I'm making a Bloodborne visual overhaul mod and here's why
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- Опубликовано: 11 сен 2024
- With Bloodborne emulation on PC progressing rapidly, I felt it was a good idea to start a visual overhaul mod for it which would bring upscaled textures, dynamic shadows, better reflections, etc. If you'd like to help me with this mod, I do have a Ko-Fi, as I'll be needing a base PS4 to play Bloodborne to look for mesh holes, texture issues, etc. ko-fi.com/from...
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#bloodborne #bloodbornepc #fromsoftware #bloodbornemod
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My mods:
Dark Souls Re-Remastered mod: www.nexusmods....
Vanilla DS2 Remastered:
www.nexusmods....
DS3 Embers mod: www.nexusmods....
Find me also in these places:
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Playlists:
DeS Modding: • Demon's Souls Modding
DS1 Modding: • Dark Souls 1 Modding
DS2 Modding: • Dark Souls 2 Modding
DS3 Modding: • Dark Souls 3 Modding
if you'd like to help me get a base PS4 sooner so I can start hunting (hehe) for mesh holes, low res textures, etc, I do have a Ko-Fi here: ko-fi.com/fromsoftserve
no port thé game into pc
@@veryrare432hz not how it works lil bro
@@xozy5884 It does though. It's just hard, but it's doable. That's the point of emulation.
Can you contact me? I'll send you a PS4 next week (:
@@jonathanl8970 whoa, that's super generous! Can you dm me on Twitter or discord?
bro said "fine I'll do it myself"
With gaming/remakes the way they are, mods like this keeping old games alive are a shining ray of hope.
You can’t sit around and wait for companies to do it anymore.
@@scarvelloyes sir
It's just visuals, not a port or something 🤨
@@scarvellotalking about companies as if they weren't made of people lmao
People: Why is Bloodborne only 30fps
FromSoft: *BRICKS*
It’s 30 fps cause it’s console locked very common
@@juliet409360fps is possible on PS4
More like why does bloodborne struggle so bad to stay at 30fps ... Ah yes bricks. Thanks Miyazaki.
My dumbass was like "why not add tessellation instead??" because 1. it may be more taxing and 2. it was literally explained as I was thinking about it, because parallax occlusion mapping would've been better in general.
Play the darkbeast parrl and listen to your PS4 take off when the electricity comes out
sony: doesn't remaster bloodborne
fromsoftserve: and I took that personally
Fromsoft: (models individual bricks)
Also fromsoft: (puts fences in front of doors)
We do the sme here in COlombia. ANd Im' not joking, its called "a reja" it's a gate that goes right in front of your front door and has another lock, and no, there's no space between the door and the gate.
Wow thats wild, but I believe it. lol
But what Im refering to is how in Bloodborne Yharnam looks like a city, but the streets make no sense, fences in front of front doors + windows, windows facing blank walls w/ no space, tombstones popping out of everywhere, etc.
had this in florida
@@mrwizard5012 at least the window thing happens irl when a settlement evolves. Suddenly your window becomes useless.
Bloodborne fans are compelled by a divine force, because to do this job before the game is playable requires some unique dedication, best wishes on the project! Can't wait to die to Orphan again, but now visually overhauled.
The Great Old Ones compell us to spread their influence.
There is a statue in Old Yharnam's sky...
aw thank you so much! and ah yes, the fabled floating old yharnam statue. I love it. Just like the floating metal door in Duke's Archives
I knew I wasn't crazy! I saw it floating in the sky in my playthrough 😂
@@ashenknight621 yeah its been a classic in the community for years
@@ThatsMySkill I'm glad it is
@@fromsoftserve Don't you dare remove it! Most people only see it if they know to look for it. Would be even funnier if you added another.
I'm glad you pointed out how much geometric density they add to their environments, for all the things from-soft misses the mark on, they absolutely nail their environment art.
I remember in Elden ring where you fight the Gargoyle past the 2 Tree Sentinel's, there a large stair case with individually modeled stones all the way up, I remember having my mind blown, realizing how detailed their environments are.
It's just the same 5 models instanced a bunch of times calm down bro
do you actually believe that elden ring's massive open world was created with enough granular detail focus that every individual stair is uniquely modeled
Bloodborne definitely looked way better than their previous games and I would argue it looked better than DS3. You even confirmed it when comparing the reused assets :D
In many cases, it surpasses ER as well
In some cases, it even looks better than ER tbh
Bloodborne is much better at detailing, as compared to dark souls 3, but I think elden ring looks way better overall, unless you want to argue for art style and direction.
You guys are fucking tripping. You may like the art style better but in terms of fidelity there's no comparison.
You guys just think you look better because they made everything look wet and shiny
@@LWmusik ER is an amazing game and it really has no comparison in it's scale, but bloodborne has better theme and gameplay, bloodborne's combat is the best they've done, i always thought bloodborne could work as a roguelike, just imagine some kind of chalice dungeon with random weapons, i'd play the shit out of that
That explains why BB looks much better than DS3, but I suspect there are some other visual effects that also play a part.
I like the morphing and camera shake effects
This is the first video of yours I've seen, but listening to you nerd out over all the technical details and explaining them is really enjoyable. Good shit.
I'm surprised no one has reverse engineered relevant bits of Bloodborne gameplay code and forward ported it into something like Dark Souls 3 and essentially reimplemented Bloodborne as a total conversion mod.
Attempts have been made and it’s very jank.
This has been tried already in other games like Blood, whose source code was lost to time, people managed to do it by reverse engineering its code and using it on a port for a different game that shared its engine, yet it took a crap load of time
also keep in mind how old and simpler that game was, and compare it with bloodborne
@@TheRhalf DS3 came out after Bloodborne
@@RootVegetabIe True, but what does that have to do with anything?
Ah, the little ones. Inhabitants of the dream, they find hunters like yourself, worship and serve them. Speak words they do not, but still, aren't they sweet?
Your ability to go from one massive project to another is bananas. You’re a cool guy and I’m glad you’re here :)
Bro you guys are reason gaming community such as these still are active pls do not stop what ur doing best luck
For me bloodborne is the most beautiful game ever, can't imagine how it will look after your touch.
I think it looks pretty much perfect visually. Some people say the game needs a visual overhaul, but I disagree.
bloodborne is my favorite game ever. i love it to death. currently on ng+5. but the only beautiful place in bloodborne is the hunters dream after you beat mergo wet nurse. everything else looks pretty good, but nowhere near “the most beautiful game ever”.
edit - cainhurst also looks pretty beautiful
@@edmarcamyi also disagree. i dont think it needs a remake at all. people act like 30fps is the worst thing ever but its rlly not that bad. ive seen vids of bloodborne in 60fps and honestly it looks kinda weird😅.
@@edmarcamy i mean in terms of graphical fidelity it's not the best game even by ps4 standards and there are areas where there's no geometry so you'd see the void
but the game over all looks really good because of it's artstyle
Bloodborne definitely doesn't need any big overhauls. All it needs is better graphics implementations like better anti-aliasing, higher fps etc.
Would hate to see a future where Bloodborne 60fps is only be playable on a Bluepoint remake which doesn't understand the original artstyle.
Abyss1ne kinda did his BB mod months ago. He's done an overhaul and imported the lighting engine used in DS3. I think he just did it while working on fixing DS3 for the hell of it. Currently, he's just restoring DS3 back to the alpha build.
BB itself had so much of it changed during development that a lot of it wasn't updated in the final game. A ton of distant models are from alpha and don't match the final in any way. The path from Central Yharnam to Yahar'Gur for example is completely different from certain areas. The entire map placements are a mess as well because some were rotated or moved entirely somewhere else in order to fit within the space, but at a distance it makes zero sense.
Thanks for sharing the emulation news, I am so ready!
I've always thought that Bloodborne looks way better than DS3 most of the time. There's an absurd amount of geometry and it seems like they used the game's darkness to their advantage by just... not caring about shadows usually. It's either nigttime or overcast when there wouldn't be many anyways. (Seems like they didn't upgrade the lighting much for DS3 though, it's SO flat.) When it first came out I thought it was one of the most impressive games on the PS4.
Hey really nice to see some progress in the emulation community on Bloodborne !
Just some quick advice regarding the normal modifications, as a senior environment artist I would suggest to cjeck that the normal map is not based on the actual normal of the vertices before trying to smooth them differently.
Because on the 3D model without the normal map it may look better but as the normal map could have been baked on the actual normal directions you will break the look of the asset and make them look worth.
I get the appealling of doing that on the lowpoly asset but sometimes hard edges are way better looking with the normal maps than is the asset would have been smooth :)
I’m eagerly awaiting Bloodborne: Even More Caskets & Statues Edition
I think your video really highlighted for me why Bloodborne felt so much more tactile? There is just literally way more geometry everywhere. So many bricks. So much geometry on everything.
Talk about hitting the ground running, can't wait to see you spruce this game up since it's definitely more rough due to being the first Souls game in this engine. I wouldn't be surprised if emulated BB can get into gameplay (even if unplayably rough) by this Christmas.
It's still August they're there, it's incredible
@@sifamon3876 it's insane how some days recently saw MULTIPLE huge leaps in progress within hours.
Speaking of a graphic overhaul; if you’re on the balcony where you first meet Eileen and look to the left you can see that didn’t put textures low enough for one of the buildings making it look like it’s floating in the air. Might be worth fixing that as well
Ooo good catch!
It's hard to imagine the possibility of modding a game for PC use that can't even be played on PC.
Can be barely with shadps4 emulator
do not remove the flying statue from old Yharnam, I repeat, DO NOT REMOVE THE FLYING STATUE, that thing is iconic.
Also, you probably already know this, but if you buy a PS4 Pro with version 11.0 or lower, I heard you can add some cool things, like a higher frame rate and stuff like that.
Love this videos.
im so happy this community is so feverishly dedicated. picked up BB for ps4 and patch the console for 60 fps etc etc. but pc will change everything.
Oh my god. I really wish you all the luck with porting Bloodborne to pc!!! Really wish I could help you out monetarily, but I’m rather low on cash rn. If you succeed it would be like a dream come true!
luckily people much smarter than me are handling the tough work of getting PS4 emulation working on PC!
after seeing the bricks and corners etc being modeled andactual geometry, it makes more sense now knowing the alleged rumor that the FS team split into two parts after DS1 to work on 2 different games which were DS2 and Project Beast (later Bloodborne) supposedly. maybe they took what worked for DS1 and went bonkers with the modeling for BB while the other portion of FS strayed from the path for DS2. It would also make sense considering how long it took production on PB - it released in 2015 and they were, supposedly, working on both DS2 and that within a year of release of DS1 which came out in 2011 :) not verified on any of this info, but I have heard it regurgitated a lot, and it would be neat to think of this should it be true!
anyway, best of luck my friend, you and the community are doing something inspiring here
I have no idea what I'm watching but as a BB fan it's fascinating. Need to look into the actual process of even "importing" console game data to a PC to tinker with, mind blown.
Thanks.
really want to jailbreak my PS5 JUST to play bloodborne with 60fps. i have zero hope for sony being smart people at this point, so i just wait until the ps5 support die, so i had zero remorse doing it, just like i did with ps3 17 years after it came out XD
I would legit have a jailbroken PS5 just to play Bloodborne at 60fps. Soooooo worth it just for that haha
@@fromsoftserve i've seen a couple low firmware ps5's for around $800 on ebay recently. earlier this year, you couldn't find any for under 1000. tbh i doubt they'll go much lower than 800 though
it's a ton to pay for a console to specifically play one game (plus without access to online features), but if i had the money, i would snatch one up just for bloodborne SO quick.
Recently broke out my 2nd PS5 to play Bloodborne at 120fps about a month ago. I sold the PS5 I was actually using to a friend. Wasn't sure I'd play all the way through, but I hadn't played all the way through since it came out, and I hadn't played the DLC. I wanted to at least see what it's like before I updated my PS5 to get back to current games I've been playing.
Overall, 120fps makes it feel so good, you can't help but finish your playthrough. It lives up to the excitement people have around the idea of it. It makes everything feel snappy and combat easier to read and react to in general. I know I've gotten better at these games since Bloodborne came out, but 120fps 100% made me feel better at the game. Frame dips were very minor (I also use VRR). Beat everything except Orphan of Kos because I wasn't in the mood for grinding it out, but I did almost beat him! Wouldn't even want to try him at 30fps lol. Didn't do Gehrman or Moon Presence either (I'll save that for the inevitable remaster(?)). Also got a glitch that made me invincible in Cainhurst, another place I never went to. Honestly didn't mind the glitch as it let me just enjoy the environment and atmosphere :P I wouldn't have wanted to grind that boss anyway X)
I think anyone who really wants to try BB at a higher fps would not be disappointed when they finally have the opportunity to try it. I did end up updating my console, but only because I play new stuff on PS5, single and multiplayer.
Just get a cheap ps4
@@mikeyb0121 getting a cheap PS4 doesn't give you 60fps Bloodborne magically. Lol
Fun thing to note about the bloodborne skybox: the moon is a sphere hovering in the sky, not a part of the background of the skybox, which seems in line with the lore.
Not surprised by a lot of this stuff, then again i generally also look at game assets up close where possible
Be careful with legality. As an uneducated hooligan, I know Sony has bit back in the past. I don’t assume there’s any problems, but please be careful. This is a project we all want to see come to fruition!!!
Edit: I saw the video while at work and made this comment before watching. There really shouldn’t be any problems. I didn’t realize where PS4 emulation was at, very excited.
good luck with this! I can't believe how close we are to bloodborne on pc! 😭
Amazing! I've been secretly hoping you would make a mod for it, mostly to fix the insane pop-in the game has. Thought I had to wait a 1000 years for a PC-port first though.
As someone who eagerly awaits fpPS4 and Bloodborne being playable on it I appreciate your way too early work very much! I'm a Steam Deck only kid at the moment and would love to know if your work could even tap into the better performance territory to make the game accessible for more people.
Very excited for fpPS4 as well! 🙏
Incredible work. There is a looming cloud with silver lining though.
If we start seeing DMCA strikes for Bloodborne then it means something is definitely being worked on behind the scenes. On the other hand, I don't think an official release would even stack up to what Bloodborne will be with community efforts.
I can't wait for this man. All I wanted was 60fps and better resolution but this is extra leg work to really bring up to current standards and I greatly appreciate it.
Dude I am so excited to see all of Bloodborne modding. You are getting me inspired! I am looking forward to more of this and also catch your live streams!!! I recently started playing Bloodborne again! I instantly noticed how dense the game is and how much better it actually looks compared to DS3.
It looks so different from the games and they have weird colliders everywhere. I would personally really love a series of somebody explaining how from soft does their thing.
Man your channel is so inspiring to me...I've been starting to wet my toes in game dev and 3D art, and being a FromSoft fanboy, just relaxing and watching your videos is an awesome experience! Fear the old blood!
Your raw appreciation of the stuff we literally walk over with our characters is great to witness, as always. Extra endearing cuz it's BB we're talking here.
Also thanks for mentioning DS3 was a downgrade from BB. I think it's obvious by just playing both games, but I've seen people insinuate that BB is just hiding itself under a saturation of effects like chromatic aberration and whatnot. I still find that, when it comes to model viewing as seen in some channels on YT, BB's textures in particular are just on a category of their own. I actually find it bizarre how something like animal/beast fur can look so much flatter in DS3 and ER compared to BB. I find stuff like the abhorrent beast model to look really impressive.
This game is so close to being playable I can almost taste it
i love everything about this
love your appreciation for the series and your mods, good luck modding bloodborne
"It does not get ingame" - well, here we are!
Maybe bloodborne has indeed changed humanity. It definitely set a standard for gaming. Congrats on the work and dedication, thanks to your dedication many will revel, bloodborne, my favorite game, will continue to give players incredible experiences
are you going to be the man who is going to make it possible for me to play bloodborne on pc
in the future?!
You are very cool to watch. I like the way you explain yourself, and how easy you are to understand!
I will always support a fellow hunter. Subbed.
man what a legendary game locked on archaic hardware. Blessings to you and all the PS4 emulator Devs for working towards preservation of this gem. Can't wait to replay 60fps 4k on PC
Buddy thats a gamble but boy oh boy youll go down in the books on page 1 for sure.
Honestly I just enjoy working on it, even if it never ends up finding a home to actually be used. If anything, the upscaled textures will be a modders resource since some are reused in DS3, but in lower quality. Plus they could be used in DSR, DS2, Elden ring, etc, with modifications for each game. I already ported a Bloodborne texture into my Dark Souls Re-Remastered mod and it works great. Plus parallax occlusion mapping too!
Waiting for PC too🫡
Yea, you keep waiting
spent a month hunting for an older firmware ps5 even though I don't care about other exclusives just for this game at 60fps so worth it
Vertices are cheaper than POM in most cases. They were absolutely right to add the additional geometry, and couldn't have passed it off with a normal map as the detail is there to break up silhouettes and tiling, both of which would've been unavoidable with texturing only. Feel free to profile the alternatives, but I guarantee you the geo was the cheapest way forward, especially pre-batching where they could cull individual patches of brick scatter etc
Most blatant error in Bloodborne
Floating statue in old yarnham
what a chad
its for sure gonna be a challenge. hell, its a challenge in the first place to get the game running on an emulator but once we get there i have no doubt that people will find workarounds for the issues with modding lighting. im sure they could reverse engineer somes tuff from ds3 to make it work since they share quite a bit of code but im also not an expert so no idea how plausible that is. anyway, sony doesnt bring this game to pc but this community is extremely passionate so i have no doubt we will get there eventually. good luck with your mod!
Sony isn’t remaking this game anytime
Keep up the good work
Modders and game devs try not to become homeless challenge (IMPOSSIBLE):
I love how passionate you guys are
Haha we are a persistent group for sure 😅
yo i think i was your 10k sub. congrats
and great video. I learned a bit as well
lesgooook!! i really hope you can stick it out id love this kind of thing
Semi-unrelated but why hasn't anyone brought up "porting" Bloodborne or any other souls game into the Elden Ring engine? Its obviously not as simple as a copy-paste but I also can't imagine it being crazy difficult. It would take a lot of time but Bloodborne running in the Elden Ring engine sounds a lot more appealing than emulating the PS4 version
An example of this concept is "A Tale of Two Wastelands" which is a Fallout 3 / New Vegas mod requiring you to own both games, porting Fallout 3 into the New Vegas engine, allowing you to play both games seamlessly even with the same character / save on one engine.
Porting any Souls-Borne game could either go the route of making it a "DLC" and using the same character like how Fallout does it or removing Elden Ring entirely and using it for just the engine upgrade alone
i knew it was geometrically dense but i wasnt expecting it to be to this degree, no wonder this game runs the way it does lol
My prayers to the great ones have been answers
@fromsoftserve This is really really cool Truly!!!! BUTTTTT it does show how big a hole FirmSoft dug them selves in, with all the models with such high fidelitey that the game could run. (especially early PS4s) With knowing how much musical chairs of bosses and complete map progression overhauls that were done right before the release. This video really explains a lot for me lol! Like for example the part where Gascoigne goes and connects to the church of Oden, the top part where its really flat with no brick compared to the boss arena. To me at least that shows the rushed nature of the original route to cathedral ward being through the big bridge, then quickly changing to father Gascoigne bc the load times weren't fast enough. So that's the part of the map that was put together to make up for that error I think that mapping technique coulda been helped reach what they wanted to do in then first place. Culling the brick Geo and making it just overall LOD lower. I think they did realize this and with DS3 they were able to adjust the amount of effort put into the locations and the elements inside the map. Not because they couldn't but bc they didn't want to, but have to deal with another bloodborne Yharnahm problem lol. :)
Again bro I love this video so much being able to fly in the map editor is so cool and the ability to hopefully mod a BB PC port would be so amazing with your mod! cant wait to see what you're able to make !!!!!!!!!!!!!!!!!!!!
The way they implemented it the geometry, makes the game feel a lot more like an old and crumbling place. you can tell they wanted to stretch themselves on the new console hardware.
Hope this doesn’t get popular until completion so that Sony can cry about it. Hope it goes well
I mean lets be honest, your also doing the Emulation scene of the game a huge favor once it works on Emulators. I cant wait to play the Game on PC with some awesome Overhaul mods
EDIT: nevermind lol i should've watched the video 5 seconds longer. You're doing gods work thank you very much!
If Bloodborne got a minimal PC port, how difficult would it be to port your mod?
Just followed here and on Twitch. Can't wait to see how this turns out ❤🖤
Question: Will you keep the funni floating statue in Old Yharnam?
This is why Fromsoftware are the GOATs and that’s not exaggerating. I mean it literally and to its fullest capacity
so uh, what's the point of like resmoothing the normals? and wouldn't that mess with the baked normals already in place on the assets?
The reason they use actual modelled geometry instead of just normal maps or POM is because it breaks the silhouette, it's all well and good to have a brick wall with a normal map, but the silhouette is always just flat, with acctually modellled bricks on the edges it breaks up that silhouette.
Wouldn't it be possible to port the maps and assets from bloodborne into ds3 essentially making a bloodborne pc port in a way
Thank you for your service 😭♥️
Hats off to you champ, but i want to point out something about normal, as to my knowledge you should either use bump maps or displacement maps - using both of them at the same time causes surface artifacts and sometimes render artifacts.
God bless you fromsoftserve, and all of your future generations
Will it also be possible to increase the quality of exisiting effects? Like motion blur samples, ao samples, reflection resolution, have lower lods out farther, etc.
I'm having high hopes for the ps4 emulator and your mod for this game 😊
There is a lot of cross compatibility with the from soft games since they use the same iterated engine. What about loading the locations and enemies in another, PC supported game such ER or DS3. I am so surprised nobody has done it or is working on it. I actually tried making this DS3 mod, managed to replaced vordt with phase one Gascoigne and some of the basic hollows in Undead Settlement with yharnam locals and werewolves, it worked but didn't have the time or patience to see it through past the technical issues. I suppose there are some legal aspects to be wary of remaking the game without Sony. But I dream of a waygate sitting out there in the lands between or a bonfire in Lothric that warps you to Yharnam or Lordran and you can play Bloodborne faithfully ported or DS1 faithfully updated. I have a PS4 and Bloodborne, but there's no reason it shouldn't be on PC at this point.
Sounds very very legally dubious to distribute that, but through a work around of instructing the mod user to legally acquire what’s needed you prolly could
Lol so those bricks are actual geo all along? If they didn't wanna use normal maps, maybe use heightmap and tesselate it? Very surprising tbh haha
I’m curious how you upscale the textures? And is there a set resolution you try to keep them at? I remember in previous videos for your other mods, you said that you had textures that were way too big and needlessly large and you reduced them
BLOODBORNE PC MENTIONED !!
The beginning of a legend. God speed good sir!
BB I think is my favorite From Game, that or Elden Ring, but I've wanted to have a higher quality version of BB to play for a long time now. Stoked on the prospects of a higher frame rate and better looking BB.
You're amazing, dude.
I am getting way too excited for this
Great insights. Thank you for flying around and commentating on various things, almost felt like a developer commentary from some guy working in fromsoft
Old gods speed hunter
Can you do a deep dive video on the algorithms used for the dynamically generated chalice dungeons? We know some are fixed but some (i think they are called root chalice dungeons or something?) are generated dynamically. Would be interested to see what algo is used for generation. I assume some sort of A* ?
Couldn't you recompress and resave the textures as a different compression format and it just works in the game similar to how Bethesda games work. I assume not because its a much different engine.
Also in terms of modding I never have made mods for a souls game but would think if its even possible for lets say a randomizer whenever you click new game it just generates a seed for that save specifically. Although that might be very hard to do if possible at all.
Any chance for a Bloodborne port on Dark Souls 3?
what
Won't happen.
The reason they barely used POM is because it’s kinda expensive. And when I say kinda I mean it will tank the performance easily. Especially in 2014, the PS4s GPU equivalent is like a GTX 760, not much of a beast. It’s even expensive today and should be used with care.
Rendering polygons are cheap, you can easily cull them, make LODs and most importantly instance them.
very cool and if nothing else I hope that the map could be ported to say DS3 so you could just walk around the locations with proper pc hardware.
we got bloodborne pc mods before bloodborne pc port
yes but turning up the framerate comes with a gameplay breaking latency on the PS4/pro, that only ps5 has managed to pull through.
FromSoft might have had a very good reason to prefer geometry over textures. You can see this same strategy in Valve games like Left 4 dead- where there are no normal maps at all there are instead surprisingly rounded edges or supporting geometry. Vertices are generally less expensive to render than textures and the brick facade models are not high poly.
Doesn't the upscaling all models skyrocket needed space, cpu and gpu power?