A lot of the component scripts for the UI are written in the UnityEngine.UI namespace... In the new versions it wants you to use UnityEngine.UIElements..... Attributes like toggle.isOn Image.fillAmount DropDown (as a whole) Can't be acessed in the UIElements namespace... Unity please fix since half the UI doesn't work.
To use in Unity 2020.1: - open package manager - press "plus" at the left upper corner and select "add package from gitURL" - copy " com.unity.terrain-tools " Package should start downloading.
Is the terrain system already has blend between textures based on heightmap? That's what we want from terrain. It looks terrible the default fade blend between the textures on unity's terrain.
you can get different terrain shaders mate, there is Microsplat for free, and paid options like CTS. Amplify Shader Editor can do terrain shaders as well
Last time I checked it didn't worked with HDRP so no use for me here. Like I said in earlier videos add slope/height dependent painting because its must have now. Take a look at World Creator - they created terrain system that works just fine and I'm sure you would find there plenty of inspirations. Also UI must be changed - dropdown menu is something you shouldnt really consider there in the first place.
@@saltymccloud this is awesome! When this feature is implemented, then Unity-terrain will be as good as it gets. Btw, are you a Unity representative, or did you read it somewhere?
Very useful packages. But I would like to see a video on how to get rid of all the flood of unused assets at the end of the project to get a lightweight app for deployment on mobile.
There's genuinely a button or process to do that already. It's been done to shared projects of mine that I've had to put stuff back in. Ain't really used it myself yet to point you in a direction
This texture looks good from this exact distance. But when I walk on it, looks like blurred, resized ball from stone size. How to make LODs or set it the way when you move closer it keeps the same detail?
For that, you'll want to create physical rock and stone models. Or just download a bunch of high res, photo scanned rocks and mash them together: the nice thing about stone is it tends to look pretty, if not accurate, no matter what you do to it. Look at the caves and mountains in Skyrim for an example
if you go to package manager and enable preview packages, download the tools package and then you should be able to hold A for opacity, s for size, and D for rotation. the asset pack is separate, which you can find in the asset store :)
So nice to see improvements to the terrain system. It's not much, but definitely a start - wonder when will we see something like MapMagic, and Vegetation Studio built-in.
I have version 2019.2 half of the features arent showing up for me like noise sculpt erosion or anything like that i only have paint texture and raise or lower height and a couple of others....any help????
Same problem, I dont have the terrain tab either that he goes to under window. I am using a the free version, perhaps it is cut out of the free version.
In your package manager, just left to the search tool there is a button named Advance. Click on it and select Show preview packages. To install the package, click on the tiny button install completely at the lower right.
Awesome, hope there will be some way to make an auto material based on slope and height in the shader graph to texture the terrain based on these parameters without coding
I just found out they have a "hole brush" in Unity 2019.3b, I've tried it and it only works on the Standard Pipeline for me a the moment, plus since terrains aren't double sided, that presents a problem as well. I'm currently trying to find a work-around though, I have one in mind I'm going to try soon.
Hi. I have read your video a couple times. How do you get the Layers (grass, moss, snow, etc.) screen to become active? I have tried many, many times and I do not get it. - Don
This just stopped working for me. It worked when I was testing out but on my new project, the features don't show up after importing. There is no terrain option on the windows tab and some of the options in inspector is missing. I'm totally stuck.
It took me a while to get it working. You need to make sure you go to the Unity Registry in Package Manager and find the terrain tools (what he did at around 1:00) and then you need to download the terrain tools sample asset pack as well, from the asset store (online)
Hi. Im having a issue with the brushes. It worked fine the first time using the tools. Next time I opened the project, the tools where glitchy showing only basic polygon structures. every brush does the same pyramid shapes when using. It works fine on one of the terrains in the scene.. but on each new one I add it does this glitch. I have tried all the solutions found on Unity forums such as Layout>Default. And changing project settings. But it persists. I have also tried re installing both the packages from scratch.
It doesn't work for me. When I install the Terrain Tools via the Package Manager and then import the Sample Assets, "Error refreshing assets" always appears in the Package Manager in Unity. I also uninstalled the Unity Editor and reinstalled it again. Unfortunately it does not work :-(
Everytime i try to deform my terrain it crates a low poly style hill with alot of sharp edges, can someone please help me fix this, it was working perfectly fine until one day it decided to lose its smoothness and i haven't been able to get it back to normal since
I am getting errors When i install terrain tool and assets i got a error : RenderTexture.Create failed:format unsupported for random writes -R16 SFloat(45).
Well that's cool, but all I really want is to have a particle effect when using depth of field without the particle becoming completely blurry as if it's a mile away from the camera
The new tools are promising, but even today after almost a year there are problems and omissions. Most notably, the HDRP Detail shader which if one searches for help, the official forums and various other communities are disappointed about. This is a key element to make use of the new terrain system in the vast majority of applications. And it still is not there. It would be great to see a video showing any texture related workflows. Staming and sculpting with a b/w mask is something any random person can figure out on their own.
It looks more like mountain editor. xD I want to see some large terrain created with that tool which looks good without additional assets except some textures. Is it possible guys? I was trying to create anything bigger and more detailed with it but without any luck.
I'm very curious if it's able to be interacted with by assets in the scene along with varying degrees of difficult while some materials are easier with sand/dirt and others are much harder like bedrock.🤔 This looks very exciting either way.
It is great but if you add a road to it, it will be much better. it is very hard to add road with unity terrain there are some plugin but not optimize for mobile game.
One of the most intuitive tools in Unity and this video is not all that helpful, more a marketing piece than anything else... The sample assets from asset store don't give you anything useful or if they do they do not seeming less integrate, I'm trying to figure out how to assign a grass texture to paint with.. apparently it wants a specific type of texture as the ones I have are not working.... Anyway, this is a deep dive tool that's going to take some work to get a handle on instead of being a "jump right in" kind of tool.
Hope you all enjoy using the new tools! =)
*-Sam*
Thank u love u
A lot of the component scripts for the UI are written in the UnityEngine.UI namespace...
In the new versions it wants you to use UnityEngine.UIElements.....
Attributes like toggle.isOn
Image.fillAmount
DropDown (as a whole)
Can't be acessed in the UIElements namespace...
Unity please fix since half the UI doesn't work.
Good job Guys for the new Tools ! And nice work Sam !
Selam, video için teşekkürler 😄 . İyi ki varsın! "Doğantimur" nereden geliyor? 🙂
No erosion tool? come on unity, Unreal 4 has been out for years, tried the competition?
What shortcuts are you gonna set up?
he he he
hi
Wait how is it 5 days ago?
@@itzmemrc8728 It always happen with unity's videos
@@itzmemrc8728 I would guess it was private or unlisted 5 days ago and they released it just today, that's the only explanation I can think of.
To use in Unity 2020.1:
- open package manager
- press "plus" at the left upper corner and select "add package from gitURL"
- copy " com.unity.terrain-tools "
Package should start downloading.
thanks alot dude
e
e
Thank you I was trying to find a solution for it!
cool bro.
Is the terrain system already has blend between textures based on heightmap? That's what we want from terrain.
It looks terrible the default fade blend between the textures on unity's terrain.
you can get different terrain shaders mate, there is Microsplat for free, and paid options like CTS. Amplify Shader Editor can do terrain shaders as well
Are you guys ever going to take this out of preview?
Last time I checked it didn't worked with HDRP so no use for me here. Like I said in earlier videos add slope/height dependent painting because its must have now. Take a look at World Creator - they created terrain system that works just fine and I'm sure you would find there plenty of inspirations.
Also UI must be changed - dropdown menu is something you shouldnt really consider there in the first place.
Yep. Only thing we need now is slope/heigh concave/convex painting! Really hope they will provide us with this feature.
We are working on slope, height, concavity painting for the 19.2 release
@@saltymccloud this is awesome! When this feature is implemented, then Unity-terrain will be as good as it gets.
Btw, are you a Unity representative, or did you read it somewhere?
@@saltymccloud make it please with use of volumes too. Vegetation Studio have great usage of volumes as masks.
@@SimonTysland yup im on the team that is making this package
i dont have "terrain" in window. as well as i have no changes when i unfold that box in paintinting over the terrain.
Same issue
Wo! Super awesome! Makes me want to switch back from Project Tiny to normal unity for a bit
Very useful packages. But I would like to see a video on how to get rid of all the flood of unused assets at the end of the project to get a lightweight app for deployment on mobile.
There's genuinely a button or process to do that already. It's been done to shared projects of mine that I've had to put stuff back in. Ain't really used it myself yet to point you in a direction
Unused assets don't get added to the build.
This texture looks good from this exact distance. But when I walk on it, looks like blurred, resized ball from stone size. How to make LODs or set it the way when you move closer it keeps the same detail?
Will there be Terrain Tool updates to optimize Terrains for VR and AR application development?
Can we lower terrain into negative terrain yet?
Nice improvements overall but I'm missing the ability to create caves/overhangs.
Try Blender for that
2:16 What does this bridge mean?
@@williamberne creates row path from point a to b
For that, you'll want to create physical rock and stone models. Or just download a bunch of high res, photo scanned rocks and mash them together: the nice thing about stone is it tends to look pretty, if not accurate, no matter what you do to it. Look at the caves and mountains in Skyrim for an example
i watched this in headphones, then my mom got in and said to stop watching "these rappers"....
lol
😂😂
Oof
Finally unity used terrain like unreal engine,ue is really pioneer
Paint brush texture rotation ?
if you go to package manager and enable preview packages, download the tools package and then you should be able to hold A for opacity, s for size, and D for rotation. the asset pack is separate, which you can find in the asset store :)
Yourr Terrioan looks awesome!
to enable Unity 2020 preview packages
Edit -> Project Settings
Find Package Manager in the window hierarchy
Check the Enable Preview Packages box
Click I understand
So nice to see improvements to the terrain system. It's not much, but definitely a start - wonder when will we see something like MapMagic, and Vegetation Studio built-in.
I have version 2019.2 half of the features arent showing up for me like noise sculpt erosion or anything like that i only have paint texture and raise or lower height and a couple of others....any help????
Same problem, I dont have the terrain tab either that he goes to under window. I am using a the free version, perhaps it is cut out of the free version.
did you installed the package?
In your package manager, just left to the search tool there is a button named Advance. Click on it and select Show preview packages. To install the package, click on the tiny button install completely at the lower right.
Finally a new terrain editor
Awesome, hope there will be some way to make an auto material based on slope and height in the shader graph to texture the terrain based on these parameters without coding
Hi. i cannot find the terrain tool under the window-dropdown (after downloading the pack). why? :O
Hey I'm having trouble with the smooth tool; I can't get it to smooth my geometry. What am I doing wrong with my settings?
the new terrain tools are awesome!
Nice, are you guys gona make it so we can put holes in the terrain, cant wait for that
We can add holes in the terrain now! :)
@@cameronbowen4430 Epic
Very cool! Please update terrain so you can sculpt on other 3D objects other than a plane, like cubes and/ or spheres. That would be great!
THANK GOD DUDE. YOU SOLVED MY PROBLEM
All I want is the Ambient Occlusion that used to work previously. Now on LWRP doesn't work anymore with Post Processing Stack
How about you finally update UNet.
They are, it has been worked on for a while!
it's a brand new multiplayer system
1 mil congrats!
Can we use this package to create a procedural generation?
Interested
Aaaannd what about holes in this package? Making holes in Terran is still magic?
I just found out they have a "hole brush" in Unity 2019.3b, I've tried it and it only works on the Standard Pipeline for me a the moment, plus since terrains aren't double sided, that presents a problem as well. I'm currently trying to find a work-around though, I have one in mind I'm going to try soon.
I've not actually used the new terrain tools. Does it support both HDRP and LWRP?
I'm pretty sure they do.
HI i followed your quick tut.. but i can't see no colours in my scene.. the topography works perfekt.. only i have checkered texture..
Hi. I have read your video a couple times. How do you get the Layers (grass, moss, snow, etc.) screen to become active? I have tried many, many times and I do not get it. - Don
Yay! It's Sam!
ok nice. How the heck do I give it materials like you did in the video without explaining?
Liking the erosion tools to make things more realistic
Finally, terrain is taken seriously.
Not until they roll out proper hole cutting. I'm glad its finally getting attention though. Unity terrains has always been an amateur dumpster fire.
This just stopped working for me. It worked when I was testing out but on my new project, the features don't show up after importing. There is no terrain option on the windows tab and some of the options in inspector is missing. I'm totally stuck.
It took me a while to get it working. You need to make sure you go to the Unity Registry in Package Manager and find the terrain tools (what he did at around 1:00) and then you need to download the terrain tools sample asset pack as well, from the asset store (online)
How does this compare with Unreal? Which is better?
Hi. Im having a issue with the brushes. It worked fine the first time using the tools. Next time I opened the project, the tools where glitchy showing only basic polygon structures. every brush does the same pyramid shapes when using. It works fine on one of the terrains in the scene.. but on each new one I add it does this glitch. I have tried all the solutions found on Unity forums such as Layout>Default. And changing project settings. But it persists. I have also tried re installing both the packages from scratch.
realised its only when I have a terrain that is fairly large
Why I Am Not Getting The Brushes
Very useful feature,Thanks unity
How can I get previous package?
How can I use pixel displacement heightmaps in terrain? Or if its not there, are you planing on adding it in the future?
My terrain tools will download, but an error comes up. Then, when i try to install the package it won't do it 😢.
Well could this tool make hole in terrain?
no, you still need to do a lot of trickery.
@@ROBdk97 not again:/
@@SajadAAA_ not again?
@@ROBdk97 i meant i have to still look for packages to make hole in terrain
@@SajadAAA_ yeah, that's still stupid
What a great tool. I hope we will be getting back features like a terain grass shader
Noob question...How to add textures like grass and gravel?
It doesn't work for me. When I install the Terrain Tools via the Package Manager and then import the Sample Assets, "Error refreshing assets" always appears in the Package Manager in Unity. I also uninstalled the Unity Editor and reinstalled it again. Unfortunately it does not work :-(
do you guys plan to add cave systems?
Will this be optimised for VR? Looks great
i can't get to work the terrain material
splat maps, tesselation?
how do i paint different colors on the terrain
no option for terrain toolbox or terrain with the window drop down menu, please help.
same problem..
How did you get the sky
I love you Sykoo!!
This is awesome!!! Thanks for sharing!
How about adding geomorphing so we can have higher pixel error without hideous LOD popping?
Can someone tell me if you can have access to this tools from coding ?
@Sykoo, how do you compare the unity tools vs Gaia?
its not a procedural generation tool, gaia is.
Everytime i try to deform my terrain it crates a low poly style hill with alot of sharp edges, can someone please help me fix this, it was working perfectly fine until one day it decided to lose its smoothness and i haven't been able to get it back to normal since
how do I get this to work on runtime for built projects? thanks.
Does it has auto terrain texturing.
The package is not in the list
Can unity 2018 install this Terrain Tools ?
I wanna know this too.
I am getting errors
When i install terrain tool and assets i got a error :
RenderTexture.Create failed:format unsupported for random writes -R16 SFloat(45).
same :c
Well that's cool, but all I really want is to have a particle effect when using depth of field without the particle becoming completely blurry as if it's a mile away from the camera
I still dont see terrain tools package in the window. I have updated unity to the latest version. What did i do wrong?
Did you get an answer?
@@morenunomath9562 not yet
@@EscSec i created a new project and it appeared, and downloaded unity 2019.1 but i still used unity 2019.3 for the new project
@@morenunomath9562 i must try on a new project. I'm away from my desk for the next few days but thanks for helping out a stranger
Does is work in hdrp?
And yet we still cant edit multiple terrains together. who needs one terrain anyway?
Has anyone been able to get Paint Holes to work ?
Does anyone know if I need to make a new terrain in order to use this? Or will it edit an old terrain object fine?
I think it will update your old terrain
@@C2Kam Thanks, I'll give it a try as this will come in handy for me.
Why would you dislike this video?
unity asset is not responding
The new tools are promising, but even today after almost a year there are problems and omissions. Most notably, the HDRP Detail shader which if one searches for help, the official forums and various other communities are disappointed about. This is a key element to make use of the new terrain system in the vast majority of applications. And it still is not there. It would be great to see a video showing any texture related workflows. Staming and sculpting with a b/w mask is something any random person can figure out on their own.
It looks more like mountain editor. xD I want to see some large terrain created with that tool which looks good without additional assets except some textures. Is it possible guys?
I was trying to create anything bigger and more detailed with it but without any luck.
Damn this looks so dope.
I can't find the terrain tools
You need to activate (in Project Settings > Package Manager) preview package :)
@@vhalenn7616 you're a life saver thank you!
Is it just me or any one facing the issue in which terrain is not there in window setting?
Yea I dont see it with the new unity
How to get job in unity? :-(
I already know all of this due to Brackeys
I'm very curious if it's able to be interacted with by assets in the scene along with varying degrees of difficult while some materials are easier with sand/dirt and others are much harder like bedrock.🤔
This looks very exciting either way.
Weird I dot have the new "RAW" image looking brushes in Unity 2019 latest build. April 20/2020
But awesome video thank you.
lool, Did you import the asset though?
What is You secret for create this beaty
Nice beard Sykoo ;D
And how I can to make infinity terrain?
buy something from the asset store. Unity doesn't do this on its own
It is great but if you add a road to it, it will be much better. it is very hard to add road with unity terrain there are some plugin but not optimize for mobile game.
One of the most intuitive tools in Unity and this video is not all that helpful, more a marketing piece than anything else... The sample assets from asset store don't give you anything useful or if they do they do not seeming less integrate, I'm trying to figure out how to assign a grass texture to paint with.. apparently it wants a specific type of texture as the ones I have are not working.... Anyway, this is a deep dive tool that's going to take some work to get a handle on instead of being a "jump right in" kind of tool.
thankx unity
I love it. But I'm probably going to stick to making my terrains in blender. I need finer control over the terrain material.
for small environments maybe but for large ones you'll kill a lot of processing resources
And after that you are talking about the Unreal Engine?
@@GeeDeeDee terrain sculpting is bad
Wow rly cool!
Amazing..
need something to create roads now xD
Why the the most BASIC part is never explained on Unity videos? How we put a texture to the terrain to start?
nice tool thx