individual cartridges.
You have the VRC6 chip to thank for this.
2021も聴いてる✨
オープニング、雷のエフェクトに続いて流れるドラマチックなPreludeが印象的だったな。
とても30年以上前の曲とは思えないほど新鮮、斬新!
そして同時発生音数3音のfcではとうに限界を越えてるほどの技術力。
当時のKONAMIの音源はオレの青春である。
This is a masterpiece and famicom sounds like an orchestra with that additional sound chip in the cartridge!
当時コナミのBGM中毒でファミコンソフト殆ど買ってた。まだ中毒から立ち直ってないけど・・・。
今でこそ!火の鳥やりましょうぜ!笑
格好良すぎの極み
I used to play Castlevania with my son. Good old times...
Thanks Jetfire507, He grew up playing the games and now works with computer science... ;)
TheClaudinho2010 You should play it with him again! I think you both would love it
You sir, have gone up a great step in parenthood and has reached this boy some classic gaming history. Teaching him some of the greatest Akumajou Dracula games at such an age.
But was this long ago? Or was this recent, like ten years ago up to now?
Jomar Machado you “used to play with your son”?......fuck how old are we!?!?!?!
いくら拡張音源使ってるとはいえども、ファミコンでこのクオリティはもはやオーパーツ
初見でも一聴しただけでラスボスだと判る“overture”は、必死に辿り着いた悪魔城最上階の緊張と第二形態以降の絶望を見事に繋いでくれた曲
他のどの曲も素晴らしいが、あの時感じた鳥肌は35年経てなお忘れる事はない
悪魔城伝説はKONAMIファミコンソフトの最高峰だと今でも思ってる
久しぶりに神曲達を聴きに来ました。32年前とは到底思えない程の強烈な旋律で当時のコナミ矩形波倶楽部+VRC6音源LSIの技術力が結集された特筆すべきBGM群だと思います
年代的に同じ人かな?ゲームクリア後のBGM聞き放題はサイコーだった👍
I love castlevania music i'm from indonesia love this classic music castlevania 3
such amazing music 👍
ファミコンの音楽は好きだけどこれは格別だな
Back here almost one year after last time i posted about this masterpiece and still can't get enough of this even being a sega fan.The best soundtrack ever this japanese version.Just woowwwww!!!
THIS SOUNDTRACK IS BANGING! Why is it so much better than ours? Like, a million, billion times. This soundtrack has depth, and energy, and is actually kind of spooky. Japanese music is just so good.
It’s due to the Famicom Disk System. It was an add on to the Famicom and, thanks to it, you could play games in the form of special disks that the tray could read, and this lead to games bigger in size compared to cartridges.
However, one defining feature was the additional sound channels. Think of it as Sunsoft’s additional chip inside their cartridges that contained the bass samples; it’s the same here, only this time every game could make use of it because the add on has it inside. The Castlevania series on the NES is an example of that.
@@davidchirinos1366 Thanks for that!
From Wikipedia: The Japanese cartridge contains a specialized "VRC6" coprocessor chip. The game's audio programmer, Hidenori Maezawa, assisted in the chip's creation. This chip added two extra pulse wave channels and a saw wave channel to the system's initial set of five sound channels. The majority of the music combines the channels to imitate the sound of a synthesized string section. Western versions of the NES did not have the ability to support external sound chips, so the North American release replaced the VRC6 with Nintendo's Memory Management Controller 5 (MMC5). The MMC5 chip's sound channels cannot be used with the NES, and the game's music had to be downgraded by Yoshinori Sasaki to comply with the NES's standard five channels.
SuperPope Gaming So wait, does the Disk Drive not include the additional sound channels, but they’re inside the cartridge? I thought they were the other way around :/
@@davidchirinos1366 This music is from what we know as Castlevania 3. It wasn't on the disk system, only a cartridge with a special sound chip. What you said about the disk system is true, but it doesn't apply to this game.
The Echo effect makes this Even Better
02:46 Legit probably the best video game track of all time
20:46: Boss Incoming (Encounter)
21:26
VRC6 at its finest
+Rubens Salvador indeed ... this is the best soundtrack in the NES... it's gorgeus !!!!!!!!
This is a great ost but check out Journey to Silius and Gimmick!
Noel Rivera Indeed. Sun Soft rocks too
Too bad it's drenched in reverb and stereo effects
VRC6 on like... one of the few occasions it actually was used :P
Ahhh Konami, what happened to you...
Man this is beautiful, I'm gonna be listening to this for a loooong time
Beginning の実に強烈な音圧
何十年経っても色あせない名曲っていいよね、それが日本を抜け出し海外でオーケストラで演奏されたり、この世代の日本人に生まれて良かったと思うし誇りに思う
Japan was always ahead of it's time. No one can touch that
2021年に聴いても全く古臭くない.これがファミコンの音だなんて信じられない.オーパーツですよね皆様?
当時のKONAMIの技術力はハンパじゃないので
「ファミコンが3和音+ノイズしかならない?なら拡張音源積んでしまえ」
というなんとも脳筋チックな考えで拡張音源をぶち込んだことで、更に4和音なるようになったというぶっ飛んだサウンドです……(^^;
ここまでの技術力、ほんとにすごいと思います……
コナミの拡張音源はVRC6、VRC7、MSXのSCCと神がかってたよなあ。
月風魔伝のリメイクで再度当時のコナミサウンドに注目が集まっている。その(矩形波倶楽部の)最高峰として、また再評価されることを望みます。
大海賊時代。
スーファミ悪魔城のくぐもったサンプリング音源より悪魔城伝説のVRCのキレッキレの音源の方が正直心に響く
大容量のカートリッジ用意してサンプリング音源にめちゃくちゃ容量を割いたスクウェアの作品だとまた違ってくるんだけど
「ドラゴンクエスト3 そして伝説へ」(1988年、昭和63年)と、「悪魔城伝説」(1989年、平成元年)。
二つの時代の「終わり」と「始まり」の狭間に位置する、共に「伝説」を題名に持つこの二本こそが、コンピューターゲームBGMの双璧ではないだろうか。
「悪魔城伝説」では、特に「Game Over」32:47-は白眉の傑作。
千代の富士の53連勝がストップした一番、昭和最期の取り組みとなった、1988年11月九州場所千秋楽結びの一番、大乃国に土俵際で寄り倒され、双葉山69連勝挑戦への夢が破れ、呆然と去ってゆく、横綱千代の富士の姿がどこか重なり合う。
コンピューターゲームBGM ベスト5
1位「GAME OVER」1989、悪魔城伝説、fcBGM
2位「勇者の挑戦」1988、ドラゴンクエスト3、fcBGM
3位「おおぞらをとぶ」1988、ドラゴンクエスト3、fcBGM
4位「冒険の旅」1988、ドラゴンクエスト3、fcBGM
5位「そして伝説へ」1988、ドラゴンクエスト3、fcBGM
Beginning, Clockwork, Riddle, Aquarius, Big Battle, ... nah damn it, it's all amazing.
This sounds so damn good that I wanna marry this album.
Same bro...