The quality of these videos just gets better and better and I totally agree. TOTK and Elden Ring have really pushed the genre to evolve and it’s great to see, especially considering how much potential the open world format has.
Glad to see people enjoying this one as much as they did! And yeah I hope people take the right lessons from their success unlike the wrong lessons I feel people took from skyrim
You're right. The best part of TotK, the thing that really sells the world to me, and that also make it feel more like a Zelda game are.. The caves and wells. Even if there's not much there, you never really know what's there before you explore them, and then ascending out makes it all feel like a real place rather than different levels cut off from the rest of the world.
Damn as a creator you’re just evolving more and more. I really appreciate how you lean into your strengths with each video. You’re a shortish-form RUclipsr who actually makes interesting points, but you don’t spend unnecessary time on them and move along, not constantly tossing an over-the-top joke into every 5 seconds but staying generally humorous and lighthearted over the course of the video. Almost reminds me of Dunkey but you’ve got your own thing going on. Keep it up man, you’ve been doing great.
I'm really glad you think so! It's always tough to maintain perspective from my end, sometimes I wonder if I'm not capturing the same thing that made people enjoy the channel initially but I'm also happy with how I've progressed at making videos, so it's easy to get turned around. Always nice to hear people say stuff like this. And SHEESH what a comparison haha I'm excited to keep refining some of this stuff and also do a some stuff that's a little out of my wheelhouse. My next video is a bit of a departure (and a fair bit longer) so I'm curious how people will receive it. I guess I'll know in a couple weeks 😅
How awesome would it be if SLOCLAP made an open world game. I can already imagine more than 10 biomes based on the levels of Sifu. I can think the city slums from the first level that would somehow be connected to the gardens of Fajar, the first boss, and a bunch of bamboo forests. Imagine a city in the night full of nightclubs and arenas, with some a few blazing buildings to fit the theme of the second level. Imagine a biome full of museums and artistic stuff, and another biome full of snowy blizzards. I can also imagine a biome that is just one building that is connected to a huge underground city, relating to the 4th level. I know that this may be messy for an open world game, but I think that this structure would work in a Yakuza style open world game, where it really is handcrafted. Or have it like elden ring the first parts of each level of s Sifu are like the normal open world areas that you would explore in, and then have legacy dungeons based on the bosses levels. Like a legacy dungeon full of gardens and distinct bamboo forests, one full of blazing arenas, another full of snow and that beautiful water arena of Kuroki, the corporate building of Jinfeng, and legacy dungeon that kinda looks like Yang's level. I know this is all so messy, but I think it would be cool.
I'm really curious what sloclap does next. They managed to really stand out in a very competitive space, and they have such a good eye for art and action. Absolver was their first crack at a sort of open world concept and I think there were a lot of problems with that game, but they've grown a lot with sifu and I'm super interested in how that progresses with their upcoming releases
@AsadAnjum I would LOVE to see what SLOCLAP does next. Really excited to see what they will do next, co sidering the fact that Sifu got its final update.
I honestly wish that tears of the Kingdom had people in the depths, and or the sky, and while there is evidence of them existing in the past, it would be awesome if there was like a settlement or something in a safe corner of the depths or a Rito outpost in the sky
You say Spider Man in London would be weird, but honestly I think it'd be awesome. There have been like eighty separate superhero games set in New York or New York alike, and a significant fraction of those games were Spoder Man. Getting to swing around London or Paris or the dinosaur land at the center of Marvel Earth or something would be amazing. Ubisoft has practically built a significant feaction of its brand solely on the basis of letting you explore entirely new and exotic locations and cities. And there's absolutely nothing stopping people from doing that with genres outside the painfully tired "outposts and scouting towers via parkour and/or cars" formula they've built that on.
You're not wrong, but city's looks isn't quite as distinct from area to area. Functionally it's fairly similar though, I was thinking of mentioning it but it slipped my mind when recording lol
@@AsadAnjum that's a fair point, I think jokers steel mill is the exception there but outside of that penguins section still looks normal and 2face only has the courtroom, but still Same concept in a way
The Depths are 90% empty land you just skip over to get to the next slightly interesting thing and the sky islands, that aren't part of dungeons or the starting area, have a serious case of copy paste repetition going on. The same way you say Hogwarts would have been better without most of the world, TOTK would have been better cutting the depths down to smaller separate areas centered around a dungeon or two plus the coliseums. And the other sky islands just needed more origininality, they certainly had enough time.
What an amazing video. Simple, sweet to the point. Can't agree more on any of your points. Really just commenting for the algorithm tbh. PS. I did the survey. Your first born shall be named s1n. Final offer. 😘
This has been on my mind for so long. Got burnt out on Skyrim, Fallout etc, because of this "as far as the eye can see" mentality. This is why I dreaded Starfield and why i won't buy it now. Size doesn't matter, it's how you use it, and this goes for video games too...
Ayy nice! I'll let you in on a secret- not all of them were meant to be great 😉 but there's a whole backstory I gotta give for it to all make sense lol. I'll make a video on it eventually, but it might take a few months cause of some silly bureaucratic reasons
Starfield had a terrible problem in terms of exploration, i enjoyed for 90 hours but maybe 3 or 4 hours of that playtrough felt like going through menus and loading screens. I want to play Skyrim again way more than Starfield even the vanilla skyrim
The quality of these videos just gets better and better and I totally agree. TOTK and Elden Ring have really pushed the genre to evolve and it’s great to see, especially considering how much potential the open world format has.
Glad to see people enjoying this one as much as they did! And yeah I hope people take the right lessons from their success unlike the wrong lessons I feel people took from skyrim
You're right. The best part of TotK, the thing that really sells the world to me, and that also make it feel more like a Zelda game are.. The caves and wells. Even if there's not much there, you never really know what's there before you explore them, and then ascending out makes it all feel like a real place rather than different levels cut off from the rest of the world.
All I've ever wanted is for you to say I'm right 😭 I feel so accomplished now
Damn as a creator you’re just evolving more and more. I really appreciate how you lean into your strengths with each video. You’re a shortish-form RUclipsr who actually makes interesting points, but you don’t spend unnecessary time on them and move along, not constantly tossing an over-the-top joke into every 5 seconds but staying generally humorous and lighthearted over the course of the video. Almost reminds me of Dunkey but you’ve got your own thing going on. Keep it up man, you’ve been doing great.
I'm really glad you think so! It's always tough to maintain perspective from my end, sometimes I wonder if I'm not capturing the same thing that made people enjoy the channel initially but I'm also happy with how I've progressed at making videos, so it's easy to get turned around. Always nice to hear people say stuff like this. And SHEESH what a comparison haha
I'm excited to keep refining some of this stuff and also do a some stuff that's a little out of my wheelhouse. My next video is a bit of a departure (and a fair bit longer) so I'm curious how people will receive it. I guess I'll know in a couple weeks 😅
How awesome would it be if SLOCLAP made an open world game. I can already imagine more than 10 biomes based on the levels of Sifu. I can think the city slums from the first level that would somehow be connected to the gardens of Fajar, the first boss, and a bunch of bamboo forests. Imagine a city in the night full of nightclubs and arenas, with some a few blazing buildings to fit the theme of the second level. Imagine a biome full of museums and artistic stuff, and another biome full of snowy blizzards. I can also imagine a biome that is just one building that is connected to a huge underground city, relating to the 4th level. I know that this may be messy for an open world game, but I think that this structure would work in a Yakuza style open world game, where it really is handcrafted. Or have it like elden ring the first parts of each level of s
Sifu are like the normal open world areas that you would explore in, and then have legacy dungeons based on the bosses levels. Like a legacy dungeon full of gardens and distinct bamboo forests, one full of blazing arenas, another full of snow and that beautiful water arena of Kuroki, the corporate building of Jinfeng, and legacy dungeon that kinda looks like Yang's level. I know this is all so messy, but I think it would be cool.
This is awesome
I'm really curious what sloclap does next. They managed to really stand out in a very competitive space, and they have such a good eye for art and action. Absolver was their first crack at a sort of open world concept and I think there were a lot of problems with that game, but they've grown a lot with sifu and I'm super interested in how that progresses with their upcoming releases
@AsadAnjum I would LOVE to see what SLOCLAP does next. Really excited to see what they will do next, co sidering the fact that Sifu got its final update.
I honestly wish that tears of the Kingdom had people in the depths, and or the sky, and while there is evidence of them existing in the past, it would be awesome if there was like a settlement or something in a safe corner of the depths or a Rito outpost in the sky
This was a really good surgery advertisement!!
You say Spider Man in London would be weird, but honestly I think it'd be awesome.
There have been like eighty separate superhero games set in New York or New York alike, and a significant fraction of those games were Spoder Man. Getting to swing around London or Paris or the dinosaur land at the center of Marvel Earth or something would be amazing. Ubisoft has practically built a significant feaction of its brand solely on the basis of letting you explore entirely new and exotic locations and cities.
And there's absolutely nothing stopping people from doing that with genres outside the painfully tired "outposts and scouting towers via parkour and/or cars" formula they've built that on.
9:15... Bro thats arkham city 😂
You're not wrong, but city's looks isn't quite as distinct from area to area. Functionally it's fairly similar though, I was thinking of mentioning it but it slipped my mind when recording lol
@@AsadAnjum that's a fair point, I think jokers steel mill is the exception there but outside of that penguins section still looks normal and 2face only has the courtroom, but still Same concept in a way
The survey sounds like fun. I wish I could do it on my phone in this waiting room.
The Depths are 90% empty land you just skip over to get to the next slightly interesting thing and the sky islands, that aren't part of dungeons or the starting area, have a serious case of copy paste repetition going on. The same way you say Hogwarts would have been better without most of the world, TOTK would have been better cutting the depths down to smaller separate areas centered around a dungeon or two plus the coliseums. And the other sky islands just needed more origininality, they certainly had enough time.
What an amazing video. Simple, sweet to the point. Can't agree more on any of your points. Really just commenting for the algorithm tbh.
PS. I did the survey. Your first born shall be named s1n. Final offer. 😘
I really appreciate that, thank you
Jokes on you though that was already gonna be his name 😈 tricked you
So close to 10k, lets go
This has been on my mind for so long. Got burnt out on Skyrim, Fallout etc, because of this "as far as the eye can see" mentality. This is why I dreaded Starfield and why i won't buy it now.
Size doesn't matter, it's how you use it, and this goes for video games too...
Hi Asad! I answered your survey and I gotta say, those games were really fun.
Ayy nice! I'll let you in on a secret- not all of them were meant to be great 😉 but there's a whole backstory I gotta give for it to all make sense lol. I'll make a video on it eventually, but it might take a few months cause of some silly bureaucratic reasons
@AsadAnjum Awesome! My email is the one that starts with jabb.
I would like a Harley Quinn game like Saints row.
cyberpunk exists
Starfield had a terrible problem in terms of exploration, i enjoyed for 90 hours but maybe 3 or 4 hours of that playtrough felt like going through menus and loading screens. I want to play Skyrim again way more than Starfield even the vanilla skyrim
Is it too late for me to complete the survey?
Nope, still a couple days left :)
Good stuff