I Was COMPLETELY WRONG About TotK's Reused Map

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  • Опубликовано: 20 сен 2024
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    I spent years worrying about the fact that Tears of the Kingdom was going to reuse the same map from Breath of the Wild. It just seemed like a bad idea to me. Turns out I was wrong!
    If you like what I do, please consider supporting me on Patreon!
    / arlostuff
    TWOOTER: @ArloStuff
    This video was edited by the lovely Kane!
    / farfetchdreviews
    "Reloaded Installer #11" by LHS.
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Комментарии • 2,9 тыс.

  • @ArloStuff
    @ArloStuff  Год назад +175

    PINNED COMMENT O'CLOCK
    Go to buyraycon.com/arlo for 15% off sitewide! Brought to you by Raycon.

  • @warriorseamonkey1693
    @warriorseamonkey1693 Год назад +4568

    TOTK is like walking into your house, and every room is in the same location but you have all new furnature and things, and a whole brand new basement

    • @Sean-xc9im
      @Sean-xc9im Год назад +739

      "what the hell happened to the attic"?

    • @oliver-04
      @oliver-04 Год назад +157

      And rent is 70$ a day

    • @infinite1up389
      @infinite1up389 Год назад +215

      And there's korok poop everywhere

    • @warriorseamonkey1693
      @warriorseamonkey1693 Год назад +271

      @@Sean-xc9im Theres a bunch of tiny little attics you can find that werent there before

    • @echobend6
      @echobend6 Год назад +53

      It’s like reading a favorite book or watching a favorite tv show for the first time again.

  • @ashleykettle343
    @ashleykettle343 Год назад +1417

    Most developers would be too nervous not to show everything about their game. So the fact that Nintendo just flat out didn’t mention The Depths is crazy. They have such confidence in their product and faith in their community. It’s awesome, truly.

    • @emisor9272
      @emisor9272 Год назад +71

      There's also the fact that the entire world went on its head when botw came out so it was expected that journalist would keep the hype up about the sequel no matter how little they showed

    • @ChaddyFantome
      @ChaddyFantome Год назад +76

      For real. When i jumped down there for the first time and realised there is a whole underground, I was poppin' off. I was like "they fuckin did it! They didn't even have to but they did the thing!"

    • @speedude0164
      @speedude0164 Год назад +50

      No matter how lackluster some of the trailers seemed, I could never fathom being worried about a Zelda game. I didn't need anything but that title to know this game would be a masterpiece. Building that level of trust with your fanbase isn't something most franchises can do.

    • @holyelephantmg8838
      @holyelephantmg8838 Год назад +22

      What were they supposed to do, just show link gliding through pitch black towards an orange dot?

    • @a_person4742
      @a_person4742 Год назад +13

      ​@@holyelephantmg8838or the mines with old/ new armour, the coliseums, the boss arenas, the gerudo graveyard, the blupee den, the 2 dungeons, the springs, the bargainer statues, the new mini bosses etc.

  • @nathantaylor4942
    @nathantaylor4942 Год назад +779

    Came for the cute blue monster commentary, left with an existential dread lingering from the "how many more Zeldas will we play before we die?" question.

    • @lracseroom8286
      @lracseroom8286 Год назад

      That part made me roll my eyes actually. Dude wants faster development cycles AND new versions of Hyrule/ assests AND wants it faster. He seems like a childish wanker. This will be my last video of his as I've realized I don't like or respect the man behind (fittingly) the muppet. He's *literally* like a child screaming "MORE" and "NOW" over and over again.
      The irony is that his review of the game is taking so long that he should call it: "Too late. No one cares."

    • @colegillgrass3373
      @colegillgrass3373 Год назад +57

      And the unfortunate answer is not enough.

    • @nathantaylor4942
      @nathantaylor4942 Год назад +3

      @@lracseroom8286 You seem fun.

    • @david_03.13
      @david_03.13 Год назад +22

      I honestly don't mind them taking 5 years to develop these games, but I would love to see Nintendo develop new 2D Zelda's again.
      I mean, there's a lot of discussion in regards to how BOTW (and TOTK too really) differ from the original Zelda formula, and I think that making 2D games would give them an opportunity to satisfy those who really enjoy that og formula (I include myself there lol) while also just giving us more games while we wait for the big ambitious 3D games.

    • @ogelsmogel
      @ogelsmogel Год назад +17

      Yes, I've already been contemplating this question. And there's maybe 5-6 more Zelda games in it for me, if I'm lucky! So... I'm going to enjoy them as much as possible and I better not die right before one of them launches!

  • @PiercingSight
    @PiercingSight Год назад +380

    My favorite change is that they moved the arc of the sun across the sky. In BotW, the sun was in the north at noon. In TotK, it's in the south. So even if you're in the same exact place, the different lighting will make the environment feel subtly different, even if it's exactly the same.

    • @switchprocontrollersplatoo7240
      @switchprocontrollersplatoo7240 Год назад +29

      Dude that’s actually so cool and smart, I love that

    • @goese868
      @goese868 Год назад +8

      i hate it, it literally makes no sense and is never explained.

    • @SKy_the_Thunder
      @SKy_the_Thunder Год назад +91

      @@goese868 It's a world where a scorching desert borders an arctic region, giant chunks of rock float effortlessly in the sky, an absolutely massive underground cavern existed right next to the ocean without leaking water in over the eons, and the moon randomly turns red and revives monsters every couple nights...
      The sun's angle in the sky changing over time is far from the weirdest thing here.

    • @goese868
      @goese868 Год назад +5

      @@SKy_the_Thunder yeah but those things have a purpose. What the hell is the purpose of changing where the sun is. It's effort for nothing.

    • @SKy_the_Thunder
      @SKy_the_Thunder Год назад +36

      @@goese868 It's literally one setting in the engine.
      And the purpose is probably somewhere between "fixing" the sun's position for players in the northern hemisphere and achieving a certain lighting atmosphere.

  • @geebu26
    @geebu26 Год назад +376

    I think one thing you missed about the reuse of old map is how you explore it. Now that you have ultrahand and ascend you can do things you previously can't do to the old map

    • @HarmonicWave
      @HarmonicWave Год назад +32

      Yeah, and if it had been a totally new map then people would have been saying, "Man, I wish I could have used this cool vehicle I built back in Breath of the Wild, that would have been sweet."

    • @ChrisMorray
      @ChrisMorray Год назад +17

      Or adding sleds and minecarts to your shield to make shield-surfing more viable in the world too.

    • @mrlborges
      @mrlborges Год назад +3

      Always fun to be inside a cave and ascend whithout paying attention to the map to see where you'll emerge.

    • @lazyryan3766
      @lazyryan3766 Год назад +3

      Sleds and mine carts? You don't need a minecart to grind the rails, and a slab of raw meat that had an ice fruit thrown at it is the best thing to fuse to your shield for shield surfing.

    • @thassalantekreskel5742
      @thassalantekreskel5742 Год назад +2

      It's amazing how small the Great Plateau feels now, isn't it?

  • @tex9419
    @tex9419 Год назад +3062

    the fact that nintendo was somehow able to keep the entirety of the depths a complete secret leading up to the games launch is a small miracle in and of itself, and just made that first dive down a chasm that much more incredible
    edit: well i guess i have a new most liked comment lol

    • @megastarwarsrocks99
      @megastarwarsrocks99 Год назад +59

      Unless you saw it in a RUclips video first

    • @PunsandPixels
      @PunsandPixels Год назад +243

      Yeah them protecting this stuff before release as strictly as they do is something I really appreciate. Also the hands. Man the first time reaction to those is classic and I couldn’t have had that if it had leaked

    • @UltimatePerfection
      @UltimatePerfection Год назад +187

      And the fact that you can travel directly from sky islands, through regular map and into the depths seamlessly, without any loading screens on such limited hardware as Switch is, that's even more amazing.
      I can't imagine how many sleepless nights software engineers at Nintendo had to spend to optimize it. Like, yeah, they had a test run in the form of BOTW, but we're talking about a game that essentially added two new maps (sky & depths) on top of what was in the BOTW (just ground). Not to mention that the game is gorgeous and you really need to work really hard and have a lot of bad will to find a place where it looks bad.

    • @triggerhappy4199
      @triggerhappy4199 Год назад +43

      So theoretically totk is more than 10 years old in development due to botw setting a foundation for it

    • @Goombearl
      @Goombearl Год назад +69

      Technically, they showed it for like 2 seconds in one of the trailers, but it would be almost impossible to tell what it was.

  • @FutaYuuta
    @FutaYuuta Год назад +855

    I just wish there were more sky islands. It's the coolest part of the game and it's so tiny.

    • @fuzzydude64
      @fuzzydude64 Год назад +182

      The first one is a great size. One of those over a few more regions with lots of smaller ones in between would have been great.

    • @jumponeverything
      @jumponeverything Год назад +156

      Absolutely, also a lot of them seem to be very copy paste. The great sky island was so cool but then there's no reason to go back except koroks and there's no where else in the game like it

    • @greenmenace9666
      @greenmenace9666 Год назад +55

      I wish there were more islands too. I guess I can see the logic behind not having as many. If there's more large islands, then it could turn into a huge umbrella and it's "not realistic" and could inhibit the view. I still want more sky islands.

    • @crimsonsea9985
      @crimsonsea9985 Год назад +45

      I theorize that in the DLCs (assuming we get 2 like Botw) we'll get one dedicated to the depths with new areas, bosses and other stuff. And we'll get one for the Skylands with more sky islands with unique layouts and bosses.

    • @glitchy000
      @glitchy000 Год назад +13

      And the easiest thing to add in DLC.

  • @roryreviewer6598
    @roryreviewer6598 Год назад +542

    What’s really strange to me is that I found that the simple act of starting the game from lookout landing/central Hyrule instead of the Great Plateau, plus the additional/altered landmarks, gave me a completely different perspective on the layout of the land, to such a degree that I found myself lost many times despite being so familiar with the world in BOTW. I found myself constantly checking my location on the map and thinking “OOOHH this is around the Zora area” or whatever it was cause I couldn’t tell just from walking around.

    • @Anna-dd4rh
      @Anna-dd4rh Год назад +20

      Same! Thank god for the map in the LL shelter. Couldn’t even remember where Tarrey Town was lol

    • @trendingtony
      @trendingtony Год назад +2

      Big facts

    • @sadudas11
      @sadudas11 Год назад +46

      With all of the old sheikah towers missing, I realized how much I used them to get a general sense of direction. That bit threw me off too even though I didn’t think it would have.

    • @crazykim
      @crazykim Год назад +22

      @@sadudas11 That and the areas on the map you unlock by the towers not being necessarily the same, or split up in some cases, made me confused a lot initially.

    • @Mariwend
      @Mariwend Год назад +7

      My collective 2,000 hours of botw didn't allow me that experience.

  • @sorio99
    @sorio99 Год назад +510

    It was so cool, seeing even super minor characters, like Calip and Magda, getting actual character development. Like, seriously, I’m so happy they didn’t skimp on the NPC’s.

    • @allautumn888
      @allautumn888 Год назад +51

      yeah like i noticed the kids from botw grew up into preteen looking ppl in totk. I thought that was so cute to see new npcs that looked different but were the same people.

    • @Mariwend
      @Mariwend Год назад

      Calip got development?
      Always seemed like a prick to me.

    • @genderenigma8276
      @genderenigma8276 Год назад +58

      Hudson has a child. Link wingman'd enough for a child to exist now.

    • @tea9047
      @tea9047 Год назад +31

      seeing Loone move on from the guardians to obsessing over the great skeletons was pretty great, i also remembered that hylian couple in rito village where the wife wanted baked apples, and ran into the husband with a different girl. seems like those two got a divorce. the npcs definitely make the world feel so lively

    • @theoaremevano3227
      @theoaremevano3227 Год назад +1

      Was worried at first too, because at the start they kept yammering tutorials and repeating information at me.

  • @dored85
    @dored85 Год назад +835

    The depths are not only the same map, but an inverted version of it. Like, the big mountains on the surface are big holes on the depths. It's pretty cool.

    • @axiezimmah
      @axiezimmah Год назад +88

      I never even noticed, that's awesome. The light roots are on the place of shrines though and they are the same name but backwards

    • @honeybell4403
      @honeybell4403 Год назад +99

      All rivers on the surface are the walls of the depths as well. It's literally like a dark world type thing

    • @charliez077
      @charliez077 Год назад +65

      It's really cool at first but it also gets really boring and repetitive after a while
      The Depths are WAY too big given how little diverse content there is - they should have made it much smaller or added more diverse stuff, more dungeons a town... etc.

    • @saycap
      @saycap Год назад +37

      @@charliez077Using a script to flip the map and auto generate it was probably an intentional decision made to save money and time. I don’t agree with smaller areas (adding something like elden rings rivers would have been pretty lame tbf) but they should have used custom modeling tools to make a new underground by hand, and fill it full of unique stuff to find. Very important that it still spans the entire map, but a network of huge caverns would have been good. But yeah, I agree it gets very repetitive when you know how it works. Plus, most of the rewards are some dumb reference items or clothing so finding things gets pretty stale. The airbike is a blessing when banging out the last of the depths

    • @its_saber1525
      @its_saber1525 Год назад +22

      ​@@saycapbro 💀
      Elden Ring rivers are top map design in all of gaming because it rewards curiosity. It's not like totk that says "YO LOOK AT THIS PLACE YOU CAN EXPLORE"
      Instead, it's hidden inside a forest or just a random structure off in the middle of nowhere. You think it's just a dungeon but instead a huge new unique level with unique enemies, bosses and weapons to find
      Finding Mogh was so freaking awesome. It felt like I was genuinely rewarded for exploring everything, I can't say that for totks depths

  • @dingledorf887
    @dingledorf887 Год назад +336

    I thought the chasms were just a new bottomless pit to avoid so imagine my shock when I Jump down a chasm for shits and giggles expecting the classic bottomless pit death only to end up in the Depths

    • @ADreamingTraveler
      @ADreamingTraveler Год назад +48

      When I jumped into one of those holes I thought it was just another small cave area to explore. I go down and I'm wondering why the hell it's so dark in here so I keep running around exploring...and then it just never ends. I just thought maybe it was a slightly bigger cave than the other caves. I feel stupid though because I actually got lost in the depths and was trying to figure out how to make my way back up after 20 minutes and didn't realize you could just teleport out by swapping to the ground map lol

    • @Raumanzo
      @Raumanzo Год назад +8

      That is awesome! I wish I was brave enough to experience it like that! lol

    • @bdmatsterrr
      @bdmatsterrr Год назад +21

      I didn't even jump in a chasm, I discovered the whole thing with wells, jumped down a random well and suddenly I was in pitch black, found a nearby lightroot then looked at the map and had the crazy realization

    • @louiseb3146
      @louiseb3146 Год назад +4

      @@bdmatsterrr The same thing but found the root after several hours. And I was really early in my playthrough ^^

    • @cameronwilsey9334
      @cameronwilsey9334 Год назад +1

      I found a stalhorse on my first trip to the depths and spent well over an hour running around on it till I got it stuck in a hole cause it was dark

  • @Scion3881
    @Scion3881 Год назад +362

    One of my favorite parts so far, was just randomly stumbling into a massive cave. I kept finding more and more rooms and couldn’t believe how huge this cave was. It almost felt like its own game.

    • @SomeYouTubeTraveler
      @SomeYouTubeTraveler Год назад +45

      After the early quest to talk to the guard captain below Hyrule Castle, instead of teleporting back to Lookout Landing, I decided to explore the castle bits that were still on the ground. I wound up finding the "Exit" to the Royal Secret Passage or whatever that was supposed to have its own quest much later down the road and be entered from the other side down at the Landing. XD
      So there's me with 4 hearts, crappy weapons, having to face down a Shock Like and then a Stalnox, barely scraping by with enough weapons and stones to fuse to break through all the rock walls, and picking up the guard armor set all along the way, finally meeting the horned statue at the end and ascending up into Lookout Landing. It was the most awesome 2 hours of Zelda dungeoneering I'd played since the traditional dungeons of the past, or maybe something like Skyrim... just a long, straightforward gauntlet of difficult fights and resource management, and I agree, such long and packed caves really do often feel like their own games!

    • @thedapperdolphin1590
      @thedapperdolphin1590 Год назад +9

      Too bad there’s usually nothing worth finding in those outside of an occasional shrine or one of those monsters you kill the the one quest. Breakable weapons take away any sense of discovery.

    • @alextaylor1760
      @alextaylor1760 Год назад +8

      I’d love to see a comparison of the size of all the combined cave space compared to the map, I bet it matches or is larger than all the sky islands combined

    • @takeyourheart1
      @takeyourheart1 Год назад +6

      I did the same thing and ended up in fricken Hyrule Castle after wandering around for forever. 😂

    • @ChillstoneBlakeBlast
      @ChillstoneBlakeBlast Год назад +22

      @@thedapperdolphin1590 What are you talking about? Fighting a boss for their Fuse material is really nice. Most of my best weapon were from bosses I fought in caves. I could have tried finding more on them in the surface, but Cave exploration was fun

  • @Salty_Bass
    @Salty_Bass Год назад +574

    Totk's map is like the town you grew up in but moved away and returned years later. Some things are the same but a lot has changed.

    • @BIGBMH
      @BIGBMH Год назад +50

      When I jumped off the Great Sky Island and made it to the ground, it really felt like finding myself back at home in a weird way. But like you said, a home that has changed with time. The excitement to discover the both the new and the evolved familiar was very special.

    • @Enigma2Me
      @Enigma2Me Год назад +23

      Yep, like the biggest house in the town suddenly being elevated 200 feet up, and it turns out the entire town was built on top of another town buried and forgotten.

    • @Spotto26
      @Spotto26 Год назад

      You sum it up perfectly

    • @TheKeybladeKeeper
      @TheKeybladeKeeper Год назад +14

      And revisiting places really did feel nostalgic, in a way

    • @azophi
      @azophi Год назад +2

      @@Spotto26 That's because it takes place years later lol

  • @MegajsX
    @MegajsX Год назад +77

    Realizing the way the light roots in the depths connected to the shrines was pretty crazy. It fixed one of the biggest issues in hunting down shrines especially when you only had a few left to find and at the same time it gave you points to find more light roots in the depths to help you explore

    • @dashalpha
      @dashalpha Год назад +4

      I think I lit up maybe 2/3 of the depths before the "ah ha" moment where I realized on my own that the lightroot and shrine positions were the same. Probably because I started the depths mostly in areas I hadn't visited up top yet. Would have made early lightroot hunting and shrine hunting far earlier, though honestly it would have made it also feel more like a collectathon chore than exploration.

    • @JoelJoel321
      @JoelJoel321 Год назад +1

      I'm so glad the game basically leaves you to figure that out on your own. Same with "Oh, the inaccessible areas are the water areas on the surface" and "The canyons in the depths are the mountains on the surface". So clever.

    • @connors.8618
      @connors.8618 Год назад

      Idk, that realization took a lot of fun out of shrine hunting for me. It introduced a pretty rote and repetitive gameplay loop for me. It also just underscored the fact that they reused the same hyrule map for me. Like “you already explored this map before, so you might not want to do that again, so we’ll just tell you where all the shrines are.”

  • @Lobotobro
    @Lobotobro Год назад +456

    I personally hadn’t touched BotW since I originally played it on release, and I think the long span of time since then managed to make going through Hyrule in TotK still feel fresh in it’s own way. It felt like walking into a town you hadn’t been to for years, and get a warm feeling when you see a cafe you used to visit a lot back in the day (if that makes sense)

    • @holyelephantmg8838
      @holyelephantmg8838 Год назад +3

      nostalgia

    • @julio1148
      @julio1148 Год назад +7

      Same for me! Yes I recognized general points of interests and had a vague sense of where things were, and I loved that sensation

    • @appleplorp9883
      @appleplorp9883 Год назад +10

      A cool thing is for me I played botw for the first time about a month before totk released and even jumping straight from botw to totk with basically no wait inbetween the new additions and changes still managed to make totk feel new and fresh so its not just the timespan between botw release and now

    • @KopfdesRiesen
      @KopfdesRiesen Год назад +5

      I had the same experience. I remembered bigger points of interest but I couldn’t remember where. I could remember the biomes but it always felt like i was playing totk blind. I prefer it a LOT over botw 60-70 ish hours in

    • @derekhandson351
      @derekhandson351 Год назад +1

      I played BOTW and TOTK back to back and I wasn't disappointed

  • @jherboss2516
    @jherboss2516 Год назад +356

    Honestly I like the sense of familiarity with the world in totk. It changes the vibes from "exploring a post-apocalyptic hyrule" to "Running around int a world that is being reconstructed." I think it's especially true since movement is easier so it's actually quite easy to visit all the populated areas. It changes the vibe of the game to match the setting, while still having the depths as this mysterious unknown.

    • @Sean-xc9im
      @Sean-xc9im Год назад +29

      I think it's very under appreciated when a masterpiece of a map like BotW is allowed to really breath and expand. not only that, but re-meeting certain characters and locations that are totally different is just such a joy.

    • @QuantumConundrum
      @QuantumConundrum Год назад +11

      Post-apocalyptic hopelessness is done so much, I really like the reconstructing as you describe it. It's also very different than the fallout version of the idea of 'rebuilding', and in a fantastic way.

    • @RacingSnails64
      @RacingSnails64 Год назад

      I loved seeing Mubs in Lookout Landing. And I love how every town is different in some way. Stuff like that makes the world feel fresh and lived in.
      I find that traversal isn't much easier though, which can make the reused map feel like a chore sometimes. I'm so used to these fields and hills, and hiking can be just as slow and trudging as BOTW. You don't always have a sky island checkpoint to glide from and I'm still getting the hang of vehicles. Horses remain very committal and clunky as well. It made reactivating all the watch towers pretty irritating for me. I wish we had a few already activated for us, and had to help repair the rest. It would've helped make exploring the new world just a tad more expedient for me.

    • @ignazioacerenza9881
      @ignazioacerenza9881 Год назад +1

      But the upheaval kinda throws that into the trashbag. The world is basically ground zero for a catastrophe again. I don't seea world reconstructed but rather a world coming together to face another apocalyptic scenario. Zora Domain hasn't changed for the better, for example. They have the same structures but now they have to deal with sludge?

    • @uponeric36
      @uponeric36 Год назад +3

      Love that Hudson Construction are treated like low key heroes with super natural building skills too. Hyrule could be completely rebuilt by the next sequel if they really get to work 😂

  • @hannahappa
    @hannahappa Год назад +646

    When I saw the depths for the first time and realised how big it was - I was immediately overwhelmed and got too scared to touch it again for quite a bit

    • @RhythmGrizz
      @RhythmGrizz Год назад +23

      Same

    • @AlphaladZXA
      @AlphaladZXA Год назад +45

      I still haven't been down there much and it's been over 50 hours

    • @grimmick9446
      @grimmick9446 Год назад +18

      Same I've got a couple light roots marked and some key areas for story. But I don't even have auto build and I'm 100 hours and am on the last 2 story missions.

    • @RacingSnails64
      @RacingSnails64 Год назад +18

      Their size is staggering, but the thing that kept me from exploring them for a bit was the lightseeds. I find them kinda clunky. I didn't want to have to toss them around all the time, but I guess I got over it lol.

    • @wet0wl
      @wet0wl Год назад +9

      I saw one of the wall boarders and assumed there was just a bunch of separate large caves. So then I turned around.

  • @DanGamingFan2406
    @DanGamingFan2406 Год назад +577

    "Arlo is awesome!"
    "Arlo peaked in 2019!"
    "Hey!"
    I just love that gag when echoes somehow repeat the opposite of what you said.

  • @Izuku_
    @Izuku_ Год назад +109

    One of the most fun things about TotK is going to a place where there used to be a certain secret or Shrine in BotW and finding out what they ended up putting there instead

    • @lordbreadbug414
      @lordbreadbug414 Год назад +32

      There’s a singular tree- the only one for a while around- south of the Northern Lomei Labyrinth that housed a Korok in Breath of the Wild. In Tears of the Kingdom, that tree grew up into a larger tree and had a different type of puzzle. Something as small as that was enough to make my day.

    • @TheJadedJames
      @TheJadedJames Год назад +13

      Yeah, I found myself specifically going to certain locations to learn what happened to them. “What happened to the Great Plateau?” was one of my first big questions.

    • @goese868
      @goese868 Год назад +7

      yeah what's with the weird stripping of all sheikah technology in TOTK?

    • @z.amelius
      @z.amelius Год назад +5

      ​@@goese868 It's so weird. Not even just that it's gone, that no one remembers it.

    • @goese868
      @goese868 Год назад +1

      @@z.amelius when i first played and i got to the shrine of resurection i thought this game wasn't connected to botw, it's just so poorly explained.

  • @HogSlopp
    @HogSlopp Год назад +166

    i love that the 5 or so year time skip rlly does feel like it happened with all the developments in the world

    • @BoyProdigyX
      @BoyProdigyX Год назад +18

      Time passed at the same rate for us and for the game... Pretty cool!

    • @wildbard4112
      @wildbard4112 Год назад +2

      Ngl it was shocking for me. I was like, "woah it's all so different and yet the same"

    • @brotbrotsen1100
      @brotbrotsen1100 Год назад +4

      The dude who married a gerudo in Botw now has a 7 year old child, so i guess 7 years past

    • @wildbard4112
      @wildbard4112 Год назад +3

      @@brotbrotsen1100 I think she's actually 5

    • @HogSlopp
      @HogSlopp Год назад

      @@brotbrotsen1100 oh damn so longer than i thought

  • @DiglettsOtherHalf
    @DiglettsOtherHalf Год назад +248

    The fact that Tarrey Town was still there was all I could ever ask for.

    • @jarlwhiterun7478
      @jarlwhiterun7478 Год назад +6

      Tarrytown*
      It's not a town filled with Terry's.

    • @hoodiesticks
      @hoodiesticks Год назад +14

      ​@@jarlwhiterun7478 Tarrey Town*
      Though it kinda is a town where you tarry a while on your journey.

    • @Skrimshady
      @Skrimshady Год назад +20

      Yeah it was pretty Awe-son, right?

    • @wpaunan
      @wpaunan Год назад

      Wouldn’t it been hilarious if it WAS a town full of Terrys?

    • @ThornyFox
      @ThornyFox Год назад +1

      ​@@jarlwhiterun7478 It's not filled with Terry's? We'll see about that ;)

  • @songarakram
    @songarakram Год назад +469

    I have a weird sneaking suspicion that using the same map was a lot harder than Nintendo expected. Trying to fit new concepts into an old world is astronomically difficult from a game design standpoint. I think that Nintendo won't do it again.

    • @mli3083
      @mli3083 Год назад +37

      From a programming and graphics perspective it makes things much simpler

    • @Kyle_116
      @Kyle_116 Год назад +61

      Doubt that's the case. Let's not forget, COVID shutdowns and stuff started to happen less than a year after TotK was announced, as it was announced during the E3 2019 Direct. There is also the fact that Aonuma said in an interview that game was effectively done one full year before they released it, they just held off release and polished for that one extra year. So the effective development turnaround between BotW and Tears was five years, four once you factor in COVID slowdowns that affected every developer in the world. Then you also have to factor in they likely didn't just start production on Tears immediately (Champion's Ballad came out end of 2017, so they didn't start till 2018 at the earliest) and the turnaround gets even shorter.

    • @TheDapperDragon
      @TheDapperDragon Год назад +6

      I mean, they didn't do it now. There's nothing new here.

    • @paulj6805
      @paulj6805 Год назад +51

      Nah man, I completely disagree. This game is only possible because it was built on the back of another game. It's genuinely one of the greatest things ever made and one of the highest rated and most well received games of all time. I don't think they'll shy away from this strategy if it makes sense in the future. But I also don't think theyll make another game with the same base map again. The next game will probably have a new style and map but probably gonna use a similar engine and structure.

    • @paulj6805
      @paulj6805 Год назад

      ​@@TheDapperDragonyou are mentally handicapped if you genuinely believe that.

  • @iinathaniii2
    @iinathaniii2 Год назад +195

    The first time I dove into the depths I had no idea they existed and I immediately landed by what I now think was a yiga clan hideout where I was being blasted by a Lazer in the pitch black, and it seemed so hard/scary that I didn't go down again for a very long time

    • @BoyProdigyX
      @BoyProdigyX Год назад +28

      I first went down the "tutorial chasm" (Central Hyrule) and STILL I was too terrified until I felt I had to do the quests related to the Depths. Learning there were Lightroots under the shrines made it doable, knowing where the "lightswitches" were haha

    • @whysitthat3515
      @whysitthat3515 Год назад +15

      One of the first times I went to the depths, I basically landed on top of an Obsidian Frox and I actually screamed

    • @Sebby_Nineteen
      @Sebby_Nineteen Год назад +4

      @@whysitthat3515 Let me guess, in Akkala? ;)

    • @PuglyWont
      @PuglyWont Год назад +6

      One of the first things I did in the game was go back to The Great Plateau... and did the bring me my eyes quest.... and by accident did my first Yiga Clan encounter... I had no idea what this game was anymore.
      Successfully doing the quest (skipping over the intended introduction) hooked me on the depths. Turned out pretty nice, because there's a ton of bomb flowers to find down there!

    • @DumplingDoodle
      @DumplingDoodle Год назад +3

      my first experience with the depths was the great plateau quest. crazy introduction.

  • @DiegoreSCL
    @DiegoreSCL Год назад +60

    at 12:16 we can see Arlo casually wasting one of the most powerful items in the game on a common enemy. I screamed.

    • @thorne3827
      @thorne3827 Год назад +5

      Usually it's Arlo's editor's footage that we're seeing

    • @MrKogarou
      @MrKogarou Год назад +3

      @@thorne3827 True, though at least it made a cool clip in a video watched by hundreds of thousands of people. And... I haven't used a single one of these items, even though I've beaten the game, because if the enemy is strong, I *want* the items they drop.

    • @DiegoreSCL
      @DiegoreSCL Год назад

      @@thorne3827 even worse

    • @Meteorite_Shower
      @Meteorite_Shower Год назад +1

      Well, they're renewable, much like many 'unique' weapons, so even if it is a bit wasteful, I don't think it's that much of an issue. Use what you want, I say.

  • @PrincessPetch24
    @PrincessPetch24 Год назад +80

    My favorite part of the game is restoring places like Lurelin Village or Gerudo town. So rewarding.

  • @dazzdazzle8758
    @dazzdazzle8758 Год назад +77

    I actually didn't know about the depths for a long time into my playthrough. then one time when me and my bf were calling and playing totk at the same time he's like "have you jumped into a chasm yet" and i was like "no i thought it would hurt me if i jump in" and he got my live reaction "wow this is deep WAIT HOLY SHIT IS THIS HELL WORLD?? IS THIS THE NETHER???!? TOTK NETHER!!!!?? HELL WORLD!!!"

  • @theapexman7405
    @theapexman7405 Год назад +321

    Arlo peaked in 2019 had me rolling on the floor, few people can make fun of themselves wholesomely. You are one of those legends among men!!

    • @manojlds
      @manojlds Год назад +9

      Arlo is not human

    • @Draezeth
      @Draezeth Год назад +7

      Monsters*

    • @Yisrael_Teshuvah
      @Yisrael_Teshuvah Год назад +12

      Is he a man or a muppet?

    • @darellcarrillo
      @darellcarrillo Год назад +6

      The backhanded compliment 😂

    • @leoflow2290
      @leoflow2290 Год назад +11

      ​@@Yisrael_TeshuvahIs he a manly Muppet or a Muppet of a man?

  • @okapi_q
    @okapi_q Год назад +119

    Everyone was saying “I’ve already explored this map, why would I want to do it again with small changes” and I’m like, how could you possibly remember every location in botw. The world is massive.

    • @technic1285
      @technic1285 Год назад +9

      I've walked it a lot. A _lot._ I still remember most of the map and I haven't started Tears yet.

    • @Sam_T2000
      @Sam_T2000 Год назад +21

      I don’t remember all the little details of the _BOTW_ map, but I remember all the big, awe-inspiring parts 🤷🏻‍♂️
      when I revisit a location now, it’s just like I’m playing a video game and making sure I get all the collectibles, and not really exploring a magical land, like how it felt in _BOTW_ 🤷🏻‍♂️
      I like seeing a more fleshed-out, living and breathing version of Hyrule, but still… I’ve been there before. I would’ve much preferred the game to take place in the distant past… the terrain could be the same, but all the structures, vegetation, inhabitants could be entirely different. imagine if that place east of the Castle with the giant tree stumps was a thriving forest with enormous trees, maybe with Rito or Ewoks living in tree houses?

    • @hawkeyemihawkgettingmoneylord
      @hawkeyemihawkgettingmoneylord Год назад +15

      ​@@Sam_T2000 i made the mistake of replaying botw thinking they would change the map a whole ton. Boy was i wrong they could have added a lot more stuff.

    • @Cosplaythief
      @Cosplaythief Год назад

      I loved the nostalgia and I was happy that I still remembered where the spring of courage, wisdom and power were. XD

    • @cheke_hs
      @cheke_hs Год назад +17

      Not only that, but the map has SO many changes to the point that some areas are borderline unrecognizable. Death Mountain probably being the best example of this.

  • @clarkside4493
    @clarkside4493 Год назад +110

    Reminds me of how it felt to revisit Kanto in Gold/Silver/Crystal. It's not just the same map, it's the same map several years down the line.

    • @selfiegek
      @selfiegek Год назад +7

      I loved this part of the 2nd gen games, and was incredibly disappointed that they didn't follow the same path with the 3rd gen.
      It was like, "okay, I finished exploring Hoenn. I want to go back home, now!"

    • @retroransom
      @retroransom Год назад +2

      That's a great analogy

    • @LucarioShirona
      @LucarioShirona Год назад +4

      Black and White 2 as well

    • @goese868
      @goese868 Год назад

      @@retroransom yeah but at least gen 2 had its own map. Analogy kinda falls appart when you think of it like that lol.

    • @lillith7257
      @lillith7257 Год назад

      This is a pretty terrible analogy, Kanto was empty and more of a boss rush in GSC. The changes in comparison to this are so minimal it's insulting, but compared to actual Kanto? That should have made people angry not being something they bring up all the time.

  • @MXALOVE
    @MXALOVE Год назад +40

    The magic of the game for me was going back to the same locations and seeing what changed, helping the locals rebuild, and since the shrines were do much better and more interesting, im actually gonna do all the shrines now. It's just a better experience.

  • @Manimal14
    @Manimal14 Год назад +91

    Within the first 10 mins of landing in Hyrule, i was kinda confused because something was different, i just couldn't figure out what

    • @blackdust7353
      @blackdust7353 Год назад +29

      Probably because you land close to the middle of the map and start exploring from a point, where you weren't in Botw. I mean, when would you have ever gone from Hyrule Castle to where the Great Plateau is? It always was the other way around. That's why it felt so different, while not being different in the most parts

    • @Radiogumdrop
      @Radiogumdrop Год назад +38

      Even seeing the new designs for the bokoblins was jarring. The new horns made them look so weird at first but now I can’t imagine them with their tiny horns in BOTW

    • @psuedonym9999
      @psuedonym9999 Год назад +8

      Well, for starters, landing i Bottomless Pond instead of Bottomless Bog. Seriously, that alone, even after seeing Zeldatubers note that change, made me think "this wasn't here before!". The absence of Guardians also made Hyrule Field feel strangely safer.

    • @moej6014
      @moej6014 Год назад

      For me it was the fog/haze. That bothers me a bit, but I'm getting used to it.

  • @DeckKnight
    @DeckKnight Год назад +52

    My favorite addition was the underground passage between Lookout Landing and Hyrule Castle. It's a callback to Link to the Past and wasn't necessary to put in. But it's there, and it takes about 90 mins to fully explore, almost like it's own dungeon. Even had a Stalnox as a sort of boss in the middle. It's one of those details that is just beautiful.

    • @Logicalleaping
      @Logicalleaping Год назад +18

      doing that early on and being rewarded with the knights amour was awesome. Just wish it didn't make me use a gazillion bombs - certainly taught me to fuse rocks to rusty claymores found in the rocks.

    • @jaceyates6315
      @jaceyates6315 Год назад +14

      and the way they make you unearth the Stalnox is such a fun touch

    • @dirkmon97
      @dirkmon97 Год назад +6

      @@LogicalleapingThat itself may have been the intended lesson. You're so likely to explore that before finding renewable/plentiful sources of rock-breaking, so it teaches you that it's ok to put something slapdash together. That room will open up again later.

    • @glitchy000
      @glitchy000 Год назад

      @@LogicalleapingBuild an excavator with a spike ball on a wheel on the end of a spear.

  • @henryolsen8232
    @henryolsen8232 Год назад +199

    Hearing the idea of surface-depths correlations makes it almost seem like lazy design to quickly create a new area, but I can’t bring myself to see it that way. It’s ingenious and works so well

    • @DragonPanda4
      @DragonPanda4 Год назад +19

      It did however destroy the creativity of placing the shrines in the overworld a ton.

    • @Hyperencrpted12345
      @Hyperencrpted12345 Год назад +74

      I like it because if you explore the depths before the surface, you have an easier time with the surface because you learn the shrine locations whereas if you explore the surface before the depths, you have an easier time with the depths because you learn lightroot locations.

    • @spindocks
      @spindocks Год назад +71

      @@DragonPanda4what a strange take? the shrines are placed in far better areas this game

    • @DragonPanda4
      @DragonPanda4 Год назад +14

      @adam yeah but half of them were blessing shrines and it was extremely disappointing. I love this game to bits but that is so many blessing shrines.

    • @Terracafe172
      @Terracafe172 Год назад +60

      @@DragonPanda4I preferred that because the challenges were in the overworld rather than in the shrine itself. One of my least favorite parts of botw was how much of a chore the shrines became and in this I never felt like a shrine was too annoying to accomplish using the overworld for puzzles also made for more options in solving the shrines. There were maybe two blessings in the entire game where I thought that it could have been a regular shrine but other than that I think they made the right choice

  • @darthmarth87
    @darthmarth87 Год назад +64

    I think with Totk taking so long its important to remember that whole covid thing really set game development back, for example the producer of FF16 said it set them back at minimum 6 months, honestly I wouldn't be surprised if zelda lost a year of productivity

    • @ADreamingTraveler
      @ADreamingTraveler Год назад +5

      Yeah I would not be surprised if the game was meant to come out 2 years ago

    • @V1Salvo
      @V1Salvo 11 месяцев назад +1

      ⁠@@ADreamingTravelerit WAS meant to come out 2 years ago. It was supposed to come out in 2021.

    • @speedude0164
      @speedude0164 4 месяца назад +1

      On top of that, the entire final year of development was spent just patching out bugs with the new mechanics. I know the reuse of the world probably saved them a lot of time since the Sky and Depths aren't quite as fleshed out, but without COVID and likely without mechanics that are this demanding from a programming standpoint, I doubt the next Zelda will take nearly as long.

  • @Couldnt_Be_Bothered
    @Couldnt_Be_Bothered Год назад +26

    I have never felt nostalgia quite like walking back onto the great plateau. It was such a beautiful moment just to relieve that section.

    • @JoelJoel321
      @JoelJoel321 Год назад

      And then to find out what was beneath the goddess statue... So cool.

  • @shpladau
    @shpladau Год назад +63

    This little monster puppet measuring his time until death in the unit of Zeldas is grim but also on brand.

  • @Megarobotsquadron
    @Megarobotsquadron Год назад +60

    the best description of this was that it feels like returning to your home town after years of being away. It may not be the same kind of discovery, but it's a different, meaningful version of discovery

    • @jarlwhiterun7478
      @jarlwhiterun7478 Год назад

      Terrible analogy.

    • @wokeupinapanic
      @wokeupinapanic Год назад +4

      @@jarlwhiterun7478 You’re either trolling or being sarcastic and failing.
      As someone that grew up and moved away from the 3rd largest town in my state, that has since turned into the 3rd largest city and 2nd fastest GDP growth of any city in the US, this is EXACTLY the same F’ing thing.
      I come back home every 3 or so years, and a lot of it is familiar, some of it is gussied up or modified, there’s a lot of new shops everywhere, and the main skeleton is recognizable, but still eerily different.
      The traffic patterns and street lights are different. That building that took up an entire block is now luxury apartments and million dollar condos. This neighborhood is new, hey there’s a new restaurant where that crappy one used to be and it’s actually really great…
      This is quite literally what it feels like to explore TotK’s Hyrule. It’s the exact perfect analogy.

    • @cvspergaming
      @cvspergaming Год назад +2

      @@wokeupinapanic you definitely dont care about this but that Jarl dude had a negative response to one of my comments on a completely unrelated video that was a sports podcast and to randomly come across him again in this comment section on a random comment i chose to look at is so wild lmaoooo

  • @joffles6516
    @joffles6516 Год назад +174

    I’m just disappointed there’s more of the depths than the sky, the first couple hours in the great sky islands were the most fun I had in the game. The rest is still fun, but I just loved the zonal robots and the atmosphere and puzzles and design of the sky islands. Meanwhile the depths are fun but there isn’t much to do down there. They should’ve made more sky islands and less underground

    • @lightdarksoul2097
      @lightdarksoul2097 Год назад +25

      I think it's just well sky islands means there is more sky than island while underground you have to be basically as big as the surface since it's just underground

    • @christiangraulau8107
      @christiangraulau8107 Год назад +14

      To me the great sky island kind of just felt like botw DLC, then when I got onto the surface it felt like a new game

    • @RacingSnails64
      @RacingSnails64 Год назад +29

      Agreed. The Sky Islands are the best part. They feel so fresh and new. I would GLADLY buy DLC that adds several more Great Sky Island areas to the game :)

    • @durpanda123
      @durpanda123 Год назад +53

      The sky islands were extremely underwhelming for me. Most of them were basically just the same stuff. I would have loved for there to be bigger clusters like the great sky island all over the place with different themes and biomes, more use of rails and verticality. They have some amazing premises with the sky gameplay but didn't take it far enough I think.

    • @lixielabs
      @lixielabs Год назад +11

      ​@@durpanda123 Would a denser sky region be worth the tradeoff in shadows? It'd be a lot darker on the surface and you wouldn't see as much of the sky down there.

  • @Adeseo
    @Adeseo Год назад +21

    I can’t blame you for not realizing how great revisiting places and seeing what people had been up to would be. One of the major improvements in this game is how all the inhabitants feel like they’re living real lives and doing things and making plans outside of what link is doing. I couldn’t have anticipated feeling wonder at revisiting places before because the people in the first game were pretty static, unmoving and not really changing. So when I pictured revisiting places, I kinda just pictured people continuing to just kinda exist. What makes this game so exciting is that all the people are up to new things based on what’s happened previously. It’s the key ingredient, in my opinion

    • @Swiftbow
      @Swiftbow Год назад +4

      I ran into an NPC who's part of the Monster Hunting team who gave me a LYNEL horn. Respect.

    • @Adeseo
      @Adeseo Год назад

      @@Swiftbow exactly! Like that seems so small, but just feeling like you’re a part of a bigger force fighting to fix the world (even if you’re the main, most influential part) feels cool

    • @cleverman383
      @cleverman383 Год назад +1

      "all the inhabitants feel like they’re living real lives and doing things and making plans outside of what link is doing"
      you've got to play majora's mask, friend

  • @immensemelon7708
    @immensemelon7708 Год назад +12

    Simply changing the starting location from the lower left of the Great plateau to the upper center of Hyrule field changed the experience so much for me. Especially because they completely changed the field from just a guardian fest to an actual location to explore.

  • @platinum3497
    @platinum3497 Год назад +124

    This is one of the reasons Pokemon Black and White 2 are one of my favorite games too! Just to see how the world and characters have changed is in two years was really fun to see. Same with Tears of the Kingdom!

    • @rockmanraiden6627
      @rockmanraiden6627 Год назад +13

      I had that feeling going playing Gold or Silver and returning to Kanto.

    • @Uknown76
      @Uknown76 Год назад +4

      I'm replayng both games rn pokemon black and white is simply incredible

    • @thedapperdolphin1590
      @thedapperdolphin1590 Год назад +1

      But they barely changed the world in TotK

    • @youtubesucks1821
      @youtubesucks1821 Год назад

      Gen 5 was the worst, I've never played 7 but apparently that one sucked too

    • @glitchy000
      @glitchy000 Год назад +1

      That’s it! I kept saying Final Fantasy X-2 or XIII-2 but, no, it was HGSS and BW2.

  • @jwoodsonmusic
    @jwoodsonmusic Год назад +99

    I really loved running into old NPCs! It made it feel like returning to a friend.
    My biggest gripe with the game is that Kass is just straight up missing. Hopefully he’s in DLC but it honestly did suck out a lot of enjoyment. Seeing him again was one of my most looked forward to things :(

    • @nunyabiz7699
      @nunyabiz7699 Год назад +24

      ok. THIS is a legit issue. We demand Kass back. :(

    • @jaceyates6315
      @jaceyates6315 Год назад +15

      he should be in that band, theirs literally a band

    • @eneekmot
      @eneekmot Год назад +12

      BOTW was about the past. TOTK is about the present and future. Kass is a bard who studies the riddles and legends of the past. Penn is a reporter who is keenly interested in current events and problems people face.
      I do hope he's in the DLC.

    • @jwoodsonmusic
      @jwoodsonmusic Год назад +18

      @@eneekmot this would make sense except half the game’s story takes place in the ANCIENT past. I get Kass not being a major NPC, but like… where is he??? Why can’t he just be chillin at Rito village. I just wanna SEE him.
      He’s like the only major NPC that just disappears

    • @randychristensen1028
      @randychristensen1028 Год назад +1

      Instead of Kass we got his half-cousin Penn

  • @Brando2301
    @Brando2301 Год назад +165

    ToTK makes BoTW feel like an insanely large and beautiful tech demo. I never thought this game could outdo that game, and how wrong I was

    • @BananaReidy
      @BananaReidy Год назад +11

      Honestly its a good thing to be proven wrong when something blows our expectations out of the water.

    • @blueylewis9419
      @blueylewis9419 Год назад +22

      Wait until 2030 when people are saying "blops of the bloop makes totk feel like a tech demo"

    • @Luizanimado
      @Luizanimado Год назад +5

      nah, BOTW still is a lot better, TOTK is just a bunch of Copy and past content

    • @zacharybecker8228
      @zacharybecker8228 Год назад +4

      botw made botw feel like a tech demo

    • @meikaishi
      @meikaishi Год назад +16

      ​@@Luizanimadolmao

  • @ludmilagratzmelo7138
    @ludmilagratzmelo7138 Год назад +10

    And the weirdest thing is that I used to know every little corner of that old map, but things have changed a lot in the 5/6 years that have passed, and it was fascinating to see that world that I helped to save -alongside zelda ofc - getting rebuilt by everyone, so many people were fighting for it. And I'm not gonna lie, I felt so lost with all the changes that it was a huge relief to find a familiar place. I felt safe, even if the place was different. What an amazing sequence and game ❤

  • @justincroft794
    @justincroft794 Год назад +63

    The depths completely blew my mind. I was literally slackjawed in astonishment as I realized the scope and scale of the game. That moment where I said to myself, "Money well spent." The world felt very fresh even though the map was the same, with new quests and new faces everywhere. Plus, seeing the familiar faces in this direct sequel was refreshing and fun. I love what they did with this game. It is seriously fantastic, and I've never had a game hold my attention like this game has.

    • @KairuHakubi
      @KairuHakubi Год назад +5

      there's something truly eerie about knowing the whole world is above you, and being unable to see.. the bottom. the ceiling. It's so pitch black and the ceiling's so high, lighting it up isn't gonna happen. and then in the occasions when you go super high up, there's a fog effect to hide it a little better... but then you see stalagmites, and you realize this is totally unique.
      it reminded me of Minecraft's 'Nether' in that we've gotten used to this open sky and bedrock below, and now there's a bedrock ceiling too. a seemingly infinite expanse of UPPER LIMIT.

    • @Swiftbow
      @Swiftbow Год назад +2

      @@KairuHakubi I rode a dragon through the Depths and plonked some seeds on the ceiling. They didn't light up much, lol. It was just too big!

    • @KairuHakubi
      @KairuHakubi Год назад

      @@Swiftbow man it took me SO many dozens of hours to finally see a dragon going into the depths, it's crazy that they do that. And seeing them underground, floating around this vast sky, just barely glowing enough to get through the intense dim dankness, realizing that there is enough space UNDER THE GROUND to allow profoundly massive things to exist.. Man nevermind all the crazy Zonau technology, I think the real engineering accomplishment in this world is that what we think of as the ground can be THAT THIN and still support the weight of.. the ground. It should be like a 5 minute trip down each chasm, logically, but it's pretty brief.

    • @schnek8927
      @schnek8927 8 месяцев назад +1

      Watching nintendo fanboys desperately attempting to justify being ripped off is... bizzare...
      It’s like you don’t even believe your own lies and have to force them out, but you still do it.

    • @gamerskingdom4897
      @gamerskingdom4897 4 месяца назад

      ​@@schnek8927or we liked and amazing game

  • @lemonfry26
    @lemonfry26 Год назад +68

    I just wish there were like 3 or 4 more sky islands that were as big and interesting as the Great Sky Island. The smaller clusters just kinda felt the same.
    I also wish there were more interesting things to see in the Depths. Different biomes or even towns where some sort of monster people live.
    The game is still absolutely massive and you have to admire the sheer scale of the whole thing.

    • @BroskiWhy-ev9uu
      @BroskiWhy-ev9uu Год назад +2

      Maybe will get it on dlc

    • @Krakenjackz
      @Krakenjackz Год назад +10

      I wish we had more big sky islands, there is definitely room for more. Eldin is such a large area and it has like 5 tiny islands with virtually nothing on them. I wouldn't want the whole sky cluttered with them, but for sure having more would be great

    • @ConsciousCloud
      @ConsciousCloud Год назад +7

      Totally agree especially about having more big sky islands. I recently found one fairly big one and was pleasantly shocked. I thought I'd accidentally ran into a temple at first but it was just a pretty decent sized island even if not as big as the starting area. And yes I really wished there were little monster towns or communities in the Depths too. I kinda was wondering if I would run into the Subrosians actually, the hooded race of people that live underground in the Oracle games. That certainly would've been cool. I do still very much enjoy the Depths though but would've liked more variety since it is still around the same size as the surface map.

    • @Cheesehead302
      @Cheesehead302 Год назад +1

      My idea was it would be cool if there were an underground civilization of those Mogma guys from Skyward Sword. It would make sense, and it would give that area desperately needed complexity beyond the repetitiveness.

    • @leoschautvideos
      @leoschautvideos Год назад +1

      These two things that you mention bother me so so so much, that I just can't love this game.

  • @brodytwitty1173
    @brodytwitty1173 Год назад +167

    Tears of the kingdoms map is honestly one of my favorite maps in all of gaming, it has a vast hyrule with unique little quests, a beautiful sky islands that have fun puzzles and a huge underground that provides so much lore implications and good treasures, overall I love this game lol

    • @chiquita683
      @chiquita683 Год назад

      Casual

    • @CuCuKM
      @CuCuKM Год назад +5

      ​@@chiquita683yes and? Casual gaming is fun

    • @brodytwitty1173
      @brodytwitty1173 Год назад +1

      @@chiquita683 I’ve done all shrines and completed the depths dude

    • @broshi1752
      @broshi1752 Год назад +7

      It’s a hard map to top. One of the greatest video game worlds ever made and you double the size and things to do? Insane

    • @thedapperdolphin1590
      @thedapperdolphin1590 Год назад

      To me, it’s same over-world from the first game, sky islands that are few in number and copy pasted, and big empty depths.

  • @0_Cardboard_0
    @0_Cardboard_0 Год назад +54

    it’s been almost 4 years since the last installment in Arlo’s “COMPLETELY WRONG” series

  • @maximelepage7664
    @maximelepage7664 Год назад +5

    "There's not going to be that many Zelda before we die, at this rate"
    Arlo, you broke my heart today with the truth..

    • @eric1911a1
      @eric1911a1 8 месяцев назад

      That's why i appreciate romhacks, personally.

  • @quibquiberton4184
    @quibquiberton4184 11 месяцев назад +9

    The Upheavel should have much more dramatically changed the world map. I imagined massive craters carved into the landscape, exposing all sorts of interesting horrors.
    At least 80% of the original world is the same. The Depths aren't very interesting, and the Sky Islands aren't very substantial.
    Instead of taking time to add a wealth of new, interesting content to a largely reused map, they apparently focused all their development time on finetuning the physics for Ultrahand. I find myself being asked to complete a lot of tedious fetch quests, and the main story is repetative and aimless.
    Also, does anyone really care about seeing what most of the characters from BotW have been up to? I played BotW at launch, absolutely loved it, and I don't remember almost any of these characters. BotW's character writing is absolutely not one of the reasons I enjoyed that game so much.
    I thought TotK would be my game of the year, but I don't think I've ever been this disappointed in a game.

    • @dampflokfreund
      @dampflokfreund 10 месяцев назад +4

      Yeah, it seems Arlo was leaning a lot into the honeymoon phase. I bet he thinks very differently about this game now.

    • @quibquiberton4184
      @quibquiberton4184 10 месяцев назад +3

      @@dampflokfreund Yeah, I'm expecting his eventual review to be pretty mixed. He seems to recognize many of the flaws of TotK in this video already.

    • @jimmysaldana8706
      @jimmysaldana8706 10 месяцев назад +2

      Yeah pretty much how I feel now too, pretty sad

    • @Cheesehead302
      @Cheesehead302 3 месяца назад

      @@quibquiberton4184 As much as it sucks how long a lot of his reviews take, in the long run I actually really like the fact that he ends up waiting sometimes over a year before releasing his review. Especially in this case, where the game seems really amazing at first, and arguably falls off a massive cliff, I'm glad it's like that. Means that ideally we get a more all encompassing review that looks at the full picture, rather than if he would've rushed it at the beginning and been really biased from the first time experience.

  • @Parker402
    @Parker402 Год назад +6

    Lol at the end of the ad read "Arlo peaked in 2019" echo

  • @zakkonieczka6811
    @zakkonieczka6811 Год назад +25

    Rediscovering Hyrule has been one of the most enjoyable parts of the game for me. It seems so different yet so familiar and that nuance is so impressive

  • @thelonecabin2433
    @thelonecabin2433 Год назад +16

    The concept of revisiting a place in a game in the future has fascinated me for a long time and is, in my opinion, pretty underused. Super metroid reuses part of tourian both to let you see what happened after, and also to show that this game would be on a scale far larger than the original. Metroid prime reuses the Frigate Orpheon to show the consequences of previous events. An indie game I will always praise for using this idea in the best way I've ever seen (aside from TotK) is Rain world and its DLC in particular. You essentially play through the campaigns as a bunch of different characters on the same map, but at drastically different points in the timeline, allowing the devs to experiment with weather shifts, decay, technological collapse, and the stories they could tell. As a player you get to actually see the story beats you might've only read snippets about, and even witness incredible events far in the future that were previously only implied would happen. TotK is much less bleak than rain world, but seeing the continuations of the characters stories, be they important characters like the sages, or tiny NPCs like the little girl at the stable finally being validated after previously being convinced that there were people in the sky, is just incredible to see. We even get to see all of the build up to this point in time play out through the memories in the game. It's just such a great idea and even though I was skeptical that TotK would fully pull it off it definitely has.

  • @ChaddyFantome
    @ChaddyFantome Год назад +9

    I was also worried about the same map being used but holy shit, so much was changed and added, it actually isn't even close to a problem. It's like going to your favorite amusement park and finding out every ride and attraction is changed somewhat and a bunch more attractions and vendors were added.

  • @UmatsuObossa
    @UmatsuObossa Год назад +5

    I never once thought the same map was gonna be a problem because A Ling Between Worlds was the same Hyrule as A Link to the Past, but didn't feel identical. Just familiar enough to be nostalgic and know where you are, but still fully worth re-exploring. I assumed it'd be the same here

  • @PaulSmith-pe1kh
    @PaulSmith-pe1kh Год назад +54

    Revising the beloved world and characters with so many changes is indeed magical. And Zelda giving herself is truly the birth of the name the legend of Zelda. What a beautiful story.

    • @glitchy000
      @glitchy000 Год назад

      You know, TotK after everything is the only true Legend of actually Zelda.

    • @FlackNCoke
      @FlackNCoke Год назад +5

      It kind of amuses me that with Zelda’s convoluted chronology there have been several games that people thought was THE legend of Zelda, and it just keeps changing.
      First it was the first game. Obviously, self explanatory.
      Then the second game is like “Hang on, actually there was another earlier Zelda and she’s in a magic sleep, and THAT’S the Legend of Zelda.”
      Then A Link to the Past is like, “Actually the Legend isn’t ABOUT Zelda, it’s about the Imprisoning War and the Golden Land.”
      Then Ocarina of Time is like, “No no no, forget all that shit, THIS is THE Legend of Zelda! First in the timeline, no question about it, we’re never going back on this.”
      Then Skyward Sword is like, “Actually THIS is the Legend of Zelda, but really it’s the Legend of Hylia, but she reincarnated as Zelda so yeah…”
      And now Tears of the Kingdom is like “That might have been the legend originally, or not, who knows, but time travel shenanigans and magic stones going into orifices means that the new Legend is about THIS Zelda, whether it makes sense with the previous games or not!”

    • @Mightylcanis
      @Mightylcanis Год назад +4

      ​@@FlackNCoke Nintendo has *never* cared about the timelines, if they did then the timelines would make more sense, and there wouldn't be so many oddities between games. The Hyrule Historia is just to bait more fan theories.

  • @ejthenobody
    @ejthenobody Год назад +22

    I will always love the fact that Tears of the Kingdom did the Yakuza and Kamurocho thing of revisiting the main place you were in for all of the last game, except now time has passed so you can see how things have changed between this game and the last game. And that love is in no small part due to the fact that, when I'm running around this version of Hyrule, I'm constantly remembering things from my playthroughs of Breath of The Wild and I'm like "Oh my god, I know this place!" And at the same time there's so much new stuff everywhere and things have changed so much I'm just wowed and frickin' floored at all of it, all the time.
    Running into characters and folks I knew from BotW has also felt very special to me just because...Well, I loved a lot of the characters, so seeing them again, in some cases now all grown up- or about the same except doing something else, just makes me incredibly happy.

    • @ejthenobody
      @ejthenobody Год назад +6

      Oh also, for me personally, I kind of love seeing familiar places that are relatively the same. Feels like running through my old stomping grounds and I weirdly enjoy it. Sometimes a little familiarity in all the newness is nice.

    • @Cosplaythief
      @Cosplaythief Год назад +3

      I agree. When I visited some places that were changed I was like "oh wow where's the Gerudo Canyon stable?" or "I remember getting murdered in that part of the map" or "where's the Lynel?". There's just something about nostalgia that makes things feel good.
      But if I had replayed BotW right before TotK it might have felt a lot less pleasant.

    • @ejthenobody
      @ejthenobody Год назад

      @@Cosplaythief True, true. I last played Breath of the Wild like...Back in maybe 2020? 2019? Ages ago.

  • @livixxxhimym
    @livixxxhimym Год назад +12

    Caveat to the caveat - I LIKED some places being familiar. I was already connected to this world, and with so much change and exploration, the stuff that was just 'the same' honestly felt weirdly refreshing? It was like coming home in a way, like 'ah i recognise this'. The thing with BOTW at the end was I always felt a little unsatisfied, like I wanted Link to be able to live his life after saving the entire world. The issue with BOTW is the divine beasts literally shoot lasers over the map reminding you of Ganon at all times. In TOTK, once you resolve the phenomena it's a lot easier to just exist in Hyrule for a while

  • @Fleetwood_Talks
    @Fleetwood_Talks Год назад

    Do you mean they pulled an elden ring with the underground map?

  • @FreakinSweet1987
    @FreakinSweet1987 Год назад +5

    This video made me realize that Aonuma kind of lied. Aside from a dehydrated Ganon, nothing about TotK was "dark" whatsoever. It was as lighthearted as BotW was.

    • @LloydTheZephyrian
      @LloydTheZephyrian Год назад

      I mean, you got Ganondorf killing someone ON SCREEN with a single punch to the back and Zelda sacrificing her sense of self just to restore the Master Sword. Then there's the concept acts of deception Ganondorf sets up throughout a large chunk of the main story. The Zora are suffocating with the mud in their waters (oh, and their king is on the brink of death), the Rito are freezing and starving with the blizzard, the Gorons got addicted to what may as well be crystal meth, and the Gerudo were forced into a shelter due to the Gibdo and the sandstorm, struggling to survive.
      I wouldn't say BotW was ever all that light-hearted, either. Certainly not super dark, but it was more... meloncholic in its tone. Also, that game had the destruction of Hyrule, the effective loss of Link for a century, and the world was thrown into an apocalyptic state. The people of Hyrule, for the most part, accept the star Hyrule is in as the status quo because that's all they've known.

    • @FreakinSweet1987
      @FreakinSweet1987 Год назад +1

      @@LloydTheZephyrian Eh, I still didn't feel anything was even close to Majora's Mask or Twilight Princess in dark tone. Those moments don't amount to much worse than most other Zelda games.

    • @Tomanomanous
      @Tomanomanous Год назад +1

      While it was fun to do the temple puzzles, I can't help but miss the feeling of horror I receive from the dungeons of the older 2D Zelda games (A Link to the Past, Link's Awakening). The music and overall ambience of those dungeons really give you a feeling that what you're facing in its depths is terrifying and that you're somewhere where you're not supposed to be. It gives me an unease when I enter them. If they'd gone in that direction with the temples of Tears of the Kingdom, (for me anyway) it likely would've helped and made the game feel more dark for me. The music and ambience of the temples was very "oh you're here, that's fine.". I want to feel like I'm going to be encountering some eldritch terror when I enter a Zelda dungeon.

    • @LloydTheZephyrian
      @LloydTheZephyrian Год назад

      @@FreakinSweet1987 To be fair, my first Zelda was Breath of the Wild, and Tears of the Kingdom definitely came off as much darker to me.

    • @IDK3679.
      @IDK3679. Год назад

      This annoyed me alot.

  • @cullenreeves3108
    @cullenreeves3108 Год назад +12

    One of my favorite touches is when you are in the library. What used to be magnesis doors are just doors that can be ultra handed and it’s such a nice little nod to the exploration of the first game to find some of those nooks still there.

  • @ollygons
    @ollygons Год назад +99

    Zooming your map out for the first time in the depths and seeing the sheer scope of it all definitely had me super excited, which is why it's a shame there's just not a whole lot of meaningful content down there. Don't get me wrong I really like the depths and the music and everything but I find myself enjoying exploring the caves more tbh

    • @hawkeyemihawkgettingmoneylord
      @hawkeyemihawkgettingmoneylord Год назад +18

      Same feeling i was dumb founded after i realized theres a whole map down there. But when i found out there was barley anything down there i got really disappointed. Its just 1 big biome 1 unique enemy type no towns no type of race down there. I mean its cool you can fight bosses again but none of the boss fights were particularly fun anway.

    • @Stupididiot-ci5gf
      @Stupididiot-ci5gf Год назад +39

      @@hawkeyemihawkgettingmoneylord Honestly, the Yiga stuff saves the depths for me. Chasing around Master Khoga, trying to find the ways in from the surface, and just generally raiding the Yiga forts to see what wacky invention they came up with this time was so fantastic!

    • @dsur5547
      @dsur5547 Год назад +24

      Personally the emptiness in the depths makes finding the unique and interesting stuff more impactful and meaningful. I would always get excited when I saw a coliseum or giant mine. And when you went to important landmarks they had unique stuff too. Satori mountain and the arbiters grounds in gerudo both have unique things in the depths. And the fossils on the surface have skeletons underneath them. Finding the construct factory just out of nowhere was one of the best moments of the game and it wouldn’t have hit so hard had the depths been more full

    • @marcoasturias8520
      @marcoasturias8520 Год назад +8

      To me, just going after the light seeds is fun enough. It's pretty cool to brave the darkness and have no idea of what's in front of you... Though I bet it'd get wary in subsequent playthroughs.
      ...
      The arenas are cool tho

    • @amaryllis0
      @amaryllis0 Год назад +6

      @@marcoasturias8520 It was fun when I didn't know exactly where the lightroots were going to be, and when I was under the illusion I needed to light the way. After playing for a bit, you realise you can just run through the darkness (because gloom is a joke) straight to the next predicted location underneath a surface shrine, and all the joy of exploration is lost

  • @broshi1752
    @broshi1752 Год назад +97

    What’s insane to me is that I was thinking they’d have to do way more with the map than they did to keep me satisfied, and they sure showed me wrong. I didn’t think they’d be able to squeeze a new game out of the same map but after playing so much TotK I’m fully convinced they could make yet another with the same map and still keep me interested!

    • @LPTheGas
      @LPTheGas Год назад +17

      In keeping with how TotK presented the sky islands as the major new area to expand the map but kept the more substantive depths secret, I'm picturing trailers where Link starts out running around same old Hyrule for the third time, but then sets out to sea, so the pitch is the promise of revisiting good old Wind Waker sailing... but what the trailers keep hidden is a whole other major landmass (maybe... Termina?) and/or a parallel world in the vein of Lorule or the Twili realm.

    • @ShenaniganSync
      @ShenaniganSync Год назад +19

      They probably could but man I hope the next game has a new world lol I'm ready to move on from this version of Hyrule and these characters. I want a new take on the series

    • @luckyrockmore2796
      @luckyrockmore2796 Год назад +7

      Think it be kool to keep that Hyrule but have the new adventure take place in the land to the West that can be seen but not reached.

    • @ninjashot37
      @ninjashot37 Год назад +2

      ​@@LPTheGasI would love the botw format in Termina. Bonus points if they keep the time limit moon system.
      How would that even work?

    • @Cheesehead302
      @Cheesehead302 Год назад +1

      @@ShenaniganSync I made a really long comment under this video, but yeah, I'm right there with you. I think this was a fine sequel, but by the end of getting all shrines and light roots, I'm ready to pack it up and move to a new world, with new characters, new themes, new art style, and new locations. Especially with how repetitive and lame the story was here, I'm reeeeally ready to move on.

  • @HeisenbergFam
    @HeisenbergFam Год назад +36

    Arlo is one of the few RUclipsrs who can make me watch ads, the "Arlo peaked in 2019" echo being different is golden

    • @thearcanian5921
      @thearcanian5921 Год назад +4

      Ya, I always watch his Raycon ads because he has fun with them and they are not just ad reads. What really got me was the double "Hey!" after the 'echo'.

  • @asc3nded397
    @asc3nded397 Год назад +10

    I totally agree, when exploring this game, one of the most exciting things for me (and something I didn’t even consider until playing for the first time) was anticipating which cool locations from BOTW I would go check out next and see how it’s been changed. Right when I got off the Great Sky Island, I immediately was thinking of all the cool places that I just couldn’t wait to revisit. Kakariko, Hateno, the Great Plateau, Hyrule Castle, the Yiga hideout, etc were all incredibly exciting to come back to and see how things have changed.

  • @Draylin41
    @Draylin41 Год назад +61

    While I'm loving TotK to bits there's still a few urksom decisions they made with it. Yeah, you get to interact with a ton of the characters from the last game and see what's changed with them but there is very little mention of some of the finer details of BotW's story. To my knowledge, there is only a handful of times the Calamity is even talked about and no one I've found in the game has said anything about where all that Shieka tech went that used to be all over the countryside. Obviously, they didn't want to have to recap the whole thing, but it felt like they could have done more to connect the lore between the two games without it being overly confusing to newcomers that didn't play BotW.

    • @mjc0961
      @mjc0961 Год назад +23

      Yeah I feel like at least the Divine Beasts would be useful in this scenario so if someone could explain where they went so I can go get them that'd be great.

    • @PatchyDragon
      @PatchyDragon Год назад +8

      @@mjc0961 Looking at what happened to the Akkala tech lab and how it looks like all its tech abruptly vanished and it collapsed in on itself, my guess is that most of it suffered some kind of accelerated decay in the time between games. Like it had existed 10,000 years in an untouched state, and after using its energy up to destroy Ganon-... All that time caught up at once or something. (Or maybe it turned into blue mist like the elders at the shrines last game?) This'd explain why there's gaping holes in some places, like the shrine of awakening, and possibly why some geological features feel a little-... off or sunken. (The Great Plateau looks a little deflated and shorter in this game, but that could just be me misremembering.)
      This doesn't explain why the skyview towers, purah pad, or so on still use obviously ancient tech, but I'm betting the Sheikah and researchers had something to do with that.

    • @nduncalf
      @nduncalf Год назад +32

      Funny enough, that's actually (mostly) an English only issue. The JP script has Purah talk about how they decommissioned the old Shiekah tech (makes sense, the fact it was compromised was why the Calamity happened), and used the ideas as a basis for their new tech, the towers and pad.
      For some reason that was left out of the English script.

    • @RacingSnails64
      @RacingSnails64 Год назад

      I miss the Sheikah towers tbh. I think TOTK actually could've gotten away with reusing them. Instead of these new watch towers, what if a few Sheikah towers are active for us at the start, but we had to repair the rest?? I think that would've been better.

    • @coolterra8491
      @coolterra8491 Год назад

      ​@@nduncalfI feel like I remember purah talking about reusing the towers.

  • @Catpuff818
    @Catpuff818 Год назад +11

    I get so turned around sometimes. Like I get so confused because some places feel like they're in a slightly different spot. The world just feels BIGGER. I didn't think that was possible using the same map.

  • @monkeyheist
    @monkeyheist Год назад +9

    It’s actually funny you mention that they said it would be dark back then because I was just thinking about that the other day and I really don’t think the final product is actually all that dark.
    Sure, it’s pretty dark, you know, visually… in the depths. But nothing in the game is on MM or TP levels for me. Don’t get me wrong, it’s a great game, I love it, but I kinda wish they followed up on that claim.

    • @connorb237
      @connorb237 Год назад

      Ganondorf being resurrected at the beginning set a high bar. That was pretty creepy and well done. But the game hasnt even approached that bar since then.

  • @camscornerbooks
    @camscornerbooks Год назад +4

    Arlo nailed my feelings about this. My absolute favorite part of the new stuff in ToTK is seeing the progress in Hyrule from all the people there. They lived their lives, they rebuilt in earnest, the kids aged up, the characters feel REAL. I adore that. These people will continue rebuilding their world even if Link and Zelda disappear. This is THEIR world and they will fight to protect it and make it better. That just makes me have such a huge place in my heart for this game. It gave us the story that BoTW was missing, and then some.

  • @tristanneal9552
    @tristanneal9552 Год назад +9

    The "OH" in the ad read was inexplicably hilarious to me 😂. Also, fitting setting for a video discussing the depths.

  • @kinghadbar
    @kinghadbar Год назад +34

    I’m getting the formula now. Arlo worried about something? It’ll be great. Arlo optimistic about something? It’ll eh.

    • @BrendanJSmith
      @BrendanJSmith Год назад +6

      Watch Pikmin 4 only be 3 hours worth of gameplay.

    • @mjc0961
      @mjc0961 Год назад +1

      And Arlo super duper excited for something like Metroid Prime 4 = game becomes the big new vaporware joke.

    • @LPTheGas
      @LPTheGas Год назад +3

      @@mjc0961 Maybe the real Metroid Prime 4 was the remaster we played along the way.

    • @markercrayon457
      @markercrayon457 Год назад

      What about Metroid dread? I feel like he was pretty excited for that and that game is high key the best 2d Metroid

    • @dpackerman4203
      @dpackerman4203 Год назад

      @@markercrayon457 absolutely loved Metroid Dread. It was my first Metroid game and it single handedly got me to play more Metroid games and now I’m a fan of the franchise.

  • @nickn271
    @nickn271 Год назад +6

    The first 40-60 hours were amazing. Then I noticed I was exploring the new areas but they were exactly the same as the other areas. And I’m not even talking about the ground. The depths were uniformly designed throughout, the ground was just shaped differently. So after exploring half of the depths I was no longer exploring to explore. I was just filling in the map. I knew no secrets except for a new pair of pants in a chest awaited me.
    However, TOTK is a vast improvement over BOTW. I got greater enemy variety which BOTW was lacking. Still missing real items and better dungeons that aren’t “go to the five McGuffin terminals.”

    • @Logicalleaping
      @Logicalleaping Год назад +3

      I know the dungeons were so close all they had to do was not mark where all the locks were on the map instantly. At least the direction the team is taking is the right one, in 2 more games we'll have ocarina styled dungeons again lol. I agree with the items as well, dungeons items feels like such a massive part of the Zelda series thats missing, the hookshot would of really worked in this game as well.

    • @tumultuousv
      @tumultuousv Год назад

      Idk man. I found plenty of new areas even after 130 hours in the depths. Maybe it was to collect stuff or fight or mine. But that is literally just the gameplay loop.

  • @nathanwanlass3083
    @nathanwanlass3083 Год назад +34

    When I initially hit the depths, I was awestruck, but after exploring quite a bit of it, I kind of wish they would have done more with it. It’s pretty empty, although I love the idea

    • @mimesforcrimes8393
      @mimesforcrimes8393 Год назад +2

      Thats the whole point though
      The Depths is a place where life can just barely survive, except for a couple immortal beings like Blupees, or those infected with Ganondorf's Malice.

    • @illuvitarv5
      @illuvitarv5 Год назад

      Dont give them ideas in the next one theyll make it into the dark world and way too much to explore

    • @droson8712
      @droson8712 Год назад +6

      I wish they had more biomes in the depths like they had the lava biome

    • @461weavile
      @461weavile Год назад

      DLC?

    • @SkywardShoe
      @SkywardShoe Год назад +5

      @@mimesforcrimes8393 I mean sure, it's thematically appropriate, but it's not very interesting from a mechanical perspective. There is a whole lot of ground to cover down there but not very much to do while covering that ground. While the scope is impressive, they probably would have been better served making the Depths smaller and giving more variety, like lots of sand that has fallen into the Gerudo Depths or a huge lake below Zora's Domain. Death Mountain Depths has tons of lava and some unique structures and it is easily the best part of the Depths. Would have been great to see some other more thematic areas down there.

  • @supervisedchaos
    @supervisedchaos Год назад +5

    I commented on the last video this... The worst part of both these titles is its story delivery... Its worse this time cause TotKs memories are meant to be seen linearly. Ill find a geoglyph and suddenly i know the end of the story and nothing about what lead up to it until i find the others... The game has a terrific story imo but HORRIBLE storytelling.. i think they should have scrapped the pinpointed story objectives and told the memories through progression based cut scenes

    • @budgetcoinhunter
      @budgetcoinhunter Год назад

      In the game's defense: [spoiler warning]
      They do put a notable NPC near the first geoglyph, who then takes you to a spot where it literally lays them out in order for you. You have to take the game's hint, but it will tell you if you listen. Even then, you'll still have a memory in the middle missing that you won't get until much later, which is the game telling you "It's cool if you get them out of order."

  • @EliseT_1012
    @EliseT_1012 9 месяцев назад +8

    The map seemed cool at first, but it got old kinda fast. I wish they had done more in the sky and that the caves and underground weren’t all so samey. Was disappointing to learn the tutorial area was the largest sky island. If the game had taken half the time to complete, it might be more palatable. Makes you wonder what took so long on this version. Also disappointing there’ll be no DLC. Seems like that would have been a great opportunity to add more in the sky in particular.

    • @AJWEXIST47
      @AJWEXIST47 9 месяцев назад +4

      Fr I wanted my big giant wind fish in the sky

    • @Cheesehead302
      @Cheesehead302 3 месяца назад

      I know this is an old comment, but something that concerned me even in the few months before release was the time they spent developing this game. And after finishing my playthrough like a month or so after it came out, I realized I was right in my concern. In my opinion, I think the reason the time they spent on this game compared to what's in the world seems so terrible is because they spent waaaaaaaaaaayyy too much time refining ultrahand. Like, this was absolutely the selling point they were going with on this game, and it got the social media posts they were after. And I admit, the technical aspect is absolutely mind blowing: they got this to work flawlessly on what is basically 10 year old hardware, like it's relatively jankless. That is worthy of praise. But like I've said elsewhere, this game never demands that you actually do anything creative with this system. You're either going to be flying over everything with the most obvious vehicle, or you're going to be doing a shrine solution that is way too simple. With that in mind, it makes the system feel tacked on, because the meat of the gameplay is still 1. Find Shrine 2. Complete shrine 3. Get korok seeds. and that just doesn't cut it for me in a game where the world map is reused and there is SO MUCH repetition. I saw that progression system in Botw as "good enough" to spend time in the world, as the intrigue was the landmarks themselves. But in a world that I've seen pretty much every part of before, and in a universe where I have already done the shrine and korok grind, it just feels waaaay too dissapointing.
      Like you said, had this game released like 3 or 4 years down the road from Botw? You know, maybe they don't waste so much time on Ultrahand, and utilize the reused map in a way that makes more sense? Yeah, I would've been alright with this. Like, not mindblown or anything but it would've been alright. But the longest dev time of any Zelda game? It just seems wrong to me. Reusing a map of this scale is unprecedented for this kind of game, and if anyone could make it work, I think it would be Nintendo. But it feels like they had this insane opportunity, where a majority of the world development time is already completed, that they could've added any number of insane unique encounters, enemies, citizens, towns, enemy fortresses or what have you, but instead of choosing that they went all end on that Ultrahand mechanic, which is nothing more than a tacked on novelty that the average player will mess with for a few hours and then not bother with it for the rest.

    • @Cheesehead302
      @Cheesehead302 3 месяца назад

      @@AJWEXIST47 Dude, I was literally thinking this exact thing. Crazy that not only did that not happen but there was NOTHING on a similar interest level on that, beyond like the sword in the dragon. The sky had basically no significance or intrigue at all.

    • @EliseT_1012
      @EliseT_1012 3 месяца назад +1

      @@Cheesehead302 You’re spot on. Ultrahand was their flashy, viral gimmick, and they weren’t going to invest in anything else. Pretty on par for Nintendo when you think about it: always gotta innovate with something flashy and attention grabbing, albeit at the expense of quality story telling and gameplay substance. The motion controls of the Wii and the 3D of the 3DS felt similar in that regard, something you’ll have fun messing around with for a little bit, and then the novelty wears off.

    • @Cheesehead302
      @Cheesehead302 3 месяца назад +1

      ​@@EliseT_1012Your definitely right about this. In some cases the novelty pays off, and then in a lot of others it falls through and too much else was sacrificed for the sake of it. It is a glass canon way of doing stuff.

  • @dannyandfriendsshow
    @dannyandfriendsshow Год назад +7

    As an elder scrolls fan, the wait actually felt short for me

    • @ChrisRash
      @ChrisRash Год назад +3

      It's only been 12 years...so far

    • @robertmosley1188
      @robertmosley1188 Год назад +2

      I mean ES6 was announced 5 years ago. It'll be out any day now.. right?

    • @mateo0123
      @mateo0123 Год назад

      ​@@robertmosley1188 it's coming soon you guys

  • @bread2374
    @bread2374 Год назад +8

    Getting a whole alternate map the size of the surface map underground was a pipe dream of mine I never thought was gonna happen

  • @MrLinkDay
    @MrLinkDay Год назад +7

    When I just went down from the sky the first time and started some quests, went in to a secret passage that I just thought was a little thing in my way, I got so surprised after spending more than 4 hours in a mini dungeon that had secrets and stuff to find.
    Not to talk about the dephts, that blew my mind.

  • @emithebee
    @emithebee Год назад +5

    I remember I saw some people talking about the Depths and I thought "oh, that must be the caves! cool that they have that name". Then I entered the actual Depths and my primal, crippling fear of the dark got triggered like when I was a kid

  • @cloverbiird
    @cloverbiird Год назад +65

    ive watched your videos for a while, and on top of being very well written and entertaining, the puppetry is something i dont think people talk about enough. its pretty damn good, never have i thought of your voice belonging to anything other than the funny blue guy. hes a fun character you play well. you should be proud!

    • @tagerex4250
      @tagerex4250 Год назад +13

      What puppet?

    • @Gloomdrake
      @Gloomdrake Год назад +5

      Are you implying Arlo is fake?

    • @cloverbiird
      @cloverbiird Год назад +1

      @@Gloomdrake oh damn wait ur right

  • @Chinesetakeout382
    @Chinesetakeout382 Год назад +10

    I think a lot of the changes to the world was really cool, like coming home to see what your town is doing. But exploring the sky island and the depths has been my favorite part of the game.

  • @whysitthat3515
    @whysitthat3515 Год назад +3

    I’m loving all these separate TOTK videos. A lot of channels make multiple videos and it feels like they’re milking the game for content, but each of your videos feels purposeful and thought-out. Keep ‘em coming!

  • @thevioletbee5879
    @thevioletbee5879 Год назад +9

    I just wish there was more to the sky and depths. The opening area is basically the only interesting sky island, and the depths feel like a Minecraft biome with nothing but some Yiga bases, mini bosses, and collectibles. Both plenty fun to explore for a first playthrough, but I can only see them getting progressively worse on subsequent playthroughs.

  • @lenlordofknowledge
    @lenlordofknowledge Год назад +13

    The familiarity of BotW’s Hyrule in TotK became my downfall in the best ways possible. Not only did I almost start crying when I saw Sidon again because I love him so much, but in particular when I tried to go to the Great Plateau [mild map spoilers?] and I saw the Old Man’s hut taken over by the Yiga and all the shrines replaced with chasms and a Gloom Hand in the Forest of Time, it sent me reeling. [spoilers end] It actually invested me more in the Yiga storyline since they took over a place of of nostalgia and comfort in my eyes, and I needed to put a stop to what they were planning. It was such an amazing move to me, and now I’m searching every corner of the map to see what else is out there

  • @GoobyGoblin
    @GoobyGoblin Год назад +44

    Yeah, they did a masterful job making a old map feel new

    • @mystraunt2705
      @mystraunt2705 Год назад +6

      I respect your opinion, but I disagree. I got bored within like 10 hours of gameplay and now im playing the old 3d zeldas. Im really tired of the cell shaded art-style and it doesnt feel very rewarding to explore. Especially in the depths. The depths offer weapons and armor references and that seems to be it as far as ive gotten. I kind of feel ripped of spending 70 on this game. Does anyone share my experience at all?

    • @GoobyGoblin
      @GoobyGoblin Год назад +12

      @@mystraunt2705 L

    • @massoik4411
      @massoik4411 Год назад +8

      ​@@mystraunt2705 yeah, I completely disagree with you, the depths have weapons with abilities, really good armor, but it also has resources you don't see on the surface, stronger enemies that offer a bigger challenge with the gloom mechanic, and the entire autobuild mechanic is fleshed out there, the sky islands are the lackluster ones and they still have a lot of things to find and beat

    • @mr.cheesytoad5845
      @mr.cheesytoad5845 Год назад +6

      ​@@mystraunt2705 Not in the slightest. Also, 10 hours of this game is like nothing. I am 150 hours into it and still find exploring thrilling

    • @tkfarms7882
      @tkfarms7882 Год назад +2

      @@mr.cheesytoad5845 If someone doesn't enjoy the first ten hours of a game, they are not obligated to keep playing it in hopes that they will enjoy the rest of the game.

  • @MrDrProfOD
    @MrDrProfOD Год назад +7

    I thought about skipping this one because of the scant info on the differences. I devoured BotW and thought it couldn't be new. Getting lost in TotK is really something else, and I love it.

    • @a_cowwithlegs
      @a_cowwithlegs Год назад

      The exact same happened to me man, so glad I ended up giving it a shot.

  • @oldoutlet6946
    @oldoutlet6946 Год назад +9

    Love Arlo gettin existentially morbid near the end there.

  • @Will_Parker
    @Will_Parker Год назад +8

    The fact they kept the Depths a complete secret made me enjoy the game so much more. I was NOT expecting any of it at all. As far as the original map, it felt like coming home for the first time in a while, where a few things have changed but not many. Like you turned down a street you grew up on and saw a couple houses have completely changed. Such a satisfying game.

  • @MedusaLegend
    @MedusaLegend Год назад +24

    It was worth reusing the world. So many places I want to check to see what has changed

    • @thedapperdolphin1590
      @thedapperdolphin1590 Год назад +1

      Basically nothing has changed

    • @IceBlueLugia
      @IceBlueLugia Год назад +1

      @@thedapperdolphin1590Yeah the caves are cool but 90% of the changes are just “new sky rocks everywhere”

    • @MedusaLegend
      @MedusaLegend Год назад +3

      @@thedapperdolphin1590, no, the shrines and towers are gone. There are new quests, new characters, new caves…

  • @ghostoxide9603
    @ghostoxide9603 Год назад +2

    I think my issues is that instead of improving on BOTW, the new mechanics made it worse more often than not. I didn't mind weapon durability in BOTW, it made me try new weapons so mission accomplished. TOTK adding fusing which is fun, but the novelty wore off quickly and I just started adding whatever had the highest attack power. It didn't really improve the durability, it just added another layer that ultimately serve no purpose. The champion abilities also suffer from BOTW to TOTK. In BOTW I was able to use any champions ability easily and intuitively. TOTK nerfed the champion abilities but also made them much more difficult to access in battle.
    That said, I've dumped a TON of hours into the game and will dump many, many more because it's fun. And that's all that really matters

  • @CrazyDW00
    @CrazyDW00 Год назад +4

    Revisiting major locations like Rito Village or Zora's Domain really gave me this sense of "I'm back! Hey guys, what have I missed? What's changed!". It was so exciting

  • @LG22475
    @LG22475 Год назад +6

    I initially had the exact same fears when the game came out. However the point that sold me was when I traversed the depths for the first time. I still can't believe how huge the map is now.

  • @henryhere
    @henryhere Год назад +12

    When i first heard of the chasms, i thought they would be dungeons. Big hiles you jump into that leads to underground slightly mini dungeons. When i first jumped down a chasm and realized i had a whole new map the size of Hyrule, i was honestly kinda overwhelmed and amazed

    • @hawkeyemihawkgettingmoneylord
      @hawkeyemihawkgettingmoneylord Год назад +5

      Yep then you realize your mostly gonna be mining down there because theres not much else.

    • @dampflokfreund
      @dampflokfreund Год назад +2

      @@hawkeyemihawkgettingmoneylord This. So many people are in honeymoon right now and maybe have not discovered much of the map. The backlash will be pretty big once people realize there is not much to the depths or the sky islands. No unique environments and so much copy paste, it's pretty disappointing for a 6 year dev cycle.

    • @hawkeyemihawkgettingmoneylord
      @hawkeyemihawkgettingmoneylord Год назад

      @@dampflokfreund to be fair you can redo boss fight in depth but at the same time the boss fight kinda suck so does really matter? Then theres a Coliseum which is ok i always loves fight lynels in the first game but thats the problem i already killed about 500 lynels in the first game im kinda tired of doing that.

    • @NotAFederalAgent-
      @NotAFederalAgent- Год назад

      that sounds cooler than what we got tbh

  • @derekkeller5160
    @derekkeller5160 Год назад +16

    It blows me away how different it is while feeling so familiar. They really did a great job.

  • @plutoicecream3490
    @plutoicecream3490 Год назад +9

    I did practically everything besides the koroks in breath of the Wild yet there were places I've never visited. I think the placement of shrines and other interests around the map got me to explore places I didn't in breath of the Wild.

  • @philosophicaljay3449
    @philosophicaljay3449 Год назад +4

    Look, I get that the idea of The Depths is one with potential, but when it is empty and filled with just the same thing every 100 feet, it becomes a boring waste of potential. That is what The Depths is, a boring, repetitive, waste of potential. The Sky Islands are also so few and samey that it doesn't seem like they make up for the reuse of the overworld. The tutorial area is the best Sky Island, and it is just a worse Great Plateau.
    Sure, the caves are interesting, until you realize that they are essentially the same experience every time. Once you have been in a few caves there is practically nothing new to see in other caves.

    • @anthonymanuel55000
      @anthonymanuel55000 Год назад

      Yea I agree the depths do get boring and repetitive. I was gonna try and get all the light roots but I don’t know if I want to now

  • @CeadusSunblaster
    @CeadusSunblaster Год назад +6

    I wouldn’t even mind if they went back to this Hyrule a third time. I’ve spend so much time with these characters already, that i really want to know what comes next for them. And there’s plenty of opportunities to add something new to explore, while keeping the old world that’s grown on the players. Tears of the Kingdom already hints that there’s more outside of the borders of Hyrule. Or how about a dark version of Hyrule (like Lorule). That’s something I’d really like to see.

    • @tumultuousv
      @tumultuousv Год назад

      If they do a 3rd game they would need to do a wind waker esc thing with the sea and underwater exploration. Idk if they'd reuse hyrule again though unless it was like 20 years in the future and things were built up again. Might final get to play as a link who's older. Or possibly playable zelda this time. I'm fine with a trilogy.

    • @GedanJ
      @GedanJ Год назад

      We got the prequel warriors, botw and sequel totk, i wonder what the next zelda will have in store

    • @TheJadedJames
      @TheJadedJames Год назад

      I would love it if Nintendo pulled a Red Dead Redemption 2 with the Hyrule map. Let us go north of Akkala. Start the game up there and let players have the holy **** revelation that they can return to Hyrule again, but it is going to be totally different

  • @Absolutely_Nobody
    @Absolutely_Nobody Год назад +5

    That ad read was fantastic. Got some Internet Historian feel to it.

  • @ringer1324
    @ringer1324 Год назад +10

    Watching this with my Raycons on rn and can confirm I am in a cave. I can’t confirm they are good earphones but I can confirm my current location is in a dark wet cavern