Will Caster Comp Die? TL'DR Nerfs discussing | The War Within
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- Опубликовано: 11 сен 2024
- The nerfs: www.wowhead.co...
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This nerf was a direct result of Liquid Max's interview with Morgan Day. Morgan Day went even as far as saying 'everyone will have you to thank for when we nerf Arcane Intellect and Chaos Brand'.
Not really it was Morgan Day who brought up the double and tripple dipping those two abilities have
Its about time they nerfed them. Nobody wants the same meta for 2 years straight.
We all blame Max for this nerf….
its a higher nerf than 3% to caster comps. idk where you get that 3% from, but no. if you combine the 2 nerfs, which also nerf aug, and therefore nerf how aug buffs the rest, its a nerf that just feeds into another nerf into another nerf... if you're talk about the mage alone, ye, might be a 2% nerf. if you talk about the whole comp, is way more than 3%. like way more.
yo that was good cook ngl
It literally boils down to how much aug effected the game. If aug was a melee support battle shout and ww would have been nerfed instead. The dh debuff effects most melee too like frost/unholy, enhance, etc basically magic damage melee specs
@@thelastspectre8141 No they wouldn't. Mystic touch and battle shout are nowhere near comparable because the majority of every melee's damage is magic dam instead of physical to begin with.
@@TempoNama that's what I meant by aug being magical range dps, the magical buffs feed more into its power, but with the dh buff it affects melee too now. It seems like they nerfed the magical damage and intellect buff because of aug being a caster along with all the other strong casters but it's because of how much these 2 buffs were working with aug. Bring a mage and that's 2 casters already with a power loop etc. What I was saying is if aug was melee and you brought a mage and dk that's only 1 caster comp so then it wouldn't be called a caster meta anymore if that makes sense
yeah you are looking at nerf by 2% to four out of your 5 players with arcane int in a caster comp if it was concentrated value on the player that has the buff for example a mage it would mean 8% less value they bring which is quite significant
Gg Max 🤣🤣🤣
so are we getting a new Final Final to the Final Tier List now. =)
We are getting the FINAL FINALE V2 FINALIST THE FINAL 100% TIERLIST (cope). No, it won't change shit on the list - % 2% all mages
Maybe they should add more buffs and less making this shit… why it is even there for 3% jesus
@@Matthew-fn2lp 3% Intellect is still 3% primary stat. That is more powerful than a "Battle Potion" and is permanent.
@@Matthew-fn2lp they just need to remove raid buffs in dungeon setting
@@peettko It wont change shit until it does lol
Blizzard can't balance god comps/aug so they nerf the caster buffs lol.
Maybe they should just nerf augmentation evoker.
Caster still good even if Aug complete trash
no, remove it, and forget about that stoopid idea of a support role in WOW
They already did, multiple times
just rework it to a dps or tank spec
@@yep330we need new tank for sure , augment as tank will be perfect
This 2% nerv is extremly Hardcore. Itis about a ~6,2% dmg nerv to a full caster team like vdh, mage, ele, aug and rshaman. And much higher at myth raiding.🎉
All this does it allow other specs to come into the high end mythic + dungeons and not lock it to rerolling or you don’t make the cut
still so many dungeons you dont want a melee on tho. just bring a shaman for the interupts and your good to go. trash is one thing but many bosses have so many mechanics that melee have to be away from the boss. still waiting for the blood nerfs from max's morgan day stream tho lmao.
Tldr: No
More blood on Augmentation's hands.
as a healer i dont like this nerf to intel buff
this seems like too much of a game changing nerf. balancing magic damage output seems to really be the issue imho.
No if the games magic casters damage is balanced magic users will always be stronger then melee.
You can fix it by nerfing caster buffs.
You can fix it by buffing the melee buffs.
Or you can fix it by making melee be stronger then caster damage vise like they did in BFA
@@havtor007 your comment should be labeled "when the adderall kicks in"
I thought they would ban raid buffs from M+ before they nerfed AI, but this also works.
Literally braindead decision making.Motw is 3% versa aka 3%dmg done(not just magic) AND 1.5% dmg reduction and now chaos brand is literally a way weaker version of it.I dont advocate for ruining more classes though just revert the nerf on CB.
motw nerf inc now
Sooo what about frost mages in pvp and affliction warlocks pvp scaling on shadow bolt?
Are you gonna do another tier list after the heroic tuning?
If it's a large tuning, yes. If not then not, will see.
Its a good day to be a melee playa
Brew stonks up, my copium is so good right now
1:30 but it's not caused only because caster or melees are better or worse, is due certain classes that gives those buffs, are already meta. You could also go with a comp like, warr druid shaman aug evoker monk, to maximize melees buffs. The thing is that those clases are not that good compared to mage or sp.
This nerf also affects other mid or low high table caster specs that might slightly do even less dmg when paired to these classes.
That’s wrong. Those buffs and the interaction with Aug makes VDH and mage meta. It’s not that they are meta without those buffs and the buffs are just extra on top.
@@Sly_404 But what i meant, is that these classes (mage and VDH) were already good, just as an example, if the only mage spec was fire as it is rn in beta, mage would not be played (or even if they were mid pack dmgwise like hunter or ret)
finally
How big are your pepperonis
a mage nerf is long overdue, they have been one of the most "mandatory" class in the game for way too long, not sure about nerfing havoc chaos brand along with vengeance though, and that doesn't resolve the design issue of aug in m+ specifically.
The rise of brewmaster!? Mystic touch melee comps?
Nah brewmaster is dog, most likely ww and evoker heal
nah cap brew aint the one chief
Prot warrior buff is better
@@peettko big sad
This wont help fix "melee brain"
#SufferingFromSuccess
Still intact while Shadow's Twins of the Sun Priestess has 100% effectiveness. Won't be as oppresive now but still,...
Also, only VDH should have Chaos Brand nerf. Havoc having the stronger Chaos Brand would at least give that spec something!
@@OMGulator that would cause the exact same problem of locking in classes.
hardly ever played with a mage.. so won't even notice this shit xD.
hahaha get rekt nerds casters still meta
They should have nerfed them to 1 % just like Hunter's Mark
First thought: "finally, this nerf is deserved"
Second thought: "it's not enough"
It might not be enough for the literal highest keys, but it is enough to close the gap to the point of not feeling required to have them. I mean if you DO play a caster you would still want ideally a DH and Mage even if it was nerfed to 1% because it's still buffing you from baseline.
@@Proverb. in DF I played keys +20, +21, +22 in s2 and s3. At no point was I pressured into a single composition. I think some people are deluding themselves into thinking they are MDI players, making the game worse for everyone else.
@@Ennar Fr, almost anything is playable up to +25, or +15 now. These noobs think aug will be required for their +4 key lol
@@Proverb. I agree about the gap, but i think is not close enough tbh. In tww dungeons melee are disadvantaged by the mechanics, so the casters are still op (my 2 cent)
@@Ennar People are "brain washed" by tier-lists and guru-compo-suggestions, so they think they are forced to do specific compositions to achieve high keys. In this way they ruin pug and general gameplay
Good riddance. Mages shouldn't get to be meta for an entire expansion.
You are delusionel if you think this will kill caster comps. Lmao. Aug is still aug, mage is still mage, these classes have insane utility, stops and defensives, sure we do less damage, but its not about damage, its about surviving the key.. it wont change a thing lol
facts. Like if u removed all raid buffs for dungeons, itll still stay the same. Aug will still be a go to for super high keys.
@@Flovust This is a huge maybe going into TWW. ATM 15's are really really tight in some dungeons. Aug still has all the utility but my group specifically has found we get a better time with the melee comp we've been playing over the "god"comp
@@jonlane6527 same
@@jonlane6527 havnt played beta but have just watched, arent u guys currently capped on Ilvl? making 15s seem difficult? but i mean 15s in s4 was equivalent to a 25 in s3 which is pretty tough for the average ppl right? but like i said idk how its working in beta atm
If you watch the short 4 min video, I'm saying in there that it will likely not change the caster meta for a meele, but rather offer melee players a choice that will perform close to what casters can do.
First