8 Things You Should Know As A Beginner About Unity Terrain | Tutorial | HDRP |

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  • Опубликовано: 29 ноя 2024

Комментарии • 42

  • @SomebodyPickaName
    @SomebodyPickaName 8 месяцев назад +6

    I just found your channel today and I'm going to binge watch every one of your videos. Your videos are great!

    • @SetaLevelDesign
      @SetaLevelDesign  8 месяцев назад +1

      Thx:) I'm glad that the content on the channel encouraged you to watch it:)

    • @SomebodyPickaName
      @SomebodyPickaName 8 месяцев назад

      @SetaLevelDesign they are so good that I've bookmarked your channel on my bookmarks bar so I can easily go back and watch multiple times. And I hit the bell so any new video will show up in my notifications.

    • @SetaLevelDesign
      @SetaLevelDesign  8 месяцев назад +2

      @@SomebodyPickaName Considering that there are already over 100 videos on the channel, you have a lot to watch:) I'm glad you found my channel:)

  • @MassivaMusic
    @MassivaMusic 8 месяцев назад +2

    Man i was looking for these kind of map building tutorials. Thanks!

    • @SetaLevelDesign
      @SetaLevelDesign  8 месяцев назад

      You're welcome:) I'm glad the video was useful:)

  • @yashcrazy7978
    @yashcrazy7978 10 месяцев назад +1

    Thank you Bro. These things are genuinely helpful. Hoping more videos like this in future

  • @Steel-Fa
    @Steel-Fa 6 месяцев назад

    Thank you very much, you fix a problem that I faced with the last tip you are a legend.

    • @SetaLevelDesign
      @SetaLevelDesign  6 месяцев назад

      A lot of people have this problem, so I'm glad the video helped you:)

  • @maxkmh
    @maxkmh 10 месяцев назад +1

    Thanks for valueable information :)

    • @SetaLevelDesign
      @SetaLevelDesign  10 месяцев назад

      Just the basics, but I didn't know about some of them for a long time:)

  • @arthurjvnb
    @arthurjvnb 10 месяцев назад

    Really good info. I didn't know any of them. Thanks for sharing it :)

    • @SetaLevelDesign
      @SetaLevelDesign  10 месяцев назад +1

      No problem, i'm glad the video was helpful:)

  • @markos1674
    @markos1674 7 месяцев назад

    Excellent video, but I have a question, if I want the details to have an LOD group, do I have to place them manually? Like for example grass, if they don't have LOD groups, wouldn't they be very expensive for performance?

    • @SetaLevelDesign
      @SetaLevelDesign  6 месяцев назад

      If you are place a lot of the same models, such as grass, it is better to remove the LOD and connect them to Detail because Unity then uses the rendering of many instances of the same details in one rendering pass.
      I'll give you an example that I once tested myself.
      The same number grass on the scene:
      Paint Detail: 117 batches 120FPS
      Manually distributed prefabs (with LOD): 36000 batches 50 fps
      So it is best to place grass manually only in places where we cannot add it as Paint details:)

  • @Oscar-tw3uq
    @Oscar-tw3uq 24 дня назад

    great video, thank you very much

  • @sxsignal
    @sxsignal Месяц назад

    I'd be interested in know how I can use terrain for real world terrain. I have the sea floor bathymetry and it ranges from -10k to 19k (bottom of sea floor is -10k-ish and highest land height is 19k-ish.

    • @SetaLevelDesign
      @SetaLevelDesign  Месяц назад

      I've never done anything like this before, but it seems to me that the easiest way would be to create a height map based on bathymetry, which can then be used to create terrain using the Terrain Toolbox from the Terrain Tools package. Especially since barymetry works similarly, only in it higher terrains are red and in unity as shades of white, the deeper the area, the more it will be on the height map in terms of color, towards black. And of course I would recommend scaling the terrain accordingly, unless you need precise mapping:)

  • @Sunterligth_amora_spirit
    @Sunterligth_amora_spirit 9 месяцев назад

    Thanks you for useful information!

  • @rizwanmubarik2953
    @rizwanmubarik2953 10 месяцев назад

    Really helped me thanks alot😊

  • @carp77
    @carp77 10 месяцев назад

    HDRP Camera settings tutorial would be nice? I got so blurry textures.

    • @SetaLevelDesign
      @SetaLevelDesign  10 месяцев назад

      You can send me a screenshot of what it looks like on e-mail, maybe I will be able to help you somehow:)

  • @Babakphoenix
    @Babakphoenix 10 месяцев назад

    How we can add wind to tree or grass i cant find the shader !!

    • @SetaLevelDesign
      @SetaLevelDesign  9 месяцев назад

      Unfortunately, you have to create your own shader to handle wind, luckily there are a lot of videos on RUclips how to do it in shader graph:)

  • @ROCKSMASHER
    @ROCKSMASHER 10 месяцев назад

    Nice Dude

  • @viveksatloniya
    @viveksatloniya 2 месяца назад

    Sir do you have any paid course on udemy or somewhere else?

    • @SetaLevelDesign
      @SetaLevelDesign  2 месяца назад +1

      Unfortunately, I don't have such a course, so I try to do tutorials regularly. When I improve my English, I will probably try to create some course:)

  • @salmon_vegetable_plate
    @salmon_vegetable_plate 7 месяцев назад

    Is there a solution with texture stretching?

    • @SetaLevelDesign
      @SetaLevelDesign  6 месяцев назад

      Unfortunately, the standard terrain shader in Unity will stretch textures:/ an alternative is to use another shader from the assetstore or modifying the tiling setting of a given texture so that it is not so visible:)

  • @genichiroashina6372
    @genichiroashina6372 9 месяцев назад

    How to create slope in terrain. It is so difficult compared to blender.

    • @SetaLevelDesign
      @SetaLevelDesign  9 месяцев назад +1

      You can add Terrain Tool to Unity from package manager. With this should be easier creating slops. I very often just make different heights and then use smooth to smooth them out and create a slope:)

    • @genichiroashina6372
      @genichiroashina6372 9 месяцев назад

      @@SetaLevelDesign ty for telling me that.

  • @hiperfx892
    @hiperfx892 10 месяцев назад

    Next time make a Level Design using a Kitbash Asset Pack 😊😊😊

    • @SetaLevelDesign
      @SetaLevelDesign  10 месяцев назад

      Their assets are of really great quality, unfortunately their price is a bit killing:)

    • @hiperfx892
      @hiperfx892 10 месяцев назад

      @@SetaLevelDesign Go Pirate duh

    • @SetaLevelDesign
      @SetaLevelDesign  10 месяцев назад +1

      All assets I use are legally purchased and I have no intention of changing that