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Before watching the video... if mists of pandaria blood dk abusing vengeance isn't on here... you're wrong. I could solo most SoO normal fights pre nerf
33:10 That demo phase lasted 2 weeks before being patched, and the actual reason for it was what it did in RBG'S which you failed to mention. I was a multiseason high warlord during MOP so I know all about this. Hand of Guldan had 2 charges and it didn't have an AOE cap or damage scale reduction so whatever was within that small range (8 yards or so) died instantly. So what all of the high-rated RBG teams did was get 2 demo locks and 2 death knights. Then it was Gorefeind's grasp into hand of Guldan and the entire team got wiped out within that burst. It literally 2 shot like 7 people at once with a good pull. That's why demo got patched, and then destro warlocks became the RBG gods after that.
A part 2 could be the "brokenly bad" - like DPS ranking below tanks, for example, or vanilla druids. Times when a class/spec was so far behind they couldn't find groups.
I love how he didn't even need to mention the fact that WotLK Launch DKs had auras comparable to modern Paladin and they were shared with all party members and stacked. So you could have a whole raid group with just Death Knights all with the same aura on and they'd be an unstoppable force of death and destruction.
@@treiz01lol that's nothing. When Wotlk classic prepatch was released, me and my friend couldn't find groups at a certain point (2 DKs), because a lot of people hated DKs for some reason. So, while waiting for people using a group finding add on, we started to clean a dungeon just the two of us for the hell of it. And we managed to finish it as two people. We tried that a couple of times in other dungeons, it worked no problems most of the time. The only issue was that it took a humongous amount of time.
*Remembers when Destro was good* Yeah, it was a huge amount of fun. Especially any time there was cleave or some burst AoE required. I realised I was overpowered when I started noticing over two million dps on the meters on certain boss pulls.
@@andromidius i remember in mists destro being able to oneshot tanks in pvp with chaos bolt.. adding havoc into that and they wrecked (course that was only top end perfectly geared locks but still.. it was insane to see)
Man people who weren't around when DK was introduced will never understand the definition of broken class. Demon Hunter was definitely slightly OP at launch but DKs were beyond OP. Probably put Blizz off releasing any new hero classes until Legion. I know we had monks but they were a base class and never anywhere near as busted as DK or DH. Related - as a warlock main I will never stop being salty about DH taking metamorphosis away from us.
Its true, I quit WOTLK because I was a pvp player and there was no point playing as long as DK's were around. So much damage, necrotic strike and unbelievably OP abilities.
It wouldn't exactly be optimal, same could be said for healing/spell dps. In WotLK I was mass farming/skinning sholazar apes in resto because swipe would hit everything and you can round up 20-30 mobs and not die because well, resto doesn't die.
MoP-Release Monk was the most OP ever. Mistweaver Monks on launch were the most overpowered healer in the game's history. I don't know if anyone else remembers it because they ended up nerfing it, but *Soothing Mist* on launch was basically a spammable lay on hands. It was spammable, didn't use any mana, and healed to full basically instantly. Everytime I think of Monk I just remember how broken MW was on launch
I was just thinking this, essence font was a “smart heal” that healed more the less health the target had, but it only targeted low health players. Still imo the most broken heal spell there was
Brewmaster in pvp was great. keg smash did a ton of damage. Plus toss keg slowed the flag barer while I had great mobility. Could run run down almost any flag runner.
MW in MoP could also spam healing spheres on top of a target.... basically instant cast, no cd, very low mana cost flash of light. Was huge for pvp healing. Also, for solo pvp healing, basically being immune to stuns, having the best mobility in the game, a teleport, having a single target cc, an AoE stun, all of the rediculous healing, and surprisingly decent damage via monk lightning (caster ranged damage) and fistweaving, both of which also attonement healed you... MW monk was glorious in MoP. Only time in wow's entire history I've enjoyed playing a healing character.
There will never be a more satisfying period for Warlocks than MoP. Xelnath and his Council of the Black Harvest (6 elite Warlock players he chose and consulted to design the class, immortalized in the form of the Council) truly made a masterpiece. I don't think I'll ever enjoy any spec as much as MoP Demonology.
My favorite memory from Wrath was everyone predicting DK was going to be a problem. When it finally released it blew past all our predictions. Beyond busted to the point of hilarity. I miss doing 40 dks vs 40 dks in AV.
I loved healing those as an indestructible Resto druid, pretty much unkillable, and if anyone got close to me there was always a friendly DK to yoink them away.
I disagree with the DH section. Antorus Havoc DH was by far the strongest it's ever been. Top 3 DPS in the game, and 100% uptime on meta, which back then gave you absolutely insane amounts of leech. They were almost totally unkillable, and did hysterical damage.
for monk, first patch of legion. Windwalker got a 20% aura nerf in increments over the course of a month or so, because they simply just did more damage than anything else across the board.
@DevelonLP yeah, the dance of chiji procs with bonedust was spin to win. I think they made marks of the crane stacks worthless due to how overtuned it was iirc
Ret was arguably the most broken a spec has ever been for about a week or two after the rework in Dragonflight. The ladder was 60% rets. It was basically free gladiator: people were rerolling and reaching ranks they previously never even been close to.
that honestly has more to do with Ret's rework fixing the HP generation then ret actually getting buffed. Pre-rework, the legion/BFA/SL Ret design was attrocious for its holy power generation and incredibly poor in terms of what it did, making parses work mostly by having two separate burst phase cooldowns that slotted into eachother
In TBC with divine storm. Rets were reaching stupidly high arena ranks by playing ret/ret in 2v2. It spawned the “to the ground baby” ghostcrawler post and nerf.
@@gettysb19yeah, was wild. Thankfully, I was a tankadin in BT and Sunwell and got the melee scraps but when the prepatch wotlk landed, I went hard in the paint and could just hit Divine Storm and kill s3-4 warriors. It was the single most perfect patch I’ve ever been apart of. The second best one was just believe in panda land when I went BACK to shockadin and could judge for like 200k and holy shock for 600k, sometime like a two shot and I capped “of the alliance” during that.
Yeah as stated by others here already, this was nothing compared to the 2-3 buttons a ret had to press during the WotLK pre-patch to easily dispose of even the most geared arena vets.
For healing priests, MoP Disc priest needs a call out. You could set up as a full dps, pop cooldowns and prayer of healing with spirit shell and absorb entire boss mechanics and end the fight doing 30% of the damage of a normal dps while also doing more healing via absorbs than the actual healers. It was very broken and eventually got nerfed.
MoP was the most fun I ever had as Disc. Didn’t do much raiding but PvP was even broken, I could heal through anything, survive with 5+ people on me, heal everyone around me and still get kills.
I remember how it sort of persisted into WoD. During Blackrock Foundry, I would throw 3x big shield (can't remember the name; the one that stacked 3 times), PW:S, and Inner Focus + Flash Heal on our tank, and he'd take a tank 1-shot from Hanz and Franz to the face without his healthbar moving. Shield oriented Disc Priest was a fun time.
Original chains of ice was like a 95% slow that they could pair with their grasp ability, causing the person to be stuck flying slow through the air while the DK wailed on them.
I think Monk Tanks during MoP were stupid OP. Im thinking of challangemode. Monks basicly soloed that and no other class came close. Its hard and unforgiving to play and setup but oh boy when you had that one monk he played everything by himself.
Can confirm lol, used to sell CM runs as BrM. CMs could be three manned by a Brewmaster, Disc Priest and Ele Sham. (Our sell team included Destro Lock or Survival Hunter plus the three.) Brew and Disc could even just flat out duo CMs even if timer wasn't met... Extremely OP and extremely fun!
Fire Mage at end of Mists was also insane, with snapshotting, Alter Time giving you the buffs back, having both Hot Streak and heating up at the same time, cheating out Hot Streak with spell queueing, and many other things I can't think of right now.
Some mentions: Warrior, PVP: Early MoP Arms had as much CC as a tank while being able to stack Heroic Strikes to normally half-shot someone, and in one screenshot, kill someone outright; this is, also, ignoring Mortal Strike. Also worth mentioning Mace-stun BC warriors with Stormherald. Later, they, like rogues, were able to remove all armor from a cloth wearer. Warlock: BC locks. PVP had the mana-stress version SL/SL that could be easily sustained by a healer; this lead to ridiculously long matches. In PVE, after a certain gear threshhold, a lock could go sac/destro (21/40), spam SB, and do solid damage with two buttons: a curse and Shadowbolt. Mentions to Wrath destro PVP capable of globaling (killing someone from 100% to 0% without them being able to react once the sequence starts) a person through Immolate-> Chaos Bolt-> Searing Pain-> Conflagrate. DK: early Cata during the first season of rated BGs, Howling Blast was lethal. In a mode that encouraged grouping, applying a magic AoE that also applied a DoT created a lot of healing stress. Also, Necrotic Strike was a thing. Shaman, elemental: During Firelands, with a 4/4 bonus, it was possible to keep the Fire Elemental eternal. In combination with the other cooldowns, and, if you were lucky, the legendary, this spec did damage. Mention of Wrath PVP where an elemental shaman could global someone through the use of Flame Shock -> Lightning Bolt-> Lava Burst-> Chain Lightning-> Frost Shock. Also was very capable of environmental kills through use of Thunderstorm, in a world where knowledge of its capabilities were limited. Although they were low on defensive options, their utility and damage were great. Shaman, restoration: BC. All of it. Chain heal and bloodlust were that important and good. Priest, discipline: Particularly powerful from mid-Wrath until its completion. It didn't make great numbers; it stopped, in some cases, completely damage from occurring, extremely useful during progression, especially during hLK in ICC. Due to a rework in Cata, initially they lost power, only for the same issue to arise at high levels of Mastery. Druid, restoration: BC and Wrath, more the former, however. Lifebloom was able to keep a single target alive, almost through anything. In PVP, in combination with the rest of the Druid toolkit, they were slippery, had mobility, good CC, and were hard to apply pressure to. Rogues, early BC: same reasons as BC warriors, except there was a window where Preparation had not been changed to specific spells. Later on, they were capable of fully removing the armor of a cloth-wearer and having the legendaries to further pressure through damage. Paladin, holy: after enough Int gear in Vanilla, they were able to spam Flash of Light and critical procs, restore enough mana to become tank healing batteries. Hunter: BM Stampede, early MoP: using Stampede would unleash all stabled pets, so included on top of the BW cd was a lot of sudden damage. Personal experience as an elemental shaman and demo warlock from mid-TBC to early Cata. Thunderstorm was one of the best things that happened to ele; my record for punting someone was landing them by the river near blacksmith from lumber mill in AB. My Battlemaster is retired now, but good memories they were. EDIT: by 'globaling', it is implied that the listed series of spells after the first (Flame Shock, Immolate) land within the span of a hasted GCD, sometimes at the same time. It is not a true one-shot GCD, with proper counterplay available (dispell, move LoS/range), but it is difficult to reactively play against. Also, corrected Warrior entry. EDIT2: thank you for the inputs.
This is an underrated and thorough comment. My only gripe is your mention of Ele shaman "globalling" someone using four spells. Unless 3 were off the GCD, that's not a 'global'. XD
i respect your list, but you have no idea how broken DKs were in early Wrath. it was, if not, one of the most broken states the game has ever been. In PvE AND in PvP
@@theweirdguythatlurksundery8337 I remember getting jumped by a t6 mage on my fresh 58 dk in hellfire peninsula at launch...and absolutely dumpstering him lol
The legendary wasn't good for disc priest because it only procced of direct healing, not the absorb heal or glyph heal. it was bis for all other healer tho
You didn't talk about the most important interaction with Surrender: Xavius, the end boss, had a mechanic that pulled you into a different realm, and when you died there you returned to the regular encounter WITH ALL YOUR COOLDOWNS RESET. So you would Surrender in the downstairs phase and go until you "died" and then keep fighting, with Surrender's 10 minute cooldown reset. So you could Surrender twice.
This is why xavius mythic was a vast joke. Taking two SP made a feeling of being in a 24 man raid Don't forget the fact that you succomb to corruption in the dream to get 20s 200% damage buff before taking out of dream and starting again. During P3, so less than 30% xavius' hp, they used death words at fully potential and obliterate the boss
Cata rogue pvp- I rmbr when recup came out I never lost duels and rarely died in BGs. I was so glad to focus pvp during this expansion and being an officer of a pvp guild where ur rank could be challenged. It felt so good to be so busted
Mistweaver in nyalotha for monk, there was a 2 week period where rising mists didn't have a cap on the talent, so monks would just stack haste and haste corruptions and would have rising and enveloping mists rolling on the whole raid the entire fight, which led to monks being able to solo heal the mythic version of the raid. This is the interaction that made blizz change how secondary stats scale lol. Edit: Also rouge in prepatch for WoD, they where the only class that had access to multistrike, which led to them DW the heirloom sword and doing inain damage, also the reason every old 2 extra attack weapon got changes to 1 and is unique lol
I remember getting really into PvP at the start of shadowlands. Playing a demon hunter it was more or less mandatory if I wanted BiS gear anyway, especially weapons. It was fun for about 2 weeks, two wonderful weeks, full of fun and thrill, just doing arena and feeling great. And then the convoke druids started to appear in droves. There was one every other game. It was a nightmare. There was not even the tiniest speck of fun in these dark times. You knew they had a single button to press to obliterate you, and they knew it too. Every single match against a druid you had to play at 200% of your best and you had to keep your CCs and interrupts available at all time, because the second you were on cooldown it was over. They would just press a button and automatically win. There was no counterplay, no backup plan, no comeback. They pressed a button and won. Half the people I played with just quit pvp entirely within a month. the other half either descended into the filthy insanity of mythic + or rerolled druid. Personally I just quit the game after clearing HM Nathria and never went back to pvp.
Was going to say Rogue during TBC was worse, but then forgot that they could perma stun you if you were not an Orc and kill you while being naked with gray knives.
One thing you left out with MoP shaman is this is the xpac where they introduced ancestral guidance. And the original form of this ability was broken as hell. The amount of healing an enh or ele could do to the entire raid simply by pressing this one button and continuing their rotation was absurd. Everyone in the raid would instantly be back to full health anf stay there for the duration of AG
failed to mention for rogue the period during the tail end of legion, when rogues could one shot entire groups out of stealth with fan of knives thanks to a legiondary
Was it master Assassins' initiative, cause that was a nasty one, had that on a law rogue and could easily crit with BTE more damage than an entire rotation
What a glorious time.... the number of mobs engaged at once was insane, the healing and the dot ticks were sensual. Seed of Corruption farming in TBC was a wonderful time as well.
I used to terrorize all the alliance fishing WG and poaching Horde fish. After awhile, they started fishing together in ever larger groups for safety. Didn’t matter. I could strafe land and DoT up at least two of a seven alliance group and usually kill three before they got me. This got me out on several kill on sight lists. Good times.
Honorable mentions: Late cata Rogue: Vial of Shadows, with Legendary Daggers gave big burst, and recuperate could be specced to take less damage, making them really tanky too... Shadow/Affliction Late cata RBGs: Cunning of the cruel trinket + legendary staff or deathwing proc dagger..... The procs where capable of doing ~40% of your character's overall damage in a bg situation as you multidotted. And as a special note for pvp shadow at the time, the dragonsoul 4pc set, effectively let you stack 3x arcane powers on yourself for dark archangel.... and with beserker buff as well, you could basically global 5x people in the duration. Legion Destro got really nutty for a bit in the Tomb of Sargeras and Antorus raid tier's equivalent pvp seasons. Legion release demon hunter for pvp: With momentum, fel barrage, and glaive toss, you basically where a hybrid ranged/melee class, and more or less completely immune to other melee, while having absolutely bonkers uptime as a melee class on any casters. Early MoP mistweaver: It was stupid good for most of MoP, but basically MW in MoP could also spam healing spheres on top of a target.... basically instant cast, no cd, very low mana cost flash of light. Was huge for pvp healing. Also, for solo pvp healing, basically being immune to stuns, having the best mobility in the game, a teleport, having a single target cc, an AoE stun, all of the rediculous healing, and surprisingly decent damage via monk lightning (caster ranged damage) and fistweaving, both of which also attonement healed you... MW monk was glorious in MoP. Only time in wow's entire history I've enjoyed playing a healing character. Their hots also auto targetted, and they could heal all hotted targets at any time. The most overpowered warlock has ever been for pvp might surprise you: Vanilla SM/Ruin It had literally all the strengths of both destruction and affliction builds, only needed a single spell school (making gearing both stronger and easier), and after ~bwl tier was capable of 100-0ing any target with just dots, or nuking them for double their entire health bar in a single global. Sbolt itself could self buff crit for north of 5,000 at a time when a pvp geared played MIGHT have 4500 hp without a flask on, and that would be only one of the 3 spells landing within a millisecond of each other for the burst combo that didn't require any cds to do. I have screenshots during classic of going 42-0 in AB while solo queu pugging.
Marksmanship Hunter was really OP in PvP during WoD. No pet damage buff, stand still for 3 seconds damage buff and stacking mastery conquest gear was crazy. You could blow up 3/4 of a hp bar with just 3 buttons before anyone could react. Barrage, chimera shot and kill shot was all you needed
One thing you didn't mention with DKs during early wrath, not only was Icebound Fortitude a 50% DR, it also removed stuns on top of immunity to stuns. It was changed later to only be usable outside of stuns.
It is completely underrated but I would give an honorable mention to Shadowlands Enhancment Shaman. Venthyr chain harvest could legitimately one shot people when instant cast with maelstrom weapon. And even lesser known was that with the right combination of legendaries you could cast chain harvest ~ every 15 seconds in mythic dungeons which was insanely powerful. I thought it was strange not many picked up on that, I guess people were too busy drooling over druids at that time.
A lot of people knew about Venthyr enhancement shaman. It was one of the most popular covenants for shamans in PvP. It wasn't usually taken in PvE because Fae Transfusion was leagues better than Chain Harvest.
First week of MoP as BM hunter; due to a bug, Stampede summoned 4 pets with the same damage as your main pet instead of 25% of its damage. 2x Hunters in arena could annihilate anything in a heartbeat. Fun times.
Marksmanship hunter in wod was pretty busted, their mastery was sniper training where if they stood still for 6 seconds they gain a permanent buff that increases their damage % on their mastery value. Which also increased their max range and dealt more damage the further away you were from the target
Wotlk pre patch paladins were insane. Briefly, they changed it so that wings no longer caused the Forbearance debuff, and so you could cast bubble and wings at the same time, their big damage buff. Not only that, but when you had wings up you could caste hammer as much as you wanted, their big finishing move with a 20 yrd range and that you could only usually caste when your target was below 20℅ health. AND it was buffed by wings. So for 20-30s at a time, in battlegrounds you became an invincible holy juggernaut yeeting hammers all across the map and deleting anything that came within range of you. I remember going into WSG and singlehandedly clearing out the centre of the map. Good times
I was leveling Paladin Horde-side at the time. I went from a life of immense suffering to godlike status literally overnight. The changes wiped a good 20 minutes off of my Quel'danas dailies. I do not exaggerate. Of course, on a PvP server, it didn't take long for us to become the new target of players' rage. For a good while afterward, people would go out of their way to try to murder me, even if I was just questing and minding my own business. Good times.
@@blaysertv6871 Am I remembering right, though, that for a while Hammer was usable at like 30 percent health after the Wrath patch? That was insanity. Good times.
I'd love to see a part 2 that includes a "main timeline" hunter choice as well as some callouts for classes in other content (PvE leather moments for example).
25:09 RE: Monks - You seriously couldn't find some time other than BM in BfA for monks being overpowered?? My man, both WW and MW were ridiculous in PvP during MoP. They had so much CC and WW burst was ridiculous. For MW, the original Life Cocoon was nearly unbeatable and required enemy teams to track the CD of that ability specifically. In PvE, Fistweaving was ridiculous during a couple of expansions to the point were in several tiers it was near-mandatory to bring a MW to the raid. Just some things to keep in mind for Pt. 2.
Windwalkers were extremely powerful on Legion launch, they topped every M+ roster. They were nerfed numerous times, so much so that they ended up basically unplayable for the rest of the expansion.
Addendum: I just remembered - BM was overpowered for an entire expansion and was a MUST pick well before BfA due to how broken Guard was. I'm pretty sure this was during Legion, but it might have been WoD, I'm not 100% sure. I am 120% sure, however, there was a good chunk of time that Guard was just unbeatable as the best tanking ability in the game.
Man, launch DK was so much fun. I remember stomping as blood DPS and never needing to worry about dying in raids and then come Heroic ICC you just stack armor pen everything and go frost.
I started the final year of vanilla leading up to BC and lost interest with Cata. But that said. My main was a resto Druid for BC and I never felt more powerful and had as much fun as I did during BC. If I recall correctly, Stacking Spirit and Haste was a winning combo at one point. I want to say spirit not only made it that I never went oom but also improved healing and with haste. I could toss out HOTs like nobodies business. I think I got to the point of being able to maintain 5 lifeblooms with still tossing hots out. During BC I was the main healer for my guild and only our main tank could maintain enough hate to keep mobs off of me when I was all out. When helping guildies with attunement or dungeons I had to strip gear and cut back on the heals. Then with Wrath bliz changed lifebloom where you could only have one target. During wrath, one of my many alts was a Affliction Lock. By the time wrath came out my lock was not quite to BC content. Only a few levels away. I remember DKs being everywhere and everyone talking about how OP they were. DKs were everywhere and of course on a PVP server they would try to pick a fight when I was on my lock. They were all cocky, I would say the majority of the time I won those battles on the lock. There was a talent that you could spec into that would take a fear or horrify that would make it instant. That came real useful. Horify Dot Dot dot fear dot dot dot. So much fun.
@@heathm Cata made the one target limit for lifebloom, but it's correct that lifebloom fell off kinda hard in Wrath. I got used but it never felt OP the way it did in TBC.
@MoonJung82 I could have sworn the lifebloom change was in wrath. As the guild fell apart before cata and didn't do many dungeons for cata. But it was also what 16 years or so ago. Definitely did fall way off in wrath. TBC era was the most fun time as far as game play for me. Had some great guild friends and memories from vanilla through wrath.
There also wasnt alot of haste at all on gear in TBC and it would only apply to hardcast speeds and not HoT intervalls, that only came with some specific glyphs in wrath and ultimately in cata.
Seeing get applied gave me such a huge nostalgia dopamine hit. I really felt like even DKs didn't compare to a Ret at its peak in Wrath, especially if the Ret Paladin was willing to utilize a cancelaura macro or an easy addon to cancel the Shadowmourne chaos bane buff. Sure, both Warriors and Death Knights could do the same, but I seem to recall Ret being able to abuse it much better than the other two. However, for me I think the most fun (different, I know) is perhaps late Burning Crusade. At that point the class was getting so close to what we'd see in Wrath of the Lich King, but it had a real charming jankiness that I loved. I really liked expending my seals, and personally it was really fun to have those dedicated "melee" groups, where it's was like a private club within the group where the whole night you'd be just giving each other such a hard time and joking around, and if you were the extra melee that night or someone decided to rotate out the spot for whatever reason, I at least felt like the raiding experience wasn't as rad. I imagine there are a lot of Ret Paladins like me that have fond memories in BC of a lot of Enhance - Ret - War - 2x Rogue party chats.
I would give an honorable mention to Fury Warriors in patch 7.1. And just for one specific reason. Draught of Souls trinket. This trinket dropped from Gul'Dan and it roots you in place while you deal damage around you. Problem is that Warriors had Avatar that increases your damage dealt and Inner Rage that gives you 100% crit for a few seconds and all buffs affect your damage from that one trinket. Important note is that those things were excluded from global cooldown, meaning you could proc all of this and potions at the same time. Results were very simple. You pop everything with Draught of Souls and everyone that looked funny at you disentegrates. Blizzard had to nerf this trinket I think by 40% *JUST FOR FURY WARRIORS* and no one else. This shows how crazy they were.
Let me pitch this to you: MoP: Dicipline Priest *mic drop* It has been a blizz. Super high Damage, high heals, high absorbs for the entire party. It was insanity.
For me the peak for Monks was when they were introduced and towards the end of the MoP expansion. When WW had Tiger's Eye Brew for great burst damage, and Brewskie Monks had spammable keg toss and delayed damage that could be negated with shuffle then removed with purifying brew, they had strong barriers, touch of karma reflected damage and was 100% of your health bar, Fists Of Fury was devastating to solo enemies and players. Speaking of which in pvp they had some cool powers, like stealing weapons from enemies, (they would appear on your back for as long as the buff lasted) Spinning Fire Blossom could root enemies if they were about 20 yards away and they damaged too. Dampen Harm had a minute duration and a fourty five second cool down, they could act as emergency tank for some fights and could soak up tank mechanics like mines for the Iron Juggernaut, and were a good hybrid, they could kill sha puddles and heal blue blobs during the Immerceus fights of SoO with instant casting healing spheres which were rather cheap and made more powerful because of Tiger's Eye Brew. I miss those days.
For Paladin, the two week period pre-wotlk where blizzard patched in the wotlk talents was absolute God mode. I would watch paladins delete whole groups of people.
The best time for Warlocks was the beginning of Cata Affliction. Improved Soul Fire buffed your shadow and You had to weave Soul Fire into your rotation that was pretty fun.
I'd also like to note, that the enhancement shaman was able to learn things like healing rain which could be made instant. So with the opportunity cost of some lightning bolts you were able to do 90% of DPS damage while also healing 50% of a healer
For DK - You mentioned any specific could be DPS and one of the craziest moments was in arena when you used deadly rune weapon you could cast it and kill 2 people at the same time. I used to be able to solo RMP in 3v3 with the deadly rune weapon on one target and attacking the other. You could also interrupt two casters at the same time. It was wild.
Lol I saw this and my pvp mind was like, ok ya when was each class OP. He starts with warriors and im like, ok gotta be MoP or something, but then he said fury warrior in vanilla! I realized he ment pve. I was disappointed...Should of prefaced the video by saying PvE.
Absolutely shocked that TBC resto shaman wasn't picked as Shaman's most broken. Chain Heal was absolutely bonkers, but you could ignore that completely and just choose it based on spammable Bloodlust. You would literally have Shamans rotating into the melee group mid combat to chain Bloodlust, it was completely broken.
That lei shen trinket worked with affi as well and continued through your soul swaps so you could just swap the crits onto everything lmao. Such a good time
Most truly miss Feral Tanking in WotLK, when I was regularly top 3 DPS in 10-mans as a tank because of tank swaps where I'd shift cat, pop cower, and do absurd dps as feral with tank stats/gear. Comment made before watching the video.
Lil disappointed that my pet class pun intended hunter only got a mention for SoD and not any actual expansions. Not gonna mention how busted they were as BM in TBC or survival in LK/cata? At least in my experience in classic, hunters top almost every damage meter unless an unholy đk lines up every proc for Gary multiple times in a fight
Oh man, this brought me back to a great portion of HFC mythic prog. I (ret pally) was at odds with our mage for top DPS, and he was always doing some crazy stuff. At one point, with full kilrogg buff and hero, he ended up killing his arcane crystal. He also figured out that if he went in to fight the first tank mob on gorefiend, he could cheese it by popping hero and ring for himself. Dude was a menace
For rogue, TBC spawned Adrenaline rush prep rogues for a time. It was short lived tho and Blizz nerfed it within a week or two iirc. There was also the HaT rogue bug in early wrath which was really funny.
What a time to be alive lol. I do think it lasted a little longer than that. I remember my buddy having s2 gear when he showed me the spec, but i believe it was nerfed shortly after that season opened...i very well could be mistaken tho lol
For me, as a resto druid, best broken state must have been at the end of Legion, with the fully empowered artifact weapon as well as the 4-piece tier set bonus from Antorus. Basically it made Wild Growth, every time you cast it, speed up the rate Ysera's Gift would proc by 400%. Ysera's Gift, at the time, was a percentage based heal (5% of the health of the target if I remember correctly), every 4 second (1 second after this), 100 yard range, costing no mana. Every 10 seconds you would cast Wild Growth, stand around and do little to nothing and watch you soar up through the healing meters. Was a lot of fun that.
Affliction liked snapshotting and the lei-shen trinket. They could store the buffed dots and soul swap them between targets spreading 100% crit chance dots.
For Warlocks, in MOP, the star spec was Affliction. Soul Swap Snapshotting and having no cooldown was so broken. I used to 2v2 carry people to 2k rating for free just to see how fast I could grind it. Snapshotting in MOP was ridiculous. Ferals were also abusing snapshotting with their bleeds.
This is such a fun video idea and I want join in. I've mostly played PVP throughout WOW's history. So, mine will be from that perspective. Warriors- in MOP. Veev. That's it. Look him up. There was an entire verb named after him. If you were going to one shot someone, you were "Veev-ing" them lol Dks- Early WOTLK 100%. I'd argue a class has never been more broken. Paladin- Last season of Cata Ret Paladin was an absolute menace. This was the start of Vanguard's cleave. He played 2 different triple dps comps to high rank (rank 1 maybe?). He played a combination of MM hunter, Dk, Rogue (which had legendaries) with Ret. The whole plan was kill any class that didn't have an immunity and stop their teamates from saving them. Hunter had higher crit chance when a target was above 80% health, and would pop out of Camo with double aimed shots. Dk or rogue cc's and locks down the target, ret would bop CC off teammates and could WoG heal someone from 1% to full in wings. (I think it had higher scaling when your target was lower health). Absolutely bonkers. Prot Paladin in SL was legitimately a good healer (although it lacked a magic dispel). It didn't spend mana and healed strictly through Word of Glory. It had the Paladin utility package alongside the disruption a tank provides. It was fun to watch Drainerx play it during the AWC. I also remember when they were bugged. There was a patch in MOP where they removed Trap Launcher from Hunters and this completely broke Paladin's Judgment. It would hit an infinite amount of times when it was pressed. They had to do a rollback for this. Raid bosses were being annihilated by Paladins. I remember queuing bgs while this was happening and thinking people were hacking. They'd cast judgment on you as any spec and you'd take non-stop damage until you died. Hunter- I've got fond memories and traumatic experiences from MM in Cata. Not only was their burst insane as MM. All Hunters could use a variety of pets for additional CC. Crabs had a root, Monkies had a 4 second blind, dumb bull thing from Borean Tundra had a charge + Knockback Stomp, I'm sure there were more. Survival (post legion) always looks broken if Bicmex is playing it. Shaman- Enhancement in MOP was Dope. It became my main from MOP to the end of DF (RIP Enhancement Shaman PVP in TWW). In MOP you'd pop cds, Stormstrike Ascendance (resets Stormstrike CD), Stormstrike. Most things died. Shadowlands with Chain harvest is a close 2nd. If it crit, you could nearly one shot a whole team from the chain hits. DF they also had great damage, awful survivability. Ele in DF was very strong. It never did broken damage IMO but it's toolkit with its very high sustained cleave damage all through instant casts was a nightmare to deal with. Evoker- Aug's intro to PVE. Pres in pvp has also had its highs. It has great healing CDs and damage/CC contribution in set ups. Rogue- Cataclysm Legendary Daggers......... besides that it's almost always been a top tier spec either through damage or its toolkit in arenas/RBGs. Druid- Convoke the Spirits. I want to give a little more context as to why this spell was broken. It could proc starsurges, which was your highest hitting ability..... besides Full Moon. This spell was put on the Balance druid talent tree after they removed Legion Artifact Weapons. It was never played as a talent. It was also a Torghast power that procced from your 20th Moonfire tick. It had a low chance to proc during Convoke, as it was an "exceptional spell" but if it did.... death was imminent. There was a cheese comp that developed during this time. Where not only could the Boomy pop out of stealth and convoke you, which had counter play with ranged kicks on their specific arena slot. People played Prot paladin with Boomkin. Which had access to a pvp talent that made Guardian of Ancient Kings/Queens was usable on allies and was a 10 second immunity instead of a damage reduction. Which means you have to survive long enough to Mass Dispel or Shattering Throw the bubble off to interrupt them. Guardian druid also had its time in the sun during Shadowlands with it powerful legendaries. One gave them complete CC immunity for the duration of Berserk/Incarnation. Incarnation is a 30 second duration. Good luck catching them in CTF. Or taking a base from them in Arathi/EoTS. Brambles emminating AOE damage even while they were CC'd was also some nonsense. They also did respectable damage in PVP and had thr survability of a tank. Monk- This is the class I am least familiar with. I'd like to hear your stories. School me. Demonhunter- Legion season 1 was as close to DK's release we've ever been. Shoutout to Trenctate, one of the highets rated DH players. Homie was soloing 3s teams If they stacked and got cleaved. Shadowlands, they learned The Hunt. This ability hit so hard and demanded a defensive in response to avoid getting one shot. So, baiting defensive cds by fake casting the 0.5 second cast of The Hunt. Even outside of The Hunt, DH has had a few really strong seasons. Mage- has had a consistently strong history, like rogue (best buds). But i wanna say, I'm an OG mage hater, and this will be biased. But whenever fire is the go to spec, I hate it. Things will feel so even and competitive. You disrupt their CC attempts and trade CDs. Maybe you even get the mage to use Ice Block. And then combust happens...... Early Shadowlands they felt unkillable and if they looked at you with Combust, you're toast. Warlock- MoP Metamorphosis with CHAOS WAVE!!!!!!! Wtf blizzard, bring it back!!!!! Priest- Disc with Light's Wrath was pretty sick. I don't remember it it was busted or not. Disc has had more highs than lows, but Holy is the opposite. I do remember Holy being strong in SL because it could Angel form to avoid one shots and Chastise being a very strong addition to their kit. Shadow is weird because I remember it being either absolutely busted or garbage. It rarely hits that middle of the road tuning. Even the metas I remember them being strong, I don't know if they were the driving force. Cata had God Comp (Frost Mage, Spriest, Rdruid). BFA was very dampening heavy, Shadowplay taxed your healer even more.
IMHO: Protection Warrior during WoD... Gladiator Stance was INSANE and with me being a Mythic dungeon Geared Prot Warrior, I queued LFR as DPS... and often topped the lists in Gladiator Stance xD
Brewmaster was also insane during Legion, before the mitigation duration cap you could stack stagger to 10+ minutes and focus on only purifying. Also, at least up to heroic raiding, you could solo tank swap mechanics, like allowing gul'dan to get to max energy and discharge the tank buster onto the monk alone or full tanking aggramar's "dance". And do that while using DPS legendaries
Wildest for me was wotlk 3.0.9 and 3.1.3 if i remember correctly. One was Seal of Blood - Horde opposite of aliance Seal of Vengeance, Seal of Blood was usable only by blood elfs and it reflected 33% dmg back. It oneshoted almost every one, but if u used it on feral in bear form it nearly oneshoted you. Then i remember pvp talent for rogue "Honor Among Thieves" in subtlety tree didnt have cooldown. I joined naxx as pvp rogue and hoped noone will notice (i think i didnt have dual talents, or it wasnt introduces yet), but i ended as best dps. I had every second 5 combo points and rotation was Slice and Dice-->Rupture-->Spam Eviscerate. Many rogues noticed it too and it became best spec for pve. This wasnt real "bug", blizzard just didnt expedted subtlety pve. I was little bit disapointed with wotlk classic, since it was on same patch only with minor class changes.
IBF was a 1 minute cooldown btw, it even says so on the list you were checking, I remember people rotating through heavily OP AMZ, AMS and IBF to take almost 0 damage, coupled with bone shield at the time (most DKs played unholy because of the cheat death ghoul thing)
Hunters in Cata. We had a macro which allowed us to solo raids as it bugged out mobs who would stand there doing nothing while we dpsed them down. Was great. Until blizzard patched it. You would park your pet somewhere on passive. The macro would misdirect to pet. Attack and feign death all at once. Mob would bug out and just stand there. Easy firelands soloing
I assume we are only talking about dps specs here. I am more of the healer sort, but that being said, my flagship toon, a resto shaman, was at her absolute peak in Mists of Pandaria. In MoP, I was a healer for a 10 man Heroic guild (you know, before there was a such thing as Mythic), and at the time, we had Mr. Robot, reforging and actual gem slots and shit. I made a stat build that went against the Mr. Robot build in the sense that, the Mr. Robot build was a mastery, spirit and to a lesser extent, haste build meant to utilize the talent "Conductivity". Your lightning bolt, single target healing spells, riptide and chain heal would extend the duration of healing rain by a couple seconds up to a maximum of 40 seconds. It also would require those people to be standing in the rain. Ok for 25 man content, perhaps, but 10 man, not so much. Mine was a resurgence build, where crit was prioritized, mastery was placed at around 75%, haste was prioritized to haste break points for riptide, and spirit was reforged into crit. Gems were almost entirely yellow crit gems, and yeah, in terms of healing capability, no one could touch me. My group started with me, a disciprine priest and a holy paladin before the disc priest dropped group (I was embarrassing him, numerically speaking), and we just decided to bring on board another resto shaman, and that combo was so strong for 10 man content, the holy pally went ret with the exception of the Thok fight. My priest, oddly enough, a disciprine priest was at her absolute peak in Warlords. Nothing could touch her. The only weakness I had there was if there was another dpriest in group. This was definitely one of those situations where only one was ever needed or wanted. Fighting over weakened soul debuffs was a pain in the ass. Holy paladin, well, I would have to say Legion, with a fully charged Silver Hand, completely unbeatable. That was actually the first toon I ever managed to go all the way on and get a cutting edge kill (Argus). She was also my first ever healer, and I used her in Cataclysm far more than I expected. I nearly went all the way with her as we approached the end of the expac, and nearly got a full on Deathwing kill. Extreme haste building plus judgements of the wise was the best in terms of staying in the fight, though. Resto druid, I am not going to say I was ever an expert here, only that they are often strong at the beginning of an expac, and then they level out some. I cannot remember a time when this hasn't been true in some form. Mistweavers, I play these even less. I know they can be very strong, hell we have one in my guild right now in War Within who is an invaluable member of the healing team, being able to stay in the fight much longer than the rest of us, who are still having mana issues.
Ret (i think start of wotlk) PVP was insane. when you could bubble, pop wings, and spam hammer of wrath with no dmg reduction or CD. I remember being a young kid not knowing what I was doing, and winning every single duel outside of storming just sitting in my bubble.
Playing a lock in MoP was the most fun ive ever had on wow, full mythic geared over 1.4m hp when pet was sacced and could 1 shot someone with chaos bolt then excicute. And over 4m chaos bolt crits in PVE. Those were the days
Pandaria is when I started playing warlock... Demo tanking heroics, the lei shen trinket was absolutely insane with doom, soloing anything, it was glorious, havent stopped playing lock since.
Did anyone notice that at one stage, cannot remember, maybe Dragonflight or before that expansion. An enhancement shaman could spec in Windfury Totem, then cast it, then unspec from it, and it will still be applied for 2 min!
What made spriest so op in legion was Mass Hysteria…a stacking 2% dmg buff. It was “fixed” only after a couple of months to only stack to +100%. Before that, you’re 3 min surrender to madness voidforms quod stack it to obviously broken heights
My best time as a priest player will always be ICC in Wrath. I remember it took a little bit to catch on because everyone was so used to measuring heals in terms of pure throughtput - but as a Disc priest I remember having the get an early version of Details! which was the only meter at the time that measured absorbs to show my raid that I was saving them from multiple times the damages that the next healer was healing. I was just covering my whole raid in bubbles, mitigating everything and anything and the other raid healers were actually get mad because there wasn't any damage happening for them to heal.
I still remember TOEP+ZHC arcane/fire mages from Vanilla (other wise known as the three minute mage). They would get the Talisman of Ephemeral Power and the Zandalari Hero Charm, pop both trinkets, cast Arcane Power, cast Presence of Mind, and delete their opponent with an instant cast hard-hitting Pyroblast. They are responsible for trinket stacking being nerfed in TBC going forward.
The most fun Ive ever had with a rotation for a class was retripaladin in TBC. specifically blood elf. Being able to seal twist seal of blood+command and proc whirlwind attack making you hit 2 AA, 2 command and 4 seal of blood (blood hit on white AA and the command proc) was the most fun ever. To auto attack a boss or a player and deal 25-30k in a single interaction was so busted but rewarding. Problem is if you only waited 8 seconds after boss pull, made a lucky strike got aggro and died
1st: Augmentation should be the start of a viable 4th way to play in WoW. I'm a huge backer of Support classes that do damage mitigation, forced movement (allies/enemies alike via different spells), and damage boosts. 2nd: Most classes should get the Druid treatment and given another spec. "Tank Shammy" (SoD and Belgrim from TWW) where you coat yourself in stone and lightning. A "Control Mage" Spec which uses all 3 elements with delicate spellwork to give damage buffs to allies, and resistance to tanks/party/raid members. I'd take a full on Pirate spec over Outlaw. I'd also like to see a Hunter Tank spec where they uses "Eyes of the Beast" to meld and use abilities to do weird tanking options depending on the beast type (Most intricate/difficult to do). Finally, a full Support Pally/Priest would be my #1 desired playstyle, channeling prayers to give boosts (Holding spells like Evoker) that make you soak damage off of the tank and unleashing that damage (but retaining the pain/health loss) to the enemies. Or perhaps to cast a blessing on a DPS that blesses their weapon to gain extra damage procs based on the Priest/Pally's stats. Overall, more classes need a 4th spec, whether tanking or support roles. The only reason I see them not doing this is balancing is hard enough as is.
The most broken thing ever that I remember was when deep freeze first became part of cold snap. Mages in arena were literally 2 shooting everyone through their trinket. Deep freeze > Trinket > deep freeze > dead. There was no counterplay to it and the entire upper ladder was full of mages only.
Great list but I would make these changes based on personal experience, which was more from a pvp standpoint: *- Rogue in Cata:* I mained a hunter and I'm not sure if I was ever able to beat a single rogue that whole expansion. I was kind of bad tho back then... At any rate rogues were super OP at that time in pvp for sure. *- BM hunter in MoP:* I think it was 5.2? Stampede was ridiculously OP in pve and pvp. *- Destro lock in MoP:* If I saw a chaos bolt cast my only hope was to range it. If disengage was on cooldown my hunter was toast usually. Damn thing hit for like 3x my health pool. *- Disc priest in MoP:* After getting pwned so continuously and effortlessly by every priest in game (me and everyone else it seemed), I decided to roll one. Reflective shield glyph (reflected 30% of incoming damage while shield held) and the glyph that made penance castable on the move made them pvp gods. I loved the zug zugs who charged me and punched themselves to death lol. That disc priest began my journey to the Battlemaster title I eventually earned. *- Ele Shaman in MoP:* Like you I must acknowledge Enhancement as probably being more OP but I never played it back then, so Ele was my OP shammy experience. Glyphs made lightning bolts castable on the move 100% of the time and there was a mechanic that caused instant cast lava burst procs from flame shock damage. Flame shock had no cooldown which meant I could dot up the enemy team and sit on the back line throwing out execute level damage every GCD. My record was 74 kbs in AV with one death and top damage and heals. Absolutely insane! *- Feral druid in WoD:* That weird looking mancat form (Claws of Shirvalla I think?) gave a 5% versatility buff and King of the Jungle allowed you to restealth in combat (think restun) for 30 secs. I could also instant cast regrowths in cat form every few secs if needed. I could almost always solo a 2s match with that thing. So much fun! *- BM monk in WoD:* Maybe not as much at max level but during the leveling process they were literal pvp gods and basically untouchable to a level that rivaled blood dks in wrath. During WoD there was a new stat called bonus armor that gave tanks 1:1 BA to AP (or was it 1:2?) in addition to the AP they got from their main stat, and in bgs any low level gear you had equipped would scale up in ilvl to the bg cap but would retain its basic stats. This meant you could stack bonus armor and one shot everyone in bgs with keg smash (which was an AoE damage / snare ability), and no one could escape because you were a monk. BM monk was another great option for soloing 2s matches while leveling. Like seriously when I queued into bgs on that monk my OWN team hated me. That's how stupid Broken Master spec was. *- Fire mage in Legion:* There were lots of OP legendaries for various classes and with the right combo they could be formidable in open world pvp, but for me the legion fire mage was the most absolutely ridiculous setup for ruining people's days that I have ever seen at any time in this game. I actually look back on those days and genuinely feel bad for some of the things I did on that mage. The lego combo I used was - a ring or cloak (can't recall) that gave me an absorb shield for 25% of my health pool, which automatically re-applied every 30 secs, and another lego that healed for a huge amount whenever I shimmered. Everything on fire mage is instant cast and hits like a freight train (back then it did lol), so with having the health + absorb pool of a heroic blood dk and huge uninterruptable self heals every 12 secs (like 20% of max health or something), and adding in all the hard cc, roots, knockbacks, snares, escapes, ice block and invis, etc... yeah I was a terror in many places for many people. At the end of legion when everyone had that quest chain in Silithus having something to do with our legendaries, I got an invite to Kel' Thuzad (a pvp server at the time) and went to where massive amounts of players were doing this quest chain and farmed them mercilessly for bloody coins to get that pvp mount from the Timeless Isle. I got somewhere around 300 coins that night in a couple hours. I would slowfall past people who were way up in the sky thinking they were safe, and delete them off their mounts. Finally they formed a raid to deal with me, which is one of the reasons I was able to get so many kills in a short time lol. To be fair I think I died 2 or 3 times... I should also mention there were two people I met in Wintergrasp that I could not beat with my mage. One was an arcane mage who just plain outplayed me at every turn, and the other was an afflock with an even meme-ier setup than me who basically just drain-lifed me to death every time lol. Anyways if you met my mage (Galaktik-Icecrown) that night on KT, or at any time in Legion zones or Wintergrasp or Tol Barad, I apologize and salute you with respect. Feel free to shout out in game. Sorry about the Great Wall of text. TLDR: I mostly agreed with the list in this video but had to make some adjustments or honorable mentions at least. Thanks!
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Before watching the video... if mists of pandaria blood dk abusing vengeance isn't on here... you're wrong. I could solo most SoO normal fights pre nerf
33:10 That demo phase lasted 2 weeks before being patched, and the actual reason for it was what it did in RBG'S which you failed to mention. I was a multiseason high warlord during MOP so I know all about this. Hand of Guldan had 2 charges and it didn't have an AOE cap or damage scale reduction so whatever was within that small range (8 yards or so) died instantly.
So what all of the high-rated RBG teams did was get 2 demo locks and 2 death knights. Then it was Gorefeind's grasp into hand of Guldan and the entire team got wiped out within that burst. It literally 2 shot like 7 people at once with a good pull. That's why demo got patched, and then destro warlocks became the RBG gods after that.
A part 2 could be the "brokenly bad" - like DPS ranking below tanks, for example, or vanilla druids. Times when a class/spec was so far behind they couldn't find groups.
Monks had a passive ability at start of mop, where any time they got stunned, they were immune to damage for 2 sec. dont think that was fair
I love how he didn't even need to mention the fact that WotLK Launch DKs had auras comparable to modern Paladin and they were shared with all party members and stacked. So you could have a whole raid group with just Death Knights all with the same aura on and they'd be an unstoppable force of death and destruction.
Day 1 of DK release I was leveling a rogue in outlands... I ran dungeons with 4 DKs no healer required
No, tried it back in the day, didn't work;
@@treiz01 Even in 3.3.5 one dk could solo Outland's leveling dungeons.
Lore accurate death knights
@@treiz01lol that's nothing. When Wotlk classic prepatch was released, me and my friend couldn't find groups at a certain point (2 DKs), because a lot of people hated DKs for some reason. So, while waiting for people using a group finding add on, we started to clean a dungeon just the two of us for the hell of it. And we managed to finish it as two people. We tried that a couple of times in other dungeons, it worked no problems most of the time. The only issue was that it took a humongous amount of time.
Being a warlock in mop was one of the most fun periods of my life!
*Remembers when Destro was good*
Yeah, it was a huge amount of fun. Especially any time there was cleave or some burst AoE required. I realised I was overpowered when I started noticing over two million dps on the meters on certain boss pulls.
@@andromidius i remember in mists destro being able to oneshot tanks in pvp with chaos bolt.. adding havoc into that and they wrecked (course that was only top end perfectly geared locks but still.. it was insane to see)
then you were never an immortal warlock in Legion
A warlock in Burning Crusade with felhunter was a nightmare in pvp
so true
Man people who weren't around when DK was introduced will never understand the definition of broken class. Demon Hunter was definitely slightly OP at launch but DKs were beyond OP.
Probably put Blizz off releasing any new hero classes until Legion. I know we had monks but they were a base class and never anywhere near as busted as DK or DH.
Related - as a warlock main I will never stop being salty about DH taking metamorphosis away from us.
monks were pretty op too. Fists of fury stunned and did huge dps. over tuned touch of karma and touch of death.
@@Deathinacann that is still nothing compared to 10 Dks whit no healers taking out 25 man content
I shit on dhs everytime I can brother
Its true, I quit WOTLK because I was a pvp player and there was no point playing as long as DK's were around. So much damage, necrotic strike and unbelievably OP abilities.
losing arena to a ghoul was disgusting
I absolutely LOVED feral druid in TBC. You could DPS and Tank with the same spec. It was fantastic and so versatile.
It wouldn't exactly be optimal, same could be said for healing/spell dps. In WotLK I was mass farming/skinning sholazar apes in resto because swipe would hit everything and you can round up 20-30 mobs and not die because well, resto doesn't die.
Oh man, the memories. I had 4/8 T6 and 4/4 pvp set and one bleed was enough to kill half of the population of a battleground =D
Destruction Warlock in Mists of Pandaria. I was the solo king, having the talent that let me move while casting. It was game changing.
I still have a video or two of casting while moving. It was a good time! We had a doomguard cooldown, too!
Miss always crit chaos bolt, was such a fun
MoP-Release Monk was the most OP ever. Mistweaver Monks on launch were the most overpowered healer in the game's history. I don't know if anyone else remembers it because they ended up nerfing it, but *Soothing Mist* on launch was basically a spammable lay on hands. It was spammable, didn't use any mana, and healed to full basically instantly. Everytime I think of Monk I just remember how broken MW was on launch
I was just thinking this, essence font was a “smart heal” that healed more the less health the target had, but it only targeted low health players. Still imo the most broken heal spell there was
Brewmaster in pvp was great. keg smash did a ton of damage. Plus toss keg slowed the flag barer while I had great mobility. Could run run down almost any flag runner.
I agree. Windwalker was nuts too
Do you remember as well in PVP when stunned they would just phase out of reality and become unhitable?
MW in MoP could also spam healing spheres on top of a target.... basically instant cast, no cd, very low mana cost flash of light. Was huge for pvp healing. Also, for solo pvp healing, basically being immune to stuns, having the best mobility in the game, a teleport, having a single target cc, an AoE stun, all of the rediculous healing, and surprisingly decent damage via monk lightning (caster ranged damage) and fistweaving, both of which also attonement healed you... MW monk was glorious in MoP. Only time in wow's entire history I've enjoyed playing a healing character.
Agent 47, your mission is to cast a single spell in an entire 5 minute arena game against a DH, DK Rsham comp
There will never be a more satisfying period for Warlocks than MoP. Xelnath and his Council of the Black Harvest (6 elite Warlock players he chose and consulted to design the class, immortalized in the form of the Council) truly made a masterpiece.
I don't think I'll ever enjoy any spec as much as MoP Demonology.
My favorite memory from Wrath was everyone predicting DK was going to be a problem. When it finally released it blew past all our predictions. Beyond busted to the point of hilarity. I miss doing 40 dks vs 40 dks in AV.
I loved healing those as an indestructible Resto druid, pretty much unkillable, and if anyone got close to me there was always a friendly DK to yoink them away.
I pretty much forgot about dks in wrath until he mentioned it. The horror all over again.
Release day of Wotlk: Warsong Gulch - 10DK(59lvl) vs 10DK(59lvl), Casual day for blood DK.
I disagree with the DH section. Antorus Havoc DH was by far the strongest it's ever been. Top 3 DPS in the game, and 100% uptime on meta, which back then gave you absolutely insane amounts of leech. They were almost totally unkillable, and did hysterical damage.
I agree! Havoc DH were CRAZY during antorus! Should at least have been mentioned....
Gladiator Stance warrior was brief but overpowered in its prime. I miss the hell out of that!
Same. It was so fun and unique. Its back in season of discovery too
Yea it was great, OP at start of WoD, decent for rest of it, fun and you could work as emergency tank as well (It had crazy avoidance stats).
Lasted a glorious one raid lock out before the nerfs hit. Having to macro toggle lock heroic strike was quite the meme.
I love the aesthetic of glad warrior I miss it as well
The most fun I ever had in PvP was running around Ashran as a gladiator warrior.
for monk, first patch of legion. Windwalker got a 20% aura nerf in increments over the course of a month or so, because they simply just did more damage than anything else across the board.
I think something like this happened again in shadowlands also for windwalker
There was a time where they just topped m+ dps spinning like a beyblade.
@DevelonLP yeah, the dance of chiji procs with bonedust was spin to win. I think they made marks of the crane stacks worthless due to how overtuned it was iirc
Yes I completely agree. There have been times where I remember WW monk killed me and 2 others in one fists of fury was absolutely ridiculous.
yeah WW monk in legion was fun and OP, i loved it
@@DevelonLP back when touch of chi had no cap so when you sck could scale insanely
Ret was arguably the most broken a spec has ever been for about a week or two after the rework in Dragonflight. The ladder was 60% rets. It was basically free gladiator: people were rerolling and reaching ranks they previously never even been close to.
that honestly has more to do with Ret's rework fixing the HP generation then ret actually getting buffed. Pre-rework, the legion/BFA/SL Ret design was attrocious for its holy power generation and incredibly poor in terms of what it did, making parses work mostly by having two separate burst phase cooldowns that slotted into eachother
In TBC with divine storm. Rets were reaching stupidly high arena ranks by playing ret/ret in 2v2. It spawned the “to the ground baby” ghostcrawler post and nerf.
@@gettysb19yeah, was wild. Thankfully, I was a tankadin in BT and Sunwell and got the melee scraps but when the prepatch wotlk landed, I went hard in the paint and could just hit Divine Storm and kill s3-4 warriors. It was the single most perfect patch I’ve ever been apart of. The second best one was just believe in panda land when I went BACK to shockadin and could judge for like 200k and holy shock for 600k, sometime like a two shot and I capped “of the alliance” during that.
It was same in BFA. Oneshot people with way better gear. Nothing much just one button. Boom I’m dead
Yeah as stated by others here already, this was nothing compared to the 2-3 buttons a ret had to press during the WotLK pre-patch to easily dispose of even the most geared arena vets.
Aff lock in siege of orgrimmar was crazy, snapshotting your dots and spreading it to everything with soul swap was crazy fun
I still miss blood DPS. My favorite spec ever
I still miss you...
RIP blood s5 arena, when rogues may as well not existed
I still miss frost dk tanking
God blood dps with full armor pen was so sexy, also the easiest rotation.
I miss my fire mage when you could preheat and alter time and just go full Pyro cannon
For healing priests, MoP Disc priest needs a call out. You could set up as a full dps, pop cooldowns and prayer of healing with spirit shell and absorb entire boss mechanics and end the fight doing 30% of the damage of a normal dps while also doing more healing via absorbs than the actual healers. It was very broken and eventually got nerfed.
MoP was the most fun I ever had as Disc. Didn’t do much raiding but PvP was even broken, I could heal through anything, survive with 5+ people on me, heal everyone around me and still get kills.
yep mop was the only time in 18 years i switched from shadow to heal bcs it was brocken like hell
MoP Disc definitely broken. Snapshotting DoTs as Spriest in MoP was broken too. Loved MoP Priest omg!
I remember how it sort of persisted into WoD. During Blackrock Foundry, I would throw 3x big shield (can't remember the name; the one that stacked 3 times), PW:S, and Inner Focus + Flash Heal on our tank, and he'd take a tank 1-shot from Hanz and Franz to the face without his healthbar moving. Shield oriented Disc Priest was a fun time.
Original chains of ice was like a 95% slow that they could pair with their grasp ability, causing the person to be stuck flying slow through the air while the DK wailed on them.
For me the most broken version of warrior is early MoP. Second wind, intervene and shockwave not sharing a DR, and they hit like a damn truck
Charge also stunned and throwdown was a dope short CD stun.
Oh yeah, second wind on a prot warrior during pvp was one of the worst things to fight against, they. would. not. die.
Same! Classic warrior is only good for pve, but they were still trash in pvp. In Mop warriors were better rounded and Gods in pvp early mop
Don't forget about taste for blood.
God that second wind was disgusting. I used to get so fcking annoyed by that lmao
I think Monk Tanks during MoP were stupid OP. Im thinking of challangemode. Monks basicly soloed that and no other class came close. Its hard and unforgiving to play and setup but oh boy when you had that one monk he played everything by himself.
Can confirm lol, used to sell CM runs as BrM. CMs could be three manned by a Brewmaster, Disc Priest and Ele Sham. (Our sell team included Destro Lock or Survival Hunter plus the three.) Brew and Disc could even just flat out duo CMs even if timer wasn't met... Extremely OP and extremely fun!
Fire Mage at end of Mists was also insane, with snapshotting, Alter Time giving you the buffs back, having both Hot Streak and heating up at the same time, cheating out Hot Streak with spell queueing, and many other things I can't think of right now.
Some mentions:
Warrior, PVP: Early MoP Arms had as much CC as a tank while being able to stack Heroic Strikes to normally half-shot someone, and in one screenshot, kill someone outright; this is, also, ignoring Mortal Strike. Also worth mentioning Mace-stun BC warriors with Stormherald. Later, they, like rogues, were able to remove all armor from a cloth wearer.
Warlock: BC locks. PVP had the mana-stress version SL/SL that could be easily sustained by a healer; this lead to ridiculously long matches. In PVE, after a certain gear threshhold, a lock could go sac/destro (21/40), spam SB, and do solid damage with two buttons: a curse and Shadowbolt. Mentions to Wrath destro PVP capable of globaling (killing someone from 100% to 0% without them being able to react once the sequence starts) a person through Immolate-> Chaos Bolt-> Searing Pain-> Conflagrate.
DK: early Cata during the first season of rated BGs, Howling Blast was lethal. In a mode that encouraged grouping, applying a magic AoE that also applied a DoT created a lot of healing stress. Also, Necrotic Strike was a thing.
Shaman, elemental: During Firelands, with a 4/4 bonus, it was possible to keep the Fire Elemental eternal. In combination with the other cooldowns, and, if you were lucky, the legendary, this spec did damage. Mention of Wrath PVP where an elemental shaman could global someone through the use of Flame Shock -> Lightning Bolt-> Lava Burst-> Chain Lightning-> Frost Shock. Also was very capable of environmental kills through use of Thunderstorm, in a world where knowledge of its capabilities were limited. Although they were low on defensive options, their utility and damage were great.
Shaman, restoration: BC. All of it. Chain heal and bloodlust were that important and good.
Priest, discipline: Particularly powerful from mid-Wrath until its completion. It didn't make great numbers; it stopped, in some cases, completely damage from occurring, extremely useful during progression, especially during hLK in ICC. Due to a rework in Cata, initially they lost power, only for the same issue to arise at high levels of Mastery.
Druid, restoration: BC and Wrath, more the former, however. Lifebloom was able to keep a single target alive, almost through anything. In PVP, in combination with the rest of the Druid toolkit, they were slippery, had mobility, good CC, and were hard to apply pressure to.
Rogues, early BC: same reasons as BC warriors, except there was a window where Preparation had not been changed to specific spells. Later on, they were capable of fully removing the armor of a cloth-wearer and having the legendaries to further pressure through damage.
Paladin, holy: after enough Int gear in Vanilla, they were able to spam Flash of Light and critical procs, restore enough mana to become tank healing batteries.
Hunter: BM Stampede, early MoP: using Stampede would unleash all stabled pets, so included on top of the BW cd was a lot of sudden damage.
Personal experience as an elemental shaman and demo warlock from mid-TBC to early Cata. Thunderstorm was one of the best things that happened to ele; my record for punting someone was landing them by the river near blacksmith from lumber mill in AB. My Battlemaster is retired now, but good memories they were.
EDIT: by 'globaling', it is implied that the listed series of spells after the first (Flame Shock, Immolate) land within the span of a hasted GCD, sometimes at the same time. It is not a true one-shot GCD, with proper counterplay available (dispell, move LoS/range), but it is difficult to reactively play against. Also, corrected Warrior entry.
EDIT2: thank you for the inputs.
This is an underrated and thorough comment. My only gripe is your mention of Ele shaman "globalling" someone using four spells. Unless 3 were off the GCD, that's not a 'global'. XD
warrior was early mop.
i respect your list, but you have no idea how broken DKs were in early Wrath. it was, if not, one of the most broken states the game has ever been. In PvE AND in PvP
@@theweirdguythatlurksundery8337 I remember getting jumped by a t6 mage on my fresh 58 dk in hellfire peninsula at launch...and absolutely dumpstering him lol
The legendary wasn't good for disc priest because it only procced of direct healing, not the absorb heal or glyph heal. it was bis for all other healer tho
You didn't talk about the most important interaction with Surrender: Xavius, the end boss, had a mechanic that pulled you into a different realm, and when you died there you returned to the regular encounter WITH ALL YOUR COOLDOWNS RESET. So you would Surrender in the downstairs phase and go until you "died" and then keep fighting, with Surrender's 10 minute cooldown reset. So you could Surrender twice.
Only onezboss though. But how boy was it fun.
This is why xavius mythic was a vast joke. Taking two SP made a feeling of being in a 24 man raid
Don't forget the fact that you succomb to corruption in the dream to get 20s 200% damage buff before taking out of dream and starting again. During P3, so less than 30% xavius' hp, they used death words at fully potential and obliterate the boss
Cata rogue pvp- I rmbr when recup came out I never lost duels and rarely died in BGs. I was so glad to focus pvp during this expansion and being an officer of a pvp guild where ur rank could be challenged. It felt so good to be so busted
Recup would've been so much more interesting without the energy regen. I don't know why they designed it to be a must-maintain dps buff
Mistweaver in nyalotha for monk, there was a 2 week period where rising mists didn't have a cap on the talent, so monks would just stack haste and haste corruptions and would have rising and enveloping mists rolling on the whole raid the entire fight, which led to monks being able to solo heal the mythic version of the raid. This is the interaction that made blizz change how secondary stats scale lol.
Edit: Also rouge in prepatch for WoD, they where the only class that had access to multistrike, which led to them DW the heirloom sword and doing inain damage, also the reason every old 2 extra attack weapon got changes to 1 and is unique lol
BFA fire mage with fully stacked Masterful III corruption was the most fun I've had in WoW
Same here
I felt like you were just melting everything.
I miss those enchants or whatever they were called
@@Eityhdz corruptions.
I remember getting really into PvP at the start of shadowlands. Playing a demon hunter it was more or less mandatory if I wanted BiS gear anyway, especially weapons. It was fun for about 2 weeks, two wonderful weeks, full of fun and thrill, just doing arena and feeling great. And then the convoke druids started to appear in droves. There was one every other game. It was a nightmare. There was not even the tiniest speck of fun in these dark times. You knew they had a single button to press to obliterate you, and they knew it too. Every single match against a druid you had to play at 200% of your best and you had to keep your CCs and interrupts available at all time, because the second you were on cooldown it was over. They would just press a button and automatically win. There was no counterplay, no backup plan, no comeback. They pressed a button and won. Half the people I played with just quit pvp entirely within a month. the other half either descended into the filthy insanity of mythic + or rerolled druid. Personally I just quit the game after clearing HM Nathria and never went back to pvp.
Was going to say Rogue during TBC was worse, but then forgot that they could perma stun you if you were not an Orc and kill you while being naked with gray knives.
Never forget the days of the Mace Spec Skillherald Warrior in TBC
With their pocket shaman for windfury to make things worse lol... good times
“How tf is this warrior stunlocking me like a rogue”
Also called Lolherald due to meme it became
Skillherald arms with resto shaman fml
One thing you left out with MoP shaman is this is the xpac where they introduced ancestral guidance. And the original form of this ability was broken as hell. The amount of healing an enh or ele could do to the entire raid simply by pressing this one button and continuing their rotation was absurd. Everyone in the raid would instantly be back to full health anf stay there for the duration of AG
Used to love Malkorok in SoO as Enhancement shaman being top DPS and Healer for that fight xD
failed to mention for rogue the period during the tail end of legion, when rogues could one shot entire groups out of stealth with fan of knives thanks to a legiondary
Was it master Assassins' initiative, cause that was a nasty one, had that on a law rogue and could easily crit with BTE more damage than an entire rotation
BM Hunters in TBC had a literal one button rotation, and it was beautiful.
He shouldn't have included SoD
so did warlocks
@@kyeema-of-the-shadows was sure he was gonna say locks from BC
@@lct23 Affliction ones were, I had one back then.
@@AKS-74UI mean better than just survival in season 3/4 of Shadowlands.
have never had a more fulfilling gameplay experience than getting real good at affliction lock in early WotLK. Took some actual work but you melted.
What a glorious time.... the number of mobs engaged at once was insane, the healing and the dot ticks were sensual. Seed of Corruption farming in TBC was a wonderful time as well.
A priest as shadow was vey good back then too, they had so much utility.
I used to terrorize all the alliance fishing WG and poaching Horde fish. After awhile, they started fishing together in ever larger groups for safety. Didn’t matter. I could strafe land and DoT up at least two of a seven alliance group and usually kill three before they got me. This got me out on several kill on sight lists.
Good times.
Was like that in BC as well, I used to hide in that tower at XRoads and wipe out ally attackers by dotting them up without them seeing me.
Honorable mentions:
Late cata Rogue: Vial of Shadows, with Legendary Daggers gave big burst, and recuperate could be specced to take less damage, making them really tanky too...
Shadow/Affliction Late cata RBGs: Cunning of the cruel trinket + legendary staff or deathwing proc dagger..... The procs where capable of doing ~40% of your character's overall damage in a bg situation as you multidotted. And as a special note for pvp shadow at the time, the dragonsoul 4pc set, effectively let you stack 3x arcane powers on yourself for dark archangel.... and with beserker buff as well, you could basically global 5x people in the duration.
Legion Destro got really nutty for a bit in the Tomb of Sargeras and Antorus raid tier's equivalent pvp seasons.
Legion release demon hunter for pvp: With momentum, fel barrage, and glaive toss, you basically where a hybrid ranged/melee class, and more or less completely immune to other melee, while having absolutely bonkers uptime as a melee class on any casters.
Early MoP mistweaver: It was stupid good for most of MoP, but basically MW in MoP could also spam healing spheres on top of a target.... basically instant cast, no cd, very low mana cost flash of light. Was huge for pvp healing. Also, for solo pvp healing, basically being immune to stuns, having the best mobility in the game, a teleport, having a single target cc, an AoE stun, all of the rediculous healing, and surprisingly decent damage via monk lightning (caster ranged damage) and fistweaving, both of which also attonement healed you... MW monk was glorious in MoP. Only time in wow's entire history I've enjoyed playing a healing character. Their hots also auto targetted, and they could heal all hotted targets at any time.
The most overpowered warlock has ever been for pvp might surprise you: Vanilla SM/Ruin
It had literally all the strengths of both destruction and affliction builds, only needed a single spell school (making gearing both stronger and easier), and after ~bwl tier was capable of 100-0ing any target with just dots, or nuking them for double their entire health bar in a single global. Sbolt itself could self buff crit for north of 5,000 at a time when a pvp geared played MIGHT have 4500 hp without a flask on, and that would be only one of the 3 spells landing within a millisecond of each other for the burst combo that didn't require any cds to do. I have screenshots during classic of going 42-0 in AB while solo queu pugging.
Marksmanship Hunter was really OP in PvP during WoD. No pet damage buff, stand still for 3 seconds damage buff and stacking mastery conquest gear was crazy. You could blow up 3/4 of a hp bar with just 3 buttons before anyone could react. Barrage, chimera shot and kill shot was all you needed
One thing you didn't mention with DKs during early wrath, not only was Icebound Fortitude a 50% DR, it also removed stuns on top of immunity to stuns. It was changed later to only be usable outside of stuns.
It is completely underrated but I would give an honorable mention to Shadowlands Enhancment Shaman. Venthyr chain harvest could legitimately one shot people when instant cast with maelstrom weapon. And even lesser known was that with the right combination of legendaries you could cast chain harvest ~ every 15 seconds in mythic dungeons which was insanely powerful. I thought it was strange not many picked up on that, I guess people were too busy drooling over druids at that time.
nobody cares about shadowlands
Enha was in no way broken OP in shadowlands in any patch for pve
@@hedgehog5831 They could legitimately one shot in PvP, which OP said at the start of their comment.
A lot of people knew about Venthyr enhancement shaman. It was one of the most popular covenants for shamans in PvP. It wasn't usually taken in PvE because Fae Transfusion was leagues better than Chain Harvest.
First week of MoP as BM hunter; due to a bug, Stampede summoned 4 pets with the same damage as your main pet instead of 25% of its damage. 2x Hunters in arena could annihilate anything in a heartbeat. Fun times.
Playing Warrior when Classic came out was literally so damn fun it ruined playing warrior on retail for me to this day.
Marksmanship hunter in wod was pretty busted, their mastery was sniper training where if they stood still for 6 seconds they gain a permanent buff that increases their damage % on their mastery value. Which also increased their max range and dealt more damage the further away you were from the target
Wotlk pre patch paladins were insane. Briefly, they changed it so that wings no longer caused the Forbearance debuff, and so you could cast bubble and wings at the same time, their big damage buff. Not only that, but when you had wings up you could caste hammer as much as you wanted, their big finishing move with a 20 yrd range and that you could only usually caste when your target was below 20℅ health. AND it was buffed by wings.
So for 20-30s at a time, in battlegrounds you became an invincible holy juggernaut yeeting hammers all across the map and deleting anything that came within range of you. I remember going into WSG and singlehandedly clearing out the centre of the map. Good times
I was leveling Paladin Horde-side at the time. I went from a life of immense suffering to godlike status literally overnight. The changes wiped a good 20 minutes off of my Quel'danas dailies. I do not exaggerate. Of course, on a PvP server, it didn't take long for us to become the new target of players' rage. For a good while afterward, people would go out of their way to try to murder me, even if I was just questing and minding my own business. Good times.
I remember one shotting a druid with AW and 1 hammer. Fun times :D
Skillhammer was cata prepatch. Early wotlk it was Judgement one shotting with Seal of Blood/Martyr
@@blaysertv6871 Am I remembering right, though, that for a while Hammer was usable at like 30 percent health after the Wrath patch? That was insanity. Good times.
@@blaysertv6871 I didn't play the cata pre patch
I'd love to see a part 2 that includes a "main timeline" hunter choice as well as some callouts for classes in other content (PvE leather moments for example).
25:09 RE: Monks - You seriously couldn't find some time other than BM in BfA for monks being overpowered?? My man, both WW and MW were ridiculous in PvP during MoP. They had so much CC and WW burst was ridiculous. For MW, the original Life Cocoon was nearly unbeatable and required enemy teams to track the CD of that ability specifically. In PvE, Fistweaving was ridiculous during a couple of expansions to the point were in several tiers it was near-mandatory to bring a MW to the raid. Just some things to keep in mind for Pt. 2.
Windwalkers were extremely powerful on Legion launch, they topped every M+ roster. They were nerfed numerous times, so much so that they ended up basically unplayable for the rest of the expansion.
Addendum: I just remembered - BM was overpowered for an entire expansion and was a MUST pick well before BfA due to how broken Guard was. I'm pretty sure this was during Legion, but it might have been WoD, I'm not 100% sure. I am 120% sure, however, there was a good chunk of time that Guard was just unbeatable as the best tanking ability in the game.
Man, launch DK was so much fun. I remember stomping as blood DPS and never needing to worry about dying in raids and then come Heroic ICC you just stack armor pen everything and go frost.
I started the final year of vanilla leading up to BC and lost interest with Cata.
But that said. My main was a resto Druid for BC and I never felt more powerful and had as much fun as I did during BC. If I recall correctly, Stacking Spirit and Haste was a winning combo at one point. I want to say spirit not only made it that I never went oom but also improved healing and with haste. I could toss out HOTs like nobodies business. I think I got to the point of being able to maintain 5 lifeblooms with still tossing hots out.
During BC I was the main healer for my guild and only our main tank could maintain enough hate to keep mobs off of me when I was all out. When helping guildies with attunement or dungeons I had to strip gear and cut back on the heals.
Then with Wrath bliz changed lifebloom where you could only have one target.
During wrath, one of my many alts was a Affliction Lock. By the time wrath came out my lock was not quite to BC content. Only a few levels away. I remember DKs being everywhere and everyone talking about how OP they were. DKs were everywhere and of course on a PVP server they would try to pick a fight when I was on my lock. They were all cocky, I would say the majority of the time I won those battles on the lock. There was a talent that you could spec into that would take a fear or horrify that would make it instant. That came real useful. Horify Dot Dot dot fear dot dot dot. So much fun.
youre mixing up a lot of stuff here
@@d.optional3381 Possibly, I am going off from memory from a long time ago. What would you consider as a mix-up?
@@heathm Cata made the one target limit for lifebloom, but it's correct that lifebloom fell off kinda hard in Wrath. I got used but it never felt OP the way it did in TBC.
@MoonJung82 I could have sworn the lifebloom change was in wrath. As the guild fell apart before cata and didn't do many dungeons for cata. But it was also what 16 years or so ago. Definitely did fall way off in wrath. TBC era was the most fun time as far as game play for me. Had some great guild friends and memories from vanilla through wrath.
There also wasnt alot of haste at all on gear in TBC and it would only apply to hardcast speeds and not HoT intervalls, that only came with some specific glyphs in wrath and ultimately in cata.
Seeing get applied gave me such a huge nostalgia dopamine hit. I really felt like even DKs didn't compare to a Ret at its peak in Wrath, especially if the Ret Paladin was willing to utilize a cancelaura macro or an easy addon to cancel the Shadowmourne chaos bane buff. Sure, both Warriors and Death Knights could do the same, but I seem to recall Ret being able to abuse it much better than the other two.
However, for me I think the most fun (different, I know) is perhaps late Burning Crusade. At that point the class was getting so close to what we'd see in Wrath of the Lich King, but it had a real charming jankiness that I loved. I really liked expending my seals, and personally it was really fun to have those dedicated "melee" groups, where it's was like a private club within the group where the whole night you'd be just giving each other such a hard time and joking around, and if you were the extra melee that night or someone decided to rotate out the spot for whatever reason, I at least felt like the raiding experience wasn't as rad. I imagine there are a lot of Ret Paladins like me that have fond memories in BC of a lot of Enhance - Ret - War - 2x Rogue party chats.
Honorable mention to the tiny window where ret paladins could infinitely stack reckoning and one shot raid bosses
I would give an honorable mention to Fury Warriors in patch 7.1. And just for one specific reason.
Draught of Souls trinket.
This trinket dropped from Gul'Dan and it roots you in place while you deal damage around you. Problem is that Warriors had Avatar that increases your damage dealt and Inner Rage that gives you 100% crit for a few seconds and all buffs affect your damage from that one trinket. Important note is that those things were excluded from global cooldown, meaning you could proc all of this and potions at the same time.
Results were very simple. You pop everything with Draught of Souls and everyone that looked funny at you disentegrates.
Blizzard had to nerf this trinket I think by 40% *JUST FOR FURY WARRIORS* and no one else. This shows how crazy they were.
demonhunter taking warlocks meta was the most "fuck you" decision blizz ever made
ret pally tbc pre patch, being in sunwell suddenly at the top of meters, having 0 mana issues and being no "supporter" only anymore felt great. :)
Let me pitch this to you:
MoP: Dicipline Priest
*mic drop*
It has been a blizz. Super high Damage, high heals, high absorbs for the entire party. It was insanity.
Disc has been broken in the final patch of every expansion since its first rework. the only difference is whether everyone is broken at the same time.
For me the peak for Monks was when they were introduced and towards the end of the MoP expansion. When WW had Tiger's Eye Brew for great burst damage, and Brewskie Monks had spammable keg toss and delayed damage that could be negated with shuffle then removed with purifying brew, they had strong barriers, touch of karma reflected damage and was 100% of your health bar, Fists Of Fury was devastating to solo enemies and players. Speaking of which in pvp they had some cool powers, like stealing weapons from enemies, (they would appear on your back for as long as the buff lasted) Spinning Fire Blossom could root enemies if they were about 20 yards away and they damaged too. Dampen Harm had a minute duration and a fourty five second cool down, they could act as emergency tank for some fights and could soak up tank mechanics like mines for the Iron Juggernaut, and were a good hybrid, they could kill sha puddles and heal blue blobs during the Immerceus fights of SoO with instant casting healing spheres which were rather cheap and made more powerful because of Tiger's Eye Brew. I miss those days.
Next time don’t include SoD, no one cares about that, we expected the expansions of the game not a mini game
For Paladin, the two week period pre-wotlk where blizzard patched in the wotlk talents was absolute God mode. I would watch paladins delete whole groups of people.
video starts at 3:00
Ty lord
The best time for Warlocks was the beginning of Cata Affliction. Improved Soul Fire buffed your shadow and You had to weave Soul Fire into your rotation that was pretty fun.
Video could have been 1 minute long. Just say the word Legion over and over again.
But if they were all broken in Legion, then none of them were broken….
If everyone’s super, then no one is
I'd also like to note, that the enhancement shaman was able to learn things like healing rain which could be made instant. So with the opportunity cost of some lightning bolts you were able to do 90% of DPS damage while also healing 50% of a healer
the new class designs are so trash. homogenized to shit.
For DK - You mentioned any specific could be DPS and one of the craziest moments was in arena when you used deadly rune weapon you could cast it and kill 2 people at the same time. I used to be able to solo RMP in 3v3 with the deadly rune weapon on one target and attacking the other. You could also interrupt two casters at the same time. It was wild.
Lol I saw this and my pvp mind was like, ok ya when was each class OP. He starts with warriors and im like, ok gotta be MoP or something, but then he said fury warrior in vanilla! I realized he ment pve. I was disappointed...Should of prefaced the video by saying PvE.
He does talk pvp if that's when the class was broken
Absolutely shocked that TBC resto shaman wasn't picked as Shaman's most broken. Chain Heal was absolutely bonkers, but you could ignore that completely and just choose it based on spammable Bloodlust. You would literally have Shamans rotating into the melee group mid combat to chain Bloodlust, it was completely broken.
That lei shen trinket worked with affi as well and continued through your soul swaps so you could just swap the crits onto everything lmao. Such a good time
Most truly miss Feral Tanking in WotLK, when I was regularly top 3 DPS in 10-mans as a tank because of tank swaps where I'd shift cat, pop cower, and do absurd dps as feral with tank stats/gear. Comment made before watching the video.
Lil disappointed that my pet class pun intended hunter only got a mention for SoD and not any actual expansions. Not gonna mention how busted they were as BM in TBC or survival in LK/cata? At least in my experience in classic, hunters top almost every damage meter unless an unholy đk lines up every proc for Gary multiple times in a fight
Oh man, this brought me back to a great portion of HFC mythic prog. I (ret pally) was at odds with our mage for top DPS, and he was always doing some crazy stuff. At one point, with full kilrogg buff and hero, he ended up killing his arcane crystal. He also figured out that if he went in to fight the first tank mob on gorefiend, he could cheese it by popping hero and ring for himself. Dude was a menace
For rogue, TBC spawned Adrenaline rush prep rogues for a time. It was short lived tho and Blizz nerfed it within a week or two iirc. There was also the HaT rogue bug in early wrath which was really funny.
What a time to be alive lol. I do think it lasted a little longer than that. I remember my buddy having s2 gear when he showed me the spec, but i believe it was nerfed shortly after that season opened...i very well could be mistaken tho lol
I love how people say that devs were clueless but in fact they actually knew how skill and other stats worked before players.
I don't think they knew. That's why they got to nerf abilities/items/classes, sometimes twice (cuz they didn't know they were that bad)
For me, as a resto druid, best broken state must have been at the end of Legion, with the fully empowered artifact weapon as well as the 4-piece tier set bonus from Antorus. Basically it made Wild Growth, every time you cast it, speed up the rate Ysera's Gift would proc by 400%. Ysera's Gift, at the time, was a percentage based heal (5% of the health of the target if I remember correctly), every 4 second (1 second after this), 100 yard range, costing no mana. Every 10 seconds you would cast Wild Growth, stand around and do little to nothing and watch you soar up through the healing meters. Was a lot of fun that.
Affliction liked snapshotting and the lei-shen trinket. They could store the buffed dots and soul swap them between targets spreading 100% crit chance dots.
For Warlocks, in MOP, the star spec was Affliction. Soul Swap Snapshotting and having no cooldown was so broken. I used to 2v2 carry people to 2k rating for free just to see how fast I could grind it. Snapshotting in MOP was ridiculous. Ferals were also abusing snapshotting with their bleeds.
This is such a fun video idea and I want join in. I've mostly played PVP throughout WOW's history. So, mine will be from that perspective.
Warriors- in MOP. Veev. That's it. Look him up. There was an entire verb named after him. If you were going to one shot someone, you were "Veev-ing" them lol
Dks- Early WOTLK 100%. I'd argue a class has never been more broken.
Paladin- Last season of Cata Ret Paladin was an absolute menace. This was the start of Vanguard's cleave. He played 2 different triple dps comps to high rank (rank 1 maybe?). He played a combination of MM hunter, Dk, Rogue (which had legendaries) with Ret. The whole plan was kill any class that didn't have an immunity and stop their teamates from saving them. Hunter had higher crit chance when a target was above 80% health, and would pop out of Camo with double aimed shots. Dk or rogue cc's and locks down the target, ret would bop CC off teammates and could WoG heal someone from 1% to full in wings. (I think it had higher scaling when your target was lower health). Absolutely bonkers.
Prot Paladin in SL was legitimately a good healer (although it lacked a magic dispel). It didn't spend mana and healed strictly through Word of Glory. It had the Paladin utility package alongside the disruption a tank provides. It was fun to watch Drainerx play it during the AWC.
I also remember when they were bugged. There was a patch in MOP where they removed Trap Launcher from Hunters and this completely broke Paladin's Judgment. It would hit an infinite amount of times when it was pressed. They had to do a rollback for this. Raid bosses were being annihilated by Paladins. I remember queuing bgs while this was happening and thinking people were hacking. They'd cast judgment on you as any spec and you'd take non-stop damage until you died.
Hunter- I've got fond memories and traumatic experiences from MM in Cata. Not only was their burst insane as MM. All Hunters could use a variety of pets for additional CC. Crabs had a root, Monkies had a 4 second blind, dumb bull thing from Borean Tundra had a charge + Knockback Stomp, I'm sure there were more. Survival (post legion) always looks broken if Bicmex is playing it.
Shaman- Enhancement in MOP was Dope. It became my main from MOP to the end of DF (RIP Enhancement Shaman PVP in TWW). In MOP you'd pop cds, Stormstrike Ascendance (resets Stormstrike CD), Stormstrike. Most things died. Shadowlands with Chain harvest is a close 2nd. If it crit, you could nearly one shot a whole team from the chain hits. DF they also had great damage, awful survivability. Ele in DF was very strong. It never did broken damage IMO but it's toolkit with its very high sustained cleave damage all through instant casts was a nightmare to deal with.
Evoker- Aug's intro to PVE. Pres in pvp has also had its highs. It has great healing CDs and damage/CC contribution in set ups.
Rogue- Cataclysm Legendary Daggers......... besides that it's almost always been a top tier spec either through damage or its toolkit in arenas/RBGs.
Druid- Convoke the Spirits. I want to give a little more context as to why this spell was broken. It could proc starsurges, which was your highest hitting ability..... besides Full Moon. This spell was put on the Balance druid talent tree after they removed Legion Artifact Weapons. It was never played as a talent. It was also a Torghast power that procced from your 20th Moonfire tick. It had a low chance to proc during Convoke, as it was an "exceptional spell" but if it did.... death was imminent. There was a cheese comp that developed during this time. Where not only could the Boomy pop out of stealth and convoke you, which had counter play with ranged kicks on their specific arena slot. People played Prot paladin with Boomkin. Which had access to a pvp talent that made Guardian of Ancient Kings/Queens was usable on allies and was a 10 second immunity instead of a damage reduction. Which means you have to survive long enough to Mass Dispel or Shattering Throw the bubble off to interrupt them.
Guardian druid also had its time in the sun during Shadowlands with it powerful legendaries. One gave them complete CC immunity for the duration of Berserk/Incarnation. Incarnation is a 30 second duration. Good luck catching them in CTF. Or taking a base from them in Arathi/EoTS. Brambles emminating AOE damage even while they were CC'd was also some nonsense. They also did respectable damage in PVP and had thr survability of a tank.
Monk- This is the class I am least familiar with. I'd like to hear your stories. School me.
Demonhunter- Legion season 1 was as close to DK's release we've ever been. Shoutout to Trenctate, one of the highets rated DH players. Homie was soloing 3s teams If they stacked and got cleaved. Shadowlands, they learned The Hunt. This ability hit so hard and demanded a defensive in response to avoid getting one shot. So, baiting defensive cds by fake casting the 0.5 second cast of The Hunt. Even outside of The Hunt, DH has had a few really strong seasons.
Mage- has had a consistently strong history, like rogue (best buds). But i wanna say, I'm an OG mage hater, and this will be biased. But whenever fire is the go to spec, I hate it. Things will feel so even and competitive. You disrupt their CC attempts and trade CDs. Maybe you even get the mage to use Ice Block. And then combust happens...... Early Shadowlands they felt unkillable and if they looked at you with Combust, you're toast.
Warlock- MoP Metamorphosis with CHAOS WAVE!!!!!!! Wtf blizzard, bring it back!!!!!
Priest- Disc with Light's Wrath was pretty sick. I don't remember it it was busted or not. Disc has had more highs than lows, but Holy is the opposite. I do remember Holy being strong in SL because it could Angel form to avoid one shots and Chastise being a very strong addition to their kit.
Shadow is weird because I remember it being either absolutely busted or garbage. It rarely hits that middle of the road tuning. Even the metas I remember them being strong, I don't know if they were the driving force. Cata had God Comp (Frost Mage, Spriest, Rdruid). BFA was very dampening heavy, Shadowplay taxed your healer even more.
IMHO:
Protection Warrior during WoD... Gladiator Stance was INSANE and with me being a Mythic dungeon Geared Prot Warrior, I queued LFR as DPS... and often topped the lists in Gladiator Stance xD
Brewmaster was also insane during Legion, before the mitigation duration cap you could stack stagger to 10+ minutes and focus on only purifying. Also, at least up to heroic raiding, you could solo tank swap mechanics, like allowing gul'dan to get to max energy and discharge the tank buster onto the monk alone or full tanking aggramar's "dance". And do that while using DPS legendaries
Wildest for me was wotlk 3.0.9 and 3.1.3 if i remember correctly.
One was Seal of Blood - Horde opposite of aliance Seal of Vengeance, Seal of Blood was usable only by blood elfs and it reflected 33% dmg back. It oneshoted almost every one, but if u used it on feral in bear form it nearly oneshoted you.
Then i remember pvp talent for rogue "Honor Among Thieves" in subtlety tree didnt have cooldown. I joined naxx as pvp rogue and hoped noone will notice (i think i didnt have dual talents, or it wasnt introduces yet), but i ended as best dps. I had every second 5 combo points and rotation was Slice and Dice-->Rupture-->Spam Eviscerate. Many rogues noticed it too and it became best spec for pve. This wasnt real "bug", blizzard just didnt expedted subtlety pve.
I was little bit disapointed with wotlk classic, since it was on same patch only with minor class changes.
IBF was a 1 minute cooldown btw, it even says so on the list you were checking, I remember people rotating through heavily OP AMZ, AMS and IBF to take almost 0 damage, coupled with bone shield at the time (most DKs played unholy because of the cheat death ghoul thing)
Hunters in Cata. We had a macro which allowed us to solo raids as it bugged out mobs who would stand there doing nothing while we dpsed them down. Was great. Until blizzard patched it. You would park your pet somewhere on passive. The macro would misdirect to pet. Attack and feign death all at once. Mob would bug out and just stand there. Easy firelands soloing
I assume we are only talking about dps specs here. I am more of the healer sort, but that being said, my flagship toon, a resto shaman, was at her absolute peak in Mists of Pandaria. In MoP, I was a healer for a 10 man Heroic guild (you know, before there was a such thing as Mythic), and at the time, we had Mr. Robot, reforging and actual gem slots and shit. I made a stat build that went against the Mr. Robot build in the sense that, the Mr. Robot build was a mastery, spirit and to a lesser extent, haste build meant to utilize the talent "Conductivity". Your lightning bolt, single target healing spells, riptide and chain heal would extend the duration of healing rain by a couple seconds up to a maximum of 40 seconds. It also would require those people to be standing in the rain. Ok for 25 man content, perhaps, but 10 man, not so much. Mine was a resurgence build, where crit was prioritized, mastery was placed at around 75%, haste was prioritized to haste break points for riptide, and spirit was reforged into crit. Gems were almost entirely yellow crit gems, and yeah, in terms of healing capability, no one could touch me. My group started with me, a disciprine priest and a holy paladin before the disc priest dropped group (I was embarrassing him, numerically speaking), and we just decided to bring on board another resto shaman, and that combo was so strong for 10 man content, the holy pally went ret with the exception of the Thok fight.
My priest, oddly enough, a disciprine priest was at her absolute peak in Warlords. Nothing could touch her. The only weakness I had there was if there was another dpriest in group. This was definitely one of those situations where only one was ever needed or wanted. Fighting over weakened soul debuffs was a pain in the ass.
Holy paladin, well, I would have to say Legion, with a fully charged Silver Hand, completely unbeatable. That was actually the first toon I ever managed to go all the way on and get a cutting edge kill (Argus). She was also my first ever healer, and I used her in Cataclysm far more than I expected. I nearly went all the way with her as we approached the end of the expac, and nearly got a full on Deathwing kill. Extreme haste building plus judgements of the wise was the best in terms of staying in the fight, though.
Resto druid, I am not going to say I was ever an expert here, only that they are often strong at the beginning of an expac, and then they level out some. I cannot remember a time when this hasn't been true in some form.
Mistweavers, I play these even less. I know they can be very strong, hell we have one in my guild right now in War Within who is an invaluable member of the healing team, being able to stay in the fight much longer than the rest of us, who are still having mana issues.
Ret (i think start of wotlk) PVP was insane. when you could bubble, pop wings, and spam hammer of wrath with no dmg reduction or CD. I remember being a young kid not knowing what I was doing, and winning every single duel outside of storming just sitting in my bubble.
Playing a lock in MoP was the most fun ive ever had on wow, full mythic geared over 1.4m hp when pet was sacced and could 1 shot someone with chaos bolt then excicute. And over 4m chaos bolt crits in PVE. Those were the days
Pandaria is when I started playing warlock... Demo tanking heroics, the lei shen trinket was absolutely insane with doom, soloing anything, it was glorious, havent stopped playing lock since.
Did anyone notice that at one stage, cannot remember, maybe Dragonflight or before that expansion. An enhancement shaman could spec in Windfury Totem, then cast it, then unspec from it, and it will still be applied for 2 min!
What made spriest so op in legion was Mass Hysteria…a stacking 2% dmg buff. It was “fixed” only after a couple of months to only stack to +100%. Before that, you’re 3 min surrender to madness voidforms quod stack it to obviously broken heights
My best time as a priest player will always be ICC in Wrath. I remember it took a little bit to catch on because everyone was so used to measuring heals in terms of pure throughtput - but as a Disc priest I remember having the get an early version of Details! which was the only meter at the time that measured absorbs to show my raid that I was saving them from multiple times the damages that the next healer was healing.
I was just covering my whole raid in bubbles, mitigating everything and anything and the other raid healers were actually get mad because there wasn't any damage happening for them to heal.
I still remember TOEP+ZHC arcane/fire mages from Vanilla (other wise known as the three minute mage). They would get the Talisman of Ephemeral Power and the Zandalari Hero Charm, pop both trinkets, cast Arcane Power, cast Presence of Mind, and delete their opponent with an instant cast hard-hitting Pyroblast. They are responsible for trinket stacking being nerfed in TBC going forward.
i loved playing my dual wield frost dk tank. noone seemed to be doing it but i was blasting through content and it felt so fun.
The most fun Ive ever had with a rotation for a class was retripaladin in TBC. specifically blood elf. Being able to seal twist seal of blood+command and proc whirlwind attack making you hit 2 AA, 2 command and 4 seal of blood (blood hit on white AA and the command proc) was the most fun ever. To auto attack a boss or a player and deal 25-30k in a single interaction was so busted but rewarding. Problem is if you only waited 8 seconds after boss pull, made a lucky strike got aggro and died
Not including sod, i think hunters strongest point was beast mastery in MOP. Call the herd/stables was actually activating god mode lmao
T10 Paladin with Shadowmourne was the most fun i've ever had in WoW!
1st: Augmentation should be the start of a viable 4th way to play in WoW. I'm a huge backer of Support classes that do damage mitigation, forced movement (allies/enemies alike via different spells), and damage boosts.
2nd: Most classes should get the Druid treatment and given another spec. "Tank Shammy" (SoD and Belgrim from TWW) where you coat yourself in stone and lightning. A "Control Mage" Spec which uses all 3 elements with delicate spellwork to give damage buffs to allies, and resistance to tanks/party/raid members. I'd take a full on Pirate spec over Outlaw. I'd also like to see a Hunter Tank spec where they uses "Eyes of the Beast" to meld and use abilities to do weird tanking options depending on the beast type (Most intricate/difficult to do). Finally, a full Support Pally/Priest would be my #1 desired playstyle, channeling prayers to give boosts (Holding spells like Evoker) that make you soak damage off of the tank and unleashing that damage (but retaining the pain/health loss) to the enemies. Or perhaps to cast a blessing on a DPS that blesses their weapon to gain extra damage procs based on the Priest/Pally's stats.
Overall, more classes need a 4th spec, whether tanking or support roles. The only reason I see them not doing this is balancing is hard enough as is.
Fire mage in bfa was insane aswell. The rewind waist and corruption gear combo made ignite do 100% more dmg than all other specs
this video is badass, please do part 2. need more non-DPS roles most OP moments
The most broken thing ever that I remember was when deep freeze first became part of cold snap. Mages in arena were literally 2 shooting everyone through their trinket. Deep freeze > Trinket > deep freeze > dead. There was no counterplay to it and the entire upper ladder was full of mages only.
Great list but I would make these changes based on personal experience, which was more from a pvp standpoint:
*- Rogue in Cata:* I mained a hunter and I'm not sure if I was ever able to beat a single rogue that whole expansion. I was kind of bad tho back then... At any rate rogues were super OP at that time in pvp for sure.
*- BM hunter in MoP:* I think it was 5.2? Stampede was ridiculously OP in pve and pvp.
*- Destro lock in MoP:* If I saw a chaos bolt cast my only hope was to range it. If disengage was on cooldown my hunter was toast usually. Damn thing hit for like 3x my health pool.
*- Disc priest in MoP:* After getting pwned so continuously and effortlessly by every priest in game (me and everyone else it seemed), I decided to roll one. Reflective shield glyph (reflected 30% of incoming damage while shield held) and the glyph that made penance castable on the move made them pvp gods. I loved the zug zugs who charged me and punched themselves to death lol. That disc priest began my journey to the Battlemaster title I eventually earned.
*- Ele Shaman in MoP:* Like you I must acknowledge Enhancement as probably being more OP but I never played it back then, so Ele was my OP shammy experience. Glyphs made lightning bolts castable on the move 100% of the time and there was a mechanic that caused instant cast lava burst procs from flame shock damage. Flame shock had no cooldown which meant I could dot up the enemy team and sit on the back line throwing out execute level damage every GCD. My record was 74 kbs in AV with one death and top damage and heals. Absolutely insane!
*- Feral druid in WoD:* That weird looking mancat form (Claws of Shirvalla I think?) gave a 5% versatility buff and King of the Jungle allowed you to restealth in combat (think restun) for 30 secs. I could also instant cast regrowths in cat form every few secs if needed. I could almost always solo a 2s match with that thing. So much fun!
*- BM monk in WoD:* Maybe not as much at max level but during the leveling process they were literal pvp gods and basically untouchable to a level that rivaled blood dks in wrath. During WoD there was a new stat called bonus armor that gave tanks 1:1 BA to AP (or was it 1:2?) in addition to the AP they got from their main stat, and in bgs any low level gear you had equipped would scale up in ilvl to the bg cap but would retain its basic stats. This meant you could stack bonus armor and one shot everyone in bgs with keg smash (which was an AoE damage / snare ability), and no one could escape because you were a monk. BM monk was another great option for soloing 2s matches while leveling. Like seriously when I queued into bgs on that monk my OWN team hated me. That's how stupid Broken Master spec was.
*- Fire mage in Legion:* There were lots of OP legendaries for various classes and with the right combo they could be formidable in open world pvp, but for me the legion fire mage was the most absolutely ridiculous setup for ruining people's days that I have ever seen at any time in this game. I actually look back on those days and genuinely feel bad for some of the things I did on that mage. The lego combo I used was - a ring or cloak (can't recall) that gave me an absorb shield for 25% of my health pool, which automatically re-applied every 30 secs, and another lego that healed for a huge amount whenever I shimmered. Everything on fire mage is instant cast and hits like a freight train (back then it did lol), so with having the health + absorb pool of a heroic blood dk and huge uninterruptable self heals every 12 secs (like 20% of max health or something), and adding in all the hard cc, roots, knockbacks, snares, escapes, ice block and invis, etc... yeah I was a terror in many places for many people.
At the end of legion when everyone had that quest chain in Silithus having something to do with our legendaries, I got an invite to Kel' Thuzad (a pvp server at the time) and went to where massive amounts of players were doing this quest chain and farmed them mercilessly for bloody coins to get that pvp mount from the Timeless Isle. I got somewhere around 300 coins that night in a couple hours. I would slowfall past people who were way up in the sky thinking they were safe, and delete them off their mounts. Finally they formed a raid to deal with me, which is one of the reasons I was able to get so many kills in a short time lol. To be fair I think I died 2 or 3 times... I should also mention there were two people I met in Wintergrasp that I could not beat with my mage. One was an arcane mage who just plain outplayed me at every turn, and the other was an afflock with an even meme-ier setup than me who basically just drain-lifed me to death every time lol. Anyways if you met my mage (Galaktik-Icecrown) that night on KT, or at any time in Legion zones or Wintergrasp or Tol Barad, I apologize and salute you with respect. Feel free to shout out in game.
Sorry about the Great Wall of text. TLDR: I mostly agreed with the list in this video but had to make some adjustments or honorable mentions at least. Thanks!
enh shammy in the end of Shadowlands was absolutely CRAZY. I remember we litteraly took a 30% aura nerf and were still op lmao.
You need to do a part 2 for all the specs you didn’t include.
Like when was Prot pally and Holy pally most OP
15:02 Bro has F12 bound HOLY
I always play heavy support classes, and Augmentation was my dream come true. I hope Blizz adds more support specs!
back when ascendance actually meant somthing. Lava beam use to be aoe lava burst
Convoke was strong for druids early on, but the most busted druids were was the early days of TBC when you could go flight mode in combat.