My HONEST review of Assetto Corsa Competizione: IS IT STILL TERRIBLE?

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  • Опубликовано: 17 май 2024
  • Here are my honest thoughts on Assetto Corsa Competizione as a real life GT3 driver for Mercedes AMG! In this video I break down some of the things I like, dislike, and things that are fixable. enjoy…
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    CHAPTERS
    0:00 - INTRO
    1:03 - THE GOOD STUFF
    3:06 - THE “TUNE-ABLE” STUFF
    7:55 - THE BAD STUFF
    14:51- CLOSING REMARKS
    -----------------------------------------------------------------------------------
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Комментарии • 1,3 тыс.

  • @danielmorad
    @danielmorad  10 месяцев назад +272

    *Side note: as you may have noticed from my other videos, my channel is based on real life driving and how I can reach that “realistic” aspect in the sim. That is what my review is based on. Most of you get it, but unfortunately some others seem to not want to understand the purpose of the review. At the end of the day, everyone can enjoy the game/sim they want. My views are my own, as I mention all the time. I was basing myself off of my real life driving and how close I can get to it.
    Side note 2: I am not paid by iRacing currently and I have never been in the past. I have no contract with them. I state my own opinions and that’s it. Sorry to disappoint a few with this statement.
    And with that being said…. Morad go vroom 😂. Thanks to those who get it. I appreciate everybody who disagrees but can have a civil conversation about it. We’re all in this together!

    • @twistedstrap
      @twistedstrap 10 месяцев назад +6

      @danielmorad, well, maybe I did take it too personally and I'm sure we all want that, close to perfect sim that can give us realistic or if you want fun, as not everyone will experience rl driving, so yea maybe I over react but as you will hold a big influence over your audience maybe it would be nice or a better review once you have given the title more time to give it a more fair review, with it dialed in. I understand your a busy guy with the season still ongoing, so maybe in 6 months a second review I'd watch.

    • @charlesthompson718
      @charlesthompson718 10 месяцев назад +14

      I’m grateful for the honesty and the real-life reference. The entire reason we enjoy sim racing is because we prefer a realistic reflection of driving in our pretend race cars. I find it bizarre that people would defend ACC’s depiction of racing without having any real-life experience of GT cars.

    • @whitesonar
      @whitesonar 10 месяцев назад +17

      re: side note 2. Are you gonna do an iRacing "HONEST" review too?

    • @marcusmiller8267
      @marcusmiller8267 10 месяцев назад +2

      I truly didn't see how you could favor iRacing over ACC (in spite of the fact you actually race these things as a professional). Your description of finding the sweet spot just shy of triggering the ABS on iRacing was so enlightening! Thank you so much for that video.

    • @to6ko9913
      @to6ko9913 10 месяцев назад +7

      PLEASE DO AMS 2 REVIEW PLEASEEEEEEEEE

  • @Nuxzy_
    @Nuxzy_ 9 месяцев назад +70

    the benefit of the noise being somewhat overbearing is that you can hear what you can't feel, I always turn up things like tyre noise in any sim I play. I know your review was based more on things that make the game feel more realistic but I just wanted to mention my experience.

  • @stefanwehinger1235
    @stefanwehinger1235 10 месяцев назад +358

    Daniel, do yourself and the community a big favour and do the same thing on rF2. Your honest review based on real-life experience makes the difference for all of us. Thank you!

    • @JaredPaul01
      @JaredPaul01 10 месяцев назад +18

      I don't think we need a real driver to tell us that rF2 is way better than acc and iRacing, it speaks for itself but unfortunately its just not popular to the mainstream player so for a youtube vid it would get the less views than iRacing or acc. I would love to see Dan play AC1 but that kind of falls into the same category even though its has a way higher daily player rate.

    • @MrThedestroy3r
      @MrThedestroy3r 10 месяцев назад +29

      ​@@JaredPaul01there are a lot of real drivers who don't prefer rf2 over iracing. It's not as perfect as you think.

    • @danielmorad
      @danielmorad  10 месяцев назад +131

      I will get to it for sure. I just need to do that after the race season. It’s ramping up in august until end of October. It’s going to be crazy stretch.

    • @willtregurtha7
      @willtregurtha7 10 месяцев назад +22

      @@JaredPaul01 RF2 Feels pretty bad IMO. Not good at all, very spongey, gamey and unnatural.

    • @JaredPaul01
      @JaredPaul01 10 месяцев назад +3

      ​@@MrThedestroy3r Well its one of the most preferred sim's along with AC1 for irl drivers to practice so not sure where got that info. look I really like Daniel Morad's streams and youtube advice and I like hearing what hes got to say. But like many people I drive real cars too, they might not be full on race cars but I can drive cars I owned or have driven in rf2 and AC1 and they can be bloody close to the real thing. At the end of the day it comes down to experience and what to look for with physics and tire models and setting up the sim correctly.

  • @angusfender9
    @angusfender9 10 месяцев назад +272

    Hey Daniel, like you, I’ve been lucky enough to race GT3 in real life too over in Britain, with BMW (M6 and M4 GT3) & McLaren 720S. I found ACC a useful platform for me when learning the limits of a GT3 car before stepping behind the wheel in real life. I agree with the points you made about sound, it’s all a bit over-egged in ACC, but one factor I really appreciate in ACC is the setup parameters you can change have quite a realistic effect on the car, similar to what you’d expect in the real world. Naturally, I prefer ACC as a GT3 simulation model over something like iRacing or RF2, but I respect anyone who has any differing opinions on the matter because we all have our biases when it comes to this topic!

    • @danielmorad
      @danielmorad  10 месяцев назад +68

      This is the perfect comment. I totally agree with it. All of it.

    • @Hardcaslte
      @Hardcaslte 10 месяцев назад +13

      I have a genuine question on the braking and ABS. It seems like it's all over the board with what people say, and I'm 100% not saying anyone is wrong. I'm actually curious if it differs based on the driver and how they use braking in their own driving in GT3.
      I've seen people on RUclips say it's the best ABS simulation, and of course some don't say that like Daniel mentions here.
      I've also watched the GT World races and I've heard the announcers (and possibly the guest driver doing announcing) say that they 100% the brakes and use the ABS on hard deceleration.
      Interestingly, in the Daytona 24 race they spoke about how the GTE cars are now using ABS when they never have before, and they had a couple of the drivers join them in the booth and the GTE drivers talk about how hard it is for them to go from the old GTE cars without the ABS, to the new GTE cars where they have to remind themselves to use all of the brakes and rely on the ABS. Then again, they don't say how much they're using the ABS, like Daniel has mentioned in the past he'll use the ABS as a notification that it's time to back off just a little on the brakes, but also not stay in it and let the ABS do all of the work.
      So that's what makes me wonder if it's a driver to driver perspective and how they use the systems, or if it's general use where everyone generally does it the same and people are making it sound like that's not the case. Or could it even be using ABS in a different way from car to car?

    • @chrismania8918
      @chrismania8918 9 месяцев назад +4

      To avoid possible confusion, a slight correction: there were no "new GTE" cars in this year's Daytona 24, or any IMSA race after the end of the 2021 season. The WeatherTech series GT cars are all GT3 now, except for the Corvette which is the GTE/GTLM car with ABS and other modifications to roughly equate it with the GT3's ("GTD" in IMSA terms) while GM develops a true GT3 version which will debut next year. Former GTE drivers have commented as you said regarding ABS, but they're driving GT3 class cars now. This year was also the last for GTE at Le Mans and the WEC, and those cars still do not have ABS.
      Back on topic - I have no real world racing experience besides some karting - but I've got a few thousand hours in various racing sims and I seem to struggle with braking in ACC more than others. My skils are probably no better than average, but it just seems inconsistent. I think I'm doing the same things but some laps the car just doesn't slow the same, and i end up off track. It's frustrating.
      Thanks Daniel for the videos, this is great insight for us. Daniel go vroom!

    • @robertlunatic
      @robertlunatic 9 месяцев назад +4

      try assetto corsa (with csp mods,) and but properly built cars like URD, united racing porsche . You will really love that!

    • @Invin_cibles
      @Invin_cibles 3 месяца назад +2

      This is why people with real life experience don't openly comment, as soon as they do there are schmucks asking their own pointless questions which they will then reiterate in every other comment section as gospel lmao. Of bloody course it differs based on the driver and how they use braking in their own driving in GT3 🤦‍♂@@Hardcaslte​

  • @vercauteren81
    @vercauteren81 10 месяцев назад +181

    Thanks for your honest review of the game. Can you do the others sims like AMS2, Rfactor2, Raceroom, Rennsport, etc.. also? As a pro driver your opinion in regards to realism is important. It's information we, as simracers only, never can get by ourself. After you can do a top 5 of your favorite sims or make a video what each sim does the best!

    • @everythinggaming7938
      @everythinggaming7938 10 месяцев назад +4

      Don't do rennsport it's still beta my brother

    • @EricW6800
      @EricW6800 10 месяцев назад +8

      Especially in beta phase it's important he gets to test it

    • @everythinggaming7938
      @everythinggaming7938 10 месяцев назад +2

      @@EricW6800 you can't judge and unfinished game

    • @Le_equitabliste
      @Le_equitabliste 10 месяцев назад +17

      Ams2 has greatly improved

    • @virtualawakening2299
      @virtualawakening2299 10 месяцев назад +2

      There is no "realistic" game! Just different flavors. But the "Rennsport" thing... You DO understand that they have gone "all in" with their chips, and are aiming to get iRacing's subcribership 1000 fold? They want to legitimize esport sim racing to the point it gets televised on major sports channels globally. They will either win big or bust. They are playing a high stakes game!!!! How much have they spent on the last 2 expos? a Million dollars US each time? And all the prize money? They are really trying to make a significant impression! I truly hope they succeed! But I have dim hopes in reality. (if they succeed, can you imagine how much they can invest in the "physics" and "force feedback"???)🤤🤤🤤

  • @G82_M
    @G82_M 10 месяцев назад +34

    I started on ACC for about two years and then got into iracing. I now race on both. Obviously I am not a racing driver by any stretch of the imagination. What I find different is that ACC is far more intense when close racing compared to iracing. One makes me sweat and the other doesn’t. I found iracing far more easier to drive in than ACC. The braking difference was easy to overcome after the first couple of races. I also find iracing ffb very wafty. They are different games and have their pros and cons but ultimately they are games that we play for the racing to have fun.

    • @danielmorad
      @danielmorad  10 месяцев назад +12

      Couldn’t agree more with that last sentence. It’s all about fun.

    • @SupernaturalPowerz
      @SupernaturalPowerz 5 месяцев назад +1

      Well we're not comparing which game is more "fun".. We're comparing acc to a real car.. Which is acc,, This channel complains about the game having too many sound effects 😂 which can be adjusted but ok,, too many sounds 👍

    • @G82_M
      @G82_M 5 месяцев назад +3

      @@SupernaturalPowerz well I can’t compare any game to real because I’m not a racing driver and I’ve never driven a race car. Sound is subjective.

    • @maxieboy
      @maxieboy 3 месяца назад +1

      @@SupernaturalPowerzthe only reason we have this comparison is because of the community’s obsession with which is closer to real life. Talk about focusing on the wrong thing. This comes from the same people that insist on calling them “sims” and get offended if you call them games.

  • @RustyRussell_YT
    @RustyRussell_YT 10 месяцев назад +56

    Would be interesting to see a comparison with first AC at it's present state to which it has been elevated by modding community. First of all I'm talking about cars with extended physics which includes more advanced tire model, complex suspension geometry simulation, aerodynamics and so on. Also, today new CSP preview came out and introduced car body flex and moving driver body weight influencing overall weight balance of a car!👀

    • @ArchOfficial
      @ArchOfficial 10 месяцев назад +2

      The body flex is unused and undocumented, mainly because it's bad. Maybe later it can be used as a visual representation. Ilja devved it, not Jackson.
      COSMIC can support a 2nd chassis for flex, though.

    • @hmp01
      @hmp01 10 месяцев назад +6

      Ye I would love to see him try that out too because to me nothing is better then that

    • @JaredPaul01
      @JaredPaul01 10 месяцев назад +15

      I agree but Even vanilla AC is much better than ACC. it just feel right to drive even if its supposedly ''less advanced" a sim can have all the technical stuff but if it feels wrong its just wrong. looking forward to AC2!

    • @jimkarakatsanis7640
      @jimkarakatsanis7640 10 месяцев назад

      Updated physics is so much better 👍

    • @kak8895
      @kak8895 9 месяцев назад

      ​@@JaredPaul01Cars in AC have non existent inertia and the cars have too much resistance/wobble in FFB like Daniel is pitching in this video. It seems like something Kunos is not willing to work out. Then the throttle and brakes require way too much pressure more than real life.

  • @longnameman
    @longnameman 8 месяцев назад

    Hi Daniel, awsome review.
    Quick question with the audio. The real life clip you posted sounds as you would expect I guess. As the driver does it sound different to that? Do you wear or does your helmet have hearing protection built in?
    Cheers

  • @myweirdtaste8090
    @myweirdtaste8090 10 месяцев назад +3

    @Daniel: About braking, what's your ABS setting in the AMG IRL? And what ABS value did you dial in with your ACC review?

  • @Arejen03
    @Arejen03 10 месяцев назад +21

    its fair, i knew its not 100% realistic and things are far off but its the best we can get besides iracing in terms of gt3 racing, and its fairly priced too. Its always good to hear opinion from a real life gt3 driver without much experiance in ACC, trying to drive the way you would in real life thats the key thing here. Of course the more you woould drive the more you would learn the way to be fast in ACC which isnt particulary realistic but as u mentioned its fun and gives us the glimpse of real life racing. I myself have like 2,5k hours in ACC, i also played Iracing for few months and i like both of the sims but im stick with ACC due to the pricing and yes, i couldnt get used to Iracing breaking after ACC.

    • @ETKAE
      @ETKAE 10 месяцев назад +1

      Exactly same.

  • @jeremykerr2790
    @jeremykerr2790 10 месяцев назад +5

    great video! i haven't played ACC much, but I appreciate the honest input... and you presented the negative feedback in a totally professional way so I hope the rest of the conversation (and i'm sure there will be a lot :) stays at the same level ..

  • @Dinrog
    @Dinrog 9 месяцев назад +1

    Great insights thanks! Would love your thoughts on AC1, Rf2 and Raceroom when you have the time!

  • @eattca738
    @eattca738 10 месяцев назад

    thanks for the awesome review Daniel - if I may ask were your COTA times in ACC close to your recent IRL COTA time :)

  • @Im2Old4ThisShite
    @Im2Old4ThisShite 10 месяцев назад +19

    That was the kindest, SCATHING review I think ive ever seen. SO Canadian, and I love it! I used to race in the SCCA, sponsored by Brian Nott (R.I.P (Black Forest Motorsports)before I became disabled and even though ive got a decent fanatec rig, no matter which game I try, I just can't find that "tires on the asphalt" feel that I used to feel irl. That scrubbing feeling, the tire stuttering across the track when understeering and the rear end slide from oversteer or that perfect grip feeling that you grow to look for when your tires are in the "zone". I certainly cant afford to buy a motion rig but i wish i could find a sim that has those feelings programmed into its ffb. The closest i came was with rfactor2 at Sebring, but i had to fiddle with the settings every time i tried playing the tging and my seat time is far too limited by disability pain for me to spend 2 hours setting up a game to play and then not be able to play it because im in too much pain.
    You're honest review here really reinforced all of the stuff that I found troubling with ACC and in all honesty, ive lost quite a bit of interest in continuing to try using ACC to enjoy racing again in a sim environment. The A.I. cars are beyond obnoxious and hard enough in themselves to try and live with for me to continue fooling with ACC. Thank you so much for your honest review here with ACC. 🙏

    • @michaelserrano8339
      @michaelserrano8339 10 месяцев назад

      Lmk if you ever need to let go of some stuff. I'm interested.

    • @Im2Old4ThisShite
      @Im2Old4ThisShite 10 месяцев назад

      @michaelserrano8339 Hey Mike! All of the kit that I use, I've bought for my son. He will inherit all of my belongings in a few months....

  • @kidMclean
    @kidMclean 10 месяцев назад +5

    Thanks Daniel, your insight between RL and game is priceless. The fact the we have reached a stage in gaming that we are able to compare it to RL is amazing. Thanks

  • @MAILERS1
    @MAILERS1 9 месяцев назад

    Great video. I’m so glad you are having the wobble/bouncing effect in the corners, I thought there was a problem with my wheel. I really enjoy ACC but the wobble just puts me off.
    Let’s hope they dial it out in a future update.

    • @filipebeat
      @filipebeat 9 месяцев назад

      we cant feel g forces in da sim, so it helps us get a feelin for what da car is doin
      i love it
      at least in AC, i dont play ACC

  • @hrbednarz
    @hrbednarz 10 месяцев назад +1

    Very good honest review. So much info. Thx for that!
    Did I missed your racing in the rain opinion in the video?😅

  • @UTubeSL
    @UTubeSL 10 месяцев назад +3

    Your insights are uniquely helpful! Much, much appreciated. All the best with the race season!

  • @ScopeSV
    @ScopeSV 10 месяцев назад +11

    Awesome vid, big guy. I bet the community would love it if you could review the other sims, like raceroom, rf2 and ams2 as well. Personally iRacing and raceroom are my favorites, but they drive a bit different.

    • @danielmorad
      @danielmorad  10 месяцев назад +12

      I will definitely get to that in the future. I need to review other Sims, but I am so busy in season right now. I need to do it when the seasons over.

  • @original_pokey8896
    @original_pokey8896 9 месяцев назад

    Daniel, can we get a video on track limits and using all the track. thats my biggest weekness in iracing is using all the track. wonder if there is a way of knowing how close you are to the edge. Do you use ' indicators' on your car like a spot on the hood or something?

  • @topticktom
    @topticktom 3 месяца назад

    Would you review it again after the next patch next Wednesday / when then new dlc comes out?
    They changed a lot there I heard

  • @steam-SMOKEY
    @steam-SMOKEY 10 месяцев назад +12

    Iracing for me, but having a break from it as I started to focus to much on safety/i-rating then enjoying myself.
    Assetto corsa(w/manager) is my other go to sim.

  • @kennethportis3572
    @kennethportis3572 10 месяцев назад +82

    I sense 7 minutes of braking critique incoming lol.

    • @danielmorad
      @danielmorad  10 месяцев назад +19

      It isn’t that bad lol. It’s actually reasonable tbh

    • @taxi615
      @taxi615 10 месяцев назад +1

      You took it easy on the game 😂

    • @daviddanser8011
      @daviddanser8011 10 месяцев назад

      I actually feel the braking between the sims is the same essentially. If you assume 60% on iracing is 100% on acc.
      If you would deadzone the last 40% of your pedal from your iracing settings for acc you can use pretty much the same technique.

    • @visibletoallusersonyoutube5928
      @visibletoallusersonyoutube5928 8 месяцев назад

      ​@@daviddanser8011what happens if you brake 61% does abs just take over up to 100% because if not (to my 16:50 understanding) it wouldn't be the same? I don't play either game. I was just curious. I've played a lot of ac and was interested in acc but there definitely seems to be different than I had hoped

    • @byronwins1034
      @byronwins1034 4 месяца назад +1

      So iracing does all these things just like real life?

  • @carlosyanez345
    @carlosyanez345 10 месяцев назад +1

    Hi Daniel, it is not related to ACC. But could you please let me know if iRacing grass is near realistic? When you get off track the grass is like snow. It should have a bit more traction, isn't it? Cheers

    • @danielmorad
      @danielmorad  10 месяцев назад

      I try not to spend too much time in the grass. It’s not something I try to do on a regular basis, but what I can say is that every grass area is different in real life. Sometimes it’s very slippery. VIR is insanely slippery. Ask me how I know lol. Some other places are not too bad but you definitely don’t wanna run through the grass.

    • @carlosyanez345
      @carlosyanez345 9 месяцев назад

      @@danielmorad He he, me too, but some times you don't have options.

  • @DraughanTV
    @DraughanTV 10 месяцев назад

    For tyre sidewall, did you try to get 27.0 pressures (hot) + Max out caster ?

    • @Drum_x_Life
      @Drum_x_Life 10 месяцев назад

      Tyre walls flexes different with different pressures and carcass of the tyre

  • @iansmee7158
    @iansmee7158 10 месяцев назад +7

    I have been on iracing for 5 years tried ACC in the beginning and realized it had a long way to go .
    After the 1.90 release and spending a lot of time on it fine tuning it which did take a lot of time which i dont think you did i wont go back to iRacing till they fix the ice racing affect and the poor graphics .
    Iracing is about making money now i feel.
    I think your to bias towards iracing due your coaching on it and scared to run iracing down .
    This is my opinion.
    Sorry if it offends .😂

    • @smoove7932
      @smoove7932 10 месяцев назад +1

      I agree with you the graphics need to be updated. Unfortunately with a subscription service, they do not want to risk losing a piece of that revenue by updating graphics to a point where some cannot use the service.

    • @LithFox
      @LithFox 6 месяцев назад

      @@smoove7932 They've literally been upgrading the graphics in the engine. The problem is they have to update all the tracks to make use of it. Which takes a lot of time, because they basically have to redo everything from scratch to make use of it.

    • @LithFox
      @LithFox 6 месяцев назад

      The cars in iRacing are easier than ever to drive... not sure why y'all keep saying "ice racing", it hasn't been like that in over 5 years.

  • @Cal3000
    @Cal3000 10 месяцев назад +18

    I had the same feeling about mid corners. I thought it was my wheel setting but I never quite know what the car is doing or going to do feedback wise and never felt connected to the car. Tire temp model changes from lap to lap felt very extreme on how it affected handling.

    • @degeautdfanfirst
      @degeautdfanfirst 10 месяцев назад

      Same

    • @nmelol
      @nmelol 10 месяцев назад

      @@degeautdfanfirst I thought I was delusional with weird ffb mid corner, good to know it is not just me.

    • @danielkral3046
      @danielkral3046 9 месяцев назад

      I didn’t play the game because of it. But recently I gave it a try again and it’s much better in my opinion. The 1.9 update has something to do with it for sure.

  • @1TigeRRacing1
    @1TigeRRacing1 8 месяцев назад +1

    daniel im not playing i want to take my driving skillz to be better what sim "game" i should go with ?? thanks

    • @danielmorad
      @danielmorad  8 месяцев назад +1

      Go for iRacing. Best sim at the moment.

    • @1TigeRRacing1
      @1TigeRRacing1 8 месяцев назад +1

      thank you brother i had it before but costs much but if you say so im downloading it again i want to improve@@danielmorad

  • @tikaaal
    @tikaaal 8 месяцев назад +1

    Great analysis!! RFactor 2 next 🧐🤔🤔?

  • @davecamm
    @davecamm 10 месяцев назад +12

    If developers dont sit up and listen to this type of video they're missing out on a real opportunity to take a look at things that people identify as potential issues.
    Ive never driven a car on a race track in my life, but can imagine its a bit of a dance to get around quickly, not a binary set of commands at certain parts of the circuit.
    As always, great video Daniel 👊

    • @danielmorad
      @danielmorad  10 месяцев назад

      Thanks Dave. I’m sure it’s a super complicated process in getting it right. I have a lot of respect for devs but if they want to improve a simulation game, just ask the drivers. I’m happy to help. Not here to bash but just want it be right if it’s called a “sim”

  • @Cavi587
    @Cavi587 5 месяцев назад +6

    I think when it comes to the sound point that you brought up, I believe it is so that it can at least to some extent compensate for the feedback you can't get from a sim no matter your setup. Some of the actual F1 drivers have really bizzare sound settings in iRacing, especially the tyre sound, just so that they can get an advantage from the sound that compensates for lack of some realistic feedback. I might not be 100% correct, but I've heard that more than once so there might be some merit to it.

  • @OutOfPaceRacing
    @OutOfPaceRacing 5 месяцев назад +2

    Sponsored by iRacing 😂🎉 thanks for input and honest thoughts where to watchout in this game!

  • @RiddleTime
    @RiddleTime Месяц назад

    I was wondering, could you provide us the setup ".json" from ACC file you used when driving this review? Mainly since you have adjusted the steering ratio compared to stock.
    You can use Race Element (OSS), to copy it to the clipboard to to browse it for each car. (available 2 years before your review)

    • @RiddleTime
      @RiddleTime Месяц назад

      The thing is, you adjusted the steering ratio outside of the game(As you changed the base lock to lock in your driver to 540 degrees instead of the 640 which it should be).
      Yet during this video you claim you use a default setup which by changing steering ratio you don't.
      Again you do not provide any of the setup screen that Assetto Corsa Competizione has showing your awareness in being able to adjust or understanding any of the car's behavior.
      This kind of behavior as a "review" is kind of strange to me.. I mean? wouldn't you want to address physics and it's configuration in a proper review as a real racing driver with some real data instead of displaying the feelings? ACC logs MoTeC, show us some real arguments and data, now you are just poking in the dark.
      If you have Any knowledge of weight transfer and how it addresses the grip in relation to the throttle usage then adjust the setup so it handles your throttle/wheel ratio usage and then only then write a review.

  • @realalexsmith
    @realalexsmith 10 месяцев назад +8

    Great video, personally never got on well with ACC even with a DD wheel just can't get the feel of the car as you say. I get that people learn how to play the game and master it if you put the hours in, just don't have those hours to do it and generally end up frustrated not knowing where the pace is as you can't sense it from the car or the data they provide

    • @matthiasgrunwald895
      @matthiasgrunwald895 10 месяцев назад +5

      Try rF2 with GT3 pack

    • @MrRaphaelLippi
      @MrRaphaelLippi 10 месяцев назад +3

      That's one of the reasons I have stick with Iracing. Hard to go back to ACC.

  • @Bratmouse1
    @Bratmouse1 10 месяцев назад +8

    I know what you mean about that mid corner wobble on the wheel! I think there trying to simulate the tire digging into the pavement. I’m an avid player of ACC usually when that feeling comes I find I’m getting my best lap times. I’m also an ex race car driver. Never driven GT3. But raced karts and formula cars and briefly touring cars. I’m always comparing also. But I’ve given up lol. It’s a game and it’s fun! Thank you for the video!

    •  10 месяцев назад

      Good point too. These games and software titles are full of compromises. They are supposed to be fun and cater to millions of users with different hardware, skills and expectations.

  • @tqracing
    @tqracing 10 месяцев назад +2

    How did you find the cars steering sensitivity in ACC? I feel like they might have overdone the tire flexing in the 1.9 update. On turn in, it feels almost like the cars have four wheel steering because of how the rear toe changes due to tire flex. I don't know if this is realistic or not, but certainly different from Iracing where the cars generally need more persuasion to rotate.

    • @ArchOfficial
      @ArchOfficial 10 месяцев назад

      There is no elastokinematic toe deflection in ACC. Toe also cannot change due to tire flex, generally toe changes are due to the wheel rim and wheel assembly flexing. Tire flex has a different interaction in transients called relaxation length, which is simulated.
      FWIW ACC and AC have too much relaxation length at low slip angles leading to too much steering delay. ACC also probably has just too high values for the parameters too.

    • @tqracing
      @tqracing 10 месяцев назад +1

      Pretty sure Aris talks about toe deflection for the 1.9 update.

    • @ArchOfficial
      @ArchOfficial 10 месяцев назад +1

      @@tqracing I don't think that is what he was talking about, but you're free to find the timestamp so I can listen to it.

  • @Tosirius727
    @Tosirius727 10 месяцев назад +1

    Im curious what you will think of rennsport.

  • @dominikr9091
    @dominikr9091 10 месяцев назад +4

    Thanks for your honest opinion. Your videos are very interesting. Thanks for sharing your knowledge and expertise with us. I would be very interested in your opinion about RFactor 2. As you probably know, many say that it has the most realistic driving physics. And I also have to say that this seems the most realistic for me too. For me it is the only sim who really creates a sense of connection to the road. But i am not a race driver. You are so i would be very happy to hear your opinion. 😊 Best regards

  • @roewedge
    @roewedge 10 месяцев назад +4

    Thanks for making the video. My problem with it is that it still doesn’t seem like you put in enough time or even have your control /audio settings dialed in correctly. You admit it yourself in the video . There are also racing drivers on RUclips who disagree with what you are saying, though they have criticisms with it just as you do with iRacing. Personally, I’ve had to adjust my wheel settings and my pedal settings when switching between the sims to achieve the proper feel.
    I will say that I agree in that if we had a nice blend it would be close and that there is no perfect sim.

    • @danielmorad
      @danielmorad  10 месяцев назад

      I still need to optimize it but I can tell you right now, even with max optimization, it still feels off. It’s fun but it isn’t realistic vs some other titles.

    • @roewedge
      @roewedge 10 месяцев назад

      @@danielmorad I appreciate your reply but my confusion is that you have other people who drive at your level who are disagreeing with you and it's like who do we TRUST?! haha. As someone who has done sim racing for a very long time the settings make a huge difference with what's going on. I 100 percent believe for you that it's not there for your style and preferences, I kind of take issue with how you call it a video game level thing, because you are having quite the influence on a lot of people who hang on your word. But honestly that's them instead of you. I am heavy into flight sim and have a long career in the Air Force and that community has a very similar issue where pilots will disagree on the accuracy of public sims on which is more realistic and isn't. It's super interesting to see given they fly the exact same machinery. I definitely respect your opinion, though I admit I am eager to find out if there are more drivers who agree with you...then we can all have those who prefer iRacing and all those who prefer ACC just argue at a roundtable for your next video haha.

  • @tt350zJason
    @tt350zJason 10 месяцев назад +2

    Awesome video!!! Thank you for the honest feedback. Your honesty and experience is what makes your channel the best out there. Keep up the great work!!!

  • @janker93
    @janker93 9 месяцев назад +2

    Completely agree about brakes.. i hate that 100% pedal braking..

    • @danielmorad
      @danielmorad  9 месяцев назад +1

      It’s a bit annoying but when you get used to it, it becomes a fun game

  • @Erlendolsen
    @Erlendolsen 10 месяцев назад +8

    About the FFB. Remove all "effects" in your wheelbase software. No damper no friction no inertia. Wheel should be completely light when not in the car. But make sure it receives damper info from the game.
    In game settings:
    Gain to preference,
    damper to preference(as low as possible without wobbling on the straights)
    No road effects
    Dynamic damper at 100%

  • @Rene_Bo
    @Rene_Bo 10 месяцев назад +5

    Ok really good stuff Daniel!! Im mainly on ACC and a little on RF2, the pricetag on iRacing is holding me back..
    Would love to hear your thoughts on other sims, such as ams2, rf2 and raceroom - perhaps even Rennsport if you got a beta for it 🤩

    • @kevwburke
      @kevwburke 10 месяцев назад +4

      Don’t let price of iRacing hold u back

    • @papalenny
      @papalenny 10 месяцев назад +7

      @@kevwburke let the awful tire model do that instead 🤣

    • @ducat7493
      @ducat7493 10 месяцев назад +1

      And the netcode 😅

  • @DCFHazardRebornChannel
    @DCFHazardRebornChannel 6 месяцев назад +2

    Very detailed explanation. I thoroughly loved this. These are the kind of things developers need to listen to in order to further improve on sims going forward. Thank you so much for taking the time to make this video :)

  • @elmstrong
    @elmstrong 10 месяцев назад

    Interesting to hear your opinion. What are your thoughts on AMS2 or the "original" AC?

  • @qbertrtrtg
    @qbertrtrtg 3 месяца назад +3

    always found the vagueness of braking in ACC very unintuitive compared to other sims. feel you just have to run several laps of trial and error until you find the right way

  • @ArchOfficial
    @ArchOfficial 10 месяцев назад +100

    Daniel, make sure you turn off the in-game damping settings in ACC and use firmware damping. ACC's damping is basically there for people who want zero oscillations, at the expense of being overdamped in most cases.

    • @Rene_Bo
      @Rene_Bo 10 месяцев назад +1

      So you would turn dynamic damping down?

    • @ArchOfficial
      @ArchOfficial 10 месяцев назад +18

      @@Rene_Bo I would turn all of the in-game FFB stuff off except GAIN and apply friction, damping and (little) inertia via firmware.
      To me it feels like ACC aims for a roughly 1:1 software gain and driver gain correlation in regards to mid-corner torques, so for a 10Nm wheel you would want to run 70-80% gain in ACC for a realistic 7-8Nm mid-corner. For a 20Nm wheel you would run 35-40% and so on.
      I haven't actually measured, but it's just my rough impression. Obviously the bumps will be unrealistic due to no PS simulation.

    • @Rene_Bo
      @Rene_Bo 10 месяцев назад +1

      @@ArchOfficial cool.. will try that for sure! Im on SC2 and actually running Daniels GT3 profile on Truedrive

    • @ArchOfficial
      @ArchOfficial 10 месяцев назад +3

      @@Rene_Bo Correct settings vary car-to-car but they're generally pretty similar.
      So for a PS car, hefty friction for the rack (About 2Nm for PS usually), hefty damper for either hydraulic fluid or EPS damper logic (and some simulation reasons, to help with oscillations) and a little bit of inertia to account for the components but also for simulation reasons, to help with oscillations near center. Inertia makes oscillations in transient worse, so beware.
      Generally on most bases 30/30/10 is a good starting point. I run more on Alpha Mini mainly driving roadcars, closer to 50/40/10. Not all bases will have "100%" mean the same thing so beware.
      There is no way to fully counteract oscillations in transient situations with DirectInput wheelbases, and the inertia setting that tunes out *all* oscillations near center is too high of a setting realistically and will result in a really high oscillation amplitude in transient, so I generally believe in minimizing inertia-induced oscillation and then just applying proper friction and damping.
      In GT cars where you will mostly be gripping the wheel and producing some natural damping from your hands, you can go closer to realistic settings, but I get a better experience going a bit higher on damping for drifting.

    • @danielmorad
      @danielmorad  10 месяцев назад +21

      I will be sure do try that. Thanks a lot.

  • @sucharsharma5725
    @sucharsharma5725 10 месяцев назад +2

    Daniel there is a gt3 merc mod by RSS in AC released a while back. Please give that a shot as well. Would love to know your input.

  • @vincejwhite75
    @vincejwhite75 10 месяцев назад +114

    I'm always surprised how different drivers' comments regarding braking can be. I listened to several interviews (Romain Monty, James Baldwin etc) and they all say that they crush the brake pedal 100% IRL. and others like Daniel say just the opposite. surprising

    • @meekrab9027
      @meekrab9027 10 месяцев назад +31

      Well there's no such thing as "100%" IRL, you can always press the pedal harder. But almost any GT3/GT4 onboard will show the drivers are heavily leaning on the ABS in the big braking zones.

    • @CharlesK441
      @CharlesK441 10 месяцев назад +5

      Not every corner I suspect 😊

    • @Fspirit01
      @Fspirit01 10 месяцев назад +7

      James has also said that you trail brake much more in the real thing

    • @maxencelaune9673
      @maxencelaune9673 10 месяцев назад +20

      You just discovered sponsorship man :D

    • @ravey1981
      @ravey1981 10 месяцев назад +17

      James Baldwin is an amateur driver. Big difference.

  • @shaunmcewan5940
    @shaunmcewan5940 10 месяцев назад +3

    Great video. Thanks. I would love to hear you analyze the realism of other sims, especially the original AC and rf2.

    • @danielmorad
      @danielmorad  10 месяцев назад +6

      I will get to them after my racing season :)

  • @peterw8911
    @peterw8911 2 месяца назад

    @danielmorad. Thank you for this review. You have a unique perspective especially jumping between your real car and ingame. Have you spent any time in Automobilista 2? I'm curious how you think it compares to ACC and Iracing in terms of vehicle feel. Don't really care about the graphics etc... as they're all unique in that way anyway.

  • @akannaduki
    @akannaduki 10 месяцев назад +2

    Very informative, Looking forward to your review on rF2

    • @danielmorad
      @danielmorad  10 месяцев назад

      I’ll definitely do it at the end of my season

  • @kennedy31
    @kennedy31 10 месяцев назад +30

    ACC was the first sim I played. It was a lot of fun until I tried iRacing. However, going from ACC to iRacing was challenging due to the braking. I would consistently lock up in Iracing when I wouldn’t in ACC. However, once I learned how to brake in iracing, it’s made transitioning to other sims MUCH easier. I feel like iRacing taught me brake control whereas ACC taught me ABS control.

    • @jovaniseptovich5110
      @jovaniseptovich5110 10 месяцев назад +3

      this is what i feel exactly!

    • @danielebrambilla2290
      @danielebrambilla2290 10 месяцев назад +13

      iRacing's braking is still wrong: while it follows the logic of decaying grip with downforce it's tuned completely wrong. In real life for the most part of hard brakings you want to kick the pedal almost as hard as possible and then bleed pressure off, it's that sudden increase of braking pressure that initiates the braking and makes all of the difference from stopping too late or nailing the entry. In iRacing you want to apply that pressure very gently and release it just as much, dragging a little percentage of braking all the way into the apex in what is known as trailbraking, which is also way too powerful compared to real life. This is because if you're pressing the brakes (no matter how much) you're basically asking some grip from the tyre, same goes for every time you turn the wheel; you'll understand that if you brake and turn at the same time you're inevitably taking potential performance out of both of these. In real life you'd expect the car to slow down into the apex but at the same time lose a bit of turning ability, generating some understeer, although very light. When you're off both brakes and the throttle, called coasting, that's when you get the most neutral rotation of the car usually. Trailbraking in iRacing never produces understeer because the lateral grip generated while holding very small percentages of input is much higher than you'd expect therefore coasting not only is useless but it's also detrimental. No sim does braking right because in real life the braking is calculated in how much weight you're applying to the pedal, from 0 to potentially infinite. In a game or sim they need to digitalize this and put a hard stop at one point, basically levelling the playing field. The way they did it in ACC is simply dumb because if two people brake at the same time applying 100% pressure until the apex, how on earth does one overtake the other?

    • @markuskenel
      @markuskenel 10 месяцев назад

      ​@@danielebrambilla2290 nice insights! in the case of trailbraking / coasting in iracing i feel there is a lot of difference between the different gt3 cars. the way you describe is how i perceive to porsche to handle for example, but not so much the front engine cars. I also disagree that it is always faster to apply brake pressure slowly if you look at the telemetry of reasonably fast lap times. sure, weight transfer seems to be more delicate than in acc, but its not like you can never "kind of" kick the pedal in a hard braking zone. edit: talking about single lap pace and ignoring nurturing tyres over a stint.

    • @danielebrambilla2290
      @danielebrambilla2290 10 месяцев назад +2

      @@markuskenel The Porsche being rear engined requires more trailbraking (deeper into the corner) because by holding the brakes you're loading the front axle, effectively pushing the front tyres into the ground, expanding their contact patch and extracting more grip, with the unwanted effect of overheating and wearing them. By doing this, you can lift the rear and make it rotate in a more predictable way, being able to play on the edge of grip. It is a very hard car and also one of a kind though, as the AMG for example having a longer wheelbase and being front engined is naturally more loaded at the front and will tend to have a more precise and direct front end so a lot of trailbraking does nothing but creating more understeer, to which you might respond with more turning input and therefore creating oversteer. I haven't driven every single car in iRacing but I tried almost all the GT3's and they all require the same trailbraking technique.

    • @noduj
      @noduj 10 месяцев назад +1

      I compared a lot of onboards with telemetry, iracing is pretty accurate.

  • @rolandotillit2867
    @rolandotillit2867 10 месяцев назад +6

    Original AC has better physics for some reason, even though it's an older game.

    • @danielmorad
      @danielmorad  10 месяцев назад +2

      That’s what I’ve been hearing

    • @Cal3000
      @Cal3000 10 месяцев назад

      @@danielmorad you are going to have to judge that for yourself. Original AC is looming with correlation issues to production cars and the GT3 cars feel like they are on ice. It’s a dated game and it shows itself quickly.

    • @1o891
      @1o891 10 месяцев назад +2

      @@Cal3000 That's just the original content GT cars from Kunos being modeled badly, the game engine and physics are still superior. 3rd party mod cars such as those from RSS have far better suspension and aero values which make the cars perform very similarly to ACC and iRacing.

    • @MrThedestroy3r
      @MrThedestroy3r 10 месяцев назад +1

      AC's main problem is still the behaviour over curbs. The rest is ok in my view.

    • @Cal3000
      @Cal3000 10 месяцев назад

      @@1o891 the problem I have is that content is all over the place with the quality level. Nothing really feels refined. In a sea of content, there’s only a few good mods.

  • @danielgut8795
    @danielgut8795 10 месяцев назад +1

    Hello Daniel, thank you very much for your videos, I really enjoy watching them and have been able to benefit a lot from them, even though I'm on the road a lot in ACC and not in IRacing.
    I also saw your ForceFedback video. Since I haven't found a reasonable setting in the Simucube driver myself, I've been using your IRacing settings ever since. is it possible that you can send me a picture of your ACC settings from the Simucube driver and the settings in ACC or publish them in the Simucube software?
    I look forward to many more interesting and exciting videos

    • @danielmorad
      @danielmorad  10 месяцев назад

      Thanks a lot. I’m sure I can sort something out like that for you if you join my discord. I would only be able to send you a picture there. I’m currently away from mysim, but I will be back in two weeks.

  • @stevebanning902
    @stevebanning902 2 месяца назад

    Dude, cool channel - subscribed. Did you do one of these review videos for the original assetto corsa? I'd be curious to see your opinion. Love GT3 and you seem like a cool dude.

  • @notdreadyet33
    @notdreadyet33 10 месяцев назад +5

    I've had ACC since it came out and cannot understand how the brakes can be so much worse than AC, which came out almost a decade ago.
    There is nothing realistic about ACC brakes

    • @NoNo-fi7nq
      @NoNo-fi7nq 10 месяцев назад

      AC came out with artificial effects, ACC got rid of them.
      They certainly have some extra work to make a good calculated braking handling.

    • @notdreadyet33
      @notdreadyet33 10 месяцев назад +1

      @@NoNo-fi7nq Whatever Kunos is doing, RFactor and iRacing both have brake that feel natural. Threshold braking is nonexistent in ACC.

    • @danielmorad
      @danielmorad  10 месяцев назад

      Maybe ACC can adapt something so it feels good for controller players and also for high end sim gear.

  • @sambrozuk
    @sambrozuk 9 месяцев назад

    Daniel, have you ever tried AMS2?
    Would be very much interested what you think when 1.5 updates rolls out!

    • @danielmorad
      @danielmorad  9 месяцев назад

      I’ll try it after my race season :)

  • @loickl
    @loickl 6 месяцев назад +2

    I wish we could have a sim that doesn't cost you a game, 110$ a year, cars, tracks...

  • @joachimhillside
    @joachimhillside 10 месяцев назад +5

    Interesting what you said about braking into high speed corners in ACC. I find myself intuitively braking softer into high speed corners and comparing to fast drivers’ telemetry I see that that’s where I’m losing time and I have to force myself to brake hard there and I don’t feel entirely comfortable with it.

    • @danielmorad
      @danielmorad  10 месяцев назад +7

      It makes no sense. Intuitively, you want to give it a light brush but then the balance is weird and it slides.

  • @balkntv
    @balkntv 10 месяцев назад +14

    I think the feel of disconnect in ffb and steering is something i could never get used to. I have a hard time finding that sweet spot and attack each lap consistently. I feel im always guessing when im attacking corners in ACC which just felt weird to me and I have quite a lot of hours in the game.

    • @danielmorad
      @danielmorad  10 месяцев назад +7

      It’s tricky. It’s a skill that needs to be acquired. The comments are so good right now. I have my popcorn lol

    • @nimz7309
      @nimz7309 10 месяцев назад +5

      Yeah, finding the sweet spot based on feel can be very tricky in ACC. I say this as someone with over 550 hours in ACC. Still my only sim so far, apart from having tried iRacing for a month or so, but unlike Daniel I didn't like the FFB in iRacing at all. Felt very light and numb in my opinion. Funny how that works, the exact opposite. Maybe it's because I only tried the MX-5s but the FFB (and the pricing especially) is what made me bounce off iRacing hard. I think FFB is a matter of personal taste as well probably.
      But going back to ACC: I think attacking corners in ACC is based more on memory than feel, and that makes ACC very difficult to master IMO. I'll admit I'm still struggling with the braking in some of the corners although my shitty setup probably has a lot to do with it as well (no rig yet). But since comparing myself with telemetry from Popometer I've discovered that my braking still needs work, especially brake release. The fast guys tend to brake a little bit earlier than I do, then lean on the ABS for quite a long time, and then release the brakes relatively quickly but smoothly. That's going to require some adjusting from me due to bad habits, but I've only made this discovery thanks to the telemetry and not the feel I get from the sim. You really have to remember like: "oh, now this corner is coming up again, I have to hold the brakes for this long, and release the brakes like that" etc, and that's for every corner in every lap.
      But not every corner requires 100% brake. That upsets the balance of the car too much. Look at Nils Naujoks, he explains is very well.
      Hoping AC2 improves on some of these areas a bit. For sure it's good to hear these things from a real driver. Would like to see you do a video on the other sims as well if you feel like doing that.

    • @balkntv
      @balkntv 10 месяцев назад +3

      @@nimz7309 I don't like to guess on what the car is doing. This is what ACC feels like to me most times as I have a hard time feeling what the front end is doing. I understand these are all "games" we play and its impossible to get a full ass in seat feel as in real car but as you said because the lack of feedback ACC becomes a lot harder to master. I am totally talking about steering feedback, braking in ACC never really bothered me that much. As for iracing ffb some cars do feel completely numb vs others. MX-5 has never been that exciting to drive in iracing.

    • @SupernaturalPowerz
      @SupernaturalPowerz 5 месяцев назад

      It's called "you suck" bro. You all suck at acc. There is no "sweet spot" you can keep spamming like iRating. Welcome to the new age boy

    • @bartjandejong9412
      @bartjandejong9412 5 месяцев назад +1

      @@danielmoradi don’t think i have ever seen so mutch good comments and discussions under a video. I am just reading it all for so long. Lovely community in simracing

  • @LentoLane
    @LentoLane 10 месяцев назад

    Great video! Love hearing the inputs of real drivers. I’d love your thoughts on which rain model feels the most realistic between the main sims like rFactor 2, Automobilista 2, ACC or even Assetto Corsa with mods.

  • @dklassen
    @dklassen 10 месяцев назад +2

    Interesting, thanks for doing the video. How about Assetto Corsa and rFactor 2 next?

  • @Toolace
    @Toolace 10 месяцев назад +2

    I was there at COTA (May 20th & 21st) watching and had a go on one of the Fanatec setup they had on the 2nd floor viewing area above the paddock. I didn’t mess with any settings and used the AMG GT3 on COTA just since I thought it was cool to play what was happening IRL right in front of me. First thing that occurred to me was just how much you had to slam the brakes to avoid locking up and going off track in the corners. I’m coming from a pretty entry or low-mid level Thrustmaster Load Cell Pedals and T300 wheelbase, so the increased overall FFB from the stronger direct drive wheel took some getting used to.
    My IRL track experience is 5 laps in a Ferrari 458 Challenge Evo around a smaller track in Modena, but other than overall braking requiring a hefty push, I don’t recall having to push it darn near all the way down on nearly every corner.
    Main thing I wanted to ask you: what are the IRL setups like compared to those used to achieve competitive lap times in ACC? Are the real cars setup closer to the base setup ACC starts you with, or do they lean more towards the setups of people like Fri3d0lf that utilize negative toe, camber, positive rake, etc. ?
    Any info would be greatly appreciated! Love your insight on these topics!

  • @AndrewDBrown2020
    @AndrewDBrown2020 8 месяцев назад +4

    I love the way you articulate everything (especially in this video). Perhaps the makers of ACC should listen to you (and others at your level), and maybe focus on being able to "tune" settings based on your feedback. So, if the player wants a game experience...great. However, if they want it to be as realistic as possible (based on expert feedback), we can choose specific driver recommendations. I know this is a big ask (based on physics), but that over features/graphics etc. would be a killer feature/benefit.

    • @danielmorad
      @danielmorad  8 месяцев назад +2

      Absolutely. Always open to helping if they are interested.

  • @DamianC9601
    @DamianC9601 10 месяцев назад +1

    Great and useful video. I’m wondering what’s Your opinion on “semi”simulator games like GranTurismo. Is it 20% accurate or 70% to real life?

    • @danielmorad
      @danielmorad  10 месяцев назад +1

      It’s fun to play through the game

  • @abexuro
    @abexuro 10 месяцев назад

    So what sim would you recommend for an as accurate as possible simulation of GT3 cars?

    • @danielmorad
      @danielmorad  10 месяцев назад +1

      Nothing at the moment unfortunately. That’s why I’m not driving GT3 much on the sim. I prefer to drive the GT4 and LMP3 on iRacing right now. Those are my go to cars

    • @abexuro
      @abexuro 10 месяцев назад

      @@danielmorad That's unfortunate indeed. Did you try the GT4's in ACC? Do they have the same problems as the GT3?

  • @NathanieI87
    @NathanieI87 10 месяцев назад +40

    Thank you for checking out ACC, especially after the recent update. maybe you should offer your help with improving the game. I think working with a real driver could be a great benefit for everybody

    • @casefc3s
      @casefc3s 10 месяцев назад +16

      Kunos isn't particularly well-known for being receptive to feedback, even from pros.

    • @J3FFyB
      @J3FFyB 10 месяцев назад +8

      Most naïve comment of the day ;)

    • @ryomaprime3130
      @ryomaprime3130 10 месяцев назад

      Why, do u pay Daniel to do this or Kunos??? Nothing comes for free😅

    • @NathanieI87
      @NathanieI87 10 месяцев назад +5

      @@ryomaprime3130 of course they should pay him. They could also advertise with his expertise. But I think Daniel wouldn't give his name for a product that he isn't 100% satisfied with

    • @jonproctor3739
      @jonproctor3739 10 месяцев назад +12

      @Nathaniel87
      Daniel just did "help with improving the game."
      Short of joining their R&D team anyways.
      He spent time testing out the latest update, made notes of what felt real to him, what could possibly be better & why he feels driving ACC too much would adversely affect his racing in real life.
      He then put together a 17 or so minute video about his conclusions which most know takes way longer than 17 minutes to compile & edit.
      He then shared those conclusions with anyone/everyone that chooses to watch it by uploading it to RUclips.
      👍

  • @a92gsxdsm
    @a92gsxdsm 10 месяцев назад +9

    See I feel the same way about iRacing how you feel about ACC. Played aboutt he ssme amount of time on both. Just cant get comfortable in iRacing and seetle right in in ACC.
    I think you nailed it when you said its a preference thing and its all racing at the end of the day. Happy safe and clean racing everyone!!

    • @paulb2608
      @paulb2608 10 месяцев назад +1

      I mean iracing is a sim and acc is a game

  • @SSmoker1969
    @SSmoker1969 3 месяца назад

    Great info would love to hear your thoughts on Automobilista 2.

  • @alphapoutine6336
    @alphapoutine6336 10 месяцев назад

    Thinking the same... love the video format! Would love to see something like this for RF2

  • @shinjitsu6180
    @shinjitsu6180 10 месяцев назад +3

    That is so weird, my driving, especially when it comes to braking, is so different from what you are describing...for instance i was practicing in snetterton today and i rarely go full 100% on the brakes, a lot of times i keep it between 20 to 70% unless i'm braking on a straight line for an hairpin...

  • @DRBS009
    @DRBS009 10 месяцев назад +18

    You should review other SIMS and make it a series (raceroom, automobilista 2, etc)

    • @_antwonTT6
      @_antwonTT6 10 месяцев назад +3

      His review of RacRoom would be him showing you how to uninstall XD

    • @lupo_aim
      @lupo_aim 10 месяцев назад +1

      the last thing we need is an iRacing shill reviewing other sims he neveer really played... waste of time...

    • @_antwonTT6
      @_antwonTT6 10 месяцев назад +7

      @@lupo_aim Minus that whole thing of him actually being a seated team driver in GT3 cars IRL. Calling a Pro GT Driver a iRacing shill is hilarious.

    • @lupo_aim
      @lupo_aim 10 месяцев назад

      @@_antwonTT6 I can show you real GT3 drivers that are training on ACC and say its quite realistic. He just doesnt want to like it.
      I mean, he doesnt have to, but this is not a review at all.

    • @_antwonTT6
      @_antwonTT6 10 месяцев назад +4

      @@lupo_aim I can also show you the ACC GTWC Events that were held on ACC with Current Roster drivers during the Covid season who literally got up and walked away mid race because of how much everything they do IRL does not translate to this game. Again, You calling him a schill is a little off the mark fam. Everyone has a preference. He didnt go the GamerMuscle route where he shits on every single thing about that game. He gave real life experience into his opinion and somehow that touched a nerve with you.

  • @StevenYanni
    @StevenYanni 10 месяцев назад +1

    I have a SC2 Pro and I have the same issue mid corner. Kind of an oscillation numb feeling in the wheel. Every time I open ACC I end up closing it and not going back to it after every update. There is always something wrong with the FFB on top of the braking issue which I hate as well

    • @danielmorad
      @danielmorad  10 месяцев назад +1

      At least I’m not just doing something wrong with the settings. That is a genuine issue that needs to be fixed. I mean, there’s probably a lot that needs to be adjusted for it to be a real simulator, but it is fun.

  • @simsalamima2720
    @simsalamima2720 5 месяцев назад

    Thanks for sharing, very insightful. And it seems it is very inline with what I've read about Unreal Engine limitations (just rumors, I have no "in-house" knowledge how these game engines actually work), where people online stated slow physics update and pain in the ass to simulate weight transfer of the whole car. I like to race ACC, but it definitely gives me car on something and something on track vibes instead of car directly connected to the surface. If you can be arsed to read comments after 4 months and answer, what about car snapping mid corner? I find that the hardest part of racing GT3 cars in iRacing, where ACC seems more forgiving and was always wondering, does it really happen so fast in real life and there is so little to do?

  • @michaelpickford7298
    @michaelpickford7298 10 месяцев назад +4

    As someone who got into sim racing 3 years ago without much clue I bought Iracing first but quickly went to ACC because of the cost and being able to have full access to the sim. Now so used to ACC' s graphics I cant get into Iracing from that point alone. Is there a graphic engine update any time soon?

  • @hyde129
    @hyde129 10 месяцев назад +3

    This is exactly how I feel about ACC and there could not be a better word than "Numb" to describe the FFB feel. I would love to be able to enjoy ACC, graphics is superb and I know people are having tons of fun in the LFM league, I just couldn't get the settings work for me. I'm regularly on Iracing and Raceroom, would love to hear your thoughts about Raceroom

    • @Doc1orSnow
      @Doc1orSnow 10 месяцев назад +1

      I assume this could be a result because of "wrong" driver settings and ingame FFB settings.
      I don't have a current iRacing subscription, but I have ACC, AC, AMS2, RF2 and Raceroom installed and for me ACC is providing the best FFB, it feels fantastic and realistic on most of the tracks. But there are also some tracks where it's feeling realy numb on the front, e.g. Watkins Glen.

  • @johnhargreaves9714
    @johnhargreaves9714 9 месяцев назад

    MGV!! These videos are really interesting, I enjoyed your iRacing one and this ACC one too. It's always the big question in simracing - how close is it to real life. I think if you play any of the modern sims inside a metal wheelie bin and get a mate to kick you off a cliff then they are all good, but the lack of physical forces will always make them 'simulation games', but they are still mighty fun. You have to continue this series with rFactor 2 and Automobilista 2 when you have some downtime.
    Thanks again for posting these videos, they really enhance enjoyment of these games.

  • @1027hristo
    @1027hristo 7 месяцев назад

    Thanks for the honesty! 👍👍

  • @nazart7830
    @nazart7830 10 месяцев назад +8

    Can you please make a video on how to correctly setup the brakes in iracing? How they should feel, how much force, settings for making it easier to trailbrake, etc.

    • @PloSkys73
      @PloSkys73 10 месяцев назад

      also add a list of good tracks to purchase to practice on :)

    • @arjonsson1282
      @arjonsson1282 10 месяцев назад

      It would be great. Although I really like how challenging the breaking is in iRacing, I have the feeling I have to apply too little force on the pedal although my load cell is at 100% (I own a Fanatec CS v3)

    • @vt6020
      @vt6020 10 месяцев назад +1

      We’ll wait for Daniel’s answer, of course, but I believe he said 40-50 kg of force on the brake pedal. He also has a video where he demonstrates using the muscles in the thigh for the initial braking and then anchors his heel and uses his the fast-twitch muscles to control the anchor for the fine small movements to modulate and trail brake.

    • @robcampbell6099
      @robcampbell6099 10 месяцев назад +1

      ​@PloSkys73 a good way to decide track purchases is head to the forums and have a look at the class of car you want to focus on. have a look at past schedules. As for most of the c+ license series the community votes on tracks. There will be certain tracks that are featured more often than others across the different series... ie GT3 will be at more mid to large size tracks that feature in current series irl worldwide.. where say GR86/Mx5 is going to see more variety of tracks in the mid/shorter size

    • @horsefly1020
      @horsefly1020 10 месяцев назад +1

      ​@@PloSkys73Sebring is a good track to learn it's very rough, vir is a good track also.

  • @toquita3D
    @toquita3D 10 месяцев назад +6

    Thank you for this video. I really appreciate a real-life perspective on it. You should try ALL sims and give us your opinion:
    - Automobilista (2016);
    - rFactor 2 (2013);
    - Assetto Corsa (2014);
    - Automobilista 2 (2020).

    • @danielmorad
      @danielmorad  10 месяцев назад +9

      After my racing season.

    • @toquita3D
      @toquita3D 10 месяцев назад +3

      @@danielmorad When you play the first Assetto Corsa, please use the RSS Mercedes AMG GT3.

    • @memoNo1719
      @memoNo1719 9 месяцев назад

      RaceRoom

  • @CarlitosAndretti
    @CarlitosAndretti 10 месяцев назад

    What would you say is the sim that best replicates the handling of a racing car (and of a GT3 for that matter), Daniel?

    • @danielmorad
      @danielmorad  10 месяцев назад +1

      Nothing at the moment. Maybe the Porsche GT3 in iRacing. It feels the most like a proper car. It has the right characteristics

  • @recarsion
    @recarsion 4 месяца назад

    How realistic would you say the AMG is in particular? It's my favorite GT3 irl and I want to drive it but I'm struggling with oversteer, I have to setup the car to be very stable on the rear so I can keep it under control on the throttle but that results in heaps of mid-corner understeer. I do trail brake (or at least try to lol) and it helps but the front still handles very lazy.

  • @drkwsherrill
    @drkwsherrill 8 месяцев назад +11

    This is a relief to hear! I got on ACC for the first time last night after 300+ hrs on GT7 and I was freaking about how difficult it was to trail brake into a corner. Also, the brakes never felt adequate for the car and too much braking vibration with little feedback.

    • @beasley_unborn6729
      @beasley_unborn6729 6 месяцев назад +10

      Lol go back to playing arcade games like gt7 then 😂

    • @drkwsherrill
      @drkwsherrill 6 месяцев назад +2

      So I take it you've never tried to stop a real car from high spped into a corner. It's not supposed to be that skittish on the back end.

    • @drkwsherrill
      @drkwsherrill 5 месяцев назад

      @@booost420 I get the feeling you didn't watch the video.

    • @bmwm3man
      @bmwm3man 5 месяцев назад

      @@drkwsherrill it's skittish depending on your setup.

    • @drkwsherrill
      @drkwsherrill 5 месяцев назад

      @@bmwm3man Yes, I understand tha because that's the subject of Daniel's video (that you appear not to have watched).

  • @mbezik
    @mbezik 10 месяцев назад +5

    my thoughts exactly, I play it after a big update to see if they've made it closer to my liking then it gets parked until the next update. You should do a similar video on Assetto Corsa, I have all the sims and I always end up back on AC

    • @danielmorad
      @danielmorad  10 месяцев назад +6

      I really need to get AC. I’ve seen Jimmy Broadbent play it and it seems like a lot of fun. I want to try that Japanese drifting Road.

    • @kaceydm
      @kaceydm 10 месяцев назад +1

      @@danielmorad well wat are you waiting for its pretty inexpensive and not difficult to get content manager up and running. been doing a bunch of sim drifting on it

    • @mbezik
      @mbezik 10 месяцев назад

      @@danielmorad yeah, don't just play vanilla AC though, content manager and the latest custom shader patch really bring the best out of the game. Yeah the drifting and the mod tracks and cars for the drifting is unreal on AC, you will LOVE IT!

    • @SynchroFPS
      @SynchroFPS 10 месяцев назад

      @@danielmorad Join Togue Union!!!

  • @marcinborysiewicz2910
    @marcinborysiewicz2910 10 месяцев назад +2

    Quick note from someone who played ACC for years and just got iRacing two months ago. After like 60h in iRacing i saw a dramatic improvement in my braking in ACC and irl karting. Previously I felt like every hard braking corner is a gamble if I make it or not. Now I have so much more control on the brakes and I don't lean on ABS that much anymore. I feel like I just have much more control of the car.
    In 2 months I went from being 2-3 seconds slower than the fast times on LFM to being more like 1,5 seconds off in both quali and race pace.
    Let's see how far I can take this driving both sims back to back for some time.

  • @dominikka7610
    @dominikka7610 9 месяцев назад +2

    iRacing is for over 90% of all Real world Racing drivers, their Simulation of choice.. thats says all for me. My friends and me like Racing competitive on iRacing more too.
    At the end of the day, pick whatever You enjoy the most..

  • @lloydc94
    @lloydc94 10 месяцев назад +3

    I’ve felt the same thing in mid corner. I’ve always thought it was them trying to simulate lateral g force to your body through the wheel. I feels weird and always feels like the car is floating

    • @xeric1953
      @xeric1953 9 месяцев назад

      I noticed this after the 1.9 update.. I had to stop racing entirely on the game while they fixed it. Before I could throw the car around a corner and it felt like I was actually touching the pavement but then after the update it's like a boat turning on water how it keeps drifting sideways. Although since the hotfixes on the 21st I almost don't feel it at all.

  • @pedropalotes6049
    @pedropalotes6049 10 месяцев назад +3

    Daniel, now would be great to test the RaceSimStudio's Mercedes GT3 mod for Assetto Corsa 1, i've heard its one of the most realistic experiences, so of course would be awesome to see if you agree with it.

    • @danielmorad
      @danielmorad  10 месяцев назад +5

      That sounds like a great idea. Due to how hectic my race season is through August, September, and October, I will have to reserve this for after my racing season, but I will definitely do it.

  • @Kefuddle
    @Kefuddle 3 месяца назад +1

    As a real world pilot who has the odd discussion with simulator pilots I think I understand your point of view. As a pilot,what I want from a simulator is something that encourages me to think as I would when operating a real aircraft. What simmers want is that notional feeling and experience of flight which is usually brought about by exaggerating certain aspects whilst dampening down others. I guess as real world racing drivers, what you want from a sim might not be what dreamers like me want to experience.

  • @EC_TV_
    @EC_TV_ 9 месяцев назад

    We need this kind of insight for RF2, AC and AMS2 please when you can 💪

  • @tomlee287
    @tomlee287 10 месяцев назад +24

    Great video Dan. The brake always felt off to me as well. You need to nail the brake point and smash the pedal 100% and that just never seemed like how driving a car works to me.

    • @ArchOfficial
      @ArchOfficial 10 месяцев назад +4

      That's what telemetry suggests. Peak braking IRL is probably higher than what peak braking can be achieved in ACC. It's one reason why ACC needs more braking on average.

    • @RichAbe23
      @RichAbe23 10 месяцев назад

      @@user-ln3jy4oc9tAMS2 braking is very dull. They really are struggling to get the physics right in that sim. V1.5 coming out isn’t any better at all.

  • @RRgaming2322
    @RRgaming2322 10 месяцев назад +22

    Let’s hope acc and other games apply pressure to iracing to keep getting better.. competition is necessary!

    • @jovaniseptovich5110
      @jovaniseptovich5110 10 месяцев назад

      true! if they make their braking to be similar to iracing, that would be amazing

  • @BG_36
    @BG_36 3 месяца назад

    So what were your lap times same car same track same amb/track between the sims and real

  • @xfreaker9694
    @xfreaker9694 3 месяца назад

    when are you doing this on gt7?

  • @TheRealGrant
    @TheRealGrant 10 месяцев назад +3

    Daniel, with respect your expertise and focus on realism in relation to handling would be best served comparing rFactor 2 to real life. Would love to see a video on that

    • @danielmorad
      @danielmorad  10 месяцев назад +1

      I will get to it in my off-season

  • @JonasWindey
    @JonasWindey 10 месяцев назад +17

    thanks for the honest and well argued review. I'd be very curious if you could do the same with Rfactor 2 (which in my humble opinion is still the greatest in terms of pure driving feel)

    • @jacooosthuizen3593
      @jacooosthuizen3593 10 месяцев назад +2

      I hear alot of people still say it is the best in FFB department.

    • @giov9350
      @giov9350 10 месяцев назад +1

      By far one of the best in the FBB area. Unfortunately, the online platform is so bad that you can only play it against the AI

    • @liorlevi9296
      @liorlevi9296 10 месяцев назад +1

      Yes Daniel, try out RF2, but in order to get the best combination of the sim, try it with a BTCC car and ONLY drive a DLC track!

    • @ducat7493
      @ducat7493 10 месяцев назад

      Fake news, online rf2 race on leagues are just perfect, just miss a multiplayer and rating. LFM is intresting too, and s397’is working on a new compétition system. I ve been playing rf2 online race since 1 year without issues

  • @RockafellaRacing
    @RockafellaRacing 9 месяцев назад +2

    Wow, first of all I apologize it took me 5 days to watch this & thank you so much for making this! I don’t quite understand the the lash out from our fellow ACC drivers, you are a real driver & we asked for your opinion so thank you Daniel for putting the time together to make this video.
    Our team has these same discussions & as I’ve mentioned we are divided up on both platforms as a team. If you don’t mind sharing one other opinion it be much appreciated. David Perel, James Baldwin for example more so the former have many hours behind the wheel of a real GT3 car as well & prefer ACC as their more “realistic” Sim I guess proving it comes down to preference sometimes?
    Thanks so much for sharing everything & we look forward to seeing you soon 🤙🏽

  • @Schwing27
    @Schwing27 10 месяцев назад +1

    What motion platform and cockpit do you have?

    • @danielmorad
      @danielmorad  10 месяцев назад

      I’m using an Advanced SimRacing ASR 6 and DBOX Gen5 Motion system. if you get anything from ASR, use code MORADNESSFIVE and you can get 5% off your order and I also get a 5% kickback :)

  • @BW_87
    @BW_87 10 месяцев назад +7

    Thanks for this Daniel. I went from ACC to iRacing and haven’t looked back, for similar reasons you suggested. Good luck in Europe (assume you’re racing lol).