I'd say the 'Stang is #1 to learn 0TC. Other 2 are Ginetta GT4 and the Aston V8 GT3. Good call, Random! Well, Random, if you think you can do the mathematics to solve the 0TC problem, why don't you do it? Or are you going to blame the incompetent interns? It's Impossible to properly model TC or ABS. If it were so simple, why don't you share that mathematic formula? I couldn't fathom just how to mathematically model any of this. Can you? I understand how impossible it is to model TC mathematically, so I accept turning both TC and ABS off, because ABS in ACC is also level 10 handicap mode. Turn both off, and the braking gets so much more responsive. (I have seen simplified equations that took 2 or 3 lines to write out that made me shit my pants when I was an engineering intern to a hydrogen fuel research firm, and I'm sure TC protocols would dwarf those crazy calculus equations that still give me nightmares!) Those of us who have seen crazy smart professors attempting to simulate RL processes with mathematical equations... Like if you see those equations, you'll immediately realize why TC AND ABS in ACC are so BAD!!! The mathematics involved would take you a few lifetimes to understand! I'm still going to therapy sessions! I'm just a normal guy who sees numbers. It takes a super genius to see equations and how they apply and interact with every other equation. A guy like that is developing UFO's for the USA or Iran. Just saying he won't be working for small money at Kunos to solve TC. Conclusion: Kunos doesn't have the budget to make a perfect sim. All the super geniuses that could fix TC are resequencing human DNA or developing warp drive.
How can one come from such a video, to a smth like this? :D this video was totally not a rant about their mathproblems, but just an opinion about ACCs current state and problems. You dont need anything to point out a weakness, as little as you dont need be better in smth to may give advice to another
People just have nothing to wait for in the game, people were waiting for nordschleife and they got it, now they dont have anything to wait for so they are bored of the game because its not updated anymore 😮
Also, how in the world did SRO manage to even include the N24 in their calendar? Or is it not the N24? Because I remember ppl begging for the Nords back in the day and ppl replying with “Kunos can’t include Nords because it’s not a part of SRO”
Wonder how much of esporf guys hating updates is to do with their setups not working anymore and them having to re learn how to drive as what they were doing before no longer works. Not saying that this is Daire’s reason, but for some of them it might be a contributor.
It has nothing to do with the setups. It is to do with the horrid driving experience at all levels. Being at the top level means you will figure out the setup regardless so that isnt a factor. I am making this complaint over a year after the physics change so setups would never be involved :D
I kind of get what you're saying about the esports guys, but equally I think that on the whole sim racing developers are pitching their products more towards the esports elite rather than the actual paying customer. However back to ACC and FFB. I personally think the FFB got trashed with V1.9 - it became a lumpy overdamped and undefined mess, whereas previously it felt tight and engrossing. Then again I am using Simucube, and that wheelbase is an absolute nightmare - it's not even remotely consistent across sims, and any change to FFB though an update just ruins whatever FFB setup you had for it. So it maybe it's hardware and not software that's the problem for me.
@@slaphead90 I’m also on a simucube and the only time I’ve had to change the settings is when they did an update to the iracing Indycars a few months back.
I hope Kunos has seen the attention LFM has brought upon the ACC and considerd it in AC evo. I feel like an Iracing or LFM style ranking and safety rating inside the game itself would make a lot of people interested
It has it built into the sim. When it was launched, this aspect was pushed as a major part of the sim for it's longevity. You couldn't get onto certain race servers without specific rankings, which could be obtained by practice..........Now all that has just turned to sh!t.
@@Andrea-vl6mf Actually LFM has just proved a sim racer does not have to play on a service that bends them over and robs them of every possible nickel to be able to enjoy a great online ranking and matching racing experience. What holds ACC back for many is the car class limitation of GT3/4 only racing. iRacing though better be concerned if when AC EVO releases if the multi car road, oval, open wheel, dirt type/class racing becomes available through LFM where all the cars and tracks are already included in the purchased games content with no monthly subscription fee to participate in online well ranked/matched races.
I doubt ACE will include GT racing as in depth as ACC, those of us who play ACC are there for the experience and if ACE is AC2 then we don't have to worry about ACC being left in the dust.
As you've stated, the TC0 thing undoubtedly exists but is literally just an esports issue amongst the 1%. Despite that top-level ACC races are still packed. Having said that, ACC is in its twilight years. Development has stopped, ACEvo has been announced so naturally there's some drop-off. Personally I'm still really enjoying ACC on LFM as far me it provides the best competitive racing experience with packed grids and close racing. I wish there was more certainty of what ACEvo will be. Will it actually replace ACC, or is it an AC sequel, or both combined? We don't know yet.
i doubt the devs will include a hardcore GT package in ACE, the game cannot be both at the same time, if it's a sequel to AC, then ACC still has a future.
Actually... I'm going to go the controversial other way. I have seen Nils saying we should try driving ACC with 0ABS as well as 0TC. Now think about it... In real life, racers are faster if they don't trigger ABS. So why is it a surprise that if you go 0TC that you'll be faster? Seriously, in a month or so, the new meta will be 0ABS and 0TC. That really should be the fastest in real life also. Also, even though I'm at least a couple of seconds slower with 0 ABS and 0 TC, I have to admit it's the most fun I've ever had in ACC and I'm never going back!
@@virtualawakening2299 Braking and acceleration are not equivalent, there is no reason turning off ABS entirely should be faster and not activating it on braking is only marginally faster. in ACC the TC is bad (compared to real GT cars) and the tires are too forgiving when you do turn it off
TC0 thing exist because Kunos can't make proper engine model that reacts realistic to throttle input... ISI done that properly in rF2, Reiza in AMS1 and 2, BeamNG have it too. Play one of these games and u will feel how lively engine is even at low throttle input.
I’ve been creating liveries for ACC for a living for the past years, and I can say this started long before the announcement of AC EVO. I think ACC suffers from a problem that seems impossible to solve: there is NOTHING to do outside online racing. And the only available (as, the only real option) for multiplayer is GT3, which is no longer a novelty and has become a saturated market. The career mode is boring and repetitive, with nothing to motivate you to want to complete it. Offline races are interesting, but they become dull after a while. ACC has something very good: it is very "plug and play." Want to race? Perfect! In multiplayer mode, you have over 20 servers with all kinds of people; there will always be an audience. However, the audience is mixed, ranging from aliens to someone who just bought their first G29. Also cheates and divebombers. There’s no lasting fun under those conditions. Additionally, there’s only GT3, where the BoP is random on each server. You need two engineering degrees to create a good setup and two PhDs to exploit the hacks. There’s also a high chance that the car you like, which would help you develop a good learning curve, isn’t competitive on the 5 or 6 tracks that are only raced online. It’s as if only Spa, Monza, Imola, Zolder, and Silverstone existed. Beautiful circuits like Kyalami, Misano, Bathurst, Laguna Seca, and Suzuka are the exception. And grid filled with Porsches, BMW, Ferrari and AMGs. It's really repetitive if you ask me. You have GT4 and GT2, which are super fun cars to drive, but for some reason, no one does anything to popularize them. You can only race them seriously in leagues. Porsche Cup? No thanks! However, in iRacing, it’s one of the most popular series. Why is it a hit in one sim and not in another? I think ACC started strong. It was truly synonymous with GT3; I remember being overwhelmed with requests when, starting from version 1.8, using custom liveries became easier. Now, there are hardly any requests, at least not at the level they were 2 or 3 years ago. It was a lot of fun. But eventually, it seemed like even Kunos was updating the game reluctantly. Not to mention that each new version would break one car and make another OP. The Nordschelife for example, was a highly anticipated track. Yet, it's popularity on social media and content creators didn't last long. A1 ring and Valencia were tracks that were left before reaching their peak. The Mustang, was just "meh" for a lot of racers. Described it as a M4 with Jaguar sounds. I didn't drive niether the M4 or the Mustang in real life to assert such fact, but it does sounds like a Jaguar lol. Aris’s streams also brought the game to life with trivia and tutorials. That was another low blow for the community. On the other hand, LFM opened up a range of possibilities by incorporating Assetto Corsa. It allowed more cars to be raced in different locations. Assetto Corsa doesn’t need to prove anything; we’ve all raced it and we all use it. It’s the new rFactor 1. When they manage to implement Automobilista 2, we’ll have the most enjoyable plug-and-play experience, almost at the level of iRacing. I think that’s where ACC will remain with its loyal fans. In fact, I truly believe ACC would be long gone if it weren't for LFM. I owe a lot to this simulator, but we have to admit that when it comes to reinventing itself, it hasn’t succeeded. It has conditioned the community to be a one-trick pony.
ACC ffb feeling and such is not my favorite and never has been. But I won't believe that latest update is something horrible and it was so much better before. Because in every single competitive game I've been playing, people are always complaining about "the meta". They say "oh it's AWFUL now before was PERFECT, please bring it back". Then next update comes and now they say the exact same thing again. The reason why is simply because pro-players are so used to how the game currently works, and they hate any change from that more than anything in the world. For that reason I won't believe them when they say stuff like this because pro-players are actually some of the least impartial people to talk about if a change is good or not.
These are so often overhyped in groupthink People use or watch a thing. When the creators make a new thing, much of those players or watchers turn to aggressive haters on the new thing I never understood it. I see it all the time with games and tv shows, etc.
@fuzzypancake123 When it comes to things like TC behavior or meta setups, I agree with you. But the ffb was much better in 1.8. I distinctly remember being very disappointed when first trying 1.9. And the people I race with had a similar experience. After some changes to the ffb settings it got better, but not back to where it was.
People definitely love to complain, but who better than the most frequent daily users (pros/esports players) to know what's good for the sim or not? I'm not talking about one guy whose car got overBOPed and is now complaining, but rather when the majority of respected drivers agree on certain things.
ACC FFB feeling very depends of the wheel u use... I have compared CSR-Elite to CSW v2.5. On CSR-Elite it's pretty dead, there's some bumps etc but grip feel doesn't exist... CSW v2.5 gives A LOT sharper FFB. Same happpens in AC1. Kinda sad because Kunos games are the only ones where I feel so huge difference.
1.8 my Lexus had a legit fighting chance on majority of the tracks. Since 1.9+ the RCF is basically not good on majority of the tracks. But the zero TC thing needs to be fixed.
I think the 0TC is something everyone should learn. Seriously, in iRacing, you never want to trigger the ABS because it makes you slower. Extending that logic, 0TC really should make you faster. I am confused as to why you can get so much more slip angle with 0TC and control it so much better than with any TC turned on. That may be a flaw, but then again, that may be real. Just drive the Stang or Aston V8 with TC0 (those are the two easiest cars for me) and destroy the competition.
@@virtualawakening2299 Although both are sims driving with 0 tc isn’t realistic. The physics of both games would need to reflect that and hopefully within the next few years that’ll be a reality.
@@imJGott I went 0TC AND 0ABS, and it's literally several times more engaging and challenging and funning... I'm telling you... Computer codes are limited by the genius (or lack thereof) of the programmers. Turn off TC and ABS and the oversimplified coding will be eliminated, and your true talent can shine! And it's 5 times more fun! Stop making excuses! 0TC will always be fastest no matter what the programmers try. Can you figure out the exact formula to implement, that will translate to great ffb feel and physics? You think it's that easy? It's actually impossible. That's why you just need to accept that no super genius mathematician will ever figure out how to program TC to work like in real life. TC is such a low priority item to fix. That's going to be the reality for all sim games in the future. It's just a reality of priorities and the reality of how hard even for a super genius mathematician it will be to encode TC. They still don't even have the basic tire physics down! And you're griping about TC! HAH! Turn it off! AND ABS!
Modern sims are getting diluted due to esports, and the growth of the genre. It used to be about making them as realistic as possible given the limitations of pc's, the very nature of it being not real (i.e. no danger) and lots more. Now, esports and other competitive drivers want better balancing, and an impossible solution to meta exploits. Mass market wants multiplayer "experience" as labelled in this video, match making etc and lots of content. Many people want FFB to give them lots of information for driving the car, and not be realistic. Other people, like myself, simply want the most realistic driving simulator kunos can make, and care little about all these other things. That's what netKar Pro offered at the time compared to other rims and it was a breath of fresh air. Obviously kunos has become more mass market orientated since, and they need to pay the bills, but I hope they don't change their philosophy of what they're trying to achieve for the sake of appeasing esports drivers or youtubers or people that want a driving game, instead of trying to make the most accurate simulation possible. Sending rear wheel forces through FFB is not realistic.
For real. Fuck esports and competitve multiplayer gaming in general. This is even evident in other game genres, like Valve's new game Deadlock. It's so obvious the game was designed around becoming the next biggest MOBA-shooter hybrid esport.
Super realistic sim with vague, non-informative FFB is super unenjoyable... Wheel is the only thing that connects u do the sim, in real car u are connected BY ANYTHING so making FFB super realistic will cut-off most of the feeling and force driver to guess what tyre or car is doing for most of the time... and feeling of the car is that thing that gives fun from non-competitive driving so less feeling ruin fun for both: competitive racing and taking that damn mountain pass like Takumi. ...and I know that too much information on FFB will make feeling worse or non-existant on low-end wheels. It's already works like that in AC and ACC.
The main issue is that Kunos made it absolutely clear that they don't care about ACC anymore. The GT2s are pretty much not able to be bopped on most tracks, the same is true for the GT4s. At the same time there is no communication about AC Evo except some screenshots. No one even knows what type of sim AC Evo even will be.
It is nice to listen to what competitive experienced online drivers are finding out with ACC updates. I just like racing the tracks and cars offline, so it is mainly just entertainment for me. I found racing in private leagues is just too much effort for me to be competitive and seemed to find certain drivers were way better than the rest of the group. So gave up on the online racing. I do enjoy allot of the SIM racing games. But thanks for the video and take care.
Your point about ffb and the whole “ taken from steering column so it’s the best” is spot on. The whole point of ffb is to give us information we usually get from g forces felt on the body and through your ass. If a sim is lacking this information and sticking to the steering column information only then it’s lacking. In a real car you feel very little through the wheel.
And also completely destroys it as a sim and turns it into a carnival ride video game. You just said half the reasons no real driver uses this game for practice it's all fake canned effects it feels like shit and the breaks are painfully bad .
Those comments about FFB are quite interesting. When v1.9 was released, I immediately said that I just simply don't like it, because I could get no good feel from my CSL DD 5nm, while it felt brilliant in v1.8. Had to search for my initial tweet about it, and I actually described it "as if I was stretching a rubber band". Then my plastic quick release exploded into pieces on a kerb hit, and I just up on the sim for a while. After several patches to acc, I was finally able to get something out of the wheel after completely reworking all my settings, but never really got back into racing. Including the break I took prior to v1.9 release, I have not actually raced in about two years, as I just didn't enjoy the feel of the sim anymore with the physics changes and the feedback. And I was never at the esports level but about a second per lap off of it at best.
Since its launch, I maybe played ACC once a year. And when LFM started, maybe twice a year. ACC is a game I never understood. While in other games like R3E, rFactor, AMS, iRacing, I could get within the top 10-5% of the top players after maybe a day of acclimating, on ACC I would spend days/weeks practicing, only to constantly drown in the bottom splits. The physics never felt right, car set ups never felt right, the game as a whole just felt wrong every time I played it.
when I was a kid, no more updates for a PC game meant the game was finished. today no further updates mean the game is dead 🙃 poor hyper active millennials 😬
@@superstar5042I never really encountered that many bugs, especially game breaking bugs, back in the days. today games are riddled with bugs, even not early access AAA games 😬 devs had to work harder, especially for console games. you just couldn't update them and not everyone had internet access. todays mentallity in game development is partly really bad. mostly because of pushy publishers.
Playing a few different racing games on controller, acc does have one of the lowest intensity for rumble effects and no support for impulse triggers (or more than 2 zone support), it can take you out of the zone when youre looking for a certain feeling or resistance when it doesnt seem to engage fully. Ive been looking around at mods to help enable x input and all that, but anti cheat and other testimonials make me think twice before adding what should already be an option in game. The rumble effects in AC and project cars 1 and 2 are multiple times stronger, and forza gives you the full impulse trigger rumble, so it can be quite jarring to move to acc and be struggling to feel anything. And on the server connection and lag side of things, they really need to do something about the immense amount of lag everyone gets when someone joins or leaves a server. Theres gotta be a more streamlined way to connect than have all the server resources go into loading in one car. And on the game side of things, they really need to quit with locking things behind multiple dlc paywalls. Trying to up your pace stat is like trying to buy toilet paper during the pandemic. And the miniscule amount of official in game competitive races also cuts down on interest, as most people will just take their time and use it somewhere better, like an organized league. Its a solid game, but there are a lot of little things that add up, and it seems like they have no intention of fixing them. I guess we'll see if they learn anything with the next game.
Switched to iracing about a year ago, tried ACC again about two months ago and I couldn't push the car at all, it felt super wonky and the limit was not there to feel.
I really liked how sharp 1.8 felt like to drive. I always thought that 1.9 was a bit of an overcorrection. The cars seem to rotate too easily and everything feels a bit soft and muted. One more patch would possibly be able to hit close to the right balance.
Long story short, Game lacks mods despite this being a sim racing focused esports game which is not suppose to be focused for mods. Thats why we have the other AC game for that.
Personally I'm not a fan of AC force feedback. It feels les detailed, and depending on the car used can be perfect or totally broken, or hit and miss. You are at the mercy of who designed the car. I had several occasions when the FF was all out of the place, with super strong dampening with no reason, dull or dead on straights on grass. with ACC because the cars are all developed and maintained internally by the developer the consistency is much more there. Of course, speaking about AC, there are notable examples of great implementation, such as premium car designers/modders such as VRC, which have extended physics, which feels amazing to me.
Yeah I call bullshit. Always room for improvement, but sports will always find a dull meta. Most average ability drivers didn’t run rear toe out and zero tc, just esport aliens
To be fair, most regular ACC players will run the negative toe. The advantage is too huge not to do it. When I used to compete in leagues, the entire grid was on negative toe and usually min max on the damper and soft suspension. Whatever way the physics were, it was the fastest way to drive.
I was surprised by this video since I've been spending significantly more time with ACC recently. The reason for this? Improved physics and FFB! At least, that has been true for me. I'm certainly no esports driver, but I'm not a rookie either. I tend to prefer AI racing to online though and for me it feels like Kunos finally got the right balance. I personally hope there is no further "development"!
0TC is so superior to any TC. Especially for me to prevent spins. How can 0TC be so much easier to control a car near spins? But it is. If that's how real life is, then it's all good. But if that's wrong, the TC needs fixing.
@@markb8734 it's not their pace, it's the race craft. They don't fight you at all and you can easily overtake them. They are also slow at race starts and get stuck behind each others
idk but I love the game more than ever. It’s the best sim I’ve ever played and the ones who say 1.8 was better are just the ones who were relying on crazily unrealistic meta setups. Hope the game continues to live on 🙏
I really wish it is a driving sim. I'm a car guy before racing guy and i really wish we can experience more than just the super boring and sterile gt3s.
If you listen to the people who watched the trailer before the official date, will be more like a driving sim. Also a I need to buy a new Graphic card sim
Because E-sports guys don’t know how to drive real car, they know how to play video game. I drive real car and race it, and I love new ACC physics, I hate 1.8 and earlier versions.
Ever since that update in March of 2023, the sim changed forever... and not for the better. I have since moved over to iRacing and am very happy with my choice.
Crazy how i love LFM and i race everyday. I didnt even know about all of this lol. Just shows how prople will fixate on anything. Im racing and having good time and i probably wont click on another one of these videos cause i just dont really have negative thoughts like this. World has way too much negativity already.
I'll admit 1.9 was very different from 1.8, but all these fantasies that it's worse is just a crutch. Yes, I miss some of the physics and ffb of 1.8, but I'm in 1.10 and have adapted. I've gone full 0TC and 0ABS, and this game is at least 3 times more dynamic that way. There is no super mathematician genius who Kunos can ever afford to try and even make TC work properly when they don't even have tire physics perfected. Just saying TC and ABS are lower priorities compared to tire physics and suspension physics that really need fixing. Let's all just admit that the reality is that Kunos is too small to ever get around to fixing TC and ABS when tire physics, ffb and suspension physics are still so bad in ACC. Just turn off TC and ABS and stop complaining! I'm telling you, once you go free, you'll see! You'll be so unleashed and so engaged like you couldn't imagine!
AC Evo needs an LFM-esque implementation in the game in order for it to be truly successful IMO. They must make the game and then support the engagement with its customers through some sort of daily racing scenario where they either have a few servers/splits which tracks all online performance metrics. All this could and should reflect in the price of the product and there should be dedicated staff overseeing this. LFM is nice but it isn't inbuilt which isn't as a seamless experience as it can be for the user. LFM exists to fix a problem, Kunos needs to do this themselves.
The way setups work now is starting to grate on me a bit too personally. I've competed in and run a PS ACC league for 3.5 years now, and even at our level which is probably upper-intermediate as it were, you have to run these meta setups to be competitive, but they make the car feel pretty numb, the FFB not helping with that either. The meta setups then benefit the cars that can handle them the best. Kunos had to fix some things but it's opened up other flaws. I think also it's probably reached it's saturation point. These Esports guys are running something on ACC 3-4 times a week and I think it's just too much for too long.
That's the thing everybody don't have a direct drive wheel, for me the 1.8v update was a huge improvement for me, so I brought all the content at that time. Now it feel so numb too me and unstable compare to R3E, rfactor2 and LMU, where in those sims I can tell what the car is doing when racing. Too, I feel like ACC/LFM is made for really fast sim racers and not for average to below average sim racers.
It is very simple. ACC does not represent GT racing faithfully anymore, since 1.9, 0 TC 1 ABS Meta. Yes, many things have improved with 1.9, but at the same time it took out the soul from creating a set-up, trying to work your way out of a set-up not working. You just start from the point that dampers must be min min max max, mechanical grip is 90% soft. Once the Nordschleife came out, there could be only a couple of updated cars and liveries to wait for, if they get released at all. Also, the rain weather dry line is still a joke. Waiting for AC Evo.
I think it’s wild that they are so committed to having the wheel be 1 to 1. Do I understand why? For the most part yeah, but they need to understand that there is so much information you lose when you are relying on just the wheel and screen, and that needs to be supplemented for a driver to have a good experience, or it needs to be compensated for through assists or whatnot. Sure you can overcome these issues through sheer repetition and extreme consistency but that shouldn’t be necessary or critical for a good experience bar the highest level of competition.
As an average LFM player (Bronze+) with over 200 races I don’t see many problems. It’s still fun to race, yes there are some fixes to be made like some cars disappear and come back which is quite annoying but other than that it’s still a great game. But hopefully EVO is the new thing….I hope🙏🏽
IMO, AC Evo is going to be the AC replacement, there wont be a huge eSports following unfortunately, and Kunos wont support two sims. Its either going to be Le Mans Ultimate or iRacing for competitive racing.
My only sim is acc. Lately i've gotten so bored with it. There's just something about how the cars drive, or the selection of cars, gt3s being not the most exciting in sims, but i'd rather do ets2 or ats or beamng than acc. Which is wired considering that my interest in racing cars and their aero only went upwards. Also i never really watched blancpain gt or gtwc. I want to get lmu as i watch wec a lot. Do you think it's worth it for 30 bucks?
Esports drivers have a platform to get what they want, but personally I've been disgruntled with ACC for years - as an offline player I've felt completely ignored with ACC since its inception and gives me little-to-no hope for AC Evo. Just want the ability to create a simple grid of the cars and liveries I want... I love GT3 and the real series' and I should be their ideal customer, but instead I have three years' worth of content sat in my Steam wishlist which I will likely never touch unless I can do simple things like create a custom grid of cars and liveries that I want to.
Utter hypocrisy. We racing with setup exploits since ages. Max camber, caster, dampers at absolute unrealistic values etc etc. Now that Mabix cant get his head around, hes quitting. Great attitude. We will still have awsome racing in ACC be it without him. Dont care at all
This is why you should NEVER cater to e-sports players in any video game... they are the 0.1% of the audience and somehow because they're the best players they "know what they're talking about"... but do they? What Daire says is that the old ACC where driving over a DRY curb would make you lose the car was "better" than what it is now... hmmm... ACC back then had absolutely fundamental game breaking issues and somehow that was "better"? Let's ask ourselves why he says that... nowadays cars are much more realistic in their behavior and it's not a slippery mess anymore which results in everyday people do be able to get a free setup online from RUclips (thanks Frid0lf, you're the man!!!), tweak it a bit to feel more oversteery or understeery based on their preferences and can race to their little heart's content and still feel like the car performs well and it doesn't need some "magic setup" Btw, I tried Jardier's free setups and holy fucking shitballs they're bad... at least for me, I don't wanna say he's making them bad on purpose cause I do like Jardier and he's a nice guy, but I can't race with them at all... plus Jardier didn't complain about ACC's performance and physics but about cheaters which is a completely different story and a very valid complaint since their level of races has a lot of cheaters with ACC not having any anti-cheat available paid setups were a big part of the e-sports racers income since 5-10$ per setup for one car, if you multiply this by 2-3k people that's 15-30k dollars or euros or whatever... So, my opinion is that Daire's rent is due and he's been getting bitchy... The game is at a good state and it's extremely fun to race while also being a very very good sim... e-sports players are just bitchy cause they don't cater to them but they prefer to cater to the other 99.9% of players around the world... plus the game is way more realistic now than what it was in 1.7 and 1.8 that Daire says was "sooooo good"... it'd a massively better sim now
Premise that i started playing acc seriously on 1.9.4 and that although im above average im not at Daire McCormack level. Acc does have some weird stuff in the physics, some cars are literally unplayable because of those, while others are undriveable (the porsche cup might be a good example). But when the alternative for competitive racing is a sim that costs 400 euros just to start out, its not like there are many alternatives. Plus iracing ranking sistem means thats even though you might be god itself driving, you'll still have to buy quite a lot of content just to be able to race people at your level. So yeah, are ACC physics not at 100%? Yes, but this is basically the only sim in which you can hop on, be fast and race fast people right away for a very, very low starting price (would be the same for AC but there isnt anything competitive there). I think people should also consider that when talking about improvements made to this sim compared to others
to me iracing is not even to be considered, it's for hardcore gamers that like to throw away their money, for good racing ACC is the one, AC is good but it can be a driving game, racing game, tourist game, etc.
@@artpena72 iracing does it's best to give the perception of "urr durr hardcore" just because there's a massive money investment. Is it a good sim? Yeah although it still has some weird stuff + it really shows its age... But is it thousands of dollars good? Idk
Iracing cost around 2k if you by everything on it's own, or up to 40% less if you buy in bulk, then you get a permament 35% discount whenever you have reached a total amount of "ingame" tracks/Car. Even comparing the 2, seems a bit silly. Iracing has over 100 tracks, over 100 cars...and the most active community in a Sim Racer. You do not need to spend 400 euro to "start", but you just need a 10 or less to try it out. The Base sub, comes with Cars and Track ,which are VERY HIGHLY populated lobbies, enough for you to get to higher class without the need of spending any money. Also, you do not need to BUY every single car, just buy the car hat you think suits your driving the most, and you can stick with it, till they replace it. The Game, becomes expensive , only if you want to. But believe me, the moment you try a race in Iracing ( even a Rookie race ), you will not look back. The experience you get is something else. The player base are mostly grown up, you will rarely find disrupting kids. The Game support and Stewards , works hard to ensure the service stays clean and Fair, Also, ACC will likely die the moment the new AC comes out , so you will find yourself with a game, that you have paid and you will not use if not in singleplayer
People seem to forget they're racing a SIMULATOR. You're racing your car on a screen with a computer. There are limitations to this because Kunos are at the mercy of the tools they have and the skill ceiling of each developer involved. It will never be perfect replication of real life - and that's the honest truth. Having said that, they can always improve. Should they stop and no longer research and develop?... No! But people need to remember that where they implement one system that seems incredibly life-life, it may be at the detriment of another system that is not realistic or it may beat a cost of performance overall... There is always give and take. For what ACC is, it's still one of (arguably the best) GT3 sims on the market. Be grateful you got to live to experience it, and be excited what the future holds.
I just started sim racing and iRacing's paywall naturally pointed me to ACC. Since I never played the earlier versions Im luckely unaware of what Im missing😊.
You don't have to spend a ton of money to play iRacing. All of the rookie content is free with the subscription which really isn't that expensive. Also, no cheaters.
I loved ACC. Close to 2000 hours, multiple leagues. The latest few updates have been huge steps backwards. And the TC thing is just the cherry on the top. It already had weird braking behaviour, then we had the toe angles being meta, the min and max on the dampers, stupid kerb interaction because of the contact box on the cars, then we had ridiculous behaviour of car contacts online...the slightest touch would send a car flying. etc. It was great while the ffb and car dynamics were on point, but it is lacking in too many areas and as said, it's gotten worse over the past 2 patches or so.
ACC esports was never fun in any patches, once you pushed the limits to the maximum it was always weird. And lots of small quirks and bugs like weather desync and ping warping that nobody talks avout added too. But thats complaining at a very high level and its still a fun game if you take it a little less seriously. I think this video analysis is spot on with all topics, not just what i wrote here.
The real reason is they are no longer competitive due to update changes and what will happen? They lose reputation and community. So they are looking for a different SIM where they can go hard again. Its simple as that. They are so bad in adapting changes because they are locked in their driving style.
E-sports drivers hate it because there are people like me, who buy their setups, then go the devs and ask questions like how it's possible for a car with maxed-out on stiffness suspension to be more stable at a bumpy track than a car with softer suspension, so the devs see the bug exploit, fix it and now they can't drive past the rest of the field. All the e-sports setups i've ever bought have NOTHING in common with the logic or physics. Especially the wet setups for the McLaren, which allow it to be 1.5 sec a lap faster in the rain than the next fastest car. But the biggest offender is the car i love the most after the Audi - the Mustang. That thing simply defies the laws of physics. 0 TC, 2nd gear and you are accelerating faster out of the corners than anything else. As a side bonus you have the top speed of a GT2 car... IN 5TH GEAR!!! Add to that the basically non-existing anti cheat system and you have 99% of the top 1% driver driving with cheat engine on. I don't remember who it was, but one of the so called "fastest guys" was caught streaming with cheatengine running in his tab. That's when i knew that 99.9999999999% of the driver that are faster than me, are abusing the no-anti-cheat system. The cool part is when you can prove it and get them banned.
I think that you pointed out the issue is that Kunos is more about their development as being aimed at 95% of the players rather than the 5% which seem to be the most vocal about the latest changes. And you are right, support is ending for ACC and the online aspect of the title will fade away so Kunos I think is leaving the game where its best suited to be better for the masses. I know I have grown bored watching ACC videos and am ready for something new so surely I am not the only one and perhaps the you-tubers are seeing a decrease in the viewership of their ACC video content which is cutting into the income they are putting in their pockets as another reason to start looking for something else to start making content about. I see several now doing iRacing and most of them over the years have said how much they dislike that service and its physics but now that is where they are going trying to make a dollar! As gamers never let a you tube influencer dictate to you what you should or should not like!
Kunos has a very specific thinking on what they think physics should represent real life cars. That has generated in the past some strange behaviours in cars, including in Assetto Corsa. Its not about the 95%. Kunos wants to make hardcore physics.
@@randomcallsign But then a "simulator" is supposed to represent the real life aspects of what they are trying to copy or simulate. Over the years how many times and in how many different games has the physics and FF to determine whether it was done to simulation standards or more to "simcade" gaming standards by having drivers of the real life counterparts drive the sim and then comment as to whether the game physics in the case of ACC accurately measured what they felt in their actual GT3 race car and their answer used to grade the game as to its status as being a simulation or not? And this would also include rating things like the tire grip and traction behaviors as well. I know at one time several GT3 drivers were rating the ACC physics as pretty spot on after the sim had made some adjustments from their initial release. So what do you want a simulation to do give you "hardcore physics" that GT3 drivers seem to say is realistic to their actual race cars or do something that is more simcade to appeal to what the top sim drivers want? I though everyone wanted the most realistic to real life experience but when a studio tries to deliver that then that is not what the top drivers want? I have never driven an actual GT3 car so I base my understanding off of the remarks of a couple of gt3 drivers who at one time shared their opinions through you tube videos.
That isnt the issue. Within a certain driving package, the sim is accurate. However, high skill drivers are able to go above the driving package and find out physics incongruences at the edge of the physics. ACC is not the only sim with this problem. In ACC the issue is TC0 driving. In rF2 its absolute bonkers slip angle In iRacing its tyre drop off and exploiting heat
@@randomcallsign And the reason in my first reply I said Kunos was leaving the game to better reflect what they intend it to be for 95% of the players and not the top 5%. Honestly as the title slips its way into the legacy or older game status rather than the newer current game the top e-sport or you tube drivers will not be driving ACC. Those drivers will be running whatever is the new online competitive title of the time so there will be few if any players really playing the title that that last 5% of the top will ever be a factor to the masses that may still be buying or playing ACC.
I had to stop playing due to the shadow pop-in, i enjoy everything else but seeing graphics limitations from the early 2000s is just too immersion breaking
I’ve raced many many RF2 races online, and today did my first ever ACC online races… I enjoyed it a lot, but didn’t once get sideways? Like, didn’t once feel like I was going to lose control? I race with all assists off, driving a car (even GT3) shouldn’t be THAT easy 😂
What you said at the end is true, and the biggest problem with ACC : Kunos never listened to the community. We all know that developping a car / track is no easy task, but come on, why only one or two BoP update per year?
People who say that acc has "numb steering feel" and then in the SAME BREATH go and talk about how amazing iracing is confuse the ever loving shit out of me, i played iracing for about a day or two and stopped after the 2nd day.. the force feedback might as well just be a bungee cord that changes resistance *slightly* when you understeer.. and the understeer feeling comes in when you arent even understeering yet. On top of that, people say acc nowadays sucks but then say that 1.7 and 1.8 were the greatest days of acc?? I mean... okay, yes, it had SOME slightly better aspects but overall 1.9 was a great update to the game, improving the tire model by miles and also getting rid of the full negative toe meta that existed, which was insanely unrealistic.
The negative toe thing is still a thing on some setups. It's not universal but the other 'meta' things are still there... You can't run competitively without min spring rates, max camber, often min diff preload, zero roll on the rear, max on front etc etc
@@danardisimracing This is true, i forgot to mention that. Front negative toe can still be put at max but even then, tire wear is increased along with temperatures with a much worse mid-corner grip. Personally, using the full negative toe "meta" on the front on the AMR v8 i cannot take 130r at suzuka at full speed. And yes... the other meta things are for sure there. But id say that the ARBs have gotten better, using the AMR v8 for example again i have many setups where the front and rear arb's are the same, and i can run competetive times with that but i am only silver pace, nowhere near esports so.. Yeah. Overall though, i see your point.
The devs can't just copy-paste old FFB code & somehow have it work. It is a completely different engine, oe different collision detection & physics models. It feels the same as saying to a homeless person "Just buy a house".
I'm on PS5 and have GT7/AC/ACC/PCars1/PCars2/GRID/Grid Legends/Onrush/Gravel/Dirt4/Dirt5/Dirt Rally 2.0/F123 and others. Played a lot of GT7/ACC recently but find myself in Project Cars 2 more often at the moment. Handling is funky, but getting a real sense of achievement when I manage to do well. ACC I play for the driving - offline against AI GT7 I play for online Daily Races Project Cars 2 I play for the variety and enjoyment For me ACC not having ranked online racing backed in is the main reason I get tired of it for a while. If it had an iRacing/LFM/SimGrid online element with the cars/physics I'd be happy. It amazes me when I play ACC and achieve a trophy how it's listed as Rare. Meaning very few players have even ventured into that part of the game.
The 1.9 damper update was better but its still not good, the TC0 meta is crazy that its still not fixed ACC is bound to lose a lot of drivers to LMU GT3s and AMS2 v1.6 when they drop as the driveability of the cars on those games they will find is better and more enjoyable both games also have better FFB details.
in theory there will often be some kind of blind spot in these sims with regards to setups and driving styles. Imo its not the highest priority if the developers can't crack down on all these marginal cases where the simulation no longer reflects reality, considering the benefits brought along by the updated model. I WILL say however that kunos does indeed consider the community and the health of multiplayer, let alone singleplayer, to be a distant afterthought. no effort put forth to ensure clean racing in the community lobbies or even the official lobbies. AI racing is just a pushover, where cars let you pass at the slightest sign of aggression, a variety of egregious cuts result in no more than a track warning, and you may feel free to punt opponents into the ditch on the last corner with no worries to your safety rating, let alone damage to your car. Personally i hope that LFM becomes officially supported in the game, imo there also needs to be work done to incorporate casual races and multiclass races, and there needs to be enough support to fill the grids with DLC/alternative categories. GT4, the cup cars, the bmw m2, and the gt2 were all simply allowed to die, and I find that distasteful.
Acc is better than iracing. But there’s no incentive to even get on acc because it feels like a void of a sim. I don’t like iracing but i actually play it more because it feels like my practice and my progress matters. Also feels like im part of something. I can’t get that feeling in ACC
100% - The tyre model in iRacing is complete joke and nothing like reality. I think most people have never driven a powerful Rear Wheel Drive car in their entire life so when a sim doesn't behave like their moms Front Wheel Drive Corolla or Camry they think it is the sims fault.
@@ibanezlaney Have you ever actually played iRacing? ACC feels like shit in comparison. The cars don't feel like they're connected to the road, they feel way too floaty.
Can we also talk about the dogshit server uptimes? So many races lately have had to be cancelled or postponed due to the servers being too unstable or fully down. I no longer have the motivation to prepare for a race, as there's no guarantee the said race will happen. Rounding out the bottom of the field and not being able to really race anyone is getting pretty unfun
If you plat with haptic feedback or a motion sim you really notice a diffrence, because feeling of commen sensations in simracing games just isnt realistic, you won't feel GeForces in your wheel that much/at all you don't feel the rear tire locking or slightly starting to slip. You bory tells you this im real life, what i would say is thay acc only provides sensations that you really feel in a stering wheel. If you have haptic feedback correctly setup (i have 4 base shakers with low frequency and a haptic feedback pad with 8 high frequency vibration Motors. After some setting up accs force feedback feels really good, without these extras i have to agree that it lacks some detail.
I actually LOVE the quoted "insane" slip angle allowed now! (especially with 0TC) ACC with 0TC is such a great drift engine! By iRacing logic, if you don't engage ABS, you can brake faster, so what really is wrong with 0TC? I mean it functions just like ABS. I predict within a month, the new meta will be 0TC and 0ABS. Nils already made a video about 0ABS in ACC. TC should always handicap the ultimate speed of those who can drive without it. TC should never be better than the skills of a racer without TC. That simply reflects the reality of how ABS functions in real life. I don't get the point of why you made this video? For what purpose? Oh yeah, it was a rant. nevermind.
So true what you just said about FFB, i casually went to a simulation center with a pro rig and i was impressed by how much a butt kicker adds to that sim. Being able to feel chassis vibrations bring life to it all and suddenly the whol car behavior made perfect sense. Of course my laptimes were worse because everything was different but my consistency after 10 minutes of adaptment really impressed me. With G920 i struggle a lot making the same lines at same speed each lap, certainly because of the pedalboard precision but also because of the vibrations of buttkicker and abs feed. I think a good move would be adding an option to put activate some feedback from back wheel axis or chassis for those who have a poor rig.
@@artiebangz822 Car setup. IN the first Screen, Tyres. You have PSI, Toe, Camber, and Caster. Max out Caster for the car you're driving. You'll have more "weight" on your wheel.
I disagree with your view on the comparison between ACC and iracing forcefeedback. I actually bought the ferrari 296gt3 and spa in iracing just to compare the forcefeedback between the same in ACC. And the ACC car feel and ffb is way way better than it is in iracing. ACC ffb is way beyond iracing .
@@Frankietomatoes6189 You got the 2 games wrong i believe. If Iracing was horrible , how comes the active daily players are 3x the "Peak" active players on ACC in the last months? If iracing was horrible, why many sim racers would rather spend 30x more than it cost to buy ACC+ All DLC to get decent racing? ACC relies on LFM, a platform blatantly copied from Iracing structure ACC Has had setups exploit since the beginning and the BOP must be fixed by players, which is total BS. ACC Offers better graphic, and "mabye" better sounds but you say so because you have not tested the "latest" Iracing cars, and the same goes for the FFB. ACC FFB is "detailed", but feels FAKE. Also, the fact that many Irl drivers are on Iracing and not ACC, should explain a lot. Also, do not forget that Iracing is a 16 years old games, and still offers much more than any other Sim
@Andrea-vl6mf no personally I don't. Only reason and this is the only reason why Iracinf is popular because you can race anytime of the day. When you actually gt drivers would say ACC feels like the real thing. Mind ACC is only gt cars so no one can touch them there. Cmon if you can't see the graphics and sound and physics suck on Iracing you fooling yourself.
@@Frankietomatoes6189 if you try a "real" simulator, you will noticce how the Graphics are not the main thing... The Physics in Iracing is way better than ACC..., in ACC there are too many exploits that you can use with setups alone that makes it ridiculus to even consider to play it competitively...not to talk about Wet races and the way the car handles on a wet track.. Exactly for the fact that ACC is pure GT Cars and does it wrong, should tell you all... Also the fact that to get decent racing, you need to Rely on 3rd party services is already a big nono... and Both sounds and graphics are "Better" in Acc because is a new game, which uses newer engine... Once iracing release the new graphic update , which they are working on , ACC will lose on that aswell
1.8? ACC peaked at 1.7. Once all the eseperts meta stuff came about in mid 1.8 the game (fun and competition not players) started tanking hard. FFB has been getting worse with every tyre update after 1.7 too. the whole TC off garbage along with low wing sets being a priority have sucked all the magic out of the game. I'm at 101% so I'm almost "there" but 1.7 was the most perfect sim for fun and feel.
I agree 100% in that the force feedback was/is better in the old game, it tells you Alot more about what the whole car is doing, witch i think it should when all you have is the wheel to comunicate with.
I don't think that ACEvo will have ranked MP from the get go. Maybe later or LFM will take over. ACC fanboys will stick to the ACC and all other serious competitive racers will play iracing. There is no need for ACEvo being the "new" MP reference. But if ACEvo won't have Cruising and Drifting modes, very very big communities will be pi**ed and the game will have a tough start.
For me, the FFB in ACC makes it unplayable. The lack of feeling for understeer makes it impossible to drive at the limit. Ive tried so many settings for the FFB and nothing even slightly improves the feeling for understeer. AC is way way ahead of ACC in FFB. As of right now, Le Mans Ultimate has the best FFB. And to all of u thats gonna respond to this with "iTs uR sEtTiNgS!!" Dont waste your time, your comments wont change the FFB in the game and no, its not my settings. Its the game that simply has bad FFB. Also the Online racing landscape is just plain boring. hopefully ACE is a really good game with good FFB and an online landscape such as forza with different hoppers with alot of track rotations.
if your waiting for your ffb to tell you youre understeering, you must be a casual player. Once you master a track in acc, you dance with the car, feel any rotation before it even happens.
I agree on the ACC FFB, I don't own a direct drive wheel, but even on my old wheel, the FFB on AC is leagues betther than ACC. I really hope the AC Evo has the same feel as AC over ACC. On that note, the Sim realism in AC is also better, as a simulator, AC feels more realistic, perhaps the slip angles you mentioned is a part of this. Even though Forza MS and GT7 are Sim-cades, Kunos should really look at how these games do their single player campaigns and even some multipler events if they want to attract more players.
I have FM and I think the pneumatic physics and FFB in FM are outstanding. Aside from the terrible curb and grass physics, I think FM is a really good sim. It's just in an arcade setting. Playing FM has made me faster in ACC. They have very different feel at the edge of spinning, but wow I can see slip angle a little bit better thanks to FM.
@@virtualawakening2299 I agree, Bought FM recently as it was on special, played quite a bit over the weekend and even spent some time customising the few cars I bought/received. Jumped back on to ACC a couple of days ago and got a new personal record on hungaroring by almost a second.
1.9 is better than 1.8 all day. Acc as a whole is a broken sim but fun in a league with good people. It’s a social sim now. not a good esport sim anymore. Let’s all move on when AC EVO drops and crown iRacing KING of sim racing. The end.
mustang a sub to the channel
what do you think about this?
you Portuguese homie?
I'd say the 'Stang is #1 to learn 0TC. Other 2 are Ginetta GT4 and the Aston V8 GT3. Good call, Random!
Well, Random, if you think you can do the mathematics to solve the 0TC problem, why don't you do it? Or are you going to blame the incompetent interns? It's Impossible to properly model TC or ABS. If it were so simple, why don't you share that mathematic formula? I couldn't fathom just how to mathematically model any of this. Can you? I understand how impossible it is to model TC mathematically, so I accept turning both TC and ABS off, because ABS in ACC is also level 10 handicap mode. Turn both off, and the braking gets so much more responsive. (I have seen simplified equations that took 2 or 3 lines to write out that made me shit my pants when I was an engineering intern to a hydrogen fuel research firm, and I'm sure TC protocols would dwarf those crazy calculus equations that still give me nightmares!) Those of us who have seen crazy smart professors attempting to simulate RL processes with mathematical equations... Like if you see those equations, you'll immediately realize why TC AND ABS in ACC are so BAD!!! The mathematics involved would take you a few lifetimes to understand! I'm still going to therapy sessions! I'm just a normal guy who sees numbers. It takes a super genius to see equations and how they apply and interact with every other equation. A guy like that is developing UFO's for the USA or Iran. Just saying he won't be working for small money at Kunos to solve TC.
Conclusion: Kunos doesn't have the budget to make a perfect sim. All the super geniuses that could fix TC are resequencing human DNA or developing warp drive.
My dude, what are you on about
How can one come from such a video, to a smth like this? :D this video was totally not a rant about their mathproblems, but just an opinion about ACCs current state and problems. You dont need anything to point out a weakness, as little as you dont need be better in smth to may give advice to another
What I hate the most on ACC are not the physics, but the replay tv cams?, man, are aweful af 😒😒😒
Imagine giving death threats for a fucking video game
Yeah like seriously it ain't that deep
People just have nothing to wait for in the game, people were waiting for nordschleife and they got it, now they dont have anything to wait for so they are bored of the game because its not updated anymore 😮
Also, how in the world did SRO manage to even include the N24 in their calendar? Or is it not the N24?
Because I remember ppl begging for the Nords back in the day and ppl replying with “Kunos can’t include Nords because it’s not a part of SRO”
N24 was only included summer 2023
Kunos never ruled out further updates. We still don’t have all the tracks if they really wanted to keep updating it.
@@TheOfficialRandomGuyit will never be updating anymore. We don’t even know if evo will incorpore all the gt3 from competizione.
@@Canadiensdemtl69 we just got an update a few weeks ago.
Wonder how much of esporf guys hating updates is to do with their setups not working anymore and them having to re learn how to drive as what they were doing before no longer works.
Not saying that this is Daire’s reason, but for some of them it might be a contributor.
Because they have to go through the awful effort of updating their overpriced setups that they sell
It has nothing to do with the setups. It is to do with the horrid driving experience at all levels. Being at the top level means you will figure out the setup regardless so that isnt a factor. I am making this complaint over a year after the physics change so setups would never be involved :D
I kind of get what you're saying about the esports guys, but equally I think that on the whole sim racing developers are pitching their products more towards the esports elite rather than the actual paying customer. However back to ACC and FFB. I personally think the FFB got trashed with V1.9 - it became a lumpy overdamped and undefined mess, whereas previously it felt tight and engrossing.
Then again I am using Simucube, and that wheelbase is an absolute nightmare - it's not even remotely consistent across sims, and any change to FFB though an update just ruins whatever FFB setup you had for it. So it maybe it's hardware and not software that's the problem for me.
@@Daire.McCormack oh yeah, for you it wouldn’t be, I know you’re not “that sort of guy” But for others it probably will be. 😅
@@slaphead90 I’m also on a simucube and the only time I’ve had to change the settings is when they did an update to the iracing Indycars a few months back.
I switched to American Truck Simulator. More my speed.
Same 😂😂😂I used to play a lot of ac, acc, iracing etc but now I catch myself getting on ats when I get home
That's why I can't wait for AC Evo. More passenger cars like the Miata. I just hope AC Evo has car upgrades like in Forza Motorsport or GT7.
See you at the Loves truck stops my friend
I hope Kunos has seen the attention LFM has brought upon the ACC and considerd it in AC evo. I feel like an Iracing or LFM style ranking and safety rating inside the game itself would make a lot of people interested
It has it built into the sim. When it was launched, this aspect was pushed as a major part of the sim for it's longevity. You couldn't get onto certain race servers without specific rankings, which could be obtained by practice..........Now all that has just turned to sh!t.
What difference does it make whether the online match making/rankings are managed by a 3rd party or the the actual studio?
if you want that, leave ACC and go Iracing.
LFM is just a copy of Iracing ranking system
@Andrea-vl6mf but people want that on ACC, that's why it's there. LFM saved ACC
@@Andrea-vl6mf Actually LFM has just proved a sim racer does not have to play on a service that bends them over and robs them of every possible nickel to be able to enjoy a great online ranking and matching racing experience.
What holds ACC back for many is the car class limitation of GT3/4 only racing.
iRacing though better be concerned if when AC EVO releases if the multi car road, oval, open wheel, dirt type/class racing becomes available through LFM where all the cars and tracks are already included in the purchased games content with no monthly subscription fee to participate in online well ranked/matched races.
I doubt ACE will include GT racing as in depth as ACC, those of us who play ACC are there for the experience and if ACE is AC2 then we don't have to worry about ACC being left in the dust.
Well , probably not all the gt3 but for sure all the recently gt3 cars
As you've stated, the TC0 thing undoubtedly exists but is literally just an esports issue amongst the 1%. Despite that top-level ACC races are still packed. Having said that, ACC is in its twilight years. Development has stopped, ACEvo has been announced so naturally there's some drop-off.
Personally I'm still really enjoying ACC on LFM as far me it provides the best competitive racing experience with packed grids and close racing. I wish there was more certainty of what ACEvo will be. Will it actually replace ACC, or is it an AC sequel, or both combined? We don't know yet.
i doubt the devs will include a hardcore GT package in ACE, the game cannot be both at the same time, if it's a sequel to AC, then ACC still has a future.
Actually... I'm going to go the controversial other way. I have seen Nils saying we should try driving ACC with 0ABS as well as 0TC. Now think about it... In real life, racers are faster if they don't trigger ABS. So why is it a surprise that if you go 0TC that you'll be faster? Seriously, in a month or so, the new meta will be 0ABS and 0TC. That really should be the fastest in real life also. Also, even though I'm at least a couple of seconds slower with 0 ABS and 0 TC, I have to admit it's the most fun I've ever had in ACC and I'm never going back!
@@virtualawakening2299 Braking and acceleration are not equivalent, there is no reason turning off ABS entirely should be faster and not activating it on braking is only marginally faster.
in ACC the TC is bad (compared to real GT cars) and the tires are too forgiving when you do turn it off
TC0 thing exist because Kunos can't make proper engine model that reacts realistic to throttle input... ISI done that properly in rF2, Reiza in AMS1 and 2, BeamNG have it too. Play one of these games and u will feel how lively engine is even at low throttle input.
I’ve been creating liveries for ACC for a living for the past years, and I can say this started long before the announcement of AC EVO.
I think ACC suffers from a problem that seems impossible to solve: there is NOTHING to do outside online racing. And the only available (as, the only real option) for multiplayer is GT3, which is no longer a novelty and has become a saturated market.
The career mode is boring and repetitive, with nothing to motivate you to want to complete it.
Offline races are interesting, but they become dull after a while.
ACC has something very good: it is very "plug and play." Want to race? Perfect! In multiplayer mode, you have over 20 servers with all kinds of people; there will always be an audience. However, the audience is mixed, ranging from aliens to someone who just bought their first G29. Also cheates and divebombers. There’s no lasting fun under those conditions. Additionally, there’s only GT3, where the BoP is random on each server. You need two engineering degrees to create a good setup and two PhDs to exploit the hacks. There’s also a high chance that the car you like, which would help you develop a good learning curve, isn’t competitive on the 5 or 6 tracks that are only raced online.
It’s as if only Spa, Monza, Imola, Zolder, and Silverstone existed. Beautiful circuits like Kyalami, Misano, Bathurst, Laguna Seca, and Suzuka are the exception. And grid filled with Porsches, BMW, Ferrari and AMGs.
It's really repetitive if you ask me.
You have GT4 and GT2, which are super fun cars to drive, but for some reason, no one does anything to popularize them. You can only race them seriously in leagues.
Porsche Cup? No thanks! However, in iRacing, it’s one of the most popular series. Why is it a hit in one sim and not in another?
I think ACC started strong. It was truly synonymous with GT3; I remember being overwhelmed with requests when, starting from version 1.8, using custom liveries became easier. Now, there are hardly any requests, at least not at the level they were 2 or 3 years ago. It was a lot of fun. But eventually, it seemed like even Kunos was updating the game reluctantly. Not to mention that each new version would break one car and make another OP. The Nordschelife for example, was a highly anticipated track. Yet, it's popularity on social media and content creators didn't last long.
A1 ring and Valencia were tracks that were left before reaching their peak.
The Mustang, was just "meh" for a lot of racers. Described it as a M4 with Jaguar sounds. I didn't drive niether the M4 or the Mustang in real life to assert such fact, but it does sounds like a Jaguar lol.
Aris’s streams also brought the game to life with trivia and tutorials. That was another low blow for the community.
On the other hand, LFM opened up a range of possibilities by incorporating Assetto Corsa. It allowed more cars to be raced in different locations. Assetto Corsa doesn’t need to prove anything; we’ve all raced it and we all use it. It’s the new rFactor 1. When they manage to implement Automobilista 2, we’ll have the most enjoyable plug-and-play experience, almost at the level of iRacing. I think that’s where ACC will remain with its loyal fans. In fact, I truly believe ACC would be long gone if it weren't for LFM.
I owe a lot to this simulator, but we have to admit that when it comes to reinventing itself, it hasn’t succeeded. It has conditioned the community to be a one-trick pony.
I love ACC. I don't give a crap what some damn RUclipsr or e-racer has to say about it. Make up your own mind. Don't be swayed by elitists.
Yeah 1.9 sucks since the Relese. I feel lile this and ghats why i dont drive acc anymore
So you want them to not use the most skilled drivers in the world to test their sim?
@@TractionCircleSimRacingthese people aren't trying to make it realistic. They are trying to form their own game where they can win easier
@@Hello__________ agreed 100%
ACC ffb feeling and such is not my favorite and never has been. But I won't believe that latest update is something horrible and it was so much better before. Because in every single competitive game I've been playing, people are always complaining about "the meta". They say "oh it's AWFUL now before was PERFECT, please bring it back". Then next update comes and now they say the exact same thing again. The reason why is simply because pro-players are so used to how the game currently works, and they hate any change from that more than anything in the world. For that reason I won't believe them when they say stuff like this because pro-players are actually some of the least impartial people to talk about if a change is good or not.
These are so often overhyped in groupthink
People use or watch a thing. When the creators make a new thing, much of those players or watchers turn to aggressive haters on the new thing
I never understood it. I see it all the time with games and tv shows, etc.
@fuzzypancake123 When it comes to things like TC behavior or meta setups, I agree with you. But the ffb was much better in 1.8. I distinctly remember being very disappointed when first trying 1.9. And the people I race with had a similar experience. After some changes to the ffb settings it got better, but not back to where it was.
People definitely love to complain, but who better than the most frequent daily users (pros/esports players) to know what's good for the sim or not? I'm not talking about one guy whose car got overBOPed and is now complaining, but rather when the majority of respected drivers agree on certain things.
ACC FFB feeling very depends of the wheel u use...
I have compared CSR-Elite to CSW v2.5. On CSR-Elite it's pretty dead, there's some bumps etc but grip feel doesn't exist... CSW v2.5 gives A LOT sharper FFB. Same happpens in AC1.
Kinda sad because Kunos games are the only ones where I feel so huge difference.
1.8 my Lexus had a legit fighting chance on majority of the tracks. Since 1.9+ the RCF is basically not good on majority of the tracks. But the zero TC thing needs to be fixed.
I think the 0TC is something everyone should learn. Seriously, in iRacing, you never want to trigger the ABS because it makes you slower. Extending that logic, 0TC really should make you faster. I am confused as to why you can get so much more slip angle with 0TC and control it so much better than with any TC turned on. That may be a flaw, but then again, that may be real. Just drive the Stang or Aston V8 with TC0 (those are the two easiest cars for me) and destroy the competition.
@@virtualawakening2299
Although both are sims driving with 0 tc isn’t realistic. The physics of both games would need to reflect that and hopefully within the next few years that’ll be a reality.
@@imJGott I went 0TC AND 0ABS, and it's literally several times more engaging and challenging and funning... I'm telling you... Computer codes are limited by the genius (or lack thereof) of the programmers. Turn off TC and ABS and the oversimplified coding will be eliminated, and your true talent can shine! And it's 5 times more fun! Stop making excuses! 0TC will always be fastest no matter what the programmers try. Can you figure out the exact formula to implement, that will translate to great ffb feel and physics? You think it's that easy? It's actually impossible. That's why you just need to accept that no super genius mathematician will ever figure out how to program TC to work like in real life. TC is such a low priority item to fix. That's going to be the reality for all sim games in the future. It's just a reality of priorities and the reality of how hard even for a super genius mathematician it will be to encode TC. They still don't even have the basic tire physics down! And you're griping about TC! HAH! Turn it off! AND ABS!
Modern sims are getting diluted due to esports, and the growth of the genre. It used to be about making them as realistic as possible given the limitations of pc's, the very nature of it being not real (i.e. no danger) and lots more.
Now, esports and other competitive drivers want better balancing, and an impossible solution to meta exploits.
Mass market wants multiplayer "experience" as labelled in this video, match making etc and lots of content.
Many people want FFB to give them lots of information for driving the car, and not be realistic.
Other people, like myself, simply want the most realistic driving simulator kunos can make, and care little about all these other things. That's what netKar Pro offered at the time compared to other rims and it was a breath of fresh air. Obviously kunos has become more mass market orientated since, and they need to pay the bills, but I hope they don't change their philosophy of what they're trying to achieve for the sake of appeasing esports drivers or youtubers or people that want a driving game, instead of trying to make the most accurate simulation possible.
Sending rear wheel forces through FFB is not realistic.
For real. Fuck esports and competitve multiplayer gaming in general. This is even evident in other game genres, like Valve's new game Deadlock. It's so obvious the game was designed around becoming the next biggest MOBA-shooter hybrid esport.
When beamng keep evolving at their pace rn, we could have the most accurate simulated cars, just missing better aero and tiredynamics
@@panhem7149 tyre physics sounds pretty critical if it is lacking, but I haven't checked out beamNG for ages, maybe it is time to revisit it! Thanks.
Super realistic sim with vague, non-informative FFB is super unenjoyable... Wheel is the only thing that connects u do the sim, in real car u are connected BY ANYTHING so making FFB super realistic will cut-off most of the feeling and force driver to guess what tyre or car is doing for most of the time... and feeling of the car is that thing that gives fun from non-competitive driving so less feeling ruin fun for both: competitive racing and taking that damn mountain pass like Takumi.
...and I know that too much information on FFB will make feeling worse or non-existant on low-end wheels. It's already works like that in AC and ACC.
@@Redrash12 so just leave competitive games? LOL
The main issue is that Kunos made it absolutely clear that they don't care about ACC anymore. The GT2s are pretty much not able to be bopped on most tracks, the same is true for the GT4s. At the same time there is no communication about AC Evo except some screenshots. No one even knows what type of sim AC Evo even will be.
Aris leaving kunos was a big sign.
It is nice to listen to what competitive experienced online drivers are finding out with ACC updates. I just like racing the tracks and cars offline, so it is mainly just entertainment for me. I found racing in private leagues is just too much effort for me to be competitive and seemed to find certain drivers were way better than the rest of the group. So gave up on the online racing. I do enjoy allot of the SIM racing games.
But thanks for the video and take care.
The 95% are the bulk who are playing the game, so it's hard to care about esports complaining.
Your point about ffb and the whole “ taken from steering column so it’s the best” is spot on. The whole point of ffb is to give us information we usually get from g forces felt on the body and through your ass. If a sim is lacking this information and sticking to the steering column information only then it’s lacking. In a real car you feel very little through the wheel.
And also completely destroys it as a sim and turns it into a carnival ride video game. You just said half the reasons no real driver uses this game for practice it's all fake canned effects it feels like shit and the breaks are painfully bad .
@@lowproscrumbum let me guess. Iracing the best sim ever in the world ever ever yeah? 😂
@@lowproscrumbum what other game simulates GT3s better? Are you gonna say iRenting hahaha
What is fake canned ? @@lowproscrumbum
@@TheoFortin-e8j LE MANS ULTIMATE
Those comments about FFB are quite interesting.
When v1.9 was released, I immediately said that I just simply don't like it, because I could get no good feel from my CSL DD 5nm, while it felt brilliant in v1.8. Had to search for my initial tweet about it, and I actually described it "as if I was stretching a rubber band". Then my plastic quick release exploded into pieces on a kerb hit, and I just up on the sim for a while. After several patches to acc, I was finally able to get something out of the wheel after completely reworking all my settings, but never really got back into racing.
Including the break I took prior to v1.9 release, I have not actually raced in about two years, as I just didn't enjoy the feel of the sim anymore with the physics changes and the feedback. And I was never at the esports level but about a second per lap off of it at best.
Since its launch, I maybe played ACC once a year. And when LFM started, maybe twice a year.
ACC is a game I never understood. While in other games like R3E, rFactor, AMS, iRacing, I could get within the top 10-5% of the top players after maybe a day of acclimating, on ACC I would spend days/weeks practicing, only to constantly drown in the bottom splits. The physics never felt right, car set ups never felt right, the game as a whole just felt wrong every time I played it.
when I was a kid, no more updates for a PC game meant the game was finished. today no further updates mean the game is dead 🙃
poor hyper active millennials 😬
Many years ago no more updates meant the game will never have bug fixes any more. Today is the same
@@superstar5042I never really encountered that many bugs, especially game breaking bugs, back in the days.
today games are riddled with bugs, even not early access AAA games 😬
devs had to work harder, especially for console games. you just couldn't update them and not everyone had internet access.
todays mentallity in game development is partly really bad. mostly because of pushy publishers.
@@las10plagas because older games "back in the day" where 10x times easier to make with a lot simplier code so ofc it didnt had so much bugs
@@winnter5141 naw
@@las10plagas yeah you are programer you know better 😂
Playing a few different racing games on controller, acc does have one of the lowest intensity for rumble effects and no support for impulse triggers (or more than 2 zone support), it can take you out of the zone when youre looking for a certain feeling or resistance when it doesnt seem to engage fully. Ive been looking around at mods to help enable x input and all that, but anti cheat and other testimonials make me think twice before adding what should already be an option in game.
The rumble effects in AC and project cars 1 and 2 are multiple times stronger, and forza gives you the full impulse trigger rumble, so it can be quite jarring to move to acc and be struggling to feel anything.
And on the server connection and lag side of things, they really need to do something about the immense amount of lag everyone gets when someone joins or leaves a server. Theres gotta be a more streamlined way to connect than have all the server resources go into loading in one car.
And on the game side of things, they really need to quit with locking things behind multiple dlc paywalls. Trying to up your pace stat is like trying to buy toilet paper during the pandemic. And the miniscule amount of official in game competitive races also cuts down on interest, as most people will just take their time and use it somewhere better, like an organized league.
Its a solid game, but there are a lot of little things that add up, and it seems like they have no intention of fixing them. I guess we'll see if they learn anything with the next game.
Switched to iracing about a year ago, tried ACC again about two months ago and I couldn't push the car at all, it felt super wonky and the limit was not there to feel.
I really liked how sharp 1.8 felt like to drive. I always thought that 1.9 was a bit of an overcorrection. The cars seem to rotate too easily and everything feels a bit soft and muted. One more patch would possibly be able to hit close to the right balance.
Long story short, Game lacks mods despite this being a sim racing focused esports game which is not suppose to be focused for mods. Thats why we have the other AC game for that.
Personally I'm not a fan of AC force feedback. It feels les detailed, and depending on the car used can be perfect or totally broken, or hit and miss.
You are at the mercy of who designed the car.
I had several occasions when the FF was all out of the place, with super strong dampening with no reason, dull or dead on straights on grass.
with ACC because the cars are all developed and maintained internally by the developer the consistency is much more there.
Of course, speaking about AC, there are notable examples of great implementation, such as premium car designers/modders such as VRC, which have extended physics, which feels amazing to me.
The issue with ffb in AC feeling less detailed and dampened is when you use garbage mods. Use the kunos cars or RSS/VRC and everything is perfect.
@@HDRGamingHubeven a lot of the kunos cars are very inconsistent. I prefer ac over any sim but some cars have absolutely terrible ffb
but various cars should give u different feeling LOL
Anyway... For some reason low-end and older wheel feels like crap in Kunos games.
Yeah I call bullshit. Always room for improvement, but sports will always find a dull meta. Most average ability drivers didn’t run rear toe out and zero tc, just esport aliens
To be fair, most regular ACC players will run the negative toe. The advantage is too huge not to do it. When I used to compete in leagues, the entire grid was on negative toe and usually min max on the damper and soft suspension. Whatever way the physics were, it was the fastest way to drive.
I was surprised by this video since I've been spending significantly more time with ACC recently. The reason for this? Improved physics and FFB! At least, that has been true for me.
I'm certainly no esports driver, but I'm not a rookie either. I tend to prefer AI racing to online though and for me it feels like Kunos finally got the right balance.
I personally hope there is no further "development"!
0TC is so superior to any TC. Especially for me to prevent spins. How can 0TC be so much easier to control a car near spins? But it is. If that's how real life is, then it's all good. But if that's wrong, the TC needs fixing.
If you prefer ai racing how can you play this sim? The AI is terrible
@@utkarshchaurasia2233 by being decidedly average myself!
@@markb8734 it's not their pace, it's the race craft. They don't fight you at all and you can easily overtake them. They are also slow at race starts and get stuck behind each others
idk but I love the game more than ever. It’s the best sim I’ve ever played and the ones who say 1.8 was better are just the ones who were relying on crazily unrealistic meta setups. Hope the game continues to live on 🙏
Do we even know if AC Evo is going to be a "driving sim" or a "racing sim"? I have seen very little information on that very important question.
I don't expect Kunos to do an alternate universe reverse ego of themselves. They are predictable.
@@virtualawakening2299 Well, is it going to be an AC or an ACC successor?
I really wish it is a driving sim. I'm a car guy before racing guy and i really wish we can experience more than just the super boring and sterile gt3s.
If you listen to the people who watched the trailer before the official date, will be more like a driving sim. Also a I need to buy a new Graphic card sim
Because E-sports guys don’t know how to drive real car, they know how to play video game.
I drive real car and race it, and I love new ACC physics, I hate 1.8 and earlier versions.
im sure princesssluna9835 drives a real gt3 and knows more than talented simracers
Yeah yeah salt man. :)
@@princessluna9835 loser with a brony profile u know driving your moms 1.0 corsa doesnt count right?
Well how about Daniel Morad? Does he know how to drive a real gt3 car?
Also, you don't need to be a real gt3 driver to know that you can't drive the car without TC and be competitive in the race
Ever since that update in March of 2023, the sim changed forever... and not for the better. I have since moved over to iRacing and am very happy with my choice.
Only 289 players on iracing...
@@WondefullComment ?
@@WondefullComment I don't even know how to respond to this comment. Are you taking the piss?
@@WondefullComment on steam lol . the client doesn t count everyone else not using steam client
Crazy how i love LFM and i race everyday. I didnt even know about all of this lol. Just shows how prople will fixate on anything. Im racing and having good time and i probably wont click on another one of these videos cause i just dont really have negative thoughts like this. World has way too much negativity already.
I'll admit 1.9 was very different from 1.8, but all these fantasies that it's worse is just a crutch. Yes, I miss some of the physics and ffb of 1.8, but I'm in 1.10 and have adapted. I've gone full 0TC and 0ABS, and this game is at least 3 times more dynamic that way. There is no super mathematician genius who Kunos can ever afford to try and even make TC work properly when they don't even have tire physics perfected. Just saying TC and ABS are lower priorities compared to tire physics and suspension physics that really need fixing.
Let's all just admit that the reality is that Kunos is too small to ever get around to fixing TC and ABS when tire physics, ffb and suspension physics are still so bad in ACC. Just turn off TC and ABS and stop complaining! I'm telling you, once you go free, you'll see! You'll be so unleashed and so engaged like you couldn't imagine!
@@virtualawakening2299 aren't the TC, ABS, engine maps and other things just model to be a similar as they can be to the real car?
Why do people keep saying Evo could replace ACC? Evo does not appear to be a GT sim.
Yeah, there's a reason it's called "AC Evo" and "ACC Evo." It's Assetto Corsa 2.0
AC Evo needs an LFM-esque implementation in the game in order for it to be truly successful IMO. They must make the game and then support the engagement with its customers through some sort of daily racing scenario where they either have a few servers/splits which tracks all online performance metrics. All this could and should reflect in the price of the product and there should be dedicated staff overseeing this. LFM is nice but it isn't inbuilt which isn't as a seamless experience as it can be for the user. LFM exists to fix a problem, Kunos needs to do this themselves.
The way setups work now is starting to grate on me a bit too personally. I've competed in and run a PS ACC league for 3.5 years now, and even at our level which is probably upper-intermediate as it were, you have to run these meta setups to be competitive, but they make the car feel pretty numb, the FFB not helping with that either. The meta setups then benefit the cars that can handle them the best.
Kunos had to fix some things but it's opened up other flaws.
I think also it's probably reached it's saturation point. These Esports guys are running something on ACC 3-4 times a week and I think it's just too much for too long.
i'm pretty sure an esports guy has never driven an actual GT3 car in their lives
That's the thing everybody don't have a direct drive wheel, for me the 1.8v update was a huge improvement for me, so I brought all the content at that time. Now it feel so numb too me and unstable compare to R3E, rfactor2 and LMU, where in those sims I can tell what the car is doing when racing. Too, I feel like ACC/LFM is made for really fast sim racers and not for average to below average sim racers.
After trying Rennsport for a few weeks I realise how dull the cars are to drive in ACC literally no feedback and the devs love understeer
Aries leaving may have something to do with it...
It is very simple.
ACC does not represent GT racing faithfully anymore, since 1.9, 0 TC 1 ABS Meta.
Yes, many things have improved with 1.9, but at the same time it took out the soul from creating a set-up, trying to work your way out of a set-up not working. You just start from the point that dampers must be min min max max, mechanical grip is 90% soft.
Once the Nordschleife came out, there could be only a couple of updated cars and liveries to wait for, if they get released at all.
Also, the rain weather dry line is still a joke.
Waiting for AC Evo.
IRacing and its money at LFM. That’s what’s happening to ACC.
I think it’s wild that they are so committed to having the wheel be 1 to 1. Do I understand why? For the most part yeah, but they need to understand that there is so much information you lose when you are relying on just the wheel and screen, and that needs to be supplemented for a driver to have a good experience, or it needs to be compensated for through assists or whatnot. Sure you can overcome these issues through sheer repetition and extreme consistency but that shouldn’t be necessary or critical for a good experience bar the highest level of competition.
i really dont get what people are complaining right now with the physics other than how tc is working now.
99% of players don't complain only the youtubers who think they are to be admired.
Cars also jump much more than before 1.8
As an average LFM player (Bronze+) with over 200 races I don’t see many problems. It’s still fun to race, yes there are some fixes to be made like some cars disappear and come back which is quite annoying but other than that it’s still a great game.
But hopefully EVO is the new thing….I hope🙏🏽
IMO, AC Evo is going to be the AC replacement, there wont be a huge eSports following unfortunately, and Kunos wont support two sims. Its either going to be Le Mans Ultimate or iRacing for competitive racing.
My only sim is acc. Lately i've gotten so bored with it. There's just something about how the cars drive, or the selection of cars, gt3s being not the most exciting in sims, but i'd rather do ets2 or ats or beamng than acc. Which is wired considering that my interest in racing cars and their aero only went upwards. Also i never really watched blancpain gt or gtwc.
I want to get lmu as i watch wec a lot. Do you think it's worth it for 30 bucks?
Drive lmp3 in iracing. Best shit ever
@@Kpaxlol i just got lmu and i'm waiting for it to download, the complexity of the hypercars sold me to it. Can't wait for the download.
Esports drivers have a platform to get what they want, but personally I've been disgruntled with ACC for years - as an offline player I've felt completely ignored with ACC since its inception and gives me little-to-no hope for AC Evo. Just want the ability to create a simple grid of the cars and liveries I want... I love GT3 and the real series' and I should be their ideal customer, but instead I have three years' worth of content sat in my Steam wishlist which I will likely never touch unless I can do simple things like create a custom grid of cars and liveries that I want to.
Pro tip: Dáire is pronounced "Dara"
Utter hypocrisy. We racing with setup exploits since ages. Max camber, caster, dampers at absolute unrealistic values etc etc. Now that Mabix cant get his head around, hes quitting. Great attitude. We will still have awsome racing in ACC be it without him. Dont care at all
This is why you should NEVER cater to e-sports players in any video game... they are the 0.1% of the audience and somehow because they're the best players they "know what they're talking about"... but do they?
What Daire says is that the old ACC where driving over a DRY curb would make you lose the car was "better" than what it is now... hmmm... ACC back then had absolutely fundamental game breaking issues and somehow that was "better"?
Let's ask ourselves why he says that... nowadays cars are much more realistic in their behavior and it's not a slippery mess anymore which results in everyday people do be able to get a free setup online from RUclips (thanks Frid0lf, you're the man!!!), tweak it a bit to feel more oversteery or understeery based on their preferences and can race to their little heart's content and still feel like the car performs well and it doesn't need some "magic setup"
Btw, I tried Jardier's free setups and holy fucking shitballs they're bad... at least for me, I don't wanna say he's making them bad on purpose cause I do like Jardier and he's a nice guy, but I can't race with them at all... plus Jardier didn't complain about ACC's performance and physics but about cheaters which is a completely different story and a very valid complaint since their level of races has a lot of cheaters with ACC not having any anti-cheat available
paid setups were a big part of the e-sports racers income since 5-10$ per setup for one car, if you multiply this by 2-3k people that's 15-30k dollars or euros or whatever...
So, my opinion is that Daire's rent is due and he's been getting bitchy...
The game is at a good state and it's extremely fun to race while also being a very very good sim... e-sports players are just bitchy cause they don't cater to them but they prefer to cater to the other 99.9% of players around the world... plus the game is way more realistic now than what it was in 1.7 and 1.8 that Daire says was "sooooo good"... it'd a massively better sim now
Premise that i started playing acc seriously on 1.9.4 and that although im above average im not at Daire McCormack level. Acc does have some weird stuff in the physics, some cars are literally unplayable because of those, while others are undriveable (the porsche cup might be a good example). But when the alternative for competitive racing is a sim that costs 400 euros just to start out, its not like there are many alternatives. Plus iracing ranking sistem means thats even though you might be god itself driving, you'll still have to buy quite a lot of content just to be able to race people at your level. So yeah, are ACC physics not at 100%? Yes, but this is basically the only sim in which you can hop on, be fast and race fast people right away for a very, very low starting price (would be the same for AC but there isnt anything competitive there). I think people should also consider that when talking about improvements made to this sim compared to others
to me iracing is not even to be considered, it's for hardcore gamers that like to throw away their money, for good racing ACC is the one, AC is good but it can be a driving game, racing game, tourist game, etc.
@@artpena72 iracing does it's best to give the perception of "urr durr hardcore" just because there's a massive money investment. Is it a good sim? Yeah although it still has some weird stuff + it really shows its age... But is it thousands of dollars good? Idk
Iracing cost around 2k if you by everything on it's own, or up to 40% less if you buy in bulk, then you get a permament 35% discount whenever you have reached a total amount of "ingame" tracks/Car.
Even comparing the 2, seems a bit silly.
Iracing has over 100 tracks, over 100 cars...and the most active community in a Sim Racer.
You do not need to spend 400 euro to "start", but you just need a 10 or less to try it out.
The Base sub, comes with Cars and Track ,which are VERY HIGHLY populated lobbies, enough for you to get to higher class without the need of spending any money.
Also, you do not need to BUY every single car, just buy the car hat you think suits your driving the most, and you can stick with it, till they replace it.
The Game, becomes expensive , only if you want to.
But believe me, the moment you try a race in Iracing ( even a Rookie race ), you will not look back.
The experience you get is something else.
The player base are mostly grown up, you will rarely find disrupting kids.
The Game support and Stewards , works hard to ensure the service stays clean and Fair,
Also, ACC will likely die the moment the new AC comes out , so you will find yourself with a game, that you have paid and you will not use if not in singleplayer
@@Andrea-vl6mf Agreed. I cringe when I see comments saying "You need 2k euros to buy everything!!!" Well then don't buy everything.
@@TractionCircleSimRacing thats exactly what i said
People seem to forget they're racing a SIMULATOR. You're racing your car on a screen with a computer. There are limitations to this because Kunos are at the mercy of the tools they have and the skill ceiling of each developer involved. It will never be perfect replication of real life - and that's the honest truth.
Having said that, they can always improve. Should they stop and no longer research and develop?... No!
But people need to remember that where they implement one system that seems incredibly life-life, it may be at the detriment of another system that is not realistic or it may beat a cost of performance overall... There is always give and take.
For what ACC is, it's still one of (arguably the best) GT3 sims on the market. Be grateful you got to live to experience it, and be excited what the future holds.
And 1.7 was better than 1.8 :)
I just started sim racing and iRacing's paywall naturally pointed me to ACC. Since I never played the earlier versions Im luckely unaware of what Im missing😊.
You don't have to spend a ton of money to play iRacing. All of the rookie content is free with the subscription which really isn't that expensive. Also, no cheaters.
I loved ACC. Close to 2000 hours, multiple leagues. The latest few updates have been huge steps backwards. And the TC thing is just the cherry on the top. It already had weird braking behaviour, then we had the toe angles being meta, the min and max on the dampers, stupid kerb interaction because of the contact box on the cars, then we had ridiculous behaviour of car contacts online...the slightest touch would send a car flying. etc. It was great while the ffb and car dynamics were on point, but it is lacking in too many areas and as said, it's gotten worse over the past 2 patches or so.
ACC esports was never fun in any patches, once you pushed the limits to the maximum it was always weird. And lots of small quirks and bugs like weather desync and ping warping that nobody talks avout added too.
But thats complaining at a very high level and its still a fun game if you take it a little less seriously.
I think this video analysis is spot on with all topics, not just what i wrote here.
The real reason is they are no longer competitive due to update changes and what will happen? They lose reputation and community. So they are looking for a different SIM where they can go hard again. Its simple as that. They are so bad in adapting changes because they are locked in their driving style.
E-sports drivers hate it because there are people like me, who buy their setups, then go the devs and ask questions like how it's possible for a car with maxed-out on stiffness suspension to be more stable at a bumpy track than a car with softer suspension, so the devs see the bug exploit, fix it and now they can't drive past the rest of the field. All the e-sports setups i've ever bought have NOTHING in common with the logic or physics. Especially the wet setups for the McLaren, which allow it to be 1.5 sec a lap faster in the rain than the next fastest car. But the biggest offender is the car i love the most after the Audi - the Mustang. That thing simply defies the laws of physics. 0 TC, 2nd gear and you are accelerating faster out of the corners than anything else. As a side bonus you have the top speed of a GT2 car... IN 5TH GEAR!!!
Add to that the basically non-existing anti cheat system and you have 99% of the top 1% driver driving with cheat engine on. I don't remember who it was, but one of the so called "fastest guys" was caught streaming with cheatengine running in his tab. That's when i knew that 99.9999999999% of the driver that are faster than me, are abusing the no-anti-cheat system. The cool part is when you can prove it and get them banned.
so everyone faster then you is cheating? What is your LFM elo?
bro, you might just be slow. Hard pill to swallow.
I think that you pointed out the issue is that Kunos is more about their development as being aimed at 95% of the players rather than the 5% which seem to be the most vocal about the latest changes.
And you are right, support is ending for ACC and the online aspect of the title will fade away so Kunos I think is leaving the game where its best suited to be better for the masses.
I know I have grown bored watching ACC videos and am ready for something new so surely I am not the only one and perhaps the you-tubers are seeing a decrease in the viewership of their ACC video content which is cutting into the income they are putting in their pockets as another reason to start looking for something else to start making content about.
I see several now doing iRacing and most of them over the years have said how much they dislike that service and its physics but now that is where they are going trying to make a dollar!
As gamers never let a you tube influencer dictate to you what you should or should not like!
Kunos has a very specific thinking on what they think physics should represent real life cars. That has generated in the past some strange behaviours in cars, including in Assetto Corsa. Its not about the 95%. Kunos wants to make hardcore physics.
@@randomcallsign But then a "simulator" is supposed to represent the real life aspects of what they are trying to copy or simulate.
Over the years how many times and in how many different games has the physics and FF to determine whether it was done to simulation standards or more to "simcade" gaming standards by having drivers of the real life counterparts drive the sim and then comment as to whether the game physics in the case of ACC accurately measured what they felt in their actual GT3 race car and their answer used to grade the game as to its status as being a simulation or not?
And this would also include rating things like the tire grip and traction behaviors as well.
I know at one time several GT3 drivers were rating the ACC physics as pretty spot on after the sim had made some adjustments from their initial release.
So what do you want a simulation to do give you "hardcore physics" that GT3 drivers seem to say is realistic to their actual race cars or do something that is more simcade to appeal to what the top sim drivers want?
I though everyone wanted the most realistic to real life experience but when a studio tries to deliver that then that is not what the top drivers want?
I have never driven an actual GT3 car so I base my understanding off of the remarks of a couple of gt3 drivers who at one time shared their opinions through you tube videos.
That isnt the issue. Within a certain driving package, the sim is accurate. However, high skill drivers are able to go above the driving package and find out physics incongruences at the edge of the physics. ACC is not the only sim with this problem.
In ACC the issue is TC0 driving.
In rF2 its absolute bonkers slip angle
In iRacing its tyre drop off and exploiting heat
@@randomcallsign And the reason in my first reply I said Kunos was leaving the game to better reflect what they intend it to be for 95% of the players and not the top 5%.
Honestly as the title slips its way into the legacy or older game status rather than the newer current game the top e-sport or you tube drivers will not be driving ACC.
Those drivers will be running whatever is the new online competitive title of the time so there will be few if any players really playing the title that that last 5% of the top will ever be a factor to the masses that may still be buying or playing ACC.
I find that i dont like the window view as much as the previous game, i find acc sits the player way to low in the car.
I had to stop playing due to the shadow pop-in, i enjoy everything else but seeing graphics limitations from the early 2000s is just too immersion breaking
I’ve raced many many RF2 races online, and today did my first ever ACC online races…
I enjoyed it a lot, but didn’t once get sideways? Like, didn’t once feel like I was going to lose control? I race with all assists off, driving a car (even GT3) shouldn’t be THAT easy 😂
what you think simgrid be on ovo not lfm that was chock for me
The only people who complain are the ones who play this game 15 hours a day
8:35 that's a weird way to drive a GT3 race car... why is the driver throwing his car like he's competing in Formula Drift?
They need to fix the McEvo physics.
What you said at the end is true, and the biggest problem with ACC : Kunos never listened to the community.
We all know that developping a car / track is no easy task, but come on, why only one or two BoP update per year?
People who say that acc has "numb steering feel" and then in the SAME BREATH go and talk about how amazing iracing is confuse the ever loving shit out of me, i played iracing for about a day or two and stopped after the 2nd day.. the force feedback might as well just be a bungee cord that changes resistance *slightly* when you understeer.. and the understeer feeling comes in when you arent even understeering yet. On top of that, people say acc nowadays sucks but then say that 1.7 and 1.8 were the greatest days of acc?? I mean... okay, yes, it had SOME slightly better aspects but overall 1.9 was a great update to the game, improving the tire model by miles and also getting rid of the full negative toe meta that existed, which was insanely unrealistic.
The negative toe thing is still a thing on some setups. It's not universal but the other 'meta' things are still there... You can't run competitively without min spring rates, max camber, often min diff preload, zero roll on the rear, max on front etc etc
exactly, it's like the FFB on Forza, it's horrendous, ACC has the best of them all, even better than AC
@@danardisimracing This is true, i forgot to mention that. Front negative toe can still be put at max but even then, tire wear is increased along with temperatures with a much worse mid-corner grip. Personally, using the full negative toe "meta" on the front on the AMR v8 i cannot take 130r at suzuka at full speed. And yes... the other meta things are for sure there. But id say that the ARBs have gotten better, using the AMR v8 for example again i have many setups where the front and rear arb's are the same, and i can run competetive times with that but i am only silver pace, nowhere near esports so.. Yeah. Overall though, i see your point.
@@artpena72 lol literally.. Id say AC ffb is better than iracing even in some ways, because at least then you actually feel what the car is doing.
When was the last time you play iracing? Because it has changed quite alot over the years.
The devs can't just copy-paste old FFB code & somehow have it work. It is a completely different engine, oe different collision detection & physics models.
It feels the same as saying to a homeless person "Just buy a house".
Um, if it WAS in the game, and now it's not. So, it's not hard, OBVIOUSLY, as you think
I'm on PS5 and have GT7/AC/ACC/PCars1/PCars2/GRID/Grid Legends/Onrush/Gravel/Dirt4/Dirt5/Dirt Rally 2.0/F123 and others.
Played a lot of GT7/ACC recently but find myself in Project Cars 2 more often at the moment. Handling is funky, but getting a real sense of achievement when I manage to do well.
ACC I play for the driving - offline against AI
GT7 I play for online Daily Races
Project Cars 2 I play for the variety and enjoyment
For me ACC not having ranked online racing backed in is the main reason I get tired of it for a while.
If it had an iRacing/LFM/SimGrid online element with the cars/physics I'd be happy.
It amazes me when I play ACC and achieve a trophy how it's listed as Rare. Meaning very few players have even ventured into that part of the game.
The 1.9 damper update was better but its still not good, the TC0 meta is crazy that its still not fixed ACC is bound to lose a lot of drivers to LMU GT3s and AMS2 v1.6 when they drop as the driveability of the cars on those games they will find is better and more enjoyable both games also have better FFB details.
in theory there will often be some kind of blind spot in these sims with regards to setups and driving styles. Imo its not the highest priority if the developers can't crack down on all these marginal cases where the simulation no longer reflects reality, considering the benefits brought along by the updated model.
I WILL say however that kunos does indeed consider the community and the health of multiplayer, let alone singleplayer, to be a distant afterthought. no effort put forth to ensure clean racing in the community lobbies or even the official lobbies. AI racing is just a pushover, where cars let you pass at the slightest sign of aggression, a variety of egregious cuts result in no more than a track warning, and you may feel free to punt opponents into the ditch on the last corner with no worries to your safety rating, let alone damage to your car.
Personally i hope that LFM becomes officially supported in the game, imo there also needs to be work done to incorporate casual races and multiclass races, and there needs to be enough support to fill the grids with DLC/alternative categories. GT4, the cup cars, the bmw m2, and the gt2 were all simply allowed to die, and I find that distasteful.
Hey I guess Aris did not leave for no reason ;)
oh, how we miss that guy... :(
They should release an Ultimate edition, and big updates.
As a 102% pace kinda guy I love most the changes Kunos made with the 1.9 patch.
Wait, WTAF.. Death Threats??
Indeed. This was a few years ago. 2019/2020
@@randomcallsign Damn dude. I had no idea😟. I hope the culprits were held to account? Glad you’re still with us.🫡Great video btw.
Nah. Never seen them again.
@@randomcallsigngood. F*** those guys 😅
That’s scary.
Acc is better than iracing. But there’s no incentive to even get on acc because it feels like a void of a sim.
I don’t like iracing but i actually play it more because it feels like my practice and my progress matters. Also feels like im part of something. I can’t get that feeling in ACC
It’s so funny when people say acc has numb steering but then praise iracing ffb 😂😂😂. And don’t even get me started on the terrible iracing tire model
100% - The tyre model in iRacing is complete joke and nothing like reality.
I think most people have never driven a powerful Rear Wheel Drive car in their entire life so when a sim doesn't behave like their moms Front Wheel Drive Corolla or Camry they think it is the sims fault.
@@ibanezlaney Have you ever actually played iRacing? ACC feels like shit in comparison. The cars don't feel like they're connected to the road, they feel way too floaty.
What… you had death threats over comments about ACC?
@@lugs118 yes
@@randomcallsign I’m a bit mind blown by that. I’m glad you carried on making content and it hasn’t stopped you giving your honest opinion.
Can we also talk about the dogshit server uptimes?
So many races lately have had to be cancelled or postponed due to the servers being too unstable or fully down.
I no longer have the motivation to prepare for a race, as there's no guarantee the said race will happen. Rounding out the bottom of the field and not being able to really race anyone is getting pretty unfun
I Stoped driving acc 2 weeks after 1.9 came out. So strenge my frends still having fun with acc.
ACC physics have always been "numb" compared to AC, did these guys just play the game for the first time or what? 🤣
If you plat with haptic feedback or a motion sim you really notice a diffrence, because feeling of commen sensations in simracing games just isnt realistic, you won't feel GeForces in your wheel that much/at all you don't feel the rear tire locking or slightly starting to slip. You bory tells you this im real life, what i would say is thay acc only provides sensations that you really feel in a stering wheel.
If you have haptic feedback correctly setup (i have 4 base shakers with low frequency and a haptic feedback pad with 8 high frequency vibration Motors.
After some setting up accs force feedback feels really good, without these extras i have to agree that it lacks some detail.
I actually LOVE the quoted "insane" slip angle allowed now! (especially with 0TC) ACC with 0TC is such a great drift engine! By iRacing logic, if you don't engage ABS, you can brake faster, so what really is wrong with 0TC? I mean it functions just like ABS. I predict within a month, the new meta will be 0TC and 0ABS. Nils already made a video about 0ABS in ACC. TC should always handicap the ultimate speed of those who can drive without it. TC should never be better than the skills of a racer without TC. That simply reflects the reality of how ABS functions in real life.
I don't get the point of why you made this video? For what purpose? Oh yeah, it was a rant. nevermind.
So true what you just said about FFB, i casually went to a simulation center with a pro rig and i was impressed by how much a butt kicker adds to that sim. Being able to feel chassis vibrations bring life to it all and suddenly the whol car behavior made perfect sense. Of course my laptimes were worse because everything was different but my consistency after 10 minutes of adaptment really impressed me. With G920 i struggle a lot making the same lines at same speed each lap, certainly because of the pedalboard precision but also because of the vibrations of buttkicker and abs feed. I think a good move would be adding an option to put activate some feedback from back wheel axis or chassis for those who have a poor rig.
anyone know why ffb feels so weak with a dd wheel? gain is on 100
Max the Caster. (I don't know if this advice still applies, but it did in 1.8 era.)
@@alpha007org couldn’t find that setting in acc or my wheel
@@artiebangz822 Car setup. IN the first Screen, Tyres. You have PSI, Toe, Camber, and Caster. Max out Caster for the car you're driving. You'll have more "weight" on your wheel.
@@alpha007org ohh got it, thanks bro
@@artiebangz822 Please, report back. I want to know, because I don't want giving advices that don't work.
I disagree with your view on the comparison between ACC and iracing forcefeedback. I actually bought the ferrari 296gt3 and spa in iracing just to compare the forcefeedback between the same in ACC. And the ACC car feel and ffb is way way better than it is in iracing. ACC ffb is way beyond iracing .
I agree, Iracing lacks in everything ffb, sound and yea physics. I racing is horrible
@@Frankietomatoes6189 You got the 2 games wrong i believe.
If Iracing was horrible , how comes the active daily players are 3x the "Peak" active players on ACC in the last months?
If iracing was horrible, why many sim racers would rather spend 30x more than it cost to buy ACC+ All DLC to get decent racing?
ACC relies on LFM, a platform blatantly copied from Iracing structure
ACC Has had setups exploit since the beginning and the BOP must be fixed by players, which is total BS.
ACC Offers better graphic, and "mabye" better sounds but you say so because you have not tested the "latest" Iracing cars, and the same goes for the FFB.
ACC FFB is "detailed", but feels FAKE.
Also, the fact that many Irl drivers are on Iracing and not ACC, should explain a lot.
Also, do not forget that Iracing is a 16 years old games, and still offers much more than any other Sim
@Andrea-vl6mf no personally I don't. Only reason and this is the only reason why Iracinf is popular because you can race anytime of the day. When you actually gt drivers would say ACC feels like the real thing. Mind ACC is only gt cars so no one can touch them there. Cmon if you can't see the graphics and sound and physics suck on Iracing you fooling yourself.
@@Frankietomatoes6189 if you try a "real" simulator, you will noticce how the Graphics are not the main thing...
The Physics in Iracing is way better than ACC..., in ACC there are too many exploits that you can use with setups alone that makes it ridiculus to even consider to play it competitively...not to talk about Wet races and the way the car handles on a wet track..
Exactly for the fact that ACC is pure GT Cars and does it wrong, should tell you all...
Also the fact that to get decent racing, you need to Rely on 3rd party services is already a big nono...
and Both sounds and graphics are "Better" in Acc because is a new game, which uses newer engine...
Once iracing release the new graphic update , which they are working on , ACC will lose on that aswell
@@Andrea-vl6mf may I ask , are you a professional race car driver?
1.8? ACC peaked at 1.7. Once all the eseperts meta stuff came about in mid 1.8 the game (fun and competition not players) started tanking hard. FFB has been getting worse with every tyre update after 1.7 too. the whole TC off garbage along with low wing sets being a priority have sucked all the magic out of the game. I'm at 101% so I'm almost "there" but 1.7 was the most perfect sim for fun and feel.
Waiting for Full Force in ACC....
The drivers are worse in acc than Forza. I get rammed every race and it’s always the PlayStation drivers ramming the Xbox players
This game needs to retire. GT7 is the Real Driving Simulator for now.
I like just got the game on xbox with a few of the DLCs as well... bad timing
I agree 100% in that the force feedback was/is better in the old game, it tells you Alot more about what the whole car is doing, witch i think it should when all you have is the wheel to comunicate with.
It's not fun anymore to drive GT
I don't think that ACEvo will have ranked MP from the get go. Maybe later or LFM will take over. ACC fanboys will stick to the ACC and all other serious competitive racers will play iracing. There is no need for ACEvo being the "new" MP reference. But if ACEvo won't have Cruising and Drifting modes, very very big communities will be pi**ed and the game will have a tough start.
Eh leave the cruising and drift modes to the modders. At this point that's what is making AC still good to play at this point.
For me, the FFB in ACC makes it unplayable. The lack of feeling for understeer makes it impossible to drive at the limit. Ive tried so many settings for the FFB and nothing even slightly improves the feeling for understeer. AC is way way ahead of ACC in FFB. As of right now, Le Mans Ultimate has the best FFB. And to all of u thats gonna respond to this with "iTs uR sEtTiNgS!!"
Dont waste your time, your comments wont change the FFB in the game and no, its not my settings. Its the game that simply has bad FFB. Also the Online racing landscape is just plain boring.
hopefully ACE is a really good game with good FFB and an online landscape such as forza with different hoppers with alot of track rotations.
if your waiting for your ffb to tell you youre understeering, you must be a casual player. Once you master a track in acc, you dance with the car, feel any rotation before it even happens.
@@razortec dont worry, ima keep playing games with proper ffb :)
I agree on the ACC FFB, I don't own a direct drive wheel, but even on my old wheel, the FFB on AC is leagues betther than ACC. I really hope the AC Evo has the same feel as AC over ACC. On that note, the Sim realism in AC is also better, as a simulator, AC feels more realistic, perhaps the slip angles you mentioned is a part of this.
Even though Forza MS and GT7 are Sim-cades, Kunos should really look at how these games do their single player campaigns and even some multipler events if they want to attract more players.
I have FM and I think the pneumatic physics and FFB in FM are outstanding. Aside from the terrible curb and grass physics, I think FM is a really good sim. It's just in an arcade setting. Playing FM has made me faster in ACC. They have very different feel at the edge of spinning, but wow I can see slip angle a little bit better thanks to FM.
@@virtualawakening2299 I agree, Bought FM recently as it was on special, played quite a bit over the weekend and even spent some time customising the few cars I bought/received. Jumped back on to ACC a couple of days ago and got a new personal record on hungaroring by almost a second.
These esports guys are a bunch of crybabies 😂😂
1.9 is better than 1.8 all day. Acc as a whole is a broken sim but fun in a league with good people. It’s a social sim now. not a good esport sim anymore. Let’s all move on when AC EVO drops and crown iRacing KING of sim racing. The end.
I'm still at 1.7😂